#Chucks Custom Items

1 messages · Page 4 of 1

unique mist
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im thinking of making a tweaker

dry gate
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Good luck

unique mist
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im not asking you to, its somehting i wanna do

unique mist
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im shit at modeling, and i cannot understand the way UE works with textures and materials and... i just dunno

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so id prefer to make some auto-config-file thing

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Actually, unless i need to do spawn node things.... hmmmm

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considering making some master config thing

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ok im gonna go research and see what i can find out

dry gate
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Before you commit a lot of time, weigh the time you will spend making the tool to the potential time saved by it in use

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All of the spawn rates are in the loot tables

unique mist
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so instead of unpacking, hunting through, tweaking, testing and re-packing a file, you can open up a file, change a slider, hit "Go" and it just does it

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its just automating that process

dry gate
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That sounds good, in practice it will not be that easy. Spawn rates are not percentages, I really don’t know exactly how they work

unique mist
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its probably a weighting system

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also, who said the thing had to be percentages

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its just to give the user an easy way to change the values, not to make the user instantly understand everything

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also, with an easier way to test it it will be wayyy easier to work out how the spawn rates work

unique mist
# unique mist its probably a weighting system

if i were to do it, i would probably assign each item a "value", then each spawn point a value, with higher values being harder to get to (thinking like the long case just by the entrance to factory being "easy", but the case in the mimic camp in the canyon being "difficult"

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then spread out stuff based on that

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still have a chance for really valuable stuff to spawn in low-tier crates, but much lower

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it solves the issue of walking into factory and finding an R700 in the case right next to you

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then fighting into the camp and finding a couple rounds and an M9

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sorry, im waffling

dry gate
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Unfortunately that is not how the ITR loot system works. The maps have the loot crate spawn points and those crates are specific loot tables.

unique mist
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oh right, thats actually really simple

dry gate
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You would have to edit the maps which we can’t really easily do

unique mist
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i was just saying how i would design it if i were the devs

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not what i wanna do haha

dry gate
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Ah

unique mist
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have a 2d map, ping each crate

dry gate
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Yes on the whole it is not too complex

unique mist
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have a list of what can spawn, make it so you can add stuff

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change spawn chances

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shouldnt be that hard

dry gate
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Here is the first shortcut

unique mist
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aye?

dry gate
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You will need to use uassetgui to save the data tables as jsons

unique mist
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mhm

dry gate
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You can do that via command line

unique mist
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great!

unique mist
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have them load over everything, now you dont have to fiddle with all the unpacking

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thinking it would work like your holo edit thing

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with mods though....

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actually, you would know this cause you probably messed with the spawns for your mod

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if you make a pak file with just the spawn rate data, could it reference paks loaded before it

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so like a pak that has spawn rates for stuff you added

dry gate
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I have to hijack where the ingame data tables are set and change those to composite data tables that pull from the vanilla data tables as well as new ones I have added

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I can’t do it that way, but anyone else can

unique mist
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okay, with you so far

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wait

unique mist
dry gate
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If you are just modifying the data tables that make up the composite data tables you will be fine

unique mist
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okay

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so im thinking like

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main pak loads

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your paks load, adding weapons etc etc

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scavanger loads, changing spawns

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my pak loads, overwriting all previous spawns data

dry gate
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Scav loads before mine

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But yes

unique mist
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oop right my bad

dry gate
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That would be the order

unique mist
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great okay this looks actually kinda doable

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*for the record, i still havent found any R700 mags

dry gate
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Idk what to tell you, I have

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Scav no shop

unique mist
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same!

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maybe im just really, really unucky

dry gate
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But you will want to parse the jsons that are output from uassetgui, modify them, and then convert them back to .uassets and .uexps

unique mist
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or just have presets for each modset

dry gate
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There are like 90 tables

unique mist
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i mean have like

unique mist
dry gate
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You can already have the jsons converted but you will need to parse the data within them

unique mist
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but instead of loading them from the user (wide area for errors here) just ship them with the program

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so the program comes with pre-parsed, ready to modify and pack presets

dry gate
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Yes you can do that, that is the easier way but you are misunderstanding what I mean by parse the data . what I am saying is to modify the data in that json you will need to program in a means to parse the data (read all the data in the json, understand what values are what), modify it correctly, and save it back in a way that uassetgui will find acceptable to convert to the .uasset and reflect the change correctly.

unique mist
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oh yeah, i know it would have to do that

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i am pretty good with data handling

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.json is literally just .txt with a different name

dry gate
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That is good then

unique mist
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text is easy, just gotta space/remember the damn ;

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hmmm

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im just thinking about other mods

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cause i dont want to have to re write part of the program each time someone makes a new weapon mod

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and when writing code, its far easier to make it modular from the get-go

dry gate
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That is the tricky part of this new phase of ITR modding

unique mist
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i dont think ITR 1 will slow down, at all

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also, its probably a good idea to make it "Good Code"

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both cause i could probably put it on my CV or something, and cause that makes it just kinda better

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hm

dry gate
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Good luck to you, talk to stuchoo for more info on the loot spawn rates

unique mist
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will do

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thanks :3

lost heath
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I've heard customizing the loot spawns is some black magic

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my personal tweak I'd make to really all forms (stalker, scav, vanilla) is less individual bullets and more small and big box ammo. As yeah scav can go shopless sure but as long as you only use 9.18 and buckshot as anything else just wont happen. And you doooo find ammo boxes in stalker but it's so so rare that you spent 5 ammo boxes to find this one that's EMPTY. (clarification, it's rare due to the extremely diluted loot pool of random go brr)

Either that, or just make it so ammo boxes you do find are full, so their rarity is at least rewarded

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curious how hard of a mod that last one would be to make, as the scav alt file to replace the starter box with 5 empty large boxes also sets all big box ammo found in the radius to empty as well

tidal juniper
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have i read wrong in the past, or wasnt there a tool for opening pak files to customize them, or atleast see their contents

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also

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im really excited for the guide on adding data, i cant wait

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because ive researched grips on items

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i think i can add another grip.

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until then, ill be shooting in the dark at this problem

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i still dont know how and what exactly i need to do, to make it call for the added data incase i do add some.

glossy dawn
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"as the scav alt file to replace the starter box with 5 empty large boxes also sets all big box ammo found in the radius to empty as well"
I found a 5.56 big box on factory with ~30 rounds in it yesterday but that may be dependent on which abundance preset you use

dry gate
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@tidal juniper you can use repak to unpack a pak to its uasset files

tidal juniper
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ill assume its not bound to a certain version? as in it works for most UE4.27-UE5. versions?

