#Chucks Custom Items

1 messages · Page 2 of 1

desert palm
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Well usually i was finding a weapon in almost every white box sometimes even two at once

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when installed via vortex the loot was VERY poor

dry gate
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which dependency file?

desert palm
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stalker 2.03

dry gate
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for both instances?

desert palm
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well when i downloaded it manually and inserted the file myself now everything works fine

dry gate
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alright well Im glad it is working for you now!

desert palm
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yeah finally going to star a new playthrough

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is it worth to update file with this 2.04 dependency ?

dry gate
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well maybe not on steam

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that was a scav mod upgrade

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that missing one

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I missed it

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that must be a quirk of that particular version

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you were using

desert palm
dry gate
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Yes

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specfic to scav mod

desert palm
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oh

dry gate
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it was uncommon_2

desert palm
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Oh i see 😄

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scav has some special weapons or something

dry gate
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yea those cost like 99999 but spawn in the world with them sometimes

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juggling these 4 different version is not fun at all

desert palm
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I can imagine 😄

dry gate
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it is nuts

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but have fun!

desert palm
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ty

dry gate
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hahahahaha

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my joke got blocked by the server lol

dire marsh
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Error 404: Discord sarcasm module not found

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Thanks for the big update chuck, gonna install it tonite and start a new game finallyArrow_Up

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Any other recommended mods beside ur pack?

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Plan on using scav mode with shop enabled.

dry gate
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Well other than my compatible mods pack, I don't really use any other mods. things like the carry primaries and weight sprint tweaks, stealth tweaks, those shouldn't conflict with the scav mod version of my mod.

dire marsh
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Ok gotcha!

lucid mauve
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Aw some stuff can't wait to try it, will finish my 1.0 run the swap back to 2.0 / scav / chuck

dry gate
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I had a 1.0 run not too long ago! I looked into making an sdk for it as well but I ran into some trouble.

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Here is my Glock17 mod for 1.0. I haven't released it on nexus

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Uploaded a split version of the Content file pak so it would work with the virus scanning. It checks clean.

smoky zinc
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not sure why windows defender was flaging the tag files yesterday but they aren't flaged now

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also i thought it was the content files that got flagged and not the tag files yesterday i misread what the said file was

dry gate
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IDK why either, a lot of people have been experiencing it.

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and now something no one has asked for

smoky zinc
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another pm?

dry gate
smoky zinc
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oh thats back

dry gate
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vanilla PM with new upgrades

smoky zinc
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oh

dry gate
smoky zinc
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but i see the old sight is being broght back

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from 1.0

dry gate
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Yea I didn't want it just tacked on top. it is a new model but the old sight concept

smoky zinc
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just more customizable than the old one?

dry gate
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it will move the rail s slot down to the bottom of the sight mount if you get the rail attachment

smoky zinc
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ah and what about the top is that a b rail or just for the pistol sight?

dry gate
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Just the pistol sight unfortunatley

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I could make it a railB no problem but I wish I could discriminate as to what rail b attachments would attach to it

smoky zinc
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you could make a copy of the said b rail sights as a pistol sight

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using the pistol sight connection instead

dry gate
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Yea but then they would have to be separate items that people would find in the world, and then go to attach it to their rail B gun and say "why cant this attach? its literally the same sight?"

smoky zinc
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the same thing could already be said about both the viper p and viper b sights

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same sights different connections

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and the model is slightly different

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between the 2

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and honestly im kinda tired of the viper p being the only sight using the pistol sight connection

dry gate
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Yea but at least there is only one instance. I really don't like the rail_s and rail_b thing at all. Id like to make a proper fix for it but is is difficult to implement.

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Id like to do NVGs as well

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but that is gonna be more difficult to get going

smoky zinc
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NVG?

dry gate
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Night vision

smoky zinc
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OH

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yeah i can imagne that would hard to do

dry gate
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For me to implement that the way I would like it, I would have to figure out ways to get Infra red lasers working that you could only see in the night vision, same with the Flashlight.

smoky zinc
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but would the effects of night eyes be able to see the same stuff as well?

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or would that be a different night vision

dry gate
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A good question!

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Lore wise and mod implementation wise it may be different

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And also, can the mimics/entities see or sense IR or UV light?

bold flint
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they are all part of the light spectrum, and if you want to look at it from a lore point of view the radius has absorbed animals and things will all forms of vison at different spectrums. So when it makes entities it probably uses info from every creature that it took in, probably why they are black blobs with shifting shapes, so they probably could see most of the spectrum including UV

dry gate
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That makes sense to me, I would think that they could.

bold flint
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it would be nice balancing, We can see clearly at night for as far as we can see in the day, but the entities see what looks like the BTR spot light but shorter and see us way easier. Like how they can already see flashlights but cranked way up

dry gate
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It would be cool if they emitted some sort of light. made them easier to see

bold flint
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imagine an enemy like the cloaker from Payday, where it has an almost infinite view field so if you see it it sees you, or even before you see it, and nightvision so it sees perfectly no matter what and the green light from them is the only tell. I picture a pitch black body ,maybe camo if they are moving to a more identifiable shape for each character, that is as hard to see as enemies now especially at night and the only tell apart from ther black shape is green light from their nods. The light could be easier to see with your own night vision since old stuff literally had UV lights on the front

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I want to see scary shit in itr 2 that makes it terrifying on hard difficulties

dry gate
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I would like an enemy that sees you from far away too. I am hoping for bosses as well. More harvester like creatures

bold flint
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YES, its so terrifying in stalker and earlier builds

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bigger things. like the stomper anomoly but a creature that chases you

lost heath
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ayoo huge update, dropped the mod(s) as it caused some weird issues for me with stalker but I'll try it again after 2.0, any notable "that aint right" for conflicts?

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like last time it overwrote the shop, replaced the starter bag and gun with defaults, and that starter stash with the old revolver vanished. And no cake

bold flint
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Now I spawn with the 9x18 revolver and all issues are resolved for me

lost heath
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just tried it on an ongoing save, all seems good, r700 mags go in loos side pocket and not mag holsters tho, and still no cake. but love everything here

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haven't gone on a run yet tho

bold flint
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yeah the r700 mags are an issue for now, and i didnt know you could buy cake

smoky zinc
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in stalker mod you can

lost heath
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honestly the mags in the loos pocket is kinda not bad, I wouldn't mind a mod making that a thing across the board for a twist

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also sawn off pump action is a pistol holster?! hell yeah

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makes me wish the sawn off double can be pistol holstered

smoky zinc
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tbh that would be awesome if that was done and the izh-27 sawed off looks kinda like a big pistol, but im unsure though about the hunting sawed off and how that would fit the pistol holster

lost heath
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so upon further testing, actual runs, it seems chucks is still over riding stalkers loot tables

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can start with the old revolver, but that stash where you'd get another one is gone, and the loot seems just really scarce and strange

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and the enemy count is basically nothing now

smoky zinc
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yeah that red crate doesn't spawn with this mod for some reason no matter what version is used

dry gate
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The red crate is something I am looking into. As far as loot tables I am not overriding them at all, just combining them with my own. The original tables from stalker/vanilla/scav are still in there being utilized.

dry gate
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Alright, starter loot should spawn

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new dependency update for all versions

smoky zinc
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just as i started a new save

smoky zinc
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its setting off chrome now

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the new dependency update for stalker

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i cant even install it now

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@dry gate

dry gate
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try that

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does it say HackTool:Win32/Keygen!pz?

smoky zinc
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no

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it just says virus detected

dry gate
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I think its a windows defender issue

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this is from 3 months ago

smoky zinc
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it might be

dry gate
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@smoky zinc can you test something for me?

