#Thematic Art
1 messages · Page 5 of 1
Wonderful
"Void Anomaly" by Pier Zorat
"Abandoned Factory" by Oleg Babkin
"Portable Multifunctional Device" by Nikita Kozlov
"ZAZ Drive" by Alexandr Voevodov
"Ebenya" by Ivan Ilchenko
"Hunting Anomalies" by Calvin Mitchell
"Flying Solo" by Calvin Mitchell
"Secrets of the Black Garden" by Blake Rottinger
"Waiting for the Cloud" by Mikolaj Leszczyk
I need some good phone wallpapers!
do these suffice?
They do, I just can’t figure out which one lol
jump to the top of the thread and scroll from there
all my favorite ones are near the top
How do I jump to top?
Na I’m on mobile
#1256739904512327730 message
Thanks
"Abandoned City New World" by Evgeniy Evchenko
"Irradition Study" by Daniel Gorbenko aka s0uler
"Poppy Field" by Mikolai Stankevich
"Tabletop" by huleeb
heres something I made just a bit ago, any suggestions for a title?
window
Safe, for now?
Out of the fray
Futile escape?
Obscured
Something like "Ultra Sick Window"
d a y b r e a k
That's pretty good
This one too
The project file is call "liminal" but I like these titles, thanks
I was literally going to say “liminal,” but I thought it was too cliche 🤦♂️
I wash thinking it was like the void in the matrix
Liminal space
Yeah my goal was to try and create that feeling with this one
Imma bout post all the itr vibe stuff I've made rn
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very surreal
The birthday cake is sick!
Love the Roadside Picnic sphere
We need this so bad
Unless we already have it
And we just don't know it yet 🤔
The handheld devices?
As long as we get more tablet and detector functions
Im excited
The overgrown concrete building
Oh, sometimes I can’t see what image people are replying to
On mobile
For some reason
Peninsula and forest can have that little overgrown aesthetic to them
It would make sense
They're pretty far from the radius so they probably have way more living plants than the other map
It's because discord does everything it can to be stupid
I still think the extreme contrast of spotting something so obviously lush and vibrant in an otherwise dead world would be sick
Like…”why just here?!?!”
”what the heck?!?!”
A space / time anomalous pocket
Also, in the game “the 7th guest VR” there is a lantern that can reveal the past state of things
So the flowers are all limp and dead
But if you shine a light on them
They are colorful and vibrant and alive
Super weird
That could be super cool
To see a room before the event of the radius
How clean and vibrant it was
You see the sun shining through the window and all the greenery outside, and then you look away, into the real world, and it's all grey, and dead, and the sun is covered in ash
That would be dope
Yeah, I’ve been yapping about various versions of this idea
#chat_1 message
and when you look back the greenery is gone
schizo.......
"The Anomaly" by Mick Rijksen
*"Evening Forest" by Kate Dolgoff
"Abandoned Factory" by Max Ramirez
"Soviet Scientific Complex" by Alexandr Nikitin
"Wild Territory" by Sergey Zabelin
HE'S JUST STANDING THERE..... MENACINGLY!!!!!!!!!!!!
That would be a cool distortion zone concept
Instead of being of one kind
"Above the Clouds" by Nonsyllabic
"Abandoned" by Victoria Knor
"RAF-22031-01 Latvija Ambulance" by Nail Khusnutdinov
"Radiation in the Forest" by Srabon Arafat
"The Ether" by SupidGiant
"Anomalous Zone After the Rain" by Anastasia
"In Smoke" by Nonsyllabic
"out of the swamps" by Yevhenii Voitenko
Oh thats nice
This would be an awesome area in itr2, specifically an area super close to the radius
Just everything being ash, all you an see is the outlines of buildings, coved completely in ash
And then some of the only buildings with interiors are super anomalous
Having shifting geometry, harsh tempuratures, etc
Itr3 leak!!!!!
