#Chucks Custom Items

1 messages · Page 3 of 1

unique mist
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i wanna say again thanks so much for this, having any sort of support for mods is amazing, let alone an actual chat with the dev haha

dry gate
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Hey no problem

unique mist
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:)

tidal juniper
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this might be the culprit

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dont know

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nope

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wtf

dry gate
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dont go changing a bunch of settings

tidal juniper
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dw i revert them

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confused tho, what the hell

dry gate
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That could mess you up later down the road

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Hmm

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so it doesn't cook at all?

tidal juniper
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no

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it doesnt

dry gate
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it takes you to that page

tidal juniper
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mhm

dry gate
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you click this?

tidal juniper
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yes

dry gate
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what does your output log say

tidal juniper
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where may i find that

unique mist
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should i also get rid of all the EFT reskins, cause i dont think they affect anything

dry gate
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No thats fine

unique mist
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okidoki

dry gate
unique mist
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sanity check

tidal juniper
dry gate
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delete AK74u as well

unique mist
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oki

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ah

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would that remove one of the custom weapons i have

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the unique of the 74U

dry gate
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probably not no

unique mist
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ok cool

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also wouldnt it be an AK74UN

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cause dovetail mount

dry gate
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cmon man

unique mist
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im jokinmg

tidal juniper
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this is all new logs from packaging

dry gate
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I was just naming the pak file

unique mist
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yeah haha

dry gate
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lol

unique mist
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it is now crying about this

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what do

dry gate
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yea hit save

unique mist
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okay

dry gate
unique mist
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ok watch my computer detonate when i try start this

dry gate
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make sure this is changed to yours

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@tidal juniper

tidal juniper
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already is

dry gate
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IDK if anyone else has tried to cook with my SDK yet

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I think solbreaker did once

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close the SDK and start it again

unique mist
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ehey!

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thast fixed it

dry gate
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are you trying to cook that specific file?

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Nice

unique mist
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thabnks so much

dry gate
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enjoy

unique mist
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ok, one last request

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is it possible

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to remove the eeye cup on the po

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PSO-1

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**

dry gate
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I like it

unique mist
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and possibly addan illuminated reticle

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aah fair

dry gate
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The second part perhaps

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it is hard to see

unique mist
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i just love Tarkov's way of handling the PSO-1, and i always thought ITR's implemnnation was a little small

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also, im not a fan of the eye cup personally haha

dry gate
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it gives it that classic look

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Ill try to illuminate the reticle

unique mist
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allllrighty, time to sit cleaning all the hideous amount of crap i collected for 25 mins (if that)

unique mist
dry gate
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@tidal juniper Is it possible to move your UE4.27 folder to the root of the C drive

unique mist
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im also a fan of the cleaner look

dry gate
dry gate
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does it bring up the folder select when you go to package

tidal juniper
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no

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just opens up the website smh

unique mist
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oh yeah also one last thing before i go huff SF-40, my mind was actually BLOWN when i saw how you did the AK rail stuff. thats.... thats insane man

dry gate
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on the 100s?

unique mist
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yeah!

dry gate
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Yea I like the 100s

unique mist
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as do i

dry gate
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my wife made the upgrade Icons haha

unique mist
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(i also like the SAG 5.45 if you want something else to add but thats just a suggestion)

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heheheh

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speaking of cleaner look, this is why id like an eye-cup less PSO-1

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that kinda vibe

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*pretty sure thats a PSO-1D but anyway

dry gate
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@tidal juniper IDK what to tell you man try moving your unreal folder or at least copying your unreal folder to match my location

tidal juniper
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yeah im copying it already :)

dry gate
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I am gonna build this event graph for you

tidal juniper
dry gate
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this

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=

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this

tidal juniper
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huh

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and what do i need this for

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great

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my ue4 wants to brick itself again after closing the itr project

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gotta clear the cache again

dry gate
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This

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=

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this

tidal juniper
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i dont have any more time today to load up ue4 and all the itr shaders to boot up the project

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i need to sleep

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post what you think i may need if you got anything else, ill check in the morning

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gn

dry gate
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Im not gonna be on in the mornings anymore

tidal juniper
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ik

dry gate
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just so you know

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not till next month

tidal juniper
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youre a busy fella

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cya

dry gate
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Well I work a full time job

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cya

rapid grove
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Does the mod remove the pecho plushies?

tidal juniper
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why would it

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also, chuck. that copy directory to C root should definitely fix this tho, if it doesn't... idk man, I might have to migrate some files to a different project

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and just pack it there

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there may be settings in the itr project my pc can't find

rapid grove
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After I installed the mod, my pecho plushies and paintings were gone

tidal juniper
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🤷

dry gate
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Make sure everything is up to date mason sounds like you have some old files

tidal juniper
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might want to load a save after fixing it, if it saved with the plushies missing

dry gate
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Yep what and said

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And SNB if that doesn’t work you may have to download visual studio 2017

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It’s gonna take me a little while to walk you through that

tidal juniper
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ive gotta get some projects pumped out rq

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got 3 in queue

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just simple remodels

elfin citrus
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I heard there was an update so I have to uninstall and install stuff again

dry gate
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nexus mods down rip

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Working on a way for you guys to zero your own holo sights and change the color

elfin citrus
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which files got an update, so that I have to reinstall them?

lost heath
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I normally just kaboom all of chucks mods and do em fresh just encase

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including the patches

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then I forgor and shoot myself in the hand

elfin citrus
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God damn it

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Guess it won’t be simple then

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It’ll be a pain to go back in after such a long break
Specially with security level 5

lost heath
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new save time :)

elfin citrus
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NO NO NO
It’s my first one, it’s been a long go with many long breaks, a damn year and a half. I won’t stop now

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Not until I take the castle, then it’s time for a new one

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I have many unfinished games, sadly I am that type of person, but I won’t give up here

lost heath
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I've done that

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but it was my vanilla save

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never got to the castle but honestly that's ok I was so bord of being immortal

dry gate
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Just update the custom items mod and the dependency file

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It won’t break your save

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Delete the patch files

tidal juniper
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packaging still not functional btw

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only on the itr project

dry gate
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Alright we willl figure it out one day soon

tidal juniper
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yeah

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ive got lots of time

dry gate
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look into downloading visual studio 2017

tidal juniper
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already did

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no idea what it even does

dry gate
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did you install?

tidal juniper
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ye

dry gate
elder tree
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try that

dry gate
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double click that

tidal juniper
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in the app?

dry gate
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Sheridan have you been able to package anything with the SDK?

