#R3mains' Custom Items
1 messages · Page 5 of 1
mood
is the proper acr stock an option
zad
firsr one
i think
what glowsight color is the sr25 getting
to all you special people who actually check here
also nerfing rsass and svt slightly next update
originally gave them like 100 accuracy
if i cant get scar sounds ill just use the scar h sounds
okay
i got some
i dont think theyre quite right
but theyll do
doesnt sound like 650 rpm
so be it
what
do i need to worry about that
uhhh
if its like
a wip mod
probably fine
i mean does it have anything that we should worry about like content wise lol
oooo sr25
green
lime green
my vote
lime green weapon sights really stand out to me imo
ok
think ill do the acr
after the aks
unless yall want the sights real bad i may not do them yet
sounds arent bad
could be better
but theyll do
recycle bin after a day of modding lol
realistically is it possible to have a mod that changes the colors of the glow sights
makes me curious now
or even remove the glow sights on certain guns like the AK-74
well the sight color can either be decided by the material or coded in the blueprint
definitely possible but a lot of doing the same thing over and over again
would be better off as some syntax .bat file like chucks holosight config but I’ve never touched syntax in my life
only code experience I have is blueprint
otherwise better off just downloading fmodel uassetgui and upakgui and doing it yourself
scar is done
aks are next
then acr probably
then maybe a sight or someting
doesnt the acr have thingies
conversions
ryan might be in luck
cuz the aks are just getting the upgrades chuck made for the other ones
https://drive.google.com/file/d/1KQNBILl95BBpsbsKKyC2z6qZCRWkoizc/view?usp=sharing version with the scar
1⃣ make 2 seperate guns for both calibers
2⃣ make 1 gun and make caliber an upgrade (may be wack with stashes/loot)
Alr forgot what i asked for
havent started the aks yet
think ill give them the ak74 suppressed fire sound but the main fire is this wacky tarkov one i found
kinda just doing some other wacky stuff rn
turns out that the mk47 mutant has been under the wrong name
since march
i dont really research these guns
realized how much i hate making aks
so complicated for no reason
fully upgraded
same upgrades as chucks aks
redoing the models because
i might as well
dont really wanna do these yet
just getting them started
using a different receiver mount
cuz it looks cool
handguard upgrades are gonna be the exact same
once i do the ak101 the 102 is pretty much the same thing
ill probably have time to do the acr too
doing 4 mags
3 cool looking 30rnds and a 45rnd
one of them is modded i think
whatever this is i like it
Ak101 with fab defence stuff i think
yes
the same handguard that chuck uses but the fab defense reciever
i need to hustle if i want this acr and aks done
want to release this friday
because sep 1st is on a monday
like whats the point of doing it on monday
i also redid all the collisons on all the mag fed guns
originally made them way to complex to the mags would clip on the gun and get it stuck
i need to invest in 64gb ram and some crunk ass cpu
this 7600x3d is good for games but not so much so for modding
what sight colors to give the ak102 and 101
hate splitting up parts like this but i positioned them perfectly
these are all textured i bet thesell be done by tomorrow
gives me all week to do the ACRs
wont do the sights because i dont really feel like it
didnt really expect to do them anyways
green or orange 
Does this mod work with the scavenger mod?
yes
just get the right common mod deps
Thank you
Everytime I get near the stash by the railroad, my game crashes. What should I do?
Yes, but I think I found the issue. I had Chuck's 3.0 mod downloaded, but not it's dependencies.
may be it
I was using vortex before, I'm trying it manually now.
I downloaded the game through the oculus store and I thought that it wouldn't let me see the files
I realized I could look up the file
r3mains another question arises
due to autism
would it be possible (not saying you should) to make the weird left handed AK from stalker
or like
the weird looking AKS-74 things from 2
apparently called AKM-74S
evil green ak74
its righthanded in 2 but in the original trilogy its left handed for some reason
evil charging handle
uh
idk
idk how i would flip the models
ive spent the last hour trying to get the rails to work on this ak
i think theyre corrupt
like
i edit one but it somehow edits the other
wdym
like
i know nothing about this sort of thing but i’m interested in hearing
this ak quadrail
the top and bottom ones work
but the side ones dont
but the side ones are not right
theres something happening
i edit the left one and it edits the right
weird
think theyre literally just corrupt because that shouldnt
'do that
aks are getting done though
think i can get the acrs in over the week
mood
yeah it fixed it
just spent 15 minutes having slap battles with sliders
with a shovel
the reason why these guns take so long is i get distracted every single time i go to test and must spend at least 5 minutes just shooting shit
Do I get rid of the "No editor" files
no those are the game files
thats just how unreal packages the files
also dont change the name of mod files
or at least keep the _P at the end
That's probably the issue
what did you do
hm
dont know why the devs or chuck never messed with the muzzle flashes
its just a vector
i love to change them
aks are completely done
unless somebody dies im sure the update will be out on friday with the ACR
hope this modded one has custom sounds
how about 5.56 in fde and .308 in black
or other way around?
