#Chucks Custom Items
1 messages · Page 2 of 1
which dependency file?
stalker 2.03
for both instances?
well when i downloaded it manually and inserted the file myself now everything works fine
alright well Im glad it is working for you now!
yeah finally going to star a new playthrough
is it worth to update file with this 2.04 dependency ?
well maybe not on steam
that was a scav mod upgrade
that missing one
I missed it
that must be a quirk of that particular version
you were using
the scar weapon upgrade you mean?
oh
it was uncommon_2
yea those cost like 99999 but spawn in the world with them sometimes
juggling these 4 different version is not fun at all
I can imagine 😄
ty
Error 404: Discord sarcasm module not found
Thanks for the big update chuck, gonna install it tonite and start a new game finally
Any other recommended mods beside ur pack?
Plan on using scav mode with shop enabled.
Well other than my compatible mods pack, I don't really use any other mods. things like the carry primaries and weight sprint tweaks, stealth tweaks, those shouldn't conflict with the scav mod version of my mod.
Ok gotcha!
Aw some stuff can't wait to try it, will finish my 1.0 run the swap back to 2.0 / scav / chuck
I had a 1.0 run not too long ago! I looked into making an sdk for it as well but I ran into some trouble.
Here is my Glock17 mod for 1.0. I haven't released it on nexus
Uploaded a split version of the Content file pak so it would work with the virus scanning. It checks clean.
not sure why windows defender was flaging the tag files yesterday but they aren't flaged now
also i thought it was the content files that got flagged and not the tag files yesterday i misread what the said file was
IDK why either, a lot of people have been experiencing it.
and now something no one has asked for
another pm?
oh thats back
vanilla PM with new upgrades
oh
Yea I didn't want it just tacked on top. it is a new model but the old sight concept
just more customizable than the old one?
it will move the rail s slot down to the bottom of the sight mount if you get the rail attachment
ah and what about the top is that a b rail or just for the pistol sight?
Just the pistol sight unfortunatley
I could make it a railB no problem but I wish I could discriminate as to what rail b attachments would attach to it
you could make a copy of the said b rail sights as a pistol sight
using the pistol sight connection instead
Yea but then they would have to be separate items that people would find in the world, and then go to attach it to their rail B gun and say "why cant this attach? its literally the same sight?"
the same thing could already be said about both the viper p and viper b sights
same sights different connections
and the model is slightly different
between the 2
and honestly im kinda tired of the viper p being the only sight using the pistol sight connection
Yea but at least there is only one instance. I really don't like the rail_s and rail_b thing at all. Id like to make a proper fix for it but is is difficult to implement.
Id like to do NVGs as well
but that is gonna be more difficult to get going
NVG?
Night vision
For me to implement that the way I would like it, I would have to figure out ways to get Infra red lasers working that you could only see in the night vision, same with the Flashlight.
but would the effects of night eyes be able to see the same stuff as well?
or would that be a different night vision
A good question!
Lore wise and mod implementation wise it may be different
And also, can the mimics/entities see or sense IR or UV light?
they are all part of the light spectrum, and if you want to look at it from a lore point of view the radius has absorbed animals and things will all forms of vison at different spectrums. So when it makes entities it probably uses info from every creature that it took in, probably why they are black blobs with shifting shapes, so they probably could see most of the spectrum including UV
That makes sense to me, I would think that they could.
it would be nice balancing, We can see clearly at night for as far as we can see in the day, but the entities see what looks like the BTR spot light but shorter and see us way easier. Like how they can already see flashlights but cranked way up
It would be cool if they emitted some sort of light. made them easier to see
imagine an enemy like the cloaker from Payday, where it has an almost infinite view field so if you see it it sees you, or even before you see it, and nightvision so it sees perfectly no matter what and the green light from them is the only tell. I picture a pitch black body ,maybe camo if they are moving to a more identifiable shape for each character, that is as hard to see as enemies now especially at night and the only tell apart from ther black shape is green light from their nods. The light could be easier to see with your own night vision since old stuff literally had UV lights on the front
I want to see scary shit in itr 2 that makes it terrifying on hard difficulties
I would like an enemy that sees you from far away too. I am hoping for bosses as well. More harvester like creatures
YES, its so terrifying in stalker and earlier builds
bigger things. like the stomper anomoly but a creature that chases you
ayoo huge update, dropped the mod(s) as it caused some weird issues for me with stalker but I'll try it again after 2.0, any notable "that aint right" for conflicts?
like last time it overwrote the shop, replaced the starter bag and gun with defaults, and that starter stash with the old revolver vanished. And no cake
Now I spawn with the 9x18 revolver and all issues are resolved for me
just tried it on an ongoing save, all seems good, r700 mags go in loos side pocket and not mag holsters tho, and still no cake. but love everything here
haven't gone on a run yet tho
yeah the r700 mags are an issue for now, and i didnt know you could buy cake
in stalker mod you can
honestly the mags in the loos pocket is kinda not bad, I wouldn't mind a mod making that a thing across the board for a twist
also sawn off pump action is a pistol holster?! hell yeah
makes me wish the sawn off double can be pistol holstered
tbh that would be awesome if that was done and the izh-27 sawed off looks kinda like a big pistol, but im unsure though about the hunting sawed off and how that would fit the pistol holster
so upon further testing, actual runs, it seems chucks is still over riding stalkers loot tables
can start with the old revolver, but that stash where you'd get another one is gone, and the loot seems just really scarce and strange
and the enemy count is basically nothing now
yeah that red crate doesn't spawn with this mod for some reason no matter what version is used
The red crate is something I am looking into. As far as loot tables I am not overriding them at all, just combining them with my own. The original tables from stalker/vanilla/scav are still in there being utilized.
just as i started a new save
its setting off chrome now
the new dependency update for stalker
i cant even install it now
@dry gate
I think its a windows defender issue
this is from 3 months ago
it might be
@smoky zinc can you test something for me?
try to download that and see if it flags. I updated 7zip
Oh it shows that every time you try to download something
i would not be surprised
well click continue and see if windows defender flags it
it didnt flag it
Thank you for your help
no problem
so theress an issue with the m870 short shotgun
apparently you can kill yourself if you are too fast with the motions of racking a new shell in the chamber and discharging it
yes
have you been able to do it more than once?