"Abandoned Soviet Sawmill" by Mikolai Stankevich
"Zona" by Tahvo Lin
Untitled by Stuart Lippincott
"The Long Silence" by Martyna Ciupka
"Anomalie" by Guillaume Normand
"Sci-Fi Graphic Sketches" by Dave Simon
"Exclusion Zone" by Vladimir Manyukhin
"It's Raining Again" by FreeStalker
"Anomaly" by Entropy
"countryside" by Sergey Vasnev
"Gift of the Night" by Evgeniy Evchenko
"Hunters" by Christopher Scoles
"Road" by Mark Makovey
is that kobeni
Devs, please just give us one wearable Roadside Picnic spec suit 🙏
Even if it’s just a fancy gorka skin
”the closer to the exclusion zone one goes, the larger the anomalies become” by Julie Withers
”An Exclusion Zone” by Jeremy Lim
Are those just screenshots?
Its from google pics wouldnt know
I guess so
Bit more clarity
Oh yeah this is nice
these are awesome
I hope those numbers at the end dont mean what i think they do
I didn’t know, had to google
🫡
Lmao yea gotta be careful
😟
I pictured the "monkey" girl in my head less.. ugly
This is my favorite monkey girl so far

I thought of her looking more like the "dark ones" from metro, just with hair on the head I suppose
I think this is supposed to be the monkey girl from the show that never happened
afaik, they never released a pilot or anything
all we got were like preproduction photos and i think some trailer stuff
MONKEY
yeah I thought of it kinda like that
Did you make it?
Yeah I made it about a little over a year ago
After I read roadside picknick
Thanks
Hell of a wish to make honestly
"oh what a cute family pic- oh WHY DOES THE BABY HAVE A MONKEY FACE"
Child of the zone

"Frigid Path" by Xeonbreath
"Before the Raid" by Danylo Kyslenko
"Scandovia's Purifiers" by Nail Cirak
"Soviet Still Life" by Lena Vetoshkina
”Outskirts of the Stalker Zone” by Zorvan Studio
”Combloc Swamp” by Evan Browning
”Abandoned Zone” by Tóth J
And then it was all gone
in an instant
all those residents turned into clad black figures
devoid of any life or character
I’m obsessed! To me, it’s so much more eerie than a zone still bustling with life, like in stalker, metro, Chernobylite, zona, etc…
And in stalker the zone isnt really fulle defined, like you enter it and it still kinda looks like the actualy world, just a little changed
But in ITR, the zone is like...
So so different, it's properly defined with the fog and once you go inside, the difference from the real world is so noticeable
it reall makes you wonder what it would have looked like before
because with how much it has changed you literally can't find a plausible explanation on how Pechorsk looked like before the event
I noticed the contrast between Vanno and the radius, but SO many people missed it
The contrast is also there in ITR2
But personally, I think the devs could lean into the contrast even more
Even small touches like seeing flying birds at base would go a long way
I do like the helicopters and jets and dogs barking and things like that
I like the art direction of the radius in ITR2 for the most part
But I do think some more contrast could be nice…less color
I guess I liked ITR 2.0 a lot
Less bleak and colorless than the betas
But still more bleak than ITR2
Also between maps
I've noticed that, Peninsula, is foggier and greyer than Forest
Which makes no sense since it's further from the radius
Itr1 had an actual progression of sorts between maps, though, I wish Pobeda was at least slightly orange, to help with the progression of orange death 
Yea, I'm not sure how they are planning the lighting for the locations
Like I really really really loved the lighting forest had on release
It felt perfect
as long as there is variety, I'm happy
I would prefer if the lighting or "look" of each amp was something that could change
sometimes the peninsula is clear and colorful
other times the peninsula is grey and foggy
we don't really know a lot about where the maps are, or what the conditions of the radius are
I'm less interested in the idea of the maps getting progressively different as you advance into future maps
as much as I'm interested in just nice variety and atmosphere contrasts in general
dang
I just found out that Beeple did illustrations for a Roadside Picnic tabeltop game
This reminds me of that one fortnite loading screen bro
wait hold up
I'm gonna find it
this one lmao
report the VORT
Why do the combine have such good graphic designers?