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no explorer

tidal juniper
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alright i opened it and it prompted me to open it with app

dry gate
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ok select visual studio 2017

tidal juniper
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concerning

elder tree
dry gate
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Ah

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Hate to hear that

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SNB I told you wrong

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you need 2019

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my bad

tidal juniper
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damn

elder tree
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Yeah, it wasn’t a good sector anyway. I took the market advice and pivoted to cannabis/tech but it’s hard finding a good pay when you have no sector experience

dry gate
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I got lucky with my first real job, it would be tough to pivot to a similar but different sector

elder tree
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At least my life isn’t even dull or monotonous in any bad way

dry gate
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There you go

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Yea that would suck. I was not looking forward to getting a real job for that reason but I really lucked out.

tidal juniper
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also

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what plugins should i get on the installation of visual studio

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"plugins" workloads

dry gate
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Great questions

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one moment

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dont choose anything yet

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is that microsoft visual studio?

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ah it is nm

tidal juniper
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community

rapid grove
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How do I know what files need to be updated

tidal juniper
lost heath
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my dumbahh

dry gate
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did you not update last night?

rapid grove
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I updated a few

dry gate
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looks good SNB

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are you using vortex?

rapid grove
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I’m using nexus

dry gate
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vortex is nexus's mod manager

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did you download the 1.1 gb file last night?

lost heath
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does the fomod stay up to date too or does it need be manual'd?

dry gate
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I updated the Fomod when I updated last

lost heath
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still a madlad for so many options and compats being supported all at once, gg

dry gate
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Its what I gotta do lol

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So I dont get literally a hundred "This compatibility when???" messages

lost heath
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yeahhh as it really gets the fingers deep with all those so it's on your shoulders

dry gate
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Im sorry

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idkwtf that means haha

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I probably concur

lost heath
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lmao, your mod(s) do a lot to the game meaning if there weren't author made compats, it'd probably be a bad time

dry gate
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Yea most definitely.

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I knew I concured

lost heath
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(bad time, for those with the entire mod catalog downloaded I mean)

dry gate
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Hopefully ITR 2 it will be easier to juggle all this stuff

lost heath
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curious how much if any at all can just be ported over

dry gate
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All the models for sure

lost heath
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whuge

tidal juniper
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finally installed

lost heath
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as the limited weapon selection is, promising for quality assurance but... oooooh that variety is the sweet spice of life knowing you can find a cool mag for a gun you can't find XD

dry gate
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I am looking forward to using my guns in ITR 2

lost heath
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as honestly without chucks, it feels very linear straight line with what weapons you'd use

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meanwhile now (specially with stalkers/scavanger) I'd be all over having a grand time

tidal juniper
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where to boss?

dry gate
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OK, so look here (hold for screenshot

tidal juniper
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built solution

dry gate
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show me your output window

tidal juniper
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its doing stuff still

dry gate
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k

tidal juniper
dry gate
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looks good so far

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It may take like 2 mins

tidal juniper
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probably more

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than 2 mins

dry gate
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Might be!

tidal juniper
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been stuck on 16 for like the entire time now

dry gate
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IDK man it may take a while

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you can close out of it and try again

tidal juniper
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it is doing its magic tho thats for sure

dry gate
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Yea it will save your progress

elfin citrus
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Became a teacher?

dry gate
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Gonna be in game for a while SNB so when that builds, if it still doesn’t work we are gonna have to do some thinking

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Never been a good teacher at all haha

elfin citrus
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Then I can only wish good luck to your student hehe

tidal juniper
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running this overnight btw chuck

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gn

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my disk rattling sounds a bit like a calm rainstorm against my window

tidal juniper
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2hr 30 min

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gn

lost heath
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chucks changes how the mosin looks right? there a patch file to disable that? (I wanna use the camo from supporter dlc)

elfin citrus
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I’d just boldly look in the folders and see if I can remove the specific part

lost heath
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would require opening the pak, which I can't do

tidal juniper
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okay chuck

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whats the next call

dry gate
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just try to start it and package

tidal juniper
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start the solution build and then package?

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ok im not gona try to fuck around here, until you can fully assist me

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tell me when you get home.

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gona be working on pumping out more melees

tidal juniper
dry gate
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No double click the .uproject and try to package

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yea IDK about the sleeping bag

tidal juniper
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i gave him a fair explanation of why it wont be happening

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LESGO

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it packages

dry gate
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Nice

tidal juniper
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anyway what was that about the niagara asset

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i couldnt find it anywhere :/

dry gate
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the path location is in the name map of BPAsh

tidal juniper
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oh

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i was now able to right click it and open the niagara whatever .h file with visual studio

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will any changes i make in visual studio carry over to the blueprint?

elder tree
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It's a little button on the bottom right looks like a grid pulled at a corner

tidal juniper
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"recompile"?

