#Co-Op Host suffers from major fps loss

19 messages · Page 1 of 1 (latest)

upbeat parrot
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I'm on a 3060 ti and yes the performance hit Is real but it's usually around 15% to 20% in extreme cases and you're getting around 80% which is absurd.

85% resolution as % are used is not a value so it doesn't say anything.

What resolution are you using to run the game and did it always happen?

quiet laurel
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The game also seems to drop my CPU and GPU usage the second a player joins, from a strong 80% GPU usage to barely 30% the second a player joins.

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I tried running the game in 120hz and 90hz aswell, as I know that it was a known issue

jagged estuary
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@quiet laurelThe game runs natively below 90 hz if i recall, and support for 120hz is yet to be added. It might have something to do with you trying to push frames but cant, also the lag may account for 2 computers in the same world, I am not sure how they've optimized the rendering so far

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It may be that the game is becoming way more power intensive for the host to support networking.

upbeat parrot
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Are you on windows or Linux?

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Because it's a very weird behavior

quiet laurel
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Windows

daring karma
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Does it happen immediately when client connects?

quiet laurel
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Yes, the second the client loads in it noticeably drops

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I’ve tested various graphic and resolution settings, a new install, and made sure that the FPS drop also shows on my desktop and not just my headset. The FPS counter for NVIDIA is always at vsync limit on low settings, but as stated co-op player joining in any map drastically drops headset FPS. I can capture a clip next time I play

quiet laurel
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I considered it was maybe items, like how ITR1 chugs if you have a backpack full of items and you wanna go for a jog, but even with a minimal setup with no clutter it lags.

daring karma
quiet laurel
daring karma
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And disable Asynchronous Spacewarp