#Reclamation Mod Project (and other misc. mods)

1 messages · Page 3 of 1

slim stag
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I was wondering if this is normal

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oh yeah, it's there by default, it just looks more obvious in the mod

plucky cloud
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is there a way to reduce the foliage?

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or would ingame settings work fine

smoky venture
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Just ingame settings atm

smoky venture
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this pretty much only goes out to r3mains unless anyone else is acquainted with modding but

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i need ideas for alternative materials to use for artifacts

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might try my hand at making the artifacts more industrial looking instead of... video game crystals?

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unless i can manage to clone and edit the original artifact material to make it function drastically different

solemn talon
smoky venture
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yeah from what i've seen they look pretty cool

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but tbh i wasn't sure if other people felt similarly

smoky venture
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heavy helix

slim gazelle
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🤩

vital fractal
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theres

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PrizeGlow, UVMult, ExponentIn, RustAmount, WindSpeed (S)

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which i feel like could all affect the emis

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nvm

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also cant edit materials

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only instances

smoky venture
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epic

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pretty sure i just have to work the geometry around it

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some of the vanilla artifacts look terrible too

vital fractal
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do all the artifacts just use mi_artifact

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this is your fault

smoky venture
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thats cool asf

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personally i felt like the artifact material on the guns/armor was kinda.. egregious

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what parameters did you change

vital fractal
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did them wrong

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think it was movementscale

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.005 default idk what i had it on here

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its not prizeglow

smoky venture
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should i be editing these parameters in uassetgui?

vital fractal
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wait im not done

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think you can edit them in a mesh? idk

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still need to figure out what controls the emissive

smoky venture
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i mean

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thats why im asking

smoky venture
# vital fractal

would love to have artifacts that have subtle movement to them tho

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would make them feel a bit more alive

vital fractal
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movementscale

smoky venture
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otherwise i'm about to start giving them materials that are not artifact related, like rocks

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might have to uvmap ig

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would it be possible to edit night-eye so its a toggle instead of needing to hold it in one hand? i was curious about that

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otherwise its pretty bad as soon as you can buy nvg, and steps aren't very good either

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regen is really the only artifact which matters

vital fractal
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TempMin and TempMAx

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1387.0398>9774.313

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reducing the max to like 4000 was nice

smoky venture
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are you editing the parameter in uasset gui or what

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relinquish the forbidden knowledge

smoky venture
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ic

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i'll edit later

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deadlock

vital fractal
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didnt have to add in namemap either

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maybe a parent thing

smoky venture
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is it already there?

vital fractal
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no

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it added itself when i added the row

smoky venture
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erm

vital fractal
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yeah reduce TempMAx to like 4000

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and edit MovementScale i think

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for the wacky movement

smoky venture
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i would only want the most subtle amount of movement

vital fractal
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its at .005 default

smoky venture
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even then

vital fractal
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think in the vid it was at 3

smoky venture
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it might mess with your stuff

vital fractal
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my rig?

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i mean

smoky venture
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i dont want my changes stepping on the toes of your mod ig

vital fractal
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i can just override it

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in my bp

smoky venture
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fair enough

vital fractal
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harvester doesnt look too bad

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only issue would just be any refs that arent there due to sdk ness

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idk whats going on with the btr though theres like 5 different bps in the folder

vital fractal
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making the btr fly

vital fractal
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actually idk what will happen if i do the btr

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theres a ref to a navmesh

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and idk what will happen if its fucked up

smoky venture
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@vital fractal

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ALSO

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since you made the light sequence if you want to send me a skybox image i will use it

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this is the default skybox

vital fractal
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dont think it uses one tbh

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without the clouds theres nothing there

smoky venture
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i see

smoky venture
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is that asset with the parameters already added

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uassetgui sucks so bad to interact with my god

smoky venture
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erm...

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regen & unknown, grail & crier, helix & heavy helix, broken shard & shard

vital fractal
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heavy ass helix

smoky venture
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helix the one that looks like a knotted bun

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i doubled the amount of movement

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its barely noticeable but super nice

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it would just be nice to be able to speed up the movement and not necessarily the amount it moves

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still working on steps + night eye

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plus all the late game ones ig

smoky venture
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potential evil broken shard

vital fractal
smoky venture
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Black.uasset?

vital fractal
smoky venture
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putting out a quick patch before i leave

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fixes, what i'm hoping to be, all of the texture issues related to dynamically climbable environment

smoky venture
vital fractal
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you can still use oldallmaps

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actually i updated it with the same sequence i sent you

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did you make the ground brighter or is it just my new sequence that made it brighter?

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if i can mess with the btr i have plans

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plans beyond measure

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also making it fly

slim gazelle
vital fractal
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hmmmmm idk

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issue with this is idk how any of this navmesh shit works

smoky venture
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no way I'm adding a flying btr to my mod but feel free to upload that for yourself

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I just want a death state

vital fractal
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yeah i can do that

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how to do that though

smoky venture
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evil shard

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wish light refracted off it a bit more but oh well

tough magnet
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flying btr before itr2??