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which corner

elder tree
tidal juniper
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ah

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so i make my changes in the VS and then recompile

elder tree
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That's the right button

tidal juniper
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alright

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there was no settings in the first niagara component regarding ash

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C:\Program Files\Epic Games\UE_4.27\Engine\Plugins\FX\Niagara\Source\Niagara\Public\NiagaraComponent.h

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plugins i see

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god this project is killing my pc

dry gate
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Nope, extract BPash from the game with Fmodel, open it with uassetgui

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Go here

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Those are standard unreal engine assets you wont have to modify those

tidal juniper
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export raw data right

dry gate
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yes

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Also, you will never make any changes in VS and compile them

tidal juniper
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/Game/ART2/Effects/Niagara/Environment/NS_Environment_Ash_01_a

dry gate
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ah but also

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one for quest

tidal juniper
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yeah

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confirmed your theory

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BPAsh_Q or whatever it was

dry gate
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that is also the one that gets hidden by the event graph based on platform

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You could ask them nicely for that niagara asset

tidal juniper
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pizza time :)

dry gate
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IDK if we could even use it

tidal juniper
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i dont think so

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the multipliers are stored in the blueprint based on everything i saw in uassetgui

dry gate
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Yes but that was for quest

tidal juniper
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i guess so

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ill ask

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makes our life easier

dry gate
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Give them the path and ask for that

tidal juniper
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checked myself too

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not public access in any way

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gotta rely on them

dry gate
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remember all the files in there were generated by me

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There may be stuff in the SDK that is missing that could be generated

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but in this instance that niagara component is not one of them

tidal juniper
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yeah

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gona eat now while waiting for a response

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our timezones arent too far so i expect to hear back rather soon

tidal juniper
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chuck

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could there be a way to add a second grip onto a knife?

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i assume it would be very difficult to add the code dependencies to make it call for a second grip

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so ill take the obvious answer of no without surprise

dry gate
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man IDK

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it probably is but IDK how to do it

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Its not about changing the code

unique mist
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hey, im trying to change the colour of the PSO-1 scope reticvle, but it wont show up. do any of your mods (paks file below) do anything that would mess with that?

elfin citrus
unique mist
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ah sorry

elfin citrus
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hey
I am not chuck
maybe they don´t care

dry gate
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Yea this is related to my mod so it is relevant to post here

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Yes my custom items mod changes that file, you’ll need to rename it to load after that. So like D_pso_P.pak

elfin citrus
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Oh I totally misunderstood then
Whoops

quiet mist
elfin citrus
dry gate
tidal juniper
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goddamn he made another tool

dry gate
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Use this to zero and change color of all the reflex sights in the game

gloomy garnet
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wait, are these whole new guns and not reskins im confused by the image with the aug and m4 page of the shop i didn't know that was possible

hidden grove
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which file do I need to download to get the new stuff

elder tree
gloomy garnet
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woah

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would be someone named chuck

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chucks are always a w

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like chuck in the walking dead

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best character in the game (telltale one) frfr

dry gate
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name irl is not chuck

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but thanks lol

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Giggles all round as Joe pitches a movie about a bunch of heart breaking Somali pirates... from executive producer Chuck Sharts!

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dry gate
#

Just found out that setting the output directory on my holosight configure tool, in the directory.txt file, the path needs to be in quotes and have a trailing backslash.

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example

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For some reason it hid the last backslash on discord so I posted a pic

unique mist
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Hey, playing on the newest patch with the most recent scavenger tags file, I still can't find any R700 mags on Factory for some reason? Are they very, very rare? I found an r700 in literally the first crate I opened in factory, was that just some insane luck or something? I've done about 3 tides where I completely clear & search every inch of factory, and I have found none. I am finding tonnes of M14 mags though, maybe it's spawning them instead of the r700 ones? Thanks!

dry gate
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youre playing stalker or scav?

dry gate
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Its definitely not spawning M14 mags instead of r700 mags, you are just getting lucky. you say stalker here but on modding chat you say scav so I am confused and it does make a difference which one you are on. If it is scav they spawn at factory, and if it is stalker they spawn everywhere.

dry gate
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Just found one!

lost heath
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I've still yet to find these bastards (stalker)

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I'll have faith I suppose

lost heath
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real quick, how does the sight tool work? as I've just gotten used to the offset that most the sights are at anyways lmao

dry gate
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Read the read me!

unique mist
dry gate
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@unique mist

unique mist
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aye?

dry gate
unique mist
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OOOOOOOOOOOOOH

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thank you!

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this is emissive?

dry gate
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yes

unique mist
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i didnt manage to work out how to do that, ill have to study the work of the master haha

dry gate
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you will like it for more reasons than that

unique mist
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then again im studying for exams rn, i should probably focus on that

dry gate
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probably

unique mist
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hes done his thing again

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ohohohohoho

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okay, im gonna look at that in about uhhh

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15mins

dry gate
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for that pak yes

unique mist
dry gate
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i had to adapt the long scope material as a base for the new lit pso material

unique mist
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okay

dry gate
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basically I took the long scope lens mat and changed values and names to be the PSO material but with the lit reticle

unique mist
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ohhhh thats clever

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wait by the long scope you mean uhhh

dry gate
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only way to do it

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NF

unique mist
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the like 7-35x

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yeah

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okay thats cool asf

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thank you

dry gate
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Yep no problem

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Got a new reticle too straight from tarkov

unique mist
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oh yell yeah

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i always thought the ITR reticle was a little wonky

dry gate
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Let me rephrase all this so I understand what I am typing

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The vanilla reticle is missing that middle chevron

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The new texture, it is hard to see that middle chevron in game

unique mist
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i agree

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that themiddle chevron was missing

unique mist
dry gate
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vanilla

unique mist
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yeah

dry gate
#

anyway, enjoy when you get a chance!

unique mist
# dry gate

ive been screaming at that texture for a while haha

unique mist
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might go do that now actually

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eh

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gotta eat lunch first

dry gate
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I feel like they wouldve been better off removing the two verticle lines immediatly beside the center chevron

unique mist
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yeah

dry gate
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Hell I may do that

unique mist
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the ranging doesnt work, and there isnt any wind deviation, soooo

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theres no real need for them

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also the chevrons in the base model are lopsided

dry gate
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I wonder if the man sized target rangefinder works in game lol

unique mist
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always bugged me

unique mist
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i wouldnt expect it to work for bullet drop

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if we are using a Tarkov reticle, and its scaled properly

dry gate
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It really all depends on the scaling of the texture and the FOV of the scope

unique mist
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and gun scaling is correct

