#announcements

1 messages · Page 1 of 1 (latest)

stone ivy
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@everyone <@&630630162597281792> <@&630630196793573386>

Who’s been waiting for Path of Titans to launch on Xbox and PlayStation®️? The wait is finally over on July 27th! Be prepared for the new Tyrannosaurus rex to release on the same day!

Wishlist on Xbox and PlayStation®️ now!
Available 14:00 UTC July 27!
Wishlist at https://pathoftitans.com

We’ve heard you loud and clear, and have been working hard in the background to bring you Path of Titans to Xbox One, Xbox Series S/X, PlayStation®️ 4 and PlayStation®️ 5. You can still join your friends with Cross Play across all platforms, including consoles!

https://youtu.be/MvYP7sgWOx8

Xbox Game Preview and PlayStation® Beta Launches on July 27th - T-Rex Launch! Wishlist now!
https://alderongames.com/store/path-of-titans

Path of Titans releases on consoles! Everyone joins the launch of the T-Rex with the Beta Launch!

Play as T-Rex and any of the 25+ dinosaurs in Path of Titans, an open world sandbox adventure MMO coming to X...

▶ Play video
stone ivy
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<@&630630162597281792> Hey wanted to let Xbox users know who are planning on getting the game when it launches tomorrow, There is a feature where you can pre-download / pre-load the game before it launches.
This will especially help if you have slower internet so you can get in right away. You can do this via the Xbox Phone / Mobile App.

frail wolf
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<@&630633464475156482> If you own the "All Backer Skins" pack, the Tyrannosaurus Backer skin will automatically be assigned to your account soon, once the servers issues are fixed. Thank you for your patience!

twin tiger
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@here
Hey console gamers, find @Anthomnia playing the new Path of Titans update as his new baby T. rex, and keep an eye out for console codes hidden throughout the video. https://youtu.be/--ON2svM4co

The new Path of Titans Console & Rex Update is here and I'm happy to say there's over $4500 worth of FREE Game keys in this video!!

Thanks to Blue Dragon#0418 for the base image as the thumbnail!

Hey friends! Let us know if you managed to catch a key for your console, A massive thank you to Alderon Games for being so generous! I'd love to see ...

▶ Play video
stone ivy
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We are still working on improvements to the game and server stability.

We have a number of improvements for server stability, rubber banding, teleporting, multiplayer disconnects which we will be rolling out over the next few days. Please keep up the feedback and bug reports so we have as much info as possible to help fix these issues. Thanks so much for your support!

stone ivy
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<@&630633464475156482> We have found a major root cause of why some of the servers are having performance problems, we are working with server providers with a fix, we will keep you updated how it goes.

stone ivy
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PS5 Update: 1.002.000: <@&630630196793573386>

  • Added: Keyboard / Mouse Support
  • Fixed: Not being able to change controller sensitivity
  • Fixed: Password Entry for servers was not working.
  • Bug Fixes for Joining modded Servers and Downloading Mods
  • Fixed: Cancel button not working when attempting to join a modded Server.
  • Many other Bug Fixes and many other improvements.

There is patches in the works to come out to other platforms soon. Please keep up the feedback and bug reports.
Official servers are still being worked on, we will post when they are back up.

stone ivy
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PS5 Update: 1.004.000 / PS4 Update: 1.04 <@&630630196793573386>

  • Improved: Group Invites / Waystone Invites to be easier to understand how to accept them. Invite Prompts will now show that the buttons required to accept invites.
  • Open Map button can be also used to close the map.
  • Waystone button highlighting improvements.
  • Fixed: Adding Alderon Friends not working properly.
  • Fixed: Duplicate mod characters showing in the character list with mods loaded.
  • Fix for mod item focusing not allowing selection after returning back to mod screen from mod info.
  • Button used for sending chat messages can now be used to quickly jump to the text field without needing to scroll down every time.
  • Bug Fixes for Mods Uninstalling / Downloading.
  • Other Misc Bug Fixes / Improvements.
stone ivy
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**Just wanted to let people know that they should be careful about accidentally deleting the wrong dinosaurs. We are updating the double confirm to be better in a future update to help prevent accidental deletions as had quite a few users run into this rather unfortunate occurrence. **

stone ivy
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We managed to fix a issue where the game was stuttering every 30 seconds only on PS5. We are rolling out a patch for this, we will post when it is live.

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Hey everyone who is waiting on a response from a ticket, we are working on it, it may take us a bit longer to get back to because we have loads of support tickets from the launch. We are working on expanding our support resources to get back to you more quickly in the future.

vagrant vortex
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PS5 Update: 1.005.000 / PS4 Update: 1.05 <@&630630196793573386>

  • Fixed: Issue that caused the game to stutter every 30 seconds mostly affecting PS5.
  • Added: Loading indicator for Multiplayer, Community Servers and Mods buttons on Main Menu.
  • Chat Button shortcut will now focus the text field automatically if there is no text.
  • Other misc bug fixes / performance improvements.
twin tiger
stone ivy
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PS5 Update: 1.006.000 / PS4 Update: 1.06 <@&630630196793573386>

  • Several Crashes are now fixed
  • Bug Fixes to Mod Downloads
stone ivy
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<@&630630162597281792> **An issue has been fixed with Xbox account linking; The wrong account could be linked when activating purchases whilst signed into multiple Xbox Live accounts on the console at the same time. If you have experienced this issue, or have had problems with Founder's Pack Rewards, Dinosaurs, or Path of Titans Coins not appearing on your account, please contact support to have your account unlinked, so you can link it to the correct Xbox Live Account.
You can open a support ticket form here: ** https://alderon.games/unlink-console-account

stone ivy
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PS5 Update: 1.008.000 / PS4 Update: 1.08 <@&630630196793573386>

  • Crash Fixes / Bug Fixes
stone ivy
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PS5 Update: 1.009.000 / PS4 Update: 1.09 <@&630630196793573386>

  • Crash Fixes
  • Fixed not being able to scroll message of the day (MOTD) or rules
  • Added a disable mod button to unload a mod without uninstalling it
  • Fixed: Message popup that just said invalid error related to group invites.
  • Mod Downloading bug fixes
  • If you are having issues with mods not working properly please let us know in #playstation-help as we are debugging and working on a number of bug fixes for this.
stone ivy
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PS5 Update: 1.010.000 / PS4 Update: 1.10 <@&630630196793573386>

  • We have been working on resolving all the crashes related to mods, there are still some remaining however this patch fixes a few.
vagrant vortex
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There is a new patch up for Xbox! It will automatically show up within the next two hours in the updates section. <@&630630162597281792>

  • Fixed: Not being able to change controller sensitivity
  • Fixed: Password Entry for servers was not working.
  • Bug Fixes for Joining modded Servers and Downloading Mods
  • Fixed: Cancel button not working when attempting to join a modded Server.
  • Added: Loading indicator for Multiplayer, Community Servers and Mods buttons on Main Menu.
  • Chat Button shortcut will now focus the text field automatically if there is no text.
  • Fixed not being able to scroll message of the day (MOTD) or rules
  • Added a disable mod button to unload a mod without uninstalling it
  • Fixed: Message popup that just said invalid error related to group invites.
  • Many other Bug Fixes and many other improvements.
  • Please keep up the bug reports and we will address them in future updates.
stone ivy
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@everyone <@&630630225436213259>
**Available NOW in eShop on your Nintendo Switch™️ console! **

stone ivy
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<@&630630225436213259> There is a known crash happening on switch on some community servers with a long rules / message of the day. We are looking into it to fix for next update. Please play on an official server or different server to workaround this problem for time being.

stone ivy
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PS5 Update: 1.011.000 / PS4 Update: 1.11 <@&630630196793573386>

  • Improvements for Mod Downloading, Installation.
  • Added: Ability to zoom the camera in and out. Use the Trigger buttons when the tab / social menu is open.
  • Added: Extra confirmation for character deletion to help prevent accidental character deletion.
  • Fixed: Server List having Game Mode and Map the wrong way around.
  • Fixed: Toggle Sprint setting not working. You can change this in Gameplay Settings.
  • Crash Fixes.
stone ivy
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PS5 Update: 1.012.000 / PS4 Update: 1.12 <@&630630196793573386>

  • Toggle Sprint is now on by default. Please check your settings in Gameplay tab if you want to change it.
  • Toggle Sprint is now active throughout more states such as when precise movement ends. It will only cancel during broken legs, no stamina or exhausted.
  • Other Misc Bug Fixes / Crash Fixes.
  • Please let us know if you run into any issues in #playstation-help
stone ivy
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Hotfix 20333h6 for Windows: <@&630630072914542592>

  • Improvements for Mod Downloading, Installation.
  • Improved: Group Invites / Waystone Invites to be easier to understand how to accept them. Invite Prompts will now show that the buttons required to accept invites.
  • Open Map button can be also used to close the map.
  • Waystone button highlighting improvements.
  • Fixed: Adding Alderon Friends not working properly.
  • Fixed: Duplicate mod characters showing in the character list with mods loaded.
  • Fix for mod item focusing not allowing selection after returning back to mod screen from mod info.
  • Button used for sending chat messages can now be used to quickly jump to the text field without needing to scroll down every time.
  • Added: Ability to zoom the camera in and out via a controller. Use the Trigger buttons when the tab / social menu is open.
  • Added: Extra confirmation for character deletion to help prevent accidental character deletion.
  • Fixed: Server List having Game Mode and Map the wrong way around.
  • Toggle Sprint is now active throughout more states such as when precise movement ends. It will only cancel during broken legs, no stamina or exhausted.
  • Fixed: Not being able to change controller sensitivity
  • Fixed: Password Entry for servers was not working for controllers.
  • Bug Fixes for Joining modded Servers and Downloading Mods
  • Fixed: Cancel button not working when attempting to join a modded Server.
  • Added: Loading indicator for Multiplayer, Community Servers and Mods buttons on Main Menu.
  • Chat Button shortcut will now focus the text field automatically if there is no text.
  • Fixed not being able to scroll message of the day (MOTD) or rules
  • Added a disable mod button to unload a mod without uninstalling it
  • Fixed: Message popup that just said invalid error related to group invites.
stone ivy
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There is a new patch up for Xbox! It will automatically show up within the next two hours in the updates section. <@&630630162597281792>

  • Improvements for Mod Downloading, Installation.
  • Added: Ability to zoom the camera in and out. Use the Trigger buttons when the tab / social menu is open.
  • Added: Extra confirmation for character deletion to help prevent accidental character deletion.
  • Fixed: Server List having Game Mode and Map the wrong way around.
  • Fixed: Toggle Sprint setting not working. You can change this in Gameplay Settings.
  • Crash Fixes.

Please note that the default for toggle sprint is different in the patch, please restore the previous behavior by enabling toggle sprint in gameplay settings. We have improvements coming to this in the next patch.

stone ivy
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<@&630633464475156482>

**We will be rolling out a large bugfix patch shortly.
It will be a slow rollout and won't be available for every platform right away.
These patches have had a lot of changes and contain months of work, we are expected to run into a few issues. Please report them and we will work on fixing them as soon as possible.
Mods and servers will also need to be updated. We are working with mod authors on updating as many mods as soon as possible to support the new patch.
Report bugs and issues via https://alderon.games/bug
**

stone ivy
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Patch 21333: <@&630633464475156482>
This patch is currently up for Windows, Mac, Linux, iOS, Android, PS4, PS5, Xbox One, Xbox Series. It is not live for Switch yet.

Game Improvements:

  • Added: New "Well Rested" system. If you log out your character inside their home cave, they begin to earn a "Well Rested" bonus. Must be logged out for at least an hour to start earning the bonus. The longer you remain logged out, the longer the Well Rested bonus applies for. While Well Rested, you gain increased growth from quests. Well Rested Bonus effect will be lost upon death.
  • Loading map areas and foliage is now faster and causes significantly less stuttering.
  • Loading fixes for caves & character edit screen.
  • Other players now properly display their landing animations.
  • Anodonto Fortify ability now displays a "charging up" UI overlay on the icon to indicate how much longer the player must wait until the ability is activated.
  • Invite Notice Improvements: Invite Prompt will now show that the set tab menu key is required to accept invites. Invites now last 30 seconds before expiring.
  • Upon a location complete cooldown being removed, it will now try to assign a new local quest if the player is in that Location
  • Location Complete Progress is now saved on the character to prevent server hopping to remove cooldown.
  • Location Completed cooldown increased to 1 hour.
  • Added a Community server refresh cooldown with a warning message box popup (10 seconds between refreshes required.)
  • Increased night time brightness on Panjura by about 50%
  • Fixed: styraco and bars scavenger was also able to eat berries.
  • Fixed Tyrannosaurus wet effects not displaying correctly.
  • Fix Server List having Game Mode and Map the wrong way around and filtering servers with names causing the server list to get stuck on certain platforms.
  • changed toggle sprint to only auto-cancel if broken legs, no stamina, or exhausted.
  • Bug fixes to Rules and MOTD messages when joining a server.
  • Fixed long dino names cutting off in Dinosaur Preview store page.
  • Added sprouted tiger nut to tiger nut quest item group to make it easier to see.
  • Fixed texture stretching on certain rocks on Panjura map.
  • Fixed pine trees appearing to glow during night time.
  • Disabled well rested buff notification & escape menu notice if growth is disabled or player is an adult
  • Added a character deletion confirmation message box
  • Fixes for critters getting stuck in burrows on spawn
  • Fix for Player Corpse and Static Corpse not adjusting scale on meatchunks properly
  • fix to falling through the map after leaving homecave
  • fix critter meat chunk bug
  • Updated Tyrannosaurus breathing sounds to be more varied.
  • Updated some dinosaur skins to display better on certain devices.
  • Changed the default character zoom for the Tyrannosaurus.
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Optimizations:

  • Character movement and collision optimizations.
  • Memory optimizations.
  • Single Player teleport optimizations.
  • Optimizations to critters.
  • Fish Replication Optimizations.
  • Critter Movement Optimizations.
  • Other Misc performance optimizations.
  • Performance Optimizations to Chat Window
  • Other Bug Fixes / Improvements / Crash Fixes
  • Improvements to character load error handling

Balance Changes:

  • Updated corpse food amounts for Spinosaurus, Tyrannosaurus, and Sarcosuchus.
  • Slightly increased cooldown for Sucho claw attack.
  • reduced the armor granted for most Thick Scales abilities.
  • Added second tail slot for Barsboldia.
  • Added Thick Scales hide for Amargasaurus.
  • Added Lambeosaurus abilities: Thick Scales and Forager
  • Added Tyrannosaurus Ability: Charge
  • Increased Concavenator Claw Bleed amount.
  • Added Latenivenatrix Ability: Distance Runner
  • Reduced Eotriceratops headbutt damage.
  • Fixed Tyrannosaurus Crushing Bite not applying bone break.
  • Reduced Spinosaurus Tail Attack amount slightly.
  • Increased Styraco trotting speed and updated animation.
  • Added Tyrannosaurus Ability: Scavenger.
  • Removed stamina cost from Tyrannosaurus tail attack.
  • Increased Tyrannosaurus stamina regeneration.
  • Fixed Tyrannosaurus subspecies not applying stats correctly.
  • Added Tyrannosaurus ability: Thick Scales
  • Adjusted Eotriceratops Charge duration and cooldown, and Adjusted Sharpen Horns damage amount.
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Gamepad Control Improvements:

  • Added Toggle HUD for gamepad (Hold PlayerList button)
  • Added notification for a pending HUD hide
  • Added Keybind entry for HUD Visibility Toggle
  • Fixed Gamepad precise movement jittering
  • Added gamepad camera zoom (Trigger buttons when tab menu is open)
  • fixed creator mode windows not focusing correctly.
  • Updated admin character controls for gamepad to be more intuitive and allow for all interactions.
  • Added gamepad keybind display for admin character/creator mode
  • Updated gamepad keybind display to show multiple keys if multiple are bound
  • added "Gamepad Trigger Axis" key icons, same as their "Gamepad Trigger" versions
  • Can now use the gamepad open map button to also close it.
  • Waystone button highlighting improvements.
  • Fix for dinosaur swimming up when trying to type in chat with gamepad.
  • Fix for being unable to enter community server password via controller.
  • Improved Quest menu Nav & gamepad scrolling
  • Fix for Gamepad Sensitivity not saving when changed via gamepad.
  • Fix for being able to spam open friends list.
  • fixed toggle sprint setting with gamepad
  • controller analog input smoothing to remove jitter
  • Fixed spring arm jittering on mobile and when using controller.
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UI and Localization Improvements:

  • Added: Various UI and button updates to add sounds on clicking and hover, make buttons more obvious when highlighted, and better contrasting in different states.
  • Fixed: EAC Error messages being really dark and unreadable.
  • Creating a new dinosaur will now auto select the one just created.
  • Added localised text to all quests.
  • Added localised name and description to most home cave Items.
  • Fixed: stretched loading dino runner on player list when playing in a vertical language.
  • Text scaling on buttons improvements.
  • Fixed: text cutting off on certain languages.
  • Fixed: some text getting cut off on tutorial messages.
  • Adjusted map zoom on pinch for touch-enabled devices
  • Text now automatically shrinks in tutorial widget to fit all text into box without wrapping or scrolling.
  • Fix for Audio Slider Focus not focusing properly upon switching to widget
  • Fix for deathscreen showing report shortcut when report button wasn't visible
  • Roles Editor touch scroll fix
  • Fixed Quest Menu controller navigation
  • Fixed Arabic text display on quest screen
  • Fixed player context menu not scaling long usernames
  • added Matchmaking error message box that returns to main menu.
  • Fix for Invites/InviteResults/Tutorial/Announcement all overlapping if active at the same time.

Modding:

  • Added a message box confirmation for uninstalling mods
  • fix for mods not uninstalling properly
  • Mod Join Cancel Shortcuts.
  • Community server mod download message is now more readable.
  • Ensured Mods will always downloaded from invites/matchmaking etc
  • Fixed: Loading indicator stuck forever if no mods are returned.
  • Active mods will now be automatically disabled when joining a server if not needed
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Server Owners:

  • Added Server Settings to kick AFK players after a certain amount of time being AFK. Amount of time can be specified in server config. See Wiki for more info.
  • Also added a Server setting to kick players that exceed a specified ping. More information found on the Community Server Wiki.
  • Added Dragonfly admin camera.
  • Optimized all admin cameras and Fixed camera height discrepancies on admin cameras.
  • New Message box now displays before character list loads with logout button after some seconds
  • fix for being able to drag held items in players mouths when in creator mode.
  • Fixed status bars appearing on admin character
  • Added Chat Command for server admins: /rewardwellrested (more info on Communtiy Server Wiki)
  • Added: UI safezone for admin panel, which improves the admin panel on mobile devices.
  • Fixed chat teleport commands not working with certain Point of Interest types
  • Improved SinglePlayer teleport commands
  • fall through world teleport fix
  • Fixed: ability cost applying in godmode
  • Fixes to Admin Character "Follow"
  • Added sprinting to Admin Character

Misc Bug Fixes:

  • Fixed losing Home Cave & Waystone quests on death
  • fix for waystone & homecave tutorial UI not working before relog
  • Fixed async loads being cancelled when making another load to the same asset
  • Loading Screen changes, simplified loading check
  • Fixed chance of loading screen getting stuck
  • Fix for your own ragdolls disappearing
  • Fix for searching for party hiding current party members when leader.
  • Fixed Revenge Kill stamp not loading for Combat Log characters
  • Fixed bug causing Load Character to be called multiple times on logout
  • Fixed applying Revenge Kill Cooldown to dead characters
  • Fixed movement while preloading.
  • Prevent getting interaction prompt data for objects without interaction prompt data
  • Disabled software cursor when receiving touch input & enable when receiving mouse input
  • Fixed: Friends List names not working
  • Added cooldown saving to prevent logging/safe logging to skip cooldown
  • Fixed: cursor getting stuck on screen.

Mods and community servers have to get patches before they will fully work. Some will be down until they are updated.

stone ivy
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<@&630633464475156482> We noticed there are quite a few bugs with the latest update, we are working on fixes, please keep reporting issues via https://alderon.games/bug
Mods also need updating so please avoid modded servers for the time being until we have the mod updates out.

stone ivy
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<@&630633464475156482> We are restarting all the official servers now while we apply a important server-side fix.

stone ivy
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Server Side Patch v1 <@&922768313698902056> <@&630633464475156482>
Please update your servers to the new patch 21333 hotfix 1 which resolves a issue with players not dying correctly / corpses not working properly or being removed when running out of food.

stone ivy
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<@&630633464475156482> Hey everyone, I'm capturing a performance profile for our programmers to help improve issues with the game, I need a full 100 player server for about an hour, if anyone is free to help test join server PerformanceProfile just search for it in Community Servers.

stone ivy
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Thanks for everyone testing we captured some good test data, we will work on further optimizations and fixes for the next few patches!

stone ivy
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Known server issues, looking into it

stone ivy
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Servers are back online, we are still looking into other remaining bugs and issues for a follow up patch coming soon.

stone ivy
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Server Side Patch v2 <@&922768313698902056>
If you are using a modded server please update to 21333 hotfix 2 which fixes a issue where modded servers would crash on startup. There is still a known unrelated issue with android crashing on loading mods which we are investigating.

stone ivy
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Hey everyone we are currently rolling out a new update, it will be a few hour process to get everything updated and live. Including working on any issues like server crashes introduced in the update. We will post here when this is done.

stone ivy
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Just a reminder there is still on-going server and patch work, please wait until it is completed.

stone ivy
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<@&630633464475156482> Official servers are all restarting now to apply a hotfix to fix a crashing / disconnect issue.

stone ivy
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Patch 21371: <@&630633464475156482>
This patch is currently up for Windows, Mac, Linux, iOS, Android, PS4, PS5, Xbox One, Xbox Series. Pending Approval for Switch.

  • Fixed bones being uncollectable for quests.
  • Fix for Death not working in some instances.
  • Fix for admin menu scaling with long player list.
  • Fix for Delete MsgBox not blocking mouse focus of background widget.
  • Improvements to Admin Panel Gamepad Navigation and selection.
  • LocationQuestCooldown can now be adjusted via config
    • bOverrideLocationQuestCooldown=false
    • LocationQuestCooldown=3600.0
  • Fixed: Refer a friend skins not working.
  • Adding Timestamp support for Local Databases so more community servers can take advantage of anti revenge killing timers.
  • Added a small fall damage immunity after a player teleports to prevent home cave fall damage
  • fixed small chat window UI layout bug when chat is open with/without tab menu
  • Lowered head during Tyrannosaurus charge run to help hit smaller creatures.
  • Fix for editable group invite notification
  • Dedicated Server Performance Optimization - We will need to work on this over several patches.

Homecave Updates:
We are working on a long list of homecave improvements, these changes may temporarily make homecave camping worse until we get the remaining work on it done.

  • Prevent Home Cave access while in combat
  • A barrier will prevent a player from entering the home cave tunnel while in combat
  • A notification will also appear to notify the player that they are in combat and cannot enter
  • Fixed a homecave tunnel exploit.

Known Issues:

  • Android users are crashing when loading into community servers with mods. Please avoid modded community servers for time being
  • Mods will need to be updated before they show up and work, some mods may crash.
  • Known issues with server performance and rubberbanding, still being worked on.
  • Some Playstation users are crashing downloading mods or having difficulty with mods being too large.
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Server Side Patch 21371 v1 <@&922768313698902056>

  • Fixed: A server crash when players die, and another crash when downloading server mods.
stone ivy
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<@&630633464475156482> Investigating a issue where the performance is worse since the last server side patch.

stone ivy
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Official servers restarting to apply fixes.

stone ivy
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<@&630633464475156482> Official Server Configuration Changes:

  • Local quest cooldown lowered from 1 hour to 15 minutes.
  • Ability editing can be done via sleeping instead of needing to go into a homecave.
  • Increased quest limit per point of interest
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<@&922768313698902056> I am now going to work on a second server hotfix for community servers i will let you know when its live.

stone ivy
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Server Side Patch 21371 v2 <@&922768313698902056>

  • Improved Server Stability / reduced rubberbanding.
stone ivy
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There is a bug which is affecting some community servers where the server will crash 100% of the time if someone kills a combat log AI. It's fixed in hotfix 2 however you will need to make sure your server is patched to this for the fix to work. <@&922768313698902056>

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<@&630630196793573386> There is a known crash when downloading large map mods we are working on it.

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<@&630630022721306634> There is a known crash when joining modded community servers we are working on it.

stone ivy
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<@&922768313698902056> We fixed a issue with server owners not getting hotfix 2 when updating, if you can please re-update it will help fix the crashing issues

stone ivy
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<@&630630022721306634> there is a new patch up on google play which fixes some bugs like crashing when joining modded servers.

stone ivy
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<@&630633464475156482> We have done some changes to official server configuration:
This change will take 4-5 hours to roll out as all the official servers need to restart to apply.

  • Anodontosaurus is disabled due to a exploit we are investigating where you can glitch the game to keep your hunker down / fortify on even when not crouched which can almost make you immortal and run around, kill everyone and camp homecaves. Ano will be re-enabled when this is patched.
  • Possible fix for Quest Cooldown not working properly / being 15 minutes.
  • Crash Fixes / Stability Improvements
stone ivy
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Known issue with mods not working on console looking into it

stone ivy
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Mods are fixed on console, you may need to restart your game for it to work <@&630630196793573386> <@&630630162597281792>

stone ivy
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<@&630630225436213259> For Switch users only: We have a patch coming soon that will add mod support and cross play / community servers will be back. We will let ya know when this is up.

stone ivy
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Switch Update 1.0.2 is now live. <@&630630225436213259>

To all our fans on Switch, we're sorry for the long wait, but we're happy to announce Path of Titans has brought all players together to the same game version. Cross-play will be enabled starting now, and Switch supports Path of Titans mods, and the modders are working on updating their mods as of today.

stone ivy
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<@&630630162597281792> <@&630633464475156482>

Public Test Branch is now available for Xbox Insiders!
Users on Windows, Mac, Linux, Android and Xbox can help test upcoming patches and test Gondwa and give us bug reports and feedback. Please start by joining the Public Test Branch in #role-setup

https://news.xbox.com/en-us/2022/09/08/take-your-first-steps-in-gondwa-in-the-path-of-titans-insider-preview/

Xbox Wire

Xbox Insiders are invited to preview the new map for Path of Titans, the ‘be the dinosaur’ sandbox survival game where you attempt to survive and strive as one of 25+ dinosaur species!  Be one of the first to explore this fantastical world, available during the preview of the next flagship map Gondwa. Explore desert […]

stone ivy
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Starting Now, Path of Titans Founders on Xbox Insider, Windows, Linux, macOS, and Android can join the Public Test Branch to explore and stress test upcoming content. Go explore Gondwa, the next flagship map!
https://youtu.be/BDaBB6GaNUA

Required to Participate: Choose the Public Test Branch role in #role-setup channel to see the PTB channels!