”Anomaly Nullifier” by Mikhail Sidorov
”Day’s End” by Mohammad Qureshi
”52Hz” by Cornelius Dämmrich
”Rebirth” by Oskar Wionski
”Grind” by huleeb
”Ready for Surprises” by Nazar Hrabovyi
”Moments Before” by huleeb
”The Gatewalkers of Metzlix” by Ivan Martinez
”Digging out the Orb” by Bryan Van Der Linden
"Baltic Sea" by Maximilian Jasionowski
"Blowout" by Alexander Shott
"Frozen Village" by Alexandr Sorokin
Bolotky?!
I would love to see something like this in itr
Wait
Isn't that the cover for the scripted events thread
the game already has had graphics bugs that look like that
there was a ghost truck in ITR1 and ITR2
just make them purposeful
rare, and randomized
🤷♂️
Yeah the light from the tablet too
It was like the sun
small stuff goes a long way
#pcvr_chat message
Rover do something
im dead bro I burned to death
It's all that car's fault
hoggin the water
aren't you supposed to be afraid of water
It might be a mimic 
It's too late
The Bagel has been burnt
It would be so sick if some of the anomalous set-dressing in ITR2 had visual effects on them like this
Chromatic aberration…
Refraction
With some odd sound design
Just little touches here and there
I guess that’s one thing I like about Zona
Facility 27 after Jerry's visit
That's tuff
It's older than got fans
Man do I hate that game
”Sword in the Stone” by Richard Anderson
”Low Gravity Regolith” by Enora
”Ebenya” by Vadim Sadovski
”Roadside Picnic Novel” by Guy in a Poncho
Live event in the outskirts?
??
I don’t know anything about it

Featured on Short Of The Week - https://www.shortoftheweek.com/2021/08/19/irradiation/ While being escorted to a mysteriously irradiated site, a scientist experiences…
”Radiola” by Andrew Chereuta
”СТАЛКЕР” by Lena D
”Floral Sentinel” by Maggie Kras
"Walking in Pripyat" by Alex Chetverikov
"Stalker" by Lena D
classic sassy head turn
obligatory stalker pose
@whole solstice this is actually just straight fire
Wonderful representation
Ty 
holy peak
"Zona" by Michal Klimecki
"The Boomerang" by Dzus Yao
"Soviet Scientific" Complex by Alexandr Nikitin
"Rebirth of Hope" by Srabon Arafat
"Abandoned Soviet Village Interior" by Yaroslav Yaroslavcev
"Chernobyl Zone of Exclusion" by Jeks Demi
"Grain Flow Hangar" by Sergey Vasnev
"Кода-то была война..." by Maxim Davydenko
"Wild Dogs" by Dmitry Vishnevsky
"The New Ego" by Onur Inci
work by Simon Stålenhag
katya lowkey aura farming here
"Abandoned Soviet Village Interior" by Yaroslav Yaroslavcev
"Concept to Unreal II" by Max Mitenkov aka Vimark
"Hive" by Vladimir Motsar
"Roadside Picnic" by Alina Kazazayeva
"Anomalie gravitationnelle" by David Tondeur
"Beautiful Chernobyl" by erdanih
"Being Tracked by a Starving Beast" by Iroquois Pliskin
"25-052" by Maojin Lee
"Пришли" by mr-damer-
"We Took Everything" by Ismail Inceoglu
"Twin Soul" by Aleksander Goryachev
"Stone Anomaly" by Nayan Bodawala
Oh thx man ☺️
That's so tuff
Nice job explorer 🫡
I'm daydreaming about what a reimagining of the "fuzzy" mimics could look like in ITR2
with the more realistic art stlye and uniforms
a little more amorphous / cosmic horror
getting annihilation vibes
also, the whole issue of the "glowing jaws" or eyes
how that plays in
I still think some kind of moving shader would be super cool
you feel like you can never fully get a clear look at the face
honestly, whatever that "fuzzy" effect was from ITR1 would be so cool to see applied to the mimics in ITR2
even though they have color now
maybe as they die
and float up into the air
they start to lose color and become all fuzzy again while they dissolve
I want their "skin" to still be a bit "unclear" while you are fighting them
just wonky...
