#STALKER Overhaul Mod

1 messages · Page 3 of 1

tight elm
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So one last thing, I think in the starter regions like pervomay and bolotky that there’s too much ammo spawning and like no guns

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I’ve basically only found hunting shotguns and like one PP-91

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And with enemies that are armored, and having the whole harvester in bolotky, having a shit ton of amazing ammo sucks when you’re too broke to buy the gun and RNG shafts you too much to find it

molten pine
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I'm hesitant to adjust stuff likethat

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I found 6 guns in one trip yesterday

tight elm
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Yeah, cause it can get too easy real quick

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Depending on RNG

molten pine
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I found:
A hunting shotgun, an over-under, a GSH, A deagle, a mosin and an iz-87

tight elm
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In pervomay?

molten pine
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in one tide cycle, yes

tight elm
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What zone area

molten pine
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pervomay

tight elm
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Jesus Huey Christ

molten pine
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it really is all wild and crazy RNG

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infact, when I tested the stalker mod loot tables first

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I found an AKM on the first corpse after walking into the area

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then found one in the first grey crate

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and then the third gun i found on another test was also an AKM

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and I got worried that it was broken

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nope

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not broken

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just RNG

tight elm
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Bro I can’t find a single assault rifle

molten pine
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havent found an AKM since then

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and the spawn chances havent changed

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its all just insane luck

tight elm
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I’ve found like 20 different random magazines

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For guns I can’t even find

molten pine
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magazines are in a diffenent loot pool

tight elm
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I figured

molten pine
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guns can spawn in buildings, on corpses and in grey crates

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i might make them have a chance to spawn in red crates too

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but that wont be until i go back and adjust other loot

tight elm
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Ofc

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I’m just sayin I haven’t found Jack shit when it comes to guns

molten pine
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currently red crates have ammo and equipment mostly

tight elm
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I’ve only found my shotgun

molten pine
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and the best item in red crates is a Regen artifact

tight elm
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I found one of those

molten pine
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really rare find

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useful to have on your bag at all times

tight elm
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And I sold it to buy a gun cause I was broke and in a death loop

molten pine
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you know

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you can just

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sleep until the next tide

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if shits real bad

tight elm
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I’m aware

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See example

molten pine
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maybe tomorrow god will smile upon you

tight elm
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RNGesus hath smited me

molten pine
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here are all the spawn chances currently

tight elm
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I’m forcing a friend to play the game and he’s using this mod so hopefully it’ll work

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And he’ll get loot

molten pine
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you can see how low the chances are for armored enemies

tight elm
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Holy fuck I’m getting SHAFTED

molten pine
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armored police have a decent spawn chance

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with 25/458

tight elm
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Literally every other enemy for me is armored

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And my stupid shitty ass surplus ammo doesn’t pen it

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Why hath god forsaken me

molten pine
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the numbers in parentheses are the spawn nodes out in the open

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where i lowered it even more

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haha

tight elm
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Yup

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I’m just getting fucked

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Thanks for putting time and effort into the mod

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I’ll make sure to update you on the Harvester and/or how scared my friend gets

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I really gotta sleep

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Adios

molten pine
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Goodnight

little spade
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It ain’t weird it’s just vr

little spade
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It ain’t

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It’s just new

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People were saying that about normal gaminf

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Ew so weird

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So bad looking

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And look at call of duty

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Prop the most realistic media besides video

little spade
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Video games in a graphical sense are is the second most realistic looking media besides video/photo

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And vr

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In 10-20 years

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Is gonna look like real life

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It’d be hard to tell them apart

little spade
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We most likely will die at like 100-120

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Power of modern medicine is insane

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Only accidents and wars will kill us after a certain point

little spade
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It will not

little spade
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L nato user

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Ussr better

tight elm
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Dumbass use both

clever jackal
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Finished with that wonderful scavenger mod - You enjoy it that much? I've been considering it

molten pine
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What does

little spade
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Wait so cause of no security levels

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Do powerful weapons spawn at castle?

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That’s the ultimate cheese strat if it’s true

molten pine
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you get to the castle in the beginning

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and you tell me how it goes

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:)

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I'm sure itll go great

little spade
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Blink movement

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  • kolkhoz shortcut
molten pine
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I meant get into the castle

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without dying

little spade
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Ohhhhh

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No

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The castle is closed till last mission

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So I meant the crates at the house

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Infront of it

molten pine
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Yeah good luck

buoyant pond
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Ho. 1.03

molten pine
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Rare Artifacts now sell for more money.
Weapons of the same caliber have their damage closer together.
Mimic PM and Spider now do slightly more damage.
FMJ and AP Ammo has been buffed.
FMJ, AP and P+ have had their costs increased to create larger separation between calibers.
Subsonic and Surplus ammo has been buffed to be more appealing.
Lowered the amount of AKM and Armored enemies in Pervomay Route.
Lowered the amount of armored enemies in Bolotky Village slightly.
Lowered Shotgun Mimics in every area except Pervomay as they are largely ineffective to most players.
The Harvester has been changed. They will now be scarier.
The walk speed of 50kg+ has been buffed.
The sprint speed of 50kg+ has been nerfed.
Shotgun spread decrease now also slightly increases muzzle velocity.
Buckshot damage modifier lowered from 133% to 125%.
Buckshot velocity modifier increased from 0.35 to 0.65, making it better at longer ranges.
The AK74U, SMG's and Sawed-Off Shotguns will now fit in the backpack.
Cake and Cake with a Candle has been added to the shop.
Grenades and Melee has been buffed. (Be careful with those grenades).
Healing Injector buffed to give more health.
Fix the loot-tables using the wrong Groza and using the Groza Scope (both don't work properly).```
buoyant pond
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What do you mean by "Fix the loot-tables using the wrong Groza and using the Groza Scope (both don't work properly)"

molten pine
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And a scope.

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These other ones do not work.

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There is a groza with a silencer and a foregrip, instead of a grenade launcher.

buoyant pond
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Those are actually not in the game. It exists on the list only. Right?

molten pine
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I found one.

buoyant pond
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Hmm.

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I can use it?

molten pine
buoyant pond
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lol

molten pine
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I havent adjusted it so its base-game, also it doesn't feel right.

molten pine
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The melee buff feels good.

