#Poop Peninsula :(

324 messages · Page 1 of 1 (latest)

half vale
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So here we go again, less of a problem then Fanta Forest but Silent Hill Peninsula I feel like is a little overkill, I will provide pictures trough the day of playing, i would love to see atleast 25m in front of me

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This might be more personal feeling then fanta forest, but i really feel like the fog is too much

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@onyx hull Sorry for ping, could you provide some old peninsula pics my favorite picture collector?

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Old peninsula

onyx hull
half vale
onyx hull
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Yeah

half vale
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Before the hotfix?

onyx hull
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Yup

half vale
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Dude got his dates and version and pictures IN ORDER

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Standing on bussines

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xdd

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If you have any more please send them when you can, i think it will prove the point of visibility could be better

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I will do the same pic from this version in the same place

onyx hull
half vale
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You know what ingame time that was? I guess like midday?

half vale
onyx hull
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I can look for more later

half vale
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I think these will be enough xd

elfin ether
half vale
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Compared to what @pulsar lantern (sorry for ping) sent (night time)

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These two are actually pretty close together in terms of actual place

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The second one is little further

tiny turret
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Honestly I like the new peninsula fog. The map is so small that its not really detrimental, and it gives a nice atmosphere to the place. Plus, the strongest enemies you see here are mimic cops which arent that big of a threat (and usually only 2 or 3 of them), so them having a slight edge on you with the visibility is ok.

half vale
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I mean for me its kinda, they can see me obviously well, i have to figure out little details where to shoot actually

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And i wanna se the beauty of the game

pulsar lantern
half vale
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But still, I dont really like it, doesnt look that splendid

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But this one can be personal preference, fanta forest was just wrong

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The game actually looks really good, feels like a waste to fog it all up

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Outskirts? Man shits beautiful

pulsar lantern
half vale
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What do you mean?

pulsar lantern
half vale
pulsar lantern
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I like how the shader is set up because it reduces eyestrain on LCD headsets. the only thing I would change is the tint of the fog because it can get confused with the tide.

tiny turret
# pulsar lantern It's worth mentioning that this is in the middle of the night and the fog lets u...

Honestly now that Im thinking about it, having weather ingame would be incredible. I currently live on the coast and, while we do get thick fog here, its not permanent. Having fog randomly roll in / out to add even more variety to your excursions in the radius would be super cool. (Of course, enemy vision would need to be reduced during thick fog, sincs they already have unfairly good eyesight when it comes to fog and foliage). Maybe rain and storms could be a thing too, though I do get how those might take away from the eerie, lifeless feel of the zone.

half vale
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Yeah if it was like dynamic fog i wouldnt mind at all

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But if the fog is there 24/7 its little weird

tiny turret
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yeah

half vale
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If dynamic dude make me see literally nothing

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If i have to see literally nothing everytime i get to peninsula its little tough

tiny turret
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if the fog is here for optimization reasons then I get that, but tbh it doesnt feel like the game runs any better at all with the thick fog vs before it

half vale
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And outskirt dont have fog nearly as bad and its the biggest map

half vale
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But i think the outskirts kinda proves it

pulsar lantern
half vale
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Honestly i havent noticed any pop ins that much

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Then the fog could be related to the view distance graphical settings like minecraft does it with chunk load radius

pulsar lantern
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the art style is trying to match between versions

half vale
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If you want i can remove the pic i took from you cuz it kinda misrepresents

onyx hull
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1st nov 2024. 2nd oct 2024

half vale
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But the fog on my normal PC graphics looks pretty similiar to what you sent

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Imma go hit up peninsula and see how ti looks trough the day

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Nice 24h peninsula adventure

pulsar lantern
half vale
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This is all just my personal opinions ect.

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Fanta Forest was a personal opinion too in the beggining and it got fixed/changed

onyx hull
half vale
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I have it on steam

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Never experienced the meta version

onyx hull
half vale
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I dont mind "worse" graphics in VR

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Like breachers, doesnt look that great but runs sooooo well

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Like 2D games need good graphics to immerse you kind of, the VR is a different beast of immersion

tiny turret
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yes!! this!

