#Anyone else want them to delay release so they can fix the story?
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something just more interesting and immersive than a floating compass that pops in and out of nowhere
You could brute force ir
Also I think the flashlight you get can be a bit brighter to help see better, I can barely see five feet infront of me
I think it points towards the radius, not towards the north or south pole or something
I think they said that in itr1
Maybe
So what, the radius is a giant magnet?
It is suposed to point towards the big sphere in the sky yes but right now, it's frzen in place more often than not.
Seriously?
Mine works
Man sounds like they should release the game in 3 weeks
Seems bug free to me
Same for me here - The Gameplay is so incredible - Now being forced to go through a more increasingly frustrating part (the anomalies) as a core part of the gameplay is taking a lot of the fun out of the experience. When it comes to the story "less is more" really is better here - More questions, less answers with sprinkles of lore to be found and put the pieces together with a priority on the incredible gameplay.
We ended up turning up the "more enemies" settings because the intense firefights and tactics to overcome were the best part. Now we have to sit through dialogue and an uninteresting story. So much potential here to keep it lean, prioritise the fun and enjoyable parts of the game. Focus resources on adding more weapons and functionality etc. See how we go...
I like that it's not complete silence
Reminds of the girl from the first one, wonder how she's doing (I chose to save her)
Bruh
Also does anyone else get like items stuck on terrain
For the Beta I stayed with normal setting but my favorite way to play ITR2 is with no random anomaly (for performance) and increased enemy.
The game gets a LOT more quiet this way and firefight are much more intense.
Yeah but in itr1, you had the choice to talk to Katya
You had the choice to listen to tapes
Now it's forcing it onto you
With super unlikeable characters
I will say, I agree there, the two characters we're introduced too aren't that great, but I love we have to dap up the guy to travel
Nah, i don't really care so far but i only am on my second set of missions in the forest. I'm assuming this is going to get so much worse otherwise this is people losing their minds over nothing i feel. I am willing to change my mind if it does indeed get much worse.
Currently the thing most irritating about any of it is that the girl who calls you is like 40% louder than the rest of the game volume. Just make an option to skip the interactions like most games with cutscenes and the whole thing would be a total nonissue for future playthroughs.
Also why in the ever loving heck can I buy a magazine for a gun that I can't buy
people just feel like these characters dont fit with the atmosphere and style built up with the betas so far and the original into the radius as well
if the guide was a statue that sat at a fire that you could optionally talk to him like with katya (who also had a way better voice actor and non millenialslop writing) itd be fine
Yeah and they might be right but the way people are talking about how like 3% of the game so far ruins 100% of the game is absurd
watched some guys here play the new beta for a few hours, like 30% was the guide talking
And again, maybe it gets worse, maybe there's a reason for why/what they are. i don't know yet cuz i don't know the story
Weird cuz after the tutorial it hasn't been that at all for me and i'm 2 hours in
It ruins a large portion, but def not 100%
the game is still fun, its just this writing, dialogue and voice acting is like putting bottle of ketchup all over a nicely cooked steak
It tanks replay ability, player mood, and vibe
I actually found having to go through the incremental training on each play through of itr1 way more eggregious than this so far
Typing in vr is so hard
IF i don't have to do the tutorial on subsequent playthroughs i'll actually prefer this
Maybe 25% to 30%
again, the guide should be like this, not at all like how he is currently
I genuinely don't know what people are doing to get that lol.
The longest point when anybody was talking to me was the tutorial which iirc in the previous builds we nnever had to do for extra playthroughs.
After that the dialogue bits with the guide were pretty short.
A hangup button on the command room screen would be a pretty easy solution and a skip button wouldn't be a bad idea for subsequent playthroughs though.
like just hit a button and cut off the guide and he's like "Right, you've been through this all before, go ahead" and he sits down wouldn't be the worst idea.
Yeah i've seen the hysteria. I think it's absurd lol
I cannot offer a rebuttal it's way too hard to type
Just read the thing
Trust me
I genuinely do not see what people are freaking over so far. It just seems like story bits like any other game with cutscenes, a character talks to you for a minute, feeds you some story and you move on.
I read it. yesterday, i think it's absurd lol
I don't really care. i See a lot of hysteria, hyperbole and "The sky is falling" binary thinking here lol
Where a few unoptimized framerate dips is "Completely unplayable"
Where like a minute or two of dialogue in 2 hours of gameplay is "30% or half of the game"
etc etc.
What i've seen is a few minutes of dialogue in 2 hours that they could just make skippable for subsequent playthroughs. ALmost all of my first 2 hours has been spent in the radius killing and looting shit and it's great
THere' ssome decisions i'd have not made with the characters but i also don't know the story yet, i'm only on my second excursion into the forest
Yeah in a game with previously like 10 minutes max of dialogue, that you could choose to listen to, not forced to
"a minute or two"
In game like itr, replayability is king, and that can't happen when you're forced into conversations
I'm pretty sure a lot of the narrative decisions made in the previous game were probably made due to a tiny team and lack of budget
Modders are definitely going to remove the dialogue
Also it doesn't help that the characters they did add, are so incredibly unlikeable, even if they had like 5 minutes of dialogue, it would still be horrible
People are annoyed at the character design and writing because it’s a complete 180 on how storytelling was done in ITR1, in that game the player was left to ask questions themselves and discover the story at their own pace and dialogue was in the form of statues you had to find and didn’t have to interact with. Compared to here, where you are forced to listen to all the dialogue, which when compared to ITR1 there is a lot more of. Combine this with the fact this dialogue comes from humanoid perceivable beings and not a voice in your head, it shatters the atmosphere of solitude and isolation that was built up so well by the first game
Yeah and it worked
Yeah, i'd say that's accurate outside of the tutorial which could easily be skippable on subsequent playthroughs. I genuinely don't know what you guys are talking about.
