#R3mains' Custom Items
1 messages · Page 12 of 1
no I need
rrp
before I do another run
context maker needs to update penetrator again
even if it’ll take like 60 hours of straight work
context died 😭
said he was taking a break
oh
I mean can’t blame him
good for him
only reason I get this done is because
but i need my mods updated!
I have no future and im a bum
well thats no way to think about onesself
you can help me expedite things since progress will likely slow down for my mod after new years
also I'm 30 and finding time to work on my project, as long as you're not neglecting real life responsibilities you're not a bum
i suppose
if you are then you should work on that
I have nephews your age, you seem intelligible and have a decent set of technical skills
hb unc
funny enough I have a niece that's older than me, so unc since birth
lmao
@echo flume we could start the custom commodities mod now if you want, i can start searching for suitable meshes or grab some stuff from tark
vanilla has camera, weather thing, secret documents, what else?
Voice recorder and the black container thing
oh the black box
fair enough
im compiling a list of commodity items
maybe someday we do a ITR "streamer item" mod

the list is assembled
3D model was created on real weapon base: accurately, in real units of measurement, maximally close to the original.
We can make any adjustments for the model, for example make it suitable for game engines https://hum3d.com/game-ready-models/, add/change any parts, make rigging/animation - just contact us.
Model formats:
*.fbx (Multi Format)
...
i am sure its wrong thing and you cant download it
i think i remember trying to use that model
yeah no
plus i got a controller to play my emulated and modded botw thats been sitting on my pc for 6 months
thats cool
ill try to find one later
too much work rn
hell happened on the 28th
hungry
meow
Bas inbr obbins
🔥
I have an idea. New maps! /j
I had a random thought. Is it possible to make non-firearm items upgradeable in the box? If so, that could be a way to balance things like the exosuit.
is it a known issue where some weapons, like the mutant, mcx virtus, point like 20 degrees lower than they should when held with 2 hands?
no
theres an immense amount of code somewhere that determines that
just the pose
thought i changed them
i think they were worse before but theyre still off
conglomerate
also im pretty sure this mod makes the m4 shoot sideways when an attachment gets put on it
no
chuck fucked it
https://docs.google.com/document/d/1QiTC9km363VwZnKEcACjcHajrv-v5ih63pN9Ey8Hnlw/edit?usp=sharing been a while since i touched this
Roadmap I’ve lost a bit of my drive since April but I'm sure I’ll get it back soon. These custom items are quite a lot, and I've only gotten so much done because of my immense amount of free time which I am steadily losing. Unfinished: -Surefire X400 (Rail S) combo device -Eotech+Magnifier -Ste...
https://drive.google.com/file/d/1NOJgitM1J7X49PP8Xl89sRBA3gdi3QZt/view?usp=sharing @deft spruce try tis
Pretty cool that you have accomplished most of the stuff on that list. Kudos for that.
sure
havent touched it in a while either
kinda just did it by fate
thats a short deadline
especially with
new botw
shit
This is the relative distance for the mp18 projectile to hit anything
from where my camera is at to the board
definitely needs fixing because the gun is fun
also i noticed that the collision was removed on the front barrel, have you considered doing that for the shotguns so they're not as goofy?
wym
the front barrel for break actions wobble, this is behavior that exists in the base game
you could remove collision for the mesh to stop that could you not?
no
its a physicsconstraint
it wobbles
fair enough
dunno
i was saying that ages ago -_-
https://sketchfab.com/3d-models/sr-2m-veresk-tactical-tacticool-custom-13de87a73ac044709795373ab392b967 @echo flume would this be a usable model for u?
This model is free, so please consider liking it. Subscribe for more models like this one!
Original SR2-m: HERE
How I made it:
Modeled in Plasticity, retopologized in Blender, Uv’d in Blender, Sculpted in Zbrush, baked in Marmoset Toolbag and textured in Substance Painter.
6x4k Base Mats, 1x 4kx2k stock mat, 1x 4kx2k scope mat, 1x 4kx2k...
This model is free, so please consider liking it. Subscribe for more models like this one!
Some history:
SR-2 “Veresk” is a Russian submachine gun designed to fire the 9×21mm Gyurza pistol cartridge.. - Wiki
How I made it:
Modeled in Plasticity, retopologized in Blender, Uv’d in Blender, Sculpted in Zbrush, baked in Marmo...
The Beretta PMX is a submachine gun designed in 2013 as a modernization of the classic PM12. It features ambidextrous controls and a mold-injection polymer frame, embodying decades of submachine gun “homologation.” With its lightweight construction and ergonomic design, the PMX balances reliability and comfort for modern tactical use.