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Not that it's viable but you can absolutely kill things with it now.

buoyant pond
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Good

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It's time to go to the bed. Maybe tomorrow or later T_T

molten pine
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STALKER Overhaul Mod

little spade
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@molten pine did u re add the security levels?

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Nvmd

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Didn’t have the mod installed lmao

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And this thought came to mind

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You could increase enemy perception when someone is using a laser sight

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That would be nice

molten pine
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This isn't finished yet, but info will be added as I have the time.

molten pine
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oh man

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I could be a real bastard and remove the shortcuts home, technically

little spade
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Don’t

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That just kinda ruins it

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Going through pervomay nobody wants that every time

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But it’s ur mod

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Do it if u want

molten pine
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Don't worry. I know. I didn't say im going to either.

little spade
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All good

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I mean the shortcuts are like basically fast travel

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And I think every open world game should have some form of fast travel

molten pine
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I also think I figured out how to control the lighting

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All this stuff should be interesting to explore in the future.

molten pine
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If could have undesirable effects for little bennefit so ill abstain

worthy light
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Goddamn it ziggylata.

||How could you possibly have made the best mod ever that changes so much and makes it really difficult yet fair for a vr game with no “official” mod support?||

little spade
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God in human clothing

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Actually nevermind

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That is a very haram statement

molten pine
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I have a fun first mentality.

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Also thank you for the kind words.

worthy light
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i was so confident going into it, and I died like 7 times to akm mimics in permovay

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not having the right ammo makes it really hard, but somehow you manage to get by

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also, question, how many times would you say you playtested it to get it right? I feel like you must have had like 10 save files throughout

molten pine
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Assuming you're playing 1.03, the AKM enemies should be significantly rarer in Pervomay.

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its about a 3 in 460 chance.

molten pine
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I adjusted some of the damage to be lower/higher once, I adjusted some of the spawns on two separate occasions (one of which was for the recent 1.03 version), and I raised the damage of mimic pm and spider.

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Other than that, I guess I had it in a pretty comfortable spot.

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I might lower the AKM damage though, not sure.

worthy light
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I’ll admit that without armor they basically two burst you

molten pine
molten pine
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escape

buoyant pond
molten pine
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I think the next update will include perception changes.

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I feel the game is forcing combat too much, so when I go through, I will adjust all the gun volumes and try to make stealth more of an option. This will go nicely if I can add different vests, ones that are quieter vs ones that are louder.

radiant trellis
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@molten pine Yeah my bad on that didn't see the thread. Just got done playing some more and I can't help but feel suppressor repair is too cheap, especially if you go in with the stealth changes. Not spending ammo and getting loot for it is extremely valuable. I also feel like 9x18 +P is too cheap lol

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Shop prices still seem very easy, you can have whatever you want very easy only after a few loot runs if you scavenge only early. It discourages using the loot you find and rushing shop asap

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Idk I'm probably just biased coming from the scavenger mod, I'm definitely a no shop type person because it just seems too easy and reduces the "wow" factor when stumbling across good loot and the longer you play the less valuable loot becomes just due to the fact your money is going up.

molten pine
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Try setting a custom difficulty but with reduced money

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I could always slightly tone down the money you earn for the normal difficulty

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Maybe further increase the ammo prices of good ammo

radiant trellis
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@molten pine It happened lol, first tide.

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And yeah normal ammo should be relatively cheap but the good stuff should always be premium no matter the calibre imo

molten pine
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I mean

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I thought I made it premium, its very expensive as is, no?

radiant trellis
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mm not really

molten pine
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Its more than double

radiant trellis
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I'm first tide with a G19, 100 rounds, 3 mags and an AKM with 2 mags and 60 rounds and a ton spare left for ammo

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It's not an issue at all

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I don't feel any sense of having to save money

molten pine
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How much of this is based on your previous experience or bias, as well?

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Having a normal difficulty is kind of important, not that I wanna make it easy

radiant trellis
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I mean I could be biased I have a lot of time in VR games

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My easy could easily be someone else's hard

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So it's hard to know

molten pine
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Yeah

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Why not try a new game and this timr, reduce the economy by changing item sell prices and money earned

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Again, I changed every option in the custom difficulty menu

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Normal uses all normal settings

radiant trellis
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Yeah I'll give that a go because my only real gripe is eco atm

molten pine
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Its all customizable

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Also try ironman when you do

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Actually no

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Cause you wouldnt be able to change your difficulty mid run

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Try ironman once you find a setting you like

radiant trellis
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Not in VR right now but are there loot options?

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Like options to reduce loot?

radiant trellis
molten pine
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they will just shoot from 20 miles away and hit you with 1 buckshot pellet

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and because of this

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you cant have them blasting you for 40 damage with a spread that covers half the map

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that said, I can try to buff them more

radiant trellis
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Ehh honestly it's ok. When you get shot by them it's kind of like a "oh thank god it wasn't something else"

molten pine
radiant trellis
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lmfao

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I swear somehow it's always the shotgun mimics that catch me off guard I'm ready for everything else

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I knew he was there in the vid because he tried shooting me from pretty much the trees near the cliff which was crazy to me I've rarely seen an AI try and shoot from that far

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Really though they couldn't hurt to do a tad more damage

molten pine
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@radiant trellis It's worth noting about the ammo spawns

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there are just a lot of potential ammo spawns, both good and bad

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you find a lot of ammo because there are places where ammo spawns nearly all the time, even in the normal game

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and now theres more variation towards the abundance of it, where normally theyd limit the ammo you can find to like, 1 to 5 bullets

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i just made it so the box is entirely randomized

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1 bullet to 30 bullets, for example

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The only thing I could really do is add a lot of "empty" spawns or lower the amount of loot that spawns entirely

radiant trellis
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Wouldn't worry about it too much because once the shop prices go up on my end it won't feel as abundant as ammo directly from the store becomes less and less of an option

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But for example a box of 9mm is what, 350? atm on standard. That's 3 boxes off of one rift mission which is, extremely easy and you're not using 3 entire boxes of 9mm on one shard mission lol, that's excluding the abundant amount of other loot you get + loot findables and artifacts

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Once you stop and think about it, it's incredibly easy

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It's basically just a shop issue for me atm

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Also another reason to up rift spawns

molten pine
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It spawns every 180 seconds by default

radiant trellis
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wow

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non existent

molten pine
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This will be adjusted as well

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I'll see how much work I can get done on the mod today