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it is just a pak file afterall

dry gate
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It just works idk

tidal juniper
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this right?

dry gate
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It’s a command line tool though so you either gotta write a bat file each time or just go into cmd

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Yes

tidal juniper
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pretty straightforward

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thx

dry gate
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Yep, and you don’t even need to worry bout the aes key stuff

tidal juniper
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and another thing

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is adding bullets above the normal bullet capacity of a mag complex?

dry gate
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Naa

tidal juniper
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or is it as simple as just copy pasting the asset line

dry gate
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Just editing the dt_ammocontainer.uasset

tidal juniper
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its not held in the mag bp?

dry gate
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If you want to add more physical bullets that show up on the mag model then it is in the BP

tidal juniper
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also i take it that it doesnt have to call for every single physical MESH round, so we dont have to do hundreds of coordinates right?

dry gate
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No you just change the number

tidal juniper
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wicked

dry gate
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30 to 40

tidal juniper
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the drum mags will be really easy then

dry gate
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Yea

tidal juniper
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imagine skeleton mags tho haha

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ghost bullets

dry gate
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Yea the saiga drum I am going to use will need to have them all visible

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But that is no big deal with the sdk

tidal juniper
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one last thing tho, how complex is adding an item to the shop list

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2.7.0 has the machete in the shop, and it got removed in versions above

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i would like to reimplement that

spiral cliff
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They removed the machete from the shop?

tidal juniper
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yes.

spiral cliff
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wtf

tidal juniper
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not sure for 2.7.1 but 2.7.2 doesnt have it

dry gate
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I’m never remember the machete ever being in the shop

spiral cliff
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it was

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if you owned 1.0

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it was an early access reward

dry gate
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Ah

tidal juniper
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also it costs like 1.2k to buy lol

dry gate
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Well snb it is not hard but you potentially will break a bunch of mods

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You gotta have a version for vanilla, stalker, scavenger, my mod vanilla, my mod stalker, my mod scavenger

tidal juniper
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alright

dry gate
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I will add it to my mod when I get a chance

tidal juniper
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you should definitely implement it to your-

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yeah i was about to say

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cool

dry gate
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What page is it?

tidal juniper
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cuz when i told Z she threw a fit lmao

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Combat items

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bottom left corner

dry gate
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Z?

tidal juniper
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thats why theres a missing item slot

tidal juniper
dry gate
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Oh

tidal juniper
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you want a screenie?

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i think i have one

dry gate
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Of what?

tidal juniper
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of the machete shop slot

dry gate
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Naa that is fine

tidal juniper
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alright

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take care

lost heath
tidal juniper
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ok i used command prompt instead, convenient

lost heath
tidal juniper
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chuck, do you use a FULL version of the stalker and scav compatibility loot tables, or is it an addon to the data tables?

tidal juniper
lost heath
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thinking with it's simplicity it wouldn't be too hard but I could be a fool and not knowing how modding UE works in the slightest (this is so true)

tidal juniper
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should be as simple as just pumping the chance up and copying everything else down from the loot tables of scav or whatever you use, to not overwrite everything (aka compatibility)

spiral cliff
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I don't ever recall it being apart of it or being mentioned that it was

tidal juniper
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it most likely was tho

spiral cliff
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I know it was worded super weirdly with it being reward for early supporters

tidal juniper
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cuz it also spawns a machete on your mission table desk's right side on a new save slot

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same thing, 2.7.0 only

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(im on supporter)

spiral cliff
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weird

tidal juniper
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devs probably just forgot to mention this, or shadowed it bc ppl would complain

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(here we are, we should stop bloating chucks chat here now)

lost heath
spiral cliff
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I don't remember it evveeeeeeer being mentioned the machete was in it but It might've just slipped by me

lost heath
unique mist
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ideally, id be able to set the weight of an empty small box to 0, and (somehow) make it so that packing ammo in a big box makes it lighter, so that the big boxes are more valuable

lost heath
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thought ammo boxes small and big had a fixed weight?

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at least my experience with stalkers/scav, you find too many misc bullets to go in an empty box you brought with so they all get crammed randomly in the corner to deal with at home in the ammo wall

dry gate
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So any mod that modifies the vanilla Dts, scav and stalker, will not be overwritten by my data

tidal juniper
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sickoooo

lost heath
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that's crazy

tidal juniper
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also chuck

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you should make shotguns able to use silencers, obviously not double barrels, unless u want a welded together silencer attachment specifically for double barrels

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just be sure to make them damage the silencer a bit more than other guns for obvious reasons

lost heath
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I do love shooting literally one mag and my silencer is at half durability making them absolutely worthless

wide hatch
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These guns are chefs kiss

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Using the saiga and the new look is beautiful, especially with that siderail b, placed the 2x scope in the front and it's perfect!

dry gate
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Glad you are enjoying the mod!

wide hatch
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One weird thing I noticed though, and I'm not sure if it's maybe a me problem with other mods conflicting but when I was checking out what guns you have added by looking through the shop (even though I'm doing a no shop scavenger run with your dependencies) is that the small flashlight attachment looked transparent, so I'm wondering if it will look like that if I find one out there or if it means it is disabled

lost heath
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can confirm, that's not normal, all the flashlights work fine normally

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whats ya mod list? (screenshot for incompats)

wide hatch
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Just got in bed, but chucks with scavenger mod and those dependencies, scavenger ammo boxes instead of the usual loot in that starter tower, the zombie mod that turns every enemy into seekers, sound mods for the guns, snb's shield machete mod, silent gas mask, better helmet, better cube anomaly sound, realistic suppressors so rifle suppressors don't break, and gas mask remodel

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And the insane bullet to container filler mod, I think that's all

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Ah and distant enemy sounds like footsteps, gunshots, kill sounds, and killable btr, *uncensored dialogue too

lost heath
wide hatch
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Only one would be chucks, I can see the model in the shop but it's transparent kind of like it's disabled

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Only other ones would be the shield mod, the helmet mod, and the gasmask mod

lost heath
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never really looked at it too hard in the shop tbh

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but I can tell you from experience that they all work fine, buyable, lootable, in scav and all

wide hatch
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If only I could test it out in the range, but shop's disabled in there too haha, guess when I find a small flashlight attachment I'll know for sure

lost heath
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OH DISABLED

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that'll do it

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visual bug

wide hatch
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Good good

lost heath
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scav shop disabled does a couple weird visual things like that

sharp bear
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A drum mag for a glock would be cool

dry gate
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I have a 33 rnd mag for the glocks ready for next content release when I get a bunch more stuff done

sharp bear
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When will it release?

dry gate
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Not sure yet

sharp bear
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Alright

dry gate
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New scav dependencies that fixes sks supressor upgrade uploaded

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Once the FOMOD uploads then I will release a new ChucksTags file for the MP5 attachments fix

sharp bear
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What is FOMOD?

dry gate
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mod installer for vortex

sharp bear
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Ah

rapid grove
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What was in the update

dry gate
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look 5 messages up

rapid grove
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Oh ok

dry gate
unique mist
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hey, im looking through your data table for loot, and i was wondering why there are two entries for grey crates?

