#Local Products Found in the Radius to Contrast with the UNPSC-Branded Gear
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and, if I was going to use iron sights, I stuck with the sks because it had slightly higher damgae
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I think like was said eariler, "more interactable items" even if it was 'junk' that wasnt sellable or usable. I rather like the bucket you can find and use it to carry stuff obnoxiusly like the shopping cart in Fallout 4
AH yea that is why i went irons until the new dovtil mount was added. there's 2 mounts now.
Dovetail mount?
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All I saw was that one scope
But I donāt use scopes
I like the eotech š¤
its a dovetail mount rail, like the one slanted but it's lower and actually centered. in your screenshot it is the new one above the saiga and left of the PSO1 scope
Try this one
I never realized how many alternate skins of matches there were in HL:A
I love that there are multiple skins for a lot of things
not only does the game have things like beer, vodka, gin, bourbon...
but MULTIPLE brands of each
I also love how contextual some of the stuff is
like finding hotel-branded matches at the hotel
and zoo-branded matches at the zoo
and of course, the Lion brand vodka at the lion brand vodka distillery
This is so sick!!!!!!
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Iām jealous that you can drink the condensed milk
Finally!

Imagine having the same liquid shaders for liquids as HL:A had
That would be amazing
I have no clue what the performance hit is
Its not even expesinve in terms of performance its just a shader
Nothing
Like literally its so low it doesnt even matter
But all effects cost something
In comparison to real physics ofc xd
Its gonna have some cost but afaik its really really low
Iāve posted quite a few examples in this thread⦠of lies and rain, red matter 2, the burst, the light remake, propagation paradise hotelā¦
Even Metro Awakening had it for the med vials
It doesnt even propagate light
But yeah, HL:A shaders are the peak
I think propagate is the right word
I watched a video with the valve dev on it⦠thereās still a lot of math going on⦠separate reflection and refraction passes for both the bottle and the liquid, bubbles, meniscusā¦
I think itās sort of like video game water
Itās all fake
But different games have different quality
For performance
Yeah theres a lot behind for sure, but now its been made so can just be stolen
The bubbles are really cool
Tbf i dont think radius needs this level of water detail with bubbles ect
Just a fluid like shader would go a long way
Yeah! Iāve seen very nice examples that are probably way ācheaperā than the stuff in HL:A
The shaders from Red Matter 2 are probably the 2nd best Iāve seen
Valve probably overengineered it anyways so the performance will be really good too xd
That looks nice
Vodka would go hard
First game didnt have vodka right?
Just the energy drinks?
There were some empty wine bottles and empty glass bottles
But no true vodka or beer
This is probably the ācheapestā liquid shader Iāve seen, but as long as the bottle itself has good textures, the liquid shader inside can be super cheap, imo
This is from a low-poly art style game
So it fits
Not afaik
But itās wild how recent this stuff is
Because Valve basically invented it 5 years ago
Valve put it in spotligh afaik the technique is not really new
Eye sea
But could be wrong not too sure
The vodka and beer bottles in Metro Awakening didnāt have the liquid
Usually some dude figured it out like 12 years ago just with math xd
But I wonder if thatās because the assets were literally from 2010
Probably
Havent seen it but sound really cool
Because Iām sure Vertigo made those new
Okay that looks sweet
Ive gotta say, I like the MA med injector better than ITR2
You can eject and reload vials between use
Itās so nice
You just find vials rather than whole injectors
The stims are so plastic cheap looking in ITR2
Imagine having like a vial bag for that and just one injector
Would make the inventory managment in terms of healing better too
Also more interactivity with reloading the health injector
I think they could easily just replace the stims with different grad vials to reload
And the injector is something that you keep and love
Like your guns or detector
Or other equipments
Iāll see if I can find it, but they are still the same pre-made injectors from sketchfab
Anyways, we should get a kebab stand for cheap food
Or like a shashlik stand
Thats local
Ughh xd
Imo the stims injectors are the worst looking items in game
Just feels 3D printed, if it had like a metallic cover with some scratching it would add a lot
Have you seen the Metro Awakening vodka pouring?

The effect looks so good
Nono i havent
Gonna have to pay the metro game hearing a lot of praise
Hows the alien game going btw?
It's really, really well-done
but I'm still not super excited about it
slowly playing it here and there
idk why
but some aspects are super nice
like the touchscreen tablet is WAAAAY better than the laser pointer tablet in ITR2
I have a love / hate relationship with it
some stuff is SO good
while other stuff leaves you wanting more
That actually looks sweet
I honestly would be so happy if they just had this
just opaque trash bottles
that spawn each tide
and wipe, like empty ammo boxes
just a small enrichment item
so make being in the radius more interactive and fun
but yeah, I'd love if there was actual liquid shaders too
found it:
Autoinjector PBR
Very Detailed Low Poly Autoinjector / Syringe with High-Quality PBR Texturing.