actually
no
the black one has more attachments
5.56 fde .308 black
wait its not 308
7.62x39
hm
ill see
might do a different gun instead of a 7.62x39 acr
mags wont even work
eh the uh
the acr doesnt really look good tbh
especially the bolt
the textures werent applied right with the tarkin exporter but i dfont really think this is up to par
think ill do the auto5 though
yk what
i dont wanna wait on ryan to draw the upgrade ill make it the next update
cuz the model is actually quite nice
update should be out soon i need to film and get images
1⃣ headset (current)
2⃣ desktop (higher quality but left eye)
update out
think ill record on my desktop anyways
quest recording is too inconsistent
idk what this openvr capture plugin i just got does
maybe itll let me record on my right?
idk
what guns next
i am doing the browning auto5 because the model looks quite nice
no acr because i really dont think the model is up to par
any changes yall want to the modpage?
we should get a actual riot shield and not a machete replacer
with actual durability and not having it be unbreakable
tf is that
GreenK-74
in eft?
i think it is
maybe
i might be wrong
but really its just like
AK with green
either wood or the plastic whatever it is i forgot
no
aww
theres no straight up green furniture
remind me later I bet I can find a good model
igu
plastic
the bakelite shit that they like
nevermind
cant
cant rip the cod one because gameimageutil just doesnt work for me
ak5c and cz75 
Whats up man im back now
havent started anything yet but im sure the next guns will have some things
Sure
using squad sounds for this one
which are quite good
thing i dont like about eft sounds is that i cant make a proper fire sound that echoes
like
vanilla sounds have another tail sound that has no attenuation that sounds like an echo
all my sounds just play it at the gun location
which isnt noticeable unless you really focus on it
but annoying still
I feel bad for saying it but the SV98 scope is off-center
yeah i know
idk why
always has been
but the scope is in the right spot
wait...
was rotated down
any of yall find the shovel
its been in the mod for like
3 months
and i made stashes
never told anyone
yes
anyone find the special p226 without cheating
1⃣ yes stalker
2⃣ no stalker
3⃣ yes scav
4⃣ no scav
the what :o
also the poll is perfectly balanced (as all things should be) xD
theres a special p226 variant
only 3 of them stashed in the zone
not in crates
Then I will never find it prolly
Especially if it's like some of your other stashes xD
somebody fix the izh18
it works rn
but whatever is in the bp in my editor doesn’t work
so I can’t change it
also
I forgot to export all the pervomay stashes
so
they just aren’t there
ill fix them idk
tomorrow maybe
lot of bullshit happening tomorrow
so maybe not
2 on new version already
not seen stashed p226 yet
still trying to find another mk16 to check misalignment in crates after this
hm
i can look at the mk16 but if it is because of it then idk
would just be from the stock components
yeah if it is from the mk16 then idk
because everything is set up properly
think the izh18 upgrade is being weird because i never connected the node
dumbass
any other upgrades from items in stashes not working?
they need to be in the const. script instead of the event graph
which none of them are
holy shit
figured out the izh18
i replaced a component a while ago
to try and redo the barrel angle
and didnt know
Don't remember any problems from upgrades
btw, remembered two problems with specific mags
one with ar10 20rnd steel - if you repair it in shop, its getting fucking 99%bug
other with 20rnd for vss\val - if you trying to top up from mag, round dont stay in air and just drops
and i don remember having problems with 939 mags in past versions 
what overhaul
stalker
wym top up from mag
yeah idk
works for me
fixed the mag
havent started next guns yet
auto5, ak5, what else
no idea
i dont touch anything in the mag like that
is it falling while holding the trigger?