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vtolvr looks awful by 2d game standards, but due to the nature of how you physically interact with everything in the cockpit, as well as having a simulated HOTAS it is so much more immersive than playing any 2d flight sim

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good graphics are nice but shouldnt ever be the priority imo

half vale
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Alritight my observations

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First key note is I dont think the amount of fog acutally changes trough the day, it really seemes after standing on a roof for like 20 in game hours the fog density is the same

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Second key note that there are some weird (to me) color shifts happenig

onyx hull
half vale
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Third note is that for some reason midnight is brighter then 21

half vale
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I was laying on a couch stargazing

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So probably got little funky

onyx hull
half vale
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Research purposes xdd

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Oh last one

onyx hull
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Sometimes to kill time i just sit in peninsula looking out over the water

half vale
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Discord is kinda runing the sharpness but whatever

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Still pretty visible

onyx hull
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Crazy how you lost like 50% food in one night of laying down

half vale
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Yeah the food is a thing of its own xd

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Expensive and runs out instantly

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Also i saw some weird fog behaviour during the night

onyx hull
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Like i turned food to the lowest and its still an issue

half vale
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You can kinda see how the white fog is only in front of me not to the sides

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Then i turned a little bit, and the spot in between those two was black instead of gray

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Could get a clip

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But the fog kinda moves infront of you but leaves the sides black

onyx hull
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Yeah its like there is just a wall 50m away locked to your head rotation

half vale
half vale
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I guess the moon came out?

half vale
half vale
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Also im kinda lost on the shit colored fog, how is there way less visibility at 17 then at 18

onyx hull
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Idk man. I always sleep trough nights now

half vale
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But i would still argue there is little too much fog

onyx hull
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Its too thick

half vale
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The last one at 0800 is not that bad, but when it hits midday its get bad again

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I guess its the inconsitency for me more then the actual fog

pulsar lantern
# half vale

would you mind If I used this image for another ITR2 feedback post?

onyx hull
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Really wish we would get the rifle light from itr1 back. That thing was peak. Or nods later on

half vale
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Flare would by enough

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But yeah so

onyx hull
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Flare is one use tough

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Wait can you make light traps in itr2?

half vale
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My final thoughts are, altough not as bad as Fanta Forest, I do feel like the peninsula could be improved in terms of visibility and general vibe, the shit colored fog just isnt it and thats most of the day, I think the fog should have the same color across all maps and be grayish like a fog not poop cloud.

onyx hull
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I dont hate it ngl. But visabilty is an issue especisly night time

half vale
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Yeah i guess i wouldnt mind the fog if it wasnt poop fog

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Just feels idk

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Ugly

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Guess it reminds me of Fanta Forest

half vale
half vale
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Feels kinda similar to the fanta forest issue just on a lower level with the colors

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You can even see the poop fog obscures for example trees way more then the gray one

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The poop ones blend stuff together really well

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Poop Peninsula :(

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Not noticible that much on the screenshots but in VR its even more amplified

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Its noticible on the tree branches, in the gray one you can kinda see most of them in the poop one basically none that have a backdrop

molten locust
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that actually looks doo doo

half vale
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Sticking with the same first letter theme works well

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Fanta Forest, Poop Peninsula

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Its like a treat on the tongue

molten locust
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oblong outskirts?

half vale
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We will see what outskirts brings to the table after some updates xddd

half vale
half vale
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If anybody shares the same opinions about poop fog as me theres gonna be vibes q_d today

molten locust
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yeah I saw rn too lol

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"vibes" is an interesting q_d name

half vale
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I think its on point

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Most of my gripes with poop peninsula and fanta forest are mostly vibes

molten locust
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I think I talked in one of the chats that I feel the vibe with the sfera helmet is off too for me at least

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it doesn't feel tanky yk

half vale
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The one with the weird cover?

molten locust
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yes

half vale
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I dont like that one

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probably wont ever wear it

molten locust
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if I wanna go be a heavy jug I wanna feel and look like one too

molten locust
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tarkin

half vale
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YOU EITHER DRIP OR DROWN BEAR MAN

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Peak tarkov meme

molten locust
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but I hate the lighting with the FAST

half vale
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Absolutely off topic

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But absolute jammer

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This is what i listen to when cleaning apartments

molten locust
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  1. the flashlight is a little one for pistols, we need a bigger one for rifles/helmets
  2. you can't attach the flashlight to the ARC rails IRL, you would actually need an ARC to picatinny adapter for it
  3. there's no reason the "headlamp" shouldn't be able to go over the helmet
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its also pointed too far down imo

molten locust
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it's up

half vale
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Little bit of a yap sesh

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But If you have anything to say toward my points i would love to hear it, i think i put it together pretty well for the q_d and its written pretty nicely, but more ideas or some counter points are always appreciated

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This is a difficult one, because vibes are heavily personal, but I have some points.