Fits perfect for any PBR game such as First Aid, Health Regeneration, or Adrenalin Shot
Sculpting done in Zbrush and Retopologized, High Poly mesh Baked
and PBR Painted .
Standard Textures
Base Color, Metallic, Roughness, Height, AO, Normal, Maps...
2 games with sketchfab injectors is crazy
I'm all for off-the-shelf assets
as long as they fit and the game is good
even HL:A had some assets that I recognized from other games
Propagation Paradise Hotel is one of my absolute favorite games, and it is made entirely with off-the-shelf assets
the water bottles say "lorem ipsum" and the beer says "my beer"
XD
but the gameplay and atmosphere they made is TOP NOTCH
it's actually wild how many assets I recognize between games
because I'm a detail nerd
ITR cup in Red Matter š¤
the healing injectors though are part of the core gear
so I think it would be cool if they remade their own
Yeah exactly, was about to say that, its literally the only healing item xd
I mean, the devs updated other gear
so it's not like they keep the old ones for consistency reasons
between ITR1 and ITR2
Tbf credit where credit is due, the consistency of the models/assests is pretty solid
Only thing i really hate in terms of assests are the injectors and kyle the cube (Kyle is personal)
Yeah! They really amplified things from the 1.0 to 2.0 versions of ITR1
Therefore, some of the older stuff, like the stims, almost feel out of place now
But itās wild that when I replay ITR1, 2.0 feels closer to ITR2 fidelity than it does to 1.0
how many variants of matches alone are there?!?!?
HL:A is amazing
I never stop noticing new things about it
In defense of CMG, making new assets takes considerable time. Even a single simple 3D model requires not only careful mesh shapingāand often sculptingābut also texturing, mapping, testing, and patching since issues inevitably arise.
That's not to say I disagree with this thread; local and other product/loot variants should absolutely exist. I just don't want some passerbys to pop in and think CMG is lazy or uncaring because there's only one type of 30-round 9x19mm FMJ box.
-# This is just my general two cents, not a response to Artifacts.
- The whole thread is about creating the largest impact with the least amount of work
- CM has used plenty of off-the-shelf assets (like binston cigarettes), which is perfectly fine, not everything has to be custom-made. Solo-dev games like Zona and ConVRgence have a range of interesting local food and loot items
- CM already has all items from ITR1 at their disposable, so even just keeping the same canned pineapple cans, or sunflower seeds would be an interesting change from just finding UNPSC stuff
- This thread is specifically suggesting that CM doesnāt make any unique models or assets, but rather just texture reskins of some of their UNPSC products. You can reskin a model in a relatively short period of time.
Iām replaying HL:A for the zillionth time, and I never stop noticing new details. Valve are WIZARDS with their shaders⦠no wonder the game looks so good and is so well-optimized. I noticed all kind of flat textures that have āparallaxā to them, which cheats in so much āfake 3Dā detail into the game
Like, some switches on electrical panels will look like they are popping out at you
Or a flat window texture will look like it has depthā¦glass with a curtain behind it and a room behind the curtain
The only thing I think looks bad in HL:A is the glass
It just looks like ādirty glass texture.jpgā set to 40% opacity
However, Iāve seen amazing glass in other games
Such as the red matter games
Where there is reflection, refraction, and depth to scratches

however this may be a technical issue related to glass being dynamically breakable
Which I canāt think of another VR game that has it
Breakable glass really adds a lot to firefights
But, it works in a highly scripted linear game like HL:A
I doubt weād ever see breakable glass in an open game like ITR2
The lag would be insane
I guess it depends on a lot of things. I think a lot of HL:A maps are bigger than saints & sinners maps for example
And how many things are given breakable glass
And if the glass is dynamically-breakable like in HL:A, or just a default shatter to nothing glass like in Arizona Sunshine 2
AS2 has breakable glass, and although linear, the maps are fairly large
And they were still able to make quest ports
I could see an open game like ITR using breakable glass in only a select few places around major fire-fights
Especially for memorable top-priority missions
For example, breaching the train building in Kolkhoz for kids playground
The devs can curate the mimic placement, the environment, and the entry points for players
So, like HL:A devs, they can curate areas with large sheets of glass between the player and the mimics
Enhancing the firefight
There are already āpre-brokenā windows all over the radius in ITR2
So I could see the devs implementing something where the pane of glass simply spawns in as āpre-brokenā after you return to that location again
However, Iām day dreaming
And I donāt think it will ever happen
Iām replaying HL2 VR right now, and Iām reminded of how insane it is, especially for 20 years agoā¦not only breakable glass, but literally everything is interactable and breakable
You can smash boxesā¦chairs, tablesā¦whatever
Itās insane
I feel like games have lost a little something
Even the cardboard boxes can be flattened out
on the topic of reskinning assets for more variety...