yep
i only let go off trigger on 30 sec mark
i think its just radius finally showing its love for new 20rnd for vss, even if few weeks late 
btw, on new guns - cz75?
i can even say all wtt handguns

sure ill do cz75
idk about all thye wtt pistols yet
wtt models are good but they arent like vanilla eft quality
good enough
except for the acr that was horrible
g3 is good enough, but not so good to drop everything and finally getting g3 in itr?)
and if i try to be extra greedy for new guns - 417
or i can be more personal than just "i like guns from pre 2010's age" and drop 417,cz75 and even ak5c for aps and 9a91
and i remember what i got last than i asked about aps)
ok
thought they were too
what i do
is ill remove 1 row from every table
and see how that goes
tomorrow
because theres like 4 rows of every sight
prob why its so much
scav was fine but stalker is kinda crazy im finding a vudu every run
argghhh tomorrow is gonna be so ass
ill probably start the next gun tomorrow
idk what all the ak5 has to offer but i shall see
like
the crunk ass
m16
thing
wtt has a patriot for some reason
okay
the "equipment" table for stalker only has sights
this is what they look like
im giving every optic the same chance
only giving them 1 entry each
goddammit the editor crashed
any guns need stat changes?
thas even better
thats the short barrel m231 right
@gleaming stream
dont get your hopes up i havent really started this thing yet
gonna do a short version and long version
short version will not get the long tube upgrade
using all squad sounds instead of mashing up sounds to make an abomination
or at least thats how most non-fullauto guns go
squad benelli unless yall want me to make a different one
can you do battlefield 1 sounds?
these textures are not
the normals are horrendous
and i cant get good aos
yeah i think itll be fine
unfortunately nothing can be on par with eft models
they have whole studios and shit
this gun doesnt look bad but it wont have good AOs and idk how the normals will look ingame
but i did end up using frenzycs stuff so i wont only use eft models
@echo flume want a sawn off auto 5 too?
Trew the sawnoff in just in case
you'll be happy to realize that this gun is literally one piece
I think the carry handle is an attachment
and the rest of it is like welded together
you cannot remove most of the parts
for some odd reason
apparently wtt armoury is just like
not good
for models
doubt ill use it beyond this auto5
@sterile dragon final product actually doesnt look bad
but it still has bad normals
idk if it will show up in unreal
yeah that looks fine
doing tavor x95
1⃣ yes
2⃣ no
having a gun already textured is otherworldly
the amount of bullshit i have to go through to make these eft guns work is absurd
just puts me off of doing it
this is revolutionary
splendid
new record
yes
only this i dont like is that the internals arent modeled
so when you pull the bolt back there aint nothing there
but otherwise looks pretty good
cant even tell it has eft mounts that are just molded onto it
will we get a black variant
it looks very nice
i dont really want to make another gun in black though
could make it an upgrade
@gleaming stream i just get a tavor in all yellow
no model
i wanted one too
this is uh
scp5k
i dont trust wtt armoury anymore
turns out it was using the mdr selector this whole time
but it kinda better
dont ask about the magazine
gun is done
idk where id get an m231
just get an m4 and fuck it
patriot would be goofy idk how i could explain that
prob
only issue i see with it is the handposes
dont know why it wouldnt be possible
few models just use the eft one
cant gurantee it wont be jank just due to the design and what i can do with itr
i plan to do p90 mp7 fiveseven all under the same ammo
oh, cool :D
and maybe whatever guns wtt has under the ammos
like
ucp or something
but im skeptical on wtt armory
but i saw they mentioned that they may go back and remake some of the models
are hand poses not like moddable
or are they super weird to do
well you cant like
make them
you can only adjust numeric positions of them
no way to see how they look until youre ingame
basically impossible to make your own
so u gotta like type a number
load in the game
see if its good
then do it all over again?
