#Way too many enemies on tide one in peninsula

9 messages · Page 1 of 1 (latest)

burnt condor
#

I made a friend of mine play to show the game to him. However, he didn't have a good time when he arrived at the village. He got overwhelmed by quite a few fragments and mimics and wasn't having much fun, way too many as supposed to the quantity that's supposed to/should spawn here.
I took over for a bit just to see how many actually spawned as you can see in the video
3 fragments and 6 mimics

🛠️ VR headset: Oculus Rift S

cedar owl
#

The rest of the map was empty then, right? 🤔

Normally when I face a cluster of enemies like this the rest of the map is just a walk in the park 🤷‍♂️

burnt condor
#

there was one mimic on the road (as usual) but yes, the rest of the map was basically empty

cedar owl
cobalt zodiac
#

This is the best part, the game never has enough enemies in the map for them to pose a threat

cobalt zodiac
burnt condor
#

I mean, it is a lot for someone who isn't used to playing these games, ITR1 was more open to new players in that way
but those are a lot of enemies for being Security Level 0

cobalt zodiac
burnt condor
#

true, accessibility is good and all, but I maintain that this shouldn't happen on SL0 at tide one with default settings