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My current to-do list:

investigate secondary armor vests like stealth and heavy (TO DO)
Investigate voice lines for NPCs as replacement (TO DO)
Potentially add more loot variety to guns using config tags, example: (TO DO)
Grenades might be too lethal, investigate (TO DO)
Make a google spreadsheet of all the information in the mod (TO DO)
Fine-Tune gun stats, such as making shotguns louder and other guns quieter, adjusting odd values, ect (TO DO)
Fixed nightmare difficulty having wrong settings (done)
Mosin surpressor description needs editing (TO DO)
Tide changes (TO DO)
Second helmet? (TO DO)
Adjust enemy perception/gun volume for better stealth (TO DO)
Return fall damage curve to -1000 (TO DO)
Raise slider health? (TO DO?)
Buff shotgun enemies (TO DO)
Increase health variation on NPCS (TO DO)
Further increase prices on expensive ammo (TO DO)
Investigate rift spawns (TO DO)
Potential lighting changes (TO DO)
Swap surpressor and surpressor mount costs (TO DO)

radiant trellis
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what are the tide changes?

molten pine
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Oh, that probably wont get done because its still a mystery

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but

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I'd really like for the tide to not send me to the loading screen on the next frame

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id rather wander around in the fog

radiant trellis
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Isn't it out of bounds?

molten pine
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No

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This is actually right outside of pervomay, you can see the fence and cars to the right

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I was just a few seconds late

radiant trellis
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Or do you mean when it hits? If so it needs to for loot refresh?

molten pine
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I mean when the tide rolls in, it doesnt instantly send you to a loading screen

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id like to keep this disorienting effect

radiant trellis
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huh ok

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neat

molten pine
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also if I had more control, id also make it do damage over time

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but i doubt I can do that

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id rather treat it like a stalker blowout instead

radiant trellis
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Yeah true tide doesn't pose a threat I stay in it 90% of the time

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Are unique guns possible like what the scav mod did?

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That was pretty interesting

molten pine
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They basically replace unused items in the item config

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there are a few unused guns, for example, like the MP412 revolver which doesnt work

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and Saedriss likely replaced these items with say, an AK, but then gave it custom stats or whatever else came to mind

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This isn't particularly my thing, admittedly, nor do I trust myself to add a "special gun" that isn't broken or overcompensating by making it bad

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and there'd be no real visible difference

radiant trellis
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yeah true

molten pine
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That said

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I am excited to add in my own vests

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I think that's not too crazy of a thing to add to the shop either

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I'm going to be converting the standard, current body armor to be the light armor which will make less noise and be good for stealth

radiant trellis
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And have a heavy that's slower/take more hits but louder?

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Personally I don't think heavy/light should have a damage increase/decrease. It should just be ceramic vs kevlar/steel plates

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aka more durability

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Ceramics are lighter but can take less overall hits
Steel is heavier but can take more hits

It's not that simple but for a game it's definitely enough

molten pine
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Ready or Not has a kevlar, ceramic and steel system and it works there because the game has very realistic everything, even spalling when steel gets shot

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but in ITR, there simply isnt

radiant trellis
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Oh I didn't mean it as in a realism way, just a way to differentiate

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Instead of just saying "light and heavy" to make it seems more interesting

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and have some sort of grounding

molten pine
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its a blanket defense modifier over your whole body and you largely cant control where or when you get hit, especially since Into the Radius has a lot of level-geometry issues

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Try to aim around a tree and youll see what I mean

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some trees are fine

radiant trellis
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Oh fuck don't get me started on objects

molten pine
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Its probably the WORST thing about this game

radiant trellis
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The amount of teams I've peeked something and bullet is gone

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holy shit the tilt

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MY AMMO

molten pine
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and also your body often sticks out too far to the side in ITR

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which is odd for a VR game

radiant trellis
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Yeah tell me about it

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I'm getting beamed around a tree meanwhile I'm 10ft out and can't shoot the mimic

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I'm mad thinking about it

velvet pendant
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You know, I was just playing last night and ran into the harvester for the first time. Def one of my biggest "WTF is THAT?!" moments in this game. xP

velvet pendant
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Also, is it a known issue that the mod has regarding Operation Cleanup missions? Where you take the job and it says 5 or 6 enemies, but there's only 1 that appears?

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On the plus side, it makes the mission easier. Killing the 1 enemy completes the job. But pretty sure it's not supposed to be that way.

molten pine
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Are you on Normal difficulty?

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Theres a few random issues ive noticed with missions, admittedly, including missions seeming to change after you take them.

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This could be an ITR bug or something I've done wrong

velvet pendant
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Im on Custom. I have enemy perception turned to reduced (cause I kinda hate getting spotted across the map) but I have enemy count to increased.

molten pine
radiant trellis
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Ziggy are you applying any sort of post processing in your broadcast software for your stream? Your ITR looks insanely vibrant but that might just be me viewing it on desktop with digital vibrance.

molten pine
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I was because I was using Virtual Desktop

radiant trellis
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Ahhhh

molten pine
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but I no longer am because I stopped using Virtual Desktop when I got my index recently

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which was like

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one ITR stream ago

radiant trellis
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I capture SteamVR's view

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and pipe the audio in

molten pine
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Steam VR view is very poor

radiant trellis
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Only way to get right eye

molten pine
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If you feel like using OBS, it takes a bit of setup and it's a finnicky plugin overall, but theres a plugin for OBS called OpenVR Capture that works very well

velvet pendant
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When I stream ITR, I use Virtual Desktop. Playing off stream I go thru the occulus pc software, cause for some reason it runs literally 50% better.

radiant trellis
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Damn the OpenVR plugin is ancient

velvet pendant
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I was just gonna say that

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It hasnt been updated since 2018

radiant trellis
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This is why I asked for spectator options on the reddit like most VR games have

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So I can just game capture desktop view

velvet pendant
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ANd I thjink the current version has a memory leak if you activate it without VR being on yet.

radiant trellis
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H3VR does it well

velvet pendant
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My only issue with playing on Virtual Desktop is mainly the compression artifacting at long distances.

molten pine
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I've just gotten used to working with it

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the bennefits are very good despite the jank

velvet pendant
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True

radiant trellis
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can you do both eyes with right eye dominant like steamvr view?

radiant trellis
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Nice I'll take a look

molten pine
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The main thing is to never start Steam VR with the plugin visible

radiant trellis
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So open OBS after?

molten pine
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it should be disabled/hidden, Steam VR starts up, then you enable it to capture

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no need for that

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you can just make a separate scene

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or toggle visibility on the source

velvet pendant
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Not gonna lie, I think the only real frustrations I've had playing the mod is the enemy pereption (which feels like its heightened vs Vanilla? Almost too high IMO but turning it to reduced makes enemies borderlined oblivious) and the removal of mimic voicelines.

molten pine
radiant trellis
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I don't mind the perception but I'm an extremely aggressive player

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I actively want to kill everything

molten pine
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Enemy perception will be turned down but im unsure of really how to do it

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I'm thinking low hearing, high visibility and louder guns

radiant trellis
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can we talk about how spawns are too loud?

