#STALKER Overhaul Mod
1 messages · Page 3 of 1
I’ve basically only found hunting shotguns and like one PP-91
And with enemies that are armored, and having the whole harvester in bolotky, having a shit ton of amazing ammo sucks when you’re too broke to buy the gun and RNG shafts you too much to find it
I found:
A hunting shotgun, an over-under, a GSH, A deagle, a mosin and an iz-87
In pervomay?
in one tide cycle, yes
What zone area
pervomay
Jesus Huey Christ
it really is all wild and crazy RNG
infact, when I tested the stalker mod loot tables first
I found an AKM on the first corpse after walking into the area
then found one in the first grey crate
and then the third gun i found on another test was also an AKM
and I got worried that it was broken
nope
not broken
just RNG
Bro I can’t find a single assault rifle
havent found an AKM since then
and the spawn chances havent changed
its all just insane luck
magazines are in a diffenent loot pool
I figured
guns can spawn in buildings, on corpses and in grey crates
i might make them have a chance to spawn in red crates too
but that wont be until i go back and adjust other loot
currently red crates have ammo and equipment mostly
I’ve only found my shotgun
and the best item in red crates is a Regen artifact
I found one of those
And I sold it to buy a gun cause I was broke and in a death loop
maybe tomorrow god will smile upon you
RNGesus hath smited me
I’m forcing a friend to play the game and he’s using this mod so hopefully it’ll work
And he’ll get loot
you can see how low the chances are for armored enemies
Holy fuck I’m getting SHAFTED
Literally every other enemy for me is armored
And my stupid shitty ass surplus ammo doesn’t pen it
Why hath god forsaken me
the numbers in parentheses are the spawn nodes out in the open
where i lowered it even more
haha
Yup
I’m just getting fucked
Thanks for putting time and effort into the mod
I’ll make sure to update you on the Harvester and/or how scared my friend gets
I really gotta sleep
Adios
Goodnight
It ain’t weird it’s just vr
It ain’t
It’s just new
People were saying that about normal gaminf
Ew so weird
So bad looking
And look at call of duty
Prop the most realistic media besides video
Video games in a graphical sense are is the second most realistic looking media besides video/photo
And vr
In 10-20 years
Is gonna look like real life
It’d be hard to tell them apart
We most likely will die at like 100-120
Power of modern medicine is insane
Only accidents and wars will kill us after a certain point
It will not
Dumbass use both
Finished with that wonderful scavenger mod - You enjoy it that much? I've been considering it
What does
Wait so cause of no security levels
Do powerful weapons spawn at castle?
That’s the ultimate cheese strat if it’s true
I'll tell you what
you get to the castle in the beginning
and you tell me how it goes
:)
I'm sure itll go great
That isnt what I meant
I meant get into the castle
without dying
Ohhhhh
No
The castle is closed till last mission
So I meant the crates at the house
Infront of it
Yeah good luck
Ho. 1.03
Rare Artifacts now sell for more money.
Weapons of the same caliber have their damage closer together.
Mimic PM and Spider now do slightly more damage.
FMJ and AP Ammo has been buffed.
FMJ, AP and P+ have had their costs increased to create larger separation between calibers.
Subsonic and Surplus ammo has been buffed to be more appealing.
Lowered the amount of AKM and Armored enemies in Pervomay Route.
Lowered the amount of armored enemies in Bolotky Village slightly.
Lowered Shotgun Mimics in every area except Pervomay as they are largely ineffective to most players.
The Harvester has been changed. They will now be scarier.
The walk speed of 50kg+ has been buffed.
The sprint speed of 50kg+ has been nerfed.
Shotgun spread decrease now also slightly increases muzzle velocity.
Buckshot damage modifier lowered from 133% to 125%.
Buckshot velocity modifier increased from 0.35 to 0.65, making it better at longer ranges.
The AK74U, SMG's and Sawed-Off Shotguns will now fit in the backpack.
Cake and Cake with a Candle has been added to the shop.
Grenades and Melee has been buffed. (Be careful with those grenades).
Healing Injector buffed to give more health.
Fix the loot-tables using the wrong Groza and using the Groza Scope (both don't work properly).```
What do you mean by "Fix the loot-tables using the wrong Groza and using the Groza Scope (both don't work properly)"
There are multiple grozas in the game files.
And a scope.
These other ones do not work.
There is a groza with a silencer and a foregrip, instead of a grenade launcher.
Those are actually not in the game. It exists on the list only. Right?
No they exist.
I found one.
Technically.
lol
I havent adjusted it so its base-game, also it doesn't feel right.
The melee buff feels good.
Not that it's viable but you can absolutely kill things with it now.
STALKER Overhaul Mod
@molten pine did u re add the security levels?
Nvmd
Didn’t have the mod installed lmao
And this thought came to mind
You could increase enemy perception when someone is using a laser sight
That would be nice
Sheet1
STALKER MOD,by Ziggylata,Version 1.03,Price,Price
Guns,Caliber,Ammo Type,Small Box,Large Box,Damage,Damage Modifier,Armor Penetration,Non-Armor Penetration,Bounce-Max,Velocity Multiplier,Velocity of Firearm,Accuracy,Firerate,Reliability,Damage Per Shot
AKM,7.62x39,Subsonic,$250,$1,815,0.8...
