#Controller pitch for Reverb G2 is wrong

40 messages · Page 1 of 1 (latest)

daring flame
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I've looked everywhere for a solution but nothing is changing the controller pitch

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you can see the difference in angle between the 2 laser pointers

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its making the game unplayable and I need a fix

karmic raven
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I’ve noticed this issue too. It’s been reported since last summer, yet it still hasn’t been fixed

shy pagoda
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Devs dont have any reverbs so thats probably why

daring flame
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plus the controllers are almost identical to oculus touch controllers which this is also an issue on

balmy badge
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Same issue here, even worse controller angle even

balmy badge
balmy badge
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Since you also have a g2 do you mind if I ask you a question? My controllers seem to pitch left by about 90° regardless of my game. How would one fix that?

shy pagoda
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I wonder if thats something OVR could fix

balmy badge
shy pagoda
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Its like this little toolkit of VR stuff that lets you change a ton of stuff

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I'll need to check but I think it can do controller offsets

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I will look in a second

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So no I was wrong it doesn't unfortunately

balmy badge
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Damn

left tulip
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Is there a fix for this yet? I just started playing the game on my Reverb G2 and have a similar experience. Hands/Controllers are tilted down by about 45°, when in the Steam menu, laserpointers show the same misalignment.
Read somewhere online, that you could fix it by taking over a line from the ITR1 settings .ini to the ITR2 file, but that did not work in my case.

pallid socket
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I have the Pico 4, got the same weird angle, but fortunately for Pico 4 there's a Steam VR extension on github that allows controller position/tilt configurations in Steam VR. But then this presents a problem, being that every time I play other games, I'd have to remove the configurations. I wish we will have in-game configurations like in beat saber...

pallid socket
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unknown to me, a tool to adjust controller positions has existed for quite some time and has recently been updated for new streaming assistant versions on pico 4

if you are wanting to correct the controller positions of your pico 4 or Pico Neo 3 Link in steam vr games using streaming assistant or Pico link software- notably the Display port mod...

▶ Play video
left tulip
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So no Dev reaction to this yet?? This bug is borderline gamebraking for me. It's very uncomfortable and feels very unnatural to play like this.

elder anchor
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If so it's Microsoft's fault

left tulip
# elder anchor If so it's Microsoft's fault

No Idea how it is implemented per App.
But due to some points I would dissagree with your assessment.

  1. The G2 controllers work fine in the Steam VR "Cliff house"(what ever it's called). Here the orientation fits 100% to the real world controller.
  2. G2 controller orientation worked out of the Box for all other VR titles I play.
  3. If you have ITR2 open and go to the Steam menu, you can see the "laser pointers" from both the Steam menu as well as the ITR2 menu. They do not align nor are they anywhere close. The Steam VR one goes to where i expect it to go, the ITR2 one is tilted downwards. (There is a screenshot by OP further up that shows exactly that) By my estimation it is by the same amount / angle as the hands are tilted downwards.
  4. In the ITR1 settings file, there are a bunch of offset values for pitch angles for many different controllers, each having different values. There was also a slider with which you could dial it in. So the problem should be well known to the devs.
left tulip
elder anchor
pallid socket
left tulip
elder anchor
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The new steamVR update should let you fix the pitch now

left tulip
pallid socket
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Yepp tried it, IT WORKS! Don't know why this was made possible only now, but anyway problem solved.

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Here's a before and after with config values for Pico 4 controllers for reference

elder anchor
left tulip
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Got to try it out today and I can confirm, it fixed it for me.
For my Reverb G2 Controllers I had to adjust by +25° on both. Now hand position and aiming feels natural. The laser pointers of steam and ITR2 align with this setting.
I published the custom bindings if someone wants to use them.