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try to download that and see if it flags. I updated 7zip

smoky zinc
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discord flagged it

dry gate
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Oh it shows that every time you try to download something

smoky zinc
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no

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it doenst for me

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thats the first time it did that

dry gate
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shoot, maybe for only zipped files

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I think exe files do it too

smoky zinc
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i would not be surprised

dry gate
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well click continue and see if windows defender flags it

smoky zinc
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it did

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windows defender flagged it

dry gate
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alright I will try an normal zip file

smoky zinc
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it didnt flag it

dry gate
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Thank you for your help

smoky zinc
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no problem

smoky zinc
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so theress an issue with the m870 short shotgun

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apparently you can kill yourself if you are too fast with the motions of racking a new shell in the chamber and discharging it

dry gate
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hmm

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discharge as in fire?

smoky zinc
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yes

dry gate
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have you been able to do it more than once?

smoky zinc
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i'll have to reenter the range again to see if it is

dry gate
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alright, Ill make a quick patch too and see if it might fix it.

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alright just stick that in the pak folder alongside everything else

smoky zinc
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ok

lost heath
smoky zinc
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oh i get that its illegal irl

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same could be said for both sawed offs in the base game

thorny rune
lost heath
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sawn off pump action, as it's been historically proven to be leathal to everyone involved

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(the force needed to pump it sometimes is enough to point the barrel bad places, with both hands clenched, yikes)

smoky zinc
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i see

dry gate
lost heath
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america sure is a fucking country eyy, absolutely wild

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the grand debate of "if it's got stock its fine"

spiral cliff
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but then remember sometimes if it has a stock its not fine

smoky zinc
lost heath
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would love to put a stock on a glock and instantly be assaulted by 30 sliders in the train car for my sins against the american law

bold flint
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You can saw both the stock and barrel to make and aow or Any other Weapon, there a weird category that not much falls into but if its an aow it usually can be owned without a stamp. there was a company that sold a shorty shotgun with no stock and a 8 in barrel that was perfectly legal, how ever just sawing off the barrel below 18 in on shotguns. 16 is rifles, or reduce the overall length below 26 with the stock still on its a felony. So you can own the shorty shotgun relatively easily and I have been thinking of getting one since before this mod but now it only reinforces the idea

dry gate
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me too haha

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dont know if id do the remmington or the mossberg one

bold flint
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Mossberg, reliable and has easily replaced parts. plus if you want some fun you can ,legally, file down some parts so that it can slam fire like the trench guns, like my Stevens 520 for example

bold flint
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Also is the .45 still on the table for a future update?

dry gate
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It is.

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its gonna be a little while though I want to take a short break

bold flint
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awesome man, i have more than enough content for like 2+ months already, but If I could put an idea in your head early. I love the saiga but 10 rounds goes fast, especially buckshot. an extended 15 round mag or 25+ drum would be insane. But enjoy the break, you've more than earned it

dry gate
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I few weeks ago I would've said it was too much trouble with the handposes being an unknown, but I think it wouldn't be too bad now

bold flint
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do what ever you want when you get back into I love it all

dry gate
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Im still gonna mod every day a little bit just gonna go experimental low stress no timetable for a bit

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working on figuring out NVGs, have a new helmet for them to go on, gonna look into a new detector

dry gate
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anyone know anything about this?

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the same guy

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lol

normal jackal
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yeah you're going to see a lot of user-errors reported as bugs.. honestly the one thing i hate the most about making mods is having to sort through false bug reports.

desert palm
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Was the pp-91 kedr reworked?

dry gate
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It was

desert palm
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i cannot fold it's stock 😦

dry gate
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Yea that component only allowed for 180 degrees of rotation max

desert palm
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oh 😄

dry gate
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Yea idk what the deal with it is

normal jackal
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I'm so sad about this because I strictly run the folded ked-r in EFT 😭

dire marsh
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any recommended timescale values?

hidden grove
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My scopes are still blacked out -_-

dry gate
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So you removed all the extra dependency files and the scope is still blacked out?

hidden grove
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Yep

dry gate
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Let me see the pak folder now, just so I can see if there may be any conflicting mods

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Also what version of the game is it? Steam? Oculus?

hidden grove
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Oculus

dry gate
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That may be the issue right there

hidden grove
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I’ll try steam and see if anything changes

dry gate
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Alright, patriotazx was having some issues on oculus as well.

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And twisted I kinda liked 15 minute hours myself

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But I played on stalker so every 24 hours there was a tide

dire marsh
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oke thanks i will give that a try Katya_Coffee

hidden grove
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heres my pak folder

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I got rid of the C8A3

dry gate
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Ok, I will say the holo edits may cause some of the reflex sights to be inaccurate, I had to change the horizontal and vertical offset of some of them to get them accurate to the new models I am using. If you don’t notice anything then don’t remove it. But if something is way off that may be the culprit

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Have you tested it on the steam version yet?

hidden grove
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I have not ill be able to in a bit

dry gate
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Sounds good!

rapid grove
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Is there a chance you will add fore grips

hidden grove
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@rapid grove

dry gate
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Maybe forgrips could reduce full auto recoil significantly.

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I still don’t know how I would override the secondary grip

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It may cause an instance where it thinks you aren’t holding the gun with both hands.

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I may look into it one day possibly. If it didn’t take too much effort (adding event graph stuff to every single weapon to accomplish this) then it may be something I could do

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I don’t not want to do it, it just makes my head hurt thinking about it

hidden grove
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U should add blank shotgun shells so we can play buckshot roulette with fragments lol

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jk

dry gate
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You know, I could probably do flechette shells

hidden grove
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are those supposed to be blanks?

dry gate
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Naa they shoot darts

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Hahahaha

hidden grove
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imagine if the devs add crossbows to the game

bold flint
# dire marsh any recommended timescale values?

Use the file and put 20.0, 20 seconds per minute means one hour of gameplay makes 3 hours in game, in stalker that gives you 5-7 hours real life time to clear and loot all the maps. trust me you will want at least 10-15 for extra breathing room but Stalker's default was 5 seconds

bold flint
bold flint
dry gate
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I probably would use that grip for a vertical grip, the issue lies in how the grips are set, every gun has set grips in a table, and I’m not sure how to override that with an attachment

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It can probably be done but I am not that smart

bold flint
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true sounds like a head ache

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could you overwrite the guns blueprint/grip model(dont know the term) when a grip is put on, though I imagine the headaches and issues that would cause

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Also the R700 model looks like it has suppressor threading but no upgrade or anything, is this intentional balancing/ model restrictions?

dry gate
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Naa I forgot it

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In theory that’s how it would work, ideally from code in the grip attachment itself

lost heath
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I'm so hype to find and eventually use that r700 in a new save it sounds so good

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tho my hand gets stuck cycling the bolt sometimes but I can't tell if that's a me thing or the gun itself

dry gate
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Tomorrow it will make a quick patch and put that suppressor attach point on it.