For th...
if i was gonna do an sr2m
i would use the eft one
https://knockout.chat/thread/43491 here is a asset archive for EFT guns.
maybe u find something interesting in there
i have eft
ah okay so u can just grab it from the files i guess?
yes
okay this does make things safe and easier to work with.
can't wait to see what u cook in the future. the KS23 made me do a Silencer less run atm, strange with more enemy spawns how fun it is to fight. instead of just snipin everything from afar
also quick question is it wanted that single barrikada shells are found in the world and not in boxes more common?
uh
i made them about the same
drop rate
ah okay cuz i found shrapnell more common in ammo boxes and barrikada less, but single shells are quite common found layin around
oh only barrikada is in single shells, i have yet to find shrapnel
I was able to shot the real far targets in the shootign range with the mp18, Idk what it's damage is but it at least went where I pointed it
was just real awkward to use due to the lack of ergo (physical gunstock problem)
maybe its up to luck
if trans set accuracy = 100%
thats why i win most gunfights in itr1 
it's basically a really fancy pipe gun, point the pipe at the thing you want to not be there anymore
funny little go away device
it only works once!
nothing changed
ok then idk
it happens because the grip point is on top of the gun right?
probably because of that, can you push it down without making the handpose go down with it?
is that what conglomerate does?
conglomerate
👶 ?
conglomerate
ARC RAIDERS IS SICK
So what you're saying is that the guns aren't pointing down for you?
is the IZh-18 supposed to be so bad
i did find out that using it one handed makes it pretty accurate
#1348737087783833610 message
its got about a 6 foot range
using it one handed makes it able to hit the far targets at the shooting range, at least
with a bit of drop
the guns where the secondary grip point is messed up also have their primary grip point messed up, with the vanilla akm as an example of where the grip points should be
ok
prim doesnt really matter
secondary is moved because thats where the point shift is
So move it down?
But every gun where the thing is at the top feels bad to use😭
Just make every gun use the AK handpose because that's the one that feels good
how about
you do it
i dont trust that
guns have different statures
plus the primaries and secondaries blend together
when i mash em they feel like shit
sr3m
mp7
shotugns
I was planning on
already decently off on its own
im not editing the item shifts per controller and then readjusting for the dozen or so other ar15 esque weapons in my mod
changing the point shifts on the secondary poses made all the ar15s feel better for me so i dk why you seem to be having issues
What do you mean per controller?
this shit
i take it you dont really fuck with poses that much
i do and have
and its shitty
never adding another gun i wont hit r3mains67
Just rotate the hand👶
i tried that before
its on its own axis or some shit
playing h3 and I loved this guns sounds should I use em
Yes
HOLY FUCK I FIGURED OUT THE GUNS SOUNDS
i had a revelation
the full auto loops stop when you let go of the trigger and transition to the loop
THIS WHOLE TIME
ive been making the gun sounds
by cutting them
like this
this is why the xm16sounds like ass
i shouldve been layering it like this
the whole time
smh smh smh
better gun sounds incoming
actually im gonna make standalone replacers with my favorite sounds from h3 mods
ill prob come around for any guns that sound real ass
If I had known you were doing this I could have cleared that up, I discussed this with the guy who did the original weapon sound overhaul
shouldve known that just didnt cross my mind until now
ive even recreated the functions that do this and i didnt see
cooking now though
ucccccc
11 knows
i have pulled an allnighter because i couldnt sleep
if only we could get proper acoustics and attenuation based on environment
not many games implement it properly
True. Probably one of the best examples. And I does have attenuation but it's more akin to occlusion
it does**
would be way too indepth to make something like that
The games audio systems definitely don't support it
the footstep cue has some strange shit that doesnt make sense to me
something like it
the ue5 MSS's let you do that stuff pretty well
let me make a thumbnail
m4 sound remaster
but uc version
how about
bunch of ar15s from my mod rendered in front of a uh
what should the background image be
i kept my .blend from my custom item thumbnail
idk put the guns in front of the waveform or something
marvelous
@sterile dragon consensus im finally doing this stupid uc m4 sound pack because i wanted its and i figured out how to make my custom auto loops souns not shit
horrau!!!Y!!!
that might convince me to actually do it
anybody tried to get all the guns in scav?
remember people used to say they were trying to do that but i think this is too far gone for that to be plausible unless you got real good luck
@deft spruce youre right i was gaslighting myself into thinking making it higher made it better
so you are gonna fix the handposes🙏 ?
or do i still do it?
give me
1
@deft spruce happy now
On second thought
Are you sure the primary grip point location doesn't matter?
pretty sure
Add a sledgehammer🗣️
ppsh
but also you could help me hunt down some audio that i want to replace that aren't specifically gun firing
ok
@stoic vector if i created a localization file for all my descriptions would it make it easer to do your translations?
