#Machine guns
1555 messages · Page 2 of 2 (latest)
found one of the problems which was the AOs were named wrong but it still gets stuck
it gets stuck on the first texture?
I can’t really tell what’s goin on with this contrast
@
@edgy charm
dont think so
yeah idk
i switched back to your version of the texturesetup folder and now it gets stuck in a different place but loads the image
Maybe i could just send you the textures and you could convert them through your own aormbatchmaker🥺🙏
i might remove safety from the machine guns because im not planning on making the safety switch move
Next update the rpk16, dp27 and the high capacity mags, also might actually make all the mgs lootable in stalker, not only the first 3
Anything else?
9mm lmg
🤩
Don't think it would be featured in any games😔
Can't even find anything on Google about something like that
This thing🥀 💔
lmao we need that
It isn't featured in any game😭
aw
Nor is there a 3d model of it on the internet😭
oh well 😢
that or hellriegel from BF1 are the only matches I can think of (that would have a model).
Alternatively, the 100-round MP5 magazine could fill the role of 9mm LMG
Actually, wait, no, there IS a modern 9mm 'LMG' that exists that has models available. The CBJ-MS. Not quite the belt-fed aesthetic, though.
it looks like something from fisher price
Just gonna make a big vector mag or something🥀
That is more of a pdw than an lmg
how and wont that mess up the textures at the point where it was separated?
the hmgs arent gonna fit in the shop i think 😢
The bullpup pkp. Add this and I'll be eternally grateful.
also the dshk and m2 might be cancelled unless there is some other game that has them besides insurgency
dshk could be replaced by the tarkov hmg also
that is the dshk if I'm not mistaken
so that's a good replacement
Trying to find a source for the models but here’s a quick image of the m2 from fallout 76
you dont need to search for a source
remains has sent a game asset archive in the itr modding discord
it has like 1.5k games there
and i checked and fallout76 isnt in there because getting the assets is goofy
but
i checked for more games with the dshk and m2 and farcry 6 looks kinda decent
and it is in the archive
Awesome!
oh and someone needs to take the 7.62 drum mag and make a version of it as a saiga drum mag. IMAGINE.
MAG DUMP THE SLIDER
Find me one of these for far cry 6 🥺 🙏
far cry 6 is weird i haven't found a dump for it
all over the place
i make mods for H3VR so i just come across models and repos every once and a while
probably
Is the tarkov hmg extractable like the other guns or will it have to be manually assembled
@barren thicket
can it be put into your inventory
No😔
Does the bullpup pkp have a real name or just bullpup pkp?
Pkp 2🤑
PKP Pecheneg
Wait, wrong one
Wait actually it doesn’t look like it has a name, it’s just the bullpup
PKP Pecheneg bullpup. Sometimes called PKP Pecheneg BP
@barren thicket could you get me the aa12 gen 1 with its 8 and 20 round mags and the saiga auto like the one in the image but without the scope and also the saiga drum
like with the grip and the rails
sure
give me a lil
id rather do like
half of these
pm drum is mine
and the 308 drum doesnt make much sense in your mod
youre gonna have to rename your mod to
excessive guns
i dont want things that are
psuedoreliant on another mod
i mean i cant stop you but it would be kinda scummy
ill give you the others though
then i hope youre gonna add it
good enough
theres no 8rnd
chuck already did the 5 and 10
what about the grip
The aa12 8 round mag
What about it
do you want it
Yes on the saiga auto
does anyone have hell let loose or a model repo of it because the game repo from itr modding server comes without basecolors for the models?
no idea
strangely my guns work but they have no fire selection system
everything else works though
they dont
I removed safety in the newest update
what games have the bullpup pkp besides bf2042 or call of duty?
There’s one from a mod. They say no re using without permission. But they do give contact information.
Their discord
what mod?
the model looks serviceable so if you could get it i would see if its usable
dp27 cancelled i cant find a good model for it
where are the vertex groups to chop up the mesh?
good question
edit mode
use l to select linked faces
shouldnt take too long
@barren thicket could you also get me the 12.7x108
both of them and also the 12.7x99 slap
install a mod that lets you use the ags and nsv utyos as hand held weapons
find one for spt 3.11
found for spt 3.9.8
can you downgrade the version?
no
😢
@barren thicket when am i getting the bullets🙏?
i got the bullets
@edgy charm
Hello. May I translate your “Machine guns” mod and upload it to Nexus? It would be an optional file to use alongside the original files. I will also clearly state your name and the mod's URL.
sure
does anyone have any suggestions for the dshk firing sound because the insurgency one sounds way too weak and the squad one is on 500 rpm
Mess with the sounds from the insurgency one or use a different gun’s sound
I'm probably gonna cancel the handheld hmgs (m2,dshk) because they barely work and don't capture the power of heavy machine guns, they're to long to fit in the shop, you cant put them in a container to buy them that way, the muzzle flash is too far away from the player so it doesn't show up half of the time, changing the tracer size doesn't work for me in the sdk so it looks weak, it isn't possible to change the bullet impact effect so it looks even weaker and for some reason the recoil is sideways but only when held with both hands😭😭😭
is the time of machine guns over
I hope not😢
Also does the mod still work for anybody?