Where i'm at 30% of the game would be about FORTY MINUTES of non stop sittting around listening to dialogue XD i haven't done that, not even within a mile of that lol
Their lack of control was their biggest blessing
I got somewhere, the guide talked for a minute or two and then i moved on. His scenes have been quite short
Also not only that, the characters just tell you the lore instead of being ambiguous and only leading you towards it, which is just horrible writing
I did say it wouldn't be a bad idea to have it be skippable for subsequent playthroughs like most games do with narrative stuff. Should be easy to implement.
I haven’t even mentioned the writing either; it’s a lot of rhetorical questions that aim to shoehorn the player into a restrictive train of thought that beats down the players creative thinking
The main issue for most people is how it disrupts the atmosphere of the game
Not a bad idea. It's a necessary idea, without it, I believe the player base will actually plummet, since you wont be able to replay the game at all
A game that revolves around it's atmosphere
That's like going to a building and just taking out the first floor with a bulldozer
ITR1 got popular off of how it made you feel alone and forcefully isolated, you had to actively seek dialogue if you wanted it and there wasn’t even much there. Now you’re subjected to millennial writing that assumes the player is unintelligent and doesn’t have the capacity to feel anything other than sad, happy, confused and intrigued
Maybe i'm not as far into the story as you guys but so far i had hte guide tell me who he is, what he wants to do, who i am (Cuz i lost my memory) and the girl who calls tell me who the unpsc is and what they expect of me.
It's been pretty normal game narrative so far?
Maybe it gets worse, again i'm open to changing my opinion.
But currently at sec level 2 about to go to 3 it's been pretty normal. Curious to see where it's going whether these people are who they say they are, which i'm skeptical of.
Yeah and the choosing to have "conversation" is what opened the game to a large group of people, the amount of freedom that it gave you
I"m not saying you guys aren't entitled to your opinion. I just don't see what the fuss is about currently
That the UNPSC is evil, yeah pretty much all the stuff we've had to figure out by ourselves for years
And the prologue too
Telling us the main point of the game
Great idea
Not everybody played the first game
that's the issue, the guide acts as a exposition dumper
It’s been a “normal” game narrative in the sense of it’s the narrative of a modern game that is only capable of exposition-through-dialogue and telling the player exactly what to do/think/feel etc, the ability to do things subtly has been lost by most writers, and what we are complaining about is that CM is losing that ability too
its not a story its lore presented as a story
You don't have to, that's the beauty. You should be able to come to the same conclusions just by playing this game
And actually coming to the conclusions yourself
I haven't even heard someone say what the story is even about
Because we aren’t able to know yet, the beta doesn’t let us play all the missions
yet again, i haven't gotten too far in the story. I assume there's more.
I also assume none of these people are who they say they are at this point. So if it's misdirection or something then i'm open to seeing where it all goes currently.
If you play other older story-focused games or maybe just replay ITR1 you’ll see what the fuss is about
Itr1 was unique in the way you obtained lore and dialogue, why just go for the mainstream thing and ruin the foundation you spent years working on?
I genuinely assumed most if not all of the narrative choices from the first one were due to lack of budget when i played it lol
The issue isn’t necessarily ITR2s storytelling it’s that CM is trying to fit with the lower bar of modern gaming storytelling if that makes sense
I'm not sure i agree cuz again i haven't seen as much of the story yet...again.
I have no idea where it all goes. I assume this guy isn't really your friend.
I'm assuming the unpsc isn't even real
i doubt the unpsc isnt real, stories where "its all fake in your head" are so so boring and from what they did with the narrative in the original i doubt that was the intention
The ENTIRE story of the first game was a huge misdirection, if that's what they're doing here, i could see it being pretty cool.
But right now there's just nothing i find particularly offensive given that i don't know yet where it's all going
What? In the first game the whole thing was an experiment/simulation to study what the player could do
what?
and what they could manipulate you into doing, katya wasn't real, none of it was real
er, what "it" could manipulate you into doing
No they were deliberate choices made by a dev team that expects players that are interested in the story to figure it out for themselves
If you were there for the gameplay and atmosphere, then you don’t have to pay attention to the plot, in fact you didn’t even really have to experience it for the most part until the very end
ITR2 upsets both parties by painfully spelling things out to the people interested in the story, despite them being more than capable of figuring things out themselves
The addition of these physical human NPCs also disrupts the atmosphere by dispelling the sense of loneliness, in my opinion, that’s the biggest issue with both these new characters
the explorers themselves are highly realistic mimics which fight through the radius iterating each time into becoming more and more of a perfect replication of a human being, i assume the entire intention of it all being fake is that you yourself are fake and a fascade
vYeah but the outside world was real
Yeah, it's noot real, i have no reason to believe the unpsc is real either. All of it was not real lol.
possibly reincarnating consiousness of previous inhabitants of pechorsk but thats just my headcannon and i have no idea if thats cannon or not
and yeah your actions intersected with the real world in teh fiirst game
yeah guys, the perchorsk anomaly didn't happen, the game is fake. Its all a made up story that retcons itself into not happening because its all a bunch of not real things
Okay i'm assuming at this point you just didn't read my post XD go read it and try again lol
If only laurie could tell us in a dry monologue about the water cycle
lmao
Youre reading too far into “iteration successful” the radius is a separate world to the real one and while they can be linked they are not the same. But again, thats the beauty of how ITR’s plot works, its left up to interpretation and there are no wrong answers
From the way this new story is headed, everything is going to be closed off in a disappointing bow, a pleasant ending for the people not exactly that invested in the story/lore, but makes people like myself (ie the ITR lore community) bloody livid
I think ya'll are being too meta about the narrative of the first game
exactly reading into this assuming its all fake is one way you CAN read into it. The sequel just spells out everything
Guys look how many messages there are in the forum
thats what people hate about the seqels narrative and writing so far
I"m assuming now at this point nobody read my post becuase people are claiming i'm saying things i never said lol.