probably
have you considered optimizing your textures
its pretty much standard to make all normals and orms 1/2 the res of your diffuse/albedo if thats not already done in your mod
- use maximum compression in gimp
could do that
everything is 4k lol
you could downscale diffuse to half that and then norms and orms to a quarter and save a fuck load of space in your cooks/packages/uploads
rather keep diffs the same
i had to downscale some stuff a while ago because some were 5k and had no mips
looked noticably worse
fair enough ig
also i have no idea why (this is related to my food mod) but my mesh for the meat chunk defaults back to the vanilla one even though i can see my mesh working in fmodel
ill consider halfing my normals and aorms though
it doesnt work at all?
everything but the meat chunk seemingly works
makes sure the name is right ig
it just randomly happened, not sure why
are you packaging it differently?
havent touched it since i uploaded the first version
maybe i did though, dunno
lemme pop it open
i'll be diverting this conversation to my thread
do you have a spreadsheet of prices and stuff available
and also is penetrator the only mod that attempts to standardize chucks and yours gun damages? (i dont play with stalker so idk if that matters in this context)
because the dude originally made the standardization mod
and he ported the same stats for penetrator
thats not what i was asking but yeah
i was asking if thats the only person to attempt balancing
r3mains please i beg you lower the volume on some of the guns
was using mp7 ak12 and usp and had to fight the entire kolkhoz as soon as i tried shooting the marksman at the bridge near the shortcut to vanno
all 4 sliders descended onto me
the POIs were empty
if the AK12 gets the entire map aggrod on me i dont want to know what happens if i shoot the vpo101
vanilla?
i play scav
okay i think i may have just overlooked it
stalker volumes are way higher
and when i make my tables ill just paste it from the other ones
and change only what i need to
so ig i just forgot to change the ak12 loudness
yeah i did
let me make sure the others are ok
ill update in a little
any one of my guns need their sounds changed?
vpo was fucked holy hell
almost twice the loudness of the loudest gun
thats stalker loudness
idk if scav and vanilla are different but i can check
i dont bother with making scav and vanilla different
You oughta add the m67 grenade as symbolism for the 67th weapon being added👶 🙏
maybe later ill do grenades
hm do i make the grenades shit to match vanilla ones
or
eftify the ones already in and buff them
i use the grenades rebalanced mod by my friend its like
necessary
id hate to fuck with vanila balancy stuff but like
anyone in their right mind is using a grenade mod
also vogs suck i was playing penetrator a while ago
5 almost direct vogs
aint kill shit
i had a vog buff in the mod before i figured out how to make the rpg shoot its own hyperexplosive projectile
i need to work on this instead of doing anything else hold on
66 guns makes this shit hard
trying to do my damn
course selection for next year
taking 4 aps next year so this mod is never getting updated once next school year starts
why 4 aps holy shat 😭
im gonna be an academic weapon
im only taking whap rn
and im sleeping through a third of the school day
ima take
ap physic
apush
ap compsci principle
maybe ap calc
if i can do precal over the summer
ima lock in
so i can get into a canadian uni
and get away from america
as a transwoman
im theorizing
say this and ima fail all of those aps
ak12 was as loud as
idk
also really loud
@echo flume have you considered pushing your updates as update files instead of repackaging and reuploading the entire mod every update
just addend the updated package with _Update_Insert#Here_P
that way people are only downloading the 2gb main file once and then only downloading sub-100mb update packages each time
no
i dont want people to deal with multiple files
you only need 1 update file, just merge each update into the previous one.
You already have 2 optional files anyways
Just a suggestion, not everyone has nexus premium (I refuse to pay for it after they changed their monetization) and it took me like 20 minutes just to download the previous update
thats why i have the google drive mirror
And where is it?
90% of people probably miss that
I appreciate having a mirror link, regardless
1 minute vs 20 minute download
is your latest update to gun volumes balanced around STALKER mod or vanilla volumes?
I don't use the mod, but I'm curious if I should be
i just looked at each gun in vanilla and compared
stalker was fine enough i only did little changes
dont think scav touches vanilla weapon stats
i didnt even know Nexus had a feature like that
Yes, with the current method, updates take about 30 minutes, but with localization files, I think it would take only a few minutes.If it can be achieved without requiring a great deal of effort on your part, I would definitely like to have it.
hmmmm
id have to see
if i have to do it all manually id prefer not to
also means you wouldnt have to touch my iteminfos
may or may not have woken up at 6
just for the descriptions?
not the actual item names
ill remove all the chuck overwrites in my iteminfos
and ill put my new descriptions for remade items in my localization
and ill give all the items helps localization aswell
Thank you.