This isn't finished yet, but info will be added as I have the time.
Don’t
That just kinda ruins it
Going through pervomay nobody wants that every time
But it’s ur mod
Do it if u want
Don't worry. I know. I didn't say im going to either.
All good
I mean the shortcuts are like basically fast travel
And I think every open world game should have some form of fast travel
I also think I figured out how to control the lighting
All this stuff should be interesting to explore in the future.
If could have undesirable effects for little bennefit so ill abstain
Goddamn it ziggylata.
||How could you possibly have made the best mod ever that changes so much and makes it really difficult yet fair for a vr game with no “official” mod support?||
I play a lot of videogames and im extremely critical of game developers, I constantly criticize and refine my own thoughts to the point where I am either rock solid on my balancing ideas or, if im not solid on my ideas, I usually ask people for their opinions.
I have a fun first mentality.
Also thank you for the kind words.
i was so confident going into it, and I died like 7 times to akm mimics in permovay
not having the right ammo makes it really hard, but somehow you manage to get by
also, question, how many times would you say you playtested it to get it right? I feel like you must have had like 10 save files throughout
A lot.
Assuming you're playing 1.03, the AKM enemies should be significantly rarer in Pervomay.
its about a 3 in 460 chance.
That said, in regards to your comment here about "how many tries to get it right", not as many as youd think.
I adjusted some of the damage to be lower/higher once, I adjusted some of the spawns on two separate occasions (one of which was for the recent 1.03 version), and I raised the damage of mimic pm and spider.
Other than that, I guess I had it in a pretty comfortable spot.
I might lower the AKM damage though, not sure.
I’ll admit that without armor they basically two burst you
Yeah bullets go through your body without protection
escape
https://gall.dcinside.com/m/vr_games_xuq/452416
반경 속으로 스토커 모드 + 스토커 모드용 한패
into the radius stalker overhaul mod
I think the next update will include perception changes.
I feel the game is forcing combat too much, so when I go through, I will adjust all the gun volumes and try to make stealth more of an option. This will go nicely if I can add different vests, ones that are quieter vs ones that are louder.
@molten pine Yeah my bad on that didn't see the thread. Just got done playing some more and I can't help but feel suppressor repair is too cheap, especially if you go in with the stealth changes. Not spending ammo and getting loot for it is extremely valuable. I also feel like 9x18 +P is too cheap lol
Shop prices still seem very easy, you can have whatever you want very easy only after a few loot runs if you scavenge only early. It discourages using the loot you find and rushing shop asap
Idk I'm probably just biased coming from the scavenger mod, I'm definitely a no shop type person because it just seems too easy and reduces the "wow" factor when stumbling across good loot and the longer you play the less valuable loot becomes just due to the fact your money is going up.
You could always up your own difficulty or try ironman
Try setting a custom difficulty but with reduced money
I could always slightly tone down the money you earn for the normal difficulty
Maybe further increase the ammo prices of good ammo
@molten pine It happened lol, first tide.
And yeah normal ammo should be relatively cheap but the good stuff should always be premium no matter the calibre imo
mm not really
Its more than double
I'm first tide with a G19, 100 rounds, 3 mags and an AKM with 2 mags and 60 rounds and a ton spare left for ammo
It's not an issue at all
I don't feel any sense of having to save money
How much of this is based on your previous experience or bias, as well?
Having a normal difficulty is kind of important, not that I wanna make it easy
I mean I could be biased I have a lot of time in VR games
My easy could easily be someone else's hard
So it's hard to know
Yeah
Why not try a new game and this timr, reduce the economy by changing item sell prices and money earned
Again, I changed every option in the custom difficulty menu
Normal uses all normal settings
Yeah I'll give that a go because my only real gripe is eco atm
Its all customizable
Also try ironman when you do
Actually no
Cause you wouldnt be able to change your difficulty mid run
Try ironman once you find a setting you like
https://www.youtube.com/watch?v=BQ_I7bgG0R0
Clipped from stream, shotgun mimics are less threatening than spawns lmao, I kind of enjoy how useless they are, they make for good jump scares though.
