#Screen Shake problems

51 messages · Page 1 of 1 (latest)

full furnace
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This problem isn't exclusive to the Beta, but it seems to be much worse in it. Basically, the game will freeze for a few seconds before resuming. Except once it resumes, I have screen shake. The world is no longer anchored and shakes whenever I look around. The usual fix of double-tapping the side to see the real world for a secind before heading back in fixes it for maybe a few seconds before it starts freezing again for a longer time and ends up right back with screen shake.

I've tried resetting my headset, reinstalling the game, and changing graphics settings. But it keeps happening.

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Something I should add is that I was playing with a friend yesterday and it happened almost immediately upon loading into his world.

And when I did the double-tap to fix, I froze for so long that he thought I crashed.

proven burrow
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I have been experiencing this with steamVR. Probably need to dial down the settings on it or change the gateway. I been using VD direct successfully. Generally, while SteamVR works, it’s still not running as smooth as VD. Just my personal experience.

full furnace
meager yoke
wraith cave
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This usually happens when the PC cannot handle the game and its rendering in VR (insufficient PC capabilities). I know that in this case, enabling the “passthrough camera” and turning it on/off with a double tap in VR can help. Unfortunately, we can't fix this very quickly, as it really depends on how Link works. We try to optimize the game with every major update, but it takes time

civic pivot
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This is causing us consistent issues. I would be happy to do a remote session to reproduce it and debug for it if you need.

civic pivot
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Update. We set desktop scaling to 100% and reduced our desktop to 1600x900. Reduced game graphics. No incidents of the wobble shake. Also turned of Defender and that seems to have stopped the occasional momentary freezes when the auto saves are written.

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The relevance of the autosaves is that we noticed the wobble shake occurring right after those freezes.

calm walrus
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yup this is just your encoder not being able to withstand the pcvr stream and game render

civic pivot
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@calm walrus what spec resolves that? I do not have that problem in the majority of other vr games.

calm walrus
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it’s simply your gpu being pushed way too hard and allocating resources to render the game over actually streaming it properly

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OR a bad codec but u less you’re on VD that won’t really matter

civic pivot
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@calm walrus Here are my specs. Not sure where my bottleneck would be. Where do I find the bitrate settings?

OS: Win 11 Pro (23H2 Build: 22631.5909)
GPU: NVIDIA GeForce RTX 4070 Laptop GPU 8GB
GPU Driver: 32.0.15.7283
GPU (Secondary): Intel(R) UHD Graphics 2GB
GPU (Secondary) Driver: 32.0.101.6790
CPU: Intel(R) Core(TM) i7-13620H, 2400 Mhz, 10 Core(s), 16 Logical Processor(s)
Memory: 64.0 GB DDR5-5600 / PC5-44800 DDR5 SDRAM SO-DIMM (Quad-Channel)
Storage: 1) NVMe WD PC SN560 SDDPNQE-1T00-1002
Storage: 2) NVMe WD_BLACK SN850X 4000GB
VR Display: Quest 3 (PCVR)
VR Tether Mode: Cable

calm walrus
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especially textures

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bitrate isnt very relevant if youre playing cabled

scenic vine
# civic pivot <@1164953917432545330> Here are my specs. Not sure where my bottleneck would be...

8 GB VRAM is a likely bottleneck. I used to play on an RTX 3070, and would have predictable freezes and soft-crashes inside buildings, particularly in the Outskirts.

After switching to an RTX 3090, I can confirm numerous locations in ITR2 will consume 10 GB VRAM or more. I've gotten up to 14.2 GB usage once on medium settings. This may be why the recommended specs state RTX 3080, which is a 10 GB GPU.

Unfortunately, since this is a laptop, there is probably no easy solution.

calm walrus
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PCVR is real vram heavy

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especially something like ITR2

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hence why i mentioned textures

meager yoke
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Gpu drivers don't match the numbers pattern

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Maybe windows installed some drivers but who knows which one

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Those are for an Intel arc

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Did you switch?

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If so you must do a clean install

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No because it's a laptop

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Old on WTF

meager yoke
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And since it's a laptop I would tinker with power profiles

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If you install the Nvidia app, what drivers does it say you have?

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Or you can just open the Nvidia control panel

scenic vine
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To cut CMI some slack, though, ITR2 runs a lot better than expected. Some UE 5 desktop games like Borderlands 4 are not even playable on an RTX 5090 without software tricks.

meager yoke
# meager yoke

Out of an oversight your drivers also don't match this even tho it was the first result

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Maybe laptops use proprietary gpu drivers

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It's likely so as they have custom power profiles

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Designs and stuff

true python
devout burrow
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I have this problem but its even weirder, it only happens in the forest, peninsula and the base. NOT in the outskirts.

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But loading a save/quitting to menu fixes it momentarily.

civic pivot
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@devout burrow double tap your headset for passthrough and then double tap to turn it off. I just set my desktop to 1600x900, 100% scaling, and game graphics to low.

scenic vine
meager yoke
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If you disable it the game looks really good

civic pivot
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@devout burrow I was able to get wonderful gameplay session with none of the shake and wobble events. Standby for what I changed.