I am currently translating item names, descriptions, item help, and upgrade information into Japanese. I manage these via CSV files, and for existing items, a single copy-and-paste per file suffices. When updating, I only translate and add new items. However, localization file would be appreciated as it would reduce complexity and save time.
ah forgot about upgrades
Additionally, it's a major advantage that you don't have to extract and edit the source mod's files to use it (I wanted to do that as much as possible myself). Even if updates here are delayed when new items are added, players can keep using it as-is, with only untranslated parts remaining.
Honestly, it's rare to find Japanese players who are dedicated enough to play ITR1 using mods. I'm not sure if players from other language regions will translate this mod, but I'd like you to decide in a way that doesn't burden you.
ive been doing this for like 3 hours now im too far gone to give up
Oh..., thank you so much for putting in all that time. I really appreciate your hard work.
HAHA IT WORKED
my glorious copypastes
all of the huge entries and arrays youd have to manually press 1000 times can be easily done by just copypasting things
since all of the struct data is just text
ok iteminfos are done ill do upgrades
Sorry, I forgot to mention one more thing...
Also the tabs for each category on the shop terminal. It's the DT_ShopTable_User5.uasset part.
Example: “338 Lapua - Weapons II”, “23x75mmR - Ammo”
did you do the slots aswell?
mounts
Yes, it only appears in a very limited number of scenes, but I did it.
ok im making separate string tables for each type of table
@stoic vector do localization tables autotranslate?
are there other languages in the same that things will translate to?
or do you have to manually make the patches for them
i forgot if there is a language setting
Localization tables exist separately for each language, and the one corresponding to the language selected in the game settings is automatically chosen.
For English:
IntoTheRadius\Content\Localization\Game\en\Game.locres
For Japanese:
IntoTheRadius\Content\Localization\Game\ja\Game.locres
However, the translated text within the localization table appears to reference the following file, making it complex:
IntoTheRadius\Content\ITR\Configurations\Localization\EnglishSource.uasset
OK
yeah adding new translations to custom data would be way too intrusive
and even then i cant be sure itll actually change with the settings
@stoic vector how do you want me to get you my tables
want to send the uassets?
or will you just download the update and do it
I'm not at home right now and don't have access to a PC or HMD, so I won't be able to test it for a few days...
Please send me the uassets. Once I confirm everything works, I'd like you to add it to the update again.
Thank you. I'll test it as soon as I get home.
MSR 5 round mags drain no durability for some reason
i did 2 POIs in kolkhoz and left with mags on full durability
bolt actions dont remove mag durability
idk why
i tried to code it in but it aint work
oh
does this mod mess with the old revolver in stalker
its not much of an issue but itd be nice if we could get a pm or some weapon equal to it instead
oh and pervomay izh18 isnt showing up for some reason
i checked my mods for possible conflicts but i cant find any
beautiful work on the audio rework though
the guns sound so snappy and crisp
the revolver starting weapon is prob the dumbest change i've ever seen in a mod
wrd
just the izh?
idk im gonna check other stashes to make sure
Downloaded the dynamically climbable environment mod so I could check out some stashes and see new angles for my mod - is this just... here now? 🤣
I know that SNB made that but wow
you can technically get up there without climbing mods its just a bit of a pain
also i fw your texture overhaul heavy it looks really good
Oh that's cool, just seems odd placement for this cable.. Do people just accept that this is there with the mod downloaded?
i guess
im pretty sure theres a cable there normally its just not lowered down
its attached to a crane isnt it
yeah its much higher in the ceiling
@echo flume I am adding some extra logic to my NVG mod to disable all other head light sources like the headlamp and custom NVGs while it’s installed. I am trying to do that without deleting them or modifying location so it wouldn’t affect people’s save games in any way. So far I have just been able to call the “Set Actor Hidden In Game” node on them and that seems to work fine for the most part, but for some reason, they can still be picked up and moved. Since you have worked with ITR’s item system for a while, I figured I would ask you first. Do you know how I might prevent these from being picked up, perhaps by deleting a specific component or something to do with collision?
https://www.youtube.com/watch?v=khS-mvlvK5o
@echo flume Great news! The localization data table you created works perfectly. Now we can translate more easily without touching the original data table file. Thank you!
better work lol i spent like 6 hours straight on that
you want me to push an update?
dont think i changed anything else
90% sure its this
holy shit i never knew zelda64recompiled existed
now i wont have to play mm through
cemu wiiu virtualconsole
im gonna try to make the magnifiers take less priortity over weapon bolts
only issue is idk how to do that
@clever needle would you know if i can make a collider take priority over another? or have it so 1 will disable its own collision when the player hand is overlapping both?
I suppose you could set Booleans off of begin and end overlap events for the colliders. If they are in separate blueprints, it might be a bit more complicated, but might still be possible.