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I’ve never had the best luck with bolt actions in this game to be honest

lost heath
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the mosin is the only one that's just worked for me

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until I started actually pushing my luck with stalkers but that's just by shear volume of bullets fired

elder tree
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Wow 15 minutes to download off nexus

lost heath
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thats how you know its good

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question, if you were to play with stalker and scavanger, which dependents would you use? all of thjem?

elder tree
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Just use warzone and go vanilla

lost heath
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never actually looked at warzone till now

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so use all of the above, lmao

dry gate
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Don’t use more than one dependency

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@lost heath is the stalker scab one mod or are you just using them both together?

bold flint
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its technically possible to use both at the same time

bold flint
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I think that scav's loot takes priority but you cant use the locked store or issues arise so the no store scav pak should be the best'

dry gate
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I bet the stalker weapon damage is still present though, which would make the new guns underpowered compared to all the others

bold flint
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well I think one or the other is better especially since they have issues that cause some things not to work fully and normally on both mods so imagine there may be compatibility issues with your mod so I would just recommend that Zodaxa and others just chose one or the other

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other wise you may want to make yet another compatibility file for them and others that do both

lucid mauve
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Just a quick note the 1.0 Glock works great, by chance I found one in a stash last night 🙂

desert palm
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Hey I noticed, that all the files on nexus where updated. any significant changes? Is it safe to update them mid playthrough?

smoky zinc
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many files were getting flagged by windows defender and one change that is to prevent the new sawed off pump shotgun from killing you while using it

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i noticed that when messing around in the in-game range

dire marsh
dry gate
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pretty much, scav and vanilla have longer intervals between tides though so it isn't as urgent

dry gate
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New dependency files, adds the supressor mount to the R700

dry gate
bold flint
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But as chuck said it's not as needed since you have more days between tides

chrome pike
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personally i can't seem to purchase the r700 mags at all

elder tree
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Just made it to SKS and it's a blast to play chuck, The dovetail holosight at S2 level is really nice. Dealt with the TT til SKS might move to M4A1 next S level

bold flint
chrome pike
dry gate
dry gate
chrome pike
dry gate
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Is the spot for it there?

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Should be around the r700

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Should be top right on the 7.62.51 weapons II page

dry gate
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@chrome pike found the issue thank you

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patch incoming

chrome pike
dry gate
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alright there you go

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Thanks!

chrome pike
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anytime!

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can't wait to have you update your documentation so i can also start modding 🙂

bold flint
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I know that you probably want to focus on the new caliber and its guns, but one thing Ive wanted that I will probably not see until itr 2 was more .357 guns. I always thought it was missing a good long gun, so if you want some more interesting ideas to add then a revolver rifle, a pump action rifle or AR-15 in .357 would be an interesting addition for a high damage DMR style gun that ,if you went for the revolver rifle or AR, is semi auto and rival the SVD

dry gate
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Ill keep that in mind!

bold flint
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cheers

thorny rune
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Let's add balanced gun that's a Kriss Vector totally not overpowered if it won't have recoil. Am I right boys?

bold flint
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for real though, he is adding a ump .45 and i love slow thumpy full auto

lost heath
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so they'd be multiple mods if so

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unless someone made a blended hybrid mod (which would be cool for compat)

dry gate
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I think someone did. There would probably be issues doing it with them both as seperate mods.

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Uploading an FOMOD all in one file for use with vortex. It'll take a while before it finishes but should clear up some issues for some people

lucid mauve
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I think the weighted enemy mod adds the harvester and it works with scav mod

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It's kinda like stalker-lite when used together

lost heath
dry gate
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Well if it’s already working for you don’t worry about installing it. But no, it has everything in it.

lost heath
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haven't tried fully with recent uupdate just before that as last time loot tables were still weird

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unrelated, think a lever action would be possible at all with the tools we have here?

lost heath
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cool you can totally slam fire the m870 pump actions

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both of them shooting the explorers hand off, killing them instantly from cringe

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but only if you're right handed?

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can't get it to happen when lefted

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but almost always happens when right

dry gate
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#1190760018061045800 message

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add this to the pak folder and try again

lost heath
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oh I was doing it intentionally to see if new patch what changed

hidden grove
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is that another fur :0

lost heath
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thats a gun

dry gate
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what? I am not understanding your question or statement

hidden grove
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I was talking to zodaxa lol

dry gate
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me too lol, I am guessing they meant "thats a gun" in response to you asking if they were a fur, which I think they misinterpreted as you asking if what what I linked was a fur

lost heath
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I thought we were talking about the m870 lmao

dry gate
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or jokingly said it was

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no this is patrick

lost heath
dry gate
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alright great

lost heath
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so patch workjs but video to display the weirdness, I'd say send it with main update anyways

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who dipped my m870 in jelly and why is it sticky

dry gate
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is there a significant change between the patched version and the non patched version?

lost heath
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oh I prolly should have shown the regular pump action also doesn't do any of that

lost heath
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the one time I got it to happen I'm pretty sure the barrel ended up pointing backwards (so the actual sawn off pumpy experience)

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vs without the patch, you can easily slam fire that thing into your thumb and die

dry gate
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All that was changed was the where the projectile spawns. it is pushed further up on the patched version

lost heath
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yeah that makes sense

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how the other stuff changed makes me ponder now

dry gate
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well I would say, try pumping with your back hand, keep the pump hand steady and push with the right instead of pull with the left

lost heath
dry gate
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do you have virtual stock enabled?

lost heath
dry gate
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that is probably some of it there

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shooting self while slam firing

lost heath
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virtual stock makes my gun fly away all gmod like

dry gate
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thats weird

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well, I use index controllers too, I haven't tried slam firing. if its killing you I might say stop slam firing haha

lost heath
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compressed to 720p thinking it'd be less crunchy, it was not

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it works but not nearly as reliable, but either way patch makes it too hard to shoot your hand that I'd be eager to take it into the radius as an explorer

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lemi be clear, love the mod and effort and rapid response you give to this stuff. It's fantastic.

hidden grove
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This man cooks flawlessly

dry gate
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I appreciate the kind words

dry gate
lost heath
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@dry gate did you add something to make the kedr not close if something? as now it just can't fold at all

dry gate
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The good thing about finally releasing the update is you guys get to play it, and I get to spend some time experimenting with things. Work up new proofs of concept. I’m pretty sure I have figured out exporting and importing skeletal meshes. This would allow for a new character model probably, but something I am more interested in is the armor slot. How come? Well, I have a new concept that I have made about 1% progress towards. First thing I will do is delete the mag pouches off of the character BP. This will be done with Uassetgui. Next I will import the player model minus the chest rig. This will be the new base character. Then I will set up the former chest rig as an armor item. Here is the best part. On the new former chest rig armor will be 4 attachment points. These attachment points will accept mag pouches. Now we can have multiple mag pouch attachments that are vary in what they accept. Think a double pistol mag pouch the same size as a rifle mag. Think a rifle mag pouch with a pistol mag pouch on the front of it. The standard chest rig and mag pouches will be free in the store. Base level bulletproof vest will have the 4 attachment points as well, but higher tiers of chest rig and armor vests will have more than 4 attachment points. I’m also thinking shotgun loops on the chest, 762x54 loops, rifle grenade loops, regular grenade loops. Who knows! It will be limited by the the hand confusion and grabbing the wrong items. We will have to see.