Read my post and try again XD
I don't think that cm going for a more solid story and lore really hurts the game, but the way its currently presented does.
Your post is you saying “nothing is real” what else am I looking for a fucking lyrical metre??
he did
Imma be honest I’m struggling to tell if this is ragebait or genuine conversation
So wait do you actually believe the unpsc was giving you orders and missions in the first itr game? lol
I think by having less things up for interpretation the lore suffers to an extent but there is still an appeal to that
Yes
There is plenty to back up that reasoning
The radius can only affect things inside the dome of fog
The UNPSC, part of the UN, exists outside of it
man this conversation has derailed
Okay, well i don't lol And they purposefully put in sttory bits to set up that it wasn't, and then it's revealed in tthe end pretty concisely that it wasn't
Yes i agree there is probably a unpsc in the real world, but you're not dealing with them in the first game
they even have a previous explorer wondering who the hell is stocking the items in the store and who is running all this.
The answer to that is, nobody is, it's the radius entity.
Theres a relatively 60/40 split in favour of “it’s real” in terms of ingame proof
But this thread is about the dodgy writing and atmosphere popping characters not how to interpret the ending of ITR1
I'm aware, and for the tenth time i need to know how the story turns out ot know how dodgy the writing is or isn't and i dont' know that yet.
You don’t need to see all of the writing to get an idea of the writing
Moot point tbh
these characters are the writing equivilent of yellow paint
its so obvious how people hate these guys
I don't know who they are yet so i can't comment on that.
you dont have to know who these people are to know this writing is bad
Guess what, the only reason you guys are unsure about this, is because the story wasn't handed to you in the first game
My blood pressure is increasing… no literally that’s a side effect of the medication I’m currently on
I'll make some calls
Don't worry
Who are you calling??
Also for a brief beautiful moment the number of
s were at 67, you would’ve loved it Discreet
Yeah the journal I made sounds better 💀
I saw
But I didn't react
Because I'm better
Now I see why they say that he sounds like Chris Griffin
the va sounds like a family guy background character
THATS WHAT IVE BEEN SAYING THIS WHOLE TIME HES A FAMILY GUY EXTRA
NO ONE BELIEVED ME
he sounds like peter griffin would set up a cutaway gag and he'd show up
I was first to draw the comparison and I’ve infected everyones internal image of Laurie’s voice
yeah lol
i bet i could load up smth like counter strike rn and find a better voice actor for lauri in under 5 minutes
no shade to the va himself but he just doesnt fit
Devs replace Eva with this guy and I will buy all of you pizza
for the shits I redid the audio with a slavicish accent from my phone so it sounds kinda crappy.
even this sounds better despite the still bad writing
This isn’t that bad ngl but lmao why does this make me think of LifeofBoris
well I did take a bit of liberty with the direction
Prime 2019 YouTube
well I don't naturally have a slavic accent but a southern one
and I just ripped it raw so I didn't put any practice into making it sound natrual
so its more of a memeified slavic accent
Ive said it before and ill say it again; if there’s no delay or announcement for a long term change to writing/voice acting I will make a mod where I give my version
And considering the amount of British accented VO you hear in Stalker 2 it might be kinda fitting
Trying a Slavic accent never works well but anything would be better than Californian Chris Griffin
I could give an actual attempt to sound good which I do get my mic tomorrow
I wouldn’t commit to anything yet lol
yeah nah
1.0 is still in beta
although it would probably be good to make my slavic impression to sound more natrual instead of memey
But if things go sour I’ve been wanting to make a sound mod anyway so instead of making one I’d be making two
Since the game likes to explain it may as well present with you with a mirror with the goal of figuring out who you are and what memories you lost. If you are even human or who you were before, what happened for example. Why you? Who came before you?
ok did they really just out right mention road side picnic
the mission toget to outskirts
the guide just says "HEY YOU KNOW THIS RELLY IS LIKE THAT ONE BOOK"
Wait are you deadass
YES
There is literally not a single way
The fact that I’ve never heard that shows that the only people making it that far are the people who actually like the NPCs 
hes just like you know this remids me of that one book road side picnic by the strugosky brothers, and he goes on to say that this place is like the zone from the book and how you and him are stalkers
I mean we only have the first half of the game available. Also they made the priority missions way easier to get through just imo.
I need a screenshot of the caption there’s no fucking way
I don’t believe you
I don’t believe this
They seriously didn’t right?
im not kidding get to the mission where you get to go to out skirtys and you will hear it
idk how to take screen shots in vr nor how to take videos
but im not kidding
also he at some point says that the invisable guys up ahead will touch your butt
again i couldnt make this shit up if i tried
its so fucking stupid
how the ever loving fuck did that get in
You're welcome lol
He's aura farming.
god this has to be some form of elabrate rage bait
I still think it's placeholder.