i'll have to reenter the range again to see if it is
alright, Ill make a quick patch too and see if it might fix it.
alright just stick that in the pak folder alongside everything else
ok
that is called a short barreled pump action, they're very illegal for that particular reason. Makes sense that it could happen in vr with virtual gunstock off
oh i get that its illegal irl
same could be said for both sawed offs in the base game
When we going from beta to Omega 
sawn off pump action, as it's been historically proven to be leathal to everyone involved
(the force needed to pump it sometimes is enough to point the barrel bad places, with both hands clenched, yikes)
i see
It’s funny, the virtual stock is actually not off on this gun in game haha. Even still, it shouldn’t kill you for pumping it too fast. And you can get them legally in the US, there is a minimum barrel length, but you can also give the atf $200 and they will give you a permission slip to make a short barrel shotgun with a stock.
america sure is a fucking country eyy, absolutely wild
the grand debate of "if it's got stock its fine"
but then remember sometimes if it has a stock its not fine
yeah its like 16 inches for the minimum for shotgun barrel length if i remember correctly
would love to put a stock on a glock and instantly be assaulted by 30 sliders in the train car for my sins against the american law
You can saw both the stock and barrel to make and aow or Any other Weapon, there a weird category that not much falls into but if its an aow it usually can be owned without a stamp. there was a company that sold a shorty shotgun with no stock and a 8 in barrel that was perfectly legal, how ever just sawing off the barrel below 18 in on shotguns. 16 is rifles, or reduce the overall length below 26 with the stock still on its a felony. So you can own the shorty shotgun relatively easily and I have been thinking of getting one since before this mod but now it only reinforces the idea
Mossberg, reliable and has easily replaced parts. plus if you want some fun you can ,legally, file down some parts so that it can slam fire like the trench guns, like my Stevens 520 for example
Also is the .45 still on the table for a future update?
awesome man, i have more than enough content for like 2+ months already, but If I could put an idea in your head early. I love the saiga but 10 rounds goes fast, especially buckshot. an extended 15 round mag or 25+ drum would be insane. But enjoy the break, you've more than earned it
I few weeks ago I would've said it was too much trouble with the handposes being an unknown, but I think it wouldn't be too bad now
do what ever you want when you get back into I love it all
Im still gonna mod every day a little bit just gonna go experimental low stress no timetable for a bit
working on figuring out NVGs, have a new helmet for them to go on, gonna look into a new detector
yeah you're going to see a lot of user-errors reported as bugs.. honestly the one thing i hate the most about making mods is having to sort through false bug reports.
Was the pp-91 kedr reworked?
It was
i cannot fold it's stock 😦
Yea that component only allowed for 180 degrees of rotation max
oh 😄
Yea idk what the deal with it is
I'm so sad about this because I strictly run the folded ked-r in EFT 😭
any recommended timescale values?
My scopes are still blacked out -_-
So you removed all the extra dependency files and the scope is still blacked out?
Yep
Let me see the pak folder now, just so I can see if there may be any conflicting mods
Also what version of the game is it? Steam? Oculus?
Oculus
That may be the issue right there
I’ll try steam and see if anything changes
Alright, patriotazx was having some issues on oculus as well.
And twisted I kinda liked 15 minute hours myself
But I played on stalker so every 24 hours there was a tide
oke thanks i will give that a try 
Ok, I will say the holo edits may cause some of the reflex sights to be inaccurate, I had to change the horizontal and vertical offset of some of them to get them accurate to the new models I am using. If you don’t notice anything then don’t remove it. But if something is way off that may be the culprit
Have you tested it on the steam version yet?
I have not ill be able to in a bit
Sounds good!
Is there a chance you will add fore grips
@rapid grove
Maybe forgrips could reduce full auto recoil significantly.
I still don’t know how I would override the secondary grip
It may cause an instance where it thinks you aren’t holding the gun with both hands.
I may look into it one day possibly. If it didn’t take too much effort (adding event graph stuff to every single weapon to accomplish this) then it may be something I could do
I don’t not want to do it, it just makes my head hurt thinking about it
U should add blank shotgun shells so we can play buckshot roulette with fragments lol
jk
You know, I could probably do flechette shells
are those supposed to be blanks?
imagine if the devs add crossbows to the game
Use the file and put 20.0, 20 seconds per minute means one hour of gameplay makes 3 hours in game, in stalker that gives you 5-7 hours real life time to clear and loot all the maps. trust me you will want at least 10-15 for extra breathing room but Stalker's default was 5 seconds
could you use the Aug hand poses, and if not a horizontal grip or slightly angled grip is what I personally find most comfortable on AR style rifles and reduce the most visible recoil for me. And that would make it so you didnt have to change the grip
Also, FUCK YES, I dont like slugs because when using a shotgun i dont want to have to aim perfectly, and flechetts are made to pierce armor
I probably would use that grip for a vertical grip, the issue lies in how the grips are set, every gun has set grips in a table, and I’m not sure how to override that with an attachment
It can probably be done but I am not that smart
true sounds like a head ache
could you overwrite the guns blueprint/grip model(dont know the term) when a grip is put on, though I imagine the headaches and issues that would cause
Also the R700 model looks like it has suppressor threading but no upgrade or anything, is this intentional balancing/ model restrictions?
Naa I forgot it
In theory that’s how it would work, ideally from code in the grip attachment itself
I'm so hype to find and eventually use that r700 in a new save it sounds so good
tho my hand gets stuck cycling the bolt sometimes but I can't tell if that's a me thing or the gun itself
Tomorrow it will make a quick patch and put that suppressor attach point on it.
I’ve never had the best luck with bolt actions in this game to be honest
the mosin is the only one that's just worked for me
until I started actually pushing my luck with stalkers but that's just by shear volume of bullets fired
Wow 15 minutes to download off nexus
thats how you know its good
question, if you were to play with stalker and scavanger, which dependents would you use? all of thjem?
