The current forced zoom calls breaks immersion/flow and reduce the sense of agency, making the experience feel micromanaged and annoying.
Personally, I'd like to remove the npc interruptions altogether. But if they're not going away, could they be made optional?
For example, after "mission accomplished", instead of a jarring ringtone and a forced video call with the supervisor,
show a green phone button "Call supervisor". Players who want the dialogue could press it, while the
rest of us could skip it and keep the core gameplay loop flowing.
This would:
- enable the dialogue for those who like it
- avoid forcing the interruptions and faux social interaction on everyone
- prevent it from becoming extra grating on repeat playthroughs