dry gate
lost heath
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can imagine different armor loud outs for different weapons and weight classes

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giga hyped for this to tide us over till ITR2, hek maybe they're even listening for this

dry gate
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For them I think it would be only natural to go that route. And I don’t think it would wipe a save, just have to remove your mags before install!

lost heath
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I've been starting a save for the past week or so now but then some major new thing comes by or a revelation on I've had some incompat wrong so it wouldn't be anything new

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it's very weird going from ghosts of tabor where you have as many pouches as you bring, to the very strict four, and a loose side area if you wanna finagle with it

bold flint
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sounds amazing, if that's possible so many new things are possible. Chuck you are single handily bringing what the 2.8 update promised and more, thank you for your work

dry gate
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This would not be near as time consuming as some of the guns thankfully. And you know, relatively speaking items are easy. Maps are hard. I think if 2.8 were to have come out it wouldve made maps actually doable. At this point, if they are going to prioritize anything, I would hope they would prioritize the maps

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Brb gonna buy ghosts of tabor and rip the vests lol

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found the in game mag pouches

elder tree
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GG chuck, nice find. When could we expect the custom guns article on pechomods to be written? Now that custom guns 2.0 is out there are a few who'd like to follow the trailblazer

bold flint
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Come May I'll have free time and I've been looking to learn so having a complete guide at some point would be great for many modders

dry gate
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Ive been putting that off because I hate typing lol

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Naa I will start here soon

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I though about long form videos like lectures but It would probably be rambling

bold flint
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bit crunching is a real thing, but do it how you want. I know me personally I am a visual learner so videos would be great and rambling is fine to me as long as some information is present

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take your time and think it through

elder tree
dry gate
#

I need to upload my latest SDK with all my current stuff in there

#

I may host some classes where I can teach an aspect in better detail and people can ask me questions

#

In two weeks I will be on first shift again so Ill be free in the afternoons after like 5-6 EST

#

Ill start typing up now as I make these hard drive backups at work.

dry gate
#

the forward

lost heath
#

actually playing stalker wich chucks, why is the r700 like twice the price of the mosin? AND the mags being very expensive ontop of that

dry gate
#

Everything is expensive in stalker. It’s supposed to be between the mosin and dvl. I can’t remember how expensive the dvl is right now but it is way up there

bold flint
#

Dvl is like 20,000 so you can buy the r700 plus 3 ish mags, but you really should try finding one, first tide after install and I got one even though it was red it was still better than buying

lost heath
#

first tide after instal I get dozens of armored AKM mimics so I'm having a tough time, is the r700 that much better than the mosin is probably the better question to ask

#

slightly smaller caliber, but it's got mags, and picatinny rails is I suppose the supperior choice hm?

#

will use either I get first I suppose but mostly eying these on morshus shelf thinking which would rather considering I'd have to buy mags as well

bold flint
#

if you have stalker than the R700 will do about 10-20 less damage than a mosin, It has mags which is a plus for me and can hold 5+1 which is equal or better than the mosin and can be suppressed with NATO suppressors I think(I havent checked). I had over 100 7.62x51 in fmj and sub which are serving me well after buying 4 mags and finding one. If you find one or love sniping like me Id recomend it, but the DVL is a little over 10K more and the SVD around 3x so if you want to buy something get the DVL its auto suppressed, save for the extra tide or map clear to get it. I can nab a solid 40-60K a tide if I Loot everything up to Factory another 10-30 even for Kolkhoz so Buying stuff isnt an issue later do what you want

#

Pen is 75% for sub 99% for FMJ so its good unless you use surplus which is %50

bold flint
#

you do need a sight since it has no irons

dry gate
hidden grove
#

Nice!

#

I have one sight suggestion

#

Aim point micro

dry gate
#

I have the stuff for the Comp M4

#

micro shouldnt be too hard!

#

did you get your scopes working?

hidden grove
#

Nope -_-

dry gate
#

are you running super low graphics or something?

hidden grove
#

Nope high graphics

dry gate
#

did you switch to the steam version?

hidden grove
#

I think I had a file go corrupt and for some reason deleted itself bc I can’t find it it was one of the 4x scope mods

hidden grove
dry gate
#

shouldnt affect the Acog. it uses its own files

hidden grove
#

For some reason acog doesn’t work

dry gate
#

The new one too? LPVO?

hidden grove
#

Yep

dry gate
#

How about the long scope from in game

lucid mauve
#

A classic fal and mp5 with matching classic scopes would be awesome

hidden grove
dry gate
#

so its just the two new ones I added

hidden grove
#

Yeah

dry gate
hidden grove
#

The only scope that doesn’t work and is from the game itself is the 4x scope

dry gate
#

screenshots showing the vest arm pads moving with the characters arms

#

Hmm

#

that is strange

#

one sec

#

are you at your computer?

hidden grove
#

Not atm

lucid mauve
#

Classic dicklamp in action I see

dry gate
#

hahaha

#

thats where it go

lucid mauve
#

Just for the lulz

dry gate
#

nightviz?

lucid mauve
#

Yah

#

Mp5 rail mount

hidden grove
#

Holding the mp5 is weird af tbh

dry gate
#

the new one?

#

@lucid mauve I was about to say, that better be nightvision with how big it is haha

lucid mauve
hidden grove
#

Both I can’t really describe it but it doesn’t feel right trying aim

lucid mauve
#

Also have a soft spot for early mp5

dry gate
#

I have always felt that way fyre to be honest

bold flint
# dry gate

Looking dripped out and ready to mow down some anomalies, I would ask why there is a Rail B mount on the helmet but the real question is why not. Since the armor's shape is different and covers more will it have better protection/larger areas like the Altyn helmet in Stalker does but for your chest, and I imagine the answer is yes but ill still ask. Will the helmet be a second helmet so it does not override stalker's Altyn helmet or is it a revamp and only one helmet will be in the store?

lucid mauve
#

The other question I have about the helmet rail system is how could you trigger attachments if it does indeed accept them

rapid grove
#

@dry gate are you remodeling the armor vest, or adding a new one?

dry gate
#

this is a new helmet

#

and vest

#

I redid the vanilla vest though too

#

not 100% sure on how to trigger a flashlight attached to the helmet but it may be easier than we think

#

or harder

#

but it would probably act like the headlamp

lucid mauve
#

If you could get that working people who use lamps and lasers on weapons together would thank you

bold flint
rapid grove
#

What do the new scope’s reticles look like?

elder tree
#

hey... Chuck.... Think.. Think we could get some Ball Grips

#

Wow, Auto Spoiler. It's too graphic for Discord automod

bold flint
#

If you look at the hand pose on guns the back of you hand curves down, you could be "lightly holding" something. Cupping it in you palm lmao

smoky zinc
#

or forgot such a thing exists

dry gate
#

@elder tree well that wouldn't really fit with the "theme" of my mod I don't think haha

hidden grove
#

MY SCOPES WORK NOW \^o^/

#

it was the holo edits lol

thorny rune
dry gate
hidden grove
#

also are you gonna put any other 9mm pistols in the game? (sig p229 and or any CZ pistols)

desert palm
#

Was there something about rifle flashlights changed?

