#Chucks Custom Items

1 messages · Page 5 of 1

unique mist
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pain bros

charred river
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yeahh my family has that too

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hypermobility

dry gate
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Let’s talk about things pertaining to my mod here

unique mist
languid heath
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I am quite having trouble with your mod sir, none of the new weapons are spawning in (I don’t have the pak screenshot cause I’m not on my pc atm. + it’s late.)
PS: Added sounds cause the video only had discord pings

dry gate
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Usually that means you don’t have the gameplay tag file.

lost heath
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oh yeah this a no tags moment

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funny edits tho

tidal juniper
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weird ass sound mod lmao

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a fitting name for it is cashier sound overhaul

normal jackal
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bro literally became a foley artist to dub his video

languid heath
lost heath
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honestly I just want the sound mod out of that video, what a weird teaase

elder tree
tidal juniper
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cashier sounds

toxic goblet
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i did as said in readme , game crashes upon starting up

dry gate
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Post your pak folder

toxic goblet
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it used to work before though

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and using vortex installer

unique mist
toxic goblet
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i could try disabling the shield , sword and Glock 17 (alien gun skin)

dry gate
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Hmm

toxic goblet
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lemme check

dry gate
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Also try without random enemy spawns

unique mist
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oh, if you have a moment, somehting i was meaning to ask

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is there a meaningful stat difference between the M4 and the M16? i havent really noticed any meaningful difference

dry gate
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Recoil and accuracy

unique mist
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also for some reason it feels like it burns suppressors kinda fast

unique mist
spiral cliff
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5.56 guns just do that in ITR

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they shred suppressors

toxic goblet
dry gate
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Pull the scav mods out of the scav folder and put them in the main folder

toxic goblet
# unique mist also for some reason it feels like it burns suppressors kinda fast

funfact if you have a SHORT double shot gun
go to factory , hide in a save spot (that one place where you climb down to sleep )

shoot Several packs of shotgun rounds with your LOUD short double barrel
wait a few minutes till nearly ALL ENAMYS IN VICINITY are around

save
climb carefully upwards and start shooting or throw nades 😄

toxic goblet
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only works if the ENAMY ATTENTION rate is normal or higher since enamys go to SOUND sources

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i mean you could also throw a DISTRACTION NADE somewhere to lead enamys to a different spot "maybe" ?

toxic goblet
dry gate
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Zodoxa has ran it with scav no shop and not crashed

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And I have too

toxic goblet
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hmmm i will try a bit around (disabling mods and such and let ya know )

unique mist
dry gate
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It may be some stupid stuff with vortex

toxic goblet
# unique mist damnn

dont sleep or reload a AUTOSAVE

only load a Manual save in case

otherwise the enamys walk/spawn back to their ORIGINAL spots

unique mist
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dam nice

toxic goblet
# unique mist dam nice

and i found out how smokes work

if you are standing close to the smoke , the smoke screen disappears for YOU , not for them

if placed well you have FULL FREE VISION at enamys , while they cant see you (i suggest atleast having atleast "some" cover from a car or small torso high spot

unique mist
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oooooh clever

toxic goblet
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AK-pipe-granades are useful (if you can range it , laserpointer can help with finding the range roughly )

the normal granades are literaly a RNG box x,D , sometimes they deal damage , sometimes they explode next to you NO DMG , other times they kill you out of like 10-15meters x,D
(same with gas tanks, still have fun shooting them and throwing them like a "nade" X,D )

unique mist
toxic goblet
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doesnt change the fact still using them for the CHANCE is still cool x,D ( i tryed SO OFTEN already to throw a nade from the factory floor down into a window 😂 ( all the time it hit the Railing lmao )

unique mist
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awhhh

toxic goblet
dry gate
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Post the pak folder now

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Let me see what is different

toxic goblet
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found it

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fast reload mod

dry gate
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Damn I use that too

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What the heck

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Mine doesn’t crash though

toxic goblet
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those are all compatible (launch able)

FAST RELOAD MOD crashes it (all others work)

toxic goblet
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fast reload delay is the mod name

unique mist
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i usee that mod too

dry gate
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I use the insane delay one

unique mist
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same

dry gate
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Try it with that one

toxic goblet
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the 0.1 sec one (0.4 is vanilla )

unique mist
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was it called "insane"

dry gate
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Idk my pak file says insane

toxic goblet
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lemme check

unique mist
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same

dry gate
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upload the fast reload mod here

toxic goblet
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  1. Insane - 0.1 second delay. With this option, you can reload 71 bullets in about ~8 seconds.
dry gate
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Upload your fast reload pak so I can extract it and see what is causing the crash

toxic goblet
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it launches hmmm :/
than something with the vortex installer "insane delay" one is bugged ?

unique mist
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its in your recycle bin, probably

toxic goblet
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can it be that i miss seen it for the "1.0" fast reload

dry gate
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Perhaps yes

toxic goblet
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yep its the 1.0 from SnB

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Fast Reload Delay-313-1-0-1714418480.zip

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🥲

dry gate
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Damn

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Yep that’ll do it

toxic goblet
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atleast error found 😂

since i wanted to play also 1.0 for the first time with SNBs Quality of life mod (which doesnt work at the moment due to Version compatibelity issues) and the fast reload (but i read its included now)

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i am thinking
should i maybe stream here in a channel somewhere (dont know if there is any)
with mods etc. and look if it works etc. ( maybe i find a mag instant too x,D)

ok the DRUM MAG (that RPK one) i only ever found 1 in the BTR map
the other 60 ammo mag for M4s i never have seen

now i will see if the M700 sniper mags will drop though :3

everything else has droped so far 🙂

( ok i think the pump shotgun in the MIDDLE of your uploaded showcase picture , of the chuck mod , i thought i would never find = but i recently found that too with a NEW savefile )

i dont know if drop chances are also affected by story stage like how deep you are in the story , affects the loot tables 🤔

lost heath
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I've used all of the above mods basically and very rarely do I crash

tidal juniper
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lol why are you trying to use 1.0 mods on 2.7

toxic goblet
tidal juniper
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its literally the same mod which i just had to make for the justice of itr 1.0

toxic goblet
tidal juniper
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off topic here on my mod, going back to texturing bye

toxic goblet
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this will "forever" kinda wonder me , why did it work for that guy hahahaha x,,,,,D

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those are all stuff which i found either only ONCE or never

  • drum mag (1 found)
  • cascet mag ( 0 found )
  • M870 Shotgun ( 0 in old Save , 1 in new save )
  • "brass" coloured Scope (1 found)
  • canted red dot ( 0 found )

the rest of the stuff in the mod atleast like 5+ times

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i would kinda consider the cascet and drum mag like VERY RARE endgame drops kinda 😄
same with that "brass" coloured scope

the canted red dot though .... maybe too ?

shotgun depends 😂

unique mist
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two,maybe 3 LPVOs

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im hunting for M700 mags, and i forgot that the canted red dot existed tbh

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where did you find it?

toxic goblet
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never :/

unique mist
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find them**

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the m700 mags

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i assume factory

toxic goblet
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the drum mag in a chest i think in zarya ( i guess the cascet mag for aks is also in zarya somewhere :/ )
the canted i dont know

the r700 sniper mag should drop in factory AND zarya (saw a vid where someone found the sniper in zarya )

toxic goblet
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i am playing right now (though first need to get back to base 😂 )
then trying a new TIDE to check factory

i could stream here if its possible and allowed though , but i dont know how entertaining it is 😂

unique mist
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mmm, i gotta revise sadly

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im gonna try out chucks r700 fix

toxic goblet
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oki
will still send a screenshot if i find something

unique mist
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i have to go through like

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the power pole area

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to get a thing for a mission

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then im gonna do a tide too

toxic goblet
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than good luck
i will update about the R700 mag if i find something 🙂

unique mist
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noice :3

toxic goblet
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the RAKER "Special Scavanger Mod AK" weapon , has a error with a B-side ( its not the main one which is bugged )
just mentioning 🙂

( revert the quicksave to save the 6000 update cost x,D )

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but i think in general scav "special variant weapons" have upgrade errors with chucks weapons ( like with the SKS in the past )

lucid mauve
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So I had another l go, finally got a gasmask (and a helmet) in pervomay plus another mask in factory so mods are all working well together just RNG doing me dirty. I also got the laser to fit my kedr in the end it turns out it's just the attachment hitbox is really far back on the rail you need to put the item inside the weapon for it to attach. Ive been using your test Pak as well and so far no issues whatsoever, just cleared out pervomay, bolotki and factory after a new tide all good

toxic goblet
toxic goblet
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hey chuck , is it normal that the
AK74M
AK103
AK104

all share the same skin ?

