#Weapon part stats/effects

1 messages · Page 1 of 1 (latest)

tired elbow
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Would it be possible to add stability/recoil/etc stats to the weapon parts? It is hard to tell which parts impact weapon performance and by how much.

Does anyone else agree with this or just me?

vague garnet
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It'd be good to know, yeah. The muzzle breaks already have that stat display, but the stats are hard to get a sense for since we don't have displays for other components.

tired elbow
fierce pivot
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stats would be nice like on escape from tarkov I like to know what I'm getting myself into with certain builds

river cape
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I was hoping weapon parts would add different stat changes to weapons. It's understandable why we don't have it at the outset, but I'd argue it would go a great way to improve gameplay variety and challenge, particularly for loot-focused runs.