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then it could work

dry gate
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In unity and unreal, scopes are just camera components so FOV = zoom

dry gate
#

hard to really tell what is going on

unique mist
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the IRL scope has a 6 degree FOV, but thats optical FOV

dry gate
#

Interesting

unique mist
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Yeah

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Optical scopes are really weird (I've built one, I know)

dry gate
#

Thats neat

unique mist
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*it was made out of random lenses and part of a cheap monocular, it was shit

dry gate
#

Still neat haha

unique mist
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Yeah heheh

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alrighty

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lets try this

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Ah

sage wasp
#

this mod is amazing i think the revamped and extra attachments really add to the play styles

dry gate
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I’m glad you are enjoying it!

unique mist
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hey, been testing the scope

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overall, its working amazingly, although the lines do get lost a bit

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however, cause the reticle is so thin (and i am hoplessly colourblind, in red-green) it is a lil hard to see sometimes.. im gonna take a crack at fiddling with the colour myself before i get u to have a look at it tho

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i should be able to do this heheh

elfin citrus
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Are there any plans for a G36?

dry gate
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@unique mist just unpack that Pak file I sent and modify the color in the m_lens-pso material there

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Naa no explicit plans for a g36

unique mist
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Could make it cheaper, but under continuous fire break down FAST

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Also it takes special mags

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Very light, very good but if you fire a lot it heats up and melts (the real g36 did this, a lot. Polymer framed gun early adopter pains)

dry gate
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Has anyone used my holosight configure tool yet? If so have you had any trouble with it?

unique mist
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changed the path and now the BAT file wont open

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although i havent reinstalled it

dry gate
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Did you put the path in quotes?

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With a trailing /?

tidal juniper
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yo chuck

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any idea on where the actual mesh for the character is?

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i keep only finding myself exporting the sockets

lucid mauve
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I'll try to have a look at it tonight

dry gate
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Yea it’s in art2

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Chars

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Don’t know exactly where, I’m not at my computer

unique mist
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im on a schedule,im revising for exams haha

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one thing, it looks like the stock on the DVL-10 folds the wrong way, and also is offset very slightly up
i dont think you messed with the DVL tho?

tidal juniper
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wait what

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the dvl stock folds?

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since when

unique mist
#

???

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it always did

unique mist
dry gate
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I did mess with the DVL it is completely rebuilt

unique mist
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in that case, it may be just me but it feels like the bolt went back a good bit further

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it feels like its going about 2/3 of the way

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also, on the LPVO, the scope only changes zoom when you let go of the wheel, which makes it hard to change the zoom level

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plus, it is reversed, the markings on the scope are the opposite of what the scope is displaying

dry gate
#

Yea I will have to fix those at a later date

unique mist
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yeah dw haha

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its not like a "oh my god game unplayable"

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just goofy haha

lost heath
#

love that the dvl folds, does it have a practical use for folding? no, but it does which is nifty

lost heath
#

could you make the sawn offs a pistol holster? would give reason to ever use them once you get an over shoulder worth using

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or is that more of a hardcode thing?

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personally just finding it a really hard time to justify using any shotguns once the difficulty gets cranked, love them all tho

dry gate
#

Maybe, I’ll look into it

unique mist
unique mist
unique mist
#

what did the most recent update do?

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ah the mp5thing

dry gate
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No it was something for chucks holosight configure if you are on a German language pc

unique mist
#

aaah right

lost heath
unique mist
lost heath
#

whatever is built in to stalkers doesn't anyways

unique mist
#

ah, i play scav

lost heath
#

using the tarkov scav bag also works

unique mist
unique mist
#

out of curiosity, are there any upcoming weapon additions you want to make? if so im hyped cause they are literally always so good

dry gate
#

Eventually I will do the .45 weapons. I have the models all set up for the Val and VSS.

unique mist
#

i was going to ask about the val and vss, they seem a little out of place tbh

#

also, i was meaning to ask about the short FAL

#

i havent used it yet, but the stats say that the accuracy is the same as the long FAL

dry gate
#

Idk I do not remember

unique mist
lucid mauve
#

The fact the Val and vss frames differ bothers me lol

dry gate
#

Yep, they use the same magazines IRL, do they not?

lucid mauve
#

Yeah

#

And the erm, scope rail thing, on the side of the soviet rifles is different shape on various rifles

#

But it should be the same

#

What's the name of it

#

Dovetail

#

Just OCD things lol

tidal juniper
#

btw chuck

#

how did you generate the custom sdk anyway?

dry gate
#

With tools that were already built by smarter individuals than I

#

That’s the short answer

tidal juniper
#

are they difficult to use?

dry gate
#

Yea kinda

#

Lots of crashes

tidal juniper
#

my ram is probably not enough lol

#

8 gb and windows uses minimum 25% of it

#

from fresh boot

charred river
#

I'd like to suggest something belt-fed, like pkm

#

very loud, kinda innacurate, but high damage throughput

dry gate
#

Belt fed too complicated. Do not have the skill to get one going to the level of quality I would like it to be.

charred river
#

That's fair, I was imagining a static "belt" and just needing to replace the box and rack the bolt to reload

#

But I can see how that would ruin immersion

tidal juniper
#

chuck, do you think adding a second grip point to an item is possible?

#

I'm asking this for melee weapons

#

also I want you to teach me how to add custom items, in dms.

tidal juniper
#

afterall, you were able to create a custom gun with functioning grip points to it, just not sure if it's implementable to knives and machetes

dry gate
#

It would take a lot to teach you to add custom items. I do not have time. I will be writing up guides to do this soon. It is a very involved process.

tidal juniper
#

thanks.