yup
yea i could never do that
i cant like
edit anything beyond the overal position
like
i cant change how the grip looks
just where it is located
could u use different grips tho
like the aug has a foregrip
or a grip like the front grip of the gun
i can just use some pp200 poses and mess with them
i js put the thought in my head
1⃣ patriot
2⃣ something else
idk why a very american m4 would be in timelocked soviet russia
itll be funny
might make it radius only if i do it
i want to do the 9x18 thing but then i would HAVE to do a pm replacer
would the PB be dumb
no
pm drum
chuck did an eft pm
its in the sdk
idk why he never finished it
but id rather remake it conpletely
only thing i hate about making replacers is that they arent reversible
well the us was involved right
there have definitely been btrs there
theres a nonzero chance a bradley has been there too
YAYAYAYAYAY
forget what I said
rpg is pretty much working
need to iron it out a lil more, do sounds, and figure out why it isn’t losing durability
it only has the primary hand influence bc that made sense
gonna be absurd price and insanely rare
but can be bought for 25000 vanilla 100000 stalker
can kill the btr
and anything else
need to make the explosion range bigger
insurgency model didn’t turn out bad I may end up using more bc I really don’t wanna deal with eft guns as of lately
not giving it a stash
been digging already textured guns lately
so so much easier
might just see what I can get out of insurgency
then youll quite enjoy what is in store for 1.23
or 1.24
depends if I want to release the rpg auto5 and x95 the second im done with them
The tavor icon is done
will it be like a fragmenting warhead where it has a large range or will it just be small shaped explosion
great as per usual
1⃣ friday
2⃣ second im done with rpg
what are you gonna call the tavor
IWI Tavor X-95
i must make some jihadi recruitment video with this rpg before i release it
with the red arrows and slow motion and zoom ins
Will the rpg be able to kill the btr?
yes
i had trouble understanding reading that image at first before learning that 7.62x54 is the shrapnel
That will be so good
i was very concerned that the rpg would be chambered in 7,62
dont think the shrapnel matters if it does 3 quintillion damage
ill make it incredibly rare/expensive
There are training rpg heads that shoot 7.62x39
i suppose it would be like
resident evil rpg
like
kill btr once at a cost
unless you find it
is it like the flare
should i even do shrapnel or just make the aoe huge
Bro this ai is trying to gaslight me
frick ai
wonder what to do after rpg
something wacky
like
another melee or grenade or something that aint a gun
or another launcher but i think just having an rpg that can 1 tap the btr is pushing it
what about a smoke launcher or something
maybe
cannot figure out how to get this explosion sound to work
just uses the default one even though it isnt set to
okay
working somewhat
no custom explosion sound bc i cant figure it out
still need to figure out why it isnt losing durability and idk if the epxlosion settings are even doing anything
def does enough damage to kill the btr but the range isnt as big as i thought it would be
i think whatever i set in the ammo bp does nothing
the only thing that determines the explosion power is this
okay
rpg is just gonna use the default gp32 explosion stats
keeps the damage
but the explosion itself is unchangable
okay rpg isnt losing durability and i cant figure it out
guess it kinda makes sense balance wise
do the riot shield
idk
ill look
making this thing very rare and kolkhoz/castle only
rarer in kolkhoz
do i give it a stash
1⃣ yes (main file)
2⃣ yes (stash file)
3⃣ no
i have an idea for flechettes
to work this time
maybe ill try it later
not rn
GOT THE DURABILITY TO WORK
bitch
cant get the rocket to blow up when you shoot it
i must play your mod
I couldn't imagine playing this with scavenger lol there's so many GUNS
@echo flume
ya i know just getting you it for later
scav is prob the most balanced with them
stalker has guns in so many tables and when you add extra 42 or more entries of just guns per table
you tend to get guns when you wouldn’t have otherwise
scav isn’t bad though I put quite a bit into keeping it as accurate as possible
i see i see, I was just a tad concerned due to the sheer VOLUME of weaponry that I'd end up getting about 40 different mags for different guns aha
well theyre in the same like
quantity as the vanilla
you will have a higher chance of getting a custom item because im literally adding to the tables
its time.
doing le ammos first
to make sure they work
and id rather do the loot 1 by one
modded ammos
just want the model
whats the 3rd one
idk some modded one
rip
gonna have low pen but higher damage
dont think itll be useful but i want it
bottom one is also modded
boulet
1⃣ yes
2⃣ no
doing 338 HE rounds means itll just be coded in the gun cant just make an ammo blow up
eh
what kinda ammo colors do i do
we got
5.7x28: ACJ (aluminum-tipped copper jacket), FCJ (full copper jacket) and SS (already done)
.338: FMJ (already done) HE (heavy explosive) RIP (frangible, forgot actual name)
5.7 ACJ is the standard
@normal hedge cant thank you enough for making these boxes, i seriously doubt i would have even tried these if it wasnt for you.
