I think that more gun jamming and malfunctioning would be sick for many reasons but one idea always comes to mind. Your face to face with a slider and your not so trusty AK happens to not work. Is it jammed? On safety? Is it loaded? These are all great ways to add stress but what if the worse your gun was the worse the malfunctions got like if the charging handle got damaged and you had to scavenge to replace it or if the barrel overheated and got damaged and you had to weld it back to shape back at base or it would be fully broken that would be AWSOME and please add some more gun cleaning/rapair functions devs. See you in the wasteland
#More Gun Malfunctions For Added Terror
46 messages · Page 1 of 1 (latest)
Yes. Just yes.
someone polishes their gun a little too much apparently
There should 🇧e 🇲ore ways it will ja🇲
using the gun well into the red should have a ramping chance to have catastrophic results to everyone involved
Imo increased jamming is one of those mechanics that sounds interesting, but will just end up being frustrating and unfun when RNG decides your gun will jam at just the right time to guaruntee your death several fights in a row
this is why, there are several posters everywhere to remind the explorer to clean their guns. It's a mechanic that exists not to randomly punish the player from chance, but to reward those who take the time to keep their guns clean
Yeah until one burst from an RPK drains you down to 70% durability
Just clean your guns atp
you can make guns loose durbaility faster in settingss if you wan't to clean guns more
for the questions about catasprohic faiulure (a jam you can't fix in the field), I'm not a big fan personally. I much prefer a gun be operative at 0% but have to clear a jam after each shot.
It's better that than potentially leave a player defenceless because of rng.
rng, you are working with basically a metal pipe gun when it drops that far low, the fact that it doesn't blow up after firing a rifle round is amazing assuming it was torn that far to shreads
a barrel blowing up is more realistically due to bad ammo. Usually a squib load (not enough power to leave the barrel, and is blocking it) and a second shot makes the explosion happen. (or an outside factor like dirt or gravel in the barrel due to a fall/plunge)
A barrel that has sustain a lot of shots will have it's rifling worn down over time, technically making it less likely for a squib load to happen, so I guess less chance for your worn barrel to blow up.
Only case would to overheat the barrel until it droops. But that would need an obscene amount of sustained shooting I don't imagine you'll do in this game 
I feel like the misfire malfunction could be replaced
It's annoying since you lose the round, but also that's generally due to bad ammo
i agree. and itd be cool if different malfunctions require different solutions like real life. such as requiring the mag to be out.
Idea, instead of just blanketly adding these features since people will cry about it. Lock all of these really difficult malfunction changes to the hardest difficulty. Maybe add as a separate difficulty, so instead of realism, it'll be "Explorer" or something idk lmfao I'm terrible at naming stuff. Because Realism difficulty has never actually maxed out the sliders to be the hardest they can anyway.
Even then the game is still insanely easy as is, the only thing making the game somewhat difficult at all is the FPS dropping by about 50 when enemies shoot at you 😂
Suboptimal
Nah. I dont' know what's going on since the last update but i'm getting REAL tired of dying because my 93% clean m4 or ak jammed for some reason. This has now killed me multiple times and when we're talking cqb this basically equals an unpreventable death that's entirely random.
This didn't happen before the last update and i don't know how many people have real world experience with guns but they don't jam often lol. My colt 6920, glock 17 have actually NEVER jammed a single time. My buddy ran his bcm ar15 to 32,000 rounds without cleaning it and it still didn't malfunction even a single time.
I"m fine with jamming being a consequence of letting your gun degrade, maybe that radius ash is just sticky stuff, that's fine, but clean gun jams have got to go.
sure, but, devils advocate here, you coul say it was faulty ammo. jams arent always the gun, in fact its rarely the gun.
From my experience it's usually the magazine that's the weak link.
I"m just saying like with normal guns and normal shooting, when you pull the trigger on a well maintained gun it should go off in a predictable fashion. I'm tired of dying from my well maintained gun just not firing.
I'm not even sure if it's an actual jam mechanic causing this, usually when a gun jams in itr2 it shows the stovepipe malfunction visibly i thought. In these recent ones that got me killed there was no visible malfunction.
you on quest?
ive personally had issues rechambering a round after a malfunction. on quest.
side question, do they plan to bring back mag durability?
i do agree though. clean guns should fire. i suspect RNG starts at 99% though.
nah pcvr
ah idk then. ive only had a "clean" gun jam at 84% and irl, id clean it at "95%" but thats me.
Yeah i'm legit not sure if it's a bug cuz it never happened to me till the current update
and i don't see the stovepipe malfunction visibly on the gun
I've been saying this for ages
Weird, i never had this issue till my first two play throughs on this update. It got me killed AGAIN in a tense situation the other day.
Yeah I guess it's made in china that easily break
double feed
i play with stovepipe and some other malfunction mods in h3vr, cant imagine how fun awful it would be in itr2
though i dont think these failures should just be in a pool of failures that could happen below x durability
something as severe as dual feed should be when your gun drop below 60%
lower durability means more severe failures
and to make it actually possible for these durabilities to be reached by anyone with more than tree fiddy to their name, permanent degradation for weapon parts could be an option, forcing you to either live with less durability over time or replacing the part when it gets too low
regular cleaning lowering how fast a weapon part becomes permanently damaged
and perhaps below 40% durability is when a catastrophic failure can occur, destroying a weapon part and requiring a vice to fix