#

it's range used to be significantly longer than headlamp, not it's the same or even worse

dry gate
#

Not intentionally, I am messing with it now to try and make it what it was. Gonna put that out soon along with some other fixes.

hidden grove
#

Ok cool

dry gate
#

And handguns yes probably

#

They kinda all play the same, that’s why I haven’t yet

bold flint
#

An interesting gun if you could get the main function to work would be the JoLoAr. It is a pistol that is designed to be cocked one handed for horse back use. If you could make it so you could cock it with only one hand, no clue how, it would pair well with SNB's shield if you got a jam. It came in both 9mm and .45 acp so you could pick your poison, I just don't know if there is a modle in any games. One of the battle fields may have had it

#

To bad you can't load a mag from your pouch by slamming it in like Yukio from blue exorcist

#

Also something like an artillery luger with stats on par or better than the mp5 that performs like the tt-33(sniper pistol), or the experimental one from the us in .45 acp, also some compact SMG's that fits into the pistol slot like the short shotgun. Some that come to mind are the scorpion in 9x19, 7.62x25, and 9x18, or the Mac 10 in 9x19 and .45. If you want a back gun, a artillery luger with a stock or the experimental carbine one with a 16in barrel(that may or may not have featured a snail drum), also a mp40 with a slow cyclic rate that makes full auto usable and fun would be appreciated for run and guns. And since I've mentioned SMGs and you are doing .45 acp, A Thompson with a drum would be heaven. Even just a 50 instead of the 75 would be heaven for runs where money is no issue

#

I could give more ideas but those were the ones on my mind and I don't want to be overwhelming with suggestions

lost heath
bold flint
#

that could cause problems and would mean you have to holster on a full mag and empty chamber meaning no real way to have plus one, my thought is if you press the button that normally is for the safety to instead cock it back then release to send it home. I don't know if you could actually code that in though and be able to cock the gun normally, but loosing the safety isn't all that bad since I never use mine except to switch between auto and semi for guns with fun switches

lost heath
#

some guns don't even have safeties anyways

bold flint
#

though being able to do something similar for other guns would be sick, and remove the point of this pistol specifically, but nice to see if posible

#

true

lost heath
#

@dry gate lmao I managed to do the shoot self in hand thing with the full length shotgun

#

did not have the patch file

#

trying to replicate it in the gun range is very tricky, was fighting too many sliders in pervomay route

dry gate
#

Alright, let me know

#

For the pistols, Id really have to find a model that I liked. A lot of fps games dont have the most detailed models, just what you can normally see in game. Thats one of the toughest things about adding guns, finding the fully detailed models.

glossy talon
#

So I've noticed some shotguns on index for taking a shell off the ammo belt on the gun is grip and others are the trigger. It seems to mainly any shotguns that are new to the game.

I also noticed I've died several times from shotgun to myself even when not aiming at myself

And as amazing as it is to put the short shotgun in the holster, it's extremely more likely you'll grab a shell on the ammo belt of the shotgun than the actual shotgun

lucid mauve
#

What about changing the gsh to 9x19mm like it should be?

dry gate
lucid mauve
#

Maybe fix it's collision while there

dry gate
#

IDK man there are alread so few 9.18 guns in the game

#

I was gonna just replace that gun with the grach

glossy talon
dry gate
#

Just to be clear, you have the virtual stock settings turned off in the settings menu?

glossy talon
#

Yes

#

always disliked them in vr games

#

I can double check in case I derped

dry gate
#

OK, no that would be consitent with another user who has had the same issue and had virtual stock turned off

glossy talon
#

confirmed, it's turned off

dry gate
#

I dont 100% know what the issue is or how to fix it

#

but was it just with the short 870?

glossy talon
#

I can do a quick test in the range to see which ones, but if you have no way to fix it

dry gate
#

you can try this and it may happen less often

#

IDK

glossy talon
#

wait getting shot by myself or the control difference?

dry gate
#

I have index controllers too

#

Oh I misread

#

the first one

#

The firepoint is out in front of the gun a bit more with that patch

glossy talon
#

ohh ok, thank you! did you want me to look and see which shotguns have the control difference?

thorny rune
#

Idea for first of April, release na update that makes all guns explode in users hands

dry gate
#

Sure if you want to, I didn't change anything from vanilla with that loops component. I can probably make it turn off when holstered though

glossy talon
#

IZH 27: Trigger
IZH 81: Grip
Spas 12: Trigger
IZH 27 Sawnoff: Trigger
M870 Short: Grip
M870: Grip

#

So it seems all your modded in shotguns are grip

#

It's not a huge issue but it's hard to remember if you're surrounded by enemies and need to quickly reload when you're used to trigger

glossy talon
#

Just wanted to mention it here as something that's different with this mod, didn't mean to make it a serious thing

elfin citrus
#

want to update the mod now
playing vanilla, but the downloadable files are confusing

dry gate
dry gate
#

you can also download my compatible mods and the patch I posted in there yesterday

elfin citrus
#

has something been changed about the compatible mods or do I have to download it again
and the previous mod I can just delete right?

dry gate
#

Yes

#

I tell people in the install instructions to delete all my mods from your pak folder, and then only use the what I have in the Compatible mods file

#

@glossy talon Good catch! I have fixed it now

glossy talon
#

eyyy thank you very much! 10/10 modder right there

thorny rune
dry gate
#

Yes on the details page

thorny rune
thorny rune
#

That's how I built my friend's PC with their fucked motherboard Pecho_LOL

dry gate
dry gate
bold flint
#

before I add any more suggestions for guns I will try to find some models that are useable and add something, and I will try to find some for the ideas I found interesting.

lost heath
# dry gate I was gonna just replace that gun with the grach

personal hot take, would rather not the Gsh-18 not be replaced as it really is the early game runback (ironman) gun as it's got a reasonable magazine and fine irons. The grach is... one of the guns of all time. Having it as an additional or changing one or the other to be 9.19m would be cool

#

would rather something like the tt-33 get replaced but mis match ammo n all

dire marsh
#

Personally love the tt-33 and be sad for it to be replaced hehe

lost heath
#

if I had a magazine with more bullets than fingers then sure its fine

dire marsh
#

Fair point

dry gate
#

Tt33 will be replaced…

#

With a better model!

hidden grove
#

Bet

dire marsh
#

Nice one!

lost heath
#

huge

#

unrelated but also, how does scope zero-ing work?

#

specifically if I slam an ACOG on a r700, the bullet is pretty low on target

#

mostly modded weapons and sights I'm noticing this on, can't tell if it's a skill issue or just weird mod things

dry gate
#

Its mainly a per weapon thing, I just have to adjust it. I wish I could implement a shooting vise and be able to adjust the sights down in game, then get the values and save them to the editor

smoky zinc
#

it might be possible in itr 2 after modding support is added

dry gate
#

It is possible now just would have to hash it out in the visual scripting.

dry gate
#

That would be a cool mechanic for a survival VR game though, having to zero the scopes and scopes losing zero when you take it off the gun

elfin citrus
#

do you really think it would be cool?

dry gate
#

I really think it would be cool yes

smoky zinc
#

as part of an optional realistic mode yeah it does

elfin citrus
#

I think I have seen it though, in AB AETERNO

elder tree
#

WE have gun cleaning with a toothbrush, If any game want to make people zero a scope and find it cool, it would be ITR

dry gate
#

!!!