Just use warzone and go vanilla
Don’t use more than one dependency
@lost heath is the stalker scab one mod or are you just using them both together?
its technically possible to use both at the same time
I think that scav's loot takes priority but you cant use the locked store or issues arise so the no store scav pak should be the best'
I bet the stalker weapon damage is still present though, which would make the new guns underpowered compared to all the others
well I think one or the other is better especially since they have issues that cause some things not to work fully and normally on both mods so imagine there may be compatibility issues with your mod so I would just recommend that Zodaxa and others just chose one or the other
other wise you may want to make yet another compatibility file for them and others that do both
Just a quick note the 1.0 Glock works great, by chance I found one in a stash last night 🙂
Hey I noticed, that all the files on nexus where updated. any significant changes? Is it safe to update them mid playthrough?
many files were getting flagged by windows defender and one change that is to prevent the new sawed off pump shotgun from killing you while using it
i noticed that when messing around in the in-game range
I am using scavenger does this still apply?
pretty much, scav and vanilla have longer intervals between tides though so it isn't as urgent
New dependency files, adds the supressor mount to the R700
Everything should be safe to update mid playthrough, occasionally I may tell people to remove attachments from your guns before updating. This will probably be rare though. But as for that particular update notification it was just me swapping everything over to zip files as the 7z files were getting flagged.
Yes
But as chuck said it's not as needed since you have more days between tides
personally i can't seem to purchase the r700 mags at all
Just made it to SKS and it's a blast to play chuck, The dovetail holosight at S2 level is really nice. Dealt with the TT til SKS might move to M4A1 next S level
any other issues, that would be weird if its the only one. And you cant buy even from an empty bin
i haven't found any other yet , will keep updated yall doe
Glad you like it! The SKS is one of my favorite guns. In the game. Also it uses the pbs-1 suppressor now just so you know.
What dependency file are you using and what is it specifically doing? You press the + button and it doesn’t add it to the shop bin?
the magazine just isn't visible in the shop , i'm using vanilla ^^
Is the spot for it there?
Should be around the r700
Should be top right on the 7.62.51 weapons II page

anytime!
can't wait to have you update your documentation so i can also start modding 🙂
I know that you probably want to focus on the new caliber and its guns, but one thing Ive wanted that I will probably not see until itr 2 was more .357 guns. I always thought it was missing a good long gun, so if you want some more interesting ideas to add then a revolver rifle, a pump action rifle or AR-15 in .357 would be an interesting addition for a high damage DMR style gun that ,if you went for the revolver rifle or AR, is semi auto and rival the SVD
Ill keep that in mind!
cheers
Let's add balanced gun that's a Kriss Vector totally not overpowered if it won't have recoil. Am I right boys?
for real though, he is adding a ump .45 and i love slow thumpy full auto
I'm only using stalker for the things I've been mentioning, yet to try the other ones all together
so they'd be multiple mods if so
unless someone made a blended hybrid mod (which would be cool for compat)
I think someone did. There would probably be issues doing it with them both as seperate mods.
Uploading an FOMOD all in one file for use with vortex. It'll take a while before it finishes but should clear up some issues for some people
I think the weighted enemy mod adds the harvester and it works with scav mod
It's kinda like stalker-lite when used together
does this mean instal exclusively this one? or still need other tags n such?
Well if it’s already working for you don’t worry about installing it. But no, it has everything in it.
haven't tried fully with recent uupdate just before that as last time loot tables were still weird
unrelated, think a lever action would be possible at all with the tools we have here?
cool you can totally slam fire the m870 pump actions
both of them shooting the explorers hand off, killing them instantly from cringe
but only if you're right handed?
can't get it to happen when lefted
but almost always happens when right
oh I was doing it intentionally to see if new patch what changed
is that another fur :0
thats a gun
what? I am not understanding your question or statement
I was talking to zodaxa lol
me too lol, I am guessing they meant "thats a gun" in response to you asking if they were a fur, which I think they misinterpreted as you asking if what what I linked was a fur
I thought we were talking about the m870 lmao
have a video clip responding to this when it's finished compressing, it works but it's sticky
alright great
so patch workjs but video to display the weirdness, I'd say send it with main update anyways
who dipped my m870 in jelly and why is it sticky
is there a significant change between the patched version and the non patched version?
oh I prolly should have shown the regular pump action also doesn't do any of that
slam firing is now impossible, where the hand is feels further back (might be an index thing), and it's much harder to shoot yourself
the one time I got it to happen I'm pretty sure the barrel ended up pointing backwards (so the actual sawn off pumpy experience)
vs without the patch, you can easily slam fire that thing into your thumb and die
All that was changed was the where the projectile spawns. it is pushed further up on the patched version
well I would say, try pumping with your back hand, keep the pump hand steady and push with the right instead of pull with the left
is this to test slam fire or shooting self?
do you have virtual stock enabled?
I do not
virtual stock makes my gun fly away all gmod like
thats weird
well, I use index controllers too, I haven't tried slam firing. if its killing you I might say stop slam firing haha
z's experience trying virtual stock and back hand pumping the shotguns
compressed to 720p thinking it'd be less crunchy, it was not
it works but not nearly as reliable, but either way patch makes it too hard to shoot your hand that I'd be eager to take it into the radius as an explorer
lemi be clear, love the mod and effort and rapid response you give to this stuff. It's fantastic.
This man cooks flawlessly
I appreciate the kind words
@dry gate did you add something to make the kedr not close if something? as now it just can't fold at all
kedr no more fold "something in the way"
The good thing about finally releasing the update is you guys get to play it, and I get to spend some time experimenting with things. Work up new proofs of concept. I’m pretty sure I have figured out exporting and importing skeletal meshes. This would allow for a new character model probably, but something I am more interested in is the armor slot. How come? Well, I have a new concept that I have made about 1% progress towards. First thing I will do is delete the mag pouches off of the character BP. This will be done with Uassetgui. Next I will import the player model minus the chest rig. This will be the new base character. Then I will set up the former chest rig as an armor item. Here is the best part. On the new former chest rig armor will be 4 attachment points. These attachment points will accept mag pouches. Now we can have multiple mag pouch attachments that are vary in what they accept. Think a double pistol mag pouch the same size as a rifle mag. Think a rifle mag pouch with a pistol mag pouch on the front of it. The standard chest rig and mag pouches will be free in the store. Base level bulletproof vest will have the 4 attachment points as well, but higher tiers of chest rig and armor vests will have more than 4 attachment points. I’m also thinking shotgun loops on the chest, 762x54 loops, rifle grenade loops, regular grenade loops. Who knows! It will be limited by the the hand confusion and grabbing the wrong items. We will have to see.