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so lit

smoky venture
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genuinely fuck the btr

vital fractal
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always hated how shit the harvester lods are

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maybe i can change that

smoky venture
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i was going to ask earlier if its possible to change the material of the body

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its like a destroyed heli right?

smoky venture
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hm

vital fractal
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forgot how to import skeletons

smoky venture
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always thought it was

vital fractal
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could maybe replace the SK

smoky venture
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m_body is the one

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slime is the goop and tentacle

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its like a btr or heli tho

vital fractal
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when i did my armors the player sk was fully done so i could just export it

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psk importer doesnt like skeletons

smoky venture
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yea

vital fractal
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if this works we could really do anything with the harvester

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if all you want it a proper death then idk how i should do it

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no idea what my limits are or really what to even do

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maybe i can overhaul its behavior and make it a sep mod

smoky venture
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ye i mean

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the little spawns mod for it is solid enough imo, idk what other ideas you'd have for it

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seekers and sliders need the most love when it comes to animations, they're so bad

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i know a couple people that can rig and animate but that wouldn't be for a month or more

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seekers need a delay/tell for their laser attack and also some nav mesh adjustments so they don't stand 1 foot in front of you when they need to attack

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sliders idk what i would do with them but their attacks are very silly looking

vital fractal
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idk what all i can with behavior

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mimics are untouchable

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removing the lod on these

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or making it better

smoky venture
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idk why but i cannot get this shard to have the slider mat only the broken one

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also taking ideas for alternative materials but the slider mat is the one the rift uses, and the mimic/seeker materials look kind of mid

smoky venture
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yeah i tried and the model became invisible lmao

vital fractal
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tf

smoky venture
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im braindead ig

vital fractal
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regular shard?

smoky venture
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ye

vital fractal
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weird

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if that doesnt work check my ex61 entity mod i think the mat was different

smoky venture
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fair enough

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so the color changes on these artifact material dupes

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how do i go about adding the parameter to adjust

vital fractal
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open the mat

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in uagui

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go here

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copypaste one of the rows

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save and reopen

smoky venture
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i didnt even know that was an option

vital fractal
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go back and open the new parameter and change the name/value

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save when youre done

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check the namemap to make sure the parameter has it

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should

smoky venture
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did you remember the param for the color shift

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HueMin HueMAx?

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or was that for the bloom

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er that was TempMin TempMAx for the bloom eh

vital fractal
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ima just hope that the shit chuck did kept the paramaters ok

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bc idk how to work with a spline and uagui doesnt give me all that data

vital fractal
smoky venture
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probably work a tag if you want to bother him

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worth

vital fractal
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nah its not something hed know

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i mean

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it did

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somewhat

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it just couldnt actually recreate the code

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but it usually does all the defaults and parameters in them

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dont think this actually has an anim

smoky venture
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no it just floats

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also your bp override did not seem to work

vital fractal
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tf

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what did it do

smoky venture
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nothing

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can i do

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/Game/WeaponMaster/Materials/Black/

vital fractal
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yeah do that

smoky venture
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i shall attempt

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erm

vital fractal
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what

smoky venture
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still uses default mi_artifact_core material

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idk why

vital fractal
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fuck that

smoky venture
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wait

vital fractal
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hold on let me check something

smoky venture
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namemap in the mesh

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had an extra material slot

vital fractal
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nvm it aint set in code

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yeah check that

smoky venture
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hm

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and removing that extra slot makes the mesh invisible

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you can look

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oddly enough the mesh for the broken shard has the extra material slot but its working properly

vital fractal
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weird

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i could prob override the health here

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for my extra shenanigans

smoky venture
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i cannot get this working

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f

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its crazy because I could have sworn I changed the materials to the mimic one, before

vital fractal
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wack

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ill finish harvey tomorrow

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or firday

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wanna play something

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wonder if i could throw more effects on it

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i plan to atleast give it proper hit effects and something on death

smoky venture
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feel free to use any of mine ig

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sounds that is

smoky venture
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just confused really

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wait

smoky venture
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its like the reverse of an artifacts coloring

vital fractal
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/Game/ITR_art/Mats/blackSpehere

smoky venture
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spehere

vital fractal
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yes

smoky venture
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yeah

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ill test that

smoky venture
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cant override it for whatever god forsaken reason

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it looks good though

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its gotta be a different bp, right

vital fractal
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no

smoky venture
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Reclamation Mod patch 1 canceled

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some artifacts have different hand poses on different hands

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in vanilla

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Just now noticed this

vital fractal
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if it dont work just

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skip

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regular one is fine with the regular mat

smoky venture
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it doesn't make any sense why one works and the other doesn't

vital fractal
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bruh idk

smoky venture
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...

smoky venture
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can anyone with the mod take note of the volumes of electrical anomalies and then vote on this poll im about to post

waxen larkBOT
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zefir [crondon]
electrical anomaly volume

1⃣ the volume is fine
2⃣ its actually pretty loud
3⃣ its quiet
4⃣ its TOO quiet

smoky venture
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just need a show of hands

vital fractal
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stupid thing

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but theres this one instrumental to a song which i think would fit an itr mod preview perfectly

smoky venture
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stupid thing? what

vital fractal
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my idea

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is stupid

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yk what ill just shush

vital fractal
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ok harvey works

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think i could edit it a little

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hold on

tough magnet
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dont think the food is included in your big reclamation file

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at least the drinks r the original

smoky venture
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yeah its an optional file in the rations mod

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i suppose i forgot to say that in the description of rmp

tough magnet
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mb

smoky venture
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it includes everything but the moonshine

tough magnet
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ahh

smoky venture
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i dont remember why i made it optional