I noticed that HL:A reskinned the same box as butter, screws, and medicine
so nice!
I love more variety of stuff, especially when they creatively reuse what's already in the game
On broken glass, as you summed it up in an older post "more with less" in the sense of smoke an mirrors. a well done fixed animation for glass when it reaches a 'certain breaking point' past varying bullet decals doesn't have to produce individual shards or fragmented panes of glass with their own physics (but that would be nice). or if it does, produce little enough that it can be done as a simple particle effect. wouldn't really be different than the fragment with or without the core dying.
And as far as i'm concerned: the fragment's movements are a bit like a reptile or bird and intented to be sharp and animal-like as opposed to laggy like some say. When they die, they break apart fluidly so i think the game can handle the physics of a few things with their own physics at the same time. If the same methods are applied to windows or even a few panes of glass they could easily 'break more' on contact with any other object and just disperse into a particle effect that looks like shattering. doesnt have to be a pile of broken glass on the ground with individual bits of physics like endless shell casings.
We already have a āshatterā effect for the jar nests and shard nests, so I would be happy if they just reused or modified that effect for something like breakable bottles
Yeah, HL2 had a pretty fun breakable glass effect 20 years ago that canāt be too performance heavy
140!?
Yeah but valve employ wizards
Nothing is fair when valve does it
I heard that some employees were arrested for doing black magic outside of work hours, but that's all alleged
please devs š
alternate cigarette skins
I know a lot of people also want "usless" things that can be found and taken home as well
Did you see that you are in the top 10 most active people on the discord?
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The Radius provides, brƶther.
You should put alcohol into the game the guys deserve a drink after a long day and night of being nearly killed by monsters
The drinkable kvass in ConVRgence was such a good addition
The one thing i miss from itr in the sequel is being able to find unique consumables (like the food). I wish this would return in some way
More mundane objects as collectibles! The few we have in game are cool but i want to flood my base with them!!!

I donāt think weāll ever see any non-UNPSC items in the zone
Well, usable items
We donāt need to reinvent the wheel
We donāt need new models
We donāt need new interactions
Just a reskin of a cigarette box
Or a cracker box
Or the sprats can
Or the chocolate bar
Even if you say there wasnāt such a thing as a pull-tab sprats can in 1987, we know that the UNPSC was bringing in products into the zone for years
Prior to them making special UNPSC-branded products
We have at least 15 years of the UNPSC bringing in products for explorers
(Binston cigarettes, sweeet bars, canned pineapple)
However, even if some of the stuff was left over from actual 1987 Pechorsk, there absolutely was basic things like cigarettes, crackers, and chocolate bars
That would not need new models or interactions
Also, even so, itās a game, with hypothetical assets, not the literal products from the USSR
Although games like Zona and ConVRgence do use actual USSR products
I think what HL:A did was better
Just make up some hypothetical packaging for things that could have been in that part of the world
Honestly, Iād be happy if there was just a blank sprats can that simply said āspratsā in Cyrillic / Estonian
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Man when did this thread get 174 upvotes
Thatās so tuff
According to Chat GPT, there would have been pull-tab sprats cans around Scandinavia in 1987, but were probably not common in the baltics / USSR until after 1991
However, like I say, the generic-brand pull-tab sprats could have easily been brought in my the UNPSC any time between the 1987 event and the time of ITR2
We have generic brand pull-tab foods in ITR1 after all
So itās not like seeing some in ITR2 would break the rules of the gameās setting
I srsly will need non-unpsc branded items
the game is also an Alternate History game
so they could probably stretch things a little and put pull-tab sprats in the zone
Exactly
as long as it's not too far outside the realm of possibility
We already had pull-tab cans in ITR1
No reason over 20 years that we wouldnāt have seen different brands of sprats and chocolate and things come into the zone
do you think they could just put the old pineapple cans in ITR2?