I think a major issue is, despite my best efforts, they dont care what range they are at
they will just shoot from 20 miles away and hit you with 1 buckshot pellet
and because of this
you cant have them blasting you for 40 damage with a spread that covers half the map
that said, I can try to buff them more
Ehh honestly it's ok. When you get shot by them it's kind of like a "oh thank god it wasn't something else"
im now going to buff them out of spite
lmfao
I swear somehow it's always the shotgun mimics that catch me off guard I'm ready for everything else
I knew he was there in the vid because he tried shooting me from pretty much the trees near the cliff which was crazy to me I've rarely seen an AI try and shoot from that far
Really though they couldn't hurt to do a tad more damage
@radiant trellis It's worth noting about the ammo spawns
there are just a lot of potential ammo spawns, both good and bad
you find a lot of ammo because there are places where ammo spawns nearly all the time, even in the normal game
and now theres more variation towards the abundance of it, where normally theyd limit the ammo you can find to like, 1 to 5 bullets
i just made it so the box is entirely randomized
1 bullet to 30 bullets, for example
The only thing I could really do is add a lot of "empty" spawns or lower the amount of loot that spawns entirely
Wouldn't worry about it too much because once the shop prices go up on my end it won't feel as abundant as ammo directly from the store becomes less and less of an option
But for example a box of 9mm is what, 350? atm on standard. That's 3 boxes off of one rift mission which is, extremely easy and you're not using 3 entire boxes of 9mm on one shard mission lol, that's excluding the abundant amount of other loot you get + loot findables and artifacts
Once you stop and think about it, it's incredibly easy
It's basically just a shop issue for me atm
Also another reason to up rift spawns
I found it
It spawns every 180 seconds by default
This will be adjusted as well
I'll see how much work I can get done on the mod today
My current to-do list:
investigate secondary armor vests like stealth and heavy (TO DO)
Investigate voice lines for NPCs as replacement (TO DO)
Potentially add more loot variety to guns using config tags, example: (TO DO)
Grenades might be too lethal, investigate (TO DO)
Make a google spreadsheet of all the information in the mod (TO DO)
Fine-Tune gun stats, such as making shotguns louder and other guns quieter, adjusting odd values, ect (TO DO)
Fixed nightmare difficulty having wrong settings (done)
Mosin surpressor description needs editing (TO DO)
Tide changes (TO DO)
Second helmet? (TO DO)
Adjust enemy perception/gun volume for better stealth (TO DO)
Return fall damage curve to -1000 (TO DO)
Raise slider health? (TO DO?)
Buff shotgun enemies (TO DO)
Increase health variation on NPCS (TO DO)
Further increase prices on expensive ammo (TO DO)
Investigate rift spawns (TO DO)
Potential lighting changes (TO DO)
Swap surpressor and surpressor mount costs (TO DO)
what are the tide changes?
Oh, that probably wont get done because its still a mystery
but
I'd really like for the tide to not send me to the loading screen on the next frame
id rather wander around in the fog
Isn't it out of bounds?
No
This is actually right outside of pervomay, you can see the fence and cars to the right
I was just a few seconds late
Or do you mean when it hits? If so it needs to for loot refresh?
I mean when the tide rolls in, it doesnt instantly send you to a loading screen
id like to keep this disorienting effect
also if I had more control, id also make it do damage over time
but i doubt I can do that
id rather treat it like a stalker blowout instead
Yeah true tide doesn't pose a threat I stay in it 90% of the time
Are unique guns possible like what the scav mod did?
That was pretty interesting
Yes they are but maybe not in the way you might be thinking
They basically replace unused items in the item config
there are a few unused guns, for example, like the MP412 revolver which doesnt work
and Saedriss likely replaced these items with say, an AK, but then gave it custom stats or whatever else came to mind
This isn't particularly my thing, admittedly, nor do I trust myself to add a "special gun" that isn't broken or overcompensating by making it bad
and there'd be no real visible difference
yeah true
That said
I am excited to add in my own vests
I think that's not too crazy of a thing to add to the shop either
I'm going to be converting the standard, current body armor to be the light armor which will make less noise and be good for stealth
And have a heavy that's slower/take more hits but louder?
Personally I don't think heavy/light should have a damage increase/decrease. It should just be ceramic vs kevlar/steel plates
aka more durability
Ceramics are lighter but can take less overall hits
Steel is heavier but can take more hits
It's not that simple but for a game it's definitely enough
Not an awful idea but this is more based on STALKER instead of reality, STALKER's armor is mostly based around categories and while its easy to want a vest like that, the framework for such a thing doesnt exist here
Ready or Not has a kevlar, ceramic and steel system and it works there because the game has very realistic everything, even spalling when steel gets shot
but in ITR, there simply isnt
Oh I didn't mean it as in a realism way, just a way to differentiate
Instead of just saying "light and heavy" to make it seems more interesting
and have some sort of grounding
its a blanket defense modifier over your whole body and you largely cant control where or when you get hit, especially since Into the Radius has a lot of level-geometry issues
Try to aim around a tree and youll see what I mean
some trees are fine
Oh fuck don't get me started on objects
Its probably the WORST thing about this game
The amount of teams I've peeked something and bullet is gone
holy shit the tilt
MY AMMO
and also your body often sticks out too far to the side in ITR
which is odd for a VR game
Yeah tell me about it
I'm getting beamed around a tree meanwhile I'm 10ft out and can't shoot the mimic
I'm mad thinking about it
You know, I was just playing last night and ran into the harvester for the first time. Def one of my biggest "WTF is THAT?!" moments in this game. xP
mag dump it
fafo
Also, is it a known issue that the mod has regarding Operation Cleanup missions? Where you take the job and it says 5 or 6 enemies, but there's only 1 that appears?
On the plus side, it makes the mission easier. Killing the 1 enemy completes the job. But pretty sure it's not supposed to be that way.
Are you on Normal difficulty?
Theres a few random issues ive noticed with missions, admittedly, including missions seeming to change after you take them.
This could be an ITR bug or something I've done wrong
Im on Custom. I have enemy perception turned to reduced (cause I kinda hate getting spotted across the map) but I have enemy count to increased.
could be an enemy count bug, admittedly
Ziggy are you applying any sort of post processing in your broadcast software for your stream? Your ITR looks insanely vibrant but that might just be me viewing it on desktop with digital vibrance.