took me FOREVER to get these textures right
because im just using the models/tetxures to differentiate between the types instead of the color in the DT
alphas would not play nice
ive had to fill each one of these manually bit by bit like 8 times over
my brain is fried
might try to get some loot in before i go to bed
cant figure out why the rpg warhead goes away after a save reload
gp32 does it too so idk
vanilla loot done
5.7 is the same as 556
338 is half as common as 54r
id like to get more done but idk
im like nodding out
scav loot is done
i dont have EVERY castle table but i do have the crates
you can only get 338 bigboxes in castle
its uncommon to get smallboxes in kolhoz
but you dont really get 338 anywhere
5.7 is as common as 556 so its not bad
only issue is i didnt see any 556 or 54r big boxes in the scav tables
even though im sure you get them
so the only 5.7 and 338 bigboxes in scav will be 338 bigboxes in castle
kolkhoz and factory loot got readjusted a bit since it was quite off
but ill do stalker tables as soon as i get up, get sounds for the 5.7 guns (prob eft except for the 5-7 maybe), then start the snipers
They are damn sexy!
And I'm glad to see you got the colors for the ammo types working. Honestly dude, I might have made the textures, but making new ammo types and getting them into the game is next level!
Keep up the good work! 💪
loot is all done
admin gun when 
like
a gun that does things
funny things
@gleaming stream i believe these are all the ones i need
im very confident an integrated reflex will work
gonna try to finish the axmc today
ok
.338 is like half as common as 54r
i think
mw19 sounds for the axmc are a lil wacky
but not bad
reasonable
all this just to get HE working
havent tested it
most of it at the end was from using subsonic
couldve just omitted it
the explosive and regular projectiles' accuracy are calculated differently
so
HE rounds will be a little erratic
i spent like 3 hours juggling calculations and variables and its the best i got
okay axmc is completely done
338 guns are gonna be crazy rare even in stalker
HE arent that bad but they arent as accurate as the regular rounds
like
different values that i cant calculate
why don't you make lmgs with like static belts?
"he was reaching"
a belt fed lmg would prolly be super hard to do
and theres already big magazines for the aks
so you could get the feeling of an rpk already
how about for the thompson model🤑 ?
dont have one
dont know any games with good ones
well if i were to do lmgs then eft has some
i dont want to do them
codewise
wouldn't it be like any other gun if the belt was static?
A remake of my old artwork. Now better textures and lower polycount. 2K PBR set of textures.
Ready for rigging and animating.
https://skfb.ly/oqsBI - Paid version with 4K textures, project files and LODs - Thompson M1A1 V2 - Download Free 3D model by FJH
ehhhhh
idk
no
unless you want the bullets in the box to always be
up
whats the fun in having the
yeha
its just a fucky magazine then
you dont get the reload of the LMG just the mag in charging handle back
id rather do it the right way
but
lot of work
that idk how to do
tarkin doesnt like modded textures
good enough🙏
forgot i can make the muzzle brakes work with silencers
didnt really matter before because the suppressors would just clip over the muzzle brake and hide it
but the 338 one actually has proper
mounting
argh
wish i could release all this now
but no
probably take me the whole week if not longer
I saw there was already rpg7 on your youtube channel
idk what youre talking about
whats an rpg
this?
whats that
no idea
1⃣ yes
2⃣ no
this one actually bakes fine
ONLY good thing about modded eft guns is that they dont have like 20 mats
r u gon do standardization sum time soon
yes, when i saw the explody thingy video it reignited my interest to play itr again
but it will take some time to try all the new stuff R3mains has added
1⃣ y
2⃣ n
is 338 gon be like the strongest caliber
2.0 sounds more reasonable considering:
a) explosive thingy
b) new ammo types
c) amount of new weapons recently doubled the vanilla guns
sure
keep in mind the accuracy is kinda weird for HE
when you update standardization
He bullets you mean?
yes
what do you mean by weird? 😄
i had to recreate the fire function to get HE to work because the projectile it shoots is decided there
issue is that the accuracy variables are different for the explosive shots v regular shots
so i made my own thing that isnt affected by the accuracy stat
Is HE damage a sphere or it sends shrapnel and each piece deal damage?
just shoots a grenade projectile
does the base damage on contact and then just does an explosion
stalker grenade was reworked i think
no its different
like
the explosion that fires with a launcher has its own stats
in a c+ class
grenades are different
shouldnt really matter with HE
just a little bit more erratic
are HE rounds able to damage multiple enemies?
because i had to calculate variables i couldnt define
with the explosion yeah
also .338 has penetration
what is the radius of the explosion approximately?