Least punchable facial expression he pulls btw
current story is an april fools placeholder until they actually cook it all up
i pray
I BEG bro
What you could do is make a video, play it on your desktop and screenshot that. Always another way.
Was saying “ass” too 18+ or something? Genuinely what the fuck was the point in this
day after
yo @latent solar can you concure that the guide mention road side picnic
i already did the mission but lets see if kawaii can concure
Yeah... that part I don't forgive even as a Lauri enjoyer/tolerator.
"this is like the backrooms from tiktok" ahhh energy.
What mission is it? I'm going for the recreation center tonight.
they have to do something with his voice lines too because that boy is too joyous to be a figment of anothers mind 😭
the last top mission in the game i think the one after the next for you
it goes, blow up, find artifact, inbetween to forst, church and portals, rec center, distortan mask, inbetween to out skirts
Aight, I'm recording my whole playthrough so I'll be able to capture it eventually. I'll try not to talk over him. 😅
I'd prefer if the dialogue was more cleverly worded like "There's a book my father once read to me in a serious tone while he lists off vague description of some otherworldly place". Anything but a direct "Yeah I read the book we are living in bro... CRAZY".
and what breaks my heart about it is that the second lantern area is supper cool
and i got my hopes up that this mission was gonna be awsome and then
Ehhh. I'd wager to guess things may have gotten lost in translation? I don't like blaming machine learning for everything lol.
I think even an AI would side eye the writing.
Sorry to whoever wrote Lauris dialogue. 
Well when I read things like, "don't let them catch you, keep your distance and all that" It's like saying the same thing twice, which give the impression that the person who wrote it doesn't fully comprehend english.
As a french speaker myself, I have to watch myself for this kind of mistake all the time when writing english, especially longer text as you tend to forget the word and concentrate on your thought which can lead to repetitions and loss of momentum.
Seeing as how common those mistake are all over the game, I think that's why it give of that "AI made" vibe.
he looks so braindead
like WHY is he just a guy and not a statue like katya, it would fit so much better
is he always smirking like that
Literally
THERE HAS NEVER BEEN PEOPLE
Why add the people

And then he just looks like he’s in another dimension 😭
I want to chin the bloke, like the Irish would say
Yeah, exactly what I mean. I grew up around English and Japanese. I'm only fluent in English, but relatives who weren't native English speakers would mix things up on occasion. Not intending to, but it made less sense to people who didn't understand what they were trying to say.
And just to prove my own point I wrote:
"As a french speaker myself, I have to watch myself"
instead of:
"As a french speaker myself, I have to watch out"
which would mean essentially the same thing but doesn"t sound off... 😅
ngl I did Lauri dirty with this screengrab.
I'm so used to rearranging sentences in my brain I didn't catch that. xD
Honestly... get Lauri a VA with a thick accent and only change the worst bits of the dialogue. People would love him.
also i would allow the VA to curse
I'm indifferent to cursing, but only because it needs even better writing to not sound cringe.
“I got a twelve-pack of that inert. That shit you can only find walking along the peninsula paths in Kuraassare. I'm smoking on UNPSC shadow garden grown dark mimic pack. They watered this with the blood of 36 spawns. Shit's so orange it should be asking me "where's Pecho?" buddy this shit will turn your detector off. Tide levels of fog. Lung slaughtering, necromancer stim. Shit got artefacts on it so you know the THC to CBD ratio is fuckin' swag buddy. A whiff of this shit? Yeah this that nefarious evil slider Black Grass. This shit straight out of Castle. This shit is what shot #61. RIP my gentleman for real dog. Peace.”
Like him maybe, but love nah
It’s just the fact that we’re forced to talk and listen to people
So sad
It’s not just the voice acting and writing that’s the issue
That’s what people seem to be getting wrong
If he was optional to talk to (like if he was a statue), and he fit better, then yeah he would be good
The biggest issue is that you don’t get to choose to talk and that he is a physical being
Golden opportunity to say buddy
Not a voice in your head like Katya
If he fit better then he would be an alright addition to other games, but never itr
Oh shit you right
You have to choose him
Yup, in the manifestation of calcium carbonate or something
Marine science teaching me well
Isn’t marine science learning which flavour of crayon is tastiest?
That's fair. I enjoy it. The devs seem to want to implement it (since I don't think anyone asked for it directly with feedback). So I do hope they find a way to balance it out.
They are very good at implementing feedback and the community has been very vocal on this (and it’s not like we’re asking for a total recall of the characters) so they will definitely make changes to how they are shown
Yeah that's true. I did see one or two posts that want it all zapped to the void, but I think the conversation around it has cooled down a bit.
Most of the outright hate has dissipated and now it’s just logical thinking feedback on them
Exactly.
Both characters are salvageable, just that for both they require a lot of adjustment
Purple no doubt
Yeah it’s mostly just instinct
You hear npc and itr in the same sentence and your mouth starts to foam
Which is fair. I think a lot of it too is delivery. It's not that there's exposition. We all want lore. It's that it's delivered in a more intrusive way and the quality of the current writing (some of which no doubt will change since they said that in the Steam post) does not justify the intrusion.
I enjoy the NPC stuff and having more characters, but I do think the game lacks like... cassette tapes, notes, more ash statue dialogue. Again though I expect this stuff to change.
While I don’t care when they release it now or later,
I like the characters introduction but admit they need to be revised some and the supervisor should either be skippable or disabled when selected tutorial is disabled when starting new game like in ITR1 2.0 and the guide is talking a lot and could use some condensing.