#

I can wait some time

unique mist
tidal juniper
#

nerfed, learn basic modding first 🙏

unique mist
#

i will i will

#

im just busy asf rn

elder tree
#

The good chuck will have a whole article on pechomods.com on custom items and SDK usage

tidal juniper
#

i dont get the faq question here like wtf

#

made up shit

elder tree
#

If you read any other article than basics atm, it's a ripped article from the Ready or Not modding community. RoN is also UE but a very different and flat screen game. Still good info IF it applies but a lot doesn't and I haven't cleaned it up yet

tidal juniper
#

btw chuck

#

there was an error i fixed with the sdk, no idea how it happened or got made

#

everything was up one number in scene numbers

#

scene 9 was 10 which doesnt exist

#

8 was 9

#

7 was 8

#

1 was 2

#

so on

#

LogBlueprint: Error: [AssetLog] D:\A_ITR-SDK (1)\ITR-SDK\Content\ITR\BPs\Items\Weapons\Primary\AKM\BP_Mag_AKM.uasset: [Compiler] The property associated with Scene 10 could not be found in '/Game/ITR/BPs/Items/Weapons/Primary/AKM/BP_Mag_AKM.BP_Mag_AKM_C'

#

was the error it kept feeding

dry gate
#

yea idk

#

but order does not matter necessarily, it really goes by the order in the compnents window

spark crescent
#

missing items in shop?

#

using fomod, vanilla preset, with other addons

dry gate
#

The other addons may be overriding stuff.

#

Free shop cheat?

#

Post your Pak folder

thorny rune
#

Give Chuck access to your computer and bank account and he will fix it Pecho_Kind

dry gate
#

I don’t think there are normally items in those two spots, my mod doesn’t add anything on that page.

#

lol

thorny rune
spark crescent
spark crescent
#

just the fomod with vanillapreset+your mods

dry gate
#

It’s the free shop pak causing that I bet

spark crescent
#

dontbhave it

#

wait'

#

why the fuck'

dry gate
#

I don’t even touch the item infos of those weapons

spark crescent
#

yep it was free shop

spark crescent
# dry gate

tip for this later, single backtick will cause "\" to not escape (vanish) `

dry gate
#

Thanks

spark crescent
#

Question, are you able to add whole new weapon catagories as well? or no/notyet?

lost heath
#

I think something something working on it as I saw some talk about adding .45 cal

spark crescent
#

Well I guess thats the advantage of a game not getting any updates now lol

dry gate
#

What do you mean by weapon categories?

spark crescent
#

listed options in the shop

dry gate
#

I have added new weapons and pages to the shop

spark crescent
#

Ohh nice,

#

meanwhile Im trying to find an rigged/seperated halo weapon i can try to learn how to do this with or request you to make an seperate mod lol

dry gate
#

working on the modding guide a bit more, using the makarov as an example, here is all the files that are used to get the makarov in the game

elder tree
dry gate
#

Oh yea that is the plan. Found an ascii folder tree generator online

tidal juniper
#

chuck

#

how possible do you deem a double barrel shotgun with this type of model idea.

#

shell shot will come out from the spike end

#

for the loading mechanism probably just flip the front half of the spikes

dry gate
#

Hey please dont post your mod stuff in the forum for my mod, just ping me in your forum

tidal juniper
#

fair enough

dry gate
#

Thanks

#

That would be very hard to do

tidal juniper
#

how so

dry gate
#

I would say "good luck"

tidal juniper
#

are flip up shotguns just annoying

dry gate
#

Its not a melee weapon at all?

tidal juniper
#

no

#

im doing this for the second grip

#

since melees apparently cant have a second grip added

dry gate
#

Who said that?

tidal juniper
#

my brain

dry gate
#

you assume way too much

tidal juniper
#

i still dont know how most of the code works

dry gate
#

until you absolutely know what is and is not possible dont write anything off

tidal juniper
#

but yeah, how hard would making a shotgun from that be?
and for the second grip melees... could you look into that?

dry gate
#

if its not a melee weapon then probably not that hard. you would have to make the event graph though

tidal juniper
#

i will be following the "official modding guide" btw

tidal juniper
dry gate
#

see I thought you were asking in the context of the sdk

tidal juniper
#

nah, im not tryna do any advanced stuff with guns here yet

dry gate
#

it would almost be harder as a model swap

#

idk I cant think of how to do it

tidal juniper
#

ill look into it on my own time, thanks tho

dry gate
#

yep

dry gate
tidal juniper
#

oh wow

lost heath
#

odd discovery, using time scale mod seperately (without stalkers) disables chucks entirely

#

even the loading screen tips are gone

#

I'm not even sure how or why

dry gate
#

Maybe it’s because it overrides the same file that has the shop slides and sets the loot tables?

#

Which is why I made my own timescale configure tool for people to use

dry gate
lost heath
#

mf I thought that was a bullpup shotgun

dry gate
lost heath
#

with he stendo

tidal juniper
#

wtf chuck

#

that is hilarious

dry gate
#

Thats just with all the upgrades

#

standard

spiral cliff
dry gate
#

hahaha

tidal juniper
#

chuck

#

do you mind adding the candle cake to the shop as a standalone mod?

#

people want to plant candles around, its gona be a big hit

elder tree
#

Just be patient, you will be able to do that yourself once chuck has his SDK guide out for us to read

dry gate
#

Can you light the candles? I did not know that

unique mist
#

or... wait

#

no that does look like an RFB

spark crescent
unique mist
#

huh.

spark crescent
#

yeah, its a built in command to windows command prompt,

unique mist
#

never knew Windows CMD could do that

#

lets face it, CMD doesnt have the best documentation

#

or at least

#

it isnt as well known

#

genuinely dont know how windows doesnt have a proper package manager yet

spark crescent
#

I first found out about it when a scammer tried to say that tree would list all viruses

unique mist
#

i know one exists but its a pain

spark crescent
#

is the one i use

unique mist
#

ehhh

spark crescent
#

doesnt require admin except making sure you can run powershell scripts

unique mist
#

even then, it has limited documentation cause its still like

spark crescent
#

we should probably move this to #pc_chat

unique mist
#

yeah

dry gate
#

@spark crescent nope, I don’t know powershell that well I am better with Linux

#

Good to know though!

spark crescent
unique mist
#

hey, i was wondering what colour value the LPVO red dot has? its the most visible red dot ive used

#

also, does the "Rim Depth" value in the material decide how punishing the eyebox is? im thinking of fiddling with the LPVO's eyebox, it feels a bit too punishing for me

dry gate
#

I do not know what rim depth does, I have not messed with any of those values

#

It uses the red color preset

unique mist
#

right thanks

dry gate
#

Currently sick, gonna try to write more pages to the guide.

lost heath
#

daum hope ya get well soon all that

dry gate
lost heath
#

edible tag?