NOT armor piercing
maybe i can find it
hold on
Armor piercing is the chance to damage armored enemies
What is penetration im not sure 😅
Allways assumed it's the ability to penetrate the enemy and damage another one behind it
yes
HE doesnt have it since it explodes on contact
but fmj has 3 i think
these are unchangable
HE acts as a regular bullet, but explodes after hitting something
does the guns' damage, velocity, etc
but the explosion that occurs after is separate
Could be usefull to damage rifts that are not in direct line of sight
So he bullets are used in specific guns only?
or is it fast like normal
half
cant wait to use these things
only for .338 as thats the only caliber that has it, but it has to be coded in the gun
not that it wont work on some .338 guns
just that if anyone else wants to make a .338 gun they have to deal with that
But there are no other .338 guns in the game
yea but someone can make one
and there are not many people creating guns in this game 😄
yeah thats why i did it
the overarching issue with the HE ammo accuracy is that its calculated differently with the explosive projectile
bullet projectiles have the "accuracy internal" set to "bulletspreadhalfangle" and the "offset" to the "trajectoryoffsethalfangle" where everything is in radians
but the explosive projectile just has the radians
so i came up with this using what i have from the izh18
compared to how these variables are calulated with regular projectiles
this also assumes that your .338 gun is not full auto
does that mean that explosion sphere will not necesserily be in the same spot where the bullet lands?
thing is that i cant get what these "accuracy internal" and "offset" actually correspond to
no
spawns where it lands
w8 does this mean, that weapons have the same accuracy no matter their durability?
that isnt used
calculated here
On another note. Considering you where thinking about adding something different then new guns
Do you think it's possible to make something like emp grenade that disables anomalys using the bug where grenades "kill" lightning anomalies?
probably something thats coded in the anomaly itself
bullets clip in the MSR because it uses .300 winmag
slightly
out the front
Ngl i totaly forgot to draw the p90 and five seven yet
youve got a long time
only 2/7 guns in
and thats the weekend too
Oh ill make them this week then
dont expect this to be out until next weekend at earliest
I started a dumb project ill never finish
msr is done
So im trying to use SDK and see how some changes can be done easier or more comfortably than uassetgui
though im not familiar with this tool yet 🙂 Am i correct to assume that the SDK doesnt have vanila loot tables?
the ones in the configurations are the stalker ones
you can probably replace them or use the reimport function
my SDK has them
but in their own folders, dont know if you can just move them around before packaging
keep in mind you cant edit anything ripped straight from the game, it will be cooked and youll have to duplicate it to edit
Well it's not like i neede vanilla files, just trying to get my way around SDK and understand what i see 🙂
i meant the vanilla loot
most things are easier in SDK but sometimes youre better off just using uassetgui if you dont want to deal with any references or replacing
now its not
hoohah
think i figured out why the magazines on bolties dont lose durability when used
it isnt coded in the bolt action function but it is in regular guns
should be fixed now
can fix the r700 though
totally forgot to do loot for the 338 suppressor
dont think the mod size will get to 2gb this update sadly
real close though
all the .338 stuff should be done today
Holy shit lmao
https://www.nexusmods.com/intotheradius2/mods/112
this in itr1 would be amazing
it cant be that bad in itr1
i never noticed it
idk how bad it is in itr2 but i despise the itr1 sounds
breathing isnt bad
but the heartbeat
all you get to hear when low health is
"thumb thump"
on loop
doesnt it already exist
yo
what the hell
is this primary handpose supposed to be
i can get away with using the pp2000 secondary
I like big bullets
not doing that
too much work
pull a ready or not
might do it later or something
pretty sure i forgot to do something but ill test it anyways
okay
handposes are a lil goofy on the p90
but i cant get anything better without spending an insane amount of time
nah its not like that
a little more forward than id like
but eh i cant really fix it
yes
kinda hurts my hand to use it
but ive seen people complain about that on the real gun
so its lore accurate
p90 is all done
mjolnir?
I would be a fool to not