I also want to remind people that ITR1 1.0 was not the end product it is now with the 2.0+ and there is things that will most likely change. I do want the devs to succeed with the game as much as everyone else that cares about that part. Yes, they should have introduced some characters a bit sooner for EA, even if it was just a portion of it to see how it is received.
You have parasites on your arms
They explode
And kill you
Sometimes
Howd i get one and can i remove them
Their on your arms
And they stand out pretty good
They’re black orbs
Just pick them off and throw them
I was in too much of a panic, but how did i get them
Unless it’s a different bug
Walking onto them
They’re on the floor
I think in muddy water too
Idk I’ve only experienced them one time and they seem to be bugged sometimes
No grenades
guys
what if, given the timing of the trailer, the current writing is all an elaborate april fools joke
if it is then im going to cry but i have not made up my mind if those tears will be of anger, sadness or joy
If only you had any idea how much I hope that you're secretly an insider spilling the truth just so the joke doesn't spiral out of control. 😅
77 upvotes
It took me and artifacts at least a couple months to get these numbers in itr_feedback
bro it has to be no one in there right mind will have "they will try to grab your butt" in a horror game
excluding the above, the game is not ready. there is not enough content for release
what would you define as “enough content”?
Are you basing it off of someone who has been here for a while and was expecting more from 1.0?
because the game has plenty of content right now
and more is coming in 1.0 live
"enough" to spend more than 15 hours in the game to reach the endgame
1.0 beta DOESN’T HAVE THE ENDGAME
Afaik the highest you can get is sec lvl 3
and it goes to 7
based on the existing content, it is difficult to imagine that something will be added that will extend the game significantly
we don’t have half the beta
the update is mostly finished
the beta is a feature teaser
Yeah there’s definitely more we just can’t use it yet
What other features were you expecting before 1.0?
Compared to ITR1 1.0 there’s more content here than there was then
And it’s not like development will cease after 1.0
At least one more big location
There might be one lol
in 1.0? no
The dev diary for 1.0 said “several smaller” and “one final” location
If this update adds the story then we’ve definitely got whatever the final map is
Just because it won’t be a large location doesn’t mean it will be tiny
Maybe peninsula sized or slightly bigger than peninsula
But either way
We’ve got way more than ITR1 1.0
maybe.. may be not
Enough content is what you're worried about?
Actually nvm I see what you mean
We did get one
You just only explore it once
When they could've easily made it a satellite map
The game has plenty "content" (useless things that do nothing for the games story and progression), they've prioritized "content" over content
It's unfortunate
LOL walk where the mines would be or verify integrity.
What evs?
Bro
It was parasites
A ton of them
Where did you get them
Some houses has it on the floor, in my case, and if you step around them they'll pop on you, there's a sound cue for when they get on you
Hopefully it isnt just going to be dungeon-like rooms and instead based somewhat on what used to be a place.
It's like a squishy sound
Why dont they explode when on you
They do
When you take damage
I think
Why wait for someone else to detonate it? Why such a roundabout way
Can mimics detonate it too?
Or enter the safe zone
I'm not so categorical, but they could diversify the existing content. Add more randomness to existing locations. Create procedural buildings, or modify existing ones with each tide. Just like they did with anomalies.
I don't know
Do mimics detonate it?
If yes why would they shoot you if you can safely throw them off
Its not a portable nuke or polluting
I 100% agree
Do mimics detonate parasites?
We can only assume ues
It’s whenever you take any damage iirc
Then if its effectively a C4 why would your allies detonate you? Causing you to die. Why not just let it blow up somewhere else?
But you can just take them off can’t you?
I haven’t played much of the beta tbh I can’t remember
Yeah
Just pluck them off
I was throwing them at Artifacts
And he almost died
I didn't notice them but the turrets sure did
I honestly like the parasites being added
It gives you more reason to be on guard
Poor Årtifacts
I just realized that the Guide sounds like Chris Griffin on Family Guy. Does anyone else hear this?!?
ok im sorry but he dosnt sound like chris griff
cris griffin has a nasaly voice
and its overtly nasaly
100% gamers value developers who are willing to delay releases to try and tweak or tune things that arent sitting quite right. Especially very loving VR players who have a soft spot for their favourite VR shooting franchise. this would earn nothing but respect
I just heavily dislike that there is a light limit now. you can't have more than 3 lights on at the time.
this includes the tablet light, gun light, laser light and flashlight variants.
let people play how they want
will definately download a mod who can remove light limit
Does the NVGs count as light?
I don't think so.
Of course you don't need as much light sources with NVGs but I was curious in case it interfere with laser uses.
But yeah, light limitation is kinda bs, I didn't notice it... How does that work? You just can't turn on a 4th source or the 1st shut off?
it's an emitter limit basically. it will turn off the one you turned on 1st.
it will also pop a text saying there is a limit.
shit ok...
another optimization thing happening is when you drop your gun or attach an old flashlight on your rig
the lights will turn off- it flickers then turns off.
a bypass for the old flashlight instead of an item slot is to put it in your drop bag, but then again light limit.
That I noticed and I don't like it.
me neither. I'm not even running flashbang rig that has 20-30 lights all around.
I don't like that they made the game darker when it was already dark enough to climb up a ladder.
IT'S JUST BLACK! the only thing visible are my grip points. that isn't realistic that's tedious.
An old trick I used in ITR1 that I still do sometime is having a lamp in my drop pouch pointing at the ground in front of me. The chest lamp alone doesn't go far enough and is angled up a bit so...
yeah the thing is that lights give you tunnel vision so you can't see down easily or you end up blocking your light.