I'm not a dev, but from my perspective it would be somewhat easy
and do wonders for immersion
They could
But the new food items are definitely hand crafted to a higher standard
It would be easier for them to just photoshop alternate labels for them
yeah
Alternate cigarette skins would be so easy
but the pineapple cans seem like they were pretty good in the first game
The old binston cigarettes were just a pre-made game asset
they could fit
Yeah, I think they hand-made those ones
The sweeet bars are actual chocolate bars
So I wonder how they ended up in the game
Probably just an asset the devs bought
You canāt even smoke in the Zona game
But they have a few types of cigarettes as loot items
And like a thousand types of canned food as loot
ConVRgence has a nice mix of real life and invented food items
This is the most upvoted suggestion, I see why lol
Yeah even tho the mods cheated
Me and him would've had the most upvoted feedback posts ever
Yeah fr
Even though it would make sense anyways
The tab items in itr1 are all imports, makes sense since the UNPSC needed a lot of food
The ->UN<- PSC
Idk why we wouldn't have leftovers of those in the zone left by other explorers
The cigs part is the one that makes the least sense
Why are there UNPSC cigs everywhere, people have had cigarettes since 1955
As in cigarette boxes
Cigarettes themselves have been around since 1880, even then, by 1987 there were definitely different types of cigarette boxes in the union of the soviets. Why just the lil UNPSC box 
1AD
This thread will get enough attention that the devs will delete it
š
If I ever find the time, maybe Iāll make some alternate reskins of things
As a proof of concept
But I donāt want it to be a mod
I want the variety in the game itself
Both UNPSC and generic stuff
Yeah fr š
Youāre on a good run tho
Science missions was stomped out a lot earlier than 180 I think
Maybe 160
Iāll make a backup when I get home
I already have one
But itās old
do we think that theyāre removed when the suggestion is put into development?
I think itās removed after the devs have considered it
It's removed when you're silenced
We were told that it was a suggestion not feedback
I'm just messing around
But fr, I have no idea
If this is true
Then why that one and not others
It's very fishy
well, Kostya sort of addressed it on stream
I think they protoyped some stuff
but felt like they had to choose between developing weapons and developing new science stugg
stuff
Shouldn't even be a debate tbh
I guess kinda
Guns bring more "excitement" and the science will only just structure the game
And that's not what they need
At least for a while
but maybe it will come down the line
as they give more life to the game
yea but the thing is if you have too many guns your not gonna use all of them
I NEVER use 78.6% of the guns
But I get that this is part of why ITR is so good
We each get to choose
The player has agency
Ive one used the bizon m4 and dragunov
Honestly, with the M9 and SKS, Iām SET!
Yeah true
Iāve tried to use all of them
Very difficult task
Every time I try to force myself to use the different gunsā¦
I just give up
And say āforget it, give me the gun that works!ā
I just donāt see a reason to use crappier guns
If I have one with high accuracy and damage
And at the same time, I donāt go for the OP guns
Sks is goat
š
Yeah fr
I know why they havenāt give the sks modularity
It would be the best gun oat
watch it get nerfed to hell in the next update
1396 comments is insane. its just food labels ts not that serious
the power of autism at play
truly. im all for it.
Oof
Now imagine something similar but 4000 messages
something like this is perfect as an ITR2 alternate sprat skin
estonian and russian text
pop tab
I guess I'll just have to mod it in
but I want a mix of stuff in the loot pool more than anything
(a graphic like this, but using the rectangular sprats can that's already in the game)
Where has this been at
Artifacts get to work
This is so true
Itās been on my list, I havenāt had any time to game or mod for a while
I think Vector said it wasnāt going to happen

However! Iām 94% sure HL:A has pop-tab canned products dated to the 1980s
But, I donāt actually imagine that the hypothetical ālocal productsā in the radius would be from the 1980s
But rather just like⦠stuff that was brought in by the UNPSC
Prior to their branded products being a thing
I just like the idea of finding a mix of things in the zone
Pre-radius stuff
Local products brought in between 1987 andā¦2010?
And then the fancy rebranded UNPSC stuff
i.e. like sweeet bars, binstin cigarettes, golden pineapple, etcā¦
But Iād love to see different brands than in ITR1

maybe custom 'radius' brands, since the radius could warp lettering and logos when it tries to reproduce altered items.
I wish a little that you could open the books and altered books and read them and see differences.
Nah
At some point the choice will not be theirs 
Jk
Unlesss š¤
Yup
Youāll be the first thread to get 200
For good reason
thats rly sad if true : (
i cant think of one good reason as to why they shouldnt add this sorta richness into the game, time is the best retort but the time it would take vs the reward of having a game with so many cool little items makes it an obvious win, i rly feel like most of us arent here for the best weapon to kill enemies, were looking for that ratty scavenger vibe trying to collect loot whilst you hope to not anger the whole neighbourhood of eldritch entities. theyre not adding another mechanic or something that would require balance, theyd be adding a bunch of cylinders and boxes with different textures, something so simple but so effective at world building š
i can understand why they may not rn/ when they was in early access. but surely an update down the road can add these items
LETS GOOOO