The maps:

I think the best example of well done vibes is Outskirts, not even talking about visibility ect now, just the vibes. I feel like the lifeless gray that surrounded the first game most of the time fits the game best, it just looks dead, like a place where I shouldnt be, like a place I dont understand because its nowhere else to be found. Forest is for me pretty decent right now, although i would prefer more lifeless colors, right now I do feel like im somwhere "kind of" normal disregarding the big ass ball in the sky, with the bigger emphasis on orange color. The map with worst vibes is Peninsula in my opinion, the heavy fog , which I feel like should be atleast somehow dynamic (in the morning and evening only type stuff) but regardless, has a weird poopy color in some times of the day, which I feel like takes again away from the lifelesness of the gray, brown feels more like a after disaster sight, like you know Stalker felt with the dark browns.

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The mimics:

I must be heavy on the voicelines, I know they are placeholders but talking vibes in general. The mimics in my opinion should be confused, lost, like something getting replicated not star wars droids with "Roger Roger Engaging enemy!!!!!" Artifact had some really good ideas and I agree with him about voicelines, I would love to hear people lost and I dont think the mimics as in the entity should communicate in any way, think of it as a glitch it cant get rid of, the mind still seeping altough absorbed into something un-understandable. For some examples, them just trying to piece sentances together, getting shot and saying "Hit... hurt... No bloood...?" for me personally, this fragmented mind is way more freaky then "Can Mike come out and play", but Mike line is also fine, cuz its a remnant of a mind long gone. One i really like is the one with the ciggarets and I think all of them should speak along those lines. Lets say you get noticed and all you hear is "No.. No... dont shoot..." or maybe sometimes hear something like "A.. A human...?" or just simple "Friend..ly.." just against hammers down the point what happens to the mind is beyond horror and dread, are they still in there? Or is it just remnants the radius cannot get rid of due to not understanding conciousnes well enough. Like a glitch.

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The horror:

I think there is GIANT and i mean GIANT potential for this to be one of the scariest experiences ever in VR. Maybe if some enviromental scares were added, like for example sometimes theres TVs with charcoal hand sticking out of them, those could pop up whenever player gets close and just do a little scare, the TV glass breaking would be enough to get me shit my pants in VR. Also another thing I would like to note is, the player is really powerful and after you get a rifle lots of the scares go away, I think solving this with regulating loot or making stuff more expansive is not the right solution, let players have their best kit and have them absolutely powerless. Im talking about stuff like Valheim has, in Valheim, there is a small chance Odin will spawn in a distance and he just watches you, if you get close he dips. If something along these lines was added to radius, where you could see just head poking out of a tree and if you get close theres nothing would make the horror on different level, at that point, you just dont know if thats actually something that can attack you (most poeple wont ask in discord), but theres something watching you, observing which is really unnerving in its own way.

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Also I feel like there should be little more focus on the "creeps" and spawns or what are they called, miltiary mimics provide bigger threat, but are not as scary because they are in the end, humanoid. Would love to see some stuff from suggestions like enemies disguising themselves as loot, maybe have some little animation or sound queue so we can spot the disguising mimic and it would attack when we pick up the stuff, you could spawn a normal creep that would hit you once and do its thing like they do. Really liked the idea of weeping angles, maybe have one wondering around sanatorium, its closed anyways and cannot get out, but when you need to go into sanatorium, shit is gonna get real real quick, personally I would make it invincible to most weapons, maybe stuns, but you gotta keep your eyes on it if you want that sweet sweet loot. My friend had a idea for some of the charcoal people be this way, like a weeping angel, you never know if they are just normal or actually an enemy from the distance. Would again add uncertainty and anxiety to do anything really. Pickup loot, just go around the charcoal people cuz some of them will just snap your neck if you are not careful. Also I would love to see again more stuff like from the first game like train sounds, maybe doors closing and opening, windows getting glassed out and just ligher flickering trying to light a cig. The last one to the horror is little bit of a reach I feel like, but I do think it would be really cool to have a radius "representative" cuz its getting smarter, entity with more cognitive abilites then the rest, something as a massenger of a "mad god", like the mouth of Sauron was in LOTR, could tie up nicely into some story elements like first game had. Wouldnt have to be normal enemy, just something you would see during top priority mission, again it could stalk you, taking notes, learning.