  • they are foldable and would be theoreticaly placeable into the bag 😂 (with foldables mod x,D )
dry gate
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They look very similar but are different. and yes, as stated before the issue with not putting them in the bag is due to the folding backpack mod adding the gameplay tags of all weapons in game with a folding stock to the allowable items for the backpack. since my items did not exist then, they couldnt add in my items. I cant fix this without rereleasing their mod, which I dont want to do.

toxic goblet
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ahhh makes sense , thought it was kinda conected with the small ak layout ^^; ( like created a whole new weapon with skin sounds etc. , but base was that foldable aksu with the folding feature etc. )

is it maybe possible to give them "some" design thematic differences 😂 just curious ( like one had a different muzzle than the other or somethin )

unique mist
unique mist
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this means they only needed to produce one handguard

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same for like

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literally everything, IIRC the only differences between like

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7.62 and 5.45 ones

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is the bolt, barrel, and maybe part of the trigger group

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all of them are basically a slightly tweaked AK74m

dry gate
unique mist
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oh yeah literally

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only differences are the bolt, and barrel/chamber

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the recievers are literally the same

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thats pretty smart

unique mist
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i assume you dont wanna re-release it because you dont wanna cut into whatever revenue the guy gets from the mod?

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ill take a look into modifying the mod file myself, but i wont release it, so if you wanna do it you have to download it off the original page

dry gate
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I mean I probably could release it but idk. I’d rather them do it if they even care to

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It’s not hard to do you just need uassetgui

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Maybe repak to extract the whole pack

unique mist
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aye

tidal juniper
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for placing guns into your backpack, there's a mod out there for that.

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(referencing what golddragon brought up)

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also chuck, are you doing remodels on your added guns? or am I safe to retexture them to my golden guns mod

toxic goblet
tidal juniper
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uv maps.

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remodeling would mean another uv map that uses a new texture i need to apply it to

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thats why im asking if hes going to remodel anytime soon

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if you dont know what a uv map is, ill nutshell it.
pretty much the textures coordinates on the mesh model

dry gate
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My guns are not retextured

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Every single one is remodeled

tidal juniper
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odd how some of the guns dont even get touched by the full texture pack like the mosin and svd then

dry gate
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Is something overriding them?

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Mosin is way different

tidal juniper
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maybe z just put a different order on them or sum idfk

tame veldt
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Chuck I grabbed your test files earlier, do I need to update it again for the nexus updates you pushed or nah

dry gate
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Probably not you should be good

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Which version are you using @tame veldt ? Vanilla, Stalker,Scav ?

tame veldt
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vanilla

dry gate
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Cool thanks

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work ok? no lag?

tame veldt
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You posted the test file stuff twice, I grabbed the latter one a few days ago

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Didn't see any lag yet

dry gate
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Cool, hopefully you just wont

toxic goblet
# dry gate Cool thanks

still checking for R700 stuff 😂 , no crashes or any lags in any regards
the mods i using still all compatible ^w^

dry gate
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Haven't found the mag yet?

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There it is right there in the factory red crates loot table

toxic goblet
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nothin :/
i did found the M4a1 , AK74m , Ak103
the modern ak mag (not the casket)

i will do the first mission in Zaria (BTR map) i have a feeling its maybe quest-step themed

dry gate
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no it is not quest step related

toxic goblet
dry gate
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you just skip the red crates?

toxic goblet
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no

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in one factory run so far i had i think 4 or 5 red boxes
and 7 or 8 silver x,D

dry gate
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Its in the Kolhoz red crates too

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now IDK if it was different before

toxic goblet
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i will continue on , i let you know further when i go to kolkoz (and different factory spots)

  • tides
toxic goblet
# dry gate

are the drum/casket mags and canted red dot kolhoz and castle , loot ?

dry gate
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Yes

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all late game stuff

toxic goblet
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ah ok
though in castle i only got the scar and saiga and DVL
or did you add there stuff too ?

( i tend to leave the final mission OPEN , so i could enter the final map at will )

dry gate
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I think its just the mags there

toxic goblet
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goodi i play further now

lost heath
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I've been lowkey trying to smash them together via just load order... only reason I haven't actually cracked open the pak's is that's a lot of effort for a private mod as that's a lot of ripping and stitching other peoples work, of which I'm far less experienced to be tampering to begin with

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always felt like a "there's a reason no ones done it" kind of deal

dry gate
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Yea because it’s a huge headache

lost heath
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lmao yeah I figured such

dry gate
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Uploading what I consider the ver 1.0 release of my SDK.

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this is not for version 1.0 of ITR

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This is my own version number for the SDK

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It has everything set up to make compatible mods

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That is the quick guide for it

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Here it is unpacked

dry gate
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zipped

toxic goblet
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chuck, since i still didnt got any R700 mags ( i swaped from normal to abundant loot in scavanger mod , maybe it changes stuff )

i still get all the mags in generous amount

also the R700 gun havent droped yet

( on my last savefile , i only saw it dropping after i finished one of the two kolkoz missions :/ )

dry gate
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Keep looking, it’s def in the loot table

toxic goblet
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i will , you said it should be also in Kolkoz ? (the map with the BTR ? )

elder tree
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Aamazing chuck, thank you for the guide!

dry gate
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It should yes. Just the mags though I think

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You bet!

lost heath
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can't wait to download a silly sound replacer and need a 60gb dependency when the game is like 8gb

(jokes, but holy this is so huge, super excited to see what gets done)

toxic goblet
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umm chuck is it normal that i cant attach a laser to the Glock 18c , even though the gun states that it has a SLOT-S for flashlight /laser ^^; ?

dry gate
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Show the item info menu for the laser for me

toxic goblet
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i dont know why :/

i restarted the game = it worked

i had the same problem before with SNBs Glock 17 skin , where it didnt wanted to accept the laser sight first

did a RESTART of the game = it worked again >_< game is trollin

dry gate
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That is strange! Glad it is working now

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Did you try saving and loading the game?

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Before restart

toxic goblet
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with restart i meant = saving the game , close the game , starting up the game , launch file

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.
kinda like what you do if something doesnt work with the PC , when people say ""just restart your PC"" and it is suddenly fixed

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((( also other game example : with GMOD it is like , the game has only a specific amount of LUA. files space , if the amount of mods exceet the lua file limit = things start to break appart )))

maybe the game has also some sort of "limit" ?

its just expecational guess

dry gate
dry gate
tidal juniper
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motherfucker, you absolute madlad

dry gate
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Added SDK download links and section on getting items in the shop.

unique mist
dry gate
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Alright, updated the list. you are user1

toxic goblet
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so the gun dropped again yay , but all the red chests only the other AK and M4 mag stuff (no sight of R700s so far after 10+ more red chests )

i wonder though , since i saw also mags of various guns in SILVER CHESTS , can the R700 mags also included in those 🤔

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same with END GAME attachments in kolkoz/castle maybe and the drum / casket mag (so that they CAN appear in both (silver and red) maybe ?