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i think because i have custom sounds made for the model of it

tough magnet
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someone js made a drink mod

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that too

smoky venture
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yeah if you wanted to use actual artifacts reskin then you could just download that without having sounds that dont match

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that is why it exists

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not sure if all my new content justifies making an update trailer

tough magnet
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depends on how much there is

smoky venture
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meh

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i can either release it now and let people enjoy the surprises (lol)
or
wait the next couple days to make a video or something

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i've got quite the migraine so i don't think i'll be recording anything tonight

tough magnet
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do what u think would be best

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i think a suprise drop would be lit tho

smoky venture
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unfortunately with a mod of this scale i can't please everyone. there will always be 2 people that like/dislike 1 thing

tough magnet
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it is quite unfortunate

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so instead u should do what u like

smoky venture
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incredibly based

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there is 1 thing im torn on

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i rly like the new distortion i posted, but i also enjoy the original one in the mod

tough magnet
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offer both versions

smoky venture
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i meeeeeeeeeeeean

tough magnet
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that shit looks lit

smoky venture
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yea

tough magnet
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js put urs in

smoky venture
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but i can see why someone wouldnt want it

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harder to see

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though i love it bc of that

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they're so easy to avoid lmao

tough magnet
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i think most ppl would like it

smoky venture
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fuck the haters!!!

tough magnet
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thas what im talm bout

smoky venture
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i need to design a new sound for the grail sound effect

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the original one

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@tough magnet i'll add my moonshine drink model in the next update

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not releasing it tonight tho im tired af

tough magnet
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aii

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get sum good rest

muted cloak
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Question. Is the Old kolkoz now included in the reclamation mod with Version e or is it still separate from r3mains?

vital fractal
vital fractal
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you can also use the older version of it if you want

vital fractal
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I’ve been theorizing for the past like 3 hours what to do with the harvester

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it will explode like the rifts

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im think when it dies ill make it oscillate and scream for a few seconds, then explode with a lot of the rift effects

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like the spawn effects

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for my own balance changes later I want to see if I can make it spawn it shit

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but in like a really ominous way

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in a 1.0 esque way

slim stag
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That sounds awesome. Looking forward to seeing it.

smoky venture
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nice

smoky venture
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next time you're on your pc could you package these with your energy drink reskin mod, increasing compatibility with my mod (my custom sounds for my drink don't match yours) and it would allow others to just install yours over mine if they wanted 🙂

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it goes in /Sounds/WaveCue/SFX/Things

smoky venture
robust grail
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I’m away travelling

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Why are they incompatible? I just changed a texture file

smoky venture
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its not that they're incompatible, it's that sound replacement I made to match the drink model replacement don't match an energy drink, someone mentioned downloading your drink on top of my mod and brought that up

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the audio i use in my mod is closer to a pressurized seal being popped open, for reference

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@tough magnet I'll be merging the drink replacement into my next reclamation mod patch, but in the mean time feel free to download the update for 'The Drink' on the rations mod page. It has significantly better collisions now

smoky venture
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crier artefact sounds will be fixed for anyone having issues with those, in the next update

smoky venture
# slim stag Yes

since the comment chain became kind out of control, would you say the ambient sound of the anomaly is too quiet? and not the zaps from when the player is hurt by it?

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I gave the sounds about a 25% volume increase, across the board

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old and new grail sound

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Grail

slim stag
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Yeah the ambient zap is the important one to warn you that your in danger. I was having trouble hearing it over other anomalies.

smoky venture
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completely unrelated to my question towards you zander my b

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okay got you

smoky venture
solemn talon
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Zander - the ultimate mod tester? 😏

smoky venture
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anyone who plays with my mod and reports feedback/issues is the ultimate mod tester to me Explorer_Shrug

smoky venture
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^

tough magnet
smoky venture
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but its there

tough magnet
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igu

smoky venture
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just make sure to be on the latest patch and you'll have it

vital fractal
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seriously cant figure out how to make it have an actual hit effect

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the character spawning is a separate bp i could overwrite if we want crazier spawning effects

smoky venture
slim stag
vital fractal
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do we still think kolkhoz is too dark?

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could increase the indirectlighting on the sequence

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got the hit effect just cant figure out why it isnt dying right

smoky venture
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I think its fine personally - but maybe like a 10% increase wouldn't hurt

vital fractal
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just during the day or overall

smoky venture
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oh hm

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could do like 20% brighter during day and 10% for night if that isn't unreasonable to ask

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shrug

solemn talon
vital fractal
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its dark because it doesnt have proper sunlight

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i could increase indirectlighting a little but it wont leave it like other maps

solemn talon
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NASA is underfunded what can we expect

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Wont that mess up other things?"

vital fractal
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probably not

smoky venture
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disregard my tomfoolery

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testing #shortly

slim stag
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The electric anomalies are a little better now. They don't get drowned out by distortions anymore, though they are still a little harder to pick up on compared to vanilla.

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The new artifacts are pretty sweet looking. The regen seems to oscillate in time with your footsteps.

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It also rolls around when you place it on a flat surface, so you may want to simplify its hitbox haha.