The more I think of it, the more the light limit is gonna be an issue on bigger kit.
NVGs are great and I'm super pumped we have them but their not the best tools for every situations. I switch between gun lamp and NVGs all the time depending on the situation and having a chest lamp on at the same helps sight picture. Add a laser to that and we're already at the limit, so no head lamp and no "feet" lamp... Having the limit be set to 4 would be way more forgiving already.
which is why I think there should be a toggle.
let me play my gun legos the way I want that is what makes it fun.
or are they going stop me from putting 20 rail risers too?
Putting a stupid amount of laser on a Saiga will always be a good joke to me. 😂
you should try attaching 50 ish slugs on the handguard
makes the gun so incredibly heavy
Nah, I'll pass thanks XD
How accurate is it
High over bore as to be crazy with that. 😂
If we talking pcvr version, u can change amount of lights in the settings to be unlimited. Think it defaults to 4 originally
It should just be an optimisation option
Sometimes he does it’s actually pretty funny
The first time you hear him, definitely
I swear Lauri is in a cutaway gag in Family Guy funny moments compilation #113
ironically? fairly accurate. the red dot below it is where it hits.
gets worse the closer your target is.
but think about it: I can hipfire and aim.
where is the setting?
Can we hit the big hundo by next week?
I think so
For real
Though itr2 maps are more anomalous and weird I guess
They don’t hit the same
It’s probably to do with the color palette
Making you feel different emotions or something
It would be fine if it wasn't so colourful. People died and got warped there.
Death isn't a joke and if it is own it.
Some details may change in the complete release.
I'm really hoping this is their way of saying "Lauri and Eva aren't actually gonna be in the final game lol"
im just going to imagine that they'll ignore all the feedback and push it with the characters as is so that if they do im not insanely dissapointed
That is not something CM would do, they might push 1.0 without adjustments to characters but that would only be due to limitations of what they can practically change in 3 weeks. In the long term it is a non-zero chance that nothing is done
They gave themselves that deadline
a deadline probably set by the lead devs who want to release the game to get the money needed to fund more development
under "gameplay"
and with that funding they'll improve the story and writing
that assumes people won’t refund almost immidiately
Good point…
But people new to the franchise might buy ITR1 and 2 together and then play 1 to conpletion and only refund 2
That’s still a win? Right??
Also they can release a supporter pack
And guess who is buying that the first 15 minutes
All of US
EVERYONE
AND the game wont recieve a bunch of negative press from the wider vr audience on top of that
Especially you
What would they put in it? Since we have weapon painting in the base game so what would be in it?
Nothing
If they do, then a gold spray for guns, or a golden patch, with an appreciation pamphlet and a rose
spetznaz machete in the shop ✌️
If they're really sticking to that deadline and not entirely fixated on bug fixes at this point they are absolutely going to screw themselves imo.
Watched a ton of vids of people playing the game on youtube with a lot of comments and literally nobody cares that much about the story stuff like some people do here, i haven't seen a single comment on it other than from one member here.
What people are noticing is the absolutely insane amount of bugs that have to be fixed in the beta.
If anythings gonna make people refund the game it's going to be the constant bugs and softlocks.
There's so many bugs i genuinely don't know how how they'll be able to fix them all in three weeks.
Are we gonna hit 100 updoots
That is one thing I'm concerned about, usually beta cycles last a month or two, but here the devs have added the most features with the least amount of time to work. I think a delay might be inevitable
Yeah, i'm fine with a delay personally. Hell if they were like "we're gonna delay it six months to add new entities and a new map" i'd be totally fine with that.
But when this thing releases, all the big vr content channels are gonna play it, show it off to hundreds of thousands of people and if it's buggy and constantly a bad experience, that's gonna be what people take away.
like i really wanted to play that sorta resident evil like survival horror game that looked good but they clearly didn't let it cook long enough.
I was going to buy it at release but didn't cuz like every review i saw of it said "This game is a mess, you're fighting it way too often, it's not ready yet."
it's been months, have they fixed it? I have no idea.
What i do know is i didn't buy it.
Exactly
Yup cyberpunked to crap
Itr1 1.0 didn’t have the same problem because it was a small game
But itr2 is huge
It WILL have this problem
I agree with everything you said
But at the same time, there could always be more than one problem
And I believe the story will be one of them
i doubt it. I think most games have pretty forgetable stories and people are pretty accustomed to that.
that said i still have no clue what the story is cuz i'm only sec level 3 so i'm suspending judgement on it and just sticking with "Id' have written the chars very differently" for now
Personally I think it made way more sense to just be alone, knowing nothing about what’s around us (maybe slowly building up a story that leads us to understand the “why” of everything) rather than throwing in two poorly npc without souls.
And that’s without even mentioning yet another downgrade a PCVR game had to suffer just to be “standardized” for the standalone market.
the PCVR game is developed independent of the standalone port, downgrades only happen due to performance reasons
no way they arent doing SOMETHING about lauri bro 😭
uhh huh
shows how many people are really dissapointed from the new dialogue and writing lol
castle mabye for ending?
I mean like
Wasn't the castle literally the center of the radius? Theres not really any alternate path to the literal center
Imagine finding both the castle and old Vanno now deep in the radius. Showing us that the radius has both extended since and is pulling everything toward it slowly over time...
thatd be so cool to see vanno inside the radius, finding it for the first time would probably feel like finding the old minecraft legacy console minigames lobby underneath the old one
now THAT would be pretty cool (and horrifying lore wise)
castle castle castle?