#

inb4 mod to make all items edible

desert palm
#

We could even make edible pizza with pineapples

#

games dont have to be realistic

dry gate
lost heath
#

need the judge shotgun revolver, it would be funnie

thorny rune
spark crescent
#

Honestly if we get this stuff to be more in depth this might be renamed to the Chucks Modding Framework

dry gate
spark crescent
#

Oohh a bullpup!

dry gate
spark crescent
#

I love it

#

personally im a fan of Bullpup weapons

dry gate
#

Uses FAL mags

tidal juniper
#

goddaamnnnnnnn

#

also, have you thought about implementing more ammo types?

#

zodaxa mentioned this idea on stream, been thinking of it ever since

lost heath
#

flechette 12 gauge would be the dream

#

could literally just be a "it does more damage, P+" and it'd make shotguns actually viable and not a challenge run meme

#

also doom super shotgun using 4 guage would be funy

dry gate
#

yes I had thought of doing flechette rounds a few months ago but that is probably the only one I could think of doing. It will probably be a pain to add new ammos to the loot tables which is why I am putting it off

elder tree
lost heath
#

I'll go on a full "shotguns only" masochism run to show just how down bad shotguns are in need of some love for at the least a worth while ammo type as the damage fall off for slugs is just not worth the noise

normal jackal
#

rfb moment

#

you going to add the ash-12 as well?

smoky zinc
#

and btw is not the damage fall off as its more pen fall off as that pretty much goes to 0 when at long ranges for slugs

#

and the drop off of the slugs themselves was a factor as well as they would hit the ground before hitting the target

#

at long ranges

dry gate
#

Am going to redo the aug though!

tidal juniper
#

retexturing ammo would be annoying asf anyway haha, like have you seen that texture?

#

they're jam-packed all in one

#

best solution imo would be to export every ammo and reimport with a uv map for a side to side texture

lucid mauve
#

Still waiting for Devs to fix 9x39 ammo AP/SS coloured tips

tidal juniper
#

waiting won't do anything haha

#

I can try fixing it tho

#

unless chuck wants to import his own fix of the texture to his modpack

lucid mauve
#

I'd do it myself if I had any kind of free time at all lol

dry gate
#

I think the colored parts of the ammo is just white parts in the alpha channel of the BC texture for the bullets

#

kinda like emission

dry gate
#

try this for the 9x39

#

@lucid mauve

lucid mauve
#

Ah thank you, absolutly legendary. this will save me roughly 0.3 seconds per round when sorting

tidal juniper
#

nice

unique mist
#

hello there

#

so ive been using the DVL-10 a good bit, and i hate to say it but the thing is kinda screwed up

#

for some reason, when save-loading or when just putting it into the backpack slot, the mag will get put into the "halfway out but the player is still holding the button" position

#

the safety is reversed and black for some reaosn

#

reason*

#

something is up with the bolt, i think the pull is shorter but the like

#

"zones" where it ejects and rechambers a round are stiull the same

#

so if i pull it back partway to try and check the chamber, it sits on that division and ejects like 2 rounds really fast

#

also, idk if this is something you can do in your mod, or whoever made the "carry foldables" mod would need to do, but none of the 100 series are carriable, despite being foldable

#

also, would it be possible to have the modernized polymer SVD (mainly because its foldable and carry foldables exists)

dry gate
#

I’ll look at the dvl at some point. Don’t really want to do another SVD as it would be kinda redundant.

thorny rune
#

Chuck would it be possible to make a gun like VAHAN?

dry gate
#

I mean if someone had the model sure

thorny rune
#

I mean the mechanic that it can use 2 caliber bullets (if I read it correctly)

#

Oh wait I think I'm stupid

#

Never mind

dry gate
#

Yea I have no idea what the gun even is

#

Any specifics of it

thorny rune
#

But would you be able to make a gun that uses 2 calibers on it

thorny rune
#

And it would like a re-skin to the AKS

dry gate
#

They look functionally similar

#

Not many guns can shoot more than one different caliber without changing the barrel. Only one that comes to mind is 38special/357 magnum

thorny rune
#

I'll do a little research and maybe fins something that also will fit ITR setting

#

But also say if you'll be able to code something like that in by just changing the mag that was fed to the gun?

dry gate
#

That is probably possible yes

#

It wouldn’t just be the mag that the gun accepts but that is one part of it

thorny rune
#

Just trying to think of much coding would be easiest for the gun to notice which bullets to shoot due to magazines holding different bullets

#

Then to code the exact bullet by the magazine value to corresponding to the bullet it has to shoot

#

White not glitch into and shooting some random bullet of previous used one's

#

A lot of testing to see if it works

#

If I find a gun that works in ITR settings you could first test and see if you could make the code work for like a test gun until you decide to model or give up on the project due the code being too clunky and project being too time consuming

tidal juniper
#

yo chuck

#

can you make sure to cover every material stuff like glass in the full guide too?