I was because I was using Virtual Desktop
Ahhhh
but I no longer am because I stopped using Virtual Desktop when I got my index recently
which was like
one ITR stream ago
Steam VR view is very poor
Only way to get right eye
If you feel like using OBS, it takes a bit of setup and it's a finnicky plugin overall, but theres a plugin for OBS called OpenVR Capture that works very well
When I stream ITR, I use Virtual Desktop. Playing off stream I go thru the occulus pc software, cause for some reason it runs literally 50% better.
Damn the OpenVR plugin is ancient
This is why I asked for spectator options on the reddit like most VR games have
So I can just game capture desktop view
ANd I thjink the current version has a memory leak if you activate it without VR being on yet.
H3VR does it well
My only issue with playing on Virtual Desktop is mainly the compression artifacting at long distances.
That is kind of true
I've just gotten used to working with it
the bennefits are very good despite the jank
True
can you do both eyes with right eye dominant like steamvr view?
Nice I'll take a look
The main thing is to never start Steam VR with the plugin visible
So open OBS after?
it should be disabled/hidden, Steam VR starts up, then you enable it to capture
no need for that
you can just make a separate scene
or toggle visibility on the source
Not gonna lie, I think the only real frustrations I've had playing the mod is the enemy pereption (which feels like its heightened vs Vanilla? Almost too high IMO but turning it to reduced makes enemies borderlined oblivious) and the removal of mimic voicelines.
I don't mind the perception but I'm an extremely aggressive player
I actively want to kill everything
Enemy perception will be turned down but im unsure of really how to do it
I'm thinking low hearing, high visibility and louder guns
can we talk about how spawns are too loud?
I can hear them from 3 football fields away
Make them silent
I cant fix that without removing the sound entirely
I know there is a stealth tweak mod that just changes enemy FOV cause default is like 180-240 for some enemies.
Spawns aren't remotely dangerous they need some meat on them
Spawns are likely loud because they dont have footstep sounds
I made them do more damage in 1.03
Yeah but you just hold the stick in one direction and it's just sad
I could try and make them silent but I feel that's a bit much
they dont have footsteps
Hmmm
I dunno, spawns can be unpredictable. More than once Ive seen one come up to me and im ready with the knife only for it to move past like it didnt see me. I drop my guard for a moment and then it about faces and WHAM
I have, never experienced that
They have always been extremely predictable
Unless it was weird pathing
Like stairs etc.
I love doing the spawn space project by standing on something high and launching one super high
It might be pathing, but its hard to tell. It was always outside when it happened.
I like sidestepping and holding out the knife to my side so they jump right into it and take themselves out.
Yeah good fun
debating on sleeping or playing more of ziggy's cripplingly addicting mod
lol
I've been addicted before hand, just still playing. On my 3rd playthrough. Did Vanilla, Scavenger, and now the Stalker mod. Started playing on Nov 17 and currently have 215 hours sunk into it. xP
Yeahhhhh scav was my first deep dive into the scav only life
Now I'm basically doing that with the stalker mod
Trying to find a way to justify using the shop to myself
Hopefully the next mod update will drastically improve it all, but it wont be ready until tomorrow at least.
I currently have a spreadsheet started of all the information in the mod:
Weapon and Ammo Spreadsheet
STALKER MOD,by Ziggylata,Version 1.03,Price,Price
Guns,Caliber,Ammo Type,Small Box,Large Box,Damage,Damage Modifier,Armor Penetration,Non-Armor Penetration,Bounce-Max,Velocity Multiplier,Velocity of Firearm,All Possible Upgrades,Included:
AKM,7.62x39,Subsonic,$250,$1,815
Hey Ziggy you can Pin stuff in this post right?
No
Damn
I could ask a moderator for permissions to do so, but regardless:
Take your time, my dude. My game-dev knowledge may be outdated, but I know how much work goes into it. Mods included.
Im getting help from a friend of mine to make this spreadsheet a lot easier to update using fuctions.
So I should be able to enter a single value and have multiple things on the sheet change
this will make my life easier for updating, keeping track and things like that
as well as giving anyone the info they want to see
An example would be the multipliers for ammo types
Staring at this spreadsheet wondering why the G17 is so much cheaper than the M9
I want to be able to enter the base damage of a gun, the AKM doing 107 damage, then have it automatically multiply by the damage modifier.
Because it was originally worse
I can adjust the values of it, instead
I'm planning on going through the entire weapon list and tweaking it all to be a bit more polished
you can see that on the to do list
The only advantage the M9 has is that I think? ironsights see over the suppressor, they don't on the glock
I was debating taking the gamble to go to castle early to get the free Saiga, but then found one in a crate.
When I made the weapon stats originally, I didnt even know what some of the stats fully meant
Like, an example:
If the durability per shot is 0.12 and the auto coefficent is 1.1
what does this mean
It's super hard to balance guns around price when your main factor on the weapons performance is calibre
because it becomes semantics on price at that point
It's realistic ofc, and it does lend itself to preference over meta
Which is good imo
I just need to slam 50 hours into the mod and take notes the entire time
Oof, thats painful to see: M14 has among the worst durability and no improved durability upgrade ><
Thats by default
lmao
I barely did anything to that
Another hard factor to stuff like this:
Easilly my favorite gun in the whole game. I'd prefer the M1, but I'll take what I can get,
Map stashes
I make the glock expensive and you walk into pervomay and pick it up
I did exactly that
that said
But found a brand new one in the depot anyway
I think I can MAYBE delete them
Is repair costs tied to weapon cost or is it adjustable?