Xbox Founders, starting now the Insider preview allows you to opt in to the Path of Titans Public Test Branch!, check out the Blog post for more info on how to join: https://news.xbox.com/2022/09/08/take-your-first-steps-in-gondwa-in-the-path-of-titans-insider-preview/
Note: Xbox Insiders will need to have purchased either the Standard or Deluxe Founder’s Pack to participate in the Preview

<@&630633464475156482> <@&630630162597281792> <@&630630022721306634> <@&630630109941858304> <@&630630095085895710> <@&630630072914542592>

Starting Now, Path of Titans Founders on Xbox Insider, Windows, Linux, macOS, and Android can join the Public Test Branch to explore and stress test upcoming content. Go explore Gondwa, the next flagship map! #pathoftitans #gondwa

▶ Play video
stone ivy
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Patch 21371 Hotfix 1: (Windows, Playstation, Xbox)

  • Bug Fixes / Crash Fixes
  • Improvements to server list / mods etc
stone ivy
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Server Patch 21371 (Hotfix 10) <@&922768313698902056>

  • Bug Fixes, Stability Improvements, Crash Fixes.
  • Let us know if you have any issues.
vagrant vortex
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We are aware of current website and game connectivity issues and are working to resolve it quickly.

stone ivy
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Known issue with sign in with discord, steam etc not working, we are working on a fix.

stone ivy
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<@&630633464475156482> <@&922768313698902056> Servers are back online so far. Let us know if you have any issues.

stone ivy
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Known issues with matchmaking only on Europe, looking into it.
Issue with matchmaking in Europe has been fixed.

stone ivy
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Looking into server issues.

stone ivy
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There are some known bugs with mods we are currently investigating, they are primarily affecting Playstation users but other platforms may have similar bugs.

frail wolf
stone ivy
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Issue with the launcher patch going to roll back to the old version. Will post here when it's fixed.

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Fixed Launcher Patch is now up!

stone ivy
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**There is known issues with various internet providers especially in Germany preventing players from playing the game. **

stone ivy
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I have a workaround patch for the above issue with players in Germany not being able to login and play. This fix is now up for Windows, Xbox One / Series, Playstation 4/5 so far, with the patch coming to more platforms soon.

stone ivy
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<@&630633464475156482> Known Server issues, currently investigating

vagrant vortex
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<@&630633464475156482> servers are recovering and the game is back, apologies for the down time.

stone ivy
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Known server issues investigating

stone ivy
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Server issues are resolved, we are keeping an eye on them to see if there are any further issues.

vagrant vortex
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Known server issues, investigating

stone ivy
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We are releasing a bug fix patch, we expect some server downtime and issues while we perform the upgrade work, we will let you know when it is completed.

stone ivy
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Patch 22351: <@&630633464475156482>
This patch is currently up for Windows, Mac, Linux, iOS, Android, PS4, PS5, Xbox One, Xbox Series, Switch. It may take time to show for some platforms.

While there are thousands of minor bug fixes done over the last 2 months. Here are a few of the most important changes.

Waystones:

  • Ability to accept a invite and teleport via holding the rest key while sleeping. Which lets you teleport to a waystone without needing to logout.
  • Server Game.ini Config value bServerAllowInGameWaystone

Homecaves:

  • Added: Homecave Camping Debuff, if you are near a homecave for too long you will get a debuff increasing incoming damage, decreasing movement speed, reducing outgoing damage. Configuration is adjustable for server owners.
  • Added: Homecave Leaving Buff for 60 seconds after leaving a homecave where you cannot be damaged or damage others.
  • Homecave will now show an exit prompt and whether players are near the Exit

Exploit Fixes:

  • Fixed: Ano Hunker Down immortality exploit (Ano is re-enabled)
  • Fix for Group Meet-Up Quest Exploit (Entering a homecave will now use the users exit location to determine distance from group leader)

Audio:

  • Rebalanced game audio as a possible fix to the game being too quiet on some systems.
  • Character Login Optimizations, Increased character limit to 26 from 25.

Server List Improvements:

  • Added: Ability to favorite a server
  • Added: Flags which show what region a server is hosted in eg US, UK, EU, AU etc

Misc:

  • Server performance improvements, crash fixes, lagg fixes.

IMPORTANT NOTE: Mods may need to be updated to show up for this patch please allow some time for them to be updated.

stone ivy
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Some users are reporting issues with the patch on Mobile we are currently looking into it. We are still doing server work we will update you when it's complete.

stone ivy
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<@&630630043105624095> <@&630630022721306634> <@&630633464475156482> IOS / ANDROID ONLY: There is a known bug resulting in users crashing on the loading screen or missing controls after logging into the game. This is fixed by uninstalling the game and doing a clean install. Please try this if you run into these issues.

stone ivy
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Thanks for the support and feedback about the latest patch, please report as many bugs and issues as you can as we will work on fixing those issues as soon as possible.

stone ivy
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<@&630630043105624095> <@&630630022721306634> we found the cause of the bug and are working on a fix we will push a new update to fix this and post when it's ready.

stone ivy
stone ivy
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Looking into issues with server crashes and working on a fix

stone ivy
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I have just rolled out a new patch to help address server crashes, when servers restart next or crash it will automatically apply the fix.

stone ivy
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<@&630630022721306634> There is a new patch live on Google Play with a fix to Android Crashing Issue

stone ivy
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Working on some follow up bug fix patches and server crash patches for community servers will post when they are up

stone ivy
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Just deployed a server fix that resolves a issue with homecave debuff areas persisting effects after you leave the area. It will apply over the next 4 hours as servers restart.

stone ivy
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<@&922768313698902056> There is a server side patch up for Community servers to help resolve issues with crashes. 22351 Hotfix 2

stone ivy
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Looking into matchmaking issues

stone ivy
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Issues with matchmaking is now fixed

stone ivy
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<@&630630022721306634> there is a new patch on google play which fixes a few bugs. I would recommend updating.

stone ivy
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<@&630633464475156482> Stegosaurus is being temporarily disabled on Official servers until next game patch while we fix a bug with it.

stone ivy
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@everyone

We are running a temporary time limited stress test to find issues and bugs with Gondwa under Matchmaking in our Official Servers.

This test uses separate character data from the Official Panjura servers and this test data won't be kept for the full Gondwa release.

stone ivy
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Just want to post a follow up note and say that all players can join this test on all platforms, just play the game as normal and under multiplayer / matchmaking pick Gondwa. If you are on console you will need to make sure that cross play is enabled for it to show up.

stone ivy
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<@&630630196793573386> There is a known bug where joining a friend on PS5 can result in the game being stuck in a black screen, we are investigating and working on a fix, we will post an announcement when it has been resolved.

stone ivy
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Thanks everyone for helping test the Gondwa Stress Test. We are suspending the test for the time being while we work on fixes and improvements to the reported issues.

stone ivy
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<@&630630043105624095> <@&630630022721306634> there are some new patches up on iOS and Android with some bug fixes

stone ivy
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@everyone Experience the new predator Pycnonemosaurus, and the hard-charging domed-headed Pachycephalosaurus, coming November 15th!

https://pathoftitans.com/blog/pycno-and-pachy

https://www.youtube.com/watch?v=LRN_PcxQpw0

Are you ready for the 27th and 28th dinosaurs in Path of Titans?

The devil-horned Pycnonemosaurus has arrived in Path of Titans, and the lands of Panjura and Gondwa. This fierce alpha predator will be joined by the Pachycephalosaurus, the hard-charging domed headed herbivore and a favorite among dinosaur fans.

Both new dinosaurs have a charge ...

▶ Play video
stone ivy
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<@&630630196793573386> PS4 01.24 / PS5 Patch 01.024.000

  • Attempting to resolve issues with players not being able to join friends properly and running into a black screen
stone ivy
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<@&630633464475156482> We are restarting all official servers to apply some crash fixes, I would recommend logging out to ensure data is saved.

stone ivy
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Currently doing some server upgrade work, will let you know when it is sorted, you may encounter issues or disconnects while this is on-going.

stone ivy
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Looking into issues creating new characters, please avoid doing this for the time being. Fixed

stone ivy
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<@&630633464475156482> There are some known issues with some dinosaurs not showing as owned for some users we are working on a fix.

stone ivy
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Prepare for the new Path of Titans Gondwa Flyer and Swimmer update coming soon! @everyone <@&630633464475156482>

stone ivy
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We are rolling out a bug fix patch to all platforms over the next several hours. Mods and community servers will need some time to update. Not every platform will see the update at the same time.

stone ivy
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Patch 23073: <@&630633464475156482>
This patch is currently up for Windows, Mac, Linux, iOS, Android, PS4, PS5, Xbox One, Xbox Series, Switch. It may take time to show for some platforms.

Gameplay:

  • You can no longer outrun rain particle effects if you move very fast.
  • Added ceiling blockers to hatchling tutorial caves.
  • Added manta ray and trout spectator cameras.
  • Waystone UI will auto-close upon walking away from it
  • added meat tag to critters so herbivores with meat diets can eat them
  • Added More config options to singleplayer mode
  • allow oxygen loss, drowning and fall damage while the homecave buff is active
  • changing chat channels will now scroll to the end to show the latest messages
  • homecave Exit Safety effect will no longer block stamina regen
  • Fix for kill herbivore quests not working for specific dinos.
  • All dinosaurs can now eat and swallow when swimming.
  • Camera Smoothing now scales with growth.
  • Increased Trophy despawn time from 1 minute to 5 minutes.
  • Waystone Invite Notice on whether it is underwater or on land.
  • Reduced night cricket sound effect volume.
  • Reduced volume of heavy rain sound effect.
  • Mobile Admin cam can now raise/lower.

Combat:

  • Charge attacks will now do damage and end the ability immediately upon hitting an object that stops their movement.
  • Increased swim speed for semi-aquatic creatures by about 60%
  • spino and sucho no longer sink slightly when underwater.
  • Added splash effect for trot/sprint swimming at surface.
  • fix for stego pivot giving defence.
  • Improved pachy stam when running.
  • Fixed Pycno subspecies stats being swapped around.
  • Improved Pycno attack hit reliability.
  • Fixed Alioramus sprinting cost.
  • Adjusted megalania swim trot speed
  • Increased conca health slightly.
  • Fixed Spinosaurus unable to Catch Fish, and it can now use charge up bite attacks to catch fish too.
  • Reduced the amount of stamina required for Deinony tail fan.
  • Fixed Amarga, Bars, and Eotrike not taking much fall damage.
  • Allosaurus Claw Attack no longer Puts Bite on Cooldown.
  • Deinocheirus bite and tail attack no longer share cooldowns.
  • Fix for Iguanodon thumb damage inconsistencies
  • Fixed Pycno tail attack causing knockback.
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Panjura:

  • Fixed issue with riverland POI overlap causing issues: should now encompass most of the rivers and 2 lakes.
  • Shrunk deeplake POI slightly to allow for riverland to cover more of the river area.
  • Added additional lychees, acorns, and lakeweed to riverland location
  • Lowered ceiling on panjura

Other Fixes:

  • Improved the transition from swimming to land
  • Fixed backwards swim onto land bug for Conca, Megalania, Sarco, Spino, Sucho
  • Fixed: SnakeGully Waystone being broken
  • Mobile Memory Issue Fixes
  • Fixed Issue with map not properly closing when leaving Home/Tutorial cave
  • fixed bone break attacks not causing bone break sound & effects
  • fixed chat window opening on message when the channel is not the same
  • fixed /Clear command not refreshing the UI text
  • Fixed low precision underwater effects on android.
  • fixed being able to apply movement input while the escape menu is active
  • Thirst Visual bugs resolved
  • Fixed dinosaur character edit previews looking glossy/shiny.
  • Stop using an object when a dino starts resting.
  • Fixed clipping water plane in herbivore tutorial level
  • Fixed Sucho jaw clipping through mouth when limping.
  • Fixed Sucho, Spino, Deinocheirus swim animations breaking their backs when raising/lowering.
  • Fixed Spino playing reverse swim anim when swimming down.
  • Fixed news item on main menu text from overflowing.
  • Fix for camera facing straight down or up having no input direction on mobile when applying input via virtual joystick.
  • Fix for Interaction Prompt flickering depending on movement speed.
  • Fix for Swallowing an item while moving not working.
  • Added more loading screen textures.
  • Updated character list icons and made them narrower.
  • Fix for Alberta and Sarco swallow animation being fully body.
  • Fixed meat to no longer display decals on them.
  • Fixed logic that hides the "Touch Sensitivity" slider not being called on non-mobile platforms
  • Added logic so that "HUD Editor" button is not shown on non-mobile platforms
  • Adjusted Barsboldia state adjustable capsule to fix collision issue
  • changed HUD Editor layout to prevent buttons going off screen
  • fixed quest text HUD preventing camera rotation on mobile
  • Removed growth reward per contribution for water replenish quests. Decreased rewarded growth for completing water replenish quests.
  • Carried items no longer receive decals.
  • fix for blurry dirt in tutorial cave.
  • fixed Collecting Insects making a Chiming Sound
stone ivy
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Server Side Patch 23073 V1 <@&630633464475156482> <@&922768313698902056>

  • Fixed some dinosaurs always respawning at the same location.
  • Fixed growth resetting in some circumstances such as the tutorial being disabled.

This patch is rolling out to official servers over the next 4 hours as they restart. The patch is available now for community servers to update.

stone ivy
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@everyone

Watch the new Gondwa Update gameplay trailer featuring Robert Irwin now!
https://youtu.be/HzQnRm3FmOE

**Read the blog post here: **https://pathoftitans.com/blog/gondwa-update

We've just released Thalassodromeus, Kaiwhekea, and the new Gondwa Map! Join your fellow dinosaurs, plesiosaurs, and pterosaurs in the coastal habitats of this chain of islands.

Dive through undersea canyons as the first fully aquatic character, the plesiosaur Kaiwhekea, and catch thermal updrafts to carry high into the skies as the first flyer, the Thalassodromeus pterosaur!

The world of Path of Titans has expanded in many ways, new underwater home caves and quests, new aquatic fish, and roosts and cliffs for flyers to perch. Discover the hidden caves and tunnels above and below the ocean blue, and interact with the many new denizens of the seas. Play these new creatures today!

Explore the new land of Gondwa in this open world MMO where you get to be the dinosaur. Narrated by Robert Irwin

Gondwa ► Kaiwhekea ► Thalassodromeus

Available Now! On PC, mobile and consoles!

Enter the prehistoric paradise of the Gondwa islands. Dive through undersea canyons as the first fully aquatic character, the plesiosaur Kaiwhekea, an...

▶ Play video
stone ivy
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<@&630630196793573386> We released a patch for PS4/PS5 that fixes some PlayStation specific bugs with mods not working and crashes when joining community servers. Please let us know if you are having any playstation specific issues in #playstation-help Thanks!

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Server Side Patch 23073 V3 <@&922768313698902056>

  • Server Crash Fixes
  • Possible fix to dinosaurs spawning half health, hunger, thirst when the tutorial cave is disabled
stone ivy
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Server Side Patch 23073 V4 <@&922768313698902056>

  • Mod dinosaurs without spawn tags will now default to spawning on Land points rather then potentially drowning underwater.
stone ivy
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Server Side Patch 23073 V5 <@&922768313698902056>

  • Server Crash Fixes, Performance Improvements. Fixed some log spam issues.
stone ivy
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Server Side Patch 23073 V6 <@&922768313698902056>

  • Fixed: Issues with servers loading old mod data when mods received new patches.
  • Performance Improvements.
  • Crash Fixes
twin tiger
stone ivy
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Server Side Patch 23073 V21 <@&922768313698902056>

  • Fixed: 'Phantom' damage bug where players could take damage in some situations when they were not near someone / not being attacked.

This patch is up for community servers to download now and will be rolling out slowly over the next 4 hours to official matchmaking servers as they restart to apply the fix.

stone ivy
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Server Side Patch 23073 V22 <@&922768313698902056>

  • Fixed: Issue with Local Databases only on Community Servers in the last patch potentially causing loss of character data for some files missing version information.

Important Reminder: If you are not using the Remote database option, please make sure you or your server provider is regularly doing server backups incase any issues happen or the server's drive fails.

frail wolf
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Happy holidays @everyone! We have just posted a new Dev Blog talking about the road ahead for Path of Titans in 2023, and a brief look back at 2022. It's been such a big year for us, and we are excited to have the support from the entire community. We have seen a lot of feedback regarding combat, quests, and other important gameplay features, and we will be working on those first thing starting into the new year. Read on to learn more!
https://pathoftitans.com/blog/coming-in-2023/

We also have a Holiday Sale on at the Alderon Games Store! Save 33% on your purchase of Path of Titans for PC and Mobile. https://alderongames.com/store/

Don't forget to use your refer-a-friend codes to unlock some extra skins! You can learn more here: https://alderon.games/refer-a-friend

stone ivy
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Patch 23904: <@&630633464475156482>
This patch is currently up for Windows, Mac, Linux, iOS, Android, PS4, PS5, Xbox One, Xbox Series, Switch. It may take time to show for some platforms.

Major Updates:

  • Updated Concavenator mesh, subspecies, and animations.
  • Updated Ceratosaurus mesh, subspecies, and animations.
  • Updated Metriacanthosaurus mesh, subspecies, and animations.

Gondwa:

  • Fixed cave asset missing collision
  • Fixed various overlapping Point of interest volumes
  • Duplicate Quest Data Asset Fixes
  • Various misc map bugs (Gondwa)
  • Placed several small caves in Gondwa
  • Adjusted self shade bias of all lous cave pieces to improve their appearance in medium and low shadow settings
  • Increased all quest mark rewards by 30% (Gondwa)
  • Added more caves to Gondwa
  • Added large cave system to Savanah Grasslands
  • Improved shadows on cave and clifflands meshes. Caves should no longer have light entering them through the walls. Cast shadows from caves and clifflands rocks should now be improved on low and medium shadow settings.
  • Added additional route up to homecave at HuntersThicket
  • Fixed BigQuillLake POI not including baby spawn zone
  • Added two small paths down from the baby spawn zone at bigquilllake so new players playing semi-aquatics have an easier time making it down to the water/rest of the questing zone
  • Fix for multiple group quests not having contribution enabled
  • Added solo and group quests to Hotsprings and Sandcaverns
  • Added additional Flyer Juvenile spawn points to Gondwa.
  • Attempted fix for desolate pass location marker being underground
  • Minor bug fixes Gondwa
  • Improved collision for volcano bay rock pillars.
  • Optimized coral area at the North West of Gondwa.
  • Improved rock texture on Gondwa on low settings.
  • Fixed self shadowing on Panjura / Gondwa Rocks.
  • Created red island water restore quest
  • Populated above lakes with salt rocks, clams, etc as needed for restore quests
  • Attempted fix for some water restore quests not working (Gondwa)
  • Added quests to Red Kelp, Red Reef, Azure shore (Gondwa)
  • fixed collision on banana tree
#

Combat:

  • Fixed Bars and Anodonto rallying call ability stacking.
  • Pachycephalosaurus bug fixes
  • Fixed Deinocheirus baby having extremely low oxygen.
  • Improved Kaiwhekea oxygen.
  • Reduced swim speed of sarco and spino.
  • fixed bone break sound/effects not playing on a killing hit
  • when a player kills another character, now only the killer character can collect a trophy on the same account
  • fixed bone break sound playing at incorrect damage ratio
  • Updated Conca bite animation. Increased Conca speed.
  • Updated Conca alert call.
  • Updated conca strafe/crouch anims.
  • Updated cerato strafe and crouch anims to fix sliding.
  • Fixed Conca held item offset.
  • Improved controller navigation for Home Cave decoration menu.
  • Removed growth reward from meet up quests.
  • Fixed aquatics always move slightly up/down when swimming forward/backward.
  • Fixed a group of only flying dinosaurs leaving the hatchling cave will spawn at a land spawn point.
  • Fixed knockback cancelling swimming.
  • Fixed homecave buff stacking
  • fixed rex receiving bone break on tail
  • fix for incorrect hit effect locations
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General Fixes:

  • Improved up/down swimming on Deinocheirus, Megalania, Sarcosuchus, Thalassodromeus, Kaiwhekea, Spinosaurus, Suchomimus, and Concavenator
  • Fixed Kaiwhekea Dropping Items Through Ground on Land
  • Fixed player pitch getting stuck when leaving the water.
  • Fixed Alioramus Animations Resetting Very Quickly
  • Fixed certain Thal and Kai skins being unlocked by default.
  • Fixed Spino's arms sinking into the ground during resting emotes
  • fixes to tutorial quests getting stuck in certain scenarios
  • Memory improvements
  • Made surface swimming particle effects smaller.
  • Added splash effect when breaching.
  • Updated Kaiwhekea mobile model to improve the neck when bending.
  • Fixed some dinosaurs always respawning at the same location.
  • Fixed growth resetting in some circumstances.
  • Fixed characters not having a landing sound.
  • Aquatics now interrupt their roar when diving and roaring.
  • fixed carnivores not getting an icon over burrows when hungry
  • fix to keybindings not working when an interaction prompt is open if bound to the same key as an interaction key
  • fixed dinosaurs briefly playing the falling animation when exiting water.
  • Changed the diet type of the Catch Fish quests to Carnivore so that Aquatic Herbivores don't get the quest to catch fish
  • Fixed dup keybind on unassigned control.
  • Reach distance now scales based on growth stage.
  • Only allow Nvidia Ansel to pause the game in single player and replay mode, don't allow pausing in multiplayer
  • RedIsland Quest enabled for Aquatics quest tag
  • AzureShore, Hotsprings, and Sandcaverns solo and group LOC quests added
  • OceanStacks and RedReef solo LOC quests added.
  • Increase start flying momentum to prevent Thal Double jump to flight while idle
  • Fixed keybind warning not showing in game.
  • fix for being unable to start auto run if focusing an object and autorun is bound to the same as collect
  • Fixed land dinos spawn at flyer spawn points exiting the tutorial cave when grouped with a flying dino leader.
  • fixed Dinos can now eat while swimming, UI prompt shows while swimming
  • animation Fix for Lamb and Eotrike.
  • bug fixes for thal use distance
  • Fixed camera collision on food items managed by food manager.
  • Added quests for Volcano Bay and Bleached Corals POI
  • swimming fixes for megalania and concav
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  • fixed bug causing fish to be attempted to be picked up via attack while an item is held
  • when teleporting to water, the location will be at the water's surface rather than above it
  • Fix for Wrong animations when swimming up and down without following camera (meg and conca)
  • fix item going to 0,0 if dropped while moving from water to land
  • Food manager crash fixes
  • Improved Memory Optimization on mobile to reduce crashes
  • Added in first version of random game hints system in escape menu.
  • Updated LODs on metri and cerato models.
  • Fix to mound texture tiling.
  • critter meat pickup fix
  • fix for some abilities not resetting tracing data if their montage lasts longer than the ability
  • small changes to help ability activation rejected from lag/packet loss
  • Increased consistency for resting while underwater.
  • Allow players to wake by moving on mobile.
  • Always show sleep button while sleeping on mobile (prevent player from being locked in a sleeping state).
  • Food items / quest items now have a manager which makes them more memory optimized (needs testing for regressions)
  • fixed marks not being clamped/overflow detection with chat commands /setmarks, /setmarksall, /addmarks, /removemarks
  • Fix for Rockfall Hill water replenish quest not being handed out
  • Fixed misspelling of Anemone
  • Minor map bug fixes for Gondwa
  • Fix Thalassodromeus spring arm location being in too far in front of the model. now camera behaves correctly when walking into interactable.
  • Fixed up/down anims not playing when swimming with up/down buttons
  • Fixed Character repeatedly leaving the water bug
  • Fixed Kaiwhekea having incorrect eating animation on land.
  • Fixed: Lambeosaurus Animation Skip Walk bug
  • Memory Optimizations for Characters, Skins, Icons etc
  • Misc animation / movement fixes for sarco and Eotrike
  • fix for precise swimming regression
  • Fixed: Deinocheirus IK not working
  • Fixed: ghost / phantom damage bug,
  • Kai Swimming Precise Movement No Longer Prevents Movement from Following Camera
#
  • Fixed: Thalassodromeus Not Playing Flapping Animation + implementation of a simple aerobrake system for when thal is moving fast while flying and decelerates using precise movement
  • added resting tutorial step to aquatic
  • slightly adjusted some aquatic tutorial text to make more sense
  • fix for crash when loading invalid skin data. Skin data will be changed to first default skin data if not valid
  • Fixed: Hatchling Laten Precise Movement Forward Plays Animation Extremely Fast
  • Attempted fix for water restoration quests not being handed out at: White cliffs, Crater pond, red island, tried falls, rockfall hill, tyrants gorge
  • Fixed various group quests being assigned to solo players
  • Fix for missing coral rock collision
  • Reduced lakeweed quest collection amounts solo and group to be similar to other collection quests
  • Fixed: Hatchling Sarco trot animation has broken leg
  • Fixed Thal Jungle skin green options being too saturated and appearing transparent in character editor
  • added a particle data for edible items to use that while eating, rather than spawning the blood particle in the animation to fix
  • Lambeo hill climb issue fix
  • changed swimming precise movement correction from applying for swimming->falling to only swimming->walking, will fix issue with precise movement inverting when momentarily leaving the water surface
  • Lambeo IK on hills fix
  • swimming anim changes
  • Added back in up/down function for swimming for thal
  • Fix for water sticky surface no longer sticking aquatic/semi-aquatic dinos - now the way to descend is using the Swim Down key bind / mobile swim down widget
  • Updated Metri's locomotion animations, mesh and textures
  • Refactored and improved marks clamping code, /addmarks and /removemarks now report the new marks value in chat window.
  • fixed swim strafing on surface of water
  • fix to swimming on surface of water
  • fix for being unable to move after cancelling leaving a homecave on mobile
  • Fixed: Single player host settings localization, default values and fixed many of them not working at all
  • Fixed: Kaiwhekea has incorrect eating animation on land
  • Stop eating food if it is dropped (ex. if a player bites).
  • Stop precise moving when opening Home Cave Invite/Escape Menus.
  • Added new mod download error message that shows details on which mod failed installing.
  • Fixed: Hatchling Sarco trot animation has broken leg
  • Fixed walking in place issue with new locomotion state (sarco)
  • fixed issue with command response formatting on consoles causing major lag for some commands
  • fixed kai barrel roll cancelling instantly if the ability charging mode is set to hold
  • fixed some plants having collision in herbi tutorial cave
  • Added a warning in the main menu if the player had duplicate keybinds.
  • Fixed: Issues with target focus distance in interaction system
  • Fixed: Duplicate inputs can be bound in the secondary and gamepad columns by closing settings and going back.
  • Bug fixes with Game Asset Manager / Loading
  • Fixed Kai is unable to pickup meat chunks from corpses under water.
  • Changed the way the device memory warning works to show it more accurately.
  • fixed kaiwhekea vocal animations cancelling locomotion animations completely
  • fix for quest marks multiplier not being reflected in the notification
  • fix for critters occasionally becoming not interactable
  • Update Android / iOS Crash Reporter
  • Server Performance Optimizations
  • prevent vocal wheel opening when interacting with an object if the keys are bound the same
  • fix for Kaiwhekea getting the drink prompt and ability to drink while on land - no longer gets the prompt to drink water.
  • Added: Warning for PC and Mobile Devices that have low memory and may encounter memory crashes.
  • fixed eating while swimming for Styraco and Metri
#