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I can hear them from 3 football fields away

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Make them silent

molten pine
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I cant fix that without removing the sound entirely

velvet pendant
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I know there is a stealth tweak mod that just changes enemy FOV cause default is like 180-240 for some enemies.

radiant trellis
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Spawns aren't remotely dangerous they need some meat on them

molten pine
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Spawns are likely loud because they dont have footstep sounds

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I made them do more damage in 1.03

radiant trellis
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Yeah but you just hold the stick in one direction and it's just sad

molten pine
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I could try and make them silent but I feel that's a bit much

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they dont have footsteps

radiant trellis
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Hmmm

velvet pendant
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I dunno, spawns can be unpredictable. More than once Ive seen one come up to me and im ready with the knife only for it to move past like it didnt see me. I drop my guard for a moment and then it about faces and WHAM

radiant trellis
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I have, never experienced that

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They have always been extremely predictable

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Unless it was weird pathing

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Like stairs etc.

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I love doing the spawn space project by standing on something high and launching one super high

velvet pendant
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It might be pathing, but its hard to tell. It was always outside when it happened.

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I like sidestepping and holding out the knife to my side so they jump right into it and take themselves out.

radiant trellis
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Yeah good fun

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debating on sleeping or playing more of ziggy's cripplingly addicting mod

velvet pendant
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lol

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I've been addicted before hand, just still playing. On my 3rd playthrough. Did Vanilla, Scavenger, and now the Stalker mod. Started playing on Nov 17 and currently have 215 hours sunk into it. xP

radiant trellis
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Yeahhhhh scav was my first deep dive into the scav only life

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Now I'm basically doing that with the stalker mod

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Trying to find a way to justify using the shop to myself

molten pine
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Hopefully the next mod update will drastically improve it all, but it wont be ready until tomorrow at least.

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I currently have a spreadsheet started of all the information in the mod:

dawn ingot
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Hey Ziggy you can Pin stuff in this post right?

molten pine
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No

dawn ingot
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Damn

molten pine
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I could ask a moderator for permissions to do so, but regardless:

velvet pendant
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Take your time, my dude. My game-dev knowledge may be outdated, but I know how much work goes into it. Mods included.

molten pine
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Im getting help from a friend of mine to make this spreadsheet a lot easier to update using fuctions.

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So I should be able to enter a single value and have multiple things on the sheet change

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this will make my life easier for updating, keeping track and things like that

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as well as giving anyone the info they want to see

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An example would be the multipliers for ammo types

radiant trellis
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Staring at this spreadsheet wondering why the G17 is so much cheaper than the M9

molten pine
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I want to be able to enter the base damage of a gun, the AKM doing 107 damage, then have it automatically multiply by the damage modifier.

molten pine
radiant trellis
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Holds more rounds too

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It should be more imo

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More than the M9

molten pine
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I can adjust the values of it, instead

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I'm planning on going through the entire weapon list and tweaking it all to be a bit more polished

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you can see that on the to do list

radiant trellis
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The only advantage the M9 has is that I think? ironsights see over the suppressor, they don't on the glock

velvet pendant
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I was debating taking the gamble to go to castle early to get the free Saiga, but then found one in a crate.

molten pine
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When I made the weapon stats originally, I didnt even know what some of the stats fully meant

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Like, an example:

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If the durability per shot is 0.12 and the auto coefficent is 1.1

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what does this mean

radiant trellis
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It's super hard to balance guns around price when your main factor on the weapons performance is calibre

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because it becomes semantics on price at that point

#

It's realistic ofc, and it does lend itself to preference over meta

#

Which is good imo

#

I just need to slam 50 hours into the mod and take notes the entire time

velvet pendant
#

Oof, thats painful to see: M14 has among the worst durability and no improved durability upgrade ><

molten pine
#

lmao

#

I barely did anything to that

molten pine
velvet pendant
#

Easilly my favorite gun in the whole game. I'd prefer the M1, but I'll take what I can get,

molten pine
#

Map stashes

radiant trellis
#

you're right

#

I hit them immediately

molten pine
#

I make the glock expensive and you walk into pervomay and pick it up

radiant trellis
#

I did exactly that

molten pine
#

that said

radiant trellis
#

But found a brand new one in the depot anyway

molten pine
#

I think I can MAYBE delete them

velvet pendant
#

Is repair costs tied to weapon cost or is it adjustable?

radiant trellis
#

Please for the love of god ziggy delete ALL stashes

#

or randomize them

molten pine
molten pine
radiant trellis
#

YES holy shit

#

That would be so good

#

My monkey ape brain has them all memorized

#

I don't want it to be an option

molten pine
#

Its a bit hard to just uh

#

do that

#

though

radiant trellis
#

I bet

molten pine
#

like

#

heres an example

#

This is the glock 17 in pervomay

#

whats gonna happen if I just delete this thing

#

it could be fine

#

idk

radiant trellis
#

Man you guys are heroes doing this without an SDK

#

The absolute jank you deal with

molten pine
#

Alright so, heres my agenda for now

velvet pendant
#

Impressive stuff is always possible, even if the tools are limited. Case-and-point: Max Payne Kung Fu mod

radiant trellis
#

True just depends on how dedicated and big the fanbase is

molten pine
#

since I cant work on the weapon stats, im gonna get a shower and when im back from my shower, I am going to start working on the ITR stuff and seeing what fun things I can do

#

for example

#

I want to change the lighting of the levels

#

I found SOME stuff related to it

#

i have no idea how it works

#

1.04 will probably be the biggest update

velvet pendant
#

I need to make myself some food, and then get my stream up and running.

radiant trellis
#

I need to mess around with the OBS VR plugin

molten pine
#

What VR headset do you use

#

and how do you use it

radiant trellis
#

Index, room scale

molten pine
#

Index is fine

#

I meant the second part since I assumed it was a quest 2

#

For the index, I'll really quick give you my crop-settings for OBS

#

just to be helpful and save you the time

radiant trellis
#

thanks

molten pine
#

Thats going to get you a fairly natural image, I think

radiant trellis
#

got it

#

I'll do some recordings see how it looks

#

and tweak from there

#

Oh wait

#

one thing

#

your resolution settings in obs

#

are they just 1080?

molten pine
#

I use a 1440p canvas, as thats my monitors resolution, and stream at 900p

#

my recordings are in 1440p though

radiant trellis
#

Isn't that weird considering the HMD resolution?