If I am understanding correctly (which I am probably not), the logic would look something like this:
Collider 1 when overlapped would set the bool to true
Collider 1 when overlap end would set the bool to false.
Collider 2 when overlap, check if Boolean is false before proceeding with the event line.
In terms of actual collision settings, I am honestly no expert and am probably misunderstanding the question especially since I use vanilla project files over the SDK.
that worked. Thanks!
Good job!
Please update the mod whenever you have a moment. I can update it tonight (JST).
doing now
I found one mistake...
In the three files DT_ItemInfos_User5_~~~.uasset, only the TRG M10 Magazine has the SourceString and LocalizedString for the “ItemName” and ‘ItemDescription’ fields set to “null”. This causes an error message to appear in-game. Everything else is fine.
hm ill fix it later
It took way longer than I'd like to admit to figure out how to remove the headlamp and NVGs from the shop. H NVGs now has seamless compatibility with custom items since there is no possibility for multi-NVG overlap and bricking the shop with immovable items.
hmmm what to do next
mmmm bogbogbog @peak blade
i was thinking galils but do we really need more 556 guns
what else does insurgnecy have
if they look decent
i want to remake the grenades but issue is that i dont wanna replace the bp and make it not work with other grenade buffs
Israeli weapons are cringe
yeah i hate that
but i like the galil
specifcally
might
someone asked for more ar15s
do we really need more ar15s
Probably don't need any new firearms at all by this point, there's a lot, but it's your mod so add whatever you feel like
okay im never touching a wtt armory model again
but this 1 from it is just a boofed vanilla eft gun
so ill use it
For completeness' sake, and parity with your 5.56 mag additions, have you considered 20 round magazines for both flavors of AK?
Also, damn, what kind of horrorshow did you find with the wtt models?
they are
so bad
good gun ideas but they are just not good models
maybe
idk
if you're feeling philanthropic i can set aside the models and textures for the custom item stuff
I think both are cool, so you follow your heart
@reef hearth
what color to make the irons
yellow?
actually wait do i even need to model this
this model isnt actually different its just the 74u
nvm thisll be easy
if you dont mind the bullets or mag clipping a tiny bit
genuinely they are horrid
people keep telling me to use the tavor from it
yerrow
perfect
this look better
omg, its ksyha remake? 
l85 and hi power 
l85 smart
akmsu
I said I wasn’t gonna do it before bc eft ain’t have it
there was a one I had in my spt mods so I got excited
but turns out the model is the exact same
so it’s just gonna be the ak74u model but with 7.62
but it means that I don’t have to texture it
and here i was thinking that we finally could get ksyha with rendered chambered round
but "mythical" akmsu? lol
make it as radius only 
tf is a kysha
maybe
1⃣ yes
2⃣ no
russian nickname for aksu
metro 
i can maybe theorize a function in the ks23 that could do that
but wtf do you mean the 553 does that
gonna have to make a patch for my ak sound replacer
wtf is the necessary order of those paks anyways
primary file -> chucks custom items compatibility -> then his akm mod?
Is he maybe talking about the bug where unloaded weapons sometimes say they have the last ammo type you handled in the chamber?
I would assume so based on wording
should be fine how i named em
does insurgency have one?
think it does
i'd honestly be surprised if so, it's an incredibly rare firearm
but it's one of stalkers iconic weapons
fine how theyre named
issue is that the ak never had its own sounds so i had to pull some wizardry fuckery and edit the bps of all the 762 aks
about that lol
I don't use nexus mod manager and I manually re-order all my mods
stalker models wouldve been great but the dont use like
the engine has some weird shit
oh yeah i'm not saying use the stalker model, the original trilogy models would look terrible
no even like a gamma model
the engine doesnt use the right texture maps
actually it just doesnt have them
interesting
they dont use pbr
specular workflow?
wanted to use some models and i went through all that just to end up with shit i cant use
they just have diffs and heightmaps? or displacement maps
one of those sorta maps
you can convert them into normals and then there is software to edit diffuse into albedo
but yeah would probably take some elbow grease
issue isnt the diff its just there arent any metals or roughs
idk how to texture anything
oh those are super easy to make
plus working with ogfs are weird
my personal method is just using blender, seperate the surfaces by selection and then bake out the maps
blender also has addons for all xray formats
there are multiple addons
I suppose if you ever need me to do texture work in that regard, let me know
was a bit ago but i remember it not being compliant when it came to the models itself
idrc enough
I can generate and convert basically any kind of texture to whatever it needs to be
Know that Help has substance painter tho which is far superior to quixel
lowkey though
anyone know what this dude is on
i dont if this is an issue
or if this guy is schizo
what zander said
hmmm
i imagined dude meant it literally changed the ammo
if its just the description then that just itr
does your mod page have a FAQ for bugs and shit
just so people know what to be aware of when it comes to mod quirks
the insurgency F2000 is quite good
OH THE F2000 WOULD BE DOPE
@echo flume latest update removed stash guns and caused this description error
ok i know about the second one
wym removed stashed guns
touched the wheel for the first time today
i updated ur mod and suddenly all stash guns are gone that i havent touched
i was in castle to grab the RSASS, AK12 and the other gun in the tower.
