#Don't call us, we'll call you

1 messages · Page 1 of 1 (latest)

radiant saffron
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The current forced zoom calls breaks immersion/flow and reduce the sense of agency, making the experience feel micromanaged and annoying.

Personally, I'd like to remove the npc interruptions altogether. But if they're not going away, could they be made optional?

For example, after "mission accomplished", instead of a jarring ringtone and a forced video call with the supervisor,
show a green phone button "Call supervisor". Players who want the dialogue could press it, while the
rest of us could skip it and keep the core gameplay loop flowing.

This would:

  • enable the dialogue for those who like it
  • avoid forcing the interruptions and faux social interaction on everyone
  • prevent it from becoming extra grating on repeat playthroughs
magic egret
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Not a bad idea, honestly. They've already already shown implementation of motion recognition in the game, so I'd even be fine with Lauri being triggered by walking up to him and waving, or forget the motion and just add a dialogue interaction UI.

There's just too much monologuing to the point that it feels seriously weird that our character has nothing to contribute.

native rose
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In itr1 he never had a reason to reply

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Now all of the sudden we’re given a whole bunch of dingi and doofuses to talk to for whatever reason

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Laurie is the true problem

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The supervisor can be made optional like the post said

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But I believe Laurie has to made a statue or something, that way it makes sense why we don’t respond

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Because let’s be honest, he doesn’t fit at all

civic mirage
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i think they definitly over used him. and implemented him poorly as well. but man do i love the handshake to travel mechanic. its so neat

fiery wren
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Supervisor is loud

radiant saffron
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She is loud, but also unnecessary. I don't want to feel micromanaged and guided at every step. If it needs to be in a tutorial, fine, but let us skip it.

unreal juniper
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I think the supervisor appropriately sets the new tone. In ITR1 the UNPSC was largely inactive. Now as a result of explorer 61s efforts theyre working directly with explorers again

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Shes a little yappy but its okay in her case. The VA isnt the best but its acceptable

tropic plank
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I agree with you @unreal juniper . I like the characters introduction. They need some revisions and Laurie needs to be a bit condensed with the talking. I also agree that the supervisor should be optional or bypassed when tutorial is disabled in main menu when starting new game.

native rose
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Still doesn’t remove the seriousness of the radius tho

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The new game to too happy and bright tbh

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I think they should dial it back a bit

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Not so it’s exactly like itr1

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But slightly more like it

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Than what it is now

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The radius should be serious

fiery wren
# native rose The new game to too happy and bright tbh

It depends on what the radius is exactly. Is the radius simply a harmless thing that just appeared some day and affects things around it? Is it sentient and is it malignant?

Is it a reaction, radiation if you will by bomb that causes strange inexplicable reactions where everyone is trying to make sense of an unknown thing warps reality differently?

What changes over time? What does it do so far and what does it do if no one bothers with it? An observeable state with no interference.

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Does humanity influence it in some way

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What use has warped objects outside of the radius? To understand? That's it?

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At some point you should have enough.