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I don't have any cheat mods installed so I can't tell you if the crier sounds are fixed until I get a banshee hunt mission.

smoky venture
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i might mess around with the distortion and reflector volumes to compensate for the electric anomalies

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i might redo the models on the triangle and star as well

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maybe i do it now

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thinking about adding a small amount of blue to the grail

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spice it up a bit

slim stag
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I didn't realize how much the foveation settings mess up artifacts in particular until today.

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Your heavy helix and regen models hide the issue quite well

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(in the small chance you weren't aware of this, I tested and it, and it is an issue in vanilla too)

vital fractal
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just the material

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not a single thing can be done here

smoky venture
vital fractal
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harvester is being resistant as fuck to not just flopping over when dying

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but i did get hit effects working

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its on the sk itself

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MAYBE BECAUSE MY FUCKING EXTRA RIPPED PAK FROM STALKER OVERWRITES THE GODDAMN BP

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ITS BEEN LIKE 5 HOURS

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i have done

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so much bs

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just becuase

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i didnt check to see

smoky venture
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rip

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unrelated

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someone on reddit mentioned making the uh

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sprint artifact

vital fractal
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ooooh

smoky venture
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tried my best

vital fractal
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for what artifact

smoky venture
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triangle

vital fractal
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sprinty artifact could be real

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only issue is just

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replacing the curves

smoky venture
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this is it atm

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basically originally

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i couldn't figure out how to deform a spring shape i made into an hourglass

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this time i just said fuck it and made rings instead of a spring and then deformed it

vital fractal
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hmmmm

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i think operation harvester explode can now be conducted

smoky venture
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nice

vital fractal
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also changing my nvgs

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cleaning up the jumbled ass code on them and making them work with scopes

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and making them brighter

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or not brighter

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but light better

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for some reason i couldnt figure out how to set a material of a skeletalmesh so i just duped the artifact mat to have less bloom

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harvester reclamation project

smoky venture
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true

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shaped a little better

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might switch the custom model i made for star for another stalker 2 artifact

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though ngl i was a fan of what i made

vital fractal
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damn i fucked up the harvester it aint moving right

smoky venture
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rip

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whats a cool stalker 2 artifact

vital fractal
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okay harvey is working good

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one of the functions didnt have a name in the analyzer but it was one or the other

smoky venture
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does harvester only spawn in stalker mod?

vital fractal
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spawns way more in weightedspawns hard

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but i actually got on in pervomay in my last stream

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right in front of my base

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was stuck though so it wasnt really an issue

smoky venture
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do they only sp awn in hard?

vital fractal
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the hard version of weightedspawns

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think theyre in the regular

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but in the hard version they spawn in a lot

smoky venture
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stars design i had come up with btw

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wanted to make an 'artifact' cut diamond kind of design

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ima mess with the modifier more

smoky venture
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hm

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hm

smoky venture
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the colors are perfect

vital fractal
#

do we think splitting the harvester into 225 pieces will affect performance

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i also fucked up my nvgs

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i could make the harvester drop shit

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what do we think about

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hmmmm

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im thinking of attacks i could try to make this do

smoky venture
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having it disappear with the rift particles but scaled up probably wouldn't be terrible though

smoky venture
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and it wasnt exactly performance friendly because i barely know lua

vital fractal
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theres better ways for enemies to spawn shit

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wonder if i could make an algorithm

smoky venture
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thats basically what lua is

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anyways the performance hit was checking for actors and death states

vital fractal
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trying to make it fucking oscillate and its resisting

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work

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bitch

smoky venture
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the obligation

smoky venture
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#grinding

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would be cool for every artifact to have their own model now we're here

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put in a full work day with these jesus

random glen
#

yo could anyone help me with the installation of the mod?

tough magnet
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js put the main and secondary file in paks

random glen
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did that

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didnt work

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uninstalled the game plus deleted all my previous mods

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and didnt work for me

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reinstalled the game

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only put the reclamation mod files and the game looked the same

smoky venture
random glen
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manually

smoky venture
#

if you're manually installing can you post a photo of your paks folder

random glen
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is it easier with vortex?

smoky venture
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no

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i mean

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subjective really

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but disregard it for this

random glen
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sure

random glen
smoky venture
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our best and brightest minds working together

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we'll get this figured out my brother

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star, night-eye, neon, triangle, crier, grail

smoky venture
ionic shard
# random glen

You need to extract the files first and then put them in the folder. It looks like you just moved the downloaded zipped files in there

random glen
#

btw maybi ask some questions about the mod?

smoky venture
random glen
#

So i seen the trailer on yt and there were these all custom weapons/reskins of existing ones.Is this a separate mod or will they be added later in the mod?

smoky venture
#

Chucks Custom Items and R3mains Custom Items mod and all their pre-requisites

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make sure to also extract them from the archives! the .paks go on the Paks folder as Moxxie mentioned.

random glen
#

ty

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oh and the artifact reskins?

smoky venture
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they're in the mod but I'm working on new ones atm. the ones in the chat.

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those aren't in yet

random glen
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keep it up

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they looking sick

smoky venture
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ty update out layer today

delicate goblet
#

Oh wait are you the one making the reclamation mod? The stalker one? Or is this a different one!