#

Shouldn't it be higher?

radiant trellis
#

The resolution of an index screen is much higher than 1080p or 1440p etc.

#

I thought since VR is so high res you'd want to capture at a higher res

molten pine
#

That's not untrue, however I am not just a VR content creator and the settings work fine for what I'm up to

radiant trellis
#

ahh right

molten pine
#

If I was only doing VR stuff, I would probably fine-tune it

radiant trellis
#

well I'm gonna mess around on this for a bit

#

thanks again

molten pine
#

Yeah, by all means

#

Oh and a question for you

#

feel free to take your time answering as ill be away for a while

#

what kind of lighting/atmosphere/fog density would you say is appropriate for each area?

#

I believe I can control the lighting color and the fog distance

radiant trellis
#

Personally with the fog, I've had fog removers/reducers in the past and I play on 350% SS and upped pixel density I don't want anymore GPU usage, even on a 4090 so for that nothing really. The rest of it I'm gonna think about

molten pine
#

running the first light test

#

ill take pictures to document the test and just experiment with results

buoyant pond
#

Weather control mod when...

#

😭

molten pine
#

Nevermind it didnt work

#

I got different fog distances to work but not different colors

#

nor lighting colors

#

during the day, the fog looks really nice at this distance

#

but at night its very easy to see

#

way too bright

#

@fringe drum Do you happen to have any idea how all this stuff works together?

fringe drum
#

nope. I only figured out the distance stuff. Which was my goal

molten pine
#

Got it, thanks.

#

Though, these color settings might not even be used

fringe drum
#

Yup, a lot of parameters have no effect and are probably there only by default

molten pine
#

the fog color changed from the grey during the day to this orange color at night

#

so perhaps its controlled by the day night cycle instead

fringe drum
#

Most likely.

molten pine
#

Lighting tests are on hold for the future until I get some developments, moving onto the other stuff.

wraith loom
#

No fog modPecho_Troll

radiant trellis
fringe drum
#

This is what made the old Kolkhoz (prior to 2.3) insanely difficult when roaming in the open, the fog became fully opaque at around 100 meters while sniper mimic could spot and engage you beyond this.

radiant trellis
#

Ah yeah

#

I wish we could increase muzzle flash of mimics, their signature is tiny when they fire off rounds

#

Most of the time I go off smoke

#

Makes night fighting a pain in the ass when they should be making huge fireballs every shot

dawn ingot
radiant trellis
#

Tracers is too strong imo

#

But like sol said, it's a case by case thing

#

I tried the stalker mod earlier with max spawns, it was fun but there's legitimately not enough ammo

#

I'd killed 8 mimics before I even got to the depot

#

In hind sight I should of blew my starting money on 9x18 I think after that I would've been fine

molten pine
#

But I bet someone could do it

#

With enough time, luck and perserverence

radiant trellis
#

It's not too bad, you just have to rush glock stash, spend no money and run home

#

spend everything you have on getting the glock up and whatever is left for ammo and you're kind of set at least for pervomay

#

However, the rest of the zones are the issue lol

molten pine
radiant trellis
#

yes gooood

molten pine
#

Ill probably leave the non-weapon ones though

#

Cause its like

#

Too hard to know whats what

#

I dont wanna go removing shit

radiant trellis
#

So the ammo in the stash will remain?

molten pine
#

I can tell what the guns are

radiant trellis
#

and the mags?

molten pine
#

Might pull magazines

#

Theyre all labeled

#

Im afraid of the game literally not working lmao

radiant trellis
#

lmao

molten pine
#

Yeah I can pull magazines and guns from the maps

#

No more early saiga

#

No more glock

radiant trellis
#

It's good it means I don't need to run the same route every time off spawn hitting all stash locations

#

I can just go wherever

molten pine
#

Next update though

#

I asked the community manager who will ask the devs about the fog

#

Zones will be different levels of fog

#

If it works

#

Balotky will be dangerous cause of thick fog

#

Factory will be gloomier if I can get that to work

#

Kind of like evening level of light but all the time

#

Uncomfortable

#

Kolhoz will be foggy again and thatll make it dangerous too

#

And probably castle

radiant trellis
#

balotky fog + sliders

#

I can see it now

#

sliders always spawn in the swamp so I can imagine the terror lol

molten pine
#

Factory at night be pitch black

radiant trellis
#

That kind of atmosphere on factory would be really nice, would make weapon lights fun

#

I wish weapon lights had more throw than headlamps

#

so they were more viable

#

I mean they do have more throw it's just not a lot

whole sable
#

so is it basically confirmed you are working on this mod?

radiant trellis
#

Who, Ziggy?

#

Ziggy is working super hard on it all the time lol

#

Putting patches out like a mad man

#

And taking on feedback/suggestions all the time

whole sable
#

ok cool

#

just wondering is it out?

radiant trellis
#

Yeah it's on the nexus man

whole sable
#

and like is it just a rabalence of all the guns and stuff

radiant trellis
#

It's a huge mod, all the details are on the nexus page

#

Changes, etc.