cosmic
I do like this one a lot
I would love to see a dev test with just a ton of UE5 shaders on the faces
less mannequin
and more ethereal cosmic creepos
like the mimic at the end of annihilation

kill it kill it kill it
Yeah
I keep daydreaming of something in between ITR1 and ITR2
Wish a dash more cosmic horror
If I had more time, I would make mods
I wish there was a scripted event that had a mimic do this, for like 10 frames, just run at you, glitch behind copies of itself, and dissapear
this was genuinely some of the most unnerving shit ive ever seen in a movie
Collect my 8 artefacts 
🤔 ?
What that means?
He done darn look like the slender man
"Abandoned Soviet Village Interior" by Yaroslav Yaroslavcev
"Bog" by Flóra Szűcs
"Concrete Tree Anomaly" by Yusuf Açar
"Sci-Fi Graphic Sketches" by Dave Simon
"Those darn webs"
spicy
man, I hope we get a lot more anomalies
we are still short:
- webs
- scythes
- sigils
- black grass
- haze (replaced?)
- Distortions (replaced?)
- lightning (replaced?)
- stompers
what do we have now?
- reflectors
- electic cubes
- distortion zones?
- hedgehogs
what else am I missing?
In 1.0 we had some black balls in the castle
We're those spawners?
I can't remember the name of how they were called in 2.0
Rifts
Oh yeah, I guess rifts sort of count
Sort of corrupted entities
I feel like the harvester from 1,0 got split into the BTR and rifts
The rifts spawn enemies, like the harvester did
And it uses the same sounds
are homunculus in 2.0?
they dont exist without the harvester
not even in the final mission?
Knope
So may I post some fan art I did for itr2
Yeah
Ah ok
So if there was ever a mimic specifically for the pump shotgun I would imagine it would look like this
So how it works when killed, it explodes like the artefact that has glass shards around it
But I also drew this
🥹
"Anomaly Concept" by Sergey Grechanyuk
"Bublik Circular House" by Mateusz Kapusta
"Lift Me Down" by Ismail Inceoglu
"silent dawn" by huleeb
"Сталкер" by Lena_D
"Zona" by Alina Balint, Inspired by roadside picnic
"Anomaly Found" by Will Debause
"Ushed Tears" by Ismail Inceoglu
This is
That's actually so tuff
It looks straight out of Infinite Warfare
messing with my pfp
thinking about hi-res fuzzy mimics
I do kind of miss the ash poofs when shooting enemies in ITR1
That would be a tuff album cover
: )
holy upgrade
I've got the before and after
brightness was so low I could barley see the old
shows how much aura the new one has
i wonder what an anomalous version of my profile picture would look like
Instead of a bagel
It's a donut 
I had just pure black for so long
then I wen to a mannequin figure
and finally a proper mimic soldier
I should change my pfp to an anomalous raccoon
shadow dude
Any biblically accurate f22?
Facility 22?
The jet XD
Super scary
Devious gentleman
this looks like the "adjust your brightness" things at the start of a game
I’ve been slowly emerging from the shadows
also is your PfP just a Russian soldier getting the Pompeii Ash Baby treatment?
