#Gun Motion Smoothing.

32 messages · Page 1 of 1 (latest)

tight flint
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Exactly what the title says, similar to how the game contractors exfilzone does it, I would love if you got rid of the stabilize aim button or even coupled it with gun motion smoothing. It smooths the users inputs ONLY when holding a gun, making it easier for people with shaky hands to make shots, I have no problem making shots from 50-100m away in ghosts of tabor/exfilzone and even ITR1, however for some reason when I hold any gun in this game my hands shake 10x the amount they do in real life, even when I use the stabilize aim function, and it is EXTREMELY immersion breaking to have to press a button to be able to make long range shots, rather than just having stable aim off rip.

solid rapids
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The automatic motion smoothing on weapons in ITR1 1.0 was so annoying to me

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I’m happy with how things are now

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Pressing a breath hold button is not at all immersion-breaking to me

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Because it’s something that I choose to do

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I’d much rather have control than to have my weapons automatically feel like I’m moving them through molasses like in 1.0

edgy hollow
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So if you took the scope off it would be normal, and then for sniping the added stability is nice

solid rapids
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Scoped or not

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But I could be wrong

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I don’t use scopes much

whole vortex
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Gun weight is the answer to all the problems

solid rapids
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A little bit of gun weight would be nice

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I suspect it’s what makes the guns in Metro Awakening feel good

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To be fair, I’ve never played exfil zone, so maybe those guns feel amazing

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I recently played some of “the burst” and the weapon weight felt really good to me

plucky solstice
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I feel too its diffewrent then in 1, I had no issue in 1 but tried sniping today in 2 and to hit a shot is fuuu, rng more then skill i would say xd

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Tbf what artifact said with the weapons in 1 feeling like a slug when you didnt want is also a good point

solid rapids
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In 1.0, yeah

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Not the 2.0 version of ITR1

solid rapids
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So, I haven’t played exfil zone to compare

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but whatever magic they are doing in Arizona Sunshine 2 or Metro Awakening is perfect

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The guns feels responsive when moving them

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unlike the automatic “molasses” mode from ITR 1.0

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but there is zero shakiness to them

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it just feels sooooooo good

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I am replaying both “the living remain” and “Arizona sunshine 2”

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I noticed that when I hold a gun in the living remain, it is super shaky….jittering all over the place

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but when I hold a gun in AS2, it just feels super steady and nice

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and my shots just land right where I want them 99.9% of the time

wild niche
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It was because of ITR1 that i spent 70 bucks on a gunstock holder for my remotes. Having somehting natively smooth could be good. To avoid the "slugging" the gun, maybe if there was a 'trigger' for the smoothing when you're looking down the irons or sights, like the game can detect when your display shows one of your eyes perfectly alligned (within a cone) of the sight picture or optic reticle.

Though that would make walking around with my eyes OFF my reflex or irons a bad habbit juist to get it to snap faster if i need to turn around... hmmm