The current anomalies are cool. but they could be much more interesting and in line with roadside picnic. It'd also be nice to have certain artifacts spawn in specific anomaly clusters.
Anyways heres some examples:
"Witches' Jelly" - Sticky deadly slime that dissolves anything it touches
"Graviconcentrates" - similar to reflector anomaly but a circular patch of ground that absorbs light and sound which crushes anything that enters by sudden and extreme gravity, dust and leaves swirl towards it
"The Sparkler" - A web of energy that ignites anything that passes thru it.
"Time Slip Anomaly" - Areas where time moves differently could drain stamina, rapidly degrade equipment, and cause sudden day/night shifts
"Zone Shifts"- Kind of related to tide, but the landscape rearranges itself. like buildings and paths change positions, maybe just landmarks though.
"The Echo" – A sound-based anomaly that mimics your last gunshot or shout, luring you (or enemies)
"The Player’s Reflection" – Occasionally, your shadow moves on its own, or mirrors a figure standing behind you.
"The Meat Grinder" An invisible force (more common in decrepit corridors or storm drains) that will kill anything that goes thru it, although idk how fun this one would be tbh.
"The Glass Field"-A patch of ground covered in transparent, superheated silica. itd have a heat haze above and crackling from thermal stress.
Ive got some ideas for artifacts too but ill post that seperate. Tell me what you guys think and how well they'd fit in Into the Radius 2!