Yes that is something I am aware of. The stock folding only goes 180 degrees, I need to figure that out at some point.
I have never been so excited to throw away a current save to try something so new out (eventually) this sounds so awesome
can imagine different armor loud outs for different weapons and weight classes
giga hyped for this to tide us over till ITR2, hek maybe they're even listening for this
For them I think it would be only natural to go that route. And I don’t think it would wipe a save, just have to remove your mags before install!
I've been starting a save for the past week or so now but then some major new thing comes by or a revelation on I've had some incompat wrong so it wouldn't be anything new
it's very weird going from ghosts of tabor where you have as many pouches as you bring, to the very strict four, and a loose side area if you wanna finagle with it
sounds dope mate
sounds amazing, if that's possible so many new things are possible. Chuck you are single handily bringing what the 2.8 update promised and more, thank you for your work
This would not be near as time consuming as some of the guns thankfully. And you know, relatively speaking items are easy. Maps are hard. I think if 2.8 were to have come out it wouldve made maps actually doable. At this point, if they are going to prioritize anything, I would hope they would prioritize the maps
Brb gonna buy ghosts of tabor and rip the vests lol
found the in game mag pouches
GG chuck, nice find. When could we expect the custom guns article on pechomods to be written? Now that custom guns 2.0 is out there are a few who'd like to follow the trailblazer
Come May I'll have free time and I've been looking to learn so having a complete guide at some point would be great for many modders
Ive been putting that off because I hate typing lol
Naa I will start here soon
I though about long form videos like lectures but It would probably be rambling
Lol
bit crunching is a real thing, but do it how you want. I know me personally I am a visual learner so videos would be great and rambling is fine to me as long as some information is present
take your time and think it through
Whatever works, you can even do the videos and embed them into the article so you can cut out the rambling and just get what's effortful to type out of the way
I need to upload my latest SDK with all my current stuff in there
I may host some classes where I can teach an aspect in better detail and people can ask me questions
In two weeks I will be on first shift again so Ill be free in the afternoons after like 5-6 EST
Ill start typing up now as I make these hard drive backups at work.
actually playing stalker wich chucks, why is the r700 like twice the price of the mosin? AND the mags being very expensive ontop of that
Everything is expensive in stalker. It’s supposed to be between the mosin and dvl. I can’t remember how expensive the dvl is right now but it is way up there
Dvl is like 20,000 so you can buy the r700 plus 3 ish mags, but you really should try finding one, first tide after install and I got one even though it was red it was still better than buying
first tide after instal I get dozens of armored AKM mimics so I'm having a tough time, is the r700 that much better than the mosin is probably the better question to ask
slightly smaller caliber, but it's got mags, and picatinny rails is I suppose the supperior choice hm?
will use either I get first I suppose but mostly eying these on morshus shelf thinking which would rather considering I'd have to buy mags as well
if you have stalker than the R700 will do about 10-20 less damage than a mosin, It has mags which is a plus for me and can hold 5+1 which is equal or better than the mosin and can be suppressed with NATO suppressors I think(I havent checked). I had over 100 7.62x51 in fmj and sub which are serving me well after buying 4 mags and finding one. If you find one or love sniping like me Id recomend it, but the DVL is a little over 10K more and the SVD around 3x so if you want to buy something get the DVL its auto suppressed, save for the extra tide or map clear to get it. I can nab a solid 40-60K a tide if I Loot everything up to Factory another 10-30 even for Kolkhoz so Buying stuff isnt an issue later do what you want
Pen is 75% for sub 99% for FMJ so its good unless you use surplus which is %50
you do need a sight since it has no irons
I have the stuff for the Comp M4
micro shouldnt be too hard!
did you get your scopes working?
Nope -_-
are you running super low graphics or something?
Nope high graphics
did you switch to the steam version?
I think I had a file go corrupt and for some reason deleted itself bc I can’t find it it was one of the 4x scope mods
Yep no dice
shouldnt affect the Acog. it uses its own files
For some reason acog doesn’t work
The new one too? LPVO?
Yep
How about the long scope from in game
A classic fal and mp5 with matching classic scopes would be awesome
That works
so its just the two new ones I added
Yeah
The only scope that doesn’t work and is from the game itself is the 4x scope
screenshots showing the vest arm pads moving with the characters arms
Hmm
that is strange
one sec
are you at your computer?
Not atm
Classic dicklamp in action I see
nightviz?
Holding the mp5 is weird af tbh
the new one?
@lucid mauve I was about to say, that better be nightvision with how big it is haha
Both I can’t really describe it but it doesn’t feel right trying aim
Also have a soft spot for early mp5
I have always felt that way fyre to be honest
Looking dripped out and ready to mow down some anomalies, I would ask why there is a Rail B mount on the helmet but the real question is why not. Since the armor's shape is different and covers more will it have better protection/larger areas like the Altyn helmet in Stalker does but for your chest, and I imagine the answer is yes but ill still ask. Will the helmet be a second helmet so it does not override stalker's Altyn helmet or is it a revamp and only one helmet will be in the store?