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If it's the former then I'm loving it

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I like the visual changes alot

delicate goblet
#

Those new artifacts look baller

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Are they gonna get added to the mod?

smoky venture
#

thank you, glad to hear you enjoy it

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they're replacements. no new ones atm

delicate goblet
#

Well the replacements look nice

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Is what I mean

smoky venture
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No worries. They're based on Stalker 2 artifacts

delicate goblet
#

Tubular!

smoky venture
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I had designed a couple original ones, which were cool, but didn't really fit.

delicate goblet
#

Im guessing they'll be added next update of the mod

smoky venture
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Yah. Later today probably

delicate goblet
#

Question if I update your mod will that make it so I have to make a new save or nah?

smoky venture
#

No

delicate goblet
#

Sweet

smoky venture
#

But if your artifacts are all jumbled you might have to rearrange them

delicate goblet
#

Well I've been playing with the scav mod with my brother and a couple other mods so we have our artifacts organized

smoky venture
#

The artifacts will have new collision surfaces on them, take note of that for the future. There will be a little "invisible pocket of air" surrounding the item that let's it float when you set it down

delicate goblet
#

What else is coming in the update today? Or is it just the artifacts!

smoky venture
#

Just minor changes

delicate goblet
#

Your mod works really good with the scav mod and remains custom items it's rad

smoky venture
#

the mod is mostly feature complete

delicate goblet
#

Only thing is it's hard to see enemies sometimes but that's just itr lol

#

It's fun

smoky venture
#

are you on the update that adds new mimic materials

#

it helps with visibility

#

The second module "patch" files are super small downloads, make sure you're always up-to-date

#

That's where all the new stuff goes, so you aren't forced to re-download the Main file repeatedly, anyways.

delicate goblet
#

So I should redownload the second file?

#

I downloaded it with vortex! So do I like delete the second file and redownload it

smoky venture
#

Yeah make sure you have the new updates when they release

#

Yeah

#

No need to touch to main file. It won't be updated, so just hold onto it

delicate goblet
#

Good to know I'll do that next time me and my brother play

#

Me and him have been swapping every raid we have our own kits and whatnot it's quite radical

smoky venture
#

very cool. i would recommend the "more missions to increase security level" mod to go with that

delicate goblet
#

He's been using the slinger from the scavenger mod as his pistol while currently in using the pl-15 but I found a 1911 so I might use that

smoky venture
#

and "Nomad"

delicate goblet
#

Well the shops disabled so security level doesnt really matter

#

Nomad though might be coop

#

*cool

smoky venture
#

it's not about security level it's just about quests

#

Unless you aren't doing any progression?

delicate goblet
#

I mean we are

#

But we're already security level 4

plucky cloud
smoky venture
#

everything together

slim gazelle
#

edible artifacts mod when🤤

smoky venture
#

the stone flower artifact looks like it would taste like a cookie

plucky cloud
#

Ill eat it

slim gazelle
smoky venture
#

hell yeah

#

patch incoming soon btw

#

with the artifacts

slim gazelle
#

im considering actually making smaller edible versions of these

smoky venture
#

what does this even mean

slim gazelle
#

because the food blueprint doesnt have any code so i assume it would just work

smoky venture
#

oh

#

you're being literal

#

you want to be able to eat the artifacts

slim gazelle
#

they would all come in like a pack and would heal 5 hp each to make them useful

smoky venture
#

sour skittles

slim gazelle
#

because the food items have a thing where i can change what they refill that being hunger health and fatigue (i assume)

delicate goblet
#

Ngl looking at the artifacts they do look cooler but dang they look a lot bigger!

smoky venture
#

yes

#

at some point i will probably edit the hand poses and make them scaled to STALKER sizes

delicate goblet
#

Yea! It would be cool to have an option to not have the new models tbh since this is my brother's first playthrough and I don't know how he'll feel about completely changing the artifacts and them being bigger, but alas it is what it is

#

They do look cool

#

Which one is regen? Since that's really the only good one ngl

smoky venture
#

Dang, sorry to hear that. I have no intention of separating my mod into individual mods (the ones that are released were prior to rmp being finished)

#

Regen is the spiky one on the very far left

#

the urchin

#

I would not consider my mod "first playthrough vanilla-friendly"

delicate goblet
#

Well he's liking the game and in general the maps do just look better with the mod

#

I legit just downloaded it since it made everything look a lot more real

#

I liked the color

smoky venture
#

The mod page will show all of the artifact change differences

#

if that helps

delicate goblet
#

It'll probably be fine!

solemn talon
slim gazelle
#

havent tested it

#

was thinking of making the meat food items heal and the rest would remain like normal

#

because i dont think you can make it do two things

solemn talon
#

Omg do it

#

Finally meat is not just a trash item for sale

slim gazelle
#

possibly even make the energy drink be drinkable multiple times and not despawning upon being fully used up

smoky venture
#

get to it mr man destroyer

slim gazelle
#

now im not so sure because the vanilla food blueprints are empty

slim gazelle
#

these food blueprints are powered by witchcraft ts pmo😭

#

@vital fractal can things from a blueprint be hidden or not viewable with uassetgui?

#

ohh maybe it isnt there because it isnt changed

#

like it was with the mimic weapon

smoky venture
#

I mentioned this b4 but this update probably the last update for the next month

vital fractal
#

removing the random collider on the harvey

#

actually just making it not collide w the player

smoky venture
#

solid

slim gazelle
# vital fractal yes

also do you have any new ideas on what could cause it so i cant add new lines in uassetgui because editing it through the json is difficult

slim gazelle
vital fractal
#

before you save

slim gazelle
vital fractal
#

where are you getting this row from

slim gazelle
#

where i changed the foodtype from food to healing so its showing up

vital fractal
#

so youre manually adding a row?