Its tied to that
cant do that, but I can delete them I think
YES holy shit
That would be so good
My monkey ape brain has them all memorized
I don't want it to be an option
I bet
like
heres an example
This is the glock 17 in pervomay
whats gonna happen if I just delete this thing
it could be fine
idk
Man you guys are heroes doing this without an SDK
The absolute jank you deal with
Alright so, heres my agenda for now
Impressive stuff is always possible, even if the tools are limited. Case-and-point: Max Payne Kung Fu mod
True just depends on how dedicated and big the fanbase is
since I cant work on the weapon stats, im gonna get a shower and when im back from my shower, I am going to start working on the ITR stuff and seeing what fun things I can do
for example
I want to change the lighting of the levels
I found SOME stuff related to it
i have no idea how it works
1.04 will probably be the biggest update
I need to make myself some food, and then get my stream up and running.
I need to mess around with the OBS VR plugin
Index, room scale
Index is fine
I meant the second part since I assumed it was a quest 2
For the index, I'll really quick give you my crop-settings for OBS
just to be helpful and save you the time
thanks
got it
I'll do some recordings see how it looks
and tweak from there
Oh wait
one thing
your resolution settings in obs
are they just 1080?
I use a 1440p canvas, as thats my monitors resolution, and stream at 900p
my recordings are in 1440p though
Huh?
The resolution of an index screen is much higher than 1080p or 1440p etc.
I thought since VR is so high res you'd want to capture at a higher res
That's not untrue, however I am not just a VR content creator and the settings work fine for what I'm up to
ahh right
If I was only doing VR stuff, I would probably fine-tune it
Yeah, by all means
Oh and a question for you
feel free to take your time answering as ill be away for a while
what kind of lighting/atmosphere/fog density would you say is appropriate for each area?
I believe I can control the lighting color and the fog distance
Personally with the fog, I've had fog removers/reducers in the past and I play on 350% SS and upped pixel density I don't want anymore GPU usage, even on a 4090 so for that nothing really. The rest of it I'm gonna think about
I meant increased fog actually
running the first light test
ill take pictures to document the test and just experiment with results
Nevermind it didnt work
I got different fog distances to work but not different colors
nor lighting colors
during the day, the fog looks really nice at this distance
but at night its very easy to see
way too bright
@fringe drum Do you happen to have any idea how all this stuff works together?
nope. I only figured out the distance stuff. Which was my goal
Yup, a lot of parameters have no effect and are probably there only by default
the fog color changed from the grey during the day to this orange color at night
so perhaps its controlled by the day night cycle instead
Most likely.
Lighting tests are on hold for the future until I get some developments, moving onto the other stuff.
No fog mod
I know it's shelved for now but another issue with increasing fog is being shot through it and you can't see the mimic. I know you're planning on reducing enemy aggro range but it'd still be something I'd think about.
This is what made the old Kolkhoz (prior to 2.3) insanely difficult when roaming in the open, the fog became fully opaque at around 100 meters while sniper mimic could spot and engage you beyond this.
Ah yeah
I wish we could increase muzzle flash of mimics, their signature is tiny when they fire off rounds
Most of the time I go off smoke
Makes night fighting a pain in the ass when they should be making huge fireballs every shot
Could always turn on tracers
Personally I find it very hard to see tracers (Probably a headset/graphics thing), so it would be very helpful IMO
Tracers is too strong imo
But like sol said, it's a case by case thing
I tried the stalker mod earlier with max spawns, it was fun but there's legitimately not enough ammo
I'd killed 8 mimics before I even got to the depot
In hind sight I should of blew my starting money on 9x18 I think after that I would've been fine
I dont think its possible reasonably
But I bet someone could do it
With enough time, luck and perserverence
It's not too bad, you just have to rush glock stash, spend no money and run home
spend everything you have on getting the glock up and whatever is left for ammo and you're kind of set at least for pervomay
However, the rest of the zones are the issue lol
Im removing the weapon spawns for stashes
yes gooood
Ill probably leave the non-weapon ones though
Cause its like
Too hard to know whats what
I dont wanna go removing shit
So the ammo in the stash will remain?
I can tell what the guns are
and the mags?
Probably
Might pull magazines
Theyre all labeled
Im afraid of the game literally not working lmao
lmao
Yeah I can pull magazines and guns from the maps
No more early saiga
No more glock
It's good it means I don't need to run the same route every time off spawn hitting all stash locations
I can just go wherever
Next update though
I asked the community manager who will ask the devs about the fog
Zones will be different levels of fog
If it works
Balotky will be dangerous cause of thick fog
Factory will be gloomier if I can get that to work
Kind of like evening level of light but all the time
Uncomfortable
Kolhoz will be foggy again and thatll make it dangerous too
And probably castle
balotky fog + sliders
I can see it now
sliders always spawn in the swamp so I can imagine the terror lol
Factory at night be pitch black
That kind of atmosphere on factory would be really nice, would make weapon lights fun
I wish weapon lights had more throw than headlamps
so they were more viable
I mean they do have more throw it's just not a lot
so is it basically confirmed you are working on this mod?