Server Admins:

  • fixed occasionally falling through map on teleporting in singleplayer
  • improvements to teleporting around water for aquatics and also using water as a fallback for non-aquatics if no land can be found
  • fix for unsafe teleport not working for RCON
  • teleport bug fixes
  • Adding marks no longer overflows over the mark cap
  • Fixed don't allow server muted players to post searching for party messages or open party messages.
  • Fixed issue with /demote crashing when no player was provided as a second argument
stone ivy
#

Server Side patch 23904 v2

  • Resolved a number of crashes. 10+ Server crashes. Let me know if you run into any issues.
    This patch will roll out to official servers over the next 4 hours when they restart and will be later released to community servers.
stone ivy
#

Server Side patch 23904 v5 <@&922768313698902056>

  • Crash and Stability Fixes
stone ivy
#

Minor Client Update for Xbox / Playstation:

  • Resolved some bugs and crashes
stone ivy
#

Server Side patch 23904 v9 <@&922768313698902056>

  • Resolved a number of crash issues (5+)
  • performance improvements
  • This patch is currently rolling out on Official Servers over the next 4 hours as they restart. It is also currently available for Community Servers to update to.
    If you are a server owner let us know in #server-discussion if you have any issues with this server hotfix patch. You can join the server owner role from #role-setup
stone ivy
#

Server Side patch 23904 v10 <@&922768313698902056>

  • Resolved a number of crash issues (10+)
  • This patch is currently rolling out on Official Servers over the next 4 hours as they restart. It is also currently available for Community Servers to update to.
    If you are a server owner let us know in #server-discussion if you have any issues with this server hotfix patch. You can join the server owner role from #role-setup
stone ivy
#

Currently investigating some issues with crashes on modded servers. If you are experiencing this please avoid these servers until we confirm they are fixed. Fixed

stone ivy
#

Server Side patch 23904 v14 <@&922768313698902056>

  • Crash Fixes & Performance Improvements
  • This patch is currently rolling out on Official Servers over the next 4 hours as they restart. It is also currently available for Community Servers to update to.
    If you are a server owner let us know in #server-discussion if you have any issues with this server hotfix patch. You can join the server owner role from #role-setup
stone ivy
#

Minor bug fix patch is now live that resolve some crashing issues on both the Client and Server. It's currently rolling out on Official Servers over the next 4 hours as they restart.
It will be made available shortly for community server owners.

stone ivy
#

Server Side patch 23904 v20 <@&922768313698902056>

  • Crash Fixes & Performance / Server Tick Rate Improvements

  • Fixed: Bug with homecave rooms losing network relevance when removing the middle / right rooms.

  • This patch is currently rolling out on Official Servers over the next 4 hours as they restart. It is also currently available for Community Servers to update to.
    If you are a server owner let us know in #server-discussion if you have any issues with this server hotfix patch. You can join the server owner role from #role-setup

stone ivy
#

For Linux users only: <@&630630109941858304> I have fixed a issue with the launcher on Linux with distros such as Ubuntu 22.04. if you would like to try out the beta Linux version of the launcher it is pinned on #linux-help

stone ivy
#

Server Side patch 23904 v21 <@&922768313698902056>

  • Several crash fixes
  • Possible crash fix caused by mods moving a dinosaur ability slots around
  • Fix for curve override not applying to some attribute sets because they weren't loaded. This should fix issues with community servers overriding dinosaur stats and give them the ability to edit stats for dinosaur abilities etc.
    As with all server side patches I recommend doing a server backup and testing this patch before updating, regardless let us know if you are experiencing any issues with these changes.

Here is an example change for curve overrides which demo editing all the different types of stats.

CurveOverrides=(CurveName="Styracosaurus.Core.MaxThirst",Values=(500,600,700,800,900))
CurveOverrides=(CurveName="Styracosaurus.StaminaTrotCostPerSecond",Values=(500,600,700,800,900))
CurveOverrides=(CurveName="Styracosaurus.HeadbuttDamage",Values=(500,600,700,800,900))
CurveOverrides=(CurveName="Styracosaurus.Multiplier.HealthRecovery.Resting",Values=(500,600,700,800,900))
  • This patch is currently rolling out on Official Servers over the next 4 hours as they restart. It is also currently available for Community Servers to update to.

If you are a server owner let us know in #server-discussion if you have any issues with this server hotfix patch. You can join the server owner role from #role-setup

stone ivy
#

Server Side patch 23904 v24 <@&922768313698902056>

  • Fixed a exploit that could result in Carnivores and Herbivores being able to group together. This group also let them use group buffs also.
    Special thanks to Grimmwolf @fresh jasper who reported this bug and was given a Bugtracker Rex skin for helping find this exploit.

This patch is available for download for community server owners and is rolling out on Official servers as they restart over the next 4 hours.

stone ivy
#

Client Hotfix 1 for 23904:

  • Crash Fixes
  • Resolved issues with player reporting.
stone ivy
#

**Path of Titans has expanded the terror of the darkness, but you have a choice, 'are you the terror, or do you stand up against the dark?'

Available on all platforms
May 10th 2023

New abilities, updated dinosaurs, new critters, balance passes, questing updates, and more!

Invite your friends to join the server as we approach 100,000 members!**

https://youtu.be/f2V6s3c41bk
@everyone

Path of Titans open world survival game has expanded the terror of the darkness, but you have a choice, 'are you the terror, or do you stand up against the dark?'

Available on all platforms
May 10

▶ Play video
stone ivy
#

<@&630630196793573386> There is a known issue when trying to login to Path of Titans on Playstation. We are looking into it.

stone ivy
#

<@&630630196793573386> Login is now fixed on Playstation. Please let us know if you are still having issues.

stone ivy
#

Patch 25374:

MAJOR UPDATES:

  • Updated model, textures and animations of Latenivenatrix, Camptosaurus, Alioramus and Suchomimus
  • Added server options to limit the total character count a player can have and the max number of characters of each species a player can have
    If the player is over the character species limit, there is an option to merge characters to transfer Marks and Decoration items
  • Quests now must be "Claimed" after completing, allowing players to have better control over when they want to receive their quest rewards
  • Players can now edit dinosaur subspecies and gender in their Home Cave at the cost of some growth
  • Added Frog Ponds and Frog Critter AI
  • Added Basilemys Critter AI
  • Medium and large fish now also give a small 2 minute buff when eaten. The buff rewarded depends on the species, as listed below

**Fish Buffs: **

  • River Stingray - Venom Heal+
  • Pike - Stam Regeneration+
  • Trout - Bleed Heal+
  • Catfish - Health+
  • Basilemys - Armor+
  • Green Turtle - Armor+
  • Mantaray - SwimSpeed+
  • Arapaima - Bleed Heal+, Health Heal+
  • Tuna - Stam Regeneration+
  • Kelp Shark - Bleed Heal+
#

GONDWA:

  • Updated Gondwa environment sounds
  • Fixed Gondwa having water sounds in areas not close to water
  • Fix for Sharptooth Marsh plants not displaying correctly on mobile
  • Fixed trees not reacting correctly to wind
  • Adjusted collision on various forest logs so players can more reliably walk over them and not get stuck
  • Updated Gondwa rock material to better blend top layer colours to Gondwa’s landscape
  • Optimized birch trees and bushes, and river seaweed for mobile/switch.
  • Updated all water restoration quests and Waystone replenish quests priority over local quests
  • Added Healing Water effect to all Hot Springs pools
#

PANJURA:

  • Updated Panjura burrows to always have a designated critter type it spawns so critter kill quest tracking is more accurate
  • Updated Panjura’s minimap to be more accurate to the landscape
  • Updated Panjura’s distant mountains
  • Updated Panjura’s map border textures
#

**COMBAT: **
General Combat Changes:

  • Adjusted sprint swim speeds of many amphibious dinosaurs.
  • Ensured all abilities now have a Marks cost, are not unlocked by default except for metabolism and starter attack abilities
  • Unified ability descriptions, costs, and icons.
  • Increased all tail attack cooldowns generally to 3 seconds
#

**Albertaceratops: **

  • Added Albertaceratops Strong Legs ability
  • Added Albertaceratops Tough Scutes ability
  • Added Albertaceratops Stampede ability
  • Added Albertaceratops Resilient Scales ability
  • Disabled Albertaceratops Bite ability
#

Alioramus:

  • Added Alioramus Ambush ability
  • Added Alioramus Traction ability
  • Added Alioramus Leap ability
  • Updated Balanced Tail ability
  • Updated Dense Feathers ability
  • Adjusted Alioramus Traction, now decreases stamina recovery
  • Adjusted Alioramus Leap
  • Tyrant Roar ability now requires the user to be in a group
#

**Allosaurus: **

  • Added Allosaurus Traction ability
  • Added Allosaurus Balanced Tail ability
  • Added Allosaurus Tough Scutes ability
  • Added Allosaurus Resilient Scales ability
  • Updated Lightweight Scales
  • Adjusted Allosaurus Traction, now decreases stamina recovery
#

Anodontosaurus:

  • Added Anodontosaurus Lone Survivor abilities
  • Added Anodontosaurus Paddle ability
  • Added Anodontosaurus Resilient Scales ability
  • Added Anodontosaurus Strong Legs ability
  • Added Anodontosaurus Thick Scales ability
  • Added Anodontosaurus Traction ability
  • Added Anodontosaurus Burly ability
  • Added Anodontosaurus Tough Scutes ability
  • Fixed incorrect Anodontosaurus subspecies stats
  • Adjusted Anodontosaurus Tail Attack, Bone Break increased
#

**Amargasaurus: **

  • Added Amargasaurus Lone Survivor ability
  • Added Amargasaurus Sturdy ability
  • Added Amargasaurus Resilient Scales ability

Barsboldia:

  • Added Barsboldia Resilient Scales ability
#

**Camptosaurus: **

  • Added Camptosaurus Alert Call ability
  • Added Camptosaurus Hop Away ability
  • Added Camptosaurus Tough Scutes ability
  • Added Camptosaurus Resilient Scales ability
  • Updated Lightweight Scales
  • Removed Camptosaurus Standard Hide
#

Ceratosaurus:

  • Added Ceratosaurus Charged Bite ability
  • Added Ceratosaurus Leap ability
  • Added Ceratosaurus Tough Scutes ability
  • Added Ceratosaurus Resilient ability
  • Updated Balanced Tail ability
  • Updated Lightweight Scales ability
  • Adjusted Ceratosaurus, Balanced Species no longer provides speed buff
  • Reduced Ceratosaurus Rough Hide damage
  • Increased Ceratosaurus stamina recovery
  • Fixed Ceratosaurus Crushing Bite doing the same damage regardless of how long it is charged
  • Adjusted Ceratosaurus Leap
  • Fixed Ceratosaurus Charged Bite draining stamina
  • Fixed Ceratosaurus alternate head slot abilities locking other attacks when used
  • Slightly reduced Ceratosaurus leap ability height
#

Concavenator:

  • Added Concavenator Nictitating Membrane ability
  • Added Concavenator Scabbing Blood ability
  • Added Concavenator Paddle Tail ability
  • Updated Streamlined ability
  • Updated Lightweight Scales ability
  • Updated Dive ability
  • Fixed Concavenator losing stamina when swimming with Dive equipped
  • Updated the Pivot ability to work when crouched

Daspletosaurus:

  • Added Daspletosaurus Heavy Bite ability
  • Added Daspletosaurus Traction ability
  • Added Daspletosaurus Tough Scutes ability
  • Added Daspletosaurus Resilient Scales ability
  • Updated Balanced Tail ability
  • Increased Daspletosaurus Health regeneration
  • Increased Daspletosaurus sprint speed
  • Increased Daspletosaurus Stamina regeneration
  • Adjusted Daspletosaurus Traction, now decreases stamina recovery
  • Tyrant Roar ability now requires the user to be in a group
#

**Deinocheirus: **

  • Added Deinocheirus Nictitating Membrane ability
  • Added Deinocheirus Thick Down ability
  • Added Deinocheirus Webbed Feet ability
  • Added Deinocheirus Paddle ability
  • Added Deinocheirus Burly ability
  • Removed all Deinocheirus Hide abilities except Thick Down
  • Reduced Deinocheirus Health Regeneration

**Deinonychus: **

  • Added Deinonychus Alert Call ability
  • Added Deinonychus Rudder ability
  • Slightly increased swim speed of Deinonychus
  • Removed Speed Boost Call
#

**Eotriceratops: **

  • Added Eotriceratops Resilient Scales ability
  • Added Eotriceratops Stampede ability
  • Updated Sharpened Horns
  • Fixed Eotriceratops being unable to use Precise Movement while Sharpening Horns

Iguanodon:

  • Added Iguanodon Paddle Tail ability
  • Added Iguanodon Webbed Feet ability
  • Added Iguanodon Traction ability
  • Added Iguanodon Tough Scutes ability
  • Updated Lightweight Scales
  • Removed Iguanodon head slot
  • Adjusted Iguanodon Traction, decreases stamina recovery rate
  • Fixed Iguanodon Charge applying cooldown to all abilities
  • Fixed Iguanodon tail and thumb attacks sharing the same cooldown timer
#

Kaiwhekea:

  • Added Kaiwhekea Strong Flippers ability
  • Added Kaiwhekea Skydiver ability
  • Added Kaiwhekea Resilient Scales ability
  • Updated Streamlined ability
  • Slightly increased swim speed of Kaiwhekea
  • Added a second Back Limb slot to Kaiwhekea
  • Adjusted Kaiwhekea Back Limbs slots
  • Fixed Kaiwhekea healing bleed faster when swimming fast underwater
  • Fixed Kaiwhekea Resilient Scales not applying bleed/venom heal rate boosts

Kentrosaurus:

  • Added Kentrosaurus Traction ability
  • Added Kentrosaurus Death Rattle ability
  • Added Kentrosaurus Long Distance Runner ability
  • Updated Lightweight Scales ability
  • Adjusted Kentrosaurus Traction, now increases stamina recovery
#

Lambeosaurus:

  • Added Lambeosaurus Webbed Feet ability
  • Added Lambeosaurus Paddle Tail ability
  • Added Lambeosaurus Tough Scutes ability
  • Added Lambeosaurus Resilient Scales ability
  • Lambeosaurus heal call ability now requires the user to be in a group

Latenivenatrix:

  • Added Latenivenatrix Night Stalker ability
  • Added Latenivenatrix Night Hunter ability
  • Added Latenivenatrix Hiss ability
  • Added Latenivenatrix Call of the Night Terrors ability
  • Removed Latenivenatrix Standard Hide
  • Slightly increased swim speed of Latenivenatrix
#

Megalania:

  • Added Megalania Twilight Menace ability
  • Added Megalania Webbed Feet ability
  • Added Megalania Nictitating Membrane ability
  • Added Megalania Toxic Immunity ability
  • Added Megalania Leap ability
  • Updated Streamlined ability
  • Updated Dive ability
  • Slightly reduced Megalania leap ability height
  • Fixed Megalania losing stamina when swimming with Dive equipped

Metriacanthosaurus:

  • Added Metriacanthosaurus Twilight Menace ability
  • Added Metriacanthosaurus Venom Bite ability
  • Added Metriacanthosaurus Viper Strikes ability
  • Added Metriacanthosaurus Balanced Tail ability
  • Added Metriacanthosaurus Putrid Scales ability
  • Updated Lightweight Scales
  • Metriacanthosaurus’ Bite and Claw attack no longer share a cooldown
  • Adjusted Metriacanthosaurus Venom Bite, increased attack damage
#

Pycnonemosaurus:

  • Added Pycnonemosaurus Balanced Tail ability
  • Added Pycnonemosaurus Strong Legs ability
  • Added Pycnonemosaurus Gripping Claws ability
  • Added Pycnonemosaurus Lone Hunter ability

Pachycephalosaurus:

  • Added Pachycephalosaurus Balanced Tail ability
  • Added Pachycephalosaurus Lone Survivor ability
  • Added Pachycephalosaurus Tough Scutes ability
  • Updated Lightweight Scales ability

Sarcosuchus:

  • Added Sarcosuchus Nictitating Membrane ability
  • Added Sarcosuchus Gator Dash ability
  • Added Sarcosuchus Resilient Scales ability
  • Added Sarcosuchus Ambush ability
  • Updated Streamlined ability
#

Suchomimus:

  • Added Suchomimus Nictitating Membrane ability
  • Added Suchomimus Drenched Blows ability
  • Added Suchomimus Paddle Tail ability
  • Added Suchomimus Webbed Feet ability
  • Added Suchomimus Amphibious Scales ability
  • Updated Streamlined ability
  • Raised Suchomimus bite animation slightly
  • Increased the running animation speed for Suchomimus
  • Adjusted Suchomimus Streamlined, decreases armor

Spinosaurus

  • Added Spinosaurus Tough Scutes ability
  • Added Spinosaurus Nictitating Membrane ability:
  • Updated Paddle Tail ability
  • Updated Streamlined ability
  • Fixed Spinosaurus Claw Attack and Crushing Bite locking other attacks
#

Stegosaurus

  • Added Stegosaurus Solar Powered ability
  • Added Stegosaurus Traction ability
  • Added Stegosaurus Resilient Scales ability
  • Added Stegosaurus Tough Scutes ability
  • Fixed Stegosaurus Resilient Scales not appearing
  • Fixed Stegosaurus Tail Swing doing the same damage regardless of how long it is charged

Struthiomimus:

  • Added Struthiomimus Hustle ability
  • Updated Lightweight Scales ability

Styracosaurus:

  • Added Styracosaurus Stampede ability
  • Added Styracosaurus Tough Scutes ability
  • Added Styracosaurus Resilient Scales ability
  • Updated Styracosaurus subspecies effects
  • Styracosaurus now deals bleed damage when attacked on the head
#

**Thalassodromeus: **

  • Added Thalassodromeus Skydiver ability
  • Added Thalassodromeus Land Runner ability
  • Added Thalassodromeus Webbed Feet ability
  • Added Thalassodromeus Gripping Claws ability
  • Updated Streamlined ability
  • Adjusted Thalassodromeus Streamlined, increased turn speed and swim speed

**Tyrannosaurus Rex: **

  • Added Tyrannosaurus Resilient Scales ability
  • Added Tyrannosaurus Lightweight Scales ability
  • Fixed Tyrannosaurus occasionally having its bone broken when hit by a bone breaking attack at the base of the tail.
  • Tyrant Roar ability now requires the user to be in a group
#

GENERAL UPDATES:

  • Added ‘water drip’ particle effect when a dinosaur is wet
  • Updated Amargasaurus headbutt ability icon
  • Updated Fisher and Hypercarnivore ability icons
  • Updated Bone Break icon
  • Updated Default Camptosaurus Skin
  • Updated Flathead Camptosaurus Skin
  • Reduced all fish flee speeds by about 25% to take into account reduced swim speeds of aquatic playables from an earlier patch.
  • Updated Sarcosuchus to replenish water slowly when swimming regardless of water type/quality
  • Improved Deinocheirus and Suchomimus swimming blending
  • Improved Albertaceratops’ jump animation to look smoother
  • Improved Deinonychus jump animation to look smoother
  • Improved Alioramus jump transitions to look smoother
  • Updated Sarcosuchus locomotion animations
  • Abilities can now be removed from ability slots (excluding diet abilities)
  • Players no longer have to "confirm" an ability for it to be equipped
  • Improved scrolling UI on mobile
  • Added a Food Quest that Kaiwhekea can get when low on hunger
  • Updated all fish to provide less food and move faster the larger they are
  • Updated Basilemys animations
  • Updated Basilemys and Didelphodon LODs
  • All players in a group will now enter combat if any one group member begins combat
  • Increased Barsboldia and Eotriceratops group slot requirement to 5
  • Improved the visuals of venom and blood drip effects
  • Increased corpse respawn time from 5 minutes to 15 minutes
  • Addmute will now close when pressing add mute
#

Community Servers:

  • Fixed community server join via friends list not showing password or checking access for mods
  • Attempting to join a modded server while playing will show an error message and return the player to the Main Menu
  • Added a server config "bServerAllowAnselMultiplayerPausing" that allows the game to pause on clients when using Ansel in multiplayer, set to ‘off’ by default
    This was added to solve a possible exploit where players activate Ansel while running to fake their movement to trick attackers
  • Updated all dinosaur abilities to pull their stats from their corresponding curve tables and CSVs so they can now be edited via server settings
  • Added popup to enter a password when directly connecting to a server
  • Refactored the Admin Panel to be more controller friendly
  • Fix for name tag color only applying if you are in a group
#

**GENERAL FIXES: **

  • Fixed death screen remaining up if you log out while dying
  • Fixed Fish teleporting to dinos mouth when caught using Tail or Claw Attacks
  • Added a fix to autorun after finishing collecting items
  • Fixed text localization on all quest names and descriptions
  • Fixed beaches and volcano beach appearing strange on mobile/switch
  • Fixed anemone, sea snail, and spiny conch being the same objects in creator mode
  • Updated all dinosaurs to have properly centered cameras in the character edit screen and store preview screens
  • Fixed "Begin Shed" button remaining stuck at 0:00 when the timer finishes
  • Character preview vocal calls will now correctly fade out when a new call is selected
  • Fixed dinosaurs occasionally softlocking after picking up item immediately after using charge bite attack
  • Fixed Bone Break incorrectly applying on Stegosaurus tail hits
  • Fixed Spinosaurus, Deinocheirus, and Suchomimus making no swimming sounds while swimming
  • Fixed Thalassodromeus makes no sounds while swimming unless backwards
  • Fixed Allosaurus’ ‘Eat Salt Rock’ animation
  • Fixed Stegosaurus’ jaw clipping during hurt animation
  • Added Missing Icons for Assignable Keys: ‘Forward Slash’, ‘Pause Break’, ‘Period’
  • Fixed Struthiomimus, Latenivenatrix and Sarcosuchus having no landing sound when falling
  • Fixed Struthiomimus, Megalania, Deinonychus, Sarcosuchus and Iguanodon ‘thumping’ when landing
  • Fixed Amargasaurus playing a double landing sound effect
  • Fixed Pachycephalosaurus landing sounds being delayed
  • Fixed Pachycephalosaurus incorrect eating sounds while eating from corpses
  • Fixed Thalassodromeus having no footprints/dust effect when walking straight backwards
  • Fixed sub-adult dinosaurs not using the correct amount of group slots
  • Fixed Juvenile Spinosaurus and Deinocheirus interaction/reach ranges being too short to reach certain interaction points i.e Delivery quests, drinking water, etc.
  • Added image bindings for Right Shift/Ctrl/Alt, Num Lock and Numpad keys
  • Additional fixes to binding invalid keys
  • Fixed mobile settings not being reset by default reset button (HidePrimary, ActionBarScale, ActionBarOpacity)
  • Fixed Megalania tongue clipping during chat emote, lookaround emote, and ‘?’ emote
  • Fixed ‘Orange Turtle Shell’ Home Cave Decoration missing textures
  • Fixed Spinosaurus throat glitching while drinking
  • Fixed Thalassodromeus' tongue clipping during drinking animation
  • Fixed Styracosaurus lower jaw juts forward on corpse
#
  • Fix for mobile Red Kelp Forest
  • Fixed Skin Shedding notification toast appearing repeatedly
  • Fixed ability icons appearing as mouse on mobile
  • Adjusted Suchomimus collision to prevent players from getting stuck underneath it
  • Meat Chunks now visible in dinosaur mouths when player eats from AI Critter
  • Fixed meat chunk rotation on Manta Ray
  • Fixes to searching for friends on console
  • Fix for social menu shortcut buttons not working
  • Fixed Concavenator jaw clipping when swimming down
  • Fixed Lambeosaurus can eat berry bushes with Forager Diet
  • Fixed Juvenile Tyrannosaurus Rex jitters on extreme slopes
  • Fixed Kaiwhekea missing an eating animation for bones
  • Fixed Kaiwhekea jittering when exiting water
  • Fixed Alioramus's jaw offset when holding items and jaw jutting when ragdolling
  • Fix for loading screen ending early when loading a map

Additional Changes:

  • Updated running animations for Eotriceratops and Sarcosuchus.
  • Increased Eotriceratops stamina, adjusted speed.
  • Decreased weight of Eotriceratops, Tyrannosaurus, and Spinosaurus.
  • Increased health of Eotriceratops and Tyrannosaurus.
  • Decreased Allosaurus run speed. Increased turn speed, increased stamina, and increased stamina regeneration.
  • Removed Anodontosaurus Rally Call ability.
  • Daspletosaurus Bone Snap ability now reduces run speed when equipped.
  • Increased Iguanodon stamina.
  • Camptosaurus no longer has Tail Attack. Additional tail abilities will be added in the future.
  • Ceratosaurus and Pycnonemosaurus now cause passive damage when attacked.
  • Styracosaurus now causes passive damage when attacked on the frill.
  • Added knockback to Barsboldia Headbutt attack.
stone ivy
#

Known Issues:

  • Merging characters with the same name doesn't work
  • PS4 users have reported crashes and freezes when logging out in a homecave
    We will be looking into these for a future patch / hotfix.
frail wolf
#

Hello @everyone! The Night Stalker Update is live! Check it out, and be sure to update your game to experience the new combat abilities, updated dinosaurs, and more! Watch the trailer: https://youtu.be/klv0zmj9f90

We have also posted a Dev Blog that covers some of the future content coming to Path of Titans. Read the blog here: https://pathoftitans.com/blog/night-stalker-update

⟡ Buy the Game https://alderongames.com/store/path-of-titans
⟡ Refer A Friend https://alderongames.com/refer-a-friend

The Night Stalker Update has brought new nocturnal abilities that'll have you checking every shadow... Are you ready to face the darkness or will you be consumed by it?