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Kind of like the Dark Ones from Metro, dudes are something beyond you, human mind would never understand the higher goals, cuz we are after all, human and we want to be alive.

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The cube:
This might be more personal then other points, the cube just doesnt do it for me. I dont mind the geometry, but the outside border of the shifting stuff inside is clear cut cube, I would love to see some shapes like when ur trying to image 4D, just shifting, not making any sense, all shapes at once and none at the same time.

half vale
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@tawny arch Sorry for the ping, but i thought you mind find this interesting coming to the q_d, maybe we could adjust this with also your points for it to be documented at one place?

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And you being mentioned anyways

onyx hull
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I like penisnula as is now just make a way for us to see trough the fog.

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I was engaging at the house and i coudnt see a mimic but he could see me. Form way in the fog

half vale
onyx hull
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Yeah i dont care what color it is

half vale
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Interesting

tawny arch
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I’ll have to skim through the thread

half vale
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Oh no it wasnt a ping

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It was wirtten in notepad xdd

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So i just wrote artifact for that and pinged you aftewards

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Oh nevermind i cannot read

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🙂‍↕️ 🤚

half vale
grizzled ocean
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But I would prefer if there were a little less obvious iykwim

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Like multiple people trying to speak at the same time, not just one, maybe some lines can be "EN-stop-OUGH!!" Where two people are trying to speak and interrupt each other, "w-AAH-hy", also, this could also fit in with the whole fragmented speech thing, where the mimic says it's "stop, you're gonna break it" but randomly the audio can cut out and cut to another person trying to reach out through the mimic

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But I think these scenarios should be rare

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Since having too many could just desensitize people.

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Also

half vale
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Yeah sure but still the same vibe

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Lost mind in something

grizzled ocean
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I would like for mimics to just say things randomly, I don't like the combat lines because of this reason, they feel too aware

half vale
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They are a hive mind

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Not individuals, only individuals are whats left of the people

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I want it to hit a little on the Lovecraftian note

grizzled ocean
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They should just say random things, or whistle randomly while literally trying to kill, just to show that they are still not fully there, and I agree with artifacts, the mimics should overall be silent, it makes them a lot scarier, and tbh, the combination of eerie silence, and just random nonsensical statements, is pretty awesome

half vale
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With the unknown and madness

half vale
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Like the cigs, the broken thing ect

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Except would make it even more fragmented

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Same line just little different spoken

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Thank you for reading it tho

grizzled ocean
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The whistling that the mimics do is awesome, idc how many people have said it before, it's genuinely my favorite thing about the mimics, it gives them this eerieness that the other voice lines don't. I want the mimics to have different voices, sometimes they sound like a robotic ghost, other times they sound like a little girl lost in the woods

half vale
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Yeah the whistle is sick

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Maybe could glitch a little but thats beside the point, just details

grizzled ocean
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I would also like them to make noises, like crying, laughing, and screaming, for genuinely no reason

half vale
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Like really change a pitch

half vale
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Imagine you walk into a house and dude goes

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RAWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

grizzled ocean
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If I heard crying in the woods, I would just turn around and go the other way

half vale
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The horror potential is trough the roof

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I think the whole horror line could be so fucking cool if something like that happened

grizzled ocean
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Mimics being too aware makes them not scary. They should cry randomly, say nonsensical things, glitch out and reveal the lost souls reaching out to the player, they should do all of that stuff 💯. Also, I would love for the statues to sometimes say things when you're near, like "why are you here", "leave", and maybe even start screaming/crying and break themselves with a glass shattering sound effect

