#Community suggestions pile up

14 messages · Page 1 of 1 (latest)

still leaf
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this is a pile up from me asking people for their suggestions + mine

1-Gardens to make the healing liquid. Which is in stims. To harvest you could put it through some kind of machine to squeeze out the liquid so u can then put it in stims or a industrial liquid storing container. Something else that would go with this Would be. Water you obtain water by either buying it or via. Filtration system which you have to repair using parts you find around the radius. Once you have repaired the system you have to find/buy gas and you have to get a bottle or a water tank and go to blood water and put in the system which it will filter the water for your garden so you can grow plants for heals and food a bonus would be you have to drink water.

1.5 instead of liquid for meds so it can be lore accurate. The plants could also produce a powder you can put in the stims

2-Ability to make ammo. First you would have to get gun powder which their would be multiple types :FMJ,AP,TR, Or u could use ingredients to mix with plain gunpowder to make the other type's of gunpowder. Second you need to get the casings which you can find/buy or you could use a steel mill it in the laboratory.

3-Forge room. This room would have the: Crucible, Ammo press, Gunpowder storage, Casing storage,

4-Crucible would be used to melt metal or ammo casings after they have been shot to make liquid metal. Which you can u to mold casings

5-Mag loader

6-Invisible fragments. Can turn 100% invisible for 10 seconds once visible 20 second timer start before they can do it again once shot visible or invisible cooldown restarts

faint vector
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1, healing stims come from artifacts
2-4, doesn't really fit the game

smoky hill
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Ehhh, I guess the med thing would be cool, but the smithing bullets? You can buy ammo for reasonable prices in bulk in the shop, there really isn't any reason to add a whole crafting system for making them. 😕

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Also mag loaders seem pointless. You can already load mags decently fast, and you usually don't need to refill mags on the go often if you plan well

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I personally just feel these ideas don't fit the games asthetic.

open lagoon
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i like the idea of maybe crafting stims from artifacts found when the laboratory is finished

faint vector
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Artifact plants?

open lagoon
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crafting them in the laboratory would be alright i think

still leaf
still leaf