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at least i assume thats what this is

dry gate
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IDK thats just how it is set up in game

unique mist
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rightt

tidal juniper
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also

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Chuck

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woops caps

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are you making that g17 drum mag?

tidal juniper
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thanks, wouldve made a comp file and my own if you wouldnt have.

charred river
tidal juniper
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Darius wouldn't like to see me working on such that's for sure

wide hatch
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I'd love to see new revolvers, but I imagine it'd have to also be top break like the current revolver

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Would love a 12 gauge shotgun one and/or a longer barrel magnum

sharp bear
charred river
sharp bear
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😜

sharp bear
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Useless as shit

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I played Russian roulette got my shit blown off on some jfk shit frl

tidal juniper
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@dry gate hows the full guide going?

dry gate
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Slow

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Got a lot of stuff to figure out

next wharf
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Hello Guys, I'm looking for help in regards to the Vanilla SKS and the Suppressor. When I try to attach it nothing happens. Hopefully someone else here who has their verson working can help me out. Much Appreciated

Edit - Everything else works good and I'm on Vanilla (No Scav or Stalker Mod Yet)

lost heath
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does it have the barrrel upgrade required to attach the suppressor?

next wharf
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I'm on ITR 2.7.2....(Latest Version/Steam) | Running the Latest Mod Version

  • I tried Reinstall and tried 2.7.0 | No Effect
  • I tried without the Optional Mods | No Effect
  • I tried Vertex and Manual AIO Install & The 2 Part | No Effect

If all else fails hopefully someone can give me insight on bypassing this, and forcing the suppressor on the weapon. Keep in mind, the suppressor works on other guns just not the SKS. AK104 and 105 works flawless from my testing. I'm starting to feel like less of a programmer if I can't figure out something this simple lol.

I have a Ryzen OC system so maybe something weird is going on there, I seem to be the only person with this issue so not much else I can give you unfortunately.

dry gate
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I’ll try to look into this tomorrow

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It is not your overclocked cpu though lol

next wharf
tidal juniper
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I feel like chuck is racing the release of the sdk vs itr 2

dry gate
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Unfortunatly

dry gate
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@next wharf Download the newest Vanilla depencency file and try that.

wide hatch
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Found the acog with the red dot and I'm blown away at how accurate it is. Even the laser pointer doesn't deviate from the center dots

dry gate
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Which part, the red dot, scope, or both?

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This is how we are going to have to do data tables for multiple modders

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Each prospective modder will be given a User number and they will only edit data table files in their User folder

ionic leaf
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I've been playing with the LPVO. Thanks so much for using a higher zoomed option and not just another 4x lol

dry gate
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You're welcome, glad you are enjoying it

unique mist
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about the LPVO, i noticed that the dial is actually reversed, for the markings on the scope

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its like tiny detail tho, so no pressure haha

unique mist
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my exams are keeping me too busy to be able to work on that for now, they end in like a month tho

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neaaaarly there

dry gate
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Yea I still need to fix that on the LPVO. The tables are all blank right now, they just need to be set up beforehand so a modder can overwrite them in the future and their tables would be referenced along side other mod users without stepping on toes.

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Dont know what I will do for the loot tables though, to set them up I would need to make 890 files and assign them all by hand, one for all 10 prospective mod authors. More actually due to the 3 different mod versions

next wharf
dry gate
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Great, glad to hear it.

next wharf
safe widget
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hey, I want to play this mod with the Stalker Overhaul Mod as it seems really neat, but I was wondering; Do I only install the 'dependencies stalker mod' mod or do I need to install the custom content pack as well?

next wharf
safe widget
next wharf
safe widget
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awesome thanks!

next wharf
lost heath
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what playing with chucks mods looks like (what files you do and don't)
(also vanilla is XOR'd with stalker/scav for the 3)

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also new update ?

safe widget
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does this mod, aside from the guns, also change gun sounds? I already have a few mods in my game that change some of the gun sounds and don't want it to conflict lol

elder tree
safe widget
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alright, thanks

lost heath
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to my knowledge I don't think chuck does sounds?? in any case I have a ton of the sound redesign mods and they all will over write whatever chuck would do

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and if they aren't, give them that good ol' **z_**modname.pak at the front so they load last (over writing)

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thus why on my streams my gun sounds are jarring

sharp bear
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Has the drum mag released yet?

dry gate
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Glock drum mag? No, and it’s not a drum it’s a 33rnd stick

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Update today was to fix the sks on vanilla

sharp bear
sharp bear
dry gate
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Yea, Naa not yet, probably gonna be when the .45 guns come out

sharp bear
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ETA?

dry gate
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Nope

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No eta

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Have no idea, haven’t really started on it, been loosely focused on the modding guide

wide hatch
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Both parts are immaculately accurate

dry gate
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Alright well good, glad to hear it

sharp bear
tidal juniper
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chuck

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would you bother generating an sdk for itr 1.0

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idm if u don't want to or cant

hidden grove
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Wait will these mods even work for itr 1.0?

lucid mauve
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no, chuck did make a glock for 1.0 though its in here somewhere

tidal juniper
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1.0 is as moddable as 2.7

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we just don't deem it worth the effort

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I feel like doing some stats and stuff

ionic leaf
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dude I wish 1.0 was playable with the 2.7 improvements

tidal juniper
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if only

ionic leaf
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the map was so cool

tidal juniper
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real

next wharf
ionic leaf
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withouth the 2.7 improvements 1.0 isnt very uhm... good (still better than a ton of VR experiences) in my opinion. If there is a way to backport most of the 2.7 improvements to the game, while keeping the good mechanics of 1.0, THAT would be an experience

next wharf
ionic leaf
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I dont want more AAA love... Have you been paying attention to the gaming industry the past few years?

smoky zinc
dry gate
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I started on a 1.0 sdk but ran into issues. Don't remember with what right now but it was just too much to do at the time. I think that was before I released the 2.0 mod.

dry gate
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1 handed landing at work

next wharf
next wharf
dry gate
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I might as well be lol

next wharf
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Also fuck UML Diagrams all my homies hate it (jk I would die without it)

dry gate
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No I know very little about the coding languages. I don't know what UML diagrams are either lol

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OK yea I have probably seen these a time or two

elder tree
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Wait you make/test those rigs?

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It's a simulator right?

dry gate
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Maintain

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yes

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full motion, multimillion dollar machines

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Its a good field for software people to go into that pays way more than video games

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and they basically are video games

elder tree
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What is the title commonly called?

dry gate
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My job title?