#

i dont see what youre trying to do

#

idk if you have to copy them

#

might be missing namemaps

smoky venture
#

was trying to add the color temp parameters to blackspehere earlier to no avail

#

similar situation ig

slim gazelle
#

same thing is with how much hunger the food restores

#

i cant change it if the parameter is the default value

#

for example on the pineapple it shows up

#

so im trying to add that row to be able to change it

#

im pretty sure i did it somehow with the mimic stuff

#

via json editing but it isnt working right now

vital fractal
#

well i cant find that row in any of the parents

slim gazelle
#

it worked on the pineapple through jsons

tough magnet
#

js shows how cool pineapples are

smoky venture
#

hell yeah

slim gazelle
#

both the healing and the multiple uses work

tough magnet
#

rsh and papple

delicate goblet
#

This is tubular

tough magnet
#

totally tubular dudeee

muted cloak
#

@smoky venture is there any ways to change the more visible seekers and mimics to blue? I have the Visible enemies turned to blue and your latest release 1.1a has been installed after.

vital fractal
#

so it loads after

muted cloak
#

Like so? ZZ_Visible_enemies_blue_P.pak

#

Thanks @vital fractal

smoky venture
#

yep

#

you can do that with any mod, that you want to load after reclamation project

#

Any letter combination thats past "ZF" will work, i.e. ZH_, etc

slim gazelle
smoky venture
#

yeah, I was messing with handposes in the past

#

the plan was to use the TP hand pose for artifacts aha

tough magnet
#

js lettin uk u got 2 links to the same mod at the bottom of ur mod page for rrp

#

the harvester ones

smoky venture
#

ye fixed

smoky venture
#

is it genuinely not possible for food to heal & restore hunger? just one?

#

just so u know tho ur mod isnt packaged properly for vortex or anything

#

its in "new folder (5)"

slim gazelle
smoky venture
#

what an odd limitation

#

this is awesome tho because i have so much canned food and always waste my money on syringes

#

solid mod idea brother

slim gazelle
#

even if i potentially made it restore both health and hunger it would be either to op or not give enough hunger to even be worth adding hunger restoration to

smoky venture
#

I mean in that situation I would just edit the params for my personal liking which is why I asked

#

How's everyone feeling about the new artifacts?

slim gazelle
smoky venture
smoky venture
#

should i make the artifacts oscillate more

#

wouldn't be much but im not sure if its currently enough for most people to even notice

muted cloak
#

The artifacts look awesome in game!

smoky venture
#

@worthy inlet @hasty zealot would either of you two have some free time to test a lua mod im working on this week? honestly just need to see if it significantly affects performance, plus a couple other things

worthy inlet
smoky venture
#

baseline, I'm trying to get entities to drop shard artifacts. I've gotten this to work for BPA_Char actors, like fragments and phantoms, but not mimics yet.

#

I'd like to extend the functionality more, or honestly, figure out how to translate it to a logic mod so it can be used with stuchoos MCM and allows for customization for people

#

the performance part is mostly just to see how intensive it is when its dropping artifacts, in say, the middle of a fire fight where you might be killing 5-6 entities in a short time span

worthy inlet
smoky venture
#

the kill rewards mod for itr1 does not function. i had spoken to the author of the itr2 kill rewards mod and he said the itr1 modder who based it off his code never actually got it working but uploaded it anyways

#

shrug

#

I just went ahead and did it myself

worthy inlet
#

Range markers uses "Bind Event to On Take Any Damage" nodes to spawn in the range measurement text. I wonder if there would be a node for actor despawn. If so, it might be super simple to do.

#

like this 👀

smoky venture
#

omg

#

what a purdy node

#

I actually just had a thought that could help with performance if necessary

hasty zealot
#

Yeah its probably the same logic as humans kill markers in BP. Wouldnt recommend taking the lua approach. Nomad was meant to be lua initially but logic mods are far more capable and stable

#

Hit reload was nice but a ton of things dont work in lua

smoky venture
#

Yeah, I think translating it would be a good approach for getting my foot in the door with logic mods. I'll probably ask more questions in the future

#

Maybe I'll release the lua version and then start on the logic version as a successor

tough magnet
#

i mean the loot enemies guy did that without unity

#

context maker got all of em to work without the logic shi

#

should ask them

smoky venture
#

I made a working loot mod that does the same thing his does 3 years ago, it's not what I want at all

tough magnet
#

oh

smoky venture
#

I want it to have customization, and eventually MCM support

#

without having to edit tables and package every time you want to change something

tough magnet
#

thatd be lit

vital fractal
#

i had an idea to make some sort of small loot algorithim for when/if i can get the harvester to be bossfighty based off of common mod deps

smoky venture
#

i've got drops working for harvester

#

just cant get mimics to work

muted cloak
#

I def like the new look of the Regens. The rest is pretty epic too.

vital fractal
#

this node is prob better for spawning in items instead of having them float

vital fractal
#

like

#

on destroyed?

smoky venture
#

when does what spawn?