Because mine suddenly stopped working even though I didn't touch my mod list
And there was also a guy in the comments of the mod talking about something similar maybe
wym
The categories don't appear in the shop anymore
first off your table rows are all named the same
the shop tables go off of the row names
at least change yours so the row names arent the same
how tf are they the same name
But it worked before😭 ?
ue wont let you do that
idk
but idk how you made the names the same
because it wont let you
I made them different😢
Does renaming a mod cause it to not work?
works for me
if your forget the _P
or if something overwrites it that shouldnt
Goddamnit😭
Hey when are you going to update the mod?
you dont wanna know😨

i shoved the pkm up a mimic commando's ass the other day
no
i need opinions on the dshk firing sound and the gunshot tail
if its synced it sounds good
hint you want the tails to have no attenuation
set the cue to have no attenuation
nvm its one sound
you can have another tail sound that echoes with no attenuation that will make it sound better
THE DShK lives!!!
something might be wrong here
it also accepts the 338 box
will it be very immersion breaking if the dp27 mag will be held like this?
because the last time i tried to move fingers it ended up looking like this
insanely immersion breaking
just keep it like that unless you really want to search for a better pose
hey can you do a browning BAR in 7.62x51mm, or a full auto m14? It can be the same as the vanilla m14 in model but in full auto at like 700 - 750 rpm per minute with rpm upgrades that decreases or increases the rpm by 100, which the later seems to be the more easier thing to do than the first one, r3mains doesn’t want to do it, she has made it perfectly clear she won’t do it, or maybe do a stoner 63 that uses stanag mag
I could do the BAR and the auto M14 in the form of the tarkov M14 so it would look diffirent, the stoner63 looks to niche to find a model for it, but the thing is that I already have like 20 weapons to do so it might take a very long time
Oh okay that’s fine and btw you can use the bo1 model since that is a really good model tbh
or use one from military conflict: Vietnam
Btw the m14 one from tarkov from what I have found doesn’t have a wooden stock and is the m1a not the og m14 which the vanilla version is more like and m1a doesn’t have a full auto functionality from what I know just pointing this out
both the games arent in the asset repository so cant add it
has anyone found any of the first 3 machine guns because they are lootable in stalker and i wanna know how rare they are
Ah ok
chuck already has the eft m14
only one i found so far was pkm and fn belt
Yeah but it’s just a remodel not adding FA
Hello, I read that the firing selection was removed and I was wondering how I am supposed to use the machine guns since it shows that the safety is on ;-; is it because the mod load order is incorrect?
It's probably the load order, the mod also doesn't work with scavenger overhaul
The machine guns are supposed to be on auto by default if everything works correctly
Thanks 🫡 Well I'm gonna check the load order. Otherwise my 100hours playthrough is in danger 😅
how so
Actually there is tough one way to get a sort of full auto m14 tough it would either use 30-06 or 7.62x51mm conversion and fidgeting with the model to make it fit 7.62 nato, that being the T20 rifle tough that wouldn’t make much sense in the area of the zone or the setting of the game
tough it’s one way tbh
its stuck on safe in scavenger
probably because i didnt do the scavnoshop stats datatable
😨
Wah wah wah waaaaaaah
1⃣ make the gen 1 and 2 seperate guns
2⃣ make the rail from gen 2 an upgrade
how about you make a Armsel Protecta?
do you have a source for a model?
i found one tough you have to pay for it tough its cheap like 3 bucks
Scaled for 1/12 figures like Marvel Legends and GI Joe Classified.
For 1/6 scale multiply by 200%
7 inch figures 114.62 %
1/18..... 63.84%
1/1...... 1029.45%
-barrel hole compatible with gi joe blast effect
Follow me if you want to see more work like this.
