#Enemies respawn before the tide in Security Level 3 Mission

17 messages · Page 1 of 1 (latest)

limpid trout
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I was clearing the east bridge in the forest (the one you need to go right from the main entrance to forest), went back to base to accept the second priority mission, went back to the bridge, and it was all populated again. I assume this is not intended?
This was night time and scared the shit out of me because they started shooting from nowhere🥲

deft charm
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Mostly all the priority missions setup a new set of spawns once accepted

limpid trout
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I understand why it happened, I am just not sure its intended - if it is I personally think its not fun, because the game does state or hint that at any point.

little scaffold
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Why would anyone be upset about this? There's hardly any enemies in the maps to begin with. You're always overflowing in ammo because there's not even enough enemies to run out.

limpid trout
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I personally got to that situation tierd after 2 hour session with 6 bullets and 10 HP. I could not survive or run away. So I had to load the game to before I even entered the army base. 3 hours of my life lost to that. It was not fun. It was frustrating.

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Still clocked in 50 hours on the game and enjoyed it very much, its a feedback from me because I care about the game. They should hint the player with what is about to happen somehow

little scaffold
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If they told you everything what would the point in playing the game be? If that's the case look up all stash locations, spawns, and the entire story at that point, if you want your hand held in everything

torpid quail
sly sorrel
# little scaffold Why would anyone be upset about this? There's hardly any enemies in the maps to ...

"Why would anyone be upset about this? " sounds a bit like gaslighting to me.
I personally don't like clearing an area only for the mimics to respawn en-masse, you might like it and I'm happy for you that you do, gunzioner and I don't like it and that's our opinion.
I wonder if the dev's would consider changing the mechanic whereby the respawn would stop if you clear all artifacts in an area or a slider in the options? that way everyone could be happy and no one would go away unsatisfied.
It kind of defeats the logic of the tide as it is.

little scaffold
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Having absolutely nothing in the radius because you killed everything in 3 seconds is just boring. There were like 2 patrols I've ever seen, I and I don't know if they spawned before the tide. The dude only had mimics spawn because he started a mission. Which spawns enemies around the mission area. It'd be boring as shit going to do a bunch of missions with absolutely nothing around the area.

sly sorrel
dawn sparrow
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you don't even need good guns

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I could do it at sec 2 easy

little scaffold
sly sorrel
# little scaffold my bad I assumed you understood the concept of exaggeration 😂

I understand the concept of you exaggerating as much as I think I understand you fail to grasp the feelings and needs of other people. (yeah shot's fired at another explorer). But let's get back on topic.
In the early game it's hard for some (obviously not Ragtime_Lilly who can clear the forest with a starter pistol in like 3 seconds with no ammo) to deal with additional spawns, after an area is cleared. It would make sense if when the mobs respawn then all loot in that area also respawns, but what's the point of the tide then?

dawn sparrow