Available on all platforms on 10th of May 2023!

The abilities introduced in this update, such as Midnight Hunter and Night Stalker, will increase the thrills and perils of dino...

▶ Play video
stone ivy
#

Patch for Windows 25374h1 <@&630630072914542592>, Android <@&630630022721306634> <@&630630196793573386> PlayStation 4 (1.36) / PlayStation 5 (1.036.000):

  • Fixed: Issue with being unable to merge characters with the same name.
    (Please note that there is a server-side patch also needed to fix this bug which we are releasing shortly, both client and servers need the patch for merging to work correctly with duplicated names.)
  • Added: Warning about growth penalty when doing subspecies swap.
  • Crash Fixes
    We are bringing these fixes to other platforms ASAP
stone ivy
#

Investigating some site / server issues. resolved

stone ivy
#

We have got a increased amount of users reporting issues with the launcher or the last launcher patch. Currently looking into it / working on a fix. solved

stone ivy
#

For those who are having launcher issues, or the etimeout error I have a test version of the launcher which we are testing to see if the issue is resolved up for Windows. The link will be in #launcher-help on the Path of Titans Discord Server. solved

stone ivy
#

**There is a new launcher patch up for Windows version 1.1.82. It solves a number of community reported issues from #launcher-help including some Anti Cheat problems with EAC.
If you are having launcher issues on windows, make sure you have this latest update downloaded otherwise download a new launcher from https://alderongames.com **

If you have any more issues please let us know!

stone ivy
#

Some users are reporting a issue with character limits on official servers are looking into it.

stone ivy
#

Character limit issue has been fixed, it will roll out as servers restart over the next 4 hours.

stone ivy
#

Patch 25374h3: <@&630633464475156482>

  • We are currently working on transitioning from Easy Anti Cheat (EAC) over to BattlEye. This hotfix lays the groundwork for this so we can catch any issues with people running it or compatibility issues before doing a full roll out with it in the next Path of Titans update. If you run into any issues please let us know in #launcher-help so we can help you. We will also be updating many of the support articles and help pages for this transition.
stone ivy
#

Patch 25374h4: <@&630633464475156482>

  • Resolved some issues people reported in #launcher-help with BattlEye compatibility regarding file blocks related to the game files.
stone ivy
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**We are currently working on rolling out a new patch, this is expected to take several hours to get everything up and running.
We will post more information and post a changelog when this is completed. ** <@&630633464475156482>

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Patch 26458

General Updates

  • Fixed a bug where Logging out on Burrows could occasionally teleport players
  • The preview dino when editing a character in the character select screen is now fully grown
  • Melons now apply thirst heal when swallowed
  • Fixed Interaction prompts not showing modifier key icons (ctrl, shift, etc.)
  • Adjusted UI to dynamically fit character name on character select screen and character
  • Fixed lag from spamming animated emotes in chat
  • Controller: Changed shortcut key for Party Search to Left Thumbstick as it conflicted with Exit Instance.
  • Added gamepad shortcut for Home Cave Decor Purchase button.
  • Swim down/Fly down is now unbindable in Controls Settings menu
  • Added better handling of dinosaurs walking over unloaded terrain. The player's dino will now unload and wait for their device to load the terrain before loading back in, similar to logging out and back in. This is intended to prevent players with weaker devices running into gameplay issues if their device is still loading.
  • Fixed a textbox appearing on screen for a few frames when opening the in-game character edit screen.
  • Fixed Names Containing A Hyphen causing the name to wrap around in the character tile on the character list.
  • Changing gender or subspecies will cause shedding to occur, adding the 5 min cooldown
  • Updated confirmation for character edit to mention the growth penalty when changing gender or subspecies
  • Added a Random Color Button to the Character Edit screen: a dice button that will randomize colors of a Dino under the selected skin. The button is only available if the second tier or higher of colors is unlocked for the currently selected skin. Currently selected color in Character Edit screen will now remain highlighted when switching colors and color options
  • Added Random Color Button to the Store UI
  • Fixed small/hatchling dinosaurs occasionally floating or tilting on the character creation screen.
  • Fixed dinos Auto-collecting items after changing the collection input binding in settings.
  • Dinosaur heads now follow camera while swallowing
  • Newly available for purchase ability and skin notifications should now appear in Multiplayer
  • Holding sprint while auto-running now brings Dinosaurs to a trot
  • Fixed caves not loading fast enough when spinning the camera quickly, causing small pop-in.
  • Added a check to allow Singleplayer users to make announcements in their own game
  • Crash Fixes / Stability Improvements.
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Mobile:

  • Updated mobile quest button position and default position
  • Fix for a bug where the button tray was visible even when closed in the Mobile HUD editor
  • Fixed Camera Invert settings not applying correctly on mobile
  • Inputs will no longer become stuck after opening virtual keyboards
  • Added alert call mobile button available in the mobile HUD editor.
  • The in-game downloader will now show a notice / permission prompt letting the user know how big the download will be before it starts.

BattlEye Anti Cheat

  • Path of Titans has moved to using BattlEye Anti Cheat instead of EAC (Easy Anti Cheat). More details to follow about this in an upcoming blog post.
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Quests

  • Adjusted quest UI to display quest home cave decoration rewards
  • Updated Waystone Restore Delivery Ranges
  • Fixed quest reward so that it saves correctly when logging out and back in
  • The quest menu will now automatically close if the player gets hit by an attack.
  • Added a "collect all" button to the Quest UI.
  • The Default Quest Collect now checks if there are any home cave rewards on top of being a tutorial quest.
  • Implemented Feed Group Member Quest: Quest works similarly to the find and eat food quest, but for groups. The Group is prompted to find food for the hungry group member, and will earn a Marks reward when they are fed
  • Server hosting settings UI now has a setting to enable/disable/adjust the reward cap.
  • Quests now check for the chance of a bonus reward before adding it to unclaimed rewards.
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Combat

New: AoE Attacks

Implemented Area-of-Effect attacks, which will hit any enemies within a radius around you. This is implemented on various stomp attacks, such as for Albertaceratops and Amargasaurus. With this feature, your dinosaur’s feet no longer have to hit your target in order to damage them, making aiming these attacks much easier and more intuitive.

New: Stamina Changes

We have adjusted stamina values for most creatures. We have now adjusted stamina values for all creatures so they are even across the board, but certain dinosaurs drain their stamina faster depending on their playstyle, attacks, running speeds, and regeneration rates. This change ensures that venom is now much more consistent across all creatures, which will make creatures that rely on venom, like Metriacanthosaurus and Megalania, have a much better time hunting their prey.

New: Adjustments to Bleed, Venom, and Bone Break

We have also made some changes to the way other status effects affect creatures. Previously, the weight of a dinosaur played a large role in determining how much bone break, venom, and bleed damage was inflicted on a defending dinosaur. We have adjusted this value so status effects are now more consistent across all creatures. This means creatures that can inflict status effects can now better rely on their abilities to tackle larger, heavier opponents.

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General Changes:

  • Disabled Bleed and Venom damage in Homecave.
  • Stamina no longer drains in Homecaves.
  • Jumping rapidly now drains stamina less quickly for all dinosaurs.
  • Adjusted the jump costs for all dinosaurs.
  • Fixed charge attacks occasionally not working after they are canceled.
  • Fixed issue where player could not rotate with precise movement while swallowing a chunk of meat.
  • Fixed issue where debuffs would linger after a player died, maintaining buffs for dinosaurs with certain passives.
  • Adjusted text for dive ability to be accurate to ability's effect.
  • Fixed description of kick attacks.
  • Tough Scutes ability (for all creatures who have this ability): changed armor increase to 15% from 25%
  • Lightweight Scales ability: Removed armor debuff. Changed turn debuff to 25% from 40% (for creatures who have this debuff with this hide option)
  • Fixed issues with the Generic Ability Slot (often used by modded creatures) causing unintended behaviour. However, base game creatures do not currently use the Generic ability slot.
  • Updated ability icons: Resilient Scales, Leap, Dense Feathers, Strong Flippers, Death Rattle, Gripping Claws, Balanced Tail, Breach, Tyrant Roar.
  • Added a "Fast Flying" stamina cost. Fast flying and regular flying are calculated separately now. This means when creatures are flying slowly they will drain less stamina compared to flying fast.
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Latenivenatrix:

  • Added Hiss ability
  • Fixed Latenivenatrix lower jaw clipping when placing items down
  • Reduced Raptor Bark ability to use slightly more stamina. Increased damage to 5%.

Concavenator:

  • Added Ripping Kick ability

Metriacanthosaurus:

  • Improved Metriacanthosaurus jump animations
  • Increased venom bite cooldown to 10 seconds, however it now does a lot more venom damage

Ceratosaurus:

  • Increased Ceratosaurus Charged Bite cooldown to 5 seconds
  • Reduced Leap for Ceratosaurus to reduce fall damage by 20%
  • Fixed Cerato lightweight scales hide reducing turn radius.

Megalania:

  • Added Viper Strikes ability
  • Removed incoming damage increase for Megalania Toxic Immunity hide
  • Reduced Leap for Megalania to reduce fall damage by 20%
  • Fixed not being able to catch fish with Megalania Venom Bite
  • Fixed Megalania Venom Bite not having sound
  • Increased Venom Bite cooldown to 10 seconds.
  • Added a second bite slot for Megalania unlocked at Adolescent growth stage.
  • Viper Strikes and Venom Bite no longer share cooldowns for Megalania.
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Albertaceratops:

  • Reduced Balanced Legs turning speed to 15%
  • Disabled Albertaceratops Vault temporarily
  • Updated Albertaceratops Stomp ability to use Area of Effect damage and particle effect

Alioramus:

  • Added Long Distance Runner ability
  • Reduced Ambusher ability for Alioramus from 2x damage to 1.5x damage.
  • Alioramus bite damage increased.
  • Reduced Leap for Alioramus to reduce fall damage by 20%

Allosaurus:

  • Added Strong Legs ability
  • Added Long Distance Runner ability
  • Lowered base damage of claw attack

Anodontosaurus:

  • Reduced Anodontosaurus Bone Break amounts to account for the new changes to status effect calculations
  • Decreased Tail Slam damage amount
  • Anodontosaurus Fortify now uses 10 seconds to activate
  • Anodontosaurus Tail Slam now does Area of Effect damage
  • Increased Anodontosaurus to use 4 group slots as Adult

Amargasaurus:

  • Amargasaurus Stomp now does Area of Effect damage
  • Amargasaurus increased stomp cooldown to 5 seconds
  • Updated Amargasaurus Stomp to be usable when walking/trotting

Barsboldia:

  • Added Long Distance Runner ability
  • Removed Headbutt Knockback effect, increased Headbutt damage

Camptosaurus:

  • Added Lone Survivor Ability
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Daspletosaurus:

  • Added Strong Legs ability
  • Added Long Distance Runner ability

Deinocheirus

  • Fixed not being able to catch fish with Deinocheirus bite
  • Increased stamina drain to Deinocherius running.

Deinonychus

  • Fixed Deinonychus being able to use tail fan when crouching

Eotriceratops:

  • Added Strong Legs ability
  • Added Balanced ability

Kentrosaurus:

  • Added Kentrosaurus Lone Survivor Ability
  • Updated Kentrosaurus Spikes passive damage to do only 1 raw damage, but still does plenty of bleed damage, and Bleed damage inflicted now scales with growth
  • Disabled Kentrosaurus Vault temporarily
  • Slightly raised Kentrosaurus tail attack so it hits taller creatures easier.
  • Increased Kentrosaurus trot and run speed, updated trot animation.
  • Fixed Kentrosaurus long distance runner ability not applying correctly.

Kaiwhekea

-Fixed an issue where Kaiwhekea rest animation was sometimes delayed by a few seconds, if they were slightly drifting in the water

  • Removed Bones from Kaiwhekea Fisher Diet

Iguanodon:

  • Added Back Kick ability
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Lambeosaurus:

  • Added Balanced ability
  • Added Kick ability
  • Added Long Distance Runner ability

Pachycephalosaurus:

  • Added Kick ability
  • Added Long Distance Runner ability
  • Changed Pachycephalosaurus Leap to use Back Limbs slot

Suchomimus:

  • Improved Suchomimus Bite damage window to make it easier to hit other players with
  • Lowered base damage of claw attack

Styracosaurus:

  • Added new Ability: Block, a head slot channeled ability that allows you to reduce incoming damage inflicted on your head, shoulders, and front legs. Costs stamina to use.
  • Added Balanced ability
  • Added Strong Legs ability
  • Styracosaurus frill now causes Bleed
  • Reduced Styracosaurus Headbutt Bleed amount
  • Increased Styracosaurus run speed slightly
  • Fixed Styracosaurus crouch animations sliding
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Struthiomimus:

  • Added Lone Survivor ability
  • Added Traction ability
  • Added Strong Legs ability
  • Added Long Distance Runner ability
  • Increased Struthiomimus Hustle duration to 2 minutes
  • Struthiomimus Kick can now be used while running

Stegosaurus:

  • Added Long Distance Runner ability
  • Fixed Stegosaurus Solar Powered ability not applying the correct stamina regeneration, and not displaying icon when active

Sarcosuchus:

  • Sarcosuchus now requires 4 group slots
  • Increased Sarcosuchus Charged Bite cooldowns to 5 seconds
  • Lowered bleed amount of Ripping Bite
  • Reduced Ambusher ability for Sarcosuchus from 2x damage to 1.5x damage

Spinosaurus

  • Added Traction ability
  • Fixed not being able to catch fish with Spinosaurus Crushing bite

Thalassodromeus

  • Added Long Distance Runner ability
  • Fixed Thalassodromeus braking too quickly when flying
  • Made adjustments to Thal being able to activate precise movement to negate collision damage when landing at high speeds
  • Reduced Thalassodromeus Bite attack cooldown to 1 second
  • Improved Thalassodromeus bite hit registration

Tyrannosaurus:

  • Added Balanced Tail ability
  • Added Deep Rumble ability
  • Added Strong Legs ability
  • Increased Tyrannosaurus Tail Attack damage
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Panjura:

  • Fixed Panjura beech forest bushes moving too much in the wind during a storm
  • Improved Panjura rock/cliff textures

Gondwa:

  • Numerous Gondwa map updates to improve foliage, add new POIs and caves, and reworked multiple areas
  • Updated Gondwa minimap to be more accurate
  • Increased Gondwa Local Quests (Red Text Quests) to reward roughly twice the amount of Marks as before
  • Replaced Hilltop Haven with new Birchwoods area
  • Fixed group meet Salt Flats text not being localized
  • Added test chained quests to TitansPass, RippleBeach, and StegoMountain
  • Gondwa map bug fixes
  • Filter Tints added to various POIs.
  • Fixed interactive water not working on Gondwa map.
  • Tweaked Gondwa so baby dinosaurs can spawn at more varied locations.
  • Frog Critter Pathing Fix

Community Server Owners

New Features

  • Added community server setting to specify whether quests should be lost on death.
  • Added server setting bMustCollectItemsWithinPOI which allows server owners to enable/disable items being collected within a POI (defaults to false).

RCON:

  • We have heard feedback from server owners about rcon performance issues and in this patch we have made a number of improvements. Test it out and let us know how it goes.
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Please allow some time for mods to receive updates before they show on the mods list in-game. Any mods not showing up are not updated for the new patch yet.

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Some Google Play Android users are reporting a issue where the game crashes on startup, if you are running into this please let us know in #mobile-help we are working on a fix.

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We've released the new Path of Titans July Update!

Read the details here: https://pathoftitans.com/blog/july-update/
https://www.youtube.com/watch?v=GjO2gIYPiNQ

This patch contains new AoE attacks, a Block ability for Styracosaurus, new abilities for many dinosaurs, and new map changes. Be sure to update your game today to check out all the new features!

We’ve also joined Threads by Instagram! Find us at @PathofTitans
Come join in the conversations and we'll be sure to mix up what we post on the new platform as we all learn more about it.

@everyone

Get ready to roam the expanded biomes and master the new combat abilities of the July Update! 🦖🦕 Explore the updated locations on the Gondwa map, including Green Hills, Birchwoods, and Grand Plains. Plus, we’re introducing the new Block Ability - now you can stand your ground with Styracosaurus and look forward to more dinos gaining Blocking in ...

▶ Play video
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Thanks for your feedback / bug reports about the patch, we are working on a number of improvements and bug fixes that we will be rolling out a server side update for.

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Hotfix 26458h1

  • Crash Fixes
  • Stability Improvements
  • Fixed a crash when using the random color button in the Character Edit UI.
  • Fixed a issue where sometimes players would get kicked from a server when re-logging into a dinosaur that was in a homecave.

<@&630633464475156482>

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Hotfix 26458h2

  • More Crash Fixes / Stability Improvements
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Hotfix 26458h3

  • Resolved a issue for some users who couldn't startup the game due to a BattlEye error.
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We rolled out a fix to our official servers for a crash issue that started yesterday, it will be applied when all the servers restart over the next 4 hours.

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Alderon Games is working to restore the online servers of Path of Titans. We’ll keep you updated with more information as it becomes available. Thank you for your patience and understanding!

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Servers are back up let us know if you have any issues

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We have rolled out a performance improvement fix to our official servers, it will be applied when all the servers restart over the next 4 hours. Please let us know if you have any issues.

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Hotfix 26458h5

  • Crash fixes for both Client & Server
  • Server Performance Improvements
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Hotfix 26458h6

  • Continued work on fixing client & server crash issues and improving performance.
  • Please let us know if you are having any issues with client or server crashes and what server you were playing on.
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Hotfix 26458h7

  • Fixed: Some users on console being unable to login to the game getting a Network Lost error. Login issues should now show the correct error message.
  • Crash fixes for both Client & Server

Server Owners:

  • Fixed RCON not working on Linux Servers in the recent hotfixes
  • Implemented: ServerRestart Webhook
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Hotfix 26458h10

  • Improved Crash Reporting
  • Resolved a number of client and server crashes
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Hotfix 26458h13

  • Fixed: Property Names in Admin Spectator Webhook being wrong.
  • Fixed: Uninstallation Of Last Played Modded Dino Causes Soft Lock In Single Player
  • Updated Game and Server's Bundled ca certs
  • Fixed: Bug related to Nvidia Ansel
  • Client & Server Crash Fixes
  • Improved Crash Reporting
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If you are running a community server, please join the community server section of the discord by pressing the server owner reaction in #role-setup and let us know if you are having any issues. Currently there is a issue with some mod dinos crashing on older hotfixes which has been fixed in hotfix 10 and 13.

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Hotfix 26458h14

  • Fixed: Soft Lock UI Bug caused by a local quest failure while placing homecave decorations.
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Hotfix 26458h15

  • Fixed: Soft Lock UI Bug caused by a local quest failure while using chat.
  • Client & Server Crash Fixes
  • Fixed: Linux Client & Server not opening on Ubuntu 20.04 due to a issue with GLIBC, Previously it would only launch on Ubuntu 22.04 or later.
  • Updated Android SDK to the latest supported for Google Play.
  • Improvements to the Crash Reporter.
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Hotfix 26458h21

General Fixes:

  • Addressed client & server crash issues.
  • Resolved a bug causing duplicated Home Caves that weren't being removed properly.
  • Rectified a minor issue with the Profanity Filter.
  • Enhanced clarity of the Server List Icon, indicating when Anti Cheat is disabled on a particular server.

For Community Server Owners:

New Webhooks:

  • PlayerDamagedPlayer: Triggered when one player damages another.
  • PlayerJoinedGroup: Activated when a player joins a group.
  • PlayerLeftGroup: Activated when a player leaves a group.
  • ServerModerate: Updates when mutes, bans, and whitelists are added or removed.

Improved Webhooks:

  • PlayerKilled: Now provides additional information, including the cause of death, geographical coordinates, and the relevant Point of Interest name.

Rcon Updates:

  • Enhanced Rcon Performance.
  • Introduced a new setting, Workers, under Rcon. This setting determines the number of threads allocated to manage RCON connections. It notably boosts performance for Fire and Forget RCON clients, typically used by bots to connect, execute a command, and then exit. We have done some testing and so far the recommended value of 2 is suitable for decent performance.
Workers=2

Thanks for the bug reports and feedback! <@&922768313698902056> <@&630633464475156482>

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Hotfix 26458h22

For Community Server Owners:

Whitelist Improvements:

  • New Option: bEnforceWhitelist=true which will separate the enforcement (kicks) from adding and removing players from the whitelist.
    This lets you built up a whitelist of players without enabling kicks until you are done. If you are using the whitelist system previously please make sure to enable this setting.

Bug Fixes for Webhooks:

  • PlayerDamagedPlayer / PlayerJoinedGroup / PlayerLeftGroup

  • Fixed Source and Target sometimes being the same

  • ServerModerate:

  • Fixed: An issue where whitelist add action was missing.

<@&922768313698902056> <@&630633464475156482>

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We added 2 new forums to the official Path of Titans discord, one to help out with bug reports in #1134360044209721405 and another one to streamline to help channels #1150510168073850971 to ensure every person that asks for help doesn't get missed with the other help requests.

Thanks for your feedback and support.

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There was a issue we identified with matchmaking and it is now fixed.

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There was a issue with the Path of Titans online services it automatically recovering and is slowly going back online Fixed

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~~Please be patient while we look at and monitor the servers coming back up as there is a spike of users all logging in at the same time 🙂 ~~ Fixed

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We will let you know when all the services are fully restored thank you for your patience Fixed

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~~We are still working on fixing the issues with the servers we have narrowed down the problem and are trying a few things to resolve it. Thanks HappyCampto ~~ Fixed

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Servers are back online! Let us know if you are having any issues.

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Investigating issues with PS4 and PS5 users not able to join sessions.

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We have identified the root cause, its a issue on sony's side as its a issue with their service failing to create sessions. We are looking to see if there is anything we can do on our side.

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We have found a workaround for the issue, we are going to release a new PS4 / PS5 patch that hopefully lets you play the game online again. We will post another announcement when the patch is up.

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<@&630630196793573386> Please see the above announcements if you are having trouble connecting ^

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<@&630630196793573386> PS4 Patch 1.42 is up with the workaround for the session issues.

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<@&630630196793573386> **PS5 Patch 01.042.000 is now up with the same session fix. **

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~~Automated Error Monitoring alerted us of server issues we are looking into it. ~~ Fixed

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Investigating server issues.

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Online services are still down and we are still working on fixing it, we will let you know when the game is back up.

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We are still working on getting everything back online. Some services are not currently working.

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Servers are currently back online, you might need to restart your game. Please let us know if you are still having issues.

vagrant vortex
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Known issues with login, we are working on fixing it. Some services are not currently working.

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Servers are currently back online, you might need to restart your game. Please let us know if you are still having issues.

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<@&630630162597281792>

For Xbox Users

We fixed a issue with founders packs not activating and in-game purchases not working. If you had the issue force quit and restart the game and it will fix the problem. Thanks!

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Coming soon, Pounce Update!

We're excited to announce the upcoming Path of Titans Combat and Pounce Update!

Check out the trailer here: https://www.youtube.com/watch?v=gn0czB2UHA8
Dev Blog here: https://pathoftitans.com/blog/coming-soon-pounce-update

This new update will contain long anticipated mechanics including pouncing, latching, grabbing and carrying abilities, along with a new face to our aquatic roster: the sleek and quick ichthyosaur Eurhinosaurus.
Keep an eye out for this update coming soon!

@everyone

Prepare yourself for the Pounce Update. Coming Soon...

This isn’t just an update, it’s an evolution. Enter the test of your cunning, agility, and adaptability as a dinosaur.

Meet the Eurhinosaurus, the new Ichthyosaur and real-life leviathan from 180 million years ago. Take the controls of a creature from the depths of the sea with fierce te...

▶ Play video
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<@&630630196793573386> PS4 / PS5 has a feature where you can pre-download / pre-load update before it's release. This is now available to start downloading and will show up shortly. eurhino

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Update is rolling out now there will be some server restarts

stone ivy
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Looking into some issues with community servers not starting and a issue with server restarts being too quick. Working on a fix and we will then follow up with a changelog announcement.

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Patch 28284

Featured Updates:

Added New Creature: Eurhinosaurus

Implemented new aquatic creature, featuring Pounce and Dart abilities.

Added New Mechanic: Pounce and Latch

Raptors can now pounce and latch onto other players, allowing them to deal damage at close range. Raptors can hang onto their opponents until their stamina runs out. Players that are being attacked by pouncing raptors are able to shake them off by pressing the jump button.

