First off, the bad. Weapon inertia seems all but abandoned at this point. If I must suffer through the "aim stabilize" feature, I'd like to make a suggestion on how to improve it. Rather than having to take the movement thumb off the joystick, have the player press and hold the trigger on their off hand instead. That way skilled explorers can properly run and gun. Instead of needing to stop moving, then push a button to stabilize the shakiness, then take a shot... It's clunky and feels outdated. Okay. I got that out of my system.
With the negative out of the way, here's things I really enjoy so far! Weapon cleaning finally making a return adds more tangibility to the guns (alongside the new attachments) which is a major plus! Finding the junk guns out in the wild has been great in terms of variety. Also just the loot distribution in general feels a lot more organic and less gamified. The ash statues add so much more atmosphere, and the new enemy type is genuinely unsettling in the best possible way. These are all aspects that make it feel more like proper ITR. I even like the removal of the glowing faces of mimics, though I didn't dislike them before either. I've yet to try all the new gear, but it's exciting to see the shop finally start to flesh out a bit more. Also the player body definitely works better than before. It's one of the few aspects of ITR1 I felt was good enough that it could be kept relatively the same.
I'm more positive about this update than the last, but my critique of the current weapon handling still stands. I prefer the way guns felt from before update 0.11.0 by a mile.