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(((or maybe out of testing curiousness , increasing the rate of the r700 mags spawn chance 🤔 )))

toxic goblet
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second R700 sniper and further 6 red chests only with stuff of the list exept the R700
hmmm

  • increase the spawn chance of said mag = if it spawns than i am just HELLA UNLUCKY
    OR
  • delete one item in the SPAWN chance list and look if it THEN spawns = if it THEN spawns then it tells me there is some kind of "limit" of how many things can be linked to a spawn source
    OR
  • adding it to the SILVER CHEST , if it spawns it means the RED CHEST already has a limit of how many items can be directed to it
  • also the durability values are different compared to all other magazines, while everything is between 55-80 , the sniper mag is the ONLY one with 60-100

( kinda experienced that in some other games , where there is some sort of LIMIT of how many different items can spawn in one possible place )

toxic goblet
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why is this thing in "scavanger mod" jebus x,DDDD

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on the one side
hey a SLIDER spawner x,D
on the other hand = it deals massive over time dmg 😂 ( web like )

3rd = keep it pleas X,D

or it could be something left over from ""weighted spawns"" 🤔

dry gate
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Yea IDK why the harvester spawned there

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ill up the r700 mag spawn

lucid mauve
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If you have weighted random spawns mod that adds it

tidal juniper
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actually no, it's from stalker

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1.0.8

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stalker 1.0.7 doesn't have it

toxic goblet
dry gate
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Yea Ill add them to the silver chests

toxic goblet
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Will check factory after your Update then 🙂

Btw. Grunger confirmed that the harvester got added with weighted Spawns Mod

It kinda feels like ,as every tide now has a chance to spawn a WORLD BOSS (harvester)

Could be cool to set the HP on it and add some sort of Artifact treasure from him ( 1-2 regens and or some other stuff 😂 )

Also i was surpriced how fast it can still move 😮
(And yeah touching it is like WEB -anomaly )

tidal juniper
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hmmmmmmmmmmmmmmm chuckkkkkkk!!
https://www.youtube.com/watch?v=KhfrHdY5ZtM

In today’s video we have some fun with the world’s first subsonic desert eagle! I hope you enjoy the video and thanks for watching!

SHE BE KICKIN’ SHIRTS - https://www.kentuckyballistics.com/products/she-be-kicking-t-shirt

The Kentucky Ballistics Gel T-Rex!!! - https://www.clearballistics.com/shop/gel-t-rex-3-d-target/

Please support Kentuck...

▶ Play video
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you dont actually realize how many ppl want to have a suppressor on the deagle in itr

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your opportunity

lucid mauve
tidal juniper
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well id be damned

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just looked through weighed and...

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it makes any enemy spawn in possible enemy locations

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including harvesters

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enough bloating chucks, honestly surprised abt weighed doing that tho.

toxic goblet
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hey atleast there is now a chance for a WORLD BOSS SPAWN 😄

toxic goblet
tidal juniper
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damn youre right

dry gate
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Something like that would be really easy too

tidal juniper
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yeah ive figured most of how it works, out from browsing

dry gate
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Do you want me to put your name on the mod user list and assign you a folder?

tidal juniper
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sure

dry gate
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Aight you are User2

toxic goblet
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chuck , just curious when you have time for the updating the changes

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PS: i also dont get any BLANK artifacts anymore , they are resplaced with the GRAV artifact = even though i dont have the Mod mounted etc.

dry gate
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Not today unfortunately

toxic goblet
dry gate
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You don’t have the scav mod mounted and are getting the grav artifact?

toxic goblet
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i have the SCAV MOD , so it is connected with that mod ?

dry gate
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Yes scav mod adds the grav

toxic goblet
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ah good to know 🥲
thought it was some sort of defect or somethin ^^;

lost heath
dry gate
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Yep that’s correct

delicate sedge
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so I can't physically get this mod to work properly with either stalker or scav. It "works" but its as if im using an old version. Drum mags are missing from the shop, and the R700 mags dont appear in boxes with scavenger mod, for instance. There just doesnt appear to be a way to download the latest version from the nexus?

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unless the stalker version just isnt as up to date for some reason?

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I'm going to completely purge my mods and attempt to reinstall from scratch. My paks folder etc were pretty cluttered

dry gate
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show me the pak folder

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when did you download last

delicate sedge
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well it's a bit late I already removed all the mods through vortex xD but I'll try reinstalling just your mod with the scavenger mod alone and try it out

dry gate
delicate sedge
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I appreciate your time

dry gate
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you need this too now

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No worries

delicate sedge
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Ah - thank you that might be it

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excellent mod by the way, big fan of pretty much all the gear you added

dry gate
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Thanks!

delicate sedge
delicate sedge
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Okay, so after completely uninstalling everything and installing with the all in one FOMOD thingy in vortex, with the appropriate patch for stalker, I'm not seeing many of the new weapons, e.g. the m870 or the drum mags or ak varients etc.

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Is it possible I downloaded the wrong file? This looked to be the most recently updated one on the nexus

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I noticed it shows up as v 2.04 on vortex while the nexus says 2.111, and im wondering if something is going wrong there

dry gate
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Yea dont use the fomod right now

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Download these

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Then go here

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download this

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@delicate sedge

delicate sedge
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ohhh awesome thank you so much

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ahh its working now, thanks again Explorer_Relax

dry gate
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No problem

toxic goblet
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chuck when do you think can you update it ? or if it is already
where did i missed it 😂

toxic goblet
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maybe the "manual install thing" is fully working
and the FOMOD thingy is borked ?

since the part with the M870 , drum mags etc. are stuff i see VERY RARELY too

i will check the one now too nad let you know 🙂

dry gate
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The Fomod if out of date as of four days ago

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Don’t use it right now just download the files

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@elder tree added you as User3

toxic goblet
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so in my case the

chucks dependencies for no shop enabled Scavanger mod
and
Chucks custom items

?

elder tree
dry gate
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@toxic goblet no. #1190760018061045800 message

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Follow that down

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Instead of stalker dl the scav no shop one

toxic goblet
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oh

i have now

  • chuck custom items
  • chucks custom items - chucks compatible mods
  • chucks custom items - chucks dependencies
  • common mod dependencies scav no shop

🥲 ahhh

dry gate
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Yep that’s right

toxic goblet
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all four ?

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i was a lil unsure mainly at the cci - chucks dependencies and Common mod dependencies 😂

dry gate
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Well the 3rd one in your list is optional but yes

toxic goblet
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ah ok

dry gate
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Wait

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Second one in the list

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3rd yes you need it

toxic goblet
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so its

1 Yes
2 Optional
3 yes
4 yes

?

dry gate
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Correct

toxic goblet
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if all 4 work together flawlessly anyway , i can keep it like it is and then maybe report how it works ?

dry gate
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What do you mean

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With the new files?

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Like not updating to the newest version?

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@toxic goblet

toxic goblet
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i mean i took now those 4 files

not the Fomod installer

dry gate
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Ok yea let me know if you find an r700 mag

toxic goblet
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i will

dry gate
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You should, they are in the loot table

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Somewhat rare but I found about 4

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They don’t go in the mag pouches

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But they do in the side pouch

lost heath
dry gate
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Id have to edit the player blueprint to get it to work.

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might be able to do it a different way though

toxic goblet
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short update on the mag

nothing again after 10 red boxes 🥲 , they are hidin those metal thingies

(what about the , adding to silver cases / slight increase drop chance or get rid of a other mag item = to check if the loot pool isnt over filled so the mags cant even spawn )

just guesses and ideas

dry gate
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IDK what to tell you, they are in the loot table. Ill add them to the grey boxes one of these days, haven't really had the time.

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post a screenshot of your pak folder

toxic goblet
dry gate
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show me what is in the chucksdependencies folder

toxic goblet
dry gate
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Looks good to me. do you want me to just make it to where you can buy them in the store?

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for you

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Im at work right now but I can do that real quick

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Here

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make sure to delete the other one

toxic goblet
#

i feel someway bad , that i kinda indirectly pushed ya to do this while you are at work

but i am also very thankful for that ( maybe it helps other pep too )

this weapon mod is just one of my favs , together with a few others

dry gate
#

Its all good no worries.

#

I have a good amount of downtime sometimes here. it took maybe 3 mins total too

toxic goblet
#

yeah , Real life has big big priority obviously 🙂

i mean i could have tryed it myself with adjusting numbers and values

IF

it would be as easily editable as XML files , like in 7 days to die case x,DDDDD

dry gate
#

its really not too hard to edit the files you just need a few programs

wide hatch
#

I've noticed that some saiga 10 round mags look different than the other saiga 10 round mags, like one is missing textures compared to the normal ones

#

Not sure if it's the 10 round stashes at the castle that look weird or if there's two versions of them scattered around in loot

dry gate
#

Its probably just the ones that are set in world

lost heath
#

if you have the supporter edition they get kinda goofed, resets on save reload

#

happens to knives and a lot of other things

delicate sedge
#

the pp-91 seems to be bugged visually. I've got all the upgrades but it still looks like the stock version without the rail block on the muzzle. the attachments still sorta work and float there, weirdly. unsure if this is a known issue besides the stock not folding in but

#

I had another one fully upgraded that looked just fine, but swapped over because I found a high quality one and wanted to replace it

#

images for reference - you can see the upgrades on the screen

#

not sure if this has been ment ioned before but i thought id let you know

dry gate
#

Interesting!