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Flight simulator technician

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But the people who build them are flight sim engineers

ionic leaf
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@dry gate huh I thought you'd be very knowledgeable on coding language. I thought modding required a lot of that

dry gate
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Nope. It can certainly help. And open up new avenues of stuff you can do

ionic leaf
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I want to learn modding, I will wait till ITR2 and then start somewhere I think

tidal juniper
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you wouldnt want to make mods for a game thats completely in alpha* and will be overhauled many times in a short time

next wharf
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Is it just me or is the USSR Reflex Sight (The Green one forgot the name) a little too dim ? I really struggle using it with a flashlight but I notice it's the cheaper option so idk if that's on purpose or not

lost heath
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most of the floating sights are a bit dim, they simply are tho and yes they are hard to use with a flash light

next wharf
lost heath
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pros and cons

ionic leaf
lost heath
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that was my point

ionic leaf
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(assuming using with the headlamp)

lost heath
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they are true to the reference, and not a videogame full bright easy sight

ionic leaf
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I just like my LPVO

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that sights going on every gun I have in ITR

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:>

lost heath
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lpvo is just the nightforce but actually usable, praise

next wharf
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I'm a lil legally blind so I was struggling 🤣

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I'll make it work tho

ionic leaf
lost heath
ionic leaf
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like its actually useful to me

lost heath
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7x is just too high

ionic leaf
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oh you think I use it on 7x lmao

lost heath
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for a minimum

next wharf
ionic leaf
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I use it at around 15x on average

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I use the VSS irons for CQC, theyre still usable with the scope on there

lost heath
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lasers are too expensive in my use cases, and they alert too many to really be useful

next wharf
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My virtual stock won't work for some reason so it's a pain to get snipes

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I be shaking like a mf

ionic leaf
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I only use laser on my pistol or SMGs

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id suggest not using virtual stock and just using the hold breath function

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aim smoothing

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whatever its called

lost heath
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virtual stock is the most jank thing I've ever experienced in vr

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the hold breath thing tho is hhnnngg

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makes most of chucks guns feel excelent too

ionic leaf
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yea aim smoothing is one of the MOST thought out features ive seen in a VR game

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idk who in CM Games came up with it

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but he is THE ONE

lost heath
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I just wish it existed in other games

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and idk why it's viewed as anti competitive

ionic leaf
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idk either, but I also am really really not interested in PvP VR gaming

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shooters atleast. Till we have proper physical recoil following stocks I wont be

lost heath
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that is such a crazy tall ask holy

ionic leaf
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It definitely is, but in comp shooters recoil matters, and I do not like the current VR recoil implementations

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cus they kinda dont make sense

lost heath
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some work some don't it's a preference thing

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like csgo recoil or tarcov, very different experience for different games

spiral cliff
elder tree
lost heath
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yeah im thinking latest update has bunged up previous existing saves

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IE, not safe to update mid save

dry gate
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I can’t view your clip

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The Kedr didn’t get messed with at all

lost heath
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basically previously existing attatchments are kinda bunged

#

im still bug testing this

dry gate
#

On all weapons?

lost heath
#

some

#

this might be an snb thing

dry gate
#

Do you have his kedr shotgun installed?

#

Yea if you have it installed try removing it and loading a previous save

#

There is no fix for the stuck repair bin. That can soft lock your game.

#

Don’t overwrite your saves and loose a bunch of progress, get a good save going before you do anything else

#

@lost heath

dry gate
#

Did you previously have the rail block upgrade on it? That is probably what is causing the issue if you are using SNBs mod now

lost heath
#

had a back up before I did stream today so we're good

#

yeah it was snb's both spam12g and the m82 as both do stat changes

dry gate
#

Yep that will do it

lost heath
#

my dreams of using the 12g kedr in my stalker main save dashed before I realized how awful an idea that'd be

dry gate
#

Eventually you will be able to

#

If SNB updates it after I put out the guide

lost heath
#

whats the akmp mags and the norm long mags other than cost to use?

#

they have the same durrability

dry gate
#

Weight

#

They shouldn’t have the same durability

next wharf
#

Hey Chuck, Couple of things

  1. The AK74Us Store model is broken, not when purchased tho
  2. The new sniper you added (forgot the name but the hunting one) mags won't go into the mag pouch
  3. I can't enter the PP mag into the PP gun (Never thought I'd say this)

Just some things I peeped on Vanilla, just thought you wanted to know if you didn't

#

Nothing too important

smoky zinc
#

im only asking as those 2 guns that can be called that

next wharf
#

maybe my files fucking up but i cond do 91

#

def 91 its that black thig gun

lucid mauve
#

Is it a mag/gun you had on vanilla before adding the mod

next wharf
#

Maybe ?

#

I'll just try again tomorw might be one of those one time things idk

lucid mauve
#

See if the issue still exists after finding a new one in the zone

next wharf
#

For sure I gotchu bro

lucid mauve
#

(after a tide)

#

Probably nothing to do with it but any info you can get helps

next wharf
#

I'll remeber that

#

MP5 superiority tho

lucid mauve
#

If it persists take a screenshot of your mod list and post it up for chuck as well

next wharf
#

Thanks man

#

You'll do great things in life

lucid mauve
#

Over 20 years in IT, troubleshooting is my job lol

next wharf
#

Gawd Damn

#

I got 2 year in college is that good enough ? Lmao

lucid mauve
#

It's a great start 😉

#

That's all I have

next wharf
#

Listen this might sound dumb

#

but I'm a Software Developer that can't mod

#

I can't write up UMLs, Class Trees but never did mods a day in my life

lucid mauve
#

Similar area but different skillsets

next wharf
#

For sure

#

I gotta master JSON but man I love CSV

lucid mauve
#

I can develop in java, c, powershell and lots of old dead languages but I can't dev rust

#

But all it would take is getting stuck in, same for you

next wharf
#

I just did it cuz easy job

#

But i hate it

#

Oh I have CompTia Cloud but lets be honest whos hiring a Junior Cloud Practiorner these days lmao

lucid mauve
#

Most of my college learning was in coding but I ended up in IT because when you get your first job beggars can't be choosers

#

It was a good place to work so I stayed

#

I even did assembly, never needed that ever again lol

next wharf
#

also felt that, I take what I can get even though I really want 100k a year lmao

#

All these certifcation and they could give a shit les :(

lucid mauve
#

Mostly yes, as they can't easily make practical real use projects as you only have a limited time to learn everything

#

There's no substitute for experience unfortunately

next wharf
#

I agree, I had to scrum so much it actually made me hate programming for a bit when it's my hobby

#

Listne man this drink is kicking my ass I"ma catch you later

lucid mauve
#

Ttyl

next wharf
#

Fun chat no doubt

#

Not trua be turde

#

rude

#

I just cna't keep t i together any lognger

sharp bear
tame veldt
#

Just watched a vid of this mod and what caught my eye was.... Chuck managed to put a canted sight in the game?

dry gate
#

Among other things lol

tame veldt
#

yes I saw the other things too 😅

That one caught my attention the most haha

#

I was unsuccessfully trying to make up for that with as side rail but with virtual stock it's just too much of a hassle since you have to turn the gun 90 degrees. Tacticool gun manipulation is something I badly wanted to try in ITR but alas... until I saw this mod now I'm kinda interested

lost heath
dry gate
#

The stock folding thing is pretty much at the bottom of my list as it is only cosmetic. I also don’t really know what to do with it due to some complicated modding stuff that is hard to explain.

