#MAKE MIMICS MORE DETECTABLE ON Q3 PLEASE!!!

18 messages · Page 1 of 1 (latest)

placid prism
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I think this is a skill issue. The enemies are perfectly visible and loud as shit because they start talking every 5 seconds. plus their spawn locations are always the exact same so you don't even have to look for them after you've been there one time

amber fiber
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Strong agree on the ability to spot enemies at a long distance. It often drives me mad trying to understand if a little grey smear hundreds of meters away is some random piece of enviroment or a mimic that has already spoted me and started mag dumping me. I do feel like having at least some small part of them glow would help tremendesly in being able to spot them from afar, regen fragments being prime example. Of course, you could argue that they are supposed to be hard to spot since most of them wear actual camoflage, but I digress. However I cant say I had similliar issues with room clearing. Most building combat I had was inside outskirt flats and rec center, and a strategy pf going slow and checking every corner worked pretty well, especially since some of them constantly make footstep noises, even if they dont move. Some however dont really make any noise at all, and I read somewhere that its because they enter ambush mode where they just stand in one place and wait for you to come into their sight. That means them being sneaky is an intended design, so I doubt devs would change that

still harbor
still harbor
# amber fiber Strong agree on the ability to spot enemies at a long distance. It often drives ...

If that ambush thing is as you say then that's pretty interesting. But I still think there should be some very subtle indicator that they're there. Maybe if you wait you can hear them check their magazine or maybe their breathing or maybe even a very very faint heartbeat. Could also do something similar with the ambush Spawns that stick to the walls by making the metal bits in them keep ever so slightly clattering against them or making maybe a very slight distorted wind-chime sound

amber fiber
still harbor
amber fiber
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I feel like thats a bit too much. 150 meters is a lot. I meant more like if you are close to some ambush mimic, a device could warn you to its presence so you could get ready

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Perhaps if there was an anomaly detector like from stalker

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And it could work on ambush mimics too

still harbor
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I feel like that'd be a little busted.

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With the tablet ping I said 'general idea', not an exact position. Maybe a red fuzzy effect to simulate enemies in that area, with it being more prominent the more enemies inside?

amber fiber
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Well it wouldnt give away their position straight up, just a sound. You still have to find them, just that now you KNOW they are close

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By anomaly detector in stalker I meant that thing that beeps the closer you are to an anomaly. It doesnt directly show where it is

placid prism
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At that point just add big markers saying *HEY HERE I AM, I'M SITTING RIGHT HERE, HEYY"

placid prism
still harbor
# placid prism The models are pefectly visible on quest. Your lenses are probably just really f...

Again. I play on max fucking volume for everything. Their gunshots are loud, yes, but their footsteps, to me at least, are completely inaudible. Their voicelines are also only heard when you are EXTREMELY CLOSE. AND ONLY WHEN YOU ARE EXTREMELY CLOSE.

I don't want the game to "hOlD mY hAnD tHe eNtIre TiMe", I just want to be able to see these fuckers in the

CONSTANTLY GRAY FUCKING BACKGROUND THAT THEY PRESS THEMSELVES AGAINST TO MAKE ANY ATTEMPT AT FUCKING SEEING THEM IN THE DISTANCE FUCKING IMPOSSIBLE

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ONE GLOW SPOT IS ALL I FUCKING WANT IN THAT REGARD

jovial crow