#

Post you pak folder with the file dates showing just for my own reference

delicate sedge
#

here you go

#

It's not a big issue - I also noticed a lot of guns' audio is bugged - some dont play the sounds for loading/unloading mags, others will only play the charging handle resetting sound

#

tiger rifle, pp-91 are the 2 main ones that do that for me

#

oh and mp5

toxic goblet
delicate sedge
#

pp91 is one of my favourite weapons in the base game and i do love the modded one too, sucks that I spent 30,000 ingame shmeckles to upgrade it only to have it look like stock Emoji_Copium but I mean Chuck does this for free and what he's made is stellar so I'm not gonna complain when things go wonky, especially because he's so helpful Explorer_Relax

dry gate
#

The sound issue is odd. Are you using any sound mods?

delicate sedge
#

none that affect the weapons. The only altered sound in my game is the half life crier mod (the other best mod on the nexus lmao)

#

It's not a huge deal, I'd much rather have this mod and the bug than not have the bug without the mod lmao

dry gate
#

damn I am tired. you posted your pak folder above, I can clearly see no sound mods lol

delicate sedge
#

ahh dont worry about it then, lets chalk it up to weird radius nonsense or somethin and ill just deal with it Explorer_Shrug thanks for tryin tho

dry gate
#

I am assuming you are using no shop, yes?

#

Ok I think I may know what the issue is, did that PP91 come out of the loot box with a railb upgrade?

#

sorry railS

delicate sedge
#

Ohh i see i noticed it used rail B in the upgrade terminal instead of the vanilla rail S that the pp91 normally has. Perhaps that's causing it to get confused

#

Am I wrong in thinking it used to be rail S in a previous version of your mod?

lost heath
#

sometimes it's fixed by throwing it in the repair bin

dry gate
#

what guns specifically? did you find them with upgrades already applied?

#

Compiling an update now for scavenger loot. should fix any guns found with attachments and the two unique scav no shop guns.

lost heath
#

thought there were more than 2 huh

lost heath
toxic goblet
#

also when i started a NEW SAVE FILE with your mod and scav mod

and INSTANTLY running to the PP-91 spot = my game freezes and crashes at reaching the STASH of the PP91

but if i found the PP91 before atleast ONCE in a silver chest and THEN go to the PP-91 Stash spot = then it doesnt crash freeze

lost heath
#

something with the set stash and scav slapping upgrades on everything like glaze

toxic goblet
#

the aqrquebus (over under special ) , only has ONE upgrade option (improving dmg by 50% for 20.000 ) , no rail upgrades etc. 😂
OH i forgot the BOOMSTICK (short double barrel)

i have the feeling that some of the Scav Special / Legendary weapons are supposed to work with specific already existing upgrades or no upgrades at all in mind

dry gate
#

Successfully transplanted a blueprint from a cooked umap into an in game umap. Cooked my kedr into a map and use the tool “stove” to transplant it into the bolotky village boat spot. Removed the pre existing kedr that was broken by my mod. As far as I can tell, the new kedr in that spot just works.

#

So now, I need you guys to tell me where there may be other stashes where my guns are. Not all guns, specifically, the kedr (I know about the greenhouse stash), the sks, ak74u, iz81, and mosin( already know the train depot spot)

toxic goblet
#

there is a AUG stash in factory on a floating car

but since you dont have anything in your mod conected to the AUG i think this falls flat 😂

#

there is also in factory a stash with the short ppsh and 2 drum mags
in route a TT-33 one
the "missing saiga" stash in castle where only the 2 mags appear

elder tree
toxic goblet
#

there is a GLOCK stash in perfomay route
there seems to be a pump acton shotgun stash in factory
factory also has a AKM stash

dry gate
#

OK yea, don't need to know every stash, just ones for the guns I specifically listed above

#

Where is the pump in factory? I played stalker so long I forgot where a lot of these are haha

toxic goblet
#

Shotgun stash

#

Glock 17 and AKM stashes marked as spoiler just in case

dry gate
#

No need

#

glock and akm unaffected

toxic goblet
#

also i can see the MOSIN stash , but cant GRAB the gun

dry gate
#

k

#

the train depot one?

toxic goblet
#

under the bridge in kolkoz

dry gate
#

Gotcha

toxic goblet
#

its slightly out of range somehow

dry gate
#

There may be ways to get around that by spawning it in with something like UE4SS but that requires users to go and set that up

toxic goblet
#

btw. one stash is supposed to have a M4A1 if it affects anything ?

.
3.5.2024
I can't find stash #7. It seems to have been replaced with 1 M4A1 magazine, 2 boxes of 5.56 FMJ and assorted 5.56 rounds littered on the mattress.

4.5.2024
Have you checked behind the green mattress with the arms rests? It should be just under it on the right side. It’s the one in the corner behind that table in Stash #7 - Location picture.
.
comment

#

since i know your mod uses some M4 modes and such just in case

dry gate
#

According to the wiki, there are no M4 spawns

#

the only reference to the M4 is in that comment

#

and even then its the mag

spiral cliff
#

there is no m4 stash

toxic goblet
#

ah ok

elder tree
dry gate
#

You know, we may be able to hack in custom sub levels or something.

spiral cliff
#

finally we can get doom in into the radius

dry gate
#

Hahaha

spiral cliff
#

into the e1m1

dry gate
#

Linking up a new level would probably be tough but doable

spiral cliff
#

then couldn't you have that sub level link to other custom levels

dry gate
#

I just mean setting up transition zones to other level could probably be done

#

Could probably swap the BTR

#

With a killable btr

spiral cliff
#

thomas the tank engine

dry gate
#

Haha

#

Yea

spiral cliff
#

its like a requirement in modding to replace atleast one enemy with him

dry gate
#

We make him use the mimic shader

spiral cliff
#

the silhouette is enough to make a grown man shiver do not worry

dry gate
#

Make some distorted haunting “toot toots”

spiral cliff
dry gate
#

Those are always so funny

#

And the Randy savage dragon

spiral cliff
#

its such a universal thing to turn shit into stupid shit

#

L4D is the worst for that my goodness

dry gate
#

Hahahah

spiral cliff
#

just what toddy boy wanted Pecho_Kind

lucid mauve
#

There's a few spots where stuff spawns under the floor

toxic goblet
tidal juniper
#

btw chuck, what's the whole scope of guns you're trying to grasp for your complete gun pack

#

and are you planning on stuff like adding the entire catalogue of tarkov's guns

dry gate
#

Naa

#

Just swapping out most of the vanilla guns

tidal juniper
#

btw is there a data table to the item list of the cheat menu?

#

I'd like to be able to spawn anything I'd like such as propane canisters

dry gate
#

no, I dont really know how it populates those lists

normal jackal
dry gate
#

hahahaha

toxic goblet
smoky zinc
# dry gate the train depot one?

That's the sks stash not the Mosin stash as I cant seem to ever find that one, but the sks one I loot everytime because it has a free sight in it

tidal juniper
smoky zinc
#

oh

#

i almost never go there because that's pretty much btr central

dry gate
#

There is a mosin that spawns in the train depot

lucid mauve
#

SKS in the train depo, mosin under the bridge

dry gate
#

Its not a stash I don't think, its just a mosin spawn

lucid mauve
#

ah the mosin can spawn rarely in some spawn spots with scav mod if thats what you mean? the SKS stash can be found ||on top of one of the trains along with a red dot||

dry gate
#

Am I crazy? have I just found a bunch of mosins in the crate that spawns in that upstairs control room?

#

I may have just found mosins there and left them

lucid mauve
#

yeah thats probably what it is lol

dry gate
#

Its crazy because there is a spawn for 54r AP ammo on the window sil in there

tidal juniper
#

honestly I think that's just a VERY common spawn rate for primaries all around

smoky zinc
delicate sedge
#

are the most recent magazines like the rpk drum, or the r700(?) rifle mags configured with the scav mod dependency? It's been a few tides and I haven't found any of them - I seem to recall the R700 being basially unusable with the noshop version of the scavenger mod because it wouldnt spawn the magazines, but I also havent found a lot of the newest stuff

toxic goblet
toxic goblet
# dry gate

he made a mod though to Exempt the R700 mags to be buyable in the scavanger mod

delicate sedge
#

ahh i see, thank you - is this mod just on the nexus?