#

It's great

whole sable
#

ok ill take a look at it then

#

is it STALKER - Taste of Chernobyl

radiant trellis
#

There you go

whole sable
#

ok thx

#

will the chrismas wonder land mod work with this?

radiant trellis
#

No idea

whole sable
#

ok ill try it out anyway

#

hey im haveing struggles finding the windows editer pak

#

aka i only have one pak file

#

i dont know if i need 2 of them

molten pine
#

My current plan today:

#

i met up with a friend of mine from my old job (we have lunch fairly often) and he helped me learn how to utilize functions and stuff on spreadsheets

#

Im going to transfer all of my mods data over to the spreadsheet with formulas for easier editing

#

then once thats all copied

whole sable
#

yall like big mac sus on your mc chickens?

molten pine
#

I can use the spreadsheet to easier keep track of what im doing

#

and itll make updating things easier for me and keeping track

#

currently, all my mod info is in a big text file thats hard to work with

#

an accurate spreadsheet would be way easier

radiant trellis
#

Sounds good

whole sable
#

cool👍

molten pine
#

Im not sure if youve looked at the spreadsheet Ikareru

#

but the idea would be that I can change one number on the sheet and have it automatically update everything else

#

so like

#

if I update the SCAR damage

#

id want it to automatically run through and multiply by the damage modifiers

#

same thing with all the other info

#

thatd make my life a lot easier

#

and it appears I CAN do that, itll just take some doing

radiant trellis
#

I have taken a loot at the spreadsheet and yeah that would be insanely beneficial

#

I've been doing some more playing on the hardest settings, not max enemy spawns though just slightly increased and I'd say it feels pretty good for me

#

Stash removal will be a great addition

molten pine
#

Can you take a picture of your exact settings for me?

#

The preset for Nightmare is actually:

#

Nightmare:
Sleep Restore Health:: False
Location on Map:: False
Show Tips:: False
Hunger:: Normal
Enemy Perception:: Highly Increased (Custom)
Enemy Health:: Normal
Enemy Damage:: Increased (1.33x)
Enemy Count:: Highly Increased (Custom +3)
Item Drop Type (ironman):: All
Item Sell Price:: Highly Reduced
Weapon Durability Damage:: Highly Increased
Anomaly Damage:: Highly Increased
Anomaly Amount:: Increased
Show Tracers:: None
Mission Reward Money:: Reduced
Tide Intervals:: Normal

radiant trellis
#

I was playing on nightmare with something changed I can't remember what it was

#

uhhh it was

#

ah yeah highly increased enemy

molten pine
#

The settings for Nightmare in 1.03 are somehow wrong

radiant trellis
#

one down from that

molten pine
#

I dont know how

#

but the preset I put changed some of the options

#

so double-check yours ingame

#

Right now Increased enemy is 1 and Highly Increased is 3

#

im gonna lower Highly Increased to 2

#

its a custom setting I made

radiant trellis
#

Yeah 2 is good for nightmare

#

3 is borderline unplayable unless you're minmaxing

molten pine
#

Can you make sure everything else is set correctly?

#

Cause again, I accidentally made a mistake somehow

#

some of the settings were set to Normal when they shouldnt

#

and Enemy Health I intended to keep at normal since that feels appropriate

#

I dont want anyone to become bullet sponges

#

though

radiant trellis
#

Considering your random health pools normal is fine

molten pine
#

I might increase enemy health in the next update for that

#

yeah

#

because of the random health pool

#

I might give it a slight increase on Nightmare

#

im also planning on increasing the healthpool variation as well

#

both below and above

#

just so theres a bit more randomness

#

most spawns die in two shots

#

but id like for them to take more shots sometimes

radiant trellis
#

I still don't know how I feel about enemy perception on nightmare

molten pine
#

its probably insane

radiant trellis
#

It is

molten pine
#

but thats typical because thats kind of like

#

the point

radiant trellis
#

Yeah

molten pine
#

its really the "hard mode"

#

it wasnt even made with the idea of being possible

#

its there for the people who really want to push it

#

if you get my point

#

Though, Ikareru, since you've been so kind

radiant trellis
#

Oh yeah I mean that's what I do in VR games essentially

molten pine
#

when I finish my changes, would you be up to run tests for me?

radiant trellis
#

Or try to at least

#

Yeah I can

molten pine
#

I need a lot of testing because im gonna be changing enemy perception

#

basically im gonna reduce their hearing and sight FOV by quite a lot

#

but then im going to increase gun volume

#

right now their hearing is at like

#

1.0

#

im gonna be bumping it to like

#

0.5

#

but then guns are going to be louder

#

not all

#

pistols will be a bit quieter, but like

#

AKs and stuff will be around the same volume

#

shotguns will be more than double

#

ect

#

You play very bull-headed from the looks of things, like I do

radiant trellis
#

Are suppressor values staying the same for noise reduction?

molten pine
#

yeah

#

so as far as the entire spectrum

radiant trellis
#

Are suppressors a flat value?

molten pine
#

I dont know

#

lmao

radiant trellis
#

ah

molten pine
#

but if all the guns are getting louder

#

surpressors would be more powerful

radiant trellis
#

But what if suppressors set a value?

molten pine
#

beats me

radiant trellis
#

hm

#

It's testable

molten pine
#

I dont even know where to find that information

#

probably blueprints

#

leme take a quick glance

#

The only hint I can see is some values related to what it does

#

so for the 9mm surpressor

#
  "DurabilityDamagePerShot": 0.42,
  "WeaponDamagePerShot": 0.1,
  "EffectFactor": 0.6,
#

thats all I can tell

#

which means that its either EffectFactor or its stored somewhere else

radiant trellis
molten pine
#

Assuming it is effectfactor, itd be either 60% of the normal volume or a 60% reduction, which would be 40% volume

molten pine
#

Or at least try

radiant trellis
#

Now I'm wondering about subs

molten pine
#

See if youre able to avoid fighting

molten pine
radiant trellis
#

subsonics

molten pine
#

Like sub sandwiches or subs and tops

#

Ohh

radiant trellis
#

LOL

molten pine
#

Ill look later, its not very important to me right now

#

Im currently (taking a break) moving all the items and their descriptions and stats to the spreadsheet

#

Then ill also do all the upgrades and ammo type infos

#

Then im gonna start doing spreadsheet formulas to link them all together

radiant trellis
#

Take your time

molten pine
#

Nope

radiant trellis
#

I knew you'd say that

molten pine
#

Ill be working hard all day and probably not stop until im starving to death

#

Thats just what I do

radiant trellis
#

Gauging your work ethic you do a lot in a short span

molten pine
#

I have trouble getting to work

#

Then once I do

#

I usually have 8 to 16 hour sessions with no breaks

radiant trellis
#

Same as me, once I get into something I don't stop till I'm exhausted

molten pine
#

Im glad you enjoy my mod very much

#

Im working very hard on it

radiant trellis
#

I mean it literally revitalized the entire game for me

#

If it wasn't for you I would not be dumping hours into the game

#

As far as I was concerned, Radius was shelved for me

#

Because it was too easy no matter what I did

#

Don't get me wrong I love Radius, it just never challenged me which is why I loved the scav mod but now with this? This is everything I ever wanted. I checked the nexus all the time hoping for something like this

#

And then one day, magically

#

Poof there it is

molten pine
#

Just be prepared for when it updates and breaks half of the mod

radiant trellis
#

I almost feel bad MQ2 users can't play this

#

Ah yeah dw, being here to be able to even assist in anyway with this mod is great

whole sable
#

when i tryed to run the stalker mod it just said "Failed to open descriptor file" dose anyone know what this means? if ya do pls help

molten pine
#

All you have to do is place the STALKER.pak into your pak folder, like it says in the description of the mod on NexusMods.

whole sable
#

do i do it on vortex or manual because i installed it manually.

molten pine
#

Manual.

