#Randomized / procedurally-placed scripted moments (WTF psychological horror elements)

1051 messages · Page 2 of 2 (latest)

fluid quail
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Yes! I want to interact with the weirdness!

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That’s a great way to put it

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I could imagine some benign, one-off anomalies that have some interaction to them

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Perhaps a small action at the whispering pit causes the whispering to start or stop

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Or perhaps throwing a probe into the static noise in front of the 1.0 construction site causes it to play strange noises from a small library of sounds

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I love strange things like that

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Even if there is no gameplay reason

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It really fleshes out the world

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The more the devs can amplify or prolong the feeling of mystery in a strange zone - THE BETTER

echo mortar
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but like word salad

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itll just start to say nonsensical shit with words that barely sound legible or just dont go together

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"auction microwave turning salvation Bigger"

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throw a little evangelism in there for the religious themes

fluid quail
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I do think something as simple as throwing a probe into a one-off anomaly and having it respond by sequencing gibberish out of audio clips would be cool

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Toss an audio filter on it (like ITR1 mimics)

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And presto

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Also, I could imagine some one-off anomalies that respond to light

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In the game “ghost town,” there some puzzles that rely on light

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Shining a light on a ruin reconstructs it

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Since this light is flickering, the ruin is stuck in a state of flux

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You have to turn off power to shut off the light

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Which lets you pass through the wall

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I also think a TON could be done with reimagined “paparazzi” missions

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In terms of interacting with the weirdness of the zone

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I want to try the upcoming game “ghost cam”

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Literally because I’m starving to play with a camera in a supernatural context

echo mortar
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goes hard

fluid quail
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This got me thinking about randomized moments in the radius again

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"Object 7-B" by Dmitry Vishnevsky

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"Found it in a five-story panel building near the old factory. Designating it Object 7-B. The place looks standard for the Zone: ransacked, dusty, the wind howling through the rooms. The anomaly manifested immediately—in the living room, right across from the entrance. A television set. Just hovering in the air, its power cord dangling. The CRT is active. Through the static, shapes sometimes form... faces? Hard to tell. I have a feeling this isn't just an artifact; it's something more. Need to scan it with the detector. Taking the first step inside now..."

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We do see some TVs around the radius

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I would love if there was a randomized chance for them to show something on the screen

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or make some freaky noises

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(similar to the creepy radio sounds and tapes from ITR 1.0)

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just unsettling static and creepy snippets of voices

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but rare enough that when you see something like this, it feels special

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a deviation from the monotony of the zone

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something different and special to see

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other than the same reflectors and hedgehogs and creeps

mossy scaffold
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I have a lot of catching up to do

mossy scaffold
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They so have so many opportunities to make anomalies that: inconvenience the player, help the player, interact with player items, move objects, open pathways, etc

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Within each of those categories, there are endless possibilities of anomalies that can be added to itr2

dusty rose
# mossy scaffold Anomalies need to be more than just damage dealers fr

I am curious for the reason why Sigil anomalies were removed in going from 1.0 to 2.0. They were used as definite proof that the Radius is innately hostile because it’s a trap that only people can activate and the entities know to react to it with hostile intent.
The gameplay reason is prob that smaller maps made it awkward to fit them in, but they could’ve gone in Factory and Kolkev

lime laurel
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How about randomly having an ash statue perform a small everyday action like taking a step / moving an arm, or turning to face you. Subtle and rare.

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Or have the ash statue show some remnant of intelligence, or trapped consciousness. Maybe it's small action is to point at a nearby resource, protect the crib, or try to scare you out of "its" apartment.