#High res HMD
9 messages · Page 1 of 1 (latest)
I'm guessing it's taa? (I haven't been able to play yet since their openXR implementation is broken)
Yes it's TAA
But for me it's completely unnecessary because of my hmd being 2560x2560 both eyes
Im just guessing when I say this, but a lot of times now with modern games TAA is "required" because a lot of modern visual effects are cheated with dithering, and the TAA is needed to hide the dithering
Whether thats the case with ITR2 I cant say, though I think its likely if they dont already provide a setting for disabling it
Also, I put required in quotes cause the dithering is in no way required to achieve any visual effect, we've been doing the same effects without dithering for a long time. It just makes developing the effects easier for the developer at the expense of the players. I hope its a practice that dies soon.