The other question I have about the helmet rail system is how could you trigger attachments if it does indeed accept them
@dry gate are you remodeling the armor vest, or adding a new one?
this is a new helmet
and vest
I redid the vanilla vest though too
not 100% sure on how to trigger a flashlight attached to the helmet but it may be easier than we think
or harder
but it would probably act like the headlamp
If you could get that working people who use lamps and lasers on weapons together would thank you
you can turn attachments on and off before attaching them, the button is the same as when its on a gun, also depending on the code you may just be able to toggle it by holding the helmet in your hand if the gun rail code follows over
What do the new scope’s reticles look like?
hey... Chuck.... Think.. Think we could get some Ball Grips
Wow, Auto Spoiler. It's too graphic for Discord automod
If you look at the hand pose on guns the back of you hand curves down, you could be "lightly holding" something. Cupping it in you palm lmao
i wish to god i could un-see that
or forgot such a thing exists
@elder tree well that wouldn't really fit with the "theme" of my mod I don't think haha
Great!
also are you gonna put any other 9mm pistols in the game? (sig p229 and or any CZ pistols)
Was there something about rifle flashlights changed?
it's range used to be significantly longer than headlamp, not it's the same or even worse
Not intentionally, I am messing with it now to try and make it what it was. Gonna put that out soon along with some other fixes.
Ok cool
An interesting gun if you could get the main function to work would be the JoLoAr. It is a pistol that is designed to be cocked one handed for horse back use. If you could make it so you could cock it with only one hand, no clue how, it would pair well with SNB's shield if you got a jam. It came in both 9mm and .45 acp so you could pick your poison, I just don't know if there is a modle in any games. One of the battle fields may have had it
To bad you can't load a mag from your pouch by slamming it in like Yukio from blue exorcist
Also something like an artillery luger with stats on par or better than the mp5 that performs like the tt-33(sniper pistol), or the experimental one from the us in .45 acp, also some compact SMG's that fits into the pistol slot like the short shotgun. Some that come to mind are the scorpion in 9x19, 7.62x25, and 9x18, or the Mac 10 in 9x19 and .45. If you want a back gun, a artillery luger with a stock or the experimental carbine one with a 16in barrel(that may or may not have featured a snail drum), also a mp40 with a slow cyclic rate that makes full auto usable and fun would be appreciated for run and guns. And since I've mentioned SMGs and you are doing .45 acp, A Thompson with a drum would be heaven. Even just a 50 instead of the 75 would be heaven for runs where money is no issue
I could give more ideas but those were the ones on my mind and I don't want to be overwhelming with suggestions
could make it auto cock when side holstered maybe
that could cause problems and would mean you have to holster on a full mag and empty chamber meaning no real way to have plus one, my thought is if you press the button that normally is for the safety to instead cock it back then release to send it home. I don't know if you could actually code that in though and be able to cock the gun normally, but loosing the safety isn't all that bad since I never use mine except to switch between auto and semi for guns with fun switches
some guns don't even have safeties anyways
though being able to do something similar for other guns would be sick, and remove the point of this pistol specifically, but nice to see if posible
true
@dry gate lmao I managed to do the shoot self in hand thing with the full length shotgun
did not have the patch file
trying to replicate it in the gun range is very tricky, was fighting too many sliders in pervomay route
Alright, let me know
For the pistols, Id really have to find a model that I liked. A lot of fps games dont have the most detailed models, just what you can normally see in game. Thats one of the toughest things about adding guns, finding the fully detailed models.
So I've noticed some shotguns on index for taking a shell off the ammo belt on the gun is grip and others are the trigger. It seems to mainly any shotguns that are new to the game.
I also noticed I've died several times from shotgun to myself even when not aiming at myself
And as amazing as it is to put the short shotgun in the holster, it's extremely more likely you'll grab a shell on the ammo belt of the shotgun than the actual shotgun
What about changing the gsh to 9x19mm like it should be?
Interesting, some shells come off with the index finger and some with the trigger finger? and do you use virtual stock?
Maybe fix it's collision while there
IDK man there are alread so few 9.18 guns in the game
I was gonna just replace that gun with the grach
I do not use a virtual stock and yes for example the short shotgun uses the grip to pull shells off the gun and the Spas shotgun is the trigger
Just to be clear, you have the virtual stock settings turned off in the settings menu?
OK, no that would be consitent with another user who has had the same issue and had virtual stock turned off
confirmed, it's turned off
I dont 100% know what the issue is or how to fix it
but was it just with the short 870?
I can do a quick test in the range to see which ones, but if you have no way to fix it
wait getting shot by myself or the control difference?
I have index controllers too
Oh I misread
the first one
The firepoint is out in front of the gun a bit more with that patch
ohh ok, thank you! did you want me to look and see which shotguns have the control difference?
Idea for first of April, release na update that makes all guns explode in users hands
Sure if you want to, I didn't change anything from vanilla with that loops component. I can probably make it turn off when holstered though
IZH 27: Trigger
IZH 81: Grip
Spas 12: Trigger
IZH 27 Sawnoff: Trigger
M870 Short: Grip
M870: Grip
So it seems all your modded in shotguns are grip
It's not a huge issue but it's hard to remember if you're surrounded by enemies and need to quickly reload when you're used to trigger
Just wanted to mention it here as something that's different with this mod, didn't mean to make it a serious thing
want to update the mod now
playing vanilla, but the downloadable files are confusing
I found the issue I believe and am about to check If I fixed it.
You need the big content file, the gameplay tag file, and the vanilla dependency file.
you can also download my compatible mods and the patch I posted in there yesterday
has something been changed about the compatible mods or do I have to download it again
and the previous mod I can just delete right?
Yes
I tell people in the install instructions to delete all my mods from your pak folder, and then only use the what I have in the Compatible mods file
@glossy talon Good catch! I have fixed it now
eyyy thank you very much! 10/10 modder right there
Fixed faster than league will ever be
there are instructions?
Yes on the details page
Figure it out is the best instruction
That's how I built my friend's PC with their fucked motherboard 
before I add any more suggestions for guns I will try to find some models that are useable and add something, and I will try to find some for the ideas I found interesting.
personal hot take, would rather not the Gsh-18 not be replaced as it really is the early game runback (ironman) gun as it's got a reasonable magazine and fine irons. The grach is... one of the guns of all time. Having it as an additional or changing one or the other to be 9.19m would be cool
would rather something like the tt-33 get replaced but mis match ammo n all
Personally love the tt-33 and be sad for it to be replaced hehe
if I had a magazine with more bullets than fingers then sure its fine
Fair point
Bet
Nice one!
huge
unrelated but also, how does scope zero-ing work?
specifically if I slam an ACOG on a r700, the bullet is pretty low on target
mostly modded weapons and sights I'm noticing this on, can't tell if it's a skill issue or just weird mod things
Its mainly a per weapon thing, I just have to adjust it. I wish I could implement a shooting vise and be able to adjust the sights down in game, then get the values and save them to the editor
it might be possible in itr 2 after modding support is added
It is possible now just would have to hash it out in the visual scripting.