#

if you mean the loot, they don't drop.

vital fractal
#

the items youre trying to get to spawn on the mimics

#

i thought its a logicmod?

smoky venture
#

its lua

#

i said this in the chat earlier

#

but anyways i've currently set it up to take the location of the ragdoll and not the actor and then spawn the item above it, with a delay

#

still nothing tho

vital fractal
#

when does it spawn it though

#

like on what event

#

bpa char seems to be fucky

#

i had to call a private function to get harvey to work

smoky venture
#

are you coding it in lua?

#

I'm using BPA_Char:OnDeath and BP_CharMimic:OnDeath

#

it registers and hooks on bpa_char but not any of the mimic blueprints, which is why i mentioned trying to track the location of the ragdoll when it spawns and using that instead

vital fractal
#

hold on

#

maybe try enable ragdoll

#

lots of these are private for some reason it may have something to do with it

#

could also try onhealthend

smoky venture
#

i might need to wrinkle my brain a bit more

smoky venture
#

may have discovered the method™

#

except my headset died.

smoky venture
#

thought I had the sauce

#

was going to trigger the loot drops based off sound triggers, specifically the mimic screams

#

i was so certain it would work

#

instead my game blew up

smoky venture
#

debugging is devil practice

muted cloak
#

@smoky venture just a quick thought on the anomalies that you reshaped to this spikey shape. It looks great, but I think it should still have the blue hue it had before. It’s harder to tell them apart from the reflector anomalies. Just my take. 🙂

west rover
tough magnet
#

i think they js fine rn

#

they still make that loud sound

#

and are pretty easy to avoid

smoky venture
#

Yeah, they're supposed to be less visible, they aren't exactly a threat otherwise. This was a deliberate choice.

#

And personally, I hate the blue.

smoky venture
#

maybe later i'll rip the original texture and upload it as a misc file

tough magnet
#

i noticed u took the nice bird sounds out from pervomay ambience

#

can i ask why

smoky venture
#

i havent touched any ambience

#

i was reconsidering re-EQing them all, but I didn't

tough magnet
#

oh

#

prolly a bug w my game then

smoky venture
#

if you had ambiance playing at all, then it shouldn't be

#

the loops are multiple minutes long, maybe they just weren't playing at that duration

#

anyways theme for game jam is revealed today so im goin to be anxiously working on that for the next month

tough magnet
#

whats game jam

#

oh that actually sounds fun

smoky venture
#

itch.io competition where people make indie games

#

I'll probably upload the music I write for it afterwards or smn

robust grail
#

What the heck is that red thing?

#

😂

smoky venture
robust grail
#

Alan, the lucid hot dog

smoky venture
#

word

#

i'll update later

vital fractal
#

im 90% sure oldallmaps for factory is fucked

#

i think theres an extra skylight that isnt edited from 2.7-2.4

#

or no?

#

idk

#

something aint right with factory

smoky venture
#

with the new Pak?

vital fractal
#

nah just with the mod

#

which i think you integrated

#

like

#

theres some ambient lighting that is not dimmed down during night

smoky venture
#

Can you take a screenshot

vital fractal
#

bad example

smoky venture
#

I haven't had time to hop on vr at all today to look at the new pak or anything, anyways

#

I see

#

does it look similarly blown out without nvgs

vital fractal
#

hard to explain

vital fractal
smoky venture
#

Did you happen to take a screenshot without them? And have you noticed the issue from other angles/perspectives

#

I'm not sure what you could really do tbh

#

Curious to see it though and if it can be narrowed down

vital fractal
#

yup the skylight just isnt turned down over the time of day

smoky venture
#

i love having an official itr1 sdk

vital fractal
#

also theres just his

#

debris

#

tf that is

#

eh just remove it

smoky venture
#

?

#

remove the color edits?

#

er light sequences

vital fractal
#

i fix

smoky venture
vital fractal
#

not gonna test it

#

we dont test things these days

#

just upload them

#

nah jk

#

and i need to get a vid for harvey

vital fractal
#

no its just factory is like that

#

kolk is nice with the fogwalls lining up with the actual fog

#

baked lighting on factory is just dogshit

smoky venture
#

yeah

#

i've been saying this since day 1 the lighting in the game is not great

#

but they did what they could i suppose

waxen larkBOT
#
zefir [crondon]
should i raise crier/banshee artifact volume

1⃣ the subtle schizo whispers are nice (no)
2⃣ its not schizo enough (yes)

smoky venture
#

another poll incoming for everyone

waxen larkBOT
#
zefir [crondon]
Do you play this mod with:

1⃣ VR headset speaker
2⃣ 3.5mm headphones (wired)
3⃣ bluetooth headphones (wireless)

vital fractal
#

ok

smoky venture
vital fractal
smoky venture
#

how it feels

vital fractal
#

i shouldve streamed today

#

wanna play with the

#

new mod

#

or i shouldve worked on harvey

#

i aint do shit todayyy

smoky venture
#

no big update just adding optional files that were requested since i have some free time.

slim gazelle
#

If you ever make your custom items mod you oughta add zefirs as a snack🤤

smoky venture
#

truth nuke

waxen larkBOT
#
zefir [crondon]
do you play fighting games

1⃣ yes
2⃣ no

tough magnet
#

why

smoky venture
vital fractal
#

wym by fighting games

#

like

#

mortal combat

smoky venture
#

thats a fighting game yea

slim gazelle
#

I can use your artifact models for the edible artifacts right?

