#cannot dodge spawns

49 messages · Page 1 of 1 (latest)

grave quiver
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Same specs as previous postings.

The spawns [balls of angry razor blades], cannot be evaded like in ITR1.

stiff stag
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skill issue

olive pulsar
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yeah, this is not a bug.

slender rune
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They pause before jumping, shoot them then.

last tapir
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and keep track of them

woeful beacon
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lol ye they clearly tougher than in itr1; that delay when they stop before jumping seems a lot shorter too and they appear to deal a lot more damage that what I remember; will prolly be better once we get -custom again pls- difficulty levels

olive pulsar
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Also, I swear they wait and group up together so they can all ambush you at the same time. Like, sometimes they'll all just run (roll?) at you as soon as they hear gun fire, but I've seem them run and hide and ambush later.

uncut laurel
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Yeah they are actually quite intelligent now. I walked into a house and one was camping the corner and jumped me. And yeah they seem to work together and form groups, I've even seen them flank and surround me.

sour lake
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You can duck to dodge them

rigid lintel
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Skill issue

olive pulsar
gaunt heron
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Crouching with the controls and crouching irl makes dodging them easier.

meager scaffold
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Sprinting helps, if you see it stop just before it lunges at you, sprinting to the side will usually get you out of the way fast enough.

grave quiver
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Duely noted

opaque dawn
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In my experience, regardless of whether or not im sprinting, they'll get me anyway, let alone if im holding my shotgun, or if i have more than 3 items in my bag. Shooting them before they can jump is basically the only way to avoid taking a lot of damage

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I think they need a bit of tuning

grave quiver
grave quiver
grave quiver
opaque dawn
# sour lake Duck

tried that, cant physically duck fast enough because my legs are fuckin shot

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pressing the crouch button yields no results

sour lake
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I'm sure they'll remove their missile lock on later lol

opaque dawn
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hopefully lol

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in the meantime ill just have to get good ig

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its this combined with having to use the grip button to grab the shotgun shells from the loops

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keep fuckin swapping hands on the gun instead

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why is it not bound to trigger like itr1???!

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spawn often come in groups, and a fiddly db shotty is a death sentence

grave quiver
# opaque dawn why is it not bound to trigger like itr1???!

yeah some stuff is a bit scuffed, I see the logic behind the new attachment trigger method, but I was thinking they could use the two seperate buttons to turn on each attachment type individually instead of the janky offhand trigger stuff.

opaque dawn
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i dont so much mind the tuning flashlight attachments on with the offhand manually, its just this one little gripe

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it makes the shell loops borderline unusable

grave quiver
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I also miss the ammo saddel for the felony shotguns

opaque dawn
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so i just do the classic itr1 trick of putting loose shells in my pouch

sour lake
opaque dawn
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just an odd choice

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anyway thats not what this thread's about mb

olive pulsar
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I'm 100% in the camp that they should stay. Cranking down the difficulty violates the spirit of the game. I want to be terrified of them.

grave quiver
uncut laurel
bitter forge
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They have a half-second window of sitting still before they aimbot your head. Its usually enough to kill them, but you gotta be perfect with your shooting. I don't mind the difficulty honestly.

olive pulsar
wind geyser
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Simple solution, 12 gauge. This isn't a bug, move it to #1262860380536049664

opaque dawn
# olive pulsar I'm 100% in the camp that they should stay. Cranking down the difficulty violat...

it doesnt violate the spirit of the game to make an enemy not guarantee hit you every time they get close. you can shoot them before they get to you, but they move very fast, and with this game, for whatever reason i cant quite put my finger on, the way you handle guns in general feels a bit... floaty? slow? sluggish. to me, idk if its my controllers, there seems to be a bit more floatiness to the general control

true flax
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One time I instinctively tilted my head to the side while also strafing and it must have offset me just enough for it to whiff right past. 😂

cosmic solar
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you guys trying to quick draw them are forgettin you are fighting them in a freaking forest
just keep a tree between you and them and they can't touch you

rain sluice
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TREES!! 🌲 🌳 Trees is their demise! Just hide behind one and violate the damn ball of scissor to your heart's content. I'm surprised there is so little mentions of this strat.
Out in the open vs swarm of them you pretty much screwed, the speed of jump is insane, I would not mind if they actually lead the target and gave a bit of time to dodge.