Added New Mechanic: Grab and Carry

Sarcosuchus can now grab onto other players and hold them in their jaws! Use this to carry your friends across water, bring them to safety, or drown your prey! If you're grabbed by a Sarcosuchus, press the jump button to attempt to break free.

Added: New Music System

  • Added music to Gondwa and Panjura maps
  • Music varies depending on time of day and location on each map
  • Added combat music that increases intensity as combat continues
  • Updated Main Menu music
  • Added Tutorial Cave, Homecave, and Character Creation Menu music
  • Music volume can be adjusted in the audio section of the settings menu
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Combat Updates:

All Dinosaurs:

  • Updated base stats for many dinosaurs to fix up any outliers or inconsistencies, such as subadult corpses decaying slower than adult corpses, baby dinosaurs having lower hunger amounts, etc.
  • Updated many dinosaur subspecies stats bonuses to make them more beneficial to their play style, such as increased jump height, bone break damage, stamina recovery, and more.
  • The affected dinosaurs are: Latenivenatrix, Concavenator, Ceratosaurus, Megalania, Alioramus, Suchomimus, Pycnonemosaurus, Sarcosuchus, Spinosaurus, Tyrannosaurus, Camptosaurus, Struthiomimus, Pachycephalosaurus, Kentrosaurus, Albertaceratops, Amargasaurus and Stegosaurus
  • Fixed Spinosaurus and Sarcosuchus swim subspecies stats
  • Fixed ascending and descending swimming animations behaving strangely for Spinosaurus and Sarcosuchus
  • Fixed stumble animation being incorrect on certain dinosaurs
  • Fixed Precise Movement while eating/drinking causing the animation to rise up unnaturally
  • Fixed Aquatics/Semi Aquatics being able to regain Stamina while sprint-swimming backwards
  • Fixed Amargasaurus and Lambeosaurus not starting with an attack ability equipped
  • The Strong Legs ability now properly reduces Knockback instead of increasing it
  • Added stumble animations to most dinosaurs when they get knocked back (except Thalassodromeus and Tyrannosaurus.)
  • Fixed not being able to catch fish for Deinocheirus Bite and Megalania Venom Bite
  • Fixed an issue where jump stamina costs were inconsistent across all dinosaurs, and often drained too much stamina based on their growth stage. Stamina is now more accurate to the players species and growth stage
  • Fixed issue where debuffs would linger after dinosaur died, maintaining buffs for dinosaurs with certain passives
  • Fixed Tyrant’s Roar being usable when not in a group
  • Made Tyrant’s Roar interruptible
  • Fixed an issue where cosmetic wounds did not replicate properly on all wound categories
  • Fixed issue where wounds did not replicate properly when logging in
  • Added new "Armour Piercing" damage type which ignores armour, currently implemented on the new Daspletosaurus “Armour Piercing Bite” attack.
  • Fixed an issue where attacking an immune character (Homecave buff, Godmode, in Homecave / Tutorial Cave) with an attack that adds a self-applied effect based on the damage inflicted (self-damage, heal on damage) still applied that effect
  • Added Armored Tail ability to Sarcosuchus, Pycnonemosaurus, Ceratosaurus, and Lambeosaurus
  • Added All for One Senses ability for Alioramus, Ceratosaurus and Concavenator

Specific Dinosaur Updates:

Deinonychus

  • Added Pounce ability
  • Added Raptor Strikes ability
  • Enabled Deinonychus to use Tail Fan when crouching

Latenivenatrix

  • Added Pounce ability
  • Added Raptor Strikes ability
  • Updated Bite damage window to happen sooner

Concavenator

  • Added All for One Senses ability
  • Renamed Conca Paddle Arm ability to Webbed Claws
  • Changed wording of Scabbing Blood ability to "Bleed Healing" to make it easier to understand

Ceratosaurus

  • Added Thrash ability
  • Added All for One Senses ability
  • Added Kick ability
  • Added Armored Tail ability
  • Added Shove ability
  • Disabled Leap ability
  • Disabled Survivalist ability

Megalania

  • Added Toxic Scream ability
  • Megalania now requires only 2 group slots
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Metriacanthosaurus

  • Metriacanthosaurus’ Playstyle has been generally adjusted from Venom/Ambusher to Support/Healer
  • Added Healing Call ability
  • Added Primal Mending ability
  • Added Intimidating Screech ability
  • Added Hustle ability
  • Added Lone Hunter ability
  • Added Balanced Arms ability
  • Removed Venom effect from Bite attack
  • Fixed quilled subspecies displaying incorrectly from far distances
  • Now has an additional vocal ability slot unlocked at Adolescent growth stage
  • Added unique animations for certain vocal call abilities
  • Metriacanthosaurus now requires 3 group slots instead of 2
  • Slightly increased Metriacanthosaurus’ size

Alioramus

  • Added Lone Survivor Senses ability
  • Added All for One Senses ability

Daspletosaurus

  • Added Armour Piercing Bite ability

Suchomimus

  • Added Webbed Claws ability
  • Added Stomp ability
  • Added Lone Hunter ability
  • Added Claw Barrage ability
  • Added small stamina cost to Claw Attack ability

Allosaurus

  • Added Hatchet Bite ability

Pycnonemosaurus

  • Added Bulldoze ability
  • Added Armored Tail ability
  • Added Horn Swipe ability

Sarcosuchus

  • Added Hydrated Blows ability
  • Added Asphyxiating Bite ability
  • Added Armored Tail ability
  • Disabled Ripping Bite ability
  • Fixed Charge Bite animation not playing for other players
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Spinosaurus

  • Added Webbed Claws ability
  • Added Lone Survivor Senses ability
  • Added Hydrated Blows ability
  • Added Spinosaurus Stomp ability
  • Removed Bleed from Claw Attack
  • Disabled Crushing Bite ability
  • Disabled Standard Hide

Tyrannosaurus

  • Added Face Tank ability
  • Added Stomp ability
  • Added Lone Hunter ability
  • Disabled Charge ability

Pachycephalosaurus

  • Fixed subspecies descriptions being switched around
  • Fixed Look Emote being bound to the wrong vocal keybind

Kentrosaurus

  • Added Shoulder Check ability
  • Fixed Speed subspecies having incorrect incoming damage/speed multipliers

Anodontosaurus

  • Tail Slam particle effect now scales with growth

Styracosaurus

  • Disabled Stomp ability

Albertaceratops

  • Added Enrage Vocal ability: "Increases your damage by 15% for 30 seconds."
  • Added Berserker ability
  • Fixed Albertaceratops being able to Stomp while running
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Lambeosaurus

  • Added Primal Mending Vocal ability
  • Added Lone Survivor Senses ability
  • Added Armored Tail ability
  • Added sounds to Lambeo kick attack
  • Added unique animations for certain vocal call abilities
  • Updated Lambeosaurus to start with a Kick attack instead of a Tail attack

Amargasaurus

  • Stomp attack can no longer be used while falling

Stegosaurus

  • Added Fresh Blood ability
  • Added Lone Survivor Senses ability
  • Stegosaurus now requires 4 group slots

Iguanodon

  • Added Lone Survivor Senses ability

Deinocheirus

  • Added Lone Survivor Senses ability
  • Added Hiss ability
  • Added Goose Honk ability
  • Added Hydrated Blows ability
  • Updated subspecies stats

Barsboldia

  • Added Lone Survivor Senses ability

Eotriceratops

  • Added Lone Survivor Senses ability
  • Updated Stomp to use AOE damage
  • Updated subspecies stat modifiers

Kaiwhekea

  • Added Lone Survivor Senses ability
  • Fixed Kaiwhekea health depleting very quickly when drowning
  • Fixed Kaiwhekea getting stuck from interrupting a vocal call while resting
  • Fixed precise movement de-syncing when Kaiwhekea stops resting

Thalassodromeus

  • Added Lone Hunter Senses ability
  • Made changes to calculations that slows down how quickly Thalassodromeus goes level with the horizon when engaging precise movement

Community Servers:

  • Updated the anticheat server list icon to make it more clear which servers are/aren’t running anticheat
  • Added User Friendly Content Patch Message boxes
  • Also added auto-join server after update required content patch
  • Fixed ServerIP and ServerPort not working in the server details panel, and added the server’s game version number
  • Added a new server setting “bServerCombatTimerAppliesToGroup” to specify if the combat timer applies to a whole group
  • The Block ability is now set to respect 'Godmode' and will no longer drain stamina when in Godmode
  • The Admin Cam is now invisible by default
  • Fix for a crash when using /completequest command with a Hunt Critter quest and being at the quest reward cap

Admin Tools:

  • Admin Panel can now pause server time of day and weather
  • Species name now appears below user name in admin panel while species info is checked
    platform icon for player list in admin panel
  • Added an “invisible” indicator when admins are hidden in spectator mode, and also added a "hide replication" option when in spectator mode that makes the admin completely invisible to all other players on the server.
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Gondwa Map:

  • Significant performance increase around Sanctuary Isle and White Cliffs area
  • Regenerated distant LODs for Gondwa map, which should now correctly reflect the recent map changes
  • Added missing Group Quests to Birchwoods
  • Added missing Group Quests to Golden Plateau
  • Fixed Minimap marker pointing to wrong deliver location for White Cliffs and Titan’s Pass Water Restore quests
  • Fixed exploit where users could rapidly drain water from a small pond at Triad Falls
  • Fixed players not getting Waystone Replenish Quest after using Waystone in Snake Gully
  • Fixed Meet-Up quest for Impact Crater having incorrect text
  • Fixed a small river missing physics and post process volume
  • Tweaked spawning locations so baby dinosaurs can spawn in more varied places
  • Tint set to default for Green Valley and Grand Plains so they aren’t as intense
  • Fixed interactive Water Effects not working on water types on the Gondwa map
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General Fixes

  • Social Menus, Waystone Menu, and the Map now close automatically when a player takes damage
  • Dying from falling through/under the map will not remove growth from dinosaurs
  • Fixed: Interaction prompts do not show modifier key/button icons (ctrl, shift, etc.)
  • Updated the Quest Description to display home cave decoration rewards
  • Updated Waystone Restore Delivery areas to be larger and easier to deliver into
  • Fixed quest rewards not saving correctly when logging out and back in
  • Fixed incorrect location text for Panjura’s Cliffside Pit Water Restore quest
  • Melons now apply Thirst Replenishment when swallowed
  • Fixed creature and environment sounds occasionally ending prematurely instead of playing through
  • Character preview when editing a character in the character select screen is now in the adult stage to more easily see skin edits and customization.
  • Switch Mod Warnings & Mod Fixes
  • Login debuff applies on logging back into character after unsafe logout
  • Fix for in-game actions getting triggered while the chat text field is focused
  • Fixed bug where resolution can be changed on fullscreen windowed mode when first launching the game
  • Fix quest toast updates displaying the same task progress bar twice
  • Disabled warnings about downloads if they are less than 25 MB in size
  • Improved rendering speeds for emojis and long text messages in chat box.
  • Added handling of dinosaurs walking over unloaded terrain. It will now unload the dinosaur before loading back in once terrain is fully loaded, similar to logging out and back in
  • Updated the Ability system to handle failing quests when gameplay tags change. For example,unequipping the dive ability will now automatically fail aquatic quests as they are no longer completable
  • Fixed some aquatic dinosaurs not receiving the “Catch Fish” quests
  • Added jump button association for swim up/down action
  • Swim controls have been updated to follow camera more accurately with less up/down movement
  • Flying now more accurately uses stamina based on the speed at which the player is flying.
  • Group quests now enter fail timer if leadership is transferred to member outside of POI
  • Fixed character emote preview getting interrupted by automatic random emotes
  • Fixed Hard Logging out on Burrows teleporting the player
  • Fixed Local Quests not being assigned when teleported to a POI
  • Fish and Critter kills now can count towards multiple quests tasks at once
  • Fixed Critters not letting small dinosaurs take meat chunks after the first pickup
  • Fixed meat chunks taken from Critters not reducing the food value
  • Fixed Horns/Scutes/Talons remaining same colour after spamming Randomize Skin in Character Edit menus
  • Notifications no longer show when leaving an explore task area once the task is complete
  • For group quests that do not have in-order tasks, fixed explore tasks so that they stay completed once everyone is in the area at the same time
  • Changed wording of certain in-game tips to be more accurate
  • Fixed dying causing mini-map to disappear
  • Fixed abilities locking if player digs burrows to cancel charged attacks
  • Fixed issue where POI names disappeared when logging in
  • Fixed issue where Marks did not replicate properly when logging in
  • Fixed corpses not respawning correctly
  • Fixed food item clusters not disappearing when picked up or collected
  • Fixed various placements in dinosaurs mouths
  • Fixed issue where players were not losing growth after death
  • Hundreds of crash fixes, soft lock fixes, and other miscellaneous fixes
stone ivy
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Known Issues (Will edit this and add more issues as we go)

  • Issue with failed to create session on PS4 / PS5. Some users report restarting game and console fixes it.
  • Issue with server restart timers being 30 minutes (fix in progress, for community server owners ini changes to workaround the problem)
  • Some players are reporting missing dinosaurs from community servers, this might due to mods needing updating.
    (Please let us know in #1134360044209721405 with your issues)
stone ivy
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Announcement regarding the new Pounce and Grabbing Mechanics:

Players are able to throw off raptors or escape from being grabbed by pressing the 'Jump' button on your device, even if your character is unable to jump. You can see which button this is in the Controls tab in the Settings menu.
This will cause your character to 'Buck' the grabbing or pouncing dinosaur, draining its stamina faster and causing it to release you sooner.

We hear your feedback on this issue, and are currently working to make this mechanic more clear for users in-game as soon as we can, thank you for your patience and we hope you enjoy the latest update!

stone ivy
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Thanks for the feedback and bug reports

We are working on a number of fixes which can be released via hotfixes based upon feedback and bug reports.
Please keep the bugs coming in #1134360044209721405 while sometimes we do see issues we can fix based upon things in the main general chat, having a dedicated bug report post helps us make sure it doesn't get missed.

Thanks so much for your support HappyCampto

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Hotfix 28284h1

  • Fixed a issue with community servers restarting earlier then expected.
  • Fixed: Several server crashes
  • Fixed: Bugs with pounce
  • Possible Fix: Issues with dinosaurs showing up at the wrong growth stage in Character Select Menu.

<@&922768313698902056>

stone ivy
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Hotfix 28284h2

  • Server Crash Fixes
  • Fixed: Bugs with pounce and clamp
  • Fixed: more issues with community servers restarting earlier then expected.
  • Fixed: Invalid / Outdated mods preventing server from starting up and would hang waiting for the map to load.
  • Fixed: Teleport glitch when clamped while being attached.
  • Fixed: Clamp and Pounce Ignoring Home Cave Buff
  • Reduced the amount of log spam for Community Servers.
  • Added: Guards against empty webhooks being called with no url.
  • Fixed: RCON crash on server shutdown

<@&922768313698902056>

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Patch: PS4 01.45 / PS5 01.045.000
This PlayStation patch resolves a issue with connecting to servers and downloading content hotfixes and the client getting stuck while joining. This bug only affects PlayStation and only the fix applies to it.

This update may take some time to show up as it rolls out. <@&630630196793573386>

stone ivy
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Xbox Patch:

  • Resolved a Xbox specific issue with content hotfixes
    This update may take some time to show up as it rolls out.
    <@&630630162597281792>
stone ivy
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In-Game Content Hotfix 28284h2

  • Fixed an issue where the player could type in Exit message boxes.
  • Fixed Eurhinosaurus baby visuals not appearing at a distance.
  • Fixed devices using a controller not able to change Time of Day.
  • It is now intentional that Sarcosuchus lunge can be used onto land.
  • Tyrant's Roar is no longer interruptable.
  • Updated the bleed amounts of Eurhinosaurus' attacks to now be based on its growth stage.

These fixes are dynamically applied on game / server restart and will automatically roll out when Official / Community Servers restart.

stone ivy
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I have found a fix to the reason why the game is crashing on macOS. It was something broke by Apple in their operating system update. We are adding a workaround to the game. We will let ya know when its up.
<@&630630095085895710>

stone ivy
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Mac Black Screen / Crash fix is now up. Please let us know if there are issues and we will fix it.
<@&630630095085895710>

stone ivy
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Server Hotfix 28284h3

Server Performance Improvements:

  • Fixed: Bug related to skins / modded dinosaur skins which reduced server performance.
  • Fixed: Log Spam issue related to mod skins.

<@&922768313698902056>

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Hotfix 28284h4

  • Fixed: Issues joining community servers with mods.
  • Client & Server Crash Fixes

Please note that both the client and server need to update to have this fix. Servers that have not updated will still have issues joining.

<@&922768313698902056>

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Regarding Large Mod Sizes for PlayStation 4 / 5

We have fixed a issue causing PS4 / PS5 Mods to be 2-3 larger then they are supposed to compared to other platforms eg Windows, Xbox etc. One one skin mod I tested there was a reduction from 1.56 GB to 250 MB.

This fix will automatically be applied when modders release updates and rebuild their mods. This should help greatly in joining community servers with a lot of mods once they get all updated. <@&630630196793573386>

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Hotfix 28284h6

  • Fixed: Bug with Combat Log AI sometimes disappearing even when a player didn't safe log.
  • Improved: Server Heartbeat Functionality to resolve some issues with players getting kicked from servers.
  • Improved: Local Database Performance Improvement for Servers
  • Fixed: Bug which prevented some players from saving properly before servers restart with both Local and Remote Databases.
  • Server Crash Fixes.
frail wolf
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Path of Titans December Dev Blog Updates

We've just posted a new dev blog and a community update video. In the video, I wanted to talk about new content that's coming soon, and also address some community feedback and concerns. You can watch the video here, and also read the text version on our site! @everyone

https://pathoftitans.com/blog/dev-blog-december-2023/

https://www.youtube.com/watch?v=jMj3WAn4CWg

New game modes, and a look forward at what we're planning in 2024!

► New Game Modes Coming Soon...
In terms of upcoming new content that is being released very soon, the biggest thing is 3 new game modes. They are King of the Hill, Capture the Egg, and Team Deathmatch. These game modes have already seen some testing on our public test branch, a...

▶ Play video
frail wolf
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Hello @everyone!
We are currently running a 33% off holiday sale for Path of Titans! Exclusively on the Alderon Games Store. We wish you happy holidays from the Path of Titans team! AlioGift https://alderon.store/

frail wolf
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Happy holidays everyone! AlioGift

Hatzegopteryx is now out!

We've just released the new Hatzegopteryx, a massive flying reptile, with a wingspan that blocks out the sun. Hatz is able to carry other players off into the sky! Be sure to update today and try it for yourself. @everyone

Read the full blogpost about the Hatzegopteryx here: https://pathoftitans.com/blog/hatzegopteryx-released

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We have released the Replay Tool for Path of Titans!

You're now able to take recordings and play them back whenever you'd like. You can access your replays from the main menu. The Replay mode is a brand new tool in Path of Titans that allows you to record and save your own footage from your in-game experiences.
The Replay Tool is only available on PC and Consoles for now! We are looking to support mobile soon. @everyone

You can read more in our Dev Blog: https://pathoftitans.com/blog/replay-tool-out-now

And you can watch a tutorial on how to use the tool on YouTube: https://youtu.be/9WaGfdHVuq4

We've also just put out a hotpatch that addresses a couple issues:

  • PlayStation 4 & 5 controllers now work properly on Windows
  • Players will no longer respawn in the same area they previously died at
  • We also have added a small notice that displays if you attempt to record a replay on a server with replays disabled

We have just released the Replay Tool for Path of Titans! You're now able to take recordings and play them back whenever you'd like. You can access your replays from the main menu. Read more and download the example replay file mentioned in this video on our blog: https://pathoftitans.com/blog/replay-tool-out-now/

The Replay mode is a brand new...

▶ Play video
stone ivy
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Server / Login Issues Update

We are having some server issues right now and some users reporting being unable to login. Resolved.

We are applying some optimizations right now to help make our service more reliable.

Understand there is been some downtime last few days and its annoying and we are working on improving this so it happens less frequently.

Thanks for the support!

Please follow https://status.alderongames.com/ for updates

stone ivy
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Hotfix Patch Rolling Out

Hi, We are restarting some official servers to apply a new hotfix patch, players may have some issues joining while we are rolling this out, We will let ya know when it is completed.

stone ivy
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Content Hotfix

Hatzegopteryx:

  • Fixed Hatzegopteryx flail and barrel roll being usable in water.
  • Adjusted Hatz flight acceleration slightly, it now requires more downward momentum to achieve maximum speed. (max speed has not been adjusted)
  • All Hatzegopteryx head attacks no longer share any cooldown pools.
  • Increased cooldowns for Peck, Peck Barrage, Clamp, and Stab slightly.
  • Hatzegopteryx now uses slightly more stamina in the air.
  • Hatzegopteryx preened feathers now reduces stamina drain when flying by 35%, instead of only 20%

Other:

  • Fixed a kentro subspecies not having eyes on mobile
  • Thalassodromeus and Hatzegopteryx now have 3 seconds of flight impact immunity after taking flight impact damage to avoid mid-air collision multi-hit chaining frustrations.

Important Note: You might have issues joining friends or community servers until they restart to apply the patch due to a known bug. Please make sure you restart your game to apply this patch.

stone ivy
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28284 Hotfix 9 / 10

  • Bug Fixes & Performance Improvements
  • Fixed: Issues with some users being unable to launch the game / get past the login screen.
  • Fixed: Crash when playing back replays.
  • Fixed: Crash when selecting a player in the Spectator mode.

Server List Improvements:

  • Server List is now split up into pages for faster loading and for better performance similar to Mods.
  • Lowered Refresh Cooldown on Server List.
  • Favourited Servers can now be filtered so the game will only list favourite servers in the list.

Community Servers

  • Fixed: Crash related to Thal and Hatz
  • Fixed: Server Crash related to curve overrides.
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28284 Hotfix 12

  • Several Bug Fixes for Mod and In-Game Downloads.
  • Fixed: Bug which could result in a soft-lock in the Character Edit menu.
  • Crash Fixes and Performance Improvements.

Server Owners

  • Fixed: Issue causing servers to sometimes not restart.
  • Fixed: Server Startup race condition for modded servers.
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Investigating reports of server lagg / performance issues

stone ivy
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We have identified the cause of performance issues on official servers and we doing rolling restarts on servers that are experiencing issues to put them on alternative hardware.

stone ivy
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We are working on rolling out a new hotfix to the game, we are working on restarting servers to apply the new update. You may have issues joining while we roll this out.

stone ivy
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Content Hotfix

Please note you may need to restart your game to get this patch. Community servers will need to be restarted.

Status Effect Adjustments

We have adjusted venom, bleed, and poison heal values in addition to making the damage inflicted by these status effects more consistent across different movement speeds (like trotting and sitting). We found that some players were concerned by seeing how red their health bar would become while running at max bleed. Players were easily able to run away from enemies that inflicted bleed to them, sit for a few seconds, and get back up to heal a large portion of the bleed off during those few seconds.

This was not rewarding for the bleeder, and resulted in situations where faster dinosaurs were able to negate the effectiveness of bleed altogether, which hurt dinosaur reliant on it like Concavenator. Venom and poison also suffered from this to varying degrees.

Because of this, we have adjusted the bleed to be weaker while running but now it is much harder to heal while sitting or sleeping, requiring more time to be sitting/sleeping to fully recover. Venom and poison have received similar adjustments. Additionally, these three status effects are now more consistent across various character movement states. We will continue monitoring player feedback on these changes.

Pounce

  • Increased pounce cooldown for all raptors to 8 seconds
  • Increased effectiveness of bucking
    Pounce cooldown has been increased to make this attack less spammable for all raptors and bucking stamina drain has been increased to make it more effective at getting raptors off.

Hatzegopteryx

  • Added a scaling speed slowdown effect based on the type of carried object
    Carrying objects like flowers or meat chucks will now cause less speed slowdown while flying in comparison to a player, and heavier players will cause greater slowdown than lighter players.

Deinonychus and Latenivenatrix

  • Raptor Strikes: Added a damage boost to this attack that occurs only while pounced onto a player
  • Bleed removed from base bite
  • Added Ripping Kick

Bleed on bite has been removed as it was found to be too powerful, and instead the small raptors will be able to use Ripping Kick to deal bleed damage to another player. Raptor Strikes now has a damage boost that is only active while latched to let it deal more damage.

Concavenator

  • Lightweight Scales: Reduced speed boost to 5% (previously was 10%) and turn radius reduction to 15% (previously was 25%)

In an effort to make speed and turning abilities less centralizing, we are adjusting many of the abilities that touch these stats. We will be keeping an eye out on how this affects the dinosaurs who are potentially too dependent on these abilities to be viable. Concavenator has had its speed boost reduced however we have also reduced the turn radius reduction as compensation for this change.

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Metriacanthosaurus

  • Lightweight Scales: Reduced speed boost to 5% (previously was 10%) and turn radius reduction to 15% (previously was 25%)
  • Balanced Tail: Reduced turn boost to 5% (previously was10%)
  • Putrid Scales: Greatly increased poison reflect damage
  • Hustle: Removed combat timer disable aspect and lowered cooldown to 4 minutes
  • Intimidating Screech: Doubled duration of ability
  • Twilight Menace: Stamina recovery increased to 20% (previously was 15%)
  • Increased base stamina recovery rate slightly

Some turn and speed based abilities were adjusted to match other dinosaurs. Putrid scales poison damage is now much higher. We disabled the combat timer limitation Hustle had in addition to lowering its cooldown. Intimidating screech has had its active duration doubled.

We know players have noted that the stamina regeneration rate of Metriacanthosaurus was too slow and we have adjusted it to make it more comparable to its peers while also buffing its night-based sense. It is our hope that these changes will make its other calls more competitive with its healing abilities and open new gameplay options for Metri players.

Ceratosaurus

  • Lightweight Scales: Reduced speed boost to 5% (previously was 10%)
  • Balanced Tail: Reduced turn boost to 5% (previously was 10%)

Turn and speed based abilities were adjusted to match other dinosaurs.