I think so… sort of a reimagining of the ITR 1.0 and 2.0 mimics
I miss them being “ashy” and slightly amorphous
in the Quest version of ITR1 they are just black pulsating figures. and when they die they crumple into a ball
kinda lame imo
but they are cool
I liked it
1.0 mimics were just black-textured models
That “poofed” with ash when shot
But I do sort of like the fuzzy mimics from 2.0
Cap
They ragdoll
Most of the time very nicely
Makes them cinematic fr
they ragdoll but the limbs dont collide with each other, so they just fall down into a puddle of guy
They were so cool fr
I've always had them ragdoll into very realistic positions fr
"Nomads in the Infinite" by Arshad T P
"Old Wooden Cabin" by Nikita Silin
"Precious" by Onur Inci
"Roadside Picnic" by Alexander Andreev
"Silent Remains" by Alexandr Degtyarev
who artist?
this is me when im getting fucking annihilated by the meat grinder
I would love to see mile high ash statues in itr2
Since we do have massive faces and hands
Seeing waist deep statues peeking out of a blood water ocean 
Those massive hands have to belong to something
same with the stompers
I had a dream of co-op in itr2 before it came out, and I was playing with my team and a massive mile tall being stepped into a huge crater
There was also sliders and stuff
They looked just like the itr1 sliders
Imagine how cool that would be in ITR
Instead of just falling dead
Seeing yourself get shredded
So my dream intuition isn't too that good
The sound effect would be so cool

It would explain the huge footprints in peninsula

where
I have never seen huge footprints in peninsula
I’m just joking about the footprints
But we did get hand prints
In ITR1
the hand prints were cool
"Beautiful Chernobyl" by erdanih
"Flak Battery" by mike franchina
"Forgotten Relic" by huleeb
"Hazmat" by Andrey Koleda
Where do you find all these
Mostly artstation
Straight from the portfolios
"Anomaly" by SrPique
"Black Jellyfish" by Martyna Ciupka
"Exclusion Zone" by Vladimir Manyukhin
"Eclypse" by Artem Chebokha
Bruh I told you, you can't post videos here
Jk
.>
I still think it would be cool to see some young pioneer statues around the rec center in the forest
And Katya’s model could be one of them
Admit it, this is kind of a stretch to say “radius themed” it’s just a stereo
Maybe if it was floating
80s… Soviet… coauctor tapes in the zone…

Radius themed in my book
I’m daydreaming about a new cassette player for ITR2
If we’re getting notes the we should get them right?
We BETTER
Do you know the game “road to Vostok?”
It’s like ITR, but flatscreen
More tarkov
And Finland / Russia border
Instead of Estonia / Russia border
They are doing the cassette player with findable soundtrack
Yes, it’s early access/demo isn’t it?
Yeah
I played a bit of a couple of demos
Kind of too much survival for me
Too many things going on
I never played tarkov
So maybe it a tarkov thing
That’s what I wish ITR has more of
I hate most survival mechanics with a passion
If it is chores or babysitting stats
Babysitting your body
Calories, temperature, macros, thirst, infection
I hate that stuff
At the moment Vostok seems more like just another in the pile of “post-Soviet anomalous area PvPvE” so when something gets added that makes it unique I will probably buy
I just want good atmosphere, shooting, looting, item interactions, environmental interactions, puzzles, observation, “don’t get killed” survival, environmental storytelling…
I love when the game is about experiences within the world rather than babysitting mechanics
More puzzles, 90% of games that hit big had a lot of puzzles that weren’t too hand-holdy
I want puzzles so badly
One of the reasons HL:A was a banger
Also, so many good survival horror games rely on puzzles
Madison VR, propagation paradise hotel…
Helldivers 2 hit perfect because of the Strategem system
Only similar thing before then was HLA and Helldivers 1 afaik
the world of ITR is perfect for puzzles… locked supply cabinets, hidden documents, anomalies to figure out… a zone that is “testing you”… plenty of tools for puzzles… cameras, detectors, sensors…
Basically inseparable from the genre
The problem is some game “puzzles” are just ‘find a key to get to a room to get a code to open a door’
And you don’t feel like you’ve done anything
Puzzles should be present but not required to progress (as in no complex puzzles for progression)
And there is a right or wrong way to do it