#

Have you read the description of the mod on NexusMods?

#

There are installation instructions both in the description and underneath the download of the mod.

whole sable
#

ok but what is that first file the WindowsNoEditer.pak file? because i dont have that

#

and same error

#

also i have the game downloaded on oculus not on steam. idk if that maters or not

molten pine
#

Are you using your Quest 2 on a PC or no?

molten pine
#

The spreadsheet is almost done.

molten pine
whole sable
whole sable
#

oculus has a pcvr store

#

and im playing off of that

molten pine
#

I'm sorry, I don't know how to assist you then. You'll have to ask someone else who knows.

#

You're likely playing the Quest 2 version of the game, on your PC...

#

Which is baffling to me.

#

In this case, your game would not be moddable.

#

But, maybe I am wrong and you can.

#

You'll have to ask.

whole sable
#

ok nvm

molten pine
#

I recommend buying your games on Steam and not Oculus PCVR Store.

#

I do not support Facebook as they are a plague for the VR industry, with their only good thing being the quest 2 is very cheap.

whole sable
#

fair

#

ohhhhh fuck my bad i figured it out

#

there was a pak file pakchunk0-WindowsNoEditer.pak file that i deleted causing my game to not run sorry for the confusion.

#

i just uninstalled and reinstalled the game so its back

buoyant pond
#

It's a main game file.

whole sable
#

yeeeaaaah

whole sable
#

yup that one

molten pine
#

Always be sure to read instructions.

whole sable
#

i did i thought the pakchunk0-WindowsNoEditer.pak file came with the mod so i was trying to find it on the page

whole sable
molten pine
#

Did you not even look at the file file you deleted?

whole sable
#

nope i thought only mods where in there i just deleted all of them my bad man

molten pine
#

No need to apologize.

molten pine
#

The spreadsheet is done

radiant trellis
radiant trellis
#

Outstanding, never known anyone to work so hard on a mod before. Good job

molten pine
#

I was hoping I could start updating to build 1.04

#

but seeing as I just finished the spreadsheet, I absolutely cannot

radiant trellis
#

Break time, sleep time?

molten pine
#

Eat time and sleep time.

#

I wont have much time tomorrow but I can at least start to get stuff done

radiant trellis
#

Well, thanks again. I'll be playing a lot today

dawn ingot
#

Ziggy you disabled Mimic voice lines right?

radiant trellis
#

He did, I think he's asleep though if you need him

molten pine
#

Its easy to re-enable them though.

#

Id only re-enable them if replacing them

#

Which, thanks to you, I will either be doing or just adapting your mod. Depends, really.

molten pine
#

Can you show me the inside of that file that has all the lines in it? Open it up in UAssetGUI.

dawn ingot
#

Sure

#

I haev to find it again

#

Not sure specifically what you're asking for

#

The path if you want it

#

The SoundNodeWavePlayers are what call the sounds

molten pine
#

And then let me see "Export Data"

dawn ingot
molten pine
#

Yeah I figured

dawn ingot
#

deleting wrong messages as well 😅

molten pine
#

So each SoundNodeWavePlayer is one sound file?

#

And we cant add more to this file in particular, it seems.

dawn ingot
#

Yeah

molten pine
#

Yeah thats a shame then.

#

In other files we can add more entries with some brute force.

dawn ingot
#

Devs pls Pecho

molten pine
#

In that case, we are limited to that many sound files.

#

What monolith lines did you use for your mod?

#

And may I add your mod to my mod?

#

With credit of course.

#

Itd be a big boost to the stalker feeling.

dawn ingot
#

Sure thing 👍

#

I did find how to decrease time between voice lines

#

If needed

#

Currently in Greenhouses, for example, there is a voice line about every 10 seconds

#

With 4 or so Mimics around

#

So I think maybe a slight decrease

molten pine
#

Did you use the Shadow of Chernboyl voices or the Call of Pripyat ones?

dawn ingot
#

It's a collection of all the games

molten pine
dawn ingot
#

I can do that

molten pine
dawn ingot
#

I think I may have also found the modulation Func, so I might be able to tone it down greatly so all Mimics sound slightly different

#

But I'll figure that out later

#

I changed the voice line delay from
min: 30
max: 50
to:
min:40
max:60
I think that should be good

#

And this may be the Modulation controls

molten pine
#

Very cool

dawn ingot
molten pine
#

Is this with modulation to the voices off?

dawn ingot
#

Yes

#

Should be, unless I accidently turned it back on or forgot the uexp 😅

#

Nah it's all good

dawn ingot
molten pine
#

Thank you

dawn ingot
#

Currently all voice lines are Monolith, but I have Duty, Bandit, and Freedom voice lines

#

If needed

molten pine
#

Id rather them all be monolith since we are limited in the amount we have available

dawn ingot
#

👍

#

Also I tried out the mod earlier, and my only complaint is the god-like sight Mimics have (or I wasn't very stealthy)

molten pine
#

No theyre perceptive

#

Thatll be changed a bit in the next update

#

Maybe not their sight but their uhh

#

Their hearing for sure will be reduced

dawn ingot
#

Nice

#

Because as soon as I shot near the Gas place in Pervomay, I had people from the house heading towards me 😅

#

Or I'm dumb and forgetting the map that may be a good distance

molten pine
#

Ill work on thr mod today later after my normal stuff

dawn ingot
#

Yep

molten pine
#

Im changing the perception of the ai

#

And we will run tests to see how it functions

#

Ikareru is a lovely assistant

#

Ill get some stuff done on it later today once I have time

#

The important thing is that the spreadsheet is done.

radiant trellis
#

Looking forward to testing stuff

dawn ingot
#

Or at least hopefully edited modulation

molten pine
#

Can you show them all off?