Megalania

  • Bite venom increased slightly.
  • Heavy bite venom increased slightly.
  • Added new Fetid Scent ability
  • Twilight Menace: Stamina recovery increased to 20% (previously was 15%)
  • Toxic Scream: Doubled duration of ability

We have heard many of the complaints about Megalania following its push into more of a venom support character and have made adjustments in light of this feedback. Twilight Menace has been boosted to give a greater stamina impact at night. The base venom dealt for each of its bites has been increased to let it deal more venom per hit and doubled the duration of its venom boosting call. Finally, we have added Fetid Scent which is a sense ability that lets Megalania deal more damage (by 25%) while it is fighting around envenomed targets. We will be keeping an eye out on feedback to see if this lets this venom debuffer have some of its old bite back without being too strong.

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Alioramus

  • Combat Weight lowered to 2100 (previously was 3000)
  • Balanced Tail: Reduced turn boost to 5% (previously was 10%)
  • Lone Survivor: Removed turn boost

Some turn and speed based abilities were adjusted to match other dinosaurs. We have removed Lone Survivor’s turning boost as we found it was too strong when combined with other turn boosting abilities such as Traction Legs or Balanced Tail. Finally, we have lowered its combat weight notably as our tests and player feedback has shown Alioramus’ high combat weight made it too effective at fighting other medium sized or large sized dinosaurs. As this heavily conflicts with its intended role as a small game hunter, we have lowered the weight to make it less able to shrug off hits from larger dinosaurs and deal less damage to them as well. We will be keeping a close eye on the impact of this change and will adjust further if needed.

Daspletosaurus

  • Bone Snap: Speed decrease lowered to 10% (previously was 15%)
  • Balanced Tail: Reduced turn boost to 5% (previously was 10%)

Turn ability adjusted to match other dinosaurs. We are lowering the speed reduction Daspletosaurus receives while it has Bone Snap equipped and will be keeping an eye on it for future adjustments. We want to make this ability more competitive with its other bite options while also avoiding having this bone breaker be too mobile.

Pycnonemosaurus

  • Balanced Tail: Reduced turn boost to 5% (previously was 10%)
  • Gripping Claws: Reduced turn boost to 5% (previously was 10%)

Turn abilities adjusted to match other dinosaurs.

Suchomimus

  • Drenched Blows: Increased damage boost to 20% (previously was 10%)

We found that Drenched Blows was outcompeted by Lone Hunter so we are doubling its damage boost capabilities as this ability is more niche when it can be used.

Allosaurus

  • Lightweight Scales: Reduced speed boost to 5% (previously was 10%) and turn radius reduction to 15% (previously was 25%)
  • Balanced Tail: Reduced turn boost to 5% (previously was 10%)
  • Added new Fresh Blood ability

Some turn and speed based abilities were adjusted to match other dinosaurs. We have added Fresh Blood sense to Allosaurus to give it a damage boost against bleeding foes.

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Sarcosuchus

  • Drenched Blows: Increased damage boost to 20% (previously was 10%)

Matching other ability adjustments.

Spinosaurus

  • Drenched Blows: Increased damage boost to 20% (previously was 10%)
    Lone Survivor: Removed turn boost

Matching other ability adjustments.

Tyrannosaurus

  • Lightweight Scales: Reduced speed boost to 5% (previously was 10%) and turn radius reduction to 15% (previously was 25%)
  • Balanced Tail: Reduced turn boost to 5% (previously was 10%)

Abilities adjusted to match other dinosaurs.

Camptosaurus

  • Lightweight Scales: Reduced speed boost to 5% (previously was 10%) and turn radius reduction to 15% (previously was 25%)

Abilities adjusted to match other dinosaurs.

Struthiomimus

  • Lightweight Scales: Reduced speed boost to 5% (previously was 10%) and turn radius reduction to 15% (previously was 25%)
  • Lone Survivor: Removed turn boost
  • Hustle: Removed combat timer disable aspect and lowered cooldown to 4 minutes

Abilities adjusted to match other dinosaurs.

Pachycephalosaurus

  • Lone Survivor: Removed turn boost
  • Lightweight Scales: Reduced speed boost to 5% (previously was 10%)
  • Balanced Tail: Reduced turn boost to 5% (previously was 10%)

Abilities adjusted to match other dinosaurs.

Kentrosaurus

  • Lone Survivor: Removed turn boost
  • Lightweight Scales: Reduced speed boost to 5% (previously was 10%)
  • Balanced Tail: Reduced turn boost to 5% (previously was 10%)

Abilities adjusted to match other dinosaurs.

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Styracosaurus/Albertaceratops

  • Balanced Legs: Reduced turn radius boost to 5% (previously was 10%)
  • Improved base turns in place

Adjusted to match other dinosaurs and base stats adjusted to compensate.

Iguanodon

  • Lone Survivor: Removed turn boost
  • Lightweight Scales: Reduced speed boost to 5% (previously was 10%) and turn radius reduction to 15% (previously was 25%)

Abilities adjusted to match other dinosaurs.

Eotriceratops

  • Balanced Legs: Reduced turn radius boost to 5% (previously was 10%)
  • Lone Survivor: Removed turn boost

Abilities adjusted to match other dinosaurs.

Anodontosaurus

  • Lone Survivor: Removed turn boost
  • Halved stamina cost of tail slam

Matching Lone Survivor adjustment of other dinosaurs and making tail slam less punishing to use while moving as Anodontosaurus.

Lambeosaurus

  • Lone Survivor: Removed turn boost
  • Reduced Combat Weight to 3500 (previously was 4500)
  • Heal Call: Reduced healing multipliers to 8x (previously was 11x)
  • Hustle: Removed combat timer disable aspect and lowered cooldown to 4 minutes

Lambeosaurus was too effective as a combat medic so we are reducing both its combat weight and heal value. Additionally, we are removing the turn boost it has from Lone Survivor. Hustle was adjusted to match Metriacanthosaurus’.

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Amargasaurus

  • Lone Survivor: Removed turn boost
  • Added Tail Knockback

Removed the turn boost to fall in line with other adjustments, and added knockback to its tail attack so it is more combat effective against larger foes like Tyrannosaurus.

Stegosaurus

  • Lone Survivor: Removed turn boost

Removed the turn boost to fall in line with other adjustments.

Deinocheirus

  • Drenched Blows: Increased damage boost to 20% (previously was 10%)
  • Lone Survivor: Removed turn boost

Boosted Drenched Blows to be more competitive with other senses and removed the turn boost to fall in line with other adjustments.

Barsboldia

  • Lone Survivor: Removed turn boost
  • Base health reduced to 1200 (previously was 1500)

Lowered Barsboldia base health to make it more approachable in a fight and removed the turn boost to fall in line with other adjustments.

Kaiwhekea

  • Increased bleed heal slightly

Known Issues

  • Ability descriptions are not all updated to match new values. Will be fixed in a future patch.
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<@&630633464475156482> There is a new Content Hotfix up. Please note you may need to restart your game to get this patch. Community servers will need to be restarted.

stone ivy
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There is a known issue with some mods crashing since the patch we are working on a fix

stone ivy
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We are doing rolling restarts on official servers to apply some fixes. Players might have issues joining while this is rolling out. We will post here when it is completed.

frail wolf
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Achillobator has just been released!

Check out Achillo's pounce ability, ripping kick attack, and powerful claw attacks. It also has a unique set of abilities dedicated to commanding smaller raptors as its minions! Will you act as the big boss to your own gang with buff abilities, or enjoy a lone wolf playstyle?

Please restart your game to ensure you get the most recent update to play as Achillobator!

@everyone Please let us know if you run into any issues. Over the next 4 hours we are also rolling out a server patch to increase the character limit on Official Servers to account for the new Achillobator.

Watch the trailer here! https://youtu.be/HNqpqcFHG_U

Read more here: https://pathoftitans.com/blog/achillobator-released/

One of the largest raptors ever discovered, the Achillobator, is now released in Path of Titans!

Achillobator is arriving with everything an imposing raptor needs, with its pounce ability and a kick attack to make use of its razor sharp talons. Alongside this, it also can equip brand new claw attacks, an ability slot that has never been given t...

▶ Play video
stone ivy
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Patch 28284 Hotfix 13 / 14

We have released a new hotpatch addressing some small combat changes and a few game bugs. Please make sure you restart your game to get the latest version.

  • Fixed Audio errors flooding logs when in character selection screen
  • Fixed non-default skins reverting to default in rare instances
  • Fixed sprinting being ignored after another movement modifier ends
  • Bug fixes to character movement.
  • Bug Fixes to Direct Connect Box on the Server List

Server Owners

New Webhooks:

  • BadAverageTick: Called when the server is having a bad average tick rate < 10 for a certain amount of time.
  • ServerError: Called when the server is having an error like being unable to register to the server list. Will be expanded in the future for more errors.

Megalania

  • Fetid Scent: Decreased damage boost to 20% (previously was 25%)
  • Removed venom from Venom Bite, renamed to Heavy Bite
    
    We are pleased to see players enjoying Megalania following the addition of Fetid Scent and venom changes in the Achillobator update. However, we are noticing Megalania players only using the Venom Bite attack in hit and run tactics. Functionally keeping players from being ever able to heal the venom off thanks to Venom Bite's high venom damage output and only ever using this singular attack.
    
    We are tuning back both how strong the damage boost with Fetid Scent is and removing the high venom aspect of the now renamed Heavy Bite. This still allows Megalania to maintain a good damage output and rewards players for using Viper Strike bites to deliver the venom to boost their current Heavy Bite attack alongside future venom attacks in its later ability TLC. While also preventing this perpetual loop of dinosaurs unable to heal their venom off from a singular attack.

Achillobator

  • Cruel Swipe cooldown increased to 12 seconds (previously was 8)
  • Hollow Bones/Rudder jump cost reduction to 20% (previously was 50%)
    
    We are tuning down the Cruel Swipe ability to match similar abilities such as Daspletosaurus' Piercing Bite attack. While the attack is intended to be strong against larger foes, it was too strong when compared to Piercing Bite. We have also reduced the effects of both Hollow Bones and Rudder to prevent situations where players have infinite stamina.

Daspletosaurus

  • Piercing Bite: Cooldown to 15 seconds (previously was 25)
    
    Lowering the cooldown of Piercing Bite to make it more effective as an attack option against larger foes.

Poison/Venom

  • Adjusted Venom and Poison values
    
    Following the patch we noticed that not all the venom and poison values were behaving as intended so we have made adjustments here for attacks/abilities that use them. We will continue to make further adjustments in the future for these status effects and abilities that use them.

<@&630633464475156482>

frail wolf
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We've just posted a new dev blog!

As we enter a new year full of big and exciting changes, we wanted to catch you all up on what we’ve been up to since our last blog in December! Read our dev blog to learn more about new upcoming aquatic creatures, balance changes, underwater improvements, and more! @everyone

https://pathoftitans.com/blog/dev-blog-february-2024

stone ivy
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Investigating some server issues, rolled out a possible fix for the problem. Keep us updated if you are still having issues

stone ivy
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Currently rolling out a fix to a server performance issue identified earlier

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Servers having issues have been scheduled to restart 10 minutes from now

frail wolf
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Hello @everyone!
We have just posted a dev blog covering some cool news, like the upcoming Lambeosaurus TLC, new prehistoric plants, the updated emote wheel, and more! Lambeo

Watch the video here: https://www.youtube.com/watch?v=OW2FMwh2lAg

Read the full dev blog here: https://pathoftitans.com/blog/dev-blog-late-february-2024/

As February comes to a close, we wanted to give you all an update on our progress since our last blog earlier this month, including a lot of new and old content getting some love!
Read the full dev blog here: https://pathoftitans.com/blog/dev-blog-late-february-2024/

Lambeosaurus TLC Updates
We have already completed the major updates to its mo...

▶ Play video
stone ivy
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We just pushed a minor update out to Xbox and PlayStation to bring them up to all the hotfixes previously released and some crash / minor bug fixes. Please let us know if you have any issues <@&630630162597281792> <@&630630196793573386>

stone ivy
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We have another patch rolling out to fix a regression in the previous hotfix for PlayStation and Xbox with crouch, this is now resolved.

stone ivy
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Panjura Official Matchmaking servers are disabled due to a bug with the release, we will announce when they are back online with a fix

Panjura is now back up!

frail wolf
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We have just released the Rhamphorhynchus!

Dart through the sky as this new nimble fisher. Pounce on foes to spread disease, or hang onto friends to provide buffs. Play it today and become one with the flock! @everyone

Read more here: https://pathoftitans.com/blog/rhamphorhynchus-released
Watch the video here: https://www.youtube.com/watch?v=J3ZH-TVy-TE

Rhamphorhynchus just released, play it now! This tiny terror is one of the smallest creatures in the Path of Titans roster, as well as one of the most unique. Be sure to restart your game to get access to this new creature!

Rhamphorhynchus brings a new style of gameplay to Path of Titans, with abilities focused primarily on both supporting your...

▶ Play video
stone ivy
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Rhamphorhynchus Bug Fixes

We are rolling out some bug fixes, you will need to restart your game for these to apply along with Official and Community Servers.

  • Fixed: Rhampy Incorrect Description on the Barrel Roll Ability.
  • Fixed: Rhampy vocal call slot bug where the second call slot unlocks before the first one and when you relog it causes the ability to be unable to be used.
  • Fixed: Rhampy Stamina regen bug.

Thanks for all the support and feedback, keep those rolling in and we can address it in future patches.

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Some users including PlayStation users are getting a error 11 when trying to update to the latest patch. Reinstalling the game will fix this however we are working on a patch to address it

stone ivy
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There is a patch rolling out to PS4, PS5, Xbox One, Xbox Series which is intended to fix the error 11 when launching the game. It may take some time to show up.

stone ivy
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Some users are reporting server disconnects, we are currently looking into this

stone ivy
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Rhamphorhynchus Fixes:

  • Webbed Feet Ability does not reduce swim stamina cost
  • Plotting Whispers Ability description does not match gameplay function, and sometimes the sound and animation could not be seen
  • Barrel Roll Description update to include clearer information, and removed knockback on barrelroll
  • fixed Rat Out Missing "Must be in a group to use" in ability description
  • Fixed Plague Carrier Stacking
  • Fixed Bloodsucker Ability not Healing, and also updated the ability description

These changes will roll out as servers restart, if you are having issues please restart your game <@&630633464475156482>

stone ivy
stone ivy
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Xbox Minor Patch: (28284h20)

  • There is a patch for Xbox going up which has improvements to Crash and Error Reporting which will allow us to work on resolving a number of Known Crashes.
  • No other changes in this patch. Please let us know if you have any issues.
stone ivy
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Currently investigating long matchmaking times for Oceania Region / Australian Servers
Fixed

stone ivy
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1. There is a known issue where some users are getting onto NA servers when trying to join Australian Servers via Matchmaking resulting in Higher Ping. We are working on a fix.

2. Some users are reporting disconnection issues from servers please let us know when these happen, we are currently working on a fix for this also.

stone ivy
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Please keep up the reports about issues with Official Servers, we are closely monitoring them and have improvements in the works to do a test later today to resolve the issues we are having with them and perform upgrades.

stone ivy
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28284 Hotfix 21

  • Client & Server Crash Fixes
  • Performance Improvements
  • Improved Linux Dedicated Server Crash Reporting
  • Various fixes for Community Server Reported Crashes / Performance Issues
frail wolf
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March Dev Blog Just Posted!

Hello @everyone, we have just posted this month's dev blog, which goes over recent server optimizations, the Struthiomimus TLC, new abilities, and more. Read or watch below to learn more, and see some neat developer clips! Struthio

Watch the video here: https://www.youtube.com/watch?v=PY3X9jSCAx4

Read the full dev blog here: https://pathoftitans.com/blog/dev-blog-march-2024

We hope you have been enjoying spring so far, as well as our new creature, the Rhamphorhynchus. We wanted to catch up with you all, and tell you about the exciting things we've been working on since last month!

Read the full dev blog here: https://pathoftitans.com/blog/dev-blog-march-2024

Server Optimization
While it's still in early testing, ...

▶ Play video
stone ivy
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We are doing some performance benchmarking, some of the servers might perform better or worse then they usually do, we have a automated system that will automatically report when a server is lagging so we will be using that to take action on the servers that are underperforming.

stone ivy
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Currently rolling out changes to servers to fix matchmaking issue. Thanks for letting us know and we are aware of it

stone ivy
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28284 Hotpatch (4th April 2024)

Rhamphorhynchus:

  • Reduced cooldown of Spearfishing to 1.5 (from 2)
  • Reduced cooldown of Bite to 1.5 (from 2)
  • Increased cooldown of Rat Out to 300 seconds (from 90)
  • Increased Plague Carrier Effects to be more impactful
  • Updated Plague Carrier to be usable while solo and updated description to reflect these changes
  • Fixed Plague Carrier stacking and causing unintended effects
  • Fixed Rhamphorhynchus benefiting from Achillobator raptor buffs
  • Fixed where Rhamphorhynchus could regenerate health while falling in pounce

Dev Note: Quality of life improvements to Rhamphorhynchus to make it more enjoyable to play in its fishing and debuffer roles. We have increased the cooldown of Rat Out to assist with newer players having multiple Rhamphorhynchus doing this ability to interfere with normal gameplay.

Deinonychus/Latenivenatrix

  • Increased Tail Fan cooldown to 12 seconds (from 6)

Achillobator

  • Increased Ripping Kick cooldown to 8 seconds (from 2)

Dev Note: We have increased the cooldowns of these abilities to fix an exploit some were doing to gain unintended speed boosts. This is a temporary change while a better fix is worked on.

These changes will roll out as servers restart, if you are having issues please restart your game <@&630633464475156482>

copper sierra
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Hello @everyone! Alderon Games is excited to announce a new opportunity for our dedicated community members to get involved and contribute even more to the Path of Titans experience. Introducing the Discord Helper role!

What is a Discord Helper?
Discord Helpers are active, passionate community members who volunteer their time to assist fellow players with questions, provide guidance, and foster a positive and welcoming environment within our Discord community. A Discord Helper also have access some server permissions to help out with smaller moderation tasks together with the moderators and have a direct line of contact with our moderators for any questions or assistance.

Guidelines for Discord Helpers:
Be knowledgeable about Path of Titans, approachable and respectful.
Assist players with questions about Path of Titans in a friendly manner.
Foster a positive and inclusive community environment.
Collaborate with fellow Discord Helpers and the moderation team.
Highlight areas of concern or issues to the moderation team.

Requirements:
18 Years of age or above.
In-depth knowledge of Path of Titans.
Familiarity with Discord's functionality and capabilities.
Good standing within our community.

How to Apply:
Interested in becoming a Discord Helper? We invite you to fill out the application form. Located at the link below!
https://forms.gle/3VfS7MSLNkZxWps89

Additional Information:
Individuals selected to become Discord Helpers will be required to sign a non-disclosure agreement (NDA).
Discord Helpers will not be provided with non-public information regarding future updates. Including but not limited to, upcoming dinosaur releases, new features, or mechanics.

Thank you for considering this opportunity to contribute to the Path of Titans community! We look forward to reviewing your applications and welcoming new Discord Helpers to our team.

stone ivy
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28284 Hotfix 22

  • Fixed: Bug with character saving not being retried correctly if the request failed when using a Remote Database
  • FIxed: Bug that can cause your skin to revert to default.
  • Fixed: Minor Memory Leak in Crash / Error Reporting System
  • Fixed: Crash for Consoles
  • Fixed: Crash when servers were shutting down with RCON enabled
  • Fixed: Issue with Mod Shaders not unloading correctly which should fix rendering artifacts when mods patch shaders without restarting the game. This also fixes crashes
  • Fixed: Several Server Crashes

Please restart your game to ensure all these changes apply. Let us know if you experience any issues. Community servers will need to restart to get the latest patch.

<@&630633464475156482>

stone ivy
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Patch Rolling out

We are currently rolling out a new patch, we will be posting follow up details and announcements about game changes shortly.

stone ivy
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Patch 31439

Major Changes

  • Lambeosaurus has received a TLC pass, improving its model, animations, skins, and also introducing many brand new abilities.
  • Server performance dramatically improved, resulting in smoother gameplay.
  • Upgraded our engine version to Unreal Engine 5.3, which brings improvements to visuals, hotpatching, and more.

Major General Fixes

  • Baby skins will now fully fade out when reaching Sub-Adult growth.
  • Added transition animations for Character Creation and Main Menu UI windows.
  • Added a setting in the Graphics options menu to enable/disable menu animations.
  • Adjusted text for various abilities to be more accurate to their actual given percentages and effects.
  • Fixed a bug where the unlock and marks would block the benefits of the subspecies. Players can now see both the bonus stat of the subspecies as well as the unlock.
  • Fixed certain consoles having mod download sizes that were much larger than intentional.
  • Added Bloom and Lens Flare graphics settings, so you can turn off these effects if desired.
  • Fixed game restart requirement when setting effects too low.
  • Added a new feature to the server list to only filter by favorite servers, which can be found on their respective pages.
  • Added a dedicated collect item button for mobile.
  • Due to our engine version upgrade, old Replays will no longer be able to be played. Old version Replays are denoted with an X and can be deleted.
  • Added a "Quick Time" button for Bucking to better explain the bucking mechanic.

General Combat Fixes

  • Fixed Tyrant's Roar being interruptible.
  • Fixed a bug with precise movement forward being treated as trotting instead of walking, which caused more thirst drain on aquatic dinos.
  • Fixed for ability Cooldowns persisting through death.
  • Fixed ability icon remaining enlarged after changing menus.
  • Fixed certain dinosaurs such as the Suchomimus having unintended stamina regeneration rates.
  • Fixed charged attacks canceling if the user presses the button too quickly while having Hold & Release active.
  • Fixed being able to attack while sitting.
  • Fixed Homecave Buff not stopping knockback.
  • Passive effects of slotted abilities that have dropped below the unlockable growth threshold are now disabled. Passive effects of slotted abilities that have risen above the unlockable growth threshold are now automatically activated. If there are slotted abilities below the growth requirement after joining a game, a toast will notify it.
  • Fixed an exploit that avoided receiving the changing subspecies growth penalty.
  • Fixed it so abilities are unable to continue to cool down while the Home Cave buff is applied.
  • Fixed being able to heal status effects in Home Cave.
  • Fixed kick attacks occasionally rubberbanding.
  • Fixed status effects persisting after death.
  • Fixed Abilities don't stop if the player leaves the game halfway through the animation.
  • Fixed Flock Migration not stacking properly.
  • Made players attempt to adjust out of each other when colliding with each other, to prevent them getting stuck together.
  • Fixed Ripping Kick / Tail Fan / Pounce exceeding velocity, causing the character to move faster than intended.
  • Fixed Kaiwhekea, Stegosaurus, and Suchomimus regenerating stamina incorrectly under certain circumstances.
  • You can now swallow items while using precise movement.
#

Pounce/Bucking Changes

  • Slick Feathers/Scales Rework: Slick Feathers/Scales no longer provide complete immunity to Pounce. Now, when you buck/struggle, it will instead increase the stamina drain of the pouncer by an additional 30%.
  • Raptor Strikes damage boost while pouncing to 1.4 (from 1.2) for Deinonychus and Latenivenatrix.
  • Adjusted Bucking to instead take as long as the animation plays, which is 2 seconds. This means bucking no longer drains stamina as fast as you can press it, and instead will correspond with 1 loop of the bucking animation.
  • Also added a curve to override for Bucking duration/Cooldown for community servers to change this if desired.

Stomp

  • Stomp Attacks will now hold the user in place while it's being performed to avoid sliding stomp attacks for creatures who are not intended to be able to move while stomping.

Charges

  • Fixed Charge ability doing full damage and knockback no matter the distance. It now will scale with the length of time channeled.
  • Acceleration when charging is now much faster overall, allowing you to gain speed quickly compared to the way charge previously worked.

Pounce and Clamp Fixes

  • Fixed for clamp and pounce ignoring home cave buff.
  • Fixed a Pounce invisibility exploit.
  • Fixed pounce making players stop mid-air on a failed latch.
  • Fixed clamped aquatics regenerating water while being carried.
  • Fixed changing abilities while clamping target causing clamp lock/stamina drain.
  • Fixed bucking preventing users from interacting with objects until the latched creature was removed.
  • Fixed teleporting when clamped while being attached.
  • Fixed infinite stamina drain when clamping a dino that has the home cave buff.
  • Fixed for dinos being able to latch onto an already latched creature.
  • Fixed clamping dino dropping victim when pounced.
  • Fixed raptors getting stuck after detaching from a crouched Hatzegopteryx.
#

Lambeosaurus TLC

  • Updated the model, subspecies, and many animations for the Lambeosaurus.
  • Updated Lambeosaurus skins: Default, Barred, and Swamp.
  • Added various new abilities, including the "Ability Set" system for its Voice slot. This allows the Lambeo to equip 1 Voice ability that then provides access to 3 different types of voice calls at once. Lambeo now has access to "Combat Calls", "Survival Calls" and "Healing Calls" Ability Sets. Please see the descriptions for each new ability for their effects.
  • Lambeosaurus can now enter a bipedal stance instead of crouching
  • Various ability updates (see Lambeosaurus section in Combat Changes for additional information)

Water Effects:

  • Updated the underwater effects across the entire map. They now look better, have light rays, and are less performance-intensive.
  • Updated dinosaur wetness and dripping effects.
  • Added Low-quality settings version of underwater biome blending to avoid certain water rendering issues.
  • Added splash effects when landing in water.
  • Updated underwater caustics material.

Night Time Brightness

  • Increased brightness of fog on low shadow settings to improve nighttime appearing too dark when foggy.
  • Fixed medium lighting settings making the game appear darker at nighttime.
  • This has had an effect on daytime lighting to various degrees
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Game Sounds

  • Reworked the way footsteps calculate attenuation based on growth stage. They will now fade out much quicker when young compared to adult. This is most notable with large creatures such as Spinosaurus.
  • Overall reduced the range at which footsteps can be heard.
  • Crouching/Walking will also now play an overall quieter footstep sound for all dinosaurs.
  • Broadcast calls now travel much further than other calls.
  • Adjusted water and beach sound effects to not reach so far and reduced volume by 40%.
  • Reduced rain and wind volume slightly.
  • Lowered volume of glow mushroom sound effect.