And don’t take the rockstar route of giving you the second-by-second instructions
However, everyone’s favorite ITR missions were top-priority missions that were close to being the most puzzle-like:
- plant nazare (turn on power)
- the intrusion (blow a door)
- farewell feats (gather items, scavenger hunt)
- kid’s playground (shine a light on a train to reveal a hidden thing)
I think puzzles would be amazing for both top-priority missions and side missions
Each “side mission” type should be its own puzzle “mini game”
You can pick the ones you like
Sensor puzzles
Camera puzzles
Portal puzzles
and what made them fun was that they werent multi-layered (e.g key -> door -> code -> room -> other key -> door etc)
i thought of a puzzle were its a key or code written down
but it had been 'radius-ified'
so you have to look close to see the numbers
I think the best puzzles are ones where the variables can be randomized, but there is a clear set of rules or “order of operations”
That make them fun to replay
Because they are “skill-based” mini games
Instead of a one-off thing
Where they are boring once you know the solution
like HLA locker ones
That’s a good example
that ball has taken so many hours of my life
Actually, the simple one where you just align the console discs is a good example
Missing a disk?
Go find it
the one with the rat in it!
Even if you “know” the solution
Yeah
It still requires you to observe and respond
It’s easy
But engaging
when you see a puzzle for the second time and recognise it then the game does well
like
show the initial puzzle and have the answer in the same room
then next time hide the answer
then the 3rd time around, use another puzzle you showed them to get to the answer of the main puzzle
just not too frequently or too over-layered
I love how valve does it
They teach you “rules”
In layers
In steps
And they keep adding a new layer to the mix
So nice
First they teach you to get a battery to power something… then they teach you how to align the rat wheels… then they teach you that a rat wheel is missing…
They are so good at that
Keeps things fresh
Portal is amazing for that
The same stuff
Just more layers upon layers
More variables get added
they give you the gun that grabs objects... show you what it can do... then next level give you a bunch of things to throw around
the only time they make games is when they have a new revolutionary way to make them
why hl3 is taking forever
and why HLA was so sudden
I could imagine things like this in ITR2:
For the “lab”
Or for using sensors
Things like that
i swear i've seen that in IEYTD
What that means?
I Expect You To Die
its one of the missions
you had to find a crystal and match a wavelength or something
I think a game like “Chernobyl Again” is a good example of what puzzles could look like in top-priority missions
Chernobyl Again, is officially launching on September 12, 2024!
https://linktr.ee/chernobylagainvr
Make sure to mark your calendars and get ready for an unforgettable VR adventure in chernobyl! 🌍🎮
Chernobyl Again is an adventure game adjusted for Virtual Reality headsets for a more immersive and engaging experience level. The story ful...
Similar setting and themes
But all about observation and interaction
Rather than just “grab this thing and leave”
I want to shoot my way into an area
Observe it
And respond accordingly
In order to come away with what I need
yess
With the fear of a creep, fragment, or mimic getting me
Again, although linear, HL:A is the best example of a combat / puzzle game
Also Soviet in theme
i do like puzzles but there is something i like about the simple "shoot the guys and grab the doo-dad", it's the sort of thing that would happen if ITR was real, as opposed to showing up and having to basically play a game of mousetrap
there is still something i find to be a missed oppertunity with ITR
for being able to go everywhere on the map
the ways of doing priority missions are really limited
A good example for me is having to find the right thing to grab and run away with… like which of the documents do I need?
in sanatorium you have to go in by the portal, then out the little hole in the corner
that would be fun
Or how do I unlock the cabinet with the documents
Things like that
like you get a beep from the tablet "its in a filing cabinet" and your in a records room
Just simple observe and respond
theres a scene in SotZ that is exactly what im thinking of rn