smoky venture
#

like, custom items?

slim gazelle
#

yes

#

like sunflower seeds but artifact shaped and they heal

#

and glow🤤

smoky venture
#

i mean ig

smoky venture
#

but that, it would be better for me to send you the models instead of just ripping them off umodel, and that if you plan on scaling them down to the size of sunflower seeds or relative scale then you will likely also need to reduce the quality of the models to accommodate for the quantity of them that will likely be spawned

smoky venture
#

well yeah i modeled/sculpted them with a 6k-8k vert budget

slim gazelle
#

is that a lot?

smoky venture
#

anywhere between 4-8x the amount of detail from the vanilla artifacts

#

idk how much of a rush you're in but if you can wait until after April is over I don't mind remodeling scaled down versions of the ones you want to use

#

to be optimized that is

#

Can't make promises before then, all my free time is going towards this game I'm working on

smoky venture
#

fair enough

smoky venture
slim gazelle
smoky venture
#

ye

#

hopefully you didnt assume i was saying a slur

slim gazelle
smoky venture
#

the what now

smoky venture
#

@slim gazelle is this screenshot tough or what

slim gazelle
smoky venture
#

felt like it

smoky venture
#

the color changes and sound decrease for the rift are nice

slim gazelle
#

make the banshee artifact have a chance to play random enemy sounds

smoky venture
#

that wouldn't really work if people use sound mods

slim gazelle
smoky venture
#

tbh though im a big fan of the schizo whispers, the screams from the banshee were awful game design

slim gazelle
smoky venture
#

no because it's built from a cue

#

well actually yeah maybe

#

Just recreate the cue with enemy sounds ig

vital fractal
#

did u include the kolk changes I made

#

actually I don’t think you updated since I sent that over

smoky venture
#

i have a couple sound adjustments i want to make that i havent gotten around to before i update

smoky venture
#

slightly scaled down 9x19mm

#

should fit inside every magazine properly now

#

i genuinely think this is an issue with some of the weapon scalings themselves and not the ammunition

vital fractal
#

yeah

smoky venture
#

trying very hard to align this 9x19mm perfectly for every mag

#

idk why im feeling compelled to do it but hooray

#

mp5 and grach mags are perfect now

smoky venture
#

after april might go back and re-EQ all the ambience and monster sounds

#

could spend a lot more time clearing up the mixes for them

clever owl
#

Hey how about you take some inspiration from stalker oblivion lost remake 2.5 it looks kind of unique and interesting

smoky venture
#

you'll have to be way more specific than that

#

i would say i drew most of my inspiration from clear sky and call of pripyat, to be honest

clever owl
#

I mean I guess landscape, artstyle of the levels, the grass, the sky, maybe some of the anomalies, and other stuff, sorry for not being extremely specific but just try the game, how it looks gives it a unique look

#

basically I like how it looks so it would be kinda cool if you took some inspirations from it

#

I can’t show you right now, tough I think I can show you with pictures later today or tomorrow

#

sorry

smoky venture
#

when i get around to making my custom items should i rename all the artifacts based off stalker versions

#

so regen would be urchin for example

slim gazelle
#

Pretty sure that would make alot of mods incompatible unless you remade every artifact in the sdk

smoky venture
#

permaybehaps

charred owl
smoky venture
#

thats because its everyones mod

charred owl
smoky venture
#

(i'll fix it)

vital fractal
#

just overwrite the rows in the user# dt

slim gazelle
#

So anything that changes item prices or stats would override it

vital fractal
#

cuz its not custom data

#

that would only be the case if there was another user dt that had the same row

smoky venture
#

maybe i do that when i make custom items or new artifacts or whatever

charred owl
#

itr2 needs to look more like this mod in my opinion, its always felt to bright and not dead enough

smoky venture
#

since the blacksphere material is bright as fuck on mimics

#

what if it was just their eyes that glowed

#

i fear that it may be too little amount

worthy inlet
#

those glowing eyes scared the life out of me more times than Id like to admit.

smoky venture
#

I was originally going to spend the next month or two UV mapping the explorers materials onto them so they look human

#

but it would be a lot of work and would stop me from working on other stuff

worthy inlet
#

I love it! I haven't used ITR1 style enemies in a while, but when I did, those were easily some of the best jump scares I've experienced in this game.

smoky venture
#

If the eyes/visors arent enough to make them stand out in the darkness of my mod, i could also add it to little bits of trim on the armor

#

I was thinking originally "do the helmets" but that would probably make it too easy

worthy inlet
smoky venture
#

the blackspehere has one already i think

#

its very bright

#

wont know how it'll look until i test though, i'll report back

smoky venture
#

Im thinking just the eyes might not be very visible

slim gazelle
slim gazelle
#

if youre making the eyes glow or making them look human you might need to remake the hunter and police mimic models somehow because they are very low poly by default and dont have eyes

smoky venture
#

I already did

#

shotgun mimics eyes kinda look like stars and police mimics have angry eyes

#

kinda like that

#

Probably won't do just the eyes tho

smoky venture
#

designing the sound effects for this game has led me to a huge stockpile of useful audio recordings that I might also use for an update to this mod

slim gazelle
smoky venture