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It would be cool to see a statue turn its head and say something to you, and then turn back to normal

half vale
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Dude i need the stalker thing added

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Like the dude that just watches

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I feel so strongly that it would be such a fit

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Imagine

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Just seeing something behind a tree and then nothing

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Or just standing in a distance

grizzled ocean
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Artifacts random events and anomalous set dressings also really amplify the vibe, they show how random and unstable the zone is, better than anything else

half vale
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Nothing more scary then something watching you, learning, observing

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Cant do shit about it

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Hes just there

half vale
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Yeah im waiting on artifacts input, ill incorporate it so we have nice doc

half vale
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With solid points

grizzled ocean
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Man do I love CM games and the itr franchise

half vale
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I will give up my soul to CM if the game gets more creepy

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Rn its after sec lvl 1 kinda battlefield xd

grizzled ocean
onyx hull
grizzled ocean
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They sometimes shift forward into your face when you're close, and just the way that they pose and stand just freaks me out

half vale
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Needs more enemies like that instead of military guys

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The cube is a good shift from BTR I feel like

grizzled ocean
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It shows that they have their own personality, and tbh it's kinda goofy, but when you realize that this thing is going to kill you, it really shows you that, they're really not human, they're sinister, but at the same time, they feel human

half vale
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They are not sinister

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They are something else entirely

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No emotion, just does

grizzled ocean
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I had no bullets and I was in a distortion zone getting chased by a fragment, and bro I was genuinely terrified

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The sounds behind me, and the way it just glitches towards you

onyx hull
grizzled ocean
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Also, I find myself jumping when I hear the wood anomalies gurgle, because it sounds like a creep coming towards you

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And they really scare the crap out of my sometimes

half vale
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Yeah same these are bad for me xdd

grizzled ocean
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When they do add cabinets and drawers, they should have some creeps spawn in them

half vale
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Im big audio guy when it comes to knowing whats around me so that shit gets me tweaking

grizzled ocean
half vale
half vale
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Like btr is kinda

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I could blow that up

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The cube??

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OH HELL NAH

grizzled ocean
grizzled ocean
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When I first saw it, I was in awe and also kinda terrified

grizzled ocean
half vale
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Yeah i would love the cube to look more like this

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Just morphin type stuff

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Without the so clearly defined edges

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Like the inside where it shifst ect is really cool just the sharp ass border is kinda taking me out

grizzled ocean
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Also artifacts are part of the vibe

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And I have my fair share of artifacts suggestions

half vale
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You know cuz all of the stuff is kinda shifted

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The cans, soaps

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The guns, nothing looks as it should, why stop at cube that is kinda "normal"

half vale
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I forgot about artefacts i was focused on the pure vibe

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We can create a "dream doc" with atleast a few voices from the community

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Would be way easier for the devs to manage then reading 4800 messages

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Just a brainstorm of ideas put into one place

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And written cohesively

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Might as well make a google doc that gets shared

grizzled ocean
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My third shameless plug today

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I'm pretty proud of myself

grizzled ocean
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That's the science

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The artifacts one is a lot shorter

half vale
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I mean in general in the q_d

grizzled ocean
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Ahh

half vale
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This way we can refine the ideas more and more

grizzled ocean
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Very much

half vale
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And its gonna be all in once place easily understandable and gettable

grizzled ocean
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Btw the artifacts thread has Radius reactions on all the important stuff

half vale
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Ill read it whole and try to put it on paper in like, not cohesive manner just more structured, you know what i mean

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With all the other stuff, add like artifacts segment

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Or we can make a tought map

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I like thought maps

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Like a diagram for the doc

grizzled ocean
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Well the main points are

-Artifacts should return to their
colorful selves, but keep the
shapes of the new ones, since
the shapes are more complex.

-Artifacts should have more
uses in things like, upgrades,
science, and just general uses
like the healing artifact.

-Artifacts should come in
different ways, whether it'll be,
by creation, in nests, or
through science equipment.

-More valuable artifacts should
look valuable, and should be
harder to obtain.

And there's a whole distortion artifact field thing that I suggested in there as well, I can't remember it

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It's paired with the distorted artifacts

half vale
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But the more effort put in, the more chances that it will get properly noticed and used in my opinion