Who, Ziggy?
Ziggy is working super hard on it all the time lol
Putting patches out like a mad man
And taking on feedback/suggestions all the time
Yeah it's on the nexus man
and like is it just a rabalence of all the guns and stuff
It's a huge mod, all the details are on the nexus page
Changes, etc.
It's great
There you go
No idea
ok ill try it out anyway
hey im haveing struggles finding the windows editer pak
aka i only have one pak file
i dont know if i need 2 of them
Yes.

My current plan today:
i met up with a friend of mine from my old job (we have lunch fairly often) and he helped me learn how to utilize functions and stuff on spreadsheets
Im going to transfer all of my mods data over to the spreadsheet with formulas for easier editing
then once thats all copied
yall like big mac sus on your mc chickens?
I can use the spreadsheet to easier keep track of what im doing
and itll make updating things easier for me and keeping track
currently, all my mod info is in a big text file thats hard to work with
an accurate spreadsheet would be way easier
Sounds good
cool👍
Im not sure if youve looked at the spreadsheet Ikareru
but the idea would be that I can change one number on the sheet and have it automatically update everything else
so like
if I update the SCAR damage
id want it to automatically run through and multiply by the damage modifiers
same thing with all the other info
thatd make my life a lot easier
and it appears I CAN do that, itll just take some doing
I have taken a loot at the spreadsheet and yeah that would be insanely beneficial
I've been doing some more playing on the hardest settings, not max enemy spawns though just slightly increased and I'd say it feels pretty good for me
Stash removal will be a great addition
Hardest settings?
Can you take a picture of your exact settings for me?
The preset for Nightmare is actually:
Nightmare:
Sleep Restore Health:: False
Location on Map:: False
Show Tips:: False
Hunger:: Normal
Enemy Perception:: Highly Increased (Custom)
Enemy Health:: Normal
Enemy Damage:: Increased (1.33x)
Enemy Count:: Highly Increased (Custom +3)
Item Drop Type (ironman):: All
Item Sell Price:: Highly Reduced
Weapon Durability Damage:: Highly Increased
Anomaly Damage:: Highly Increased
Anomaly Amount:: Increased
Show Tracers:: None
Mission Reward Money:: Reduced
Tide Intervals:: Normal
I was playing on nightmare with something changed I can't remember what it was
uhhh it was
ah yeah highly increased enemy
The settings for Nightmare in 1.03 are somehow wrong
one down from that
I dont know how
but the preset I put changed some of the options
so double-check yours ingame
Right now Increased enemy is 1 and Highly Increased is 3
im gonna lower Highly Increased to 2
its a custom setting I made
Can you make sure everything else is set correctly?
Cause again, I accidentally made a mistake somehow
some of the settings were set to Normal when they shouldnt
and Enemy Health I intended to keep at normal since that feels appropriate
I dont want anyone to become bullet sponges
though
Considering your random health pools normal is fine
I might increase enemy health in the next update for that
yeah
because of the random health pool
I might give it a slight increase on Nightmare
im also planning on increasing the healthpool variation as well
both below and above
just so theres a bit more randomness
most spawns die in two shots
but id like for them to take more shots sometimes
I still don't know how I feel about enemy perception on nightmare
its probably insane
It is
Yeah
its really the "hard mode"
it wasnt even made with the idea of being possible
its there for the people who really want to push it
if you get my point
Though, Ikareru, since you've been so kind
Oh yeah I mean that's what I do in VR games essentially
when I finish my changes, would you be up to run tests for me?
I need a lot of testing because im gonna be changing enemy perception
basically im gonna reduce their hearing and sight FOV by quite a lot
but then im going to increase gun volume
right now their hearing is at like
1.0
im gonna be bumping it to like
0.5
but then guns are going to be louder
not all
pistols will be a bit quieter, but like
AKs and stuff will be around the same volume
shotguns will be more than double
ect
You play very bull-headed from the looks of things, like I do
Are suppressor values staying the same for noise reduction?
Are suppressors a flat value?
ah
But what if suppressors set a value?
beats me
I dont even know where to find that information
probably blueprints
leme take a quick glance
The only hint I can see is some values related to what it does
so for the 9mm surpressor
"DurabilityDamagePerShot": 0.42, "WeaponDamagePerShot": 0.1, "EffectFactor": 0.6,
thats all I can tell
which means that its either EffectFactor or its stored somewhere else
Oh yeah lol, my mentality is "I'll have to kill it anyway"
Assuming it is effectfactor, itd be either 60% of the normal volume or a 60% reduction, which would be 40% volume
In the next update test, ill have to ask you to try to play it stealthy
Or at least try
Either is very strong
Now I'm wondering about subs
See if youre able to avoid fighting
Subs?
subsonics
LOL
Ill look later, its not very important to me right now
Im currently (taking a break) moving all the items and their descriptions and stats to the spreadsheet
Then ill also do all the upgrades and ammo type infos
Then im gonna start doing spreadsheet formulas to link them all together
Take your time
Nope
I knew you'd say that
Ill be working hard all day and probably not stop until im starving to death
Thats just what I do
Gauging your work ethic you do a lot in a short span
I have trouble getting to work
Then once I do
I usually have 8 to 16 hour sessions with no breaks
Same as me, once I get into something I don't stop till I'm exhausted
I mean it literally revitalized the entire game for me
If it wasn't for you I would not be dumping hours into the game
As far as I was concerned, Radius was shelved for me
Because it was too easy no matter what I did
Don't get me wrong I love Radius, it just never challenged me which is why I loved the scav mod but now with this? This is everything I ever wanted. I checked the nexus all the time hoping for something like this
And then one day, magically
Poof there it is
I almost feel bad MQ2 users can't play this
Ah yeah dw, being here to be able to even assist in anyway with this mod is great
when i tryed to run the stalker mod it just said "Failed to open descriptor file" dose anyone know what this means? if ya do pls help
You've probably installed it incorrectly.
