#recommendation: portal connections on the map

20 messages · Page 1 of 1 (latest)

nocturne sparrow
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Dear developers, please add the mechanic of adding the sketched out arrows (like hand drawn) over the map for the portal connections once you are going through them at least once, it will greatly contribute to the map navigation in the mid to late phases of the game and reduce the frustration of returning back to base by the roads which are frequently heavily dotted by the random bouncing anomalies.

This will also make map navigation much more fun and add more interest in following through the random portals

proven ivy
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Just let us draw on the map like Itr1 1.0

toxic vortex
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maybe it could be toggleable ui

weak mason
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Placing custom markers would be the best, encourages exploration too

toxic vortex
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that still only unlock after you find them

weak mason
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Like marking them automatically? That would probably be better

toxic vortex
robust musk
weak mason
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Save for the fact portals aren't 2 way, unless that's different in the beta

#

Mapping monstrosity represented them to show that fact

toxic vortex
narrow sequoia
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Honestly at the moment I don't use portals because I run the risk of getting teleported into a dangerous area for pretty much no reward as I have a hard time remembering where they are, let alone where they lead. A mechanic like this that marks their location and where they go to would give me a reason to go through portals to map them out for future use.

wind bone
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Once I used a portal that took me all the way to the Outskirts bridge I saw the light, strongly recommend this feature in some capacity

clever bison
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Map marking would also accomplish this in a much more organic manner I think

karmic yacht
narrow sequoia