#

@next wharf what other mods are you using? I haven’t changed anything with the Kedr since maybe a month and a half ago.

next wharf
ionic leaf
#

I would love to see a CZ Shadow 2 in game, no game I play has it and its a shame

dry gate
#

Been working the past few days on getting the loot table DTCs generated for all 10 potential mod makers, 11 including me across 87 loot tables and 3 mod versions. thats 2871 Tables that need to be assigned. Im not assigning them manually. Cant automate it normally as unreal doesn't let you set the parent tables of a composite data table in a blueprint, so have had to download UE4.27.2 and compile it from source with the composite data table parent tables exposed to manipulation. It did work when I compiled it, I could now set the parent tables in a blueprint, but now I have to get the SDK into this new version of 4.27 I made and that has been difficult. all I need this thing for is to make the DTCs then I can copy those files back to the original SDK.

#

Takes like an hour to compile UE from source

next wharf
# dry gate

VS Light Theme should be considered a creime

tidal juniper
#

btw chuck, my current project for the next week or so, will be making a custom gun, planning on making a new shop category for it for obvious reasons too

#

so yea consider getting mine out first if u dont mind

dry gate
#

Idk what to tell you man, I haven’t figured out the best way to do that yet

#

Haven’t written the guides for any of that stuff, nothing yet

dry gate
#

got it going in the custom engine

wide hatch
#

I'm in love with the short m870 shotgun being holstered in the pistol slot, and was wondering if it's possible for the sawed off double barrel shotguns to get the same treatment

dry gate
#

It is possible, perhaps I will do it on the next update.

lost heath
#

genuinely that'd give so much more reason to use the sawd offs as they take the same over shoulder as any actual gun, making them kinda underwhelming

#

but the pocket shotty oooh~

dry gate
#

output of my asset action script

#

creates all the Datatables and assigns them

#

I am user 0

#

puts them in their own directories too

#

Took about 5 mins to run on the whole folder

#

the V in _V_User1 stands for Vanilla

#

all created and assigned to their composite tables automatically

#

all 261 loot tables (87*3) for user1

#

Now to figure out how to do the DA_GameConfig

lost heath
#

this is getting so real

tidal juniper
#

you're an actual legend to the modding community tho, I can't even explain how much your brain helps us

next wharf
#

Hey Chuck I'm running into a issue where I can't put the PP91 Long mag into the PP91. Just got Scav Mod.
Edit - I can't use either mag, I know it's probably my fault so I'll try to figure it out in the mean time. I can't even clean the gun I found, strange.

wide hatch
#

Try to download the 1.3 gb all in one fomod that was uploaded april 24

next wharf
next wharf
tidal juniper
#

magic

next wharf
#

Probably Vortex being Vortex

dry gate
#

Think I figured out how we are gonna do the shop stuff

elder tree
#

Godly

dry gate
#

It all rides on being able to set this a multiple points of time when the game is running

#

IDK if it will like being changed but if done early enough it might not matter

#

which is also why its gonna require UE4SS to work

#

will have to be run pre initialization

#

and possibly more times, if I can hook it in on level changes to the hub and shooting range that would be good

#

had to set up a user defined struct to make new data tables

#

vanilla shop now set up in its own Data table, and then same thing with other data tables, will have the Composite data table which is what the shop writer blueprint reads from and sets the in game shop to

dry gate
#

Where im at so far

dry gate
#

Might not be able to set it at all. That would suck

elder tree
dry gate
#

Well unfortunately that wouldn’t help much. Unless I just hijacked the shop as a whole

dry gate
#

That was my initial thought but it would’ve required me to rebuild the shop BPs

#

But maybe I’ll just ask for them haha

dry gate
#

Actually the whole thing is set up in a widget blueprint

#

I can probably remake it

smoky zinc
dry gate
#

Modding

smoky zinc
#

i get that

#

its what did you change that broke it

dry gate
#

Its hard to explain

#

some of what is posted above

smoky zinc
#

ah ok

elder tree
smoky zinc
#

makes sense

#

that something like that would not work right away

tidal juniper
#

just saying chuck... worth a try for you to bring back the bayonet.

dry gate
#

If I did make a bayonet it would be a new attachment

dry gate
#

getting somewhere

#

rebuilt select category and it just works

tidal juniper
#

could you perhaps cook up that DA_Player config for me anytime soon?

dry gate
#

sorry, I forgot and I can't right now

tidal juniper
#

its aight

#

just be sure to send it over by the weekend atleast, thanks

dry gate
#

This is the one that I did for myself

#

I don’t remember all I did to it but I did up the sprint speed

tidal juniper
#

it looks like its from 2.7 not 1.0 (i was tweakin here)

#

maybe thats just me (nvm yeah its from 1.0, just has some lines added to it)

#

either way, not exactly what i wanted, the sprint speed wasnt increased

#

id rather wait than download UE again 😂

dry gate
#

Well you might be waiting a while

dry gate
#

Well, I got it working.

#

Shop now reads from a composite data table

tidal juniper
#

w

#

another breakthrough from chuck

dry gate
#

custom shop loading event graph

#

added the UNPSC ShopTek at the top so I know if users have the mod installed.

dry gate
#

nice

#

Pretty good for not knowing how to code haha

ionic leaf
#

Woo let's goo

#

Now you should add every single gun in EFT to ITR :)

dry gate
#

I'm good on that

#

haha

ionic leaf
#

We definitely need 15 different AK74 variants

elder tree
#

ITR2 got you

ionic leaf
#

Actually though if you could add the AXMC or the Mjolnir. (Or both) That would be sick lol

#

Big caliber funny

dry gate
#

I don't want to make new calibers that are used by one gun

#

not even an enemy big enough to warrant a gun that big

lucid mauve
dry gate
#

hahaha

#

30mm too heavy, would take up the whole backpack

#

ammo bigger than the ammo box hahaha

#

30 06

dry gate
#

Made a custom data table for outputting a condensed, easier to read weapon stat document.

dry gate
#

Updated to remove non pertinent data for items

dry gate
#

Made a wikiTable

tame veldt
#

Regarding this mod.... new save only?

dry gate
#

if you have an SKS or kedr, remove the attachments first, otherwise it should be fine I think

#

backup your save though

dry gate
#

This mod just made it in the top 5 most popular of all time. Thanks guys.

elder tree
lost heath
tidal juniper
#

do i have to make an M249...

#

(its in my planned future for packs)

charred river
#

congrats man

tidal juniper
#

chuck, what was the method to get something to show up in the shop?