#

as of 5 mins ago I had not requested

elder tree
#

i thought it was an open playtest

frozen mortar
#

me sad my vr headtset is broken 😭

lost heath
dry gate
#

I don't think its a gimic at all. I think it would be a great gameplay mechanic that would bring a lot of depth and choice to the gunplay system. When you remove an optic from a gun, normally they lose zero. when you put it back on, it will be close, but not 100%. Some means of attaching optics to weapons are better at holding zero even after you take it off. For instance, Russian Dovetail sights hold their zero very well, you can effectively swap them while retaining the zero. Things like quick disconnect mounts also hold zero well, they make risers that are QD mounted, so you could keep your railB optic on one of those to mitigate this. Heavy Recoil also can throw off your sights, especially if the means to attaching it to the weapon is not as solid as other options. Ammo could affect this, if you are using hotter ammo with higher recoil.

dry gate
#

I remembered seeing this game a while back and wanted to play it, but I forgot what the name of it was

lost heath
#

for a game that yeah we have to do manual gun cleaning with a toothbrush, it'd only make some sense that something was done at a gun range or so to hone in the sight for maybe an accuracy buff

elfin citrus
# dry gate

About the zero system in AB AETERNO, I know that you can mess around with sights and adjust brightness and color if my memory doesn’t lie, but the zeroing was in a video from a death if I am correct and not implemented yet

normal jackal
dry gate
#

You bet!

tidal juniper
#

chuck

#

you should definitely make buyable candles to plant around the base

#

since you have an sdk you can pretty much add items with

dry gate
#

Maybe someday

#

I thought about furniture that would transform from like ammo box size to full size

#

So you could buy it at the store. No collisions until you place it

tidal juniper
#

whoa

#

portable folding tables!

#

sounds nice

#

and like a fuckton of work

dry gate
#

Naa not really

#

It wouldn’t be too bad

tidal juniper
#

bout 2 days worth to you probably

dry gate
#

Could do like shelves, wall mount shelves, the vice

tidal juniper
#

my god please rework the vice

#

that shits barely not big enough for my liking

dry gate
#

The model is too small?

bold flint
#

for me the part that grabs the guns and mags never seems to grab the item until it collides with the bottom solid part of the vice

tidal juniper
#

besides

#

its kinda ugly anyway

#

a remodel would be very nice

dry gate
#

I’m really not trying to do all that, just want to make one you can go put in the shelters

bold flint
#

portable vice?

tidal juniper
#

sounds good

lost heath
#

portable vice sounds crazy, using any form of long marksmen rifle to try to service it out in the field is basically gambling

bold flint
#

most of the time I try to clean each gun after 3 mags but I forget or get shot in the gun sometimes so this would be sick

lost heath
#

a way to repair silencers would also be cool

bold flint
#

Only the repair bin, i don't know if you could code it like a mag so you could clean it with spray but it sounds unbalanced if you could

lost heath
#

agony

tidal juniper
#

🙏

unique mist
#

hey, ive been playing ITR with mods for the first time, and im fairly sure itsyourmod that is stopping the stock on the Keder from closing. do you have any idea why this would be / how to fix it? thank you!

#

ah- nevermind, its been brought up already. sorry!

desert palm
unique mist
desert palm
#

The only time im folding stocks is when I want to put weapons on small shelves

unique mist
#

also actually there is one issue im 80% sure is caused by Chucks Items, which is that on certain guns (Mosin, PP-91, probably some others that i havent noticed yet) the bullet thats meant to be in the chamber is offset down a bit, causing it to appear in the magwell. it still moves with the bolt, it just makes press checks impossible, which kinda annoys me (brain likes doing press check for dopamine)

lost heath
lost heath
tidal juniper
#

yeah just make the swap to carry weapons mod

#

its honestly worth the quality of life

lost heath
#

very much yeah

#

kinda sucks when you find an m14 and an akm or something crazy in 1 go (you already have your primary sling'd)

unique mist
#

Fair enough, I'm about to get on so I'll switch up the mods now

unique mist
#

Mission*

#

I literally know the map Inside and out, up down left right whatever

#

Like cool fact

#

There's an awning with an AK-74 mag on top of it, down in the south of the map

lost heath
#

I miss set spawns

#

(been playing with stalkers, that removes all of those)

unique mist
#

No its a 100% spawn, every run

#

Ahhhh

#

Fair

lost heath
unique mist
#

oh, didnt know that

#

havent found one of those yet haha

lost heath
#

less of an "issue" and more of a "it's really hard to line things up precisely when adding new things"

unique mist
#

yeah, fair

#

it annoys me to no end on the mosin, ngl

#

i may actually switch back to the OG mosin model, its iron sights were better iirc

#

ahhh crap i cant

#

dam

#

its not a new model, its just Chucks mods is doing... something to it

#

welp, Radius time nevertheless

bold flint
#

BTW the keder wont fold because of a rail mod you can add in the bin, it goes on the barrel and blocks it from folding and still does when its not on the gun

tidal juniper
#

thought he said he didnt have a sight

#

guess he didnt know about the rail b

dry gate
#

I will look into these

unique mist
bold flint
#

Do you have any plans for making a Riot shield or other ballistic shield that blocks damage. most of the time it can be broken, but a custom item would allow for more flexibility to Ballance it like durability and damage taken and making the BTR ignore it. Or is that out of the scope of what you want to do in this mod?

dry gate
#

I had thought about it yes, one with some flood lights on it

#

@unique mist This fixes the mosin and kedr chambered rounds

#

33 round mag for the Glocks

#

Cant remember If I posted the Aimpoint or not

lost heath
bold flint
#

the barrel mounted rail, i think its a B rail

bold flint
lost heath
#

it is not a rail b mount

#

it's a small big mount

#

which mounts absolutely nothing

#

I thought that meant specifically the viper b (red dot for full size guns)

#

but nothing fits on top of it

lost heath
#

so the kedr is exactly as it is in escapre from tarkov, an early game beast XD

#

carried me pretty hard for being a 30 rounder

#

too bad it's been sacraficed to kolkoz

#

just wish the top mount worked for some scope which would be funnie

dry gate
#

Yep that’s something I had to stop working on so I could get the mod out earlier

lost heath
#

fair enough, scope costs too much anyways and the irons are "does the job" enough

dry gate
#

The other railB mount works

unique mist
#

Hey, so I played a bit yesterday, picked up one of the M4 variants, and noticed the bolt didn't go back far enough, and also the round is set backwards into the bolt wayyyyy too far.
I thi k it was the shortened one, that looks like an MK18

#

Also, the hitbox for the charging handle is too far back, it makes switching magnification on the ELCAN really finnicky

#

And for some reason for most of the modded weapons, all the interactions are done with the grip button (quest 2 controllers)

#

For some stuff it doesn't cause issues, like the bandolier on shotguns, but on everything with a folding stock it makes it really hard to grab off your back, cause you just interact with the stock and and it doesn't come off the backpack

#

Also just to be clear, I wanna say that I lovethis mod, I don't wanna be nitpicky/keyboard warrior, I just want to point out a couple issues/gameplay things thanks so much for making this in the first place!

