#Trigger to grab mags
55 messages · Page 1 of 1 (latest)
I wish this got more upvotes. Rught now it's impossible to quickdraw your sidearm due to this, which is not good in a game where reaction and draw time is important. Trigger to grab mags would solve this issue.
Solution to release bullets from the magazine? Cus normally you'd use the trigger for that
I dunno, 90% of the time it's reliably where I would expect it to be -- at my hip
a bigger issue for me is when I try to hold my pistol with both hands and end up grabbing it out of my dominant hand instead because for some reason that's a thing you can do
Or the dress button to grab mags.
I suspect you might be exaggerating that 90%. The chest rig is often rotated 90 degrees one way or the other. It's a crap shoot what you get when you reach down without looking.
Options are fine. Did the old game have that option?
I wouldn’t use it, but I guess it could flip so grip would be the button to release bullets….
Would get confusing with ammo boxes, though.
Seems like a nightmare to me but, yeah.
grip button
it would be awkward but as an option it would probably work
personally i wouldnt swap it but the option would be fine i think
That would be terrible for index knuckles. If it was optional, I guess it's whatever
But as a main control scheme that wouldn't work for all controllers
One way or another I should be able to reliably quick-draw my side arm.
i really dont get how people have this issue that much considering i can relatively easily do it
i think that the rig should be connected directly to where your head is pointed but
This would also solve the issue.
it would be wierd i think for a lot of people considering they would have to draw from a different part of their body if their head was in a different spot but the holster would be in a consistant place in relation to your head so
But less weird than looking down and seeing the chest rig is rotated 90 degrees and your side arm is in your butt crack.
here's the fun part, I'm not
if your head is angled downwards, it stops rotating
as soon as you raise your head it snaps to align with your head's rotation
Interesting. If this is true maybe I can just turn my head left before i draw so I dont get a mag. I play seated so my range of reach is limited by the back of my chair.
Trigger grabs the mag, but if you hold grip you grab the mag slighly differently and are able to deposit rounds. The two grip styles need to be different (ex just trigger would be only 2 fingers)
In itr2 I had zero cases where I correctly grabbed pistol/sawoff, in most cases I would grab the damn mag and in other cases I would grab the sawoff by the front...this was not even a thing in the itr1 and for a good reason
nah. awkward, just use the same button that used for mag release, it is not used for anything while holding mags/boxes
This worked for me. I think my problem was that I was looking down enough to lock my chest rig in place and it was putting my side arm in my butt crack. But if I look up as I draw, it re-centers my rig so the side arm is always on my hip.
told ya
grip
wont work for index knuckles as grip isnt a button
its a physical action you do with your hands
Half of the issue is that the inverse kinematics are relatively static compared to ITR1. The number of times I've reached to grab my PDA and ended up grabbing something out of my hip pouch, because my "body" was stuck in a 45 degree rotation relative to my head and hands.
its just weird
I kinda want FBT support with this game ngl
given they fix the height thing
As a lefty the tablet 3d model merges with my handgun so you can imagine my pain 😭
I should just try the rig where the weapons are on the torso i guess
im not suggesting they replace the controls, i would just like the option to use the triggers for picking up mags
I could muscle memory this. I know because I did in itr1. The problem here is that the character model doesn't follow your vision perfectly and often ends up in awkward positions in relation to your head. A better solution would make the palyerbody model follow your head more accurately, in similar fashion to itr1.
I would agree with this. When I look down in itr2 I can fit the lenth of the makarov bewteen where my chest actually is and the edge of the character model
also in irt1 the mag pouches were not as close to your holster
my biggest problem is that my character isn't pointing where I'm pointing, that's when I have issues quickdrawing stuff, I wish there was a way to decrease that or better yet just have hip tracker support so we don't have to deal with that.
Can folks with fancy body tracking gear tell us if it follows you better with that setup?
Coz I'm limited to just the controllers and a headset
And it feels like the body movement tracking is really bad
Because of all the abovementioned reasons
there's no body tracking available whatsoever
I have limited FBT with the Q3 and hip tracking works fine in other games that support it
ITR2 has zero such functionality so far
Okay. Thought that the playerbody quirks were because of my lack of proper body tracking
ITR1 and H3VR have worked fine this far and I've developed good muscle memory for those games.
eh nah, I believe it was better in ITR 1 since your body always followed where you were looking
with a bit of smoothing but it was always following
It was pretty damn good in that game. The devs should try to make it more like it.
I agree the main factor here is a bug related to body/head position which will surely be improved a lot before release. The last game did this fine so, expectations are….