All you have to do is place the STALKER.pak into your pak folder, like it says in the description of the mod on NexusMods.
do i do it on vortex or manual because i installed it manually.
Manual.
Have you read the description of the mod on NexusMods?
There are installation instructions both in the description and underneath the download of the mod.
ok but what is that first file the WindowsNoEditer.pak file? because i dont have that
and same error
also i have the game downloaded on oculus not on steam. idk if that maters or not
Are you playing on PC or Into the Radius on Oculus?
Are you using your Quest 2 on a PC or no?
The spreadsheet is almost done.
Weapon and Ammo Spreadsheet
STALKER MOD,by Ziggylata,Version 1.03,Price,Price
Guns,Caliber,Ammo Type,Small Box,Large Box,Damage,Damage Modifier,Armor Penetration,Non-Armor Penetration,Bounce-Max,Velocity Multiplier,Velocity of Bullet,All Possible Upgrades,Included:
AKM,7.62x39,Subsonic,$250,$1,8...
im not on stand alone im on the oculus idk if that matters
What?
I'm sorry, I don't know how to assist you then. You'll have to ask someone else who knows.
You're likely playing the Quest 2 version of the game, on your PC...
Which is baffling to me.
In this case, your game would not be moddable.
But, maybe I am wrong and you can.
You'll have to ask.
ok nvm
I recommend buying your games on Steam and not Oculus PCVR Store.
I do not support Facebook as they are a plague for the VR industry, with their only good thing being the quest 2 is very cheap.
fair
ohhhhh fuck my bad i figured it out
there was a pak file pakchunk0-WindowsNoEditer.pak file that i deleted causing my game to not run sorry for the confusion.
i just uninstalled and reinstalled the game so its back
It's a main game file.
yeeeaaaah
yup that one
i did i thought the pakchunk0-WindowsNoEditer.pak file came with the mod so i was trying to find it on the page
thats what i ment when i asked this
Did you not even look at the file file you deleted?
nope i thought only mods where in there i just deleted all of them my bad man
No need to apologize.
The spreadsheet is done
I wake up and you've finished it, been working on it this entire time?
Yes
Outstanding, never known anyone to work so hard on a mod before. Good job
I was hoping I could start updating to build 1.04
but seeing as I just finished the spreadsheet, I absolutely cannot
Break time, sleep time?
Eat time and sleep time.
I wont have much time tomorrow but I can at least start to get stuff done
Well, thanks again. I'll be playing a lot today
Ziggy you disabled Mimic voice lines right?
He did, I think he's asleep though if you need him
Hi, yeah
Its easy to re-enable them though.
Id only re-enable them if replacing them
Which, thanks to you, I will either be doing or just adapting your mod. Depends, really.
Can you show me the inside of that file that has all the lines in it? Open it up in UAssetGUI.
Sure
I haev to find it again
Not sure specifically what you're asking for
The path if you want it
The SoundNodeWavePlayers are what call the sounds
Yeah, let me see the inside of one of those.
And then let me see "Export Data"
Yeah I figured
deleting wrong messages as well 😅
So each SoundNodeWavePlayer is one sound file?
And we cant add more to this file in particular, it seems.
Yeah
Yeah thats a shame then.
In other files we can add more entries with some brute force.
Devs pls 
In that case, we are limited to that many sound files.
What monolith lines did you use for your mod?
And may I add your mod to my mod?
With credit of course.
Itd be a big boost to the stalker feeling.
Sure thing 👍
I did find how to decrease time between voice lines
If needed
Currently in Greenhouses, for example, there is a voice line about every 10 seconds
With 4 or so Mimics around
So I think maybe a slight decrease
Did you use the Shadow of Chernboyl voices or the Call of Pripyat ones?
It's a collection of all the games
Id actually increase it, myself.
I can do that
I'll have to hear it myself then. You already disabled modulation so it should sound natural.
I think I may have also found the modulation Func, so I might be able to tone it down greatly so all Mimics sound slightly different
But I'll figure that out later
I changed the voice line delay from
min: 30
max: 50
to:
min:40
max:60
I think that should be good
And this may be the Modulation controls
Very cool
Heres the updated version
Is this with modulation to the voices off?
Yes
Should be, unless I accidently turned it back on or forgot the uexp 😅
Nah it's all good
Also increased time between speaking
Thank you
Currently all voice lines are Monolith, but I have Duty, Bandit, and Freedom voice lines
If needed
Id rather them all be monolith since we are limited in the amount we have available
👍
Also I tried out the mod earlier, and my only complaint is the god-like sight Mimics have (or I wasn't very stealthy)
No theyre perceptive
Thatll be changed a bit in the next update
Maybe not their sight but their uhh
Their hearing for sure will be reduced
Nice
Because as soon as I shot near the Gas place in Pervomay, I had people from the house heading towards me 😅
Or I'm dumb and forgetting the map that may be a good distance
Ill work on thr mod today later after my normal stuff
Was that on standard?
