#Fixed height makes the game practically unplayable for certain people below 2 meters tall.

1 messages · Page 1 of 1 (latest)

wintry flower
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I've mentioned this before. With the patch I'm mentioning it again. Roomscale VR games that are supposed to be immersive should NEVER have fixed height, and even if they will have fixed height, at least use a common height and not 2 meters. I cannot stay in this game for longer than 10 minutes without getting vertigo. I cannot calibrate my height as taller, and have my character be slightly crouched either because that makes it so I cannot jump in game. I could turn roomscale down, but that makes the game look terrible because everything is scaled down (duh) and everything looks very goofy. This has to be addressed. The game either needs a height slider. Or at least a few different height options to be able to pick something more common.

neon crest
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theres a fixed height?

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i calibrated mine

leaden anvil
dense tundra
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i didnt even realize the fixed height

leaden anvil
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It's worse the more you differ from the height

dense tundra
leaden anvil
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If you don't crouch down physically a lot and you don't care for touching the floor it probably isn't hard to ignore

wintry flower
# neon crest theres a fixed height?

the ingame character height is fixed. When you calibrate all it does is raise or lower your camera to the in game characters eyeline. So if you are 170cm, youll have the eyeline of a 2 meter tall person. Even though you're not. Which means crouching and arm length is completely off and wrong, and it causes you to feel like youre floating all the time.

neon crest
wintry flower
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see if your ground is at the same level as your real floor

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if it isn't

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you're "floating"

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your brain is just better at filtering it out compared to mine