103 updoots they GOTTA delay this the discord has never even united on something this solidly and this channel isn't even super easy to access 😭 😭
Apart of me thinks they just want to get it out regardless, I feel like they would have announced a delay by now if they were gonna do it
We get a dev diary on Friday I imagine that would be when they’d do it
most just don't like the NPCs I don't need someone yelling at me"AAAAALRIIIIIGHT" every time I teleport. this guy has no reason to be my friend
Smells like a writer who absolutely cannot handle tension between characters. Hard to imagine the same writer(s) here were the same that wrote anything in ITR1. Well, maybe they could have voiced the tapes, but certainly not any of the notes that have character in them.
When they sincerely apologize for stressing us out so much
I genuinely wonder if they might just double down on the campaign. The April 23rd release date seems really sudden since betas usually take months, and dropping an entire storyline and trying to polish it in less than a month is uncharecteristic. They're probably trying to fit their release in at a good timeframe, or by corporate pressure.
I also am really curious on what is being conveyed to the developers. I know some of them actively read these threads, I know darius tries to translate a lot of our grievences in a sensible manner. I really hope the scale of unity and frustration that they at least seriously consider revamping the campaign. 108 upvotes, not a single downvote at the current moment, just asking for a delay. This is a hard to access channel honestly, it should be under the ITR2 help section. There is not one time I've ever seen a single channel reach over 100 up scores.
Honestly, even though the community is polarized on a lot of weird topics, and a lot of people tend to be contrarian. The community has always steered the boat in the direction of the heart of ITR, puhlease don't disregard this as a sudden lashback to something new that the community has to "ease" into.
GUT THEM AND FIX THEM LATER IM FOR IT
Praise be to the radius they are releasing the update but without the story
does cm even have a publisher?
They definitely wouldn’t double down, CM is one of those companies where they aren’t big enough to not have to listen to their community
Any AAA-like behaviour of neglecting genuine feedback would be financial self harm and reputational suicide, they definitely know this
they're also one of the few companies that'll admit they can't do something even after promising it
like uhhh the Lab isn't coming with 1.0 despite being one of the advertised features
it'll come later though
although I hope we get an explanation as to why it isn't coming
It is odd that they seemed to have started the lab and then are going ahead with 1.0 despite it not being ready
I have faith there’s a reason though
they probably just need money
Probably
They launched the Pecho plush a few months ago too, and they’ve recently lumped itr1 into a few bundles with other vr games
yes please lord
They just need to remove the Supervisor and the Guide, then get Comrade Binkov (if you don’t know, find his Youtube channel via Google) to do the mission briefings by video on your tablet or the computer screen at the base. Yes, including the puppet. His voice and the puppet are perfect.
PLEASE YES!!!!!!!
a good chunk of notes that aren’t stashes are community written
they're 100% going to implement the notes, even if they arent in 1.0
Hopefully
Or else
https://x.com/i/status/2043975400494125370
It's not getting delayed
@FKL35ZhDAD1pxnL Within a few months after PCVR 1.0 release. PCVR release is Apr 23.
Either they're confident they can make a compromise or something else
But it's coming this month no matter what it seems
Ugghhhh... nooooooo 🙁
Devs PLEASE delay the game. It's so important to fix the dialogue issues.
Nobody wants this game to come out and be remembered for 'millenial writing', and have another infamous moment similar to Vinny Vinesauce turning down the speech volume slider in that Viewfinder game.
The game is still in beta, we're here to tell you the issues and for you to fix it. And we're telling you the narrative has issues.
ITR2 is not ready for release, not until the current issues are addressed and fixed.
they could release the other features that are ready to go and hold off on the story
if they dont want to delay and dont want to fall off thats the only meet-in-the-middle
Then it shouldn't be difficult for them to hold off on launching the game. CM doesn't have deadlines to abide by other than the ones they set for themselves.
I think this is what they’re doing
They’ve commented on a bunch of youtube vids about it
The deadline is the budget. Yes compared to a single person, companies hold a lot of money but it's to pay for all the salaries, location and equipment. A million dollar can go away faster than you would imagine with that many responsibility attach to it. If you don't keep a constant inflow of cash, it can get harder to keep the ball rolling. I don't think CM is broke but clearly they are under more financial pressure than a AAA. Seeing the amount of love this game receive in all the details and meticulous design if they had a AAA budget that would have been a completely different story.
I hold EA much more accountable for ruining Skate 4 than CM for not being capable of delivering all they wish they could for ITR2.
Just check steam db details about ITR2, they clearly don't experience the pressure you're talking about because it's a successful early access game: #1471 in top sellers = steady income
https://steamdb.info/app/2307350/charts/#max
It's a different story for small companies working on a game not suited for early access clearly 😬
Like I said, they're not broke but still If the game loose is momentum they have much more to lose than a bigger company with 10x the amount of budget.
I understand what you mean but they won't loose momentum by postponing the release and making the game better as they have a steady player base which keeps increasing, on the contrary. Countless games have failed on release even though they had a good amount of wishlists or were somewhat successful in early access. One reason is because players won't be able to hope for a better version the moment a game is released, but also because there will be reviews, metacritic and users score, etc, which will unavoidably affect the momentum, for the best or the worst.