#

Oh yeah, playing scavenger I cannot find r700 mags, at all. I have gone through every single chest on Factory, I have found none. Do they not spawn on factory? (Default preset for scav mod)

tidal juniper
#

thats not how scav mod works

#

scav mod makes every ingame item spawnable in the defined locations

#

it doesnt include all mod items

#

especially added ones

#

it just touched the loot pools

#

it cant touch what didnt exist

unique mist
#

Cause I found an r700

#

Just no mags

tidal juniper
#

the r700 is a replacement, isnt it

unique mist
#

it seems to be based on the DVL-10

tidal juniper
#

odd

unique mist
#

ive found pmags, an AK-103 and an AKM, the new AK-74 (tarkov model) etc etc tec

#

also the MK18-esque thing

tidal juniper
#

its an M4CQB

unique mist
#

yep, that

#

im a Russian gun nut, not NATO stuff

#

i can name a million types of failed russian experimental bullshit but cant tell an M4 from an MK18 (i can tell what a HK416 looks like now though)

tidal juniper
spiral cliff
#

It is an MK18

unique mist
#

it is shorter

#

and the ring looks a tiny bit different

#

the forward assist might be a little angled but that couldbe the photo

spiral cliff
#

its also a configuration aswell

tidal juniper
#

the stock iron sights are fold i believe

unique mist
#

yeah iirc

tidal juniper
#

ok bye now

unique mist
#

oop ok

spiral cliff
tidal juniper
#

and heres an m4 carbine again :)

#

a bit of trolling

spiral cliff
#

theres so many variants

#

and its only really the reciever that makes it that specific type half of the time lol

dry gate
#

R700 Mags were an issue in the loot tables, Fixing now

#

Uploaded new dependency files, on Scavenger they are gonna spawn at factory only.

dry gate
unique mist
unique mist
#

also, for some reason PP-91 mags are very hard to load, it feels like the "load bullet into mag" hitbox is very low in the mag

#

i usually have to load it into another mag to get it in

tidal juniper
#

these are the small issues we mod makers would go over after the main project is done with for the most part btw

unique mist
#

might be that im using quest 2 controllers actually

tidal juniper
#

nah

#

you can always keep documenting them for the mod maker to go over later

unique mist
#

okay cool

tidal juniper
unique mist
#

i would also love to be able to help with this (and possibly fiddle with some stuff of my own)

unique mist
#

grabbing some stuff in bonelab was difficult

tidal juniper
#

to me this mans a god

unique mist
#

agreed, this stuff is next level

tidal juniper
#

he taught me too

unique mist
#

im getting uhh

tidal juniper
#

a double cheese burger

#

extra fries

#

uhhhhhhhhhhh

#

a diet coke

#

enough spam from me, cya

unique mist
trail steeple
#

Hey, I have a little problem, I've download the pack and put it into my Paks folder, but nothing happens when I launch the game (mods don't appear)

#

Do you have a solution ?

dry gate
#

yes

#

You need to download the Dependency file

trail steeple
#

oh ok

dry gate
#

for you it should be the vanilla one

trail steeple
#

Thanks, sorry

dry gate
#

No worries

frank flame
#

yo chuck i have some problems . if i have the mod instaled some items wont show up or completly dissapear

dry gate
#

Post a screenshot of your pak file

frank flame
#

on it

dry gate
#

It looks like you are missing the main content file,

frank flame
#

and all the pt 1 items are gone to

#

oh alr lemme check

dry gate
#

you can DL Part 1 and 2 or the combined 1.1 gb file

frank flame
#

i think i got the comined one right ?

dry gate
#

That is the one, I didnt see it in your screenshot

unique mist
dry gate
#

Not yet no

unique mist
#

righty ho

dry gate
#

I am going to update the whole content file soon with all those fixes built in

frank flame
#

awesome it works thx brother awesome work btw

unique mist
#

okay

dry gate
#

Thanks!

dry gate
#

you can yes

unique mist
#

oki

dry gate
#

@unique mist I do appreciate you pointing those things out, I have fixed it across all 3 of the AR weapons, I also saw that my jammed cartrige point was incorrect as well.

unique mist
dry gate
#

It is all good I am a gun nut too haha.

unique mist
#

ooooooooooooh

#

doesnt that dust cover lose zero? or is that a non-issue

#

as in: the dust cover was never intended for opticas

#

optics**

lost heath
#

yet to touch scavanger

dry gate
#

Naa not that one, The little dial in the back clamps down on the back of the recoil spring.

unique mist
lost heath
#

feel like I'm experiencing the difficulty tweak mods backwards but ohwell

unique mist
#

righty ho, im gonna go do Radius activities

tidal juniper
#

goddamn

lost heath
#

and shop disabled simply sounds like "Not enough bullets"

dry gate
lost heath
#

is the shotgun patch included in the main update yet @dry gate ? (not shoot yourself)

dry gate
#

Naa not yet

#

I still don't definitively know what the issue with it is

lost heath
#

mysterious

dry gate
#

Were you shooting it quickly?

lost heath
#

with the patch I can shoot it rather quick and hopefully be fine

#

without, basically shooting fast = kys

dry gate
#

Well, I would suggest to carefully aim each shot before pulling the trigger haha

tidal juniper
#

chuck

#

do you have any idea what could control the ash falling and stuff in 2.0

#

i found the 1.0 file, tried it 2x speed, spawnrate etc in pak and nothing changed.

#

(thats how i figured it was 1.0)

#

oh hold on, i happened to have two .bak files accidentally in the pak

#

no noticed difference

#

you got any clue on that?

#

ah i may have found it, its values were stored in the MLI material for Ash

#

IntoTheRadius/Content/ITR_art/Materials/MLI_Ash.uasset

#

what does MLI stand for exactly?

#

am i right, is it Material Layered Instance?

#

-this is all the questions i have at the time btw

#

ah whatever, it hadnt stored the values in the MLI

unique mist
#

like i never used the keder, but now i love the thing

#

cause 9x18 is actually a semi-reliable find

dry gate
#

@tidal juniper I have no idea never messed with any of that stuff

tidal juniper
#

alright

tidal juniper
#

just found some hope left for me.

tidal juniper
#

there is no more hope left for me.

#

cya

elfin citrus
#

https://youtu.be/yZBbUlJJvo8?si=G-yrBKK3v5P-fMHq
If you are still interested in the zeroing
Here is the video, the important part is at one minute

https://store.steampowered.com/app/1625630/AB_AETERNO/
Official Game Discord : https://discord.gg/SUh5xxZrf5
Official Tiktok : https://www.tiktok.com/@vr_kemono

AB AETERNO is a story-driven hardcore survival experience with both well-known and brand new survival mechanics designed and polished for VR from the ground up.

Release platforms: Stea...

▶ Play video
lost heath
lost heath
#

why I'm mildly excited to try scavanger with weighted spawns at some point

#

as the loot pool actually has some scale with it

lost heath
#

what the update do'n @dry gate

dry gate
#

Update 2.10
Updated Content file with previous patches + new fixes. Download the 1.1GB content file again and delete your old ChucksCustomItems pak and the patch pak.
Uploaded new dependency files with fixes to the Kedr, adds its missing top big rail mount and changes the clamp block top rail to a rail B. Originally, I intended this to only mount a Viper B or PK06, But I have just about given up on that, So just know that is what it is for. It will look funny if you put a long scope on it.