#

thanks

dry gate
#

I don’t know about every material but there will be a section on materials and the tricks I know with them

elder tree
#

Plz

#

I'm dying even looking at the material graphs

dry gate
#

Well one thing is that no cooked material from the sdk will work at all in game

#

They use a custom ue4.27 version that has changes to the graphics stuff and as a result materials from the vanilla editor do not work in the custom ITR engine

#

But what we can do though is duplicate existing in game materials, rename them, and change the internal names to reference new textures. Extract them raw with fmodel and change names with uassetgui

desert palm
#

Whatever value i put it changes the time flow at the base

#

but not in the radius 😄

#

scavenger version works ok, but stalker gives me this

elder tree
dry gate
#

No, don’t use a master material, you want to use a material instance of the material. So for itembase you’d use like m_itemsbase_aug or something

elder tree
dry gate
#

It should yep

desert palm
#

@dry gate The newest "Chuck's Timescale Config 2.0" file changes time speed in home area but not when venturing outside in the radius. Is it safe to generate zzz_TimeScaleStalker2.0_P.pak using older file? It seems to be working correctly and I haven't noticed any bugs yet.

dry gate
#

It might be, you may lose something in the shop though

thorny rune
#

When the thing you were making was working correctly when testing, but after patching everything up it doesn't work.

unique mist
#

i was thinking of it being like a weight upgrade

dry gate
#

Yes I did redo the SVD in the 1.0 version of the mod

unique mist
dry gate
#

As for the carry foldable thing that would be something that that mod author would have to change to add in those guns added by my mod

unique mist
#

right, okay

#

i might just swap it out for carry primaries

dry gate
#

I could add them in myself but I wouldn’t really want to release a version of their mod with my guns because that just doesn’t feel right

unique mist
#

but i like the balance it adds

unique mist
#

i could look into it and see if i could make some sort of addon

#

like a patch to their mod

#

that adds only your guns

dry gate
#

Well it wouldn’t be much of a patch it’s just one file

unique mist
#

fair

dry gate
#

I could probably add it to the stalker version of the mod as stalker adds a few gun to be able to carry in the backpack

unique mist
#

yeah, that could work

tidal juniper
#

chuck

#

bug

#

the mp5 laser rail didnt save

#

disappeared upon respawn

spark crescent
#

meanwhile I just want the Halo battlerifle but cant find one with all the parts seperated

#

or hell even the halo magnum

lost heath
#

actually take me back to sand pit

tidal juniper
#

z

#

wrong channel to ask woop

dry gate
#

@elder tree did you have the mp5 rail upgrade installed? Looks like mp5 bugged with ghost rails.

smoky zinc
spark crescent
smoky zinc
#

oh

#

didn't know that

#

i know the creator of the carry primaries mod can't update their mods any more as they lost everything in a house fire

#

but i didn't know that they had left as well

tidal juniper
#

it looked like it had rail covers, and he was able to just slap the laser onto it and it didnt make the rail cover disappear

dry gate
#

On reload it didn’t look like the handguard was replaced by the rail handguard upgrade

tidal juniper
#

yea the entire handguard upgrade disappeared

dry gate
#

I’ll have to look into it tomorrow

lost heath
#

updates just the time scale?

dry gate
#

Yes

lost heath
#

what does it do

tidal juniper
#

it farts

dry gate
lost heath
#

glorious

tidal juniper
#

for mosin and a pump shotgun of sort, didnt specify

lost heath
#

the supporters for these don't

rapid grove
#

What was the update that same out today?

lost heath
#

just time scale config ur good

tidal juniper
#

yo chuck

#

just a hint to what everyone wants

#

sks bayonet

#

btw chuck

#

the m870 short's safety doesnt get pushed in or out

#

sheridan noticed this

#

he has one irl

dry gate
#

Camo doesn’t work

#

Idk how to reenable sks bayo

tidal juniper
#

possibility of melee collider on an attachment?

#

unlikely but imo its a "maybe" but a technical hell to make

dry gate
#

There’s a collider on knives that is the melee collider

#

But it’s a standard collider

#

So it wouldn’t do anything on other stuff

tidal juniper
#

hmm

#

guess thats not gona be possible at all

#

would have to create a whole different type of knife

#

customer states (zodaxa), underbarrel grenade launchers should be allowed to attach onto Rail B slots.

dry gate
#

Custom states?

#

I would have to rebuild the grenade launcher event graph for new grenade launchers to work

lost heath
#

something something, why not allow the grenade launcher to be attatched to the saiga

#

also did you un automatic the saiga??

dry gate
#

Didn't know I did but its not automatic IRL

#

GL doesn't attach to Saiga IRL

lost heath
#

it would be funny tho

dry gate
#

Not the theme of my mod

charred river
charred river
dry gate
#

from factory not automatic lol

charred river
#

Fair

#

But it also doesn't have picatini from factory, but it's an option to modify it in the game to have one

dry gate
#

Not gonna make the saiga automatic

#

automatic in this game is too uncontrollable

charred river
#

Very fair

dry gate
#

Recoil of saiga + automatic = 4 missed shots

lucid mauve
#

Can you add a rail attachment to a knife

dry gate
#

Probably lol

lucid mauve
#

And assign it to a special rail type, only on the bottom of an sks

dry gate
#

Ah I thought you meant where you could put an attachment on a knife

lucid mauve
#

Or not, 4x bayonet on NATO rifle

#

Oh lol

#

Sniper knife

dry gate
#

I could probably do a bayonet that takes the place of the suppressor

lucid mauve
#

If it takes damage from stabby stabby that would solve one of the main issues with 1.0 bayonet

dry gate
#

I’m thinking just bayonet attachments for ak weapons and m4/m16

#

For the sks, idk if the model I am using has the bayonet on there or not

spiral cliff
#

it doesn;t

dry gate
#

Ah yea, no it does not

lucid mauve
#

If you added a custom bayonet model with the 'attachment' on it that would be fine

#

I mean the 1.0 bayonet was on upside down so lol

charred river
tidal juniper
#

all I have to say is

#

AA 12

#

we need it.

lost heath
#

THATS IT the auto shotty

dry gate
#

That gun ain’t even real haha

tidal juniper
#

ngl we just need higher capacity magazine fed shotgun

#

ahem ahem (full auto please!)

#

also just a noteworthy gun to slap into your mind here, the ksg.