#

I've tried making a DTC and I have everything done for making a custom new ammo box

#

just can't figure out the shop system

#

the furthest I've gotten is to get it to be a child blueprint of the 12x70 but I don't think that's how its going to work, how can I hook a new blueprint copy of the 12x70 blueprint to the BPA item actor whatever it was named

#

if you need me to move this convo to my mod channel, idm

dry gate
#

Right now its adding it to DA Game config

#

Dont make child blueprints just duplicate similar items and change their gameplay tag to a new one

#

this is all stuff for the guide though, it is a lot to just type out.

tidal juniper
#

alright i see, thanks.

#

so all that says missing table entry wont get loaded

#

good to know.

tidal juniper
#

just to clarify, am i looking at the shop categories

#

it looks to be so

dry gate
#

Hmm

tidal juniper
#

ill send you images in dms to avoid auto bot for now

dry gate
#

Put this in there

ivory saffron
#

yo, @dry gate , would you happen to know what map this is perchance?

#

is it in the game files somewhere?

dry gate
#

It is, it’s the developer test map

#

Not much there really

ivory saffron
#

how do you get into it?

dry gate
#

Though a dev cheat menu

tidal juniper
lucid mauve
#

can you get to it from console

tidal juniper
ivory saffron
tidal juniper
tidal juniper
#

its a private thing

#

it kind of... gives every achievement on the steam game version

#

so no, cant release it either.

ivory saffron
tidal juniper
#

rules are rules

#

ask vector (do not ask him.)

#

its only shared across trusted mod makers and content creators

#

so hush!

ivory saffron
#

will it be public after itr2 releases?

#

or just

#

like

#

never

tidal juniper
#

very likely never

ivory saffron
#

😭

tidal juniper
#

they would release it if not for steam rules tho

#

cuz steam achievements give yk, cards and badges stuff

#

exchanged for currency if wanted

ivory saffron
#

oh yeah, fair enough

tidal juniper
#

dont take my word on that tho lol

ivory saffron
#

im still going to try to find it though

#

a minor setback

elder tree
tidal juniper
#

there is no trace

#

i hate how much this stupid convo is bloating chucks channel rn

elder tree
#

Save us Chuck!

ivory saffron
#

i love cheating in singeplayer games!

#

you cant stop me! 😈

tidal juniper
#

hex edit is still a thing tho, have fun lmao

ivory saffron
#

nah but i want the cool kids map

tidal juniper
#

i can probs just change the tag for shooting range to the testing map lol

ivory saffron
#

so what you're saying is

#

if i learn mod creation

#

i could get it

tidal juniper
#

look at any of us

#

its called reputation

#

there is no shortcuts, only the grind

#

end this convo abt the cheat menu here

#

drag it to modding chat if u want

elder tree
#

Actually don't take it to modding chat, just stop

dry gate
#

It probably doesn’t set the achievements in actuality. There are a lot of things that don’t work due to build checks in other blueprints.

next wharf
tidal juniper
next wharf
#

Cool

tame veldt
#

I'm in the process of installing this mod but I am confused by the timescale pak generator's prompts

#

What value would I use if I wanna set 1 in-game hour to be 10 IRL minutes. The examples are all in seconds to minutes format so it's making my brain hurt

dry gate
#

Its in minutes to game hour

#

so you would use 10

#

IRL minutes to game hour

#

@tame veldt

tame veldt
#

ah okay, thankfully that's what I used

#

It's just these examples that confused me, but I am a little mathematically challenged sometimes 😛

A value of one will make it 1.0 second = 1 minute in game and a value of 60.0 will make it where 1 minute = 1 minute in game.

tame veldt
#

====
The good news is that I installed it and it works and didn't crash or kill my saves or anything so that's nice!

The weird news is my AK74M now has a floating Eotech on it, I guess because I don't have the rails the mod adds

tame veldt
#

I can still detach and attach it on the non-existent rail Pecho_Angel

What should I be doing about this? Re-do the upgrade or is this gun pretty much done for?

#

Also Chuck, you're missing the real AK variant that everybody needs. Perhaps not yours the Scavenger mod should have this instead 😂

tame veldt
#

Hmmm also I can't knock AK mags out with each other anymore

dry gate
#

Yea that’s something I still need to add. I didn’t even know about it until last month. With your ak74m, you may have to uninstall the mod, take the eotech off, change it back from the dovetail to base sights, then reinstall the mod.

tame veldt
#

Perhaps uneqip it entirely?

dry gate
#

Idk why it did that but I think you should be good after that. Take all attachments off

tame veldt
#

Another idea I have is to just sell it and buy a SCAR

#

since I was planning to upgrade soon anyway

#

I presume new weapons will be free of any weirdness

dry gate
#

Unless it’s something I don’t know about yet yes lol

tame veldt
#

No worries, I'm liking the new stuff, mostly the attachment and attachment points, I don't wanna sound like all I'm doing is complaining 😛

dry gate
#

All good, enjoy

tame veldt
#

By the way the first rail upgrade doesn't show me the price, I assume text size issue

tame veldt
#

Well I sold my stuff and bought a SCAR, it isn't borked so yay

#

Oh man the pure joy of being able to slap a ton of attachments on a gun is Explorer_Relax

lucid mauve
#

What would be cool is if you could have a wire brush and heavy duty cleaning rod to take a weapon out of red

#

Wire brush could work on mags as well

dry gate
#

Yea that would be cool

#

Dunk it in a vat haha

charred river
elder tree
lucid mauve
#

anyone else struggling to find a gas mask with this and scav mod scarce? also is it right the kedr S rail wont take S rail red dot? IIRC I read something about it ages ago but I forgot the details

#

In pervomay and bolotki I mean. I've gone through 5 or so tides and no sign

dry gate
#

Added in the ability to insert new shop pages in between already existing pages. before, new pages were just added to the bottom of the list, now a user could make a "9mm Weapons II" page by adding a row to their shop DT with the name of the 9mm weapons row +_0. for instance ITR15_0. can add ITR15_1, _2, _3... however many you want to go.

#

This is a screenshop of the function that finds the _0 subpages and adds them to an array of names, when it does'nt find one, it returns and the loop that calles it gives it another row name until it runs out

#

Tested it with a blueprint asset action utility here is what was fed into it

#

Here is what came out.

#

Almost done getting the common mod framework set up, this may have been the last thing I needed to do before I upload the common mod dependencies to Nexus and re upload my mod updated to utilize it. After that anyone can make SDK mods that are all compatible with eachother.

#

One thing to note though, there will be no single weapon mods. All your weapons need to be in the same mod, all or nothing.