Yep
Im changing the perception of the ai
And we will run tests to see how it functions
Ikareru is a lovely assistant
Ill get some stuff done on it later today once I have time
The important thing is that the spreadsheet is done.
New version with edited modulation if you want
Or at least hopefully edited modulation
What lines did you include in the mod?
Can you show them all off?
I've played a lot of stalker, most of the voicelines in ITR only play when theyre engaged in combat rather than standing idle.
I can only find UAssets and I don't remember what they were so I'll just take a video
I was going for more idle lines but I can switch it back to combat
You should use pretty much all the lines that sound like "Hush"
those are the hostile lines for the Monolith voices
the other lines wouldnt really fit while youre being shot at
I’ll do that when I get home
Oh don't stress too much
it's still really cool that it exists at all
"Worlds First!"
Aki made a voice line pack already, not uploaded to nexus tho 

Have you playtested the mod yet or nah? Because I want to know if the modulation works and isn't too bad.
No problemo 👍
This is perfect
The only complaint that anyone could possibly come up with is that I think some of these are for throwing grenades, but I dont know that for sure and it doesnt matter
Nah none are for grenades they’re sorted into sections and all the ones for Grenade are “Grenada!”
Or something like that
Id have to play stalker again
When I play stalker, they say lines that my brain panics when I hear it
No matter what they say or what faction they are
I dont know what they sound like or say but my brain does
I hear the sound of those russians saying theyre throwing a frag and alarm bells go off unconsciously
I'm picturing mimics throwing grenades at me now
Dear god
Imagine GL mimics, they just tube you from 200m away
Idk, is it just the damage? Radius is still tiny
the range of the f1 grenade before was like 300
now its 850
and does like, 5x the damage
I really want a grenade sound replacement mod for the tarkov nade sounds
They're just so much better
They're incredibly punchy, it feels like you've thrown an explosive instead of a firework
So it turns out
there has been double the amount of loot spawning than there is supposed to be
this will be fixed in 1.04
@dawn ingot Have you tested your mod?
No 😅
Last version I played was 0.5 I believe?
2 versions ago
But it worked then and I've only changed Voice Lines and turned on the edited modulation
Im having my mod tested right now and I basically just put the files of yours into the .pak file
and theyre saying they dont hear anything ingame besides the death sounds
And you 100% have Mimic lines enabled?
Yes
The way I disabled them is by adding in an edited BP file of the mimics
then, to remove the "removal" of the mimic lines
I delete the file
so it goes back to default, so theyd be enabled again
One sec
The lines are in the .pak file
so they should play
I'll hop on and test
Ok
They say the lines
It's either a problem with your implementation or your playtester just isn't very patient
So you just dragged the .pak files into yours?
No no
Just to be sure
can you send me the current version youre using
ill just make sure im not using the wrong one or something
Did it work?
It appears so
Nice
@dawn ingot Might be best to get some sleep and tackle it later
we dont have dev assistance or anything on this, so the fix might be out of our scope
@dawn ingot I have a friend who might be able to help
@dawn ingot This is him
can you show Monty the stuff?
Weve got Levels/Common.umap, Levels/Menu/L_Menu.umap and** Levels/Transitions/L_Transition.umap**
In ITR
None of us are very competent
we dont know anything
@spark hill We can package anything up and run .umaps out of the .paks
If thats what you were asking
yeah
Pretty sure
@spark hill @dawn ingot Something important has come up and I have to leave on short notice, if things dont work out, we can try this again later. Forgive me for the sudden leaving. 🙏
[/Script/EngineSettings.GameMapsSettings]
#GameDefaultMap=/Game/Mordhau/Maps/ClientModMap/ClientMod_MainMenu.ClientMod_MainMenu
@dawn ingot howd this all go
not very well
nothing happened
but i'm trying stuff
for example, I forgot a folder in the line in engine.ini and the path to the custom map
i was tired
but i'm figuring stuff out
Very epic
Once im done with this last step for my mod for the time being, I can maybe see whats up.
Ive updated it to 1.04, I just have to get a different version for perception and run some tests to make sure the new version is working
You can see the changelog in the last tab of the spreadsheet (spreadsheet is pinned).
Its what I spent all yesterday working on.
Good job 👍
I GOT IT
I DID IT
HOPEFULLY
i loaded into an empty map
progress
@spark hill (sorry for ping) it worked
well, maybe loading into an empty map isn't a good thing, but something happened at least

in the mean time ill work more on the hazmat suit 💀
oh shit hang on
alr its all good
Oh also Sol
If itll make things easier for you
I dont recommend doing too much with it but I have a little unreal mod you can use
It lets you load files without packaging them up into .pak files
Itd let you do a few smaller edits faster
.pak files are still the main way to do stuff, but it would save you the time of editing, saving, packaging it up, getting the next version, ect
nah i'm good, thanks tho
i dont plan on doing anything too big so i dont really need it