#

i will stop bugging you now.

lost heath
dry gate
#

I might do a drum for the saiga one day

tidal juniper
#

4 hours spent typing in coordinates finna be so much fun

#

50 rnd mag = 150 coordinates

unique mist
#

that gun is not real

#

the AA-12 however, is

#

The AA-12 (Auto Assault-12), originally designed and known as the Atchisson Assault Shotgun, is an automatic combat shotgun developed in 1972 by Maxwell Atchisson (however, the original development by Atchisson seems to have produced only a few guns at prototype-level, with the development that ultimately lead to the gun entering the market bein...

#

and heres the one that doesnt exist
https://en.wikipedia.org/wiki/Pancor_Jackhammer

The Pancor Corporation Jackhammer is a 12-gauge, blow-forward gas-operated bullpup automatic shotgun designed in 1984 and patented in 1987. Only three working prototypes of the Jackhammer were built. Nonetheless, its distinctive aesthetics and futuristic design have made it a prop in action films, television programs, and video games.

dry gate
#

Nope I am thinking of the aa12

#

There is like 1 working one in existence

bold flint
#

Hate to say this but , it did exist and multiple at that but it was never adopted. It exists more than the jackhammer, with only one model that was not fully functional, but does not fit in any form of commercial setting, and no military ever adopted it in any capacity

dry gate
lost heath
#

alot of things want to use it but the bloody thing is just too expensive and impractical to use

dry gate
#

I think it’s stuck in licensing hell right now. I’m sure plenty of companies would want to manufacture it

lost heath
#

yeah that tracks

#

it's just alot of shotgun to be held in your hands

#

ofc the atf would step in

tidal juniper
#

chuck

#

underbarrel shotgun.

#

I'd be happy even if you just make the GL take 12g

tidal juniper
charred river
#

but also this. 12 gauge 4 shot revolver

elder tree
#

Hey, chuck how about a custom slam fire zip gun /s

#

Lead image of a very niche pinterest,

bold flint
#

there are shotgun revolvers in .410, but most people ignore that and make it 12 gauge with4 or 5 shots.: Correction, modern productions stick with .410, but they were offered in 12,20,28,32, and .410 originally

dry gate
#

You guys want more shotguns? Haha

bold flint
#

I think its under utilized and kinda a mid weapon choice after village, until you get a saiga or spas. but id rather other ammo types get expanded like .357 or unique additions that change play styles and fit in to the game like your Ak additions

#

rather than a new shotgun id rather a drum mag for the saiga, it would then be the most deadly weapon in my opinion, with the only downside being range

dry gate
#

I’ll see what I can do about the 357 guns. Not too many I can do besides a new revolver. I’ll do a saiga drum too, nothing coming soon though, have not had much time to do anything recently

lucid mauve
#

drum mag would make the saiga more viable for sure, I find its just a bit to awkward to use vs the spas/pump otherwise

worn fulcrum
# dry gate You guys want more shotguns? Haha

Kinda, but honestly one of the biggest deficiencies I see in the base game is 7.62x25 ammo, it's really common but the weapons that use it are suboptimal.
I'd be interested in making something like a rechambered FiveseveN in the caliber, with something like a 15 rd mag as historically there's almost no doublestack 7.62 Tok pistols made.
I'd love to do this myself but reading the three major guides only got me so far into making anything that worked, I seemed to be missing chunk of relevant knowledge crucial to getting a complete mod.

normal jackal
worn fulcrum
normal jackal
#

9x18 is also a suboptimal round...

#

the reason there aren't many guns chambered in 7.62x25 is because its bad.

spiral cliff
#

Also it performs pretty well in ITR all things considered

normal jackal
#

i agree

spiral cliff
#

its the fastest pistol round INGAME and like the other pistol rounds its +P is amazing

lucid mauve
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The LAD machine gun (Russian: пулемет ЛАД) is a Soviet prototype light machine gun. Although belt-fed and having a built-in bipod, it is chambered for the Tokarev pistol cartridge. The LAD machine gun was developed between 1942 and 1943 by V. F. Lyuty, N. M. Afanasyev and V. S. Deykin. Only two prototypes were built and it was not accepted for s...

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simple

worn fulcrum
lucid mauve
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Other than that I just grab a ppsh and head to bolotki when I feel like getting rid of some.excess stock

worn fulcrum
lucid mauve
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Yah I don't particularly enjoy using it tbh

wide hatch
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Just started to use your mod and I noticed that it breaks Saedriss' timescale mod. Is there any reason why the two aren't compatible?

tidal juniper
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bc he literally has his own compatibility file for it

tidal juniper
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you know chuck

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you will have to eventually make a new gun category in the shop

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can't fit em all

unique mist
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from a balancing standpoint, it makes sense for the really common round to be kinda shit tho

dry gate
dry gate
unique mist
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i was wondering if you know how i could fiddle with ammo stats? having looked through the files for the m4a1, i see it has a "MeleeDamage" thing, but i cant see anyting else relating to damage in the weapon files or the ammo

wide hatch
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Ohh, I wouldn't have thought about the timescale mod messing with the loot tables

dry gate
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Yea unfortunately that is the case. That particular file controls a lot of different stuff.

wide hatch
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Thanks for the clarification, I was like "why is my game suddenly dark" then I looked at my watch and got jumped scared by a dozen seekers with the zombie apochalypse mod

unique mist
dry gate
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Weapon damage is set in DT_weaponinfos

unique mist
dry gate
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Stalker and scavenger mod change weaponinfos, so you would need to get the modified version for whichever mod you use if you don’t want to blanket change every gun besides the m4 back to vanilla

unique mist
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im also wondering if it would be possible to make a tool to change the spawn rates in a more granular way

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*for scavanger mod

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i know the guy who made scav mod is no longer modding the game, im just thinking some tool to like

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increase the spawn rate of x or y in factory, or whatever

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for example id love to be able to use a short PPSH, but i cant find any big boxes of the ammo, so its really hard to collect

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either that or make some guide so i can work out what will spawn where

dry gate
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Anyone can do anything

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I’m not gonna make that tool, it would take a lot of time and be difficult

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You can probably find the loot table DT and modify it in much the same way as weaponinfos

unique mist
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hmmmm okay