#

nevermind i think i just found it

#

I'm still curious about the drum mags and that 60 round 5.56 (i think) magazine, but its no biggie

toxic goblet
delicate sedge
#

Ahhh that makes sense cheers

#

I have 100+ in my current save lmao

#

Autism moment

#

I feel like mp5a3 needs an adjustment, the angle is far too steep to the point where i have to reach for the sky on my offhand to point downrange lmao

toxic goblet
delicate sedge
#

Ehh, not a big deal. At the moment it stays as a decoration in my vanno, but he definitely fixed the mp5k from vanilla you can actually aim it now Explorer_Relax

normal jackal
#

Is the aks74u supposed to lack a dustcover and handguard or is that just a bug with the shops model 😂

delicate sedge
normal jackal
#

I dont use Vortex.

normal jackal
#

For sure. Finally getting around to some more playtime of the mod, it's been fun after a long vr break

ionic leaf
dry gate
#

The shop models are not the actual weapons just the models of the weapons

ionic leaf
#

Ahhh

toxic goblet
#

chuck , chuck x,D happy noises

#

they exist

#

x,D

toxic goblet
#

maybe the solution was the slight Loot increase chance (maybe try that on the other items which where known to not/very very rarely spawn )

slight increase in chance

toxic goblet
delicate sedge
#

Les gooo

#

I was just in kolkhoz, no new mags yet but i haven't gone to the train yard yet

#

I always fear that place Explorer_Gun

toxic goblet
#

i have a idea to make the CASTLE map also a loot place (aslong you dont finish the final mission obviously)
like the Drum mag
cascet m4 mag
fat ak mag
canted red dot

and other "higher" ranked stuff maybe

since at the moment you only get there the Scar and Saiga stuff + ammo , nothing else

include end game attachments to the silver and/or red chests 🙂

dry gate
#

The drum and casket mags only spawn at kolhoz and castle current

toxic goblet
#

and specific attechments

dry gate
#

There is no 60 round M4 mag

#

Yes some attachments as well

toxic goblet
#

i never found the angled one
is it in castle and kolhoz or somewhere else set to spawn

thorny rune
#

Making comically long mag that holds 150 bullets

#

Goal in life achieved

toxic goblet
#

x,D
just add a Machinegun at that point 😂

thorny rune
#

It cost 400,000 dollars to fire this gun for 10 seconds

toxic goblet
thorny rune
toxic goblet
thorny rune
#

Exactly

toxic goblet
toxic goblet
#

maybe a Mag option for chuck to make x,D someday x,D

toxic goblet
dry gate
#

Already have a 33rnd Glock mag not released yet

toxic goblet
toxic goblet
delicate sedge
#

was there a holosight alignment mod or something? I only ask because some of the sights seem to hover above the rails in an odd way

dry gate
#

Well since I have opened it up for everyone else to make these kinds of mods, I was hoping others would. And yes it’s in the optional files section

delicate sedge
#

ah yes my b

dry gate
#

No worries

delicate sedge
#

I've downloaded it, entered the path to the paks folder in the directory.txt, but when i open the configure file it just flashes the cmd and goes away. odd

#

Ah - nevermind i figured out why

#

the vortex managed file seems to just be missing a bunch of folders for the different sights, unsure if thats the issue, im about to test

#

uh, still does it

#

nevermind i set it back to default in the directory file and it runs

dry gate
#

There’s a specific way you have to type in paths with spaces in them

#

Here’s the easy way to do it, open cmd, type cd C:\Program then hit tab, until it autocompletes to program files (86x)

#

@delicate sedge

dry gate
#

Oh shoot @delicate sedge put your directory path in quotes

#

I would just download it from nexus manually and run it from desktop or something, vortex messes everything up

delicate sedge
#

yeah - currently I'm using the manually downloaded one, with the directory.txt just saying 'Default'

#

Just did what you said, but I get the same error. It says it cant find the pak for that specific optic, when theres only the chuckscustomitems pak

dry gate
#

I think that is normal if you haven’t ran it for that optic yet, it shouldn’t cause it to fail or anything

delicate sedge
#

im not sure what else to do then Explorer_Hmm

dry gate
#

Well does it not add them to the pak folder?

delicate sedge
#

nope

dry gate
#

Try it again with the path in quotes and post a screenshot so I know what it is saying currently

delicate sedge
#

It seemed to remember my last adjustment this time, which it didnt do before. I will check in game to see if anything has changed

#

thats the directory txt file too btq

#

btw

dry gate
#

Well if there is a new pak file in your folder then it should take

#

Otherwise it will not affect anything.

#

Are you running it from inside the pak folder?

delicate sedge
#

yeah it didnt work

#

yes the folder im running it from is in the pak folder

#

ill try moving it out

dry gate
#

Also you need a slash at the end of your directory path

delicate sedge
#

ahhhh

dry gate
#

Yes don’t run it in there

delicate sedge
#

ah here we go

#

it made the pak file nice

#

thanks again im sorry to keep buggin you lmao

dry gate
#

No worries so it made it and put it in your pak folder?

delicate sedge
#

yes yes

dry gate
#

Sweet. Yea that’s the crappy part about bat files, if things aren’t 100% right they just fall apart

delicate sedge
#

software is a pain, my dad works in that field and he hates it lmao

dry gate
#

It can be not fun haha

delicate sedge
#

I set the vertical alignment to -2, which im imagining is meant to have the sight sit further downwards when attaching? It still hovers there - im not sure of the scale lmao

#

-20 also does nothing, perhaps ive misunderstood how it works Pecho_Bonk at risk of sounding like a brainlet, is this tool used to adjust how the sight sits on the rail? or does it have more to do with zeroeing

dry gate
#

It is strictly for the holographic reticle itself. That is an issue I would have to fix

#

Besides the floating sight, what a great picture, love how the light reflects off the bare metal.

#

Show me your pak folder please

#

@delicate sedge

#

Also is it only with the pk06?

#

And is that the 74 or the 103

delicate sedge
#

that i can remember

#

i think the eopc whatever it is is a tiny bit off too

#

but barely noticeable

dry gate
#

alright when did you update last

#

Dont worry about updating, that will not fix it

#

I don't know how I didnt catch this

#

ill incorporate the fix into the next patch

delicate sedge
#

oh awesome, uhh last time must have been maybe last weekend?

next wharf
dry gate
#

Turns out it’s only an issue for that rail specifically. Got a pretty big patch coming along, figured out how to add and remove tags from the accepted tag list for the magazine holders without modifying the player blueprint. It will conflict with the freecam mod unfortunately. But I can add the r700 mags to the holsterable item list and remove the rpk drum too. Gotta figure out the backpack so I can add in all the foldable guns from my mod. Also fixed the ak quick eject function, hitting it with another mag, and have it set on all the ak style guns (including SVD, sks, and saiga)

#

Also included in this patch is scav mod unique weapons fixes and stash gun fixes

toxic goblet
# dry gate Turns out it’s only an issue for that rail specifically. Got a pretty big patch ...