Dinosaur Changes

Rhamphorhynchus

  • Added a Rat Out alert animation.
  • Bite is now moved to the "Common" slot and can be equipped at all times to make fishing/critter hunting easier.
  • Added immunity to Plague Carrier effects if it is equipped
  • Changed how Plotting Whispers behaves and fixed issues (Increasing effect and duration, doesn't get removed if detached, one-time application).
  • Improved Bloodsucker Drain to 20% from 5% Health regained.
  • Improved Woozy Effect (All turn radius is now -50%).
  • Improved Scab Picker Deepening Wounds (Duration to 20s from 5s, Reduced BleedingHealRate to 5 stacks at -10% each).
  • Added Lucky Feathers Passive Effect.
  • Added Fishing Lure Ability.
  • Added Fishy Breath Ability.
  • Fixed Rhamphorhynchus full bleed bug.
  • Fixed Rhamphorhynchus being able to regenerate health while pouncing.
  • Fixed Rhamphorhynchus being able to benefit from Achillobator buffs.
  • Fixed Rhamphorhynchus Dart not working while holding fish.

Dev Note: Further quality of life passes to Rhamphorhynchus and the addition of its Passive Effect that prevents a player from getting one-shot by an attack. While Lucky Feathers is active, the player should be immune to all incoming damage for 10 seconds allowing them time to get away. Once this effect activates, it is on cooldown and Rhamphorhynchus has to wait for the 5-minute cooldown to end before the effect can be used again. Bite has been moved to its own slot so players opting to use Rhamphorhynchus' other bite abilities can still hunt AI and use their debuff bite attacks. We have also added two new abilities to aid in Rhamphorhynchus' fishing role and support role. We hope players enjoy these changes.

#

Hatzegopteryx

  • Increased slow-flying and fast-flying stamina costs.
  • Hatzegopteryx Peck can no longer be used in the air.
  • Increased Hatz peck damage to 60 (from 50).
  • Decreased Peck cooldown to 1.5 (from 2).
  • Decreased Peck Barrage damage to 4 (from 6).
  • Decreased Peck Barrage cooldown to 3 (from 6).
  • Decreased Grab stamina cost to 1 (from 10).
  • Added Hatzegopteryx Shriek of Horrors ability.
  • Added Hatzegopteryx Beak Clack ability.
  • Added Hatzegopteryx Death Croak ability.
  • Fixed Hatzegopteryx causing impact damage with the Home Cave Buff active.
  • Fixed Hatzegoteryx carnage persisting after switching to Evil Eye
  • Fixed Hatzegopteryx Fly Down button disappearing once pressed, forcing it to crouch when landing.

Dev Note: Following the fix to Hatzegopteryx's flight stamina as we move to prevent cross-map griefing, we are adjusting the combat stats of several abilities to give Hatzegopteryx more punch while grounded.

Deinonychus

  • Improved stamina depletion rate to allow for Deinonychus to run for longer periods.
  • Can equip pounce at Juvenile growth, and Pounce now costs only 400 marks.
  • Fixed Lightweight on Deinonychus reducing Combat Weight, which made them unable to be pounced by other Deinonychus of the same life stage.

Dev Note: Quality of life passes on Deinonychus to make it easier to play compared to its peers.

Latenivenatrix

  • Fixed baby Latenivenatrix using less running stamina while in a tutorial cave.

Achillobator

  • Increased Bite damage to 60 (from 50).

  • Decreased Bite cooldown to 1.5 (from 2).

  • Decreased Claw Attack damage to 70 (from 90).

  • Increased Shred damage to 180 (from 90).

  • Decreased Shred cooldown to 1.5 (from 2).

  • Decreased Cruel Swipe damage to 30 (was 50).

  • Increased Strength in Numbers buff to 5% (from 2%).

  • Increased Mob Boss buff to 5% (from 3%).

  • Added Mocking Cackle ability.

  • Fixed Achillobator dropping Items when using claw attacks.

  • Added Achillobator wound textures, so its damage will appear more accurate to where the player was hit.

Dev Note: We have lowered the damage values on both of Achillobator's claw attacks as we are moving Achillobator to be more focused on group play and pouncing. The base bite has been adjusted to still give solo Achillobator some lethality while limiting its effectiveness against larger creatures. Shred has been given a significant buff to aid in this push towards pouncing onto large targets. Finally, the group buffs have been increased to further encourage grouping with smaller raptors to not only benefit yourself but also your minions.

#

Concavenator

  • Increased Claw Attack Bleed to 1 (from .75).
  • Increased Ripping Kick Bleed to 1 (from .75).

Dev Note: We have increased the bleed damage output on Concavenator's bleed attacks to give it a bit more of a punch and be competitive with its 2 slot peers.

Metriacanthosaurus

  • Hustle duration has been increased to 5 minutes (from 2) and range to 75 meters (from 30).
  • Fixed Metriacanthosaurus call ability getting removed at the adolescent stage.

Dev Note: Matching Hustle changes for Lambeosaurus.

Ceratosaurus

  • Thrash cooldown has been increased to 8 seconds (from 1).
  • Unlinked Thrash and Bite cooldowns.
  • Armored Tail reduced to 25% damage reduction from (85-95%).
  • Venom Heal subspecies has been changed to now be 10% Bleed and Venom Heal.
  • Added new Sit/Sleep animations.
  • Adjusted Ceratosaurus melanistic skin mouth tint to be darker.
  • Updated Ceratosaurus default skin
  • Fixed Ceratosaurus animation sliding when crouching and moving forward.
  • Fixed the abilities of Ceratosaurus becoming unusable if doing the Charged Bite right after activating emotes.

Dev Note: We have lowered the effectiveness of some of Ceratosaurus' overperforming abilities and improved the effectiveness of its Venom Heal subspecies to be more competitive with other options.

Megalania

  • Decreased stamina sprint cost to .8 (from 1.6).
  • Increased Bite damage to 30 (from 20).
  • Decreased stamina recovery rate to .6 (from 1.3).
  • Land speed subspecies has been changed to 25% increase Jump Height.
  • Fixed Megalania stamina recovery rates being identical when sitting/standing/sleeping if non-adult.
  • Megalania footstep sounds are now lighter overall.

Dev Note: We have adjusted the base bite damage slightly and adjusted stamina values on Megalania to match more of its peers. Removed the overperforming subspecies to fall more in line with other options.

#

Alioramus

  • Turn subspecies has been changed to 3% Damage Boost.
  • Added new Sit/Sleep animations.
  • Adjusted Alioramus Melanistic skin mouth tint to be darker.
  • Fixed Alioramus sliding when crouching and walking forward/left/right.

Dev Note: Removing the overperforming subspecies to fall more in line with other options.

Daspletosaurus

  • Decreased Bite damage to 70 (from 80).
  • Decreased Bite cooldown to 1.5 seconds (from 2).
  • Bite attacks should not put other bite attacks on cooldown anymore.
  • Updated Daspletosaurus default skin
  • Updated Daspletosaurus eye texture to be a bit brighter.

Dev Note: Decreased base damage slightly to fall in line with bite cooldown reduction. We have also unlinked all the bite cooldowns from each other. This should make Daspletosaurus feel less unwieldy to play.

Kaiwhekea

  • Fixed Kaiwhekea's Barrel Roll skipping animations if it reaches the surface.
  • Fixed Kaiwhekea and Eurhinosaurus having the same subspecies name.

Eurhinosaurus

  • Fixed Eurhino pounces taking more stamina with each consecutive pounce.
  • Fixed the bleed amounts of Eurhinosaurus attacks based on growth stage.
  • Fixed Eurhinosaurus sleeping and sitting stamina recovery not being consistent for all growth stages.
  • Fixed Eurhinosaurus baby visuals not appearing at a distance.

Suchomimus

  • Land Speed subspecies has been changed to 10% Bleed and Venom Heal.
  • Fixed Suchomimus's idle animation freezing when precise movement is held.

Dev Note: Removing the overperforming subspecies to fall more in line with other options. There is a bug preventing us from shipping the Claw Barrage damage nerf to 6 (from 8) in this patch that will be fixed in a later patch.

Allosaurus

  • Increased Claw Attack Bleed to 1 (from .75).
  • Increased Hatchet Bite Bleed to 1.25 (from .3).

Dev Note: We have increased the bleed damage output on Allosaurus' bleed attacks to give it a bit more of a punch and be competitive with its 3 slot peers.

Pycnonemosaurus

  • Armored Tail reduced to 25% damage reduction from (85-95%).
  • Increased base health to 550 (from 450).

Dev Note: Decreased Armored Tail's effectiveness to be more fair for opponents and increased base health following charge changes.

#

Sarcosuchus

  • Increased stamina recovery rate to .4 (from .3).
  • Fixed Sarco's asphyxiating bite taking away stamina and oxygen while they have home cave buff active.

Dev Note: Quality of life passes on stamina recovery value.

Spinosaurus

  • Increased stamina recovery rate to .4 (from .3).
  • Land Speed subspecies have been changed to 10% health recovery rate.
  • Fixed some Spinosaurus subspecies having odd stretching around the legs when animating.
  • Fixed Spinosaurus using swim idle animation in certain situations.

Dev Note: Removing the overperforming subspecies to fall more in line with other options and quality of life pass on the stamina recovery value.

Tyrannosaurus

  • Increased Face Tank damage reduction to 30%.
  • Fixed a bug where the Tyrannosaurus was not taking 20% increased damage by default when attacked on the head.
  • Reduced volume of Tyrannosaurus calls by about 50%.
  • Fixed Inconsistent Sounds for Digging Burrows with Tyrannosaurus.
  • Fixed Tyrannosaurus isn't able to crouch when digging a burrow.

Dev Note: Improved Face Tank's effectiveness following bug fix with Tyrannosaurus not taking proper headshot damage.

Struthiomimus

  • Hustle duration has been increased to 5 minutes (from 2) and range to 75 meters (from 30).
  • Decreased Acceleration subspecies effect to 50% from 200%.
  • Updated Struthiomimus Default skin, Budgie skin, and Fox skin and improved color options.

Dev Note: Adjusted Hustle duration to match Lambeosaurus' and decreased effectiveness of overperforming subspecies.

Pachycephalosaurus

  • Run Speed subspecies has been changed to 25% increase Jump Height.

Dev Note: Removing the overperforming subspecies to fall more in line with other options.

Kentrosaurus

  • Spikes subspecies has had its effects reduced to 1.2 (from 3x).
  • Tail Attack Bleed damage reduced to .2 (from .35).
  • Reduced base health to 450 (from 550).
  • Reduced health recovery rate to 1.25 (from 1.83).
  • Increased turning radius to make Kentrosaurus have wider turns compared to before.

Dev Note: Reduced effectiveness of overperforming subspecies and decrease of various Kentrosaurus stats. This should make it more comparable to its 2 slot peers.

Anodontosaurus

  • Venom Heal subspecies has been changed to now be 10% Bleed and Venom Heal.
  • Added new Sit/Sleep animations.
  • Fixed Anodontosaurus' Fortify not remaining active when crouched.
  • Fixed Anodontosaurus being able to sleep with Hunker Down.
  • Fixed Andontosaurus is knocked out of fully activated Hunker Down by Knockback effects.

Dev Note: Improved effectiveness of underperforming subspecies.

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Albertaceratops

  • Fixed Albertaceratops sliding when crouching and walking.
  • Albertaceratops' footsteps are now heavier overall.
  • Updated Albertaceratops trot animation.

Eotriceratops

  • Eotriceratops stomp no longer shares the same cooldown as headbutt.
  • Fixed juvenile Eotriceratops making adult sounds in some situations.

Deinocheirus

  • Fixed Deinocheirus swimming ascending/descending too slowly.

Iguanodon

  • Decreased Combat Weight to 4000 (from 5000).
  • Decreased max health to 700 (from 800).
  • Disabled Iguanodon's charge; More abilities will get added during its ability TLC.

Dev Note: Decreased Iguanodon's combat stats to make it more comparable to Allosaurus and we have disabled Charge as it does not line up with the planned ability TLC.

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Lambeosaurus

  • Decreased max health to 525 (from 600).
  • Increased Tail attack cooldown to 4 seconds (from 1).
  • Improved swim turning.
  • Decreased Tail attack damage to 20 (from 40).
  • Cooldown subspecies has been changed to 3% Health Recovery.
  • Increased base run speed to 1000 (from 950).
  • Increased base trot speed to 400 (from 300).
  • Improved bipedal walk speed and turn radius.
  • Added a 100% damage modifier while bipedal for the front kick attack.
  • Added a 20% stamina recovery boost while bipedal.
  • Added knockback to Tail attack.
  • Increased health recovery rate to 2 (from 1.17).
  • Hustle duration has been increased to 5 minutes (from 2) and range to 75 meters (from 30).
  • Removed Tough Scutes ability.
  • Removed Balanced Legs ability.
  • Added Back Kick ability.
  • Added Dunking Kick ability.
  • Added Rodeo Kick ability.
  • Added Shove ability.
  • Added Call to Arms ability.
  • Added Rallying Horn ability.
  • Added Blaring Cry ability.
  • Added Rejuvenating Roar ability.
  • Added Guiding Beacon ability.
  • Added Slow Digestion ability.
  • Added Braced Legs ability.
  • Added Family Chorus ability.
  • Added Healing Presence ability.
  • Added Musician ability.
  • Added Protector ability.
  • Added Streamlined ability.

Dev Note: We have decreased various combat-related stats as we move Lambeosaurus to its intended support role. Various abilities have been added to aid in this push while still allowing Lambeosaurus to defend itself from foes it can't run from such as the Pycnonemosaurus.

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Server Owners

  • Hatzegopteryx, Achillobator, and Rhamphorhynchus stats can now be edited via server curve overrides.
  • Enabled Server Optimizations by default. Server owners will now see dramatically improved server performance when hosting a large number of players.
  • Fix to invalid mods blocking server loads.
  • Joining a server now default hides server password input and a ‘show password’ checkbox has been added.
  • Fixed Admin commands combined with clamp being able to create oversized/undersized characters.
  • Added logging for player bans and kicks with the admin name who performed the action.
  • Added default fallback to server map if nothing is supplied instead of crashing.
  • Fixed Devices Using Controller Cannot Change Time of Day
  • Fixed ServerDayLength setting not being functional.
  • Fix for ServerStartingTime and bServerDynamicTimeOfDay config options not applying on startup.
  • Fixed Admin character getting stuck when colliding quickly against certain objects.
  • The chat will now show the name of the sender of WhisperAll.
  • Fixed the WhisperAll Command not being logged in Chat API.
  • Fixed ServerDayLength server setting, it now works correctly.
  • When changing subspecies or skins on a server with growth disabled, it no longer changes stats.
  • Fixed Admin character getting stuck on trees/floor occasionally.
  • Fixed double-clicking admin panel player names to teleport sometimes not working.
  • Fix sharing modded/vanilla abilities between dinos containing the same name.
  • Added and assigned StaminaCost gameplay effects for some gameplay abilities that were previously missing.
  • Fixed character being set back to Juvi instead of hatchling after death with server setting HatchlingCaveExitGrowth=0
  • Fixed various log warnings being generated for 3 gameplay effects.
  • Fixed Latenivenatrix typo in the combat table.
  • Added a copy option for Mod IDs in the mod menu.
  • Fixed curves growth scaling. Previously, many game functions such as charge speed or kick speed were using the values between entries 0-1 in the curve, instead of entries 0-5. This meant that changing the value of the "Adult" kick speed never properly affected the dinosaur. We also modified the default values for all of these affected curves so that the game feel remains the same.
  • Fixed server admins Promote and Demote not applying until the player re-joins the server.
  • Fixed server list pages not working.
  • Fixed IP ban not being usable by server Admins.
  • Fix RCON command/chat command for clearsky not working.
  • Fixed some server log spam for curvetables.
  • Fixed missing curve table value names on Latenivenatrix Ripping Kick, Night Stalker, and Raptor Strike abilities so they can now be overridden with server settings.
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Other General Fixes

  • Fixed Lunge to be more consistent.
  • Fixed the Manta Ray counting as medium fish For "Catch (Medium) Fish" quest.
  • Fixed the character selection music playing while using the replay tool.
  • Fixed Survival Quests not prompting.
  • Fixed precise movement being canceled while interacting with pickups.
  • Partial fix for critters getting stuck in rocks sometimes.
  • Fixed fish getting stuck at Young Grove.
  • Fixed in-game replay crashes with passive abilities.
  • Fixed certain buttons not allowing the player to click again unless they move the mouse.
  • Fixed spawning in White Cliffs causing characters to fall to their deaths in single-player.
  • Fixed large shadow spots on the landscape when initially loading into the map.
  • Fixed game stuttering when changing skin colors or skins.
  • Fixed store page characters shifting and falling when certain characters were selected.
  • Fixed character preview rendering twice as bright while multiple store windows are open.
  • Fixed calls not interrupting in the Upgrade store character preview.
  • Fixed certain buttons not allowing the player to click again unless they move the mouse.
  • Improved the rendering of the character in the preview UI window. Also fixed some green/black skins rendering as transparent in this preview window.
  • Fixed thunder sounds not playing on Panjura
  • Fixed players being able to attack other players while on a loading screen.
  • Fixed mods owned by friends not displaying under the ‘Friends Only’ filter of the Mods Menu.
  • Fixed the player name list in the social menu being too small.
  • Fixed friends list does not properly split requests/friends/mutes.
  • Fixed autorun engaging when leaving the Home Cave via the rock while using a controller.
  • Fixed a bug where horizontal scroll bars would appear in certain text boxes.
  • Fixed character flickering when pressing the back input button on the character edit screen.
  • Fixed switching between growth enabled and disabled game modes giving characters low health.
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  • Fixed character remaining adult on the character select screen after editing.
  • Fixed The 'New Growth Stage Reached' pop-up text bleeding out of its frame when the application is localized in French.
  • Fixed an issue where the player could type in exit message boxes.
  • Fixed a hang when canceling downloading mods during Matchmaking.
  • Fixed certain dinos very slightly floating above the ground.
  • Fixed being unable to scroll down in friends list with a controller.
  • Fixed Creating dinosaurs in mod game modes sometimes breaking their tutorial in non-modded game modes.
  • Fixed several pitfall holes on Gondwa.
  • Fixed thumb mouse buttons not showing on HUD.
  • Fixed skin color not being allowed to shed despite having all the colors fully unlocked.
  • Fixed skin shed skippable in the edit screen.
  • Fixed losing growth from subspecies reverting to default due to RAF and bundle skins.
  • Fixed AI critters sinking into the ground after being picked up and set down again.
  • Reduced the volume of the Main Menu, Character Edit, and Home cave music by about 50%.
  • Fixed for tutorial quests being deleted if a character is created from the game mode character selection menu.
  • Fixed the game music not recovering when set to zero and then restored to normal volume.
  • Fixed opening the map while sprinting slowing down the player to a trot.
  • Fixed friends list player search not working.
  • Fixed several rocks not having the correct collision settings.
  • Fixed certain swim sounds being very quiet on many dinosaurs (excluding aquatic dinosaurs).
  • Fixed when teleporting to another POI, it will give you a new quest from the previous area.
  • Fixed view distance of underwater Golden Kelp biome.
  • Fixed Gondwa oceanside rocks receiving wrong textures when they touch the water.
  • Fixed the tutorial not showing the correct button if the keybinding for crouch is changed.
  • Fixed for resolving spawning issues in multiplayer mode.
  • Fixed social menu crashing on mobile.
  • Fixed Mobile HUD Editor buttons’ text off-centered.
  • Fixed creatures that have feathers, quills, or fur/fluff not displaying properly on mobile.
  • Fixes to Mobile rendering.
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  • Fixed "HUD Has Been Hidden" Popup not going away in replays.
  • Adjusted Mossy Rock textures.
  • Replay improvements to lower-end devices and bug fixes.
  • Added functionality to allow LB+ button to be bound to creator mode actions.
  • Fixed being able to open Chat while in Settings.
  • Fixed being able to type in species limit pop-up.
  • Fixed users being able to retain Referral skins despite losing Referrals.
  • Fixed the Upgrade menu in UI having constant repeating errors even after leaving the menu.
  • Fixed pre-placed corpses decaying without interaction after respawning.
  • Improvements to mobile button safe zones to help fix buttons getting hidden under phone screen camera cutouts and islands.
  • Fixed the stretched button on the Refer a Friend notice.
  • Fixed the toasts notifying the player of abilities not meeting growth requirements if growth is disabled on the server.
  • Fixed Lakeweed not always collecting while holding down the key.
  • Fixed Passive effects from abilities are not being given back when changing growth.
  • Fixed controller inputs not working correctly.
  • Fixed duplicate quest in Sweet Water on Panjura map.
  • Fixed precise movement rotation not behaving correctly in specific conditions.
  • Fixed carried items not dropping after interacting with them while attacking.
  • Server runtime error fixes
  • Fixed being unable to scroll down in the Decoration Menu.
  • Fixed a few environment assets rendering strangely/pixelated on mobile.
  • Feathers are now slightly translucent.
#
  • We have removed the auto-close UI menu functionality when attacked due to it often getting stuck and auto-opening when taking damage, or closing when players were trying to customize their characters.
  • Increased the memory usage that can be accessed by the game on Xbox One X and Xbox Series X.
  • Various other crash fixes and performance optimizations.
  • Fixed Hotsprings and Sand Caverns locations quests to show the correct locations.
  • Fixed issue where, when a player left the group, it would not appear to other party members unless they refreshed their Party UI.
  • Small update to the visuals of dino wounds.
  • Fixed server log spam from the ability system.
  • Fixed place decoration button in the Home Cave appearing disabled on mobile.
  • Minimum Resolution Scale for Desktop is now 50. If Resolution is detected as 0 it will be set back to 100. This should fix the resolution scale defaulting to 0.
  • Fixed rendering crash fixes.
  • Fixed mobile HUD buttons moving from where users placed them.
  • Fixed client lag when moving.
  • Fixed some quests not working correctly / not being assigned.
  • Fixed replay Auto Recording working on servers that have disabled replays.
  • Fixed the issue where logging out on Panjura’s North East waystone would drop players from the sky upon logging back in. This should also fix the issues with waystone teleports on Gondwa as well.
  • Fixed memory/object leak relating to the minimap.
  • Fixed Party Search crash and UI bugs.
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🦕 Important Update for the Path of Titans Community 🦕

Greetings, Dinosaur Enthusiasts!

We're excited to share some important updates and insights into our development process, particularly for our Nintendo Switch players. As we continue to evolve Path of Titans, we remain committed to enhancing your experience and keeping you closely informed.

Updates Across All Platforms
We've recently completed a significant engine upgrade from Unreal 5.0 to 5.3. This upgrade was a major endeavor that involved extensive work and bug fixing to ensure optimal performance across all platforms. While there might be a few bugs following the update, we are dedicated to swiftly resolving these issues. We value your feedback during this period and appreciate your understanding and support.

Impact on Replay Feature
Due to the engine upgrade, we regret to inform you that replays saved on older versions of the game will become unplayable. We understand this may be disappointing, and we apologize for the inconvenience.

Mod and Community Server Updates
With this new patch, mods and community servers will require some time to update to the latest version. We ask for your patience as server admins and mod creators work to make their content compatible with the new changes. This might temporarily affect the availability of some mods and community servers, but it is a necessary step to ensure that all features function correctly and enhance your gameplay experience.

Special Note to Our Nintendo Switch Players <@&630630225436213259>
For our Nintendo Switch community, here are some specific updates:

  • Patch Delay: The latest patch will arrive on Nintendo Switch after its release on other platforms due to the more extended certification process required by Nintendo. By initially releasing on other platforms, we can collect feedback and address any emergent bugs, ensuring that the Switch version you receive is the best possible one.

  • Nintendo Switch Online for Multiplayer: Starting with this next patch, playing Path of Titans in multiplayer mode on Nintendo Switch will require a Nintendo Switch Online membership due to a policy update from Nintendo. However, single-player gameplay remains accessible without a Nintendo Switch Online membership. We apologize for any inconvenience this may cause and appreciate your understanding.

  • Community Server Access: Not every community server will support older versions of the game, which may limit access for Nintendo Switch players until the new patch is released. However, you can continue to play on Official Multiplayer servers that will be available.

  • Exciting Future Updates: We have some exciting updates planned specifically for our Nintendo Switch users, including significant improvements in performance, framerate, and graphics. These enhancements are designed to make your dinosaur survival experience even more immersive and enjoyable. These improvements have been part of our on-going work of reaching 200 player servers.

Looking Ahead
Our team is working hard to minimize the time between updates and ensure that your feedback directly influences our development process. We are dedicated to improving Path of Titans and delivering more regular updates.

Please see the full patch changelog posted above. We also have a Dev Blog releasing shortly.

Thank you all for your continued passion and support. Your involvement makes the world of Path of Titans dynamic and vibrant. Stay tuned for more updates, and let's keep roaring ahead together!

@everyone

stone ivy
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31439 Hotfix 1 - PS5 1.058.000

Currently up for PS5 users which attempts to address user reported performance issues. Please let us know how it goes

<@&630630196793573386>

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31439 Hotfix 1 - Server Side Patch

  • Possible Bug fix to Source Query not working correctly.
  • Fixed: Several server crashes

<@&922768313698902056>

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31439 Hotfix 3

  • Fixed: Source Query Challenge Response Bug
  • Several Client / Server Crash Fixes
  • Fixed: Not being able to use last Lambeo calls on Controller.
  • Fixed: Rock not rendering correctly on mobile.
  • Fixed: Default Server Day / Night Length.
  • Fixed: Social UI showing the no platform friends notice when you had platform friends.

<@&630633464475156482> <@&922768313698902056>

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Thanks for all the feedback and bug reports about the patch, there are a number of issues including some issues with mobile crashes / instability that we plan on addressing shortly.

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31439 Hotfix 4

  • Fixed: Broken Mobile HUD Buttons.
  • Fixed: Client & Server Crash Fixes
  • Fixed: Server crash when loading creator mode objects
  • Fixed: Lowered Default Footstep Decal Lifetime for improved client performance and reduced crashes.

