I've mentioned this before. With the patch I'm mentioning it again. Roomscale VR games that are supposed to be immersive should NEVER have fixed height, and even if they will have fixed height, at least use a common height and not 2 meters. I cannot stay in this game for longer than 10 minutes without getting vertigo. I cannot calibrate my height as taller, and have my character be slightly crouched either because that makes it so I cannot jump in game. I could turn roomscale down, but that makes the game look terrible because everything is scaled down (duh) and everything looks very goofy. This has to be addressed. The game either needs a height slider. Or at least a few different height options to be able to pick something more common.
#Fixed height makes the game practically unplayable for certain people below 2 meters tall.
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It just snaps your camera to the character.
i didnt even realize the fixed height
It's worse the more you differ from the height
yeah but im super short
Well how short? And do you physically crouch to get down often?
If you don't crouch down physically a lot and you don't care for touching the floor it probably isn't hard to ignore
makes sense
the ingame character height is fixed. When you calibrate all it does is raise or lower your camera to the in game characters eyeline. So if you are 170cm, youll have the eyeline of a 2 meter tall person. Even though you're not. Which means crouching and arm length is completely off and wrong, and it causes you to feel like youre floating all the time.
wonky im 172cm and never felt like i was gloating or anything. it fell like normal vr game arm jank that comes with having arms and not just hands