#Fallen Tree Objects Culling Incorrectly

6 messages · Page 1 of 1 (latest)

fair pasture
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PCVR - Q3 - SteamVR
In various spots, a fallen tree object does not render, but you can collide with it. It sometimes fades in if the player gets their head very close. Foliage density setting seems to have no impact.

Very obvious as the tree/logs up to the floating house in Forest are now invisible. They can still be walked on, however.
Likely the same tree/log object used multiple times. Correcting the culling on it should fix them all.

swift spindle
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I noticed there are quite a lot of invisible colliders as well. They’re quite common but unfortunately because they’re invisible I wasn’t able to identify what they are. Along the right side path of the forest to the outskirts and near the first shelter in the outskirts

supple cosmos
hollow ridge
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You can still see the shadow for the tree house branch. I used the collision to climb up there yesterday - an added 'challenge' of the radius 😄

fickle pine
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It seems like they tried to optimize the game by being very aggressive with the object culling.

Most things render in about 1-2 meters from your position, and many thing render ind when you hit your nose on it.
Things are popping in and out of existence as you walk near them.

And I'm not really sure if it even works, since my FPS hasn't realyl been affected by it.