all where gone, i thought u might have moved them to more fitting places.
but as i wanted to grab the ak mutant in factory and the G36 all where gone.
didn’t touch a single stash the update
only thing I did was make string tables and edit the iteminfos
it could have been that the stash guns want to take old code that they cant get and for some reason that might cause them to not spawn.
i dunno, i did the update mid playthrough and this happened.
usually i do a new run if anything gets added, but last update was just the izh that gut changed and ur descriptions.
but yea... litteraly all gun stashes are gone.
i tried updating ur stash mod but no change there
no idea
need someone else to confirm
otherwise chuck is gonna need some hitting up
I would hate to have to remake all the stashes
actually
no
they haven’t been updated since like 1.14
but it would be SO much work to add more nonetheless remake them completely
but I really should
if I do some help would appreciated
or ideas for what to put where
also im thinking about putting the special p226 in regular loot and removing it from stashes
maybe also making it not “radiusy”
I went back to the tx15 to give it some anomalousy looking stuff that didn’t come out that well but I don’t feel like doing that for the special p226
kinda put off from working on this rn can’t lie
also can’t find that insurgency f2000
actually wanted to do that
I pirated all the zeldas and gows and bought a few games so ive got so much to play ive just been doing that instead this past while
get someone else to confirm the stashes aren’t working if they’re really broken then I can deep dive into it
I have late night ideas
I always thought about making some trailery video for my custom items
probably a dumb idea though
After checking several stash locations(Including the “mutant” atop the tower). I confirmed they were all present. I suspect the cause is likely due to factors other than the R3mais custom item update.
i could help out with creative spots, i know some areas people usually wont go or just walk past.
if need be i could make a location based rundown for u for whatever gun u wish to make a stash from.
i have to make a new save to confirm if it might be an issue with updating the mod on a pre version old save file.
I mean
if I could just get all the ones you think would fit
usually when I made stashes id just grab some guns and run around in a zone until I feel like I did enough
if u give me a list with guns and their tier. i would grab em and place em in multiple locations, show a screenshot and point out the location and how to get there.
how does this sound?
also if u tier guns, tell me what locations fit best for them.
like i wouldnt want to place a AK105 in the first area, but a shotgun or the crappy full auto smg in the first zone, well hidden sound lovely.
maybe give them a slight lore touch when placing them.
I created a new save file and searched the three stashes located on Pervomay Route in the first area. As a result,
the “IZh-18 7.62x39 + Polymer Body,” “MP-443 Grach + Mag,” and “PL-15” were all present. In my environment, the custom item stashes function correctly in both the old save file and the newly created one.
I think they’re iffy sometimes
when I was testing a fix I was looking at the console and it didn’t seem to spawn them in right?
but I’m glad it’s not something I did
like i said, it might be a old save issue.
since pre updating i grabbed the zone boosted p226 from underneath the bridge in kolkhoz, but updated pre entering castle.
since the update all stash guns vanished.
so when i get some time to hop in vr am makin a new save and see if it really is just an old save issue.
1⃣ yea
2⃣ no
hghhgngghn
i have
to do
loot
i dnt wanna
do loot
IN AHTE LOOT
special p226 is the dumbest thing i ever did next to the auto5
maybe ill just rebrand it to the p226 elite
i named it from that one location from 1.0
okay i need this soon
how are ammo drop in stalker
is one caliber too plentiful
im already doing scav
but idk how stalker is
okay i think the exo was broken in scav the whole time and never spawned
@bronze oracle would you know
what are the stalker loot drops like
fixing up the sigtango reticle
should i make the eomag reticle smaller when magnified
like i did for the other magnifier scopes
I would vote yes
i got hella good ideas
why would it be removed
ok everything as of now is done
beyond maybe more stashes what else to do
I can’t find an f2k model
dang
disgusting french bullpup
only acceptable bullpups are pdw
🚫
(they can add whatever they want to their mod)
insurgency
ok i think i found the only f2k model thatll work
do i bother w making the scope and railed reciever upgrades or only the scope
I want the “Origin-12,” a 12-gauge semi-automatic shotgun. It might not be very well-known, but personally, I think it's the best design.
this is the most confusing model ive ever touched
the image has this foregrip trirail thatll work nice
but none of these fbx has it
i can do the monolith one?
but the pose wont work at all
hold on im theorizing
ok we got these 2 grips
but if i use the one with the rail the pose is gonna be really bad
id imagine some might want upgrades
but ill prob just do that
came with a grip rail that didnt have a texture for it
f2000 is not a practical gun, should be reflected somehow
incredible vibes but terrible ergonomics and function
i suppose
makes this alot easier
i cant figure out where this charging handle and the ejection door goes
they are fine imo, early game some ammo drops are a struggle, but fine.
they arent Scav levels of good.
but Stalker was always meant to be hard.