#

Waiting on the Content file to finish uploading

lost heath
#

that's what I thought the kedr mount was for yeah but oh well, I guess I'll put a nightforce 40x scope on it

#

is there a changelog somewhere for these or am I turbo blind?

dry gate
#

on the details page

#

when this finishes uploading I will be putting that paragraph of text on the details page as the next update log

lost heath
#

ah sweet, gave me a brain hurt when I just updated the mod, and it was there to be updated again

#

shall get going live soonish whenever the chuck's uploads are finished

#

o7 to the KedR that was lost to early game rushing kolkoz, it was the 9x18 champion

dry gate
#

well it has uploaded so have at it

lost heath
#

wicked

#

eventually I guess

normal jackal
#

kedr stock is fixed?

lost heath
#

should be

normal jackal
#

epic..

#

unfortunately dragons dogma 2 has released and sucked up the 1% of my free time but i'll have to tip my toes in the mod again

dry gate
#

No

#

Kedr stock is not fixed

#

I tried to fix it today but I ran out of time.

lost heath
#

oh welp

normal jackal
#

no rush at all with the fix. i'd say its probably the least important possible fix

lost heath
#

it still goes in the bag with stalkers built in carry primaries (or any other mod that adjusts that)

lost heath
#

now we need to put the rail b mount on the revolver for the pocket sniper

#

and/or weapon request being the RSh/12, the revolver of god

dry gate
#

Nice

#

Doesn’t look too bad actually

#

If I’m gonna do a revolver, it’s probably gonna be the colt python

#

But I’d have to rebuild the entire event graph just like I did with the pump action, mosin, and dvl

tidal juniper
#

pump action AK when

#

/j

tidal juniper
#

chuck

#

you should make a chainsaw grip lmg

#

heavy duty

#

big chonky 100 round mag

#

thinking of the Saw or M245

thorny rune
lost heath
#

sawn off mozin obrez would be so funny

dry gate
#

I don’t want to do a belt fed, too hard to do without an existing example.

thorny rune
hidden grove
#

._.

unique mist
unique mist
unique mist
tidal juniper
#

also congrats chuck, on 50 endorsements

dry gate
#

Thanks

normal jackal
#

unrelated

dry gate
#

Hell yea I wish

#

Single digit ping

unique mist
tidal juniper
#

chuck

#

how exactly does your asset adding work

#

and to what extent does it go?

#

for example, is data actually addable or does it require nifty workarounds?

#

without recooking the entire game that is haha

unique mist
#

i would be interested in this too ^^^

#

alsooooooooo

#

found a teent tiny issue with the SKS

tidal juniper
#

use an online converter sir

unique mist
#

ah

#

forgot that was in MKV

#

i have a 3080 i can convert it on my machine

tidal juniper
#

sheridan already found that bug, its known

unique mist
#

aaah ok

elder tree
#

Admittedly, I forgot to report it unless someone did while I was streaming

tidal juniper
#

i think i remember someone clipping it

#

idk tho

#

i was busy modding

#

look into the next few days

#

high quality mods on the way

#

:)

#

sorry chuck for cluttering this a bit more than needed btw

dry gate
#

@unique mist you have the SKS pak in your paks folder, delete it

dry gate
#

it is included now

unique mist
#

aaah ok

dry gate
#

That is the old model

#

yep yep

tidal juniper
unique mist
dry gate
#

well post your pak folder and I will tell you

unique mist
#

also, the bullet is still in the wrong place for the M4CQB

dry gate
#

give me one sec SNB

unique mist
#

anims**

dry gate
#

I am going to highlight the ones you should delete in paint

tidal juniper
#

actually you dont need to answer all those questions chuck, just this one.
is my understanding of adding data correct?
if i were to add data, id have to pretty much reverse engineer the game to call for that data from the base files through every material instance, call function, etc.

dry gate
#

Just one second

tidal juniper
#

ill wait

#

:)

dry gate
#

The holo edits will probably give you issues

unique mist
#

what do you mean?

elder tree
#

I think I have that sks pak too, I'll remove it now

unique mist
#

also without the Patch_3 the mosin and Kedr bullet chamberings are broken

dry gate
#

If the CustomItemsPak really is current, all the stuff from the patch files is already included

elder tree
#

EFTSKS2.7 right?

dry gate
#

yes

unique mist
#

this, correct?

#

i downloaded this earlier today

dry gate
#

alright hang on

unique mist
#

downloads folder-

#

*7:05 is UK time

dry gate
#

OK 1 sec

unique mist
#

thanks!

dry gate
#

Did it change at all?

unique mist
dry gate
#

the position of the bullet in M4CQBR

#

from before to after that pak file

unique mist
#

no pak file changed that

#

it was always set back

dry gate
#

alright IDK what is going on but the fix is in there

#

I downloaded the file from nexus and checked

rapid grove
#

I’m having issues with the scavenger dependencies no shop file

dry gate
#

just to make sure I didn't upload the wrong one

#

alright

unique mist
#

the patch_3.pak fxed the Mosin and the Keder, didnt touch the M4, and i havent finished the tide from before the patch so i cant say anything about R700 mags

dry gate
#

extract the round and look at it again

unique mist
dry gate
#

but delete those patch files

unique mist
#

to check its the correct file

dry gate
#

Its all good if you downloaded it today it is the same

unique mist
#

aight

#

so get rid of pak files, check the mosin, keder and M4CQB

#

on it

dry gate
#

Mason give me one sec I am gonna answer SNB then you

#

yep

#

@tidal juniper you are overthinking it, you don't need to reverse engineer the game the SDK has already done that. You have to cook the files and pack them like you would normally

tidal juniper
#

sick

dry gate
#

what is the location of that file

tidal juniper
#

also, any way for me to package these two without packaging the entire rest of the game?

dry gate
#

That one has an event graph

tidal juniper
#

ok what am i staring at

dry gate
#

so basically, it wont work if you replace it

#

not untill someone rebuilds the event graph from this

tidal juniper
#

alright

unique mist
#

okay, just checked

tidal juniper
unique mist
#

M4 has the bad bullet, the Keder and Mosin have nothing chambered

tidal juniper
#

thatll be all

dry gate
#

project settings, packaging settings

#

to cook that one, you will need to remove the misc folder from the never cook directories

#

@unique mist delete it, and all my other mods, download the FOMOD and install that

#

Mason whats going on

rapid grove
#

It marks some guns as items rather than actual guns

dry gate
#

you have most recent?

rapid grove
#

I think so

dry gate
#

yesterday

#

last night EST

#

was last update

dry gate
#

which guns?

rapid grove
#

Basically any gun without a rail b mount

dry gate
#

That is odd

#

post your pak file for me

#

pak folder

unique mist
#

also (when you have a moment) why do all the modded guns with foldable stocks move the stocks with the grip, rather than trigger?

dry gate
#

That has been fixed in the most recent update

unique mist
#

oh brilliant

tidal juniper
#

it took me to a documentation page when i packaged

unique mist
#

i kept grabbing the stock rather than the actual gun off my back

rapid grove
#

Nvm, I updated it, and it’s fixed

#

Thanks for the help

dry gate
#

You bet

#

Hey RQ though

#

the custom items 1gb file has been updated as well

#

@tidal juniper IDK man

tidal juniper
#

shiiii

dry gate
#

looks like you didnt click package for windows

tidal juniper
#

oh the localization setting was off from english

#

it has to have one language selected minimum

#

well nvm then, that wasnt it

#

lol

tidal juniper
dry gate
#

mine doesnt

#

mine has no language