<@&630633464475156482> <@&922768313698902056>

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Android Patch (Google Play)

We have deployed a android patch that attempts to address some instability and crashing for some users. Please try this and let us know how it goes. We will have more improvements in development based upon your feedback. <@&630630022721306634>

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31439 Hotfix 6

  • Fixed: Several server crash / character saving issues.
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<@&630630043105624095> There is a patch up for iOS which addresses a number of crash issues, be sure to update to the latest patch in the App Store.

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Patch 31439 Hotfix 8

  • Fixed: Bug where growth buffs would not save on logout. This would also happen when handing in a trophy to a homecave and logging out.
  • Fixed: Server Browser Showing Page Zero of Zero.
  • Fixed: Added a workaround for Player List / Social Menu Crashes.
  • Fixed: Various server crashes related to Fish and Meat Chunks.
  • Fixed: Intel 6th to 10th gen iGPUs would crash on game startup. They now use Vulkan instead of DX12 by default due to driver issues.

Thanks for all the bug reports, we are still working on fixing issues caused by the 5.3 Engine Upgrade / Last Major Patch.

<@&630633464475156482>

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There was a crash we missed in the last patch and I have rolled it back to hotfix 6. We will address it and re-patch as hotfix 9.

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Patch 31439 Hotfix 9

  • Crash Fixes
  • Fixed: Game not starting up on certain GPUs under Vulkan for Windows
  • Re-released all the changes from Hotfix 8.

<@&630633464475156482>

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<@&630630022721306634> We have put up a patch for Android to address some more crashes please let us know how it goes

stone ivy
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<@&630630043105624095> We have put up a patch for iOS to address some more crashes please let us know how it goes. It may take up to 2 hours to show up.

stone ivy
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<@&630630162597281792> We have a new patch rolling out for Xbox now which addresses a number of crashes and crashes when attempting to use certain mod dinosaurs.

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Updates for Mobile Players

  • Only around 30% of users have the latest patch installed that addresses a number of crash issues if you are having crashes be sure to update.
  • Some user reports of lag and stuttering have been caused by FPS 60 mode. If you set your FPS to 60 it can cause your phone to throttle and you to get ~17 FPS instead and stutter.
  • Some Phone models like Samsung S24 have a known freeze issue we are looking into which seems to be a bug in the GPU Driver.
  • Known Issue: Collect all button overlapping other buttons and not editable in HUD editor

Please let us know if you are having any issues with the mobile version of the game here:
https://discord.com/channels/537375400867659875/1232676193170489364

We will post another announcement when there is another patch up with more fixes.

<@&630630043105624095> <@&630630022721306634>

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Patch 31439 Hotfix 11

  • General Crash Fixes & Performance Improvements

Fixes for Mobile Devices (iOS / Android):

  • Lowered Memory Usage by having the game remove assets that are currently not needed to be unloaded which will help low RAM / Memory devices.
  • Error 11 Out of disk space error will now tell you how much space you need to update / install the game.
  • Disabled the 60 FPS rendering setting due to a issue with thermal throttling causing serious performance issues. It will come back in a future update when it is better implemented.

This patch is currently up only for Android & iOS. We will be collecting bug reports before rolling it out to other platforms.

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Crash Update for iOS / Android

We found the root cause of the main problem of crashing when getting a waystone, logging in, logging out, spawning into a server.
This was caused by some optimizations we made for Unreal Engine 5.0 that was missing when we upgraded to 5.3. We are porting the fix and it will make it into the next patch Hotfix 12 which is expected to be released tomorrow.

Sorry for any inconvenience these issues may have caused. Some of these crashes render the game unplayable for certain phones / devices.

These fixes won't fix the issues with Samsung S24 phones, this will require additional work which is currently being done by a different team member.

<@&630630043105624095> <@&630630022721306634> (Thanks for the support and sorry for all the pings)

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Patch 31439 Hotfix 12

  • Fixed: Major crash when logging in, logging out, getting a waystone on iOS , Android and Low RAM Devices
  • Fixed: Crash fix related to mod loading.

**If you are on iOS / Android, Please let us know feedback for this patch here: https://discord.com/channels/537375400867659875/1232676193170489364 **

<@&630630043105624095> <@&630630022721306634>

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31439 Hotfix 16

  • Crash Fixes & Performance Improvements.
  • Fixed: Missing feather textures on home cave decoration.
  • Fixed: Bug which caused Command Line Arguments to the game to not be filtered properly.
  • Improved the way normal maps look on landscapes when on mobile/low settings. Also made the landscape a bit darker when on mobile/low settings as it was a bit too bright before.
  • Fixed issue where if you close the admin menu with face button right, the creator mode will be rotating forever until the button is pressed again.
  • Fixed issue with playing sound and trying to delete objects when pressing RT in placement mode in Creator Mode.
  • Fixed: Bug where switching characters in character select / edit would break and assign wrong textures or animations to the wrong dinosaur.
  • Fixed: Xbox Dashboard / OS Game invites not working.
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31439 Hotfix 17

  • Performance Fixes

Xbox Only:

  • More fixes for Xbox Dashboard / OS Game invites not working.
  • Fixed: Xbox getting stuck on 'waiting to connect to server please wait'.
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Server Crashing Issues Update

We have narrowed down the issue to a networking issue in a Datacenter and not specific to the game. We have a workaround rolling out to use different servers from a different location.

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Update for Mobile Users

  • For iOS and Android users keep an eye out for Hotfix 17 showing up in Google Play and App Store shortly over the next two hours. Let us know how the performance fixes go. We found a number of ways to improve stuttering when moving around the map. <@&630630043105624095> <@&630630022721306634>
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Patch 31439 Hotfix 22

  • Client & Server Crash Fixes.
  • Improvements and Bug Fixes to Crash Reporter.
  • Home cave decoration crash fix.
  • Added Prevention measures to fix latching/carrying when the target is on the loading screen for the client.
  • Debug info now shows full versions with hotfix information.
  • Fixed: Cannot navigate to Host button in Host Menu using controller.
  • Fixed: Xbox Series Button Prompt Images being assigned to wrong texture group which may have made them blurry.
  • Crash Fixes caused by Certain Mod Dinosaurs.
  • Fixed: Infinite Hang bug on Loading Screen.
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Switch Patch Update

I have some good news the patch was approved by Nintendo. However we still have a few blockers releasing it due to the Nintendo Store page needing to be updated to be flagged with Nintendo Online which is preventing the patch from going up. We don't have an estimate on when this will be completed however hopefully soon.

<@&630630225436213259>

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Currently looking into server issues

  • Resolved
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Patch 31439 Hotfix 23

  • Client & Server Crash Fixes.
  • Possible fix for some users getting stuck on a Black screen when disconnecting from servers or when servers restart.
  • Fixed: Bug related to group effects staying around on your Combat Log AI when disconnecting from servers which would cause bugs with ability system.
  • Fixed: Bug causing footstep sounds to be too quiet.
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Patch Rolling out

We are currently rolling out a new patch, we will be posting follow up details and announcements about game changes shortly.

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Patch 32601

This update may take some time to roll out for all the platforms and is not currently up for Switch yet. Please see the note at the end of the patch notes for more info.

Struthiomimus TLC Updates:

  • Updated subspecies, animations, and slight changes to stats.
  • reduced struthi fall speed minorly to fix it not taking consistent fall damage.

Added New Struthio abilities:

  • Double Jump: Able to jump again mid-air. Only usable for the first 2 seconds after leaving the ground.
  • Swift Tempo: Decreases ability cooldowns by 25% for all group members within 15 meters for 2 seconds.
  • Rat Out
  • Herbivore Parade: Gain 4% increased stamina recovery that applies to each Camptosaurus, Struthiomimus, Kentrosaurus or Pachycephalosaurus in the group up to 10 stacks within 75 meters. If you have Herbivore Parade equipped, you gain a stack for each Camptosaurus, Struthiomimus, Kentrosaurus or Pachycephalosaurus; if not, you gain a stack for each member with the ability.
  • Dust Off: Dust off group members behind you, reducing sprinting stamina drain by 50% for 1 minute.
  • Kick Barrage
  • Safeguard: Increases armor by 5% for all group members within 15 meters for 15 seconds.
  • Tantrum: Increases attack damage by 5% for all group members within 15 meters for 15 seconds.
  • Thick Feathers: Increases health recovery rate by 50%.
  • Hustle
  • Feathery Hide: Build up 1 stack of Feathery Hide every 30 seconds, for a maxiumum of 5 stacks. Reduces incoming damage by 10% per active stack. Incoming attacks will remove 1 stack per hit.
  • Slipstream: Increases the movement speed of all players trotting or sprinting behind you while this ability is active. Cancels when in combat.
  • On Alert: Stand still for 10 seconds to look around large area range. Sounds or movement by other players will appear in a radius on the player's UI, showing what sound is made and in which direction.

Retired Struthio Abilities:

  • Traction
  • Dense Feathers

New Directional Attacks:

  • Implemented the foundations for new Directional Attacks. Point the camera in a direction to make your attack point that way.
  • Looking left/right will make your attack aim to the left or right
  • Looking straight ahead or straight behind will make your attack aim forward
  • Currently only Kentrosaurus Tail Attack uses directional attacks for now, but more will be added in the future.

Store Improvements:

  • Made the store only generate image requests for the current active tab. This will make the store load faster for slower devices.
  • Made the first store button in the tab set focus to itself automatically upon load.
  • The store main menu icon can now display different images.

Autorun Fixes:

Fixed and reworked autorun movement feature.

  • It is toggled on by pressing the autorun button/key and it can only be toggled off by pressing it again or by one of the higher priority systems that can already toggle it off, like the ESC menu or Use action.
  • If you press sprint while autorun is active, you will trot. If you release sprint while autorunning you go back to sprinting.
  • If you press precise-movement while autorun is active, you will walk. If you release walk while autorunning you go back to sprinting.
  • When autorun is active we display an "autorun is active" icon near the minimap to let the player know when they are autorunning. We don't do this for touchscreen since there's already a button for autorun visible.
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General Fixes:

  • Fixed Bug related to combat networking.
  • Fixed Chat bug fixes
  • Fixed Rejuvenating Roar description / ability behavior was not accurate.
  • Fixed Megalania missing core JumpForceMultiplier Override
  • Fixed Stacking Bug with Tyrants Roar Ability.
  • Fixed Struthi and Lambeo being unable to perform attacks in the tutorial cave in rare instances.
  • Achillobator Shred ability now uses additional stamina
  • Fixed logging out while an ability is charged up will cause it to instantly be performed when logging back in and using the ability again
  • Improved the Chatbox and added additional accessibility options, including Adjustable chat height/width, Adjustable chat font size 12-18, Adjustable chat opacity, and a separate chat background opacity, and Hide/Show Timestamps.
  • Latched creatures can no longer take damage from attacks performed by the creature they are latched onto.
  • Status effects now display as "filling" in addition to the timer. This is so it is clearer if the player reaches the cap for any status effect.
  • Added a Setting in Graphics Settings to manage the max number of footprints.
  • Fixed sunsets looking quite green/yellow instead of orange.
  • Fixed Rhamphorhynchus Siskin Skin feathers using the wrong textures
  • Disabled and Deprecated the Auto Recording Feature due to memory issues
  • Fixed Replay VFX Not Applying
  • fixed thal not having a drinking sound effect.
  • added sounds to campto drink anim
  • Fixed quit button on the title screen doesn't highlight when using controllers
  • Changes to make Switch image appear sharper
  • fixed rock at dried lake having odd collision
  • increased the resolution of character textures on switch and mobile. skins in particular were improved a lot.
  • Fixed Hatzegopteryx can not unclamp it's prey when in flight
  • Fixed When entering admin cam the return to dino button no longer appears
  • Fixed Rhamphorhynchus staying in the pounce animation after pouncing in the air.
  • Adjustments to Anodonto's pounce locations so raptors don't float quite as much.
  • Fixed Rhamphorhynchus SeaBird Hide Creating a Temporary Icon.
  • Fixed some attacks Locking And Not Able to Be Used
  • Fixed a crash with eating critters
  • Fixed Clamp Breaking If Player Tries To Grab Something Too Large
  • Fixed replay menu not having a loading dinosaur animation.
  • Fixed Stackable abilities that do not requiring grouping stack to 2 on Singleplayer
  • Fixed many UI animation bugs.
  • Fixed being able to pounce on a player that was still loading in.
  • Added mud and reeds that can be found in the world, alongside with adding their corresponding held item.
  • Fixed Hatzegopteryx Barrel Roll Doing No Damage
  • Fixed Unable to dive after de-latching
  • Fixed Cannot navigate to Host button in singleplayer Host Menu using controller
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Server Owners:

  • Added Critter Burrows as Creator Mode Items
  • added creator mode objects for mud and reeds.
  • Fixed various abilities causing server log spam
  • Fixed Ability Issue that was causing server log spam
  • Fixed No Growth Servers can occassionally have health set incorrectly upon exiting tutorial cave
  • Fixed CurveOverrides Not Completely Pulling From CSVs. /listcurves now generates the correct values. Additionally, the output for /listcurves has been changed to be natively compatible with game.ini override feature. For example: CurveOverrides=(CurveName="Megalania.Core.FoodConsumptionRate",Values=(20.0,25.0,35.0,45.0,50.0))

Switch Users:

  • Please note that this patch isn't up for Switch yet as it's waiting approval from Nintendo. Switch will remain on the older patch 31439 until this is done.
    The process should hopefully be a bit quicker this time as it's just a standard patch and not waiting for Nintendo Online Support like last time.
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<@&630633464475156482> ^

stone ivy
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Patch 32908

This patch addresses a number of bugs and issues with the Struthi TLC Patch.

  • Possible fix to artifacting with rendering Critter Burrows on Mobile.
  • Fixed: Issues with not being able to scroll chat properly.
  • Fixed: Please wait before refreshing again message box would break the game's input.
  • Fixed: Missing string table entry appearing for Salt Flats quests
  • Fixed: Critter burrows would sometimes break and not be interactable.
  • Fixed: Bug which caused the G key to not be bindable in control settings.
  • Fixed: Auto Run Camera Lock is now a setting in gameplay settings and is reverted to previous behavior by default.
    More fixes to auto run will be coming in future patches.
  • Fixed: Problems with materials on mud pile items and nests and branches
  • Fixed: Left ctrl binding not being default on crouch.
  • Fixed: Carnage and Fetid Scent No Longer Triggering and Fresh Blood Missing
  • Fixed: Bug with Barsboldia Tail Slam Hit Detection.
  • Fixed: Quick Chat feature not working when pressing shortcut button for it on controller and consoles.
  • Fixed: Mobile pickup button in middle of the screen
  • Fixed: No Bucking Prompt on Mobile When Using Controller
  • Fixed: Unable to Precise turn and buck at the same time.
  • Fixed: Eotriceratops Able To Stomp While Charging
  • Fixed: Styracosaurus Able To Use Block While Running
  • Fixed: Quest Failed makes you unselect the chat box or closes the secondary chat
  • Fixed: Server Log Spam Issues reported by community server owners.
  • Fixed: Issues with empty ability slots appearing incorrectly.
  • Fixed Soft lock bug for Group / Waystone Invites
  • Fixed: Untextured burrows bug on Android
  • Other Misc Bug Fixes

Struthi Bug Fixes

  • Fixed: Double Jump on Struthi on Mobile was hiding the button even though the character could have another jump.
  • Fixed: Struthiomimus Slipstream Ability Description was incorrect.
  • Fixed: Feathery Hide + On Alert Descriptions to be accurate.
  • Fixed: Stacking bug with Struthi Slipstream.
  • Fixed: Feathery Hide Depletes When Hit While Homecave No Damage Buff is Active
  • Fixed: Bug where you could sleep while On Alert was active.
  • Fixed: Fixed Struthi kick attack being inconsistent in terms of hitting other players.

Controller Fixes

  • Fixed: Backbone PlayStation Controller showing Wrong Glyphs
  • Fixed: iOS Controllers will now show their correct glyphs
  • Fixed: Switch Pro Controller showing wrong Glpyhs on Mac and Windows.

Known Issues

  • Patch is still currently not up for Switch yet, however Switch users will get this patch when it's completed.
  • Mobile Fixes for 60 FPS Mode is not back yet, we plan on adding it back next patch.
  • Samsung S24 is still having freezing issues on Gondwa and we are looking into it with Samsung.

<@&630633464475156482>

stone ivy
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Patch 32908 Hotfix 2

  • Re-added 60 FPS Mode for Mobile.
  • Fixed: Chat Crashing the game.
  • Updated the Mobile Graphics Settings UI to be more informative to users along with adding device temp and battery info.
  • Fixed: Issue with Ayn Odin 2 Devices not launching the game
  • Fixed: Bug where failing a quest would de-select chat / cause chat problems.
  • Fixed: Bug with Auto Run and Shift when using chat.
  • Other Misc Bug Fixes

Known Issues:

  • There are still some known issues with Samsung S24 and similar devices having issues with the game, we are still looking into it.
stone ivy
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Patch 32908 Hotfix 3

  • Bug Fixes to 60 FPS Mode on iOS
  • Crash Fixes for iOS
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Patch 32908 Hotfix 4

  • Fixed: Footsteps not working on Mobile
  • Fixed: Diving And Interacting With Floating Object Causes It To Become Non-Interactable/Disappear
  • Fixed: Being Teleported While Editing Character Soft Locks Game
  • Fixed: Crash when opening Social Menu / Player List
  • Fixed: Android & IOS can now properly detect when the game is outdated by a hotfix version instead of a major game version.
  • Fixed: Invites not working properly on PlayStation.
  • Crash Fixes & Performance Improvements
  • Fixed: Issues with Controller support on Android
  • Server Crash Fixes
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Patch 32908 Hotfix 5

  • Fixed: Several Client & Server Crashes.
  • Fixed: Chat cutting off text on certain resolutions.
  • Fixed: Crash due to mod subspecies not being setup correctly. Game will log a error instead.
  • Improved: Crash Reporter on Xbox.
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Patch 32908 Hotfix 6

  • Crash Fixes

  • Fixed: Bug Fixes for Food Items / Trophy Replication Issues.

  • Fixed: Sensitive controllers will drift in chat causing scrolling issues.

  • Fixed: Some system messages to players contain newlines and color/size formatting characters will appear in the message.

  • Improved: Mod Downloading / Loading System

  • We are rolling out some changes to our modding system which will let players load into community servers faster. We are testing these changes on PS4 / PS5 First.

  • There are a number of considerable improvements for PS4 speeds, which has always been the platform to load mods the slowest.
    For PS4/PS5 Users, please leave us feedback on the mod loading improvements how it goes after the patch, we will be looking at your feedback tomorrow for further development / improvements / bug fixes.

stone ivy
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Patch is currently up for PS4 users right now, please send us your feedback about mod loading times here once you finish updating: #1257373126287818752 message

stone ivy
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Update is now up for switch <@&630630225436213259>

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Patch 32908 Hotfix 8

  • Regarding Improved: Mod Downloading / Loading System
  • Thanks for the successful test and feedback, we found some problems and crashes so we are rolling back some of the mod loading code we did. However the system should still be faster then what it was originally before the fixes due to some improvements we made on our side.
  • We found a bug on PS4 which also caused some mod files to get overwritten leading to more unnecessary downloading then needed and we are working on a fix for a future patch.
  • We also improved the error handling for when mods fail to load, which will let you know ahead of time if the mod isn't working rather then just crashing.
  • Patch is currently rolling out to PS4 and PS5 for Testing.
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Matchmaking Changes / Maintenance

  • I am currently doing some changes and testing to resolve the server crashes we have been having with North America Official Matchmaking servers. While this is going on some games might end up being deployed in other regions temporarily while we update servers and solve the issues.
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Patch 32908 Hotfix 9

  • Regarding Improved: Mod Downloading / Loading System
  • Fixed: Mod Unloading not working correctly
  • Improved: PS4 Mod Downloading
  • Crash Fixes

Developer Note:

  • Thanks for the successful test and feedback, we found some problems with the latest optimizations and fixes we did and resolved them in this update.

  • The Bug which caused some PS4 Mod files to get overwritten is solved in this update.

  • We also updated our crash reporter to get errors from PS4 when there are mod load issues so we can fix them in future patches.

  • Patch is currently rolling out to PS4 and PS5 for Testing.

frail wolf
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<@&630633464475156482>

We wanted to let everyone know you can now edit your in-game Path of Titans icon!

  1. First, login to your Alderon Games account at https://alderongames.com
  2. Then, go to your Account Settings page and select your preferred avatar and color. Be sure to save! https://alderongames.com/me/settings
  3. Finally, restart your game to see your newly updated icon.
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Patch 32908 Hotfix 10

  • Crash Fixes
  • More Bug Fixes to Mod Downloading / Loading / Unloading
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Update Regarding Server Instability for Official Servers

Hello everyone,

Path of Titans Official Servers are hosted on hardware managed by Alderon Games, and we know the stability of our servers is essential for a fun gaming experience.
However, recently players have been reporting consistent server crashes and general instability.

After a thorough investigation, we have identified the issue causing our server instability was tied to specific CPUs used in some of our game servers. The full explanation can be read in our write-up article here: https://alderongames.com/intel-crashes

On behalf of the Alderon Games team I wanted to apologize for the recent Official Server crashes that has caused a detriment to the game experience.
We have replaced all the defective CPUs and rolled out these servers, so there should no longer be as frequent server crashes like before caused by this. Keep in mind that there still may be some separate issues unrelated to this fix.

I hope that your server experience moving forward is much more reliable, and if you ever do run into any issues please do reach out to us and let us know about your experiences.

stone ivy
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Patch 32908 Hotfix 11

  • Client & Server Crash Fixes

  • Bug Fixes to Mod Downloading / Loading / Unloading

  • Improved Memory Usage for Mobile

  • Currently up for Android, iOS, PlayStation, Xbox. Coming to other platforms shortly.

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Known Issues with EU matchmaking looking into it Fixed

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Patch 32908 Hotfix 12

  • Client & Server Crash Fixes

  • Performance Improvements

  • Bug Fixes to Mod Downloading for PS4

  • Fixed: Bug related to Combat Log AI not working correctly since last major patch.

  • Improved: In-Game Crash Reporter / Error Event Reporter.

  • Windows, Mac, Linux (PC Platforms) are now also updated to the latest Hotfix 12 from Hotfix 4.

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Patch 32908 Hotfix 13

  • Fixed: Bug introduced in the last Hotfix that would cause the servers time to drift, resulting in some servers appearing like they were online more then the restart timer.
  • Possible fix to really common crash caused by Mod Loading / Unloading for All Platforms.
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Connection Issues / Lagg in NA Official Servers

  • We are rolling out a fix for this now it was caused by some testing we were doing to try make the servers connectivity more reliable.
    Fixed
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Patch 32908 Hotfix 14

  • Fixed: Bug that causes the game to use more memory usage than normal.
  • Fixed: Crash relating to mods with Community Servers.
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Patch 32908 Hotfix 15

  • This patch attempts to address some user reported problems with game stability from the help / bug forums.
  • We have also fixed some issues with mods on community servers.
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Note for Xbox Users: Sorry about the patch being unusually large, I updated to a new Xbox SDK and it must of did some changes on their side that would affect every file.

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Iguanodon TLC and Critter Previews! - July Dev Blog

We've just posted our July dev blog! We are excited to share a few of the things that we’ve been working on over the past few weeks! One large focus has been expanding on and improving our critters. We’re also excited for the launch our Game Webstore, share a preview our upcoming Iguanodon TLC, showcase new foliage content, and also keep you up to date with our Storage Manager progress! Read our blog or watch the video for all the details. We will be following up later this month with the August dev blog. @everyone

https://www.youtube.com/watch?v=LaeB93fapE8
https://pathoftitans.com/blog/dev-blog-july-2024

Check out our full blog for our latest news here!: https://pathoftitans.com/blog/dev-blog-july-2024

Iguanodon TLC Preview
We have begun work on the Iguanodon TLC! While this dinosaur is only receiving minor updates to its model, the larger improvements come from changes to its animations to help bring out the "burly front-heavy" character that ...

▶ Play video
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Patch 33901

Please keep in mind that the patch will take time for mods and community servers to update.

Major Changes + New Content

  • Added new Water Sources to Gondwa, in the Savanna Grasslands
  • Following community feedback, we have made several adjustments to auto run that allows you to steer your character with the camera. This can be activated with the “Auto Run Camera Lock” checkbox in the Gameplay settings menu.

Bug Fixes

  • Fixed pressing Shift while typing into the chatbox causing Toggle Sprint to activate
  • Fixes for players incorrectly not getting ‘Character Active On Another Server’ warning when hopping between servers quickly
  • Fixes to players getting stuck in rock collision in rare occassions
  • Fixed the chatbox blocking users inputs on certain devices
  • Fixed rapidly using abilities not always displaying each use the the ability for other users, making attack animations much more consistent
  • Fixed flying precise movement causing inconsistent movement with the Rhamphorhynchus while looking down and flying
  • Fixed most instances where charge up attacks occasionally would get stuck in the "fully charged" state, and block other abilities from being used
  • Fixed the character on main menu making baby sounds when playing calls and animations
  • Fixed game sending players to main menu after joining friends through the social menu
  • Fixed the "Quest Failed" popup forcing the chatbox to close or lose focus
  • Fixed getting Location Quests while already in the same location (such as the quest chain for Death Valley and other similar locations)
  • Fixed rare instances of crashes when mods were unloaded
  • Various audio Fixes for Playstation, Xbox and Switch consoles
  • Potential fix to status effects not showing consistently on the UI, which would cause the player to not see status effect icons on their HUD despite still having the status applied to their character
  • Improved mod state handling
  • Fixes to Refer A Friend UI screen scrolling
  • Added a warning if a player is using their PS5 in backwards compatibility mode
  • Fixed high-sensitivity controllers not being able to effectively scroll the in-game chatbox
  • Fixed in-game chat getting cut off at certain screen resolutions
  • Fixed footsteps not displaying correctly on mobile devices
  • Fixed Homecave fern items not being selectable, making it impossible to store after placing
  • Fix for