Oi oi oi thats a lotta incoming . Gonna excited for that

Also i just thought of something funny 😄

We have on nexus a mod which replaces all enamys with Spawns (or large sized ones )

What about:
Only fragment/phantom
Only Seeker (for the EAR RAPE enthusiasts under us x,D )
""Only Sliders""
Only Mimics ( either all mimic variations or imagine ONLY sniper mimiks , only swat mimics etc. )

And just for the TROLLOLOLS
ONLY harvesters , who spawn Sliders 😂 (or nothing , so you have a invasion chasing/following you and you need to constantly avoid them to not get SPIDERWEB-POISIONEDÄ

dry gate
#

Enemy mods like that aren’t really my thing, I may try to do a custom mission though

#

Like “kill a harvester”

#

“Kill the BTR”

toxic goblet
#

I only mentioned those as ideas

But the harvester/BTR thing are good too 🙂

I think the floating orb within the harvester is the spot to damage it or is it everywhere damage able and the orb is the crit spot (like with the phantoms)

delicate sedge
#

Absolutely BEAUTIFUL little smg (ignoring the ugly helmet overlay)

dry gate
#

Nice

dry gate
dry gate
#

Got a second primary weapon holder working on the backpack, still working on adding tags to the list of accepted items for the main backpack

delicate sedge
#

Godsend

#

Also that organisation hurts my brain lmao

toxic goblet
hidden grove
#

My eyes

toxic goblet
#

but wait , i have a other costom backpack one , would the two then conflict unfortunatly ?

delicate sedge
# toxic goblet so it works again ?

this is a different one, I ended up using a backup so I could loot castle again and that was before i tried to upgrade a new high quality one

toxic goblet
#

ah

#

i meant the missing b-block thing and b-rail part

delicate sedge
# toxic goblet i meant the missing b-block thing and b-rail part

Ah - funny thing with that - i already had a fully upgraded one that worked just fine. But, I found a high quality one from scavenger mod that did a little extra damage and was a bit more accurate. When i tried to upgrade that, it goofed up. The one in the photo is the one I already had upgraded

#

It seemed to only break if i upgraded a new one, weirdly

toxic goblet
#

huh wierd indeed

dry gate
toxic goblet
#

so it will conflict with carry foldables mod , a shame :/ ( exept you make the foldable guns storeable )

also i meant this , and you are sure this wont conflict too ?

dry gate
#

What I am trying to get working is adding and removing accepted items to the holders based on data tables. This way, modders can just add their items to the tables instead of modifying the backpack/mag pouches/holster/wrist slots/chest slots/. I already have it working for the mag pouches but not the backpack.

#

I’m not sure about the expanded volume backpack mod. I don’t think it would conflict

#

But since this extra primary slot on the backpack modifies the same BP as carry foldables, if I can’t get this table inject thing working I can just add my items to the list in the backpack BP

normal jackal
#

i don't know if i've brought this up already but have you considered adding the vityaz? i'd absolutely love to rip out some 9mm with one

dry gate
#

You know I haven’t really thought about the vityaz, it def wouldn’t be hard though

normal jackal
#

would be 200% easier than a bizon lol

#

for balancing it'd probably have to be cheaper than an mp5 but also lower durability or something to put it between the kedr and mp5

delicate sedge
#

i would LOVE a vityaz

#

im thinkin this new update is worthy of a whole new playthrough

normal jackal
#

pp-19 vityaz + as val loadout 👌

toxic goblet
#

A 18x9mm drum mag (smallest ammo caliber in the game )
For tommy gun conversion xD

I know the oc-33 is the bullet gun already with a mag of 27

But i thought of something like the ppsh but different ammo type woth a 50 ammo mag

Since .22 cal isnt existant xD

smoky zinc
#

i believe chuck is working on adding 45acp to the mod if i'm not mistaken

dry gate
#

6/3/24 Update 2.21
lots of bug fixes and new features.

fixes for scav no shop unique weapons
fixes for in world stash guns having messed up attachments
Slight changes to mosin and svd models to accommodate this (SVD model change wont be able to be seen)
Fixed LPVO zoom function
My foldable guns can now be put in the backpack (this will be as if you have the carry foldables mod)
Enabled a second primary weapon holder slot on the backpack
R700 Mags can now be put in the mag pouches, RPK drums cannot
R700 Mags should spawn now
All AKs have the mag quick eject(hitting the mag with another mag) functionality restored.

elder tree
dry gate
#

you bet haha

toxic goblet
#

I am excited to check it soon out :3

And is it true with the costum .45 ammo ?

dry gate
#

Yes that is the plan eventually

delicate sedge
#

you're doing god's work. as of the prev version I scoured kolkhoz and castle 5 times and no drum mag or anything Explorer_Hmm

dry gate
#

they are really rare

delicate sedge
#

yeah I really want them all and I will NOT rest until i have them

dry gate
#

like rarest in the whole game

delicate sedge
#

I will be able to spray and pray my ak74 whether rng likes it or not

dry gate
#

haha

delicate sedge
#

fr though CM games better hire you, the weapons you've added exceed the quality of base game tbh

#

yo do you have a patreon or anything? if you're allowed to do so I'm sure people would be willing to compensate you for this

#

me included

dry gate
#

Naa no patreon

#

I really don't want to make one either

delicate sedge
#

valid tbf

#

I will cease the glazing

toxic goblet
delicate sedge
#

i mean i know jack shit about coding so its all impressive to me Explorer_Shrug

toxic goblet
#

I only changed numbers in XML files in 7 days to die lmao x,D

dry gate
#

The models are a huge part. knowing how to set up the textures is huge too

dry gate
#

Added an updated FOMOD that includes the Common mod dependencies

normal jackal
#

I only used vortex to test the FOMOD and i'm getting this error

normal jackal
# normal jackal

i'm going to redownload and see if it repeats, might have been an issue with a half-second network disconnection causing the zipped file to corrupt

#

still getting the error

dry gate
#

shoot

#

Thanks for letting me know gonna put that file in there and reupload it

#

@normal jackal Alright, uploaded a new one. That file was in there it was just named differently.

delicate sedge
#

It seems this mod sorta breaks the sounds of certain weapons. So far I've noticed issues with;

Tiger rifle mag loading & unloading sounds not playing

DVL only plays loading sound

PP-91 kedr charging handle only plays the release sound and not the pullback
^same issue with the mp5k/a3 although it plays the release sound when pulling back too

I wouldn't know why these are broken other than due to the use of this mod, or an issue in the base game.

#

I'd be happy to make a video to demonstrate the issues if necessary, I've sent my paks folder. Again I dont know if it's purely due to this mod or something else, I was just wondering if anyone else had any issues

#

I also showed the mp5a3 misalignment that forces me to raise my left arm to the sky to aim downrange

dry gate
#

The mp5 issue is known, I’m told that turning virtual stock fixes that. The sounds breaking may just be them not being set on the BPs. Something I’d have to fix

delicate sedge
#

ahh, yeah im not turning off virtual stock so i suppose ill just have to keep it as a decoration Explorer_Relax btw ive been using the r700 and damn that thing is satisfyingly loud bravo

dry gate
#

Yea I took the sounds for that from squad haha

delicate sedge
#

excellent choice shit gave me goosebumps

dry gate
#

I would add some others but squad uses a custom sound plugin for automatic weapons.

#

I also don’t like the echo that it has when shooting indoors. It sounds good for outside but out of place indoors

delicate sedge
#

I'm starting to think those new mags might be a bit too rare, considering theyre used for sec 3 rifles, which are largely phased out in castle and kolkhoz in terms of power. Perhaps they could be a rare factory loot, or made a bit more common in kolkhoz+? That's my suggestion

#

for reference i still havent found it and ive looted many times

dry gate
#

Yea maybe they should also be in weapon spawns in factory

#

Like take the place of a weapon

dry gate
lucid mauve
#

Lovely

dry gate
#

I even have the hammer moving!

delicate sedge
#

oh now THAT is based as fuck

delicate sedge
lucid mauve
#

could you in theory fix the hammer for all weapons and also include trigger finger animations

dry gate
#

This is custom logic I’m writing up. Yea I guess I could do that haha

delicate sedge
#

that sounds like a lot of work to an incompetent like me

#

I'm curious, how many more weapons do you have planned for this mod? for the next update at least

lucid mauve
dry gate
#

What button cocks the hammer? I can look into it. @delicate sedge not many

delicate sedge
#

B on quest 2 controllers

#

also fair enough, looking forward to seeing what you do come up with!

spiral cliff
lucid mauve
#

Ah good point it's probably not doable then

#

Was more a question if it was possible with the tools available rather than a request

#

If you were able to have the M9 hammer decock when you put the safety on that would be OCD/10 for me

spiral cliff
#

i know of 2 games that do that

#

one is receiver 2 and the other is H3

#

and it does actually affect how it fires when its decocked

#

you have to hold down the fire key for a moment longer

dry gate
#

I wish I could cock it with the touch pad on the index controller

#

No no double action but I don’t think the 1911 is double action

spiral cliff
#

its not i was just checking

#

be a bit weird if it was lol

dry gate
#

The m9 is though, I have one

lucid mauve
#

Yus

#

Spose you could have logic for slide release button to cock hammer if slide isn't back, then you would need logic to cock hammer when you rack slide as well

#

Actually I suppose it wouldn't matter if you trigger hammer cock when slide is locked back, and when slide isn't back pressing slide release doesn't do anything anyway so would just have to add a hammer cock logic to slide release regardless of slide state

dry gate
#

Pressing slide release when slide is not back just changes the firemode right?