That would be a cool mechanic for a survival VR game though, having to zero the scopes and scopes losing zero when you take it off the gun
do you really think it would be cool?
I really think it would be cool yes
as part of an optional realistic mode yeah it does
it would be a nice gimic I guess and good to make the sights actually hit where you want
but implementing it might be a a pain
I think I have seen it though, in AB AETERNO
WE have gun cleaning with a toothbrush, If any game want to make people zero a scope and find it cool, it would be ITR
i thought it was an open playtest
me sad my vr headtset is broken 😭
I don't think its a gimic at all. I think it would be a great gameplay mechanic that would bring a lot of depth and choice to the gunplay system. When you remove an optic from a gun, normally they lose zero. when you put it back on, it will be close, but not 100%. Some means of attaching optics to weapons are better at holding zero even after you take it off. For instance, Russian Dovetail sights hold their zero very well, you can effectively swap them while retaining the zero. Things like quick disconnect mounts also hold zero well, they make risers that are QD mounted, so you could keep your railB optic on one of those to mitigate this. Heavy Recoil also can throw off your sights, especially if the means to attaching it to the weapon is not as solid as other options. Ammo could affect this, if you are using hotter ammo with higher recoil.
It may be, that would explain a lot haha
I remembered seeing this game a while back and wanted to play it, but I forgot what the name of it was
I've always been amused with how we can slam on sights and rails without a care and most things are still 1000m accurate
for a game that yeah we have to do manual gun cleaning with a toothbrush, it'd only make some sense that something was done at a gun range or so to hone in the sight for maybe an accuracy buff
About the zero system in AB AETERNO, I know that you can mess around with sights and adjust brightness and color if my memory doesn’t lie, but the zeroing was in a video from a death if I am correct and not implemented yet
You bet!
chuck
you should definitely make buyable candles to plant around the base
since you have an sdk you can pretty much add items with
Maybe someday
I thought about furniture that would transform from like ammo box size to full size
So you could buy it at the store. No collisions until you place it
bout 2 days worth to you probably
Could do like shelves, wall mount shelves, the vice
The model is too small?
for me the part that grabs the guns and mags never seems to grab the item until it collides with the bottom solid part of the vice
I’m really not trying to do all that, just want to make one you can go put in the shelters
portable vice?
sounds good
portable vice sounds crazy, using any form of long marksmen rifle to try to service it out in the field is basically gambling
most of the time I try to clean each gun after 3 mags but I forget or get shot in the gun sometimes so this would be sick
a way to repair silencers would also be cool
Only the repair bin, i don't know if you could code it like a mag so you could clean it with spray but it sounds unbalanced if you could
agony
🙏
hey, ive been playing ITR with mods for the first time, and im fairly sure itsyourmod that is stopping the stock on the Keder from closing. do you have any idea why this would be / how to fix it? thank you!
ah- nevermind, its been brought up already. sorry!
Cant fit that thing on a shelf too? 😄
wdym?
The only time im folding stocks is when I want to put weapons on small shelves
i play scavenger with Carry Foldables, so it does actually make a difference
also actually there is one issue im 80% sure is caused by Chucks Items, which is that on certain guns (Mosin, PP-91, probably some others that i havent noticed yet) the bullet thats meant to be in the chamber is offset down a bit, causing it to appear in the magwell. it still moves with the bolt, it just makes press checks impossible, which kinda annoys me (brain likes doing press check for dopamine)
my personal work around is using the mod that lets you cary all weapons, and just making that judgement call yourself
I've mentioned this, it's the modded weapons and/or attachments that do it
yeah just make the swap to carry weapons mod
its honestly worth the quality of life
very much yeah
kinda sucks when you find an m14 and an akm or something crazy in 1 go (you already have your primary sling'd)
Fair enough, I'm about to get on so I'll switch up the mods now
Oh I always do that, my strat for every run is rush factory in the first mession
Mission*
I literally know the map Inside and out, up down left right whatever
Like cool fact
There's an awning with an AK-74 mag on top of it, down in the south of the map
the ACOG is a good example of this, on most AR or AK's it's pretty good, but on bolt actions it's high like 2 notches
less of an "issue" and more of a "it's really hard to line things up precisely when adding new things"
yeah, fair
it annoys me to no end on the mosin, ngl
i may actually switch back to the OG mosin model, its iron sights were better iirc
ahhh crap i cant
dam
its not a new model, its just Chucks mods is doing... something to it
welp, Radius time nevertheless
BTW the keder wont fold because of a rail mod you can add in the bin, it goes on the barrel and blocks it from folding and still does when its not on the gun
I will look into these
aaaaah that makes muvh more sense
Do you have any plans for making a Riot shield or other ballistic shield that blocks damage. most of the time it can be broken, but a custom item would allow for more flexibility to Ballance it like durability and damage taken and making the BTR ignore it. Or is that out of the scope of what you want to do in this mod?
I had thought about it yes, one with some flood lights on it
@unique mist This fixes the mosin and kedr chambered rounds
33 round mag for the Glocks
Cant remember If I posted the Aimpoint or not
wtf is a small big mount
the barrel mounted rail, i think its a B rail
That is sick, And maybe perfect for a FMG9?
it is not a rail b mount
it's a small big mount
which mounts absolutely nothing
I thought that meant specifically the viper b (red dot for full size guns)
but nothing fits on top of it
so the kedr is exactly as it is in escapre from tarkov, an early game beast XD
carried me pretty hard for being a 30 rounder
too bad it's been sacraficed to kolkoz
just wish the top mount worked for some scope which would be funnie
Yep that’s something I had to stop working on so I could get the mod out earlier
fair enough, scope costs too much anyways and the irons are "does the job" enough
The other railB mount works
Hey, so I played a bit yesterday, picked up one of the M4 variants, and noticed the bolt didn't go back far enough, and also the round is set backwards into the bolt wayyyyy too far.