If they choose to release anyway in this state, I can only guess it's because of their release strategy. From experience, it's really difficult to take the decision to postpone a game when you've already settled deals with streamers and youtubers, news outlets, reviewers, ads, or if you've found the perfect release date 🥲
I agree with you. The reason I'm putting a little more emphasis on the financial here is because I know from experience that rolling back on such a big time investment like developing a whole character and redoing it again is the kind of gamble you can't really afford to loose twice. CM will do whatever they thing they have to do, I have no insider knowledge so I can only speculate. Only point I'm trying to make is that if they decide to go with the delay, which I do believe would be a good idea, they for sure can't afford to do it indefinitely.
modding support should be a priority
Irregardless not even interacting with the community within this thread and then not even addressing the obvious greviences people have was exactly what i posted earlier in the situation in hope of brighter days.
The community has never rated a single channel this high. The fact that they haven’t really responded and the dev diary is still showing the schizm they are putting between us conversationally for the sake of just cushioning their own development efforts. Just for the record obviously game studios grow and the game will change, but the general honesty and ability to shift direction ITR showed prowess in is exactly whats eroding the basis of its direction and atmosphere. Again, hard to find channel in the discord, highest rated post in the channel, and not a single response. They are ignoring us because it would be too costly to shift directions, i’m expecting this to sure blow over in a bit but really devs NO response the game is out in just a few days now smh😁 oh yeah also, where are all of these supposed features they promised for 1.0? Now its just a decent story with bad characters and the mechanics of the best bleeding edge vr shooter that also comes with a plethora of bug and performance issues
they don’t want to develop it 👍 i don’t know why they would make bold claims and post it all over the store page for YEARS and then rugpull it three months from release lol
They are putting out a statement in 4 hours
It’s been scheduled
Praying for the golden rays of “we are delaying” or “we shot lauri with a bfg 50”
The tweet means they probably wont tho, i imagine they will double down but will forfeit some characters and try to change the tone post in order to compromise
I think there won’t be a delay, but best case scenario is they release a neutered version of 1.0 with the story still missing
Then that isn’t doubling down
They will double down on the release date
Most likely they release the update how it was originally planned but WILL change things, probably not in the short term, but we will have plenty more updates in future
Not the content 👍
prepare for its over so we can celebrate being back
That's cap
There's been close to 200
But they've never rated it up to what it is right now so fast
This is the fastest growing forum post ever
The devs will listen
I have no doubt
I've never seen them not listen and I've been here since 2023
They weren't originally going to add co-op, modular vests, science missions, etc
They did that for us
They always come through
The question is, how much they come through
And if they stick to the release date
And they have been responding
if they stick to the release date its 100% going to be another "2.0 is the full game" thing, if not 1.1/1.2 being the complete thing
well maybe like a 90% certainty idk
Tbh I feel you're being irrationally negative about it right now, and I say that respectfully. They've responded all over the place
And are going to go into detail today
Let's cut them some slack
Yeah unfortunately
But I don't honestly think they would shill on us
They must have good reasons
It's possible they have
But I believe that isn't likely
They just really need to explain whatever it is they think they're doing
regardless of story impacts this is going to be true
the lab
Because in my eyes, I don't think their direction, even if it's just for 1.0 will impact the game positively at all
They NEED to delay
The game is buggy, the story is donkey butt
better for a 1.2 release for the full thing rather than sticking with the current 1.0 writing and saying thats the full release
honestly if they plan to just gut the story and add it later it'll be fine I think
Mechanics are broken/unpolished. It is not ready
I've already enjoyed almost 100 hrs of the game with no story
The game isn't ready for 1.0, and I really don't want them getting bad press
actually
something they could do
release 1.0 but keep it in early access
since the game more or less will be mechanically complete
Tbh I think it's more likely, that they got too excited for 1.0 and decided to rush it, rather than shilling
They're the type of devs to do that
even the spray painting mechanic needs a little more work tbf, like having a mist or something applied to the thing youre spraying just as a little more visual feedback
They didn't learn with 1.0 ending uh
Yeah they're just not good at that stuff tbh 
They need a good writer
Like bad
Yeah I know
context plz
Every single mechanic needs polishing
Not for perfection, but it can be so much better
It intrigues you with the last mission before the end
Making you think you have a lot more gameplay
But then you go inside the mines
And the game ends there
The mines where cool don't get me wrong
like, just nothing happens?
Ofc not
You get to choose just like 2.0
But that's it
2.0 ending didn't evolve at all after 1.0
huh
they were always gonna rework lauri. too much feedback against him. its everything else im disapointed about . _.
looks like all the bug fixes and polish will come after 1.0 lmao
good luck devs
this is so damn worrying tbh
it's baiting people into buying/hopping back in, all for it to still not be done
it was my biggest complaint from the beta
my friends dont want to touch it because they got so frustrated with constant bugs with gear and stuff and the performance
the reviews are gonna be so brutal if it's buggy and unoptimized as it is on release
They're leaning way too heavily on their ITR1 strategy of 1.0 first, then 2.0 real game.
they were new then, not as well known
exactly
Worse than bad reviews, the game could just fade into obscurity
just silently not make sales from people not recommending anymore if it's buggy or a still kind of awkward story style
Like if I tell guests that dinner is ready, then they sit down and I've only got 1 of 3 dishes finished, I shouldn't have called everyone to the table yet.
lol for real
4 player co-op missing is brutal
worse is the fact that there's no shooting range at all
like not even a few targets placed around the facility
shooting range took a while in the first game tho. and it was pretty much a game by itself. in fine with that coming later. they better not ditch mod support tho. i want custom maps. i would LOVE ripping and putting in hunt showdown maps in itr. thats my dream
i wish the map design was more like hunts
4 person co op will be so cool. tho with performance now i think its gonna be a nightmare to implement. there are so many co op bugs now as it is
And they agree, so they’re going to work on it
That’s very nice