lucid mauve
#

Fire select is a different button

#

Isn't it?

dry gate
#

All the stuff I am doing is just visual too, has no basis on the vanilla gun logic

lucid mauve
#

Now you got me I can't remember 100% lol

dry gate
#

I can’t either haha

#

One is the mag release

#

That always works no matter what

#

That leave the other for slide release right?

lucid mauve
#

Yeah you must be right

dry gate
#

Damn the VR manufacturers for not putting more buttons on the things

lucid mauve
#

Maybe press for a few seconds to cock

#

I'm not really bothered tbh

dry gate
#

I’ll spend a little time thinking and trying to solve this but I don’t have too much time these days, I may just have to leave it at the slide cocking the hammer

lucid mauve
#

To be really fancy you could have hammer hold release and half pull trigger to decock lol

dry gate
#

That would be cool.

lucid mauve
#

Gun nut fidget spinner simulator

dry gate
#

I’m already seeing the comment section of my mod page though filling up with “bug” reports that the gun doesn’t work lol

#

I’m anticipating it already haha

#

Maybe after I figure all this out I can get a fully working G3 going

#

With the manual locking the bolt and slap

lucid mauve
#

That would be aces

dry gate
#

I had one going in bonelab but I never released it

lucid mauve
#

Imagine the bolt had physics so you could slap it with anything

dry gate
#

Even have an hk51 model too

lucid mauve
#

Amazing

dry gate
#

It’s time I get this new caliber out though since I said I would do it lol

#

Keep getting sidetracked with cool features

lucid mauve
#

Yes I'm sorry for being a bad influence lol

dry gate
#

It’s all good haha

toxic goblet
#

lately on a VR break and playing other games and yotube looking :3
but i will still keep my eyes out for updates and progression here :3 , since your Weps mod chuck is very good quality content :3

for people who play 7 days to die , i found a damn well made Mod https://www.youtube.com/watch?v=Advfp4lUls4&t=1140s

next wharf
dry gate
next wharf
#

Chuck you're a damn mad man, I was Literally just asking for .45

dry gate
#

in the very first post of this channel I talk about adding 45 to the game so its been in the works for a long while.

wide hatch
#

Yummy

#

Does this mean you'll also be adding a UMP45?

dry gate
#

Yea

dry gate
#

Little vid of the hammer moving with the slide. After the slide gets to a certain point it locks the hammer and only resets it on a dry fire. Every gun is destroyed and remade on level changes, so custom variables can’t be saved normally. This is why the canted sight and rifle light revert back to their default states. This won’t be an issue with this though, as the hammer state gets and sets the rotation to match

delicate sedge
#

holy based

delicate sedge
#

havent done extensive testing

frozen mortar
#

could chuck try to do a like a gear mod with fast helmets and stuff

wide hatch
#

How hard would it be to get a lever action rifle to work?

dry gate
frozen mortar
normal jackal
wide hatch
#

I wonder if you could make it work if you treat it like a pump shotgun, left hand to press the trigger button that would normally engage the pump, but then you use your right hand down and up to cycle a new round instead

dry gate
toxic goblet
#

I dont know why i suddenly imagine a kind of like BOW with costum ammo (normal arrows and ones woth small boom effect or ones which make a smoke screen )

Aka. Crysis like x,D

elder tree
#

Just cause VR controls are finicky

smoky zinc
#

its a hidden thing you have to look for thats like a op sniper rifle without a scope or atleast thats how i remember it being treated in that game

#

but i couldn't shoot worth shite with that gun in that game to save my life

#

and it didn't help at all when all of the sights were heavily pixelated in that version (both iron sights and scopes)

dry gate
delicate sedge
#

juicy

#

is this an alternate skin? or has the wood texture not been applied?

frozen mortar
spiral cliff
dry gate
#

This is a different gun

#

It’s basically an upgraded 1911

spiral cliff
#

Ya

#

Made for the marines

dry gate
#

I desaturated it though

#

Ah nice

#

They do come in black haha

spiral cliff
#

Rarelyy

delicate sedge
#

oh sicc

delicate sedge
#

i have an airsoft version of that exact gun

#

except its blue

lucid mauve
#

I had the western arms para ordinance

#

Believe it's a double stack 45 which would be a nice upgrade

ionic leaf
#

I like those milled aluminum grips though

#

With finger grooves, they're comfy

spiral cliff
ionic leaf
#

Ye

tidal juniper
#

mmmmmm chuck, you COOKED there

#

juiciest m45 I've seen

delicate sedge
#

The way you said mmmm chuck sounded overtly sexual 🧐

#

But yes he did

#

I wonder if there'll be some kinda smg that's famous for requiring 45acp 🤔

normal jackal
dry gate
delicate sedge
#

Let's fuckin goooo

dreamy breach
#

is there any thing that can tell me what area i can find the weapons

dry gate
#

most of them are either at factory or kolhoz

dreamy breach
#

@dry gate I updated and now i get this error

dry gate
#

Did you delete the base game files?

#

@dreamy breach

#

Look in the recycle bin for the four base game paks

dreamy breach
#

ty i fixed it :3

dry gate
#

Very minor update with fixes for vanilla SKS suppressor upgrade. Also edited the description of the dtk suppressor and PU scope to remove references to the SKS

chrome pike
#

is there a guide that tells you how to add extra guns like in this mod? im trying to add the hk416 and i have like 0 experience in modding

spiral cliff
#

Trying to “add” a new gun is decently hard

#

Replacing the model and such for an existing one is easier

chrome pike
#

or is there a guide that explains it well

#

rather

#

i tried some of the guides in the guides thingy. but i always get stuck at some step

spiral cliff
#

#1021537057845301298 just read with attention some of the guides here

#

That’s about as good as you’re going to get without being taught manually

chrome pike
dry gate
#

go through the guide and just google words you dont know

dry gate
#

if you are using Fmodel and you don't know what some of the exports mean, google it

chrome pike
elder tree
#

@chrome pike it's pinned in #modding_chat

#

the basic

chrome pike
#

ty

chrome pike
#

the psk plugin for blender doesnt work and my brain also doesnt work. am i cooked?

dry gate
#

If your brain doesn’t work then yes

#

Please move this to modding chat

thorny rune
delicate sedge
#

still havent found those mags

#

i give up lmao

bold flint
#

Ive managed to find some in almost every area(On stalker), if your talking about R700 mags, if you can just bite the bullet and buy some from the store

delicate sedge
#

actually more like 20 times :S

dreamy breach
#

but the mags will bleed through your ammo

delicate sedge
#

ive given up looking tbh, after uprooting the whole place so many times it doesnt seem worth it to me anymore

#

i only wanted to find it to complete my collection anyway

ionic leaf
#

@dry gate Hey I'm wondering something. There are some high quality gun models made for SPT on the SPT mod hub. Would you consider porting some of those to ITR/ITR2?

dry gate
#

Yea maybe, depends

ionic leaf
#

Type-64 and G3 would be very cool, they fit pretty well into itr

toxic goblet
#

Are there any revolver/magnum like potential ideas ?

toxic goblet
unique mist
#

ahem

unique mist
#

i love the g3

delicate sedge
# dry gate

It's probably not worth adding a whole new item for but i would fw the boxy ump suppressor heavy

#

I feel like im being gaslit or something, i googled it and there's no images concerning a box shaped suppressor for the ump i swear to fuck im not crazy

#

What game had a boxy suppressor for the ump i cant even remember

#

Maybe i am crazy

delicate sedge
#

mandatory survival training seems to have messed with some things

dry gate
#

Hmm I think the SVD shouldn’t do that anymore, have you updated?

lost heath
#

does that to the svd at the top of the shooting range too

delicate sedge
#

i think a week ago was the last time i downloaded the mod

#

no big deal thought it was kinda funny

dry gate
lost heath
#

updating now, these both the same thing?

dry gate
#

The FOMOD contains that

delicate sedge
#

I have discovered that adding the rail B sight upgrade breaks the model

dry gate
#

What model

delicate sedge
#

sorry - pp-91

#

straight up forgot to specify lmao my b

upper cove
dry gate
#

Are you using vortex

upper cove
dry gate
#

FOMODS are mod installers for vortex

upper cove
delicate sedge
#

I did notice the ironsights on both the long and sort m870 are completely off, if you use the ring sight and put the front sight even in the lower center, the shot is way further up than expected