I thi k it was the shortened one, that looks like an MK18
Also, the hitbox for the charging handle is too far back, it makes switching magnification on the ELCAN really finnicky
And for some reason for most of the modded weapons, all the interactions are done with the grip button (quest 2 controllers)
For some stuff it doesn't cause issues, like the bandolier on shotguns, but on everything with a folding stock it makes it really hard to grab off your back, cause you just interact with the stock and and it doesn't come off the backpack
Also just to be clear, I wanna say that I lovethis mod, I don't wanna be nitpicky/keyboard warrior, I just want to point out a couple issues/gameplay things thanks so much for making this in the first place!
Oh yeah, playing scavenger I cannot find r700 mags, at all. I have gone through every single chest on Factory, I have found none. Do they not spawn on factory? (Default preset for scav mod)
thats not how scav mod works
scav mod makes every ingame item spawnable in the defined locations
it doesnt include all mod items
especially added ones
it just touched the loot pools
it cant touch what didnt exist
No, chucks items are included in that. R700 mags specifically have been an issue (chucks version 2.6 iirc)
Cause I found an r700
Just no mags
the r700 is a replacement, isnt it
no, its an addin weapon
it seems to be based on the DVL-10
odd
yeah, it works though
ive found pmags, an AK-103 and an AKM, the new AK-74 (tarkov model) etc etc tec
also the MK18-esque thing
its an M4CQB
yep, that
im a Russian gun nut, not NATO stuff
i can name a million types of failed russian experimental bullshit but cant tell an M4 from an MK18 (i can tell what a HK416 looks like now though)
It is an MK18
it is shorter
and the ring looks a tiny bit different
the forward assist might be a little angled but that couldbe the photo
its also a configuration aswell
the stock iron sights are fold i believe
yeah iirc
ok bye now
oop ok
theres so many variants
and its only really the reciever that makes it that specific type half of the time lol
yeah haha
R700 Mags were an issue in the loot tables, Fixing now
Uploaded new dependency files, on Scavenger they are gonna spawn at factory only.
He's right, that is how scav mod work, Stalker makes everything spawn everywhere pretty much.
ooooh okay
thank you
also, for some reason PP-91 mags are very hard to load, it feels like the "load bullet into mag" hitbox is very low in the mag
i usually have to load it into another mag to get it in
these are the small issues we mod makers would go over after the main project is done with for the most part btw
might be that im using quest 2 controllers actually
ah, sorry
okay cool
controllers dont rly matter at all
i would also love to be able to help with this (and possibly fiddle with some stuff of my own)
in some games the rings on top of the quest 2 controllers get in the way
grabbing some stuff in bonelab was difficult
ive been modding for a good couple of weeks, almost a month, and im not even as advanced enough to make simple gun mods yet lol
to me this mans a god
agreed, this stuff is next level
he taught me too
im getting uhh
a double cheese burger
extra fries
uhhhhhhhhhhh
a diet coke
enough spam from me, cya
this kinda vibes haha
Hey, I have a little problem, I've download the pack and put it into my Paks folder, but nothing happens when I launch the game (mods don't appear)
Do you have a solution ?
oh ok
Thanks, sorry
No worries
yo chuck i have some problems . if i have the mod instaled some items wont show up or completly dissapear
Post a screenshot of your pak file
It looks like you are missing the main content file,
you can DL Part 1 and 2 or the combined 1.1 gb file
That is the one, I didnt see it in your screenshot
hey, that patch you made to fix the Keder and the Mosin, its not included in the latest content release is it?
Not yet no
righty ho
I am going to update the whole content file soon with all those fixes built in
awesome it works thx brother awesome work btw
okay
Thanks!
chuck it in paks?
you can yes
oki
@unique mist I do appreciate you pointing those things out, I have fixed it across all 3 of the AR weapons, I also saw that my jammed cartrige point was incorrect as well.
thank you! im just aware that im a gun nut & nitpicker, and i dont wanna be demanding haha
It is all good I am a gun nut too haha.
ooooooooooooh
doesnt that dust cover lose zero? or is that a non-issue
as in: the dust cover was never intended for opticas
optics**
in my experience with chucks and stalkers, I found the mag once in a plastic box in pervomay... but when I went to grab it, the mag completely ghosted out and vanished. Like it was never meant to be
yet to touch scavanger
Naa not that one, The little dial in the back clamps down on the back of the recoil spring.
id call it surprisingly immersive
feel like I'm experiencing the difficulty tweak mods backwards but ohwell
aaah clever
Yes that has been fixed now
righty ho, im gonna go do Radius activities
having loot still make sense where you find it sounds crazy to me after the hell I've gone through dealing with stalkers nightmare
and shop disabled simply sounds like "Not enough bullets"
Thanks!
is the shotgun patch included in the main update yet @dry gate ? (not shoot yourself)
mysterious
Were you shooting it quickly?
with the patch I can shoot it rather quick and hopefully be fine
without, basically shooting fast = kys
Well, I would suggest to carefully aim each shot before pulling the trigger haha
chuck
do you have any idea what could control the ash falling and stuff in 2.0
i found the 1.0 file, tried it 2x speed, spawnrate etc in pak and nothing changed.
(thats how i figured it was 1.0)
oh hold on, i happened to have two .bak files accidentally in the pak
no noticed difference
you got any clue on that?
ah i may have found it, its values were stored in the MLI material for Ash
IntoTheRadius/Content/ITR_art/Materials/MLI_Ash.uasset
what does MLI stand for exactly?
am i right, is it Material Layered Instance?
-this is all the questions i have at the time btw
ah whatever, it hadnt stored the values in the MLI
its interesting, cause it forces me to use weapons i didnt before
like i never used the keder, but now i love the thing
cause 9x18 is actually a semi-reliable find
@tidal juniper I have no idea never messed with any of that stuff
alright
just found some hope left for me.
https://youtu.be/yZBbUlJJvo8?si=G-yrBKK3v5P-fMHq
If you are still interested in the zeroing
Here is the video, the important part is at one minute
https://store.steampowered.com/app/1625630/AB_AETERNO/
Official Game Discord : https://discord.gg/SUh5xxZrf5
Official Tiktok : https://www.tiktok.com/@vr_kemono
AB AETERNO is a story-driven hardcore survival experience with both well-known and brand new survival mechanics designed and polished for VR from the ground up.