Do crates have a chance to be empty in scav or stalker?
no all crates white and orange always come with loot, there was once a bug where loot could spawn outside the crate but thats long been fixed
Ah damn
I feel as though with the sheer amount of crates + the stashes, it's super easy to gather resources. But I only play vanilla with increased difficulty modifiers
The economy is difficult to manage in scav and stalker I'm guessing because of how large loot pools are
i counter the loot amount with increased enemy county, healtha and damage. its quite fun
if u play no shop then yes, main one caliber is difficult. so switching and making shots count is the main game.
but with shop enabled u can just go ham
No shop seems interesting but not really fun because of the potential time sink and soft locks. that's kinda why I asked about empty crates because the idea kinda circumvents that while still creating rng chances. Not sure if empty crates could be modded in or what tho.
no shop scav is quite hard at the start, but as soon as u get better guns and armor, its gettin way easier.
and late game is just grindin ammo and money for upgrades/repairs.
ooop
fair enough
already cut em down
by like
a third
I saw my friend playing once and he wa getting crazy 5.7
so I assumed it was really bad
time to code rng % chance of empty crates
I kinda just went on there and spammed delete a few times
it's tarkov looting time
funny
anyone who uses like any gun replacer gets a few of those I bet
well if we compare stalker and scav, stalker has like a few less bullets than scav.
its alright but nothing extreme like a full box of 556 and a full box of 545 in one crate
idk I guess we’ll see
I went deep to get scav right
stalker I just cut them down overall
hopefully the exo is fixed in scav
hopefully it fits in the crate at all
still don’t know
the loot tables atm are good, but i wish i could find more 45 acp, cuz usually this cal isnt as common ans hoped
pocket suit
yeah chuck never put his stuff in like
any loot
why not make exo shop only and then place a dedicated stash as optional file for people with no shop enabled
and the few tables they’re in aren’t very respective of their vanilla ones
did it never drop?
cuz i remember playing a long time and it never dropped.
but now i find artefact armor everywhere in factory, kolkhoz and castle.
eh I don’t really want an overhaul only optional file
plenty of people can’t figure out how to install the 3 reqs
your stash add-on
throw it in a stash maybe
also the issue with the mod files is people don't know load order and it's not expressed as important
in general that is not just your mod
LO shouldn’t be an issue nod maker should have the names right
if anyone is smart enough to deal with LO then they can change the names themselves
except when every other mod maker makes their Pak name zzzzzz_insertmodname
I suppose
I do that sometimes
I mean LO shouldn’t matter if the mod maker is knowledgeable
even just having modded deps before chucks custom deps fucks them up
id that not how you’re supposed to have it
p sure i had to set mine up as chucks custom deps - modded deps - chucks custom items
then everything else
they overwrite in commondeps>chucksitems>chucksdependencies
I tried to change a pose dynamically it ain’t work
can’t get a way to hook onto a secondary pose
its still there on stalker 
this model aint that good but its the only model youre getting
where do the rounds eject when not shooting it?
like manually ejecting it
out the bottom like a p90?
think i can code that in
kinda want to make the f2k radius only
1⃣ yes
2⃣ no
how good are cod models i got this texture converter working
turns out the dlls were blocked
not bad only thing ill get wrong is the charging handle
and i removed 1 internal piece
because i couldnt be bothered positioning it right
@gleaming stream
oughh
its beautiful
love this thing
model was a bitch
im gonna make this spectacular
for the stalker fans
except only 1 rail b no laser for you
unless you guys want to me slap a railb upgrade on it
on the foregrip or something
only fear is the poses it may not feel that good
can you not set up the poses similar to p90
yeah
i can
only thing is the secondary one actually has influence
unless it shouldnt
ill mess with it
wait i can fit a laser on this hold on
nvm it blocks the scope
not sure what is the culprit but i download STALKER mod and now 45acp ammo crashes the game 😢
prob load order
hm
yea you did something
only downloaded stalkers and switched common mod deps
im not too pressed, just wanted to remove security levels to look at ammo
im moving around the load order now
.45 ammo boxes were invisible and when i spawned a mag and ejected a round it would crash
shrug
not getting this issue without stalker
i have not touched the paks my guy
i only downloaded stalker, the optional files, and the deps for stalker (instead of vanilla)
using the latest version of your mod
ok well the only reason it would be crashing is if theres something else going on
thats why i asked for the paks
where is the mesh and material for .45acp stored
im guessing its in chucks custom items
yes
dont think it needs to be a req you can just load it and if they dont have chucks it wont do anything
i cant even find where 45 meshes and material is
unless fmodel is trolling me
fmodel is trolling me
is there any specific reason why fmodel selectively hides assets
uassetgui is doing the same thing
dont remember having this happen to me
maybe update it
it is
/Content/Mods/ChuckSharts/45ACP/
im aware where it is, i can see it in Umodel
Fmodel and Uassetgui don't show it though
strange
youre opening the wrong one
its in the dependency pak
dependency pak is the 3.0 update
I see
yeah thanks for clarifying this ig
i didnt know that there were specific things added in 3.0 to that extent
really need some Reclamation Project in your vids
looks great tho
Imagine some nice background music to this, matched with the editing, it would be fire. Video is already peak.