#

they are my favourite shotguns to use though i love the shorty with slugs as a factory sidearm

lost heath
#

I think the where the shot it got moved that high due to shooting yourself in the hand

#

as it used to be pretty accurate with the irons

#

counter point, actually using the irons on the shotguns? I cast buckshot in your general direction

delicate sedge
#

hey man even with buckshot you gotta ADS sometimes

#

especially with the decrease spread upgrade

#

or maybe i just instinctively do that

ionic leaf
#

if youre used to skeet shooting ADSing maybe a bad idea with buckshot, if youre not. And are more familiar with ADS shooting

#

then you probably should use the sights

#

its just about what you are experienced with

lost heath
#

weird bug with chucks I've found, it makes some items just not exist at all anymore on scavenger no shop, notably the .357 big box fmj, and the R700 magazines. They simply do not exist anymore, even with debug they're just not there.

weird thing is smashing stalker mod on top makes at least the mag exist again but still not obtainable (or at all normally) via shop

lost heath
lost heath
lost heath
#

tried it with fomod, same exact things

dry gate
#

You have so many paks that are incompatible with each other being loaded

#

What mod are you using, scav or stalker?

#

I have done so much testing that you should assume you did something g wrong with your million paks and incompatibility with eachother before bugs with my mod

lost heath
#

I clarified it in the video, that it's specifically scav no shop that's causing it, all other mods disabled

#

here's the proof anyways, there's nothing incompatible there, using scav, without stalker, no shop. I've also done a lot of testing

#

paks folder in the video, the items still do not exist with this pak list

#

to further confirm, this was not an issue until I updated to the latest versions... that or I never bothered to check scav no shop, as it works fine in the rest

dry gate
#

upload your chucksdependencies pak here

dry gate
#

go download 2.23

lost heath
dry gate
#

Prob not no

#

Check back after a while

lost heath
#

also chucks removes the cake in shop that stalker adds to it (stalker dependent such)

lost heath
#

it shows up in the shop now, but neither r700 or mag can be bought now

#

357 fmj big box still missing

lost heath
#

lmao waita minute its so much worse

#

video showing that whatever was done in 2.23 is cooked for scav no shop, yeah you can't buy any custom guns from shop with elevated security level, but also they literally don't exist, the loot containers are empty if they spawned

#

and I mean anything brand new that chucks items adds (doesn't exist normally)

#

crossed are empty staging folders

dry gate
#

Use that

lost heath
dry gate
#

Yea I havent gotten to that yet

dreamy breach
#

Using scav no shop

dry gate
dreamy breach
#

A big box of .357 fmj

dry gate
#

What do you mean "you found one a week again?"

lost heath
#

the CHP one exist, regular FMJ does not

dry gate
#

After investigating, It seems this is an issue with scav no shop

lost heath
#

the no shop part really is made of shadow magic and spaghettihuh

#

didn't really occur to me to test the mod itself without chucks, as I've had it thrown on since forever now

lucid mauve
#

I've never noticed this as I don't use the revolver or de, but now you mention it yep I've never found 357 fmj in base scav no shop

lost heath
#

I noticed it as I was trying to plan for particular challenge runs and I noticed it was never there in the shop or in the items that exist at all

lucid mauve
#

I can't believe I didn't notice before now

next wharf
#

I was wondering why I only found CHP, but than again I didn't find a rod til Factory so I just thought I was unlucky

rapid grove
#

can we get some images on weapon remodles?

dry gate
unique mist
#

like i dont think the mod loaded correctly

dry gate
#

When did you dl

#

Today?

unique mist
unique mist
dry gate
#

Download again

unique mist
#

aight

unique mist
#

yes?

dry gate
#

Yes

unique mist
#

danke

lost heath
worldly granite
#

Does this work with stalker? (Please ping when someone replies Heart )

lost heath
worldly granite
#

great stuff ty!

dreamy breach
lost heath
#

hells yeah

#

is that with the file or latest nexus?

dreamy breach
#

no

#

it found this about 3 weeks ago

digital kite
#

I am somewhat suspecting this is an issue with Chucks Customs, but not 100% sure. Using it + Stalker mod and dependencies. But it seems manually cleaning M14 magazines is effectively impossible. All of the sprayed on oil almost completely vanishes after a few brushes, leaving repair via terminal the only real option.
Anyone else see/notice this?

bold flint
#

I do remember something similar happening when I cleaned mine a month ago but ran out of spray right as I started so I wasn't sure if it was a bug or a me problem

wide hatch
#

I think it's also because the mags float a couple of inches off a surface, so it's likely the cleanable bits are invisible and under the magazine

toxic goblet
#

So i wasnt the only one who had this wierd experience with cleaning M14 mags

Also the pp-sh banana-mags are kinda difficult to clean because of registering clean spots

I do think there was a other weapon with similar problems
S2000 SMG mag i think ?

lost heath
#

yall clean mags?

I just chuck em in the repair bin

toxic goblet
#

you get enough cleaning stuff to do that

lost heath
#

I keep forgetting that you do outside of stalker

#

counter point, you also get enough cash to not need to do that for mags as they are super cheap to pay to repair

lucid mauve
#

Is it any better easier if you pick up the M14 mags? I haven't noticed any issues but I've not played for a while

digital kite
#

Dont think so. And im not sure regarding the cleanable bita be under the surface of the mag. When you brush an oiled item to clean, you can see the shine slowly fade as the brush runs over it, but with the m14 mags a fully oiled side with go fully dry after 2 or 3 swipes of a brush. Without that shine, brushing does nothing.

lucid mauve
#

Try all sides and angles, one version a while back the 'clean box' for one of the weapons was a small square just in front of the trigger guard. Once you found it you could clean it super quick lol

dry gate
#

The issue with the m14 mags is the small texture size. It’s like 512x512. You just gotta spray a little, brush, repeat

delicate sedge
#

i HATE cleaning m14 mags the oil just vanishes immediately, its one reason i never use that gun lol

digital kite
#

I'm a sucker for the M14 personally. The mag cleaning is not a real issue in Stalker or Vanilla since you can just foot the cash to fix if the piecemeal cleaning is too tedius or burns too many oil cans. Scav mod, however...ouch.

delicate sedge
#

Yeah lmao

#

I do end up with about 230 oil cans though somehow

#

I guess because i bring field cleaning supplies as i go so I usually only need to ramrod my guns or top off my mags occasionally

main aspen
#

Is this mod safe to install on top of an existing save?

lucid mauve
#

Scav mod I always end up with way more oil than I can ever use so no worries there

lost heath
toxic goblet
lucid mauve
toxic goblet
lucid mauve
#

I'm more worried about the crippling costs lol

#

I find so many M14 mags it's no real problem anyway

toxic goblet
#

to be honest , at some point i stoped that too x,D

but i think the S2000 mag has a similar problem with cleaning (but unfortunatly they are compareable rare )

hazy talon
#

@dry gate hey man i dont understand how the Common Mod Dependencies thing works you think you can help me?

dry gate
#

@hazy talon sure what is wrong?

hazy talon
#

Well nothings really wrong I just don’t understand how it works and would be happy if you could tell me what to do.

dry gate
#

Ok are you using a mod like stalker or scavenger?

#

Are you using vortex?

#

@hazy talon

hazy talon
#

I’m using scavenger and vortex.

dry gate
#

Ok then just download the fomod and choose the scavenger option

hazy talon
#

but what abt Common Mod Dependencies?

#

or do i not need it with vortex?

dry gate
#

it is included in the fomod

hazy talon
#

Ah ok

#

Thanks for the help

next wharf
#

Another Happy Customer

toxic goblet
#

@dry gate @tidal juniper i dont know if it is adjustable or if it is known

but once Scavanger Mod is mounted onto Into the radius , the REGEN artifacts duration is reduced from 100 seconds to 40 seconds

i dont know if its adjustable to the original state 🤔 , if not just ignore this mention :,3

lucid mauve
#

cant say I've noticed that myself, is this since the very latest patch? are those ones you picked up out of an anomaly field or partially used ones picked up from a shelf or next to a body though

dry gate
#

That is something scav mod probably does