#

The user making mods will take a User number, and in a directory named by that user number will be all the data tables in the game with User# postfixed. that is where you will edit your data tables and you will only package that User folder (just in terms of Data tables, your custom weapon blueprints can go where ever)

dry gate
#

bottom it takes a rail S light or laser

lucid mauve
#

I couldn't attach the S laser to it at all that's why I was wondering, neither top or bottom

#

It's possible it's one I got from an earlier version of your mod though so I'll try again on the next one I pull out of a crate and also I'll try taking it to the mod bin and see what happens

dry gate
#

Yea that is strange grunger.

lucid mauve
#

Leave it with me I'll do some more trpubleshooting

#

Hopefully I'll get a gas mask soon I'm still stuck on the 2nd mission lol

dry gate
#

Getting all the files ready for the common mod dependencies ready and I just realized that the way I have it set up now, I’ll only need to set up one dependency file. Most mod makers will just package everything up as one mod, I only do it with two different paks because my mod is so big, reuploading everything takes a lot of time.

charred river
toxic goblet
#

hello chuck
i dont know if its already mentioned
but there is one AK from your mod (i am unsure if it is the Ak103 or Ak104 or something) , those have "folding stocks"
with the "store fold able guns into bag" , those cant be added into the bag , only into the primary weapon bag spot .
the AK74u (foldable) can be put into simply into the bag
just wanted to mention that

dry gate
#

yes thats not something my mod can fix it would have to be that mod

#

I need someone to test the performance of something, getting ready for transitioning my mod to the new system but need to know if it gives a performance hit

dry gate
#

If anyone wants to test the new system, download this and follow the instructions in the readme

toxic goblet
#

what is this testfiles about , me curious :3

dry gate
#

when you install it ideally you should see absolutely no difference to the game

#

this is for mod compatibility for a bunch of other modders

#

I really want to know if there is a performance hit with the test files and without

toxic goblet
#

ahhh

dry gate
#

Loaded into kolhoz ITR was only taking up about 3.1GB of ram. I think that is good but IDK what it was before

lost heath
#

I'm late I know but do we also need the gameplay tags ? (readme does not mention it)

tidal juniper
#

if it says required on the mod page, what do you think lol

lost heath
#

well I tried before and after, loaded in all levels, shot things, died, looted, came back, evevrythin feels the same, nothing felt like its changed

#

"it just works" some might say

#

screenshot of everything that was used in combo with, it's mostly that stalker collection I posted before

dry gate
#

The read me says to remove the tag file. So yea. They are in the “chucksdependency” file now

#

Glad to hear it!

lost heath
#

glad I can't read lmao, worked with tags anyways, nothing seemed to change without tags eitehr so it just works

dry gate
#

That may cause issues in the future, not sure, right now the files are the same so it wont matter at all.

tropic dome
#

hey, was wanting to put this mod and stalker overhaul together, but was told id need a certain dependancy file or somethine? could someone tell me what that means and what that is, please? lol

#

actually, i think i found it

#

do i just install the "Chuck's dependencies Stalker mod"?

#

or do i need to install anything else

dry gate
tropic dome
dry gate
#

any questions after that ill clear them up

#

you need 3 paks

tropic dome
#

ah

dry gate
#

#1190760018061045800 message

#

alternativley

#

download this, grab the chucks dependencies and stalker file and then dl the 1.1 gb file off nexus

tropic dome
#

so, would i get the stalker dependency one, "custom items 2.0 content", and the one that says "REQUIRED" at the end of it?

dry gate
#

yes

tropic dome
#

perfect

#

thanks

dry gate
#

the part 1 and 2 files are just the big one split in two

tropic dome
#

figured

dry gate
#

Ive had people download one of the two then post bug reports lol

tropic dome
#

lmao

#

currently downloading the content one. after that, ill jump in-game and see if it all works

smoky zinc
lost heath
#

real question is if I have stalkers and scavenger, which dependencies to use? or just both??

dry gate
#

No you choose one or the other

#

The two mods are not compatible

bold flint
lost heath
# bold flint what do you gain by combining them? I've seen people say they technically work t...

still experimenting as I wanted to try the shopless mode but I wanted to keep some things from stalker, of what remains is basically:
Stalker Menu and cassette music,
Sliders have excessive health
Stalker unique enemy spawning (weighed enemies replaces this)
Stalkers innate time scale and daily tides on the same time (I like this)
Removal of set spawn stashes (this ruins the randomness, I like this)
Stalker innate stamina and carry weight (mod can do this too, but stalkers is tweaked different, prefered)
^^^ also 2x's players move speed and penalties (Unique to stalker)

#

oh the sound overhaul too but stuchoo just made a mod making that basically stand alone

bold flint
#

I thought the custom weapons from scavenger broke? Or are they fine

lost heath
#

I'm forgetting a few but the very fringe and unique "oh that's a stalker thing" things are what you gain by comboing them

lost heath
#

scav just replaces the loot of stalkers at that point

#

but doing scav shopless, then the majority of stalkers gets replaced, and the custom weapons do work in dev testing anyways

bold flint
#

In that case use the file for the loot table that's priority one as the loot tables will be more important than the shop prices. Do that and it may work

#

Very Interesting, I may have to try it

lost heath
#

I've got the compats and such I need to make stalker and scav shopless work well enough to be happy, it's just the chuck mod specific dependent that I don't know which works best for this

lost heath
#

hear be dragons

bold flint
#

Noted

lost heath
#

apologize for clogging up ur channel about other mods chuck, thanks again for making compats for everything. Disabling the mod for testing I really got jumpscared from just how plasticy and bad the questie guns look, thought somethiing was actually wrong with my game

#

(infact there was, chucks was not enabled lmao)

dry gate
#

It’s all good

#

What you need to do is unpack the mods, take the files you like from both and re pack them

lost heath
#

on the back end I do not know what does what, making my own compat hybrid would be kind of insane

#

been considering doing something like such as my own personal twist to stalkers, but scavenger does most of the loot changes I'd consider anyways, and the unique things about stalkers are pretty hard to make a stand alone thing without it being incompat with all of the above, at least without remaking everything by scratch which would still be a rip of both so hmm

#

plus why would I bother going about such when everyone is already going to just play one of the two, additionally then that'd probably require another chucks dependent compat which I'm sure is fun

unique mist
#

hey :3

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i was wanting to ask something about scopes, icr if i asked earlier

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the eyecup removal mod that you did for the PSO-1 is absolutely amazing, and it seems to have another kinda side effect, which is that the "lens" of the scope is a lot further back in the sight than other guns

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ill try and draw it

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this is roughly what i mean

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thats why i love the PSO you made, because the actual "scope" part of the scope isnt as small as other scopes

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excuse my complete inability to centre circles

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but

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this kinda thing

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especially on the LPVO, its kind of frustrating

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to get a good view down it, you either have to get incredibly close to it (and it will clip through ur head because of recoil) or you have to line yourself up perfectly

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would it be possible to fiddle with the position of the lens? i assume the way scopes work is by having a second camera which is attached to the inside of the scope, with a zoom/lower FOV.

lost heath
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that is how most of those scopes work, with lpvo and nightforce having some of the widest eye relief allowing the user to sit farther back

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they are at least accurate

unique mist
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it might just be cause im on quest, but i also have issues seeing the reticle sometimes