Properly synced up, imagine.
Couldn’t get both video and song to play at the same time
Sound wise
Same side tube, as far as i know 🤓
And its also dont have bho, btw
yahooo!
thats like
its whole gimmick
they go out the front
FN FS2000 bullpup chambered in 5.56 NATO. This is the semi-auto civilian variant of the FN F2000. It features an interesting forward eject system where the rifle pushes the empty cases into a tunnel along the right side that dumps out at the front. Neat gun!
Thank you to Bran for letting me film the mighty fish gun!
Additional thanks to Kevin ...
technically they arent supposed to eject till after a few rounds but i dont know if thatll be possible to implement
i missed the "not"
im really smart
iirc theres nothing inside that tube retaining them or anything so you can just tip it forward and pour them out
Famas my beloved
I havent forgotten about the fn f2000 icon
getting french bullpup before britsh is...ironic 
just woke up
ill do l85
if insurgency has it
pretty sure it does
thank
no
or maybe
cant be bothered
this is what he does when I decide to be productive
i dont like insurgency models that much because they like to be way too metallic
better than most other models i could get so
there arent any charginghandle handposes that would fit the famas right
hes so cute
unfortunately not
maybe mp5
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@gleaming stream more
couldnt get the mag scale exact but it seems about right
is it f1 or g2
does the bolt lock on empty
i cant find any info on this
and i cant remember
ik this shoots faster but im just using the f2k fire sounds
cant be bothered
on the famas?
No BHO for Ian https://youtu.be/NeWo3XMTLDc?si=UXXH13ZXumLQ64lF
More to come!
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@gleaming stream i moved the rail up here instead
good luck finding the tflag on this
1⃣ yes
2⃣ no
after playing with it i realized having the special guns as stash only was not a good idea
idk
xm16 wasnt as bad with em
what was wrong with p226 stash
gave it a thought for a min
theyre supposed to be more special but then you just runup and grab it early
xm16 stashes arent as bad though
i mean
ig thats true
but isnt that the same for all stashes?
ukw
maybe if there are stash only items
theyre less powerful
so you dont gain too much power right off the bat
like the svt
idk i imagine them more as collector things
these special guns are in the main file
the stashes
thats the only way to get them
but i think they should be more lucrative
less likely to get them
more rewarding
the maps make it hard to make stashes like that
yea
xm16 kinda works because the stashes are in a good spot
castle is really the only good spot for that
every time id play id run and grab the special 226 off rip
i only know one p226 special location so i rlly cant
ur right tho
either less stashes or js more challenge
or maybe instead of challenging
like combat
make them more hidden
ill keep the files
thats a good idea
do your stashes respawn on tide
no
it adds them into the map array like the vanilla stashes
i think
chuck did a lot
this is only like
a fifth of the code for it
wonder if it's possible to delay the spawn of them so they don't just immediately show up
tuna
wym
like lock it to missions?
yeah security level or just rng based on tide i guess
idk i think that stuff is out of scope
ive taken glances at the mission stuff but i dont really have an idea of how it works
famas is nice
what about the ones that are in tarkov?
dang
solid idea though, it would make exploration rewarding as you progressed through the game
the revolver i cant do
ash12 aint worth it for all it takes for ammo
have you considered adding some of H3's break-action revolvers
anton will kill me
huh? its not like he develops any of them in-house
but that said i was mostly referring to modded weapons assets any ways
i have forgot about that
ive spent too mcuh time in arc raiders that i forgot everythinh i knew about the world
i played a 17 hour session in my first day of playing
schlawg how 😭
what do you mean?
17 hours
oh
its 17 hours with my buddy
ohh
i played alone for 9 more
wanna know how i did that?
energy drinks
COCAINE
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