#

I've played a lot of stalker, most of the voicelines in ITR only play when theyre engaged in combat rather than standing idle.

dawn ingot
#

I can only find UAssets and I don't remember what they were so I'll just take a video

#

I was going for more idle lines but I can switch it back to combat

molten pine
#

those are the hostile lines for the Monolith voices

#

the other lines wouldnt really fit while youre being shot at

dawn ingot
#

I’ll do that when I get home

molten pine
#

Oh don't stress too much

#

it's still really cool that it exists at all

#

"Worlds First!"

dawn ingot
#

Aki made a voice line pack already, not uploaded to nexus tho Pecho_Kind

dawn ingot
#

Have you playtested the mod yet or nah? Because I want to know if the modulation works and isn't too bad.

molten pine
#

I have not and cannot today

#

Im just too tired to work on anything

dawn ingot
#

No problemo 👍

dawn ingot
#

theyre kinda short

#

but i thought those were the best ones

molten pine
#

The only complaint that anyone could possibly come up with is that I think some of these are for throwing grenades, but I dont know that for sure and it doesnt matter

dawn ingot
#

Nah none are for grenades they’re sorted into sections and all the ones for Grenade are “Grenada!”

#

Or something like that

molten pine
#

Id have to play stalker again

#

When I play stalker, they say lines that my brain panics when I hear it

#

No matter what they say or what faction they are

#

I dont know what they sound like or say but my brain does

#

I hear the sound of those russians saying theyre throwing a frag and alarm bells go off unconsciously

radiant trellis
#

I'm picturing mimics throwing grenades at me now

#

Dear god

#

Imagine GL mimics, they just tube you from 200m away

molten pine
#

With these grenades? Thats no good

#

I probably overbuffed grenades

radiant trellis
#

Idk, is it just the damage? Radius is still tiny

molten pine
#

the range of the f1 grenade before was like 300

#

now its 850

#

and does like, 5x the damage

radiant trellis
#

I really want a grenade sound replacement mod for the tarkov nade sounds

#

They're just so much better

#

They're incredibly punchy, it feels like you've thrown an explosive instead of a firework

molten pine
#

So it turns out

#

there has been double the amount of loot spawning than there is supposed to be

#

this will be fixed in 1.04

molten pine
#

@dawn ingot Have you tested your mod?

dawn ingot
#

No 😅

#

Last version I played was 0.5 I believe?

#

2 versions ago

#

But it worked then and I've only changed Voice Lines and turned on the edited modulation

molten pine
# dawn ingot No 😅

Im having my mod tested right now and I basically just put the files of yours into the .pak file

#

and theyre saying they dont hear anything ingame besides the death sounds

dawn ingot
#

And you 100% have Mimic lines enabled?

molten pine
#

Yes

#

The way I disabled them is by adding in an edited BP file of the mimics

#

then, to remove the "removal" of the mimic lines

#

I delete the file

#

so it goes back to default, so theyd be enabled again

dawn ingot
#

One sec

#

The lines are in the .pak file

#

so they should play

#

I'll hop on and test

#

Ok

#

They say the lines

#

It's either a problem with your implementation or your playtester just isn't very patient

#

So you just dragged the .pak files into yours?

molten pine
#

Just to be sure

#

can you send me the current version youre using

#

ill just make sure im not using the wrong one or something

dawn ingot
molten pine
#

thank you

#

If this is working then I'll investigate from there, thanks.

dawn ingot
#

Did it work?

molten pine
dawn ingot
#

Nice

molten pine
#

@dawn ingot Might be best to get some sleep and tackle it later

#

we dont have dev assistance or anything on this, so the fix might be out of our scope

#

@dawn ingot I have a friend who might be able to help

#

@dawn ingot This is him

#

can you show Monty the stuff?

spark hill
molten pine
#

Weve got Levels/Common.umap, Levels/Menu/L_Menu.umap and** Levels/Transitions/L_Transition.umap**

#

In ITR

#

None of us are very competent

#

we dont know anything

#

@spark hill We can package anything up and run .umaps out of the .paks

#

If thats what you were asking

#

yeah

#

Pretty sure

#

@spark hill @dawn ingot Something important has come up and I have to leave on short notice, if things dont work out, we can try this again later. Forgive me for the sudden leaving. 🙏

spark hill
spark hill
spark hill
#

[/Script/EngineSettings.GameMapsSettings]
#GameDefaultMap=/Game/Mordhau/Maps/ClientModMap/ClientMod_MainMenu.ClientMod_MainMenu

molten pine
#

@dawn ingot howd this all go

dawn ingot
#

not very well

#

nothing happened

#

but i'm trying stuff

#

for example, I forgot a folder in the line in engine.ini and the path to the custom map

#

i was tired

#

but i'm figuring stuff out

molten pine
#

Very epic

#

Once im done with this last step for my mod for the time being, I can maybe see whats up.

#

Ive updated it to 1.04, I just have to get a different version for perception and run some tests to make sure the new version is working

#

You can see the changelog in the last tab of the spreadsheet (spreadsheet is pinned).

#

Its what I spent all yesterday working on.

dawn ingot
#

Good job 👍

dawn ingot
#

I GOT IT

#

I DID IT

#

HOPEFULLY

#

i loaded into an empty map

#

progress

#

@spark hill (sorry for ping) it worked

#

well, maybe loading into an empty map isn't a good thing, but something happened at least

molten pine
dawn ingot
#

in the mean time ill work more on the hazmat suit 💀

#

oh shit hang on

#

alr its all good

molten pine
#

Oh also Sol

#

If itll make things easier for you

#

I dont recommend doing too much with it but I have a little unreal mod you can use

#

It lets you load files without packaging them up into .pak files

#

Itd let you do a few smaller edits faster

#

.pak files are still the main way to do stuff, but it would save you the time of editing, saving, packaging it up, getting the next version, ect

dawn ingot
#

nah i'm good, thanks tho

molten pine
#

Okie

#

I use it sparingly

dawn ingot
#

i dont plan on doing anything too big so i dont really need it

molten pine
#

Oh its the opposite

#

Its better for small stuff