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*as in i use a quest 2

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and have bad resolution

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not as in im playing the MQ2 version

unique mist
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yeah, hereit is

lost heath
unique mist
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doesnt that index have lower rez than the q2?

lost heath
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no, much higher infact

unique mist
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no

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you have better FOV tho

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by faaaar

lost heath
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wtf are these numbers lmao

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neither of them have OLEDS thjat'd be fkn crazy

unique mist
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nah

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it was talking bout the psvr2

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with context

charred river
unique mist
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the q2 has brillian pixel density

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but like

charred river
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so it's like extra low res

lost heath
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I've used a quest 2 with chucks mods tho, using the scopes was a hard time, but seeing anything was also just a hard time

unique mist
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90 fov??

unique mist
charred river
unique mist
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i actually know a decent amount about why quest link looks so bad sometimes

charred river
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I even fixed the periferal vision issue

unique mist
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and im fairly sure its because ITR is just

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hell

lost heath
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quest 2 does a lot of it's own weird shinanigans for the sake of performance and that questie gloss

unique mist
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for bitrate limit

charred river
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yes.

lost heath
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specially over wireless

unique mist
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yeah

charred river
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wireless is ass.

unique mist
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i have a robust wireless setup

unique mist
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its actually very good, under ideal conditions

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or when you mimic ideal conditions

charred river
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that's the thing, it's not reliable

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wired gives you ideal conditions every time

unique mist
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*for clarification i mean steam link here, not Oculus's runtime bullcrap

unique mist
charred river
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ohhh okay carry on

unique mist
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so

lost heath
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wired quest just doesn't compare to wired native steamvr as it always has it's own load of bloat

unique mist
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steam's one is basically game streaming

charred river
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meta's airlink is horrible

unique mist
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which steam have optimised the everliving shit out of

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they just made a client for quest

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so like

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if you open up steam rn, in settinga

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settings*

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theres game streaming optins

charred river
unique mist
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they just use that

unique mist
charred river
unique mist
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also

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being able to play literally anywhere in my house

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is actually really cool

lost heath
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#chat_1

unique mist
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yep

lost heath
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chuck your lpvo makes me want to prone

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it carried me out of the stupid california challenge lmao

dry gate
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Glad to hear it

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Working on a slight rework to the attachment system, almost have it 100%. I remade the BPA_Attachment blueprint and have changed the logic so that subtags of attachment gameplay tags will attach to their parents, but not the other way around. This lets me assign an attachment the mount gameplay tag "Item.Mount.BigRail.Small" and have it attach to "Item.Mount.BigRail" (the RailB attachment slots). It also allows me to set certain Rails as BigRail.Small and not allow for them to attach. Main place I made this for is the kedr rail block in my mod. I wanted only the PK06 and ViperB to be able to attach there.

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If this does work 100% I may change the RailS to BigRail.Small so pistol attachments can attach to the RailB slots

lost heath
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having the pistols laser on a regular gun does sound nice

unique mist
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... no chance somehting like this could be made, right

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(im joking, that would requite custom models)

unique mist
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ok im not even joking
where
are
the m700 mags

lost heath
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they don't exist

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(on scav, only abundant I've found them at factory... once)

unique mist
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FUUUUU-

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also, im considering trying to mod hack together chucks mod and SNB's M82 mod

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i assume the issues caused with Chuck's are because Chucks messes with the M14, if i were to remove the M14 files from the mod pack.....

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i dont wanna mess the pack up tho

lucid mauve
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sod m700 mags, I cant even find a gas mask

unique mist
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uhhhh on scav?

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theres a couple 100% spawns

unique mist
lucid mauve
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im looking in pervomay and bolotki, so i can do the 2nd mission

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worst case i'll give up and go to the factory its no biggy

unique mist
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pretty sure they dont spawn there

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ok

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in #modding_chat

lost heath
unique mist
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also

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did you find them in silver crates, or the wooden ones

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or as loose loot

lost heath
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plastic box, once, in the room you put a bomb on, that room has some really high tech spawns

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idk where these bloody mags are on the loot table

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I just know they still can't be holstered regularly anyways

lucid mauve
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That room is the only place.ive ever found the dtk silencer or whatever it is, and even then it's like 1 in every 3 playthroughs lol

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To go back kinda on topic I tried the new test zip thing you posted chuck and so far it works fine, I didn't see any issues

unique mist
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actually yeah it could have been the same place

toxic goblet
# lost heath (on scav, only abundant I've found them at factory... once)

that would explain why i never saw any m700 mags for said sniper 😮
also i only found one 75-drum mag for an AK in the map where the BTR is
( my save is on normal Scav , not abundant )

since i had everything drop gun wise , exept the drum mags , angled-reddot , m700 mags and one of the shotguns (but recently found it)

toxic goblet
lucid mauve
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Ok just this run the rng is against me

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I've found 2 sets of armour and 3 headlamps in bolotki so far

toxic goblet
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i found the gasmasks often in that Factory place , where you go into the factory go the stairs up in that room (where also a silverchest can spawn) there i found a mask nearly everytime
( in general armor wise stuff i found losely , i thing never in chests )

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in that room i found the mask and armor stuff (i am standing in) , ignore the 5 dead entities

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i guess since the Loot pool is pretty "bloated" with chucks and Scav mod , some items spawn very very rarely due to sharing same spawn location spots

dry gate
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Everyone who is having trouble with the R700 mags, download this and use them instead of the files on nexus

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@unique mist @toxic goblet @lost heath

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read the instructions in the readme

unique mist
dry gate
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actually it probably wont if you use the shop disabled pak with scav. scav will overwrite the data tables in the m82 so you will just have an M82 doing M14 damage

unique mist
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its more about the looks

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i assume the M14 does... decent damage?

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i dont mind if its a bit underpowered

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would it cause any corruption

toxic goblet
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when i used the M82 mod , the found "special weapons" from scav broke = i could hold and inspect them , but they stop showing stats like ammo , damage etc.

PS: when i found a m82 mag , it hat 9 shots out of 5 in the mag 😂

unique mist
toxic goblet
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the G17 alien gun , shield skin for the machete and long sword "knife" skin with both adjusted mesh and models = didnt affect anything

also SCAV MOD reduces REGEN ARTIFACTS duration from 100 secs down to 40secs

toxic goblet
# dry gate

i will check this this weekend , not today or morrow

my feet hurt a bit from work 😂 ( and if i play VR its in standing )

but will let you know for any stuff (after 2-4 resets of "TIDEs" )

unique mist
# dry gate

ill use this tonight, gotta finish baking first hehe

charred river
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bro's cookin

unique mist
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while i wish i could do that kind of bake

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my joint pain is """uncomfirmed"""

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so medicinal is off the table

charred river
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FELT

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i've been in pain for months TwT

unique mist
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damnnn

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i.. i might have like EDS or something

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i dont meet the like

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overflexible joints part ofit

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but my skin do be kinda stretchy

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and i am in constant pain

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so