Release platforms: Stea...
this is the only bullet that's found decently often, but I am burning through several boxes of fmj 9x18 to just deal with pervomay
just... run to factory
that's not how stalkers work~
why I'm mildly excited to try scavanger with weighted spawns at some point
as the loot pool actually has some scale with it
what the update do'n @dry gate
Update 2.10
Updated Content file with previous patches + new fixes. Download the 1.1GB content file again and delete your old ChucksCustomItems pak and the patch pak.
Uploaded new dependency files with fixes to the Kedr, adds its missing top big rail mount and changes the clamp block top rail to a rail B. Originally, I intended this to only mount a Viper B or PK06, But I have just about given up on that, So just know that is what it is for. It will look funny if you put a long scope on it.
Waiting on the Content file to finish uploading
that's what I thought the kedr mount was for yeah but oh well, I guess I'll put a nightforce 40x scope on it
is there a changelog somewhere for these or am I turbo blind?
on the details page
when this finishes uploading I will be putting that paragraph of text on the details page as the next update log
ah sweet, gave me a brain hurt when I just updated the mod, and it was there to be updated again
shall get going live soonish whenever the chuck's uploads are finished
o7 to the KedR that was lost to early game rushing kolkoz, it was the 9x18 champion
well it has uploaded so have at it
kedr stock is fixed?
should be
epic..
unfortunately dragons dogma 2 has released and sucked up the 1% of my free time but i'll have to tip my toes in the mod again
oh welp
no rush at all with the fix. i'd say its probably the least important possible fix
it still goes in the bag with stalkers built in carry primaries (or any other mod that adjusts that)
@dry gate im sorry, it had to be done
now we need to put the rail b mount on the revolver for the pocket sniper
and/or weapon request being the RSh/12, the revolver of god
Nice
Doesn’t look too bad actually
If I’m gonna do a revolver, it’s probably gonna be the colt python
But I’d have to rebuild the entire event graph just like I did with the pump action, mosin, and dvl
chuck
you should make a chainsaw grip lmg
heavy duty
big chonky 100 round mag
thinking of the Saw or M245
I have too many old guns in my house
sawn off mozin obrez would be so funny
I don’t want to do a belt fed, too hard to do without an existing example.
The best weapon would be just eating this
._.
RSH 12 please, i enjoy firing bricks at people
if we are gonna have an LMG, please god let it be a PKM
genuinely an RSH-12 could be useful as a noise-maker, like how the SVD lets everyone know exactly where you are whenever you think about firing it
Thanks
BASED DEPARTMENT
unrelated
low pimg is very nice
chuck
how exactly does your asset adding work
and to what extent does it go?
for example, is data actually addable or does it require nifty workarounds?
without recooking the entire game that is haha
i would be interested in this too ^^^
alsooooooooo
found a teent tiny issue with the SKS
use an online converter sir
sheridan already found that bug, its known
aaah ok
Admittedly, I forgot to report it unless someone did while I was streaming
i think i remember someone clipping it
idk tho
i was busy modding
look into the next few days
high quality mods on the way
:)
sorry chuck for cluttering this a bit more than needed btw
@unique mist you have the SKS pak in your paks folder, delete it
it is included now
aaah ok
while youre here.
is there anything else thats included that i should know about
well post your pak folder and I will tell you
give me one sec SNB
plus i had to use "customitems Patch3" to fix the Kedr and Mosin chambering asnims
anims**
I am going to highlight the ones you should delete in paint
oki doki
actually you dont need to answer all those questions chuck, just this one.
is my understanding of adding data correct?
if i were to add data, id have to pretty much reverse engineer the game to call for that data from the base files through every material instance, call function, etc.
Just one second
what do you mean?
I think I have that sks pak too, I'll remove it now
also without the Patch_3 the mosin and Kedr bullet chamberings are broken
If the CustomItemsPak really is current, all the stuff from the patch files is already included
EFTSKS2.7 right?
yes
hmmmmmmmm
this, correct?
i downloaded this earlier today
alright hang on
OK 1 sec
thanks!
Did it change at all?
what do you mean?
alright IDK what is going on but the fix is in there
I downloaded the file from nexus and checked
I’m having issues with the scavenger dependencies no shop file
the patch_3.pak fxed the Mosin and the Keder, didnt touch the M4, and i havent finished the tide from before the patch so i cant say anything about R700 mags
extract the round and look at it again
if you want i could make a hash of the file i have
but delete those patch files
to check its the correct file
Its all good if you downloaded it today it is the same
Mason give me one sec I am gonna answer SNB then you
yep
@tidal juniper you are overthinking it, you don't need to reverse engineer the game the SDK has already done that. You have to cook the files and pack them like you would normally
sick
what is the location of that file
also, any way for me to package these two without packaging the entire rest of the game?
ok what am i staring at
so basically, it wont work if you replace it
not untill someone rebuilds the event graph from this
alright
okay, just checked
i really need an answer to this 
M4 has the bad bullet, the Keder and Mosin have nothing chambered
thatll be all
project settings, packaging settings
to cook that one, you will need to remove the misc folder from the never cook directories
@unique mist delete it, and all my other mods, download the FOMOD and install that
Mason whats going on
It marks some guns as items rather than actual guns
you have most recent?
I think so
copy that
which guns?
Basically any gun without a rail b mount
also (when you have a moment) why do all the modded guns with foldable stocks move the stocks with the grip, rather than trigger?
That has been fixed in the most recent update
oh brilliant
it took me to a documentation page when i packaged
i kept grabbing the stock rather than the actual gun off my back
You bet
Hey RQ though
the custom items 1gb file has been updated as well
@tidal juniper IDK man
shiiii
looks like you didnt click package for windows
oh the localization setting was off from english
it has to have one language selected minimum
well nvm then, that wasnt it
lol
would you believe, i did that haha