Let me know if you want a specific model for your projects :D
-Let me know if you have any...
if you like it then i could buy it for you
how the fuck is he gonna code in a streetsweeper
wouldnt it be like any other internal mag shotgun?
wouldnt trust a 3 dollar model
the description doesnt say anything
its meant for 3d printing👶
for GI JOE FIGURES aswell
the loading mechanism
unless you want it to just function like a regular semiauto tubefed
i mean wouldnt be able to do it in any other way
lol
sorry mate for giving a link to a bad model : /
Do any recentish games have an eod suit as a wearable thing and an usas auto shotgun?
insurgency has a usas
arena breakout
do you have arena breakout models
I'll just use the insurgency one
I've been curious how my ammo mod looks with your mgs did you ever take screenshots with them?
rnt u doin aa12
Yes I am
nvm the usas only recently got added into insurgency and the model repo is like 4 years old and arena breakout isnt in the repo
any other games have it?
besides call of duty or battlefield
im thinking i might ask the guy who made the repo to update the insugency sandstorm repo
@barren thicket do the high res insurgency textures you gave me have the hk21 and usas12 textures?
or i could buy insurgency sandstorm🤔
wouldnt have to rely on a repo
but i dont know about the high res textures
no idea
Could you check🥺 🙏
no
you check
jk
no
bought insurgency 2 days ago
little goofy i played it before
just feels like a very slightly more realistic cod
i like squad more
Extract the models for me per chance🙏
🤑
the high res textures r a dlc
free dlc
4.20 something
A steam comment says to go to properties and then details and it should say something there
What do you mean you don't know?
idk
What does blender say
Use fmodel🤩
you can export skms with fmodel?
yeah
yeah whoever working on fmodel are demons
i asked them about a kismet analyzer to recreate bp code but they said the decompiler is the same thing
but i like having it in boxes with lines
and not rows of code
which pakchunkk though
That one
fmodel is being weird
this is just
not working
and i have no idea how they got these meshes extracted
Maybe this steam guide would work
https://steamcommunity.com/sharedfiles/filedetails/?id=844825568
nvm its for insurgency 1😭
@barren thicket you gave up on extracting insurgency models right?
yeah
no idea why it aint working
Wrong unreal engine version selected 🤔
no
object reference not set to an instance of an object
for umodel and fmodel
and the other 4 versions of umodel i have
All sources say that they are supposed to be extracted from the insurgency sandstorm sdk
Which is 150 gigabytes
😢
@barren thicket could you get me the tarkov m67?
also the aa12 gen 2 for the sight
does anyone know of any cool revolver sounds for the rsh12 because the tarkov one is buried somewhere in the files and sounds pretty weak in the youtube videos?
fistful of frags has a bunch of revolvers and its a free game so you can probably find the resources online
they might not be super meaty sounding though
could do like the colt peacemaker sounds
Missing out on the perfect opportunity to call this mod "MDs MGs"
i might have to rename the mod to man destroyers custom items because it no longer contains just machine guns
but thats a really boring name😢
that naming mechanism is boring. Do like Heavy Armaments or something
something that has pizzazz, in the same way Reclamation Mod does (imo)
A recognizable and badass title
heavy armaments sounds tuff🤩
Alternatively could lean into like "One Man Army" theming or "Heavy Weapons Platoon" is a similar vibe
but kind of less specific imo
🤯🤯🤯🎉🎉🎉🥳🥳🥳machine guns mentioned🤑🤑🤑🤩🤩🤩🗣️🗣️🗣️🔥🔥🔥
the hd ammo actually looks amazing with your guns
i was thinking the same thing
thoughts on the rsh12?
@barren thicket m67 and aa12 gen2 when🥺🙏
omlll
give hb his aa12
how long does it usually take to set up a custom item
like a single one
on average
3-4 hours maybe
subtract the time of using blender, just ue
and other tools
maybe its time for zefirs custom loot
Like 1.5-2 hours if there is a hand pose that is suitable
I know all of the hand poses I want, too
I dont even want to add the stuff to shop
just the box stashes
But adding items to the loot pool is abysmal I think
ah
christ
Pretty sure like 70% of that is for stray bullets, food and random equipment
I plan on adding Tarkov pc parts and shit basically
Setting up meshes, textures and materials in blender I have no problem with but something about using the sdk just drags shit on SO BAD (with my pc)
so I find it a bit daunting
1⃣ yes
2⃣ no
i mean you could make an upgrade so the rpk16 accepts all of the normal ak74 mag
its about the other 545 aks not being able to accept the drum
oh
because 545 rifles have very little recoil
if all of them can take the drum then the rpk16 is obselete
ak74m with the recoil upgrade would be just the rpk
it would be abysmal to make and keep up
or maybe not
🤔
feels stupid to make an optional file for this
@barren thicket is the ak50 still unextractable from tarkov?
did i not give it to you
a while ago
or am i crazy
you gave it to me in parts from assetstudio
yeah
thats all youre gonna get
unless you can get a mod for spt 3.11
with the ak50
youre out of luck
rigged😭
blame tarkin for not putting his shit on newest spt
my spt install is from like a year and a half ago
then how did you get the cgnl in your mod?
manually assembled it?
because i built it manually
i wanted it
and the marlin
@edgy charm
didnt rip all the tex
youre gonna figure that out
spt is fucking fighting me
every click is like 15 seconds of loading
ok im adding only the rpk16 drum not the gun itself
like it is with the 762x39 rpk drum
should i make the big m4 casket mag go into the magazine pouches?
5.45 casket goes in mag pouches so why not
67
i made it the same as the rgd5 but double throwing power
sounds like longer fuze too
its 5 seconds
like the real one and also so it would airburst
lit
@barren thicket can i really not add the pm drum🥺?
im literally gonna do it
if you do it
you wil fuck things up
becuase im going to do pm aswell
the repo guy extracted the hk21 and usas12 and put it in his repo but now i need the high res textures
@barren thicket
from this i assume only meshes couldnt be extracted
okay well you gotta wait 9 hours
good enough🤑
mimics ragdolling on death instead of becoming a puddle
and the mimic policeman
its been 15 hours🗣️
🤑
where are the textures for the usas magazines
usas scope mount texture needed also
same thing with the hk21 i think
remains fix your damn asset rip🗣️
does it say anything on the meshes
because they aren’t in the folder then
Yes
ok
what are the names of the mats
i have no idea what the meshes could be using
becuase theyre in a different directory
mats or textures?
any of them
any name that would actually tell me what to get you
yeah i got you the textures
half of them
fym
fuck me
for hk21 i dont know because all of it is just what i assume is ingame skins
the hk21 from the repo doesnt contain any meshes👹
rigged
well did you see if thats all the textures it uses
i put it in blender and the main gun uses the base and grip textures
the magazines use magazine textures
the rail uses scope mount texture
whats the name
scopemount
ah i see
T_USAS_12_Scope_mount_BaseColor
whata bout the hk21
locked in btr
DAMN
i dont know
bring a rocket launcher🤑
its a btr its not supposed to be fair🗣️🔥
im delaying the dshk and the usas12 till next update because it feels like im never gonna finish this otherwise
hey when you make the browning bar which model do you want to take from? Would it be the a2 or the 1918 variant?
also when you do it have the fire rate on both be 500 rpm
whats the diffirence? probably the 1918
what do you mean both?
If you would choose the 1918 or the a2 variant then I would recommend having the normal full auto rpm be 500 rpm
The 1918 has full and semi auto while the a2 has a slow speed full auto at around 300 rpm
would a b rail grenade launcher be tuff?
because i wanted to add the m203 but it would be boring if it was only for the m16 and its too big to avoid clipping since i cant change the handpose based on an attachment
so it would be a b rail mounted m203 that youre intended to mount on the top or sides but could still add on the bottom if you dont mind the clipping
and you could put it on any gun so it would be cool
that would be tuff
immunue to headshots due to the altyn and always shoots as fast as if you were at point blank range
should also have heavier footsteps but pretty sure that doesnt work
you still droppin the rsh?
Eventually probably, because the update is mostly finished besides the loot
I have informed Synthetizard of your altyn replacer and he considered pausing the stream just to install it lmao
i saw it 🤑
itr2 altyn
based on screenshots it look like it's slightly angled up?
Just looking to verify if that's an issue with the mod or intended before I download
i assumed its supposed to be tilted up
like on the real one
so when you aim and tilt your head forward the visor aligns with the sights
as far as im aware altyn is worn exactly like the maska but with much higher vision clearance
you likely wouldn't actually see the neck guard of the visor when properly wearing it
the helmet just looks goofy af and in most photographs the visor is tilted up over the eyes
the real life version that is
figured i'd just point that out, probably not a huge deal and dont feel obligated to change it because of me. but it might look cooler
so what are you saying?
are you saying that it would be cooler if it was straight or that it would be realistic if it was straight
both?
the visor is angled up in the image no?
ohh
the helmet looks sick btw im not critiquing it
1⃣ yes
2⃣ no
its in a very playable state it just doesnt feel polished enough where i would want it to be the real update
also the weapons would now work in scav no shop but you couldnt really find them still
itr2 port 🙏
bett
@spiral hatch
This mod is awesome!
The fully automatic shotgun is the best weapon.
so what exactly is missing for you to consider it polished? the loot tables? or are there other things
loot tables, some of the bigger mags go into the mag pounches, the grippoint of the m4 double drum is insanely bad, 12.7x55 doesnt have standard boxes or chp ammo variant, some item has stalker pricing in vanilla maybe, ash12 mag insert point is too big, bullets when ejected from the new mags spawn inside the mesh of the mag instead of on top of it
Making it a cylinder-swap model was a great idea—it allowed us to add the revolver to the ITR1. This RSh-12 will surely serve as a “requiem” for the Entities!
Just to be sure, it’s okay for me to translate this mod once it’s finished, right? I’m looking forward to the release.
yes you can translate it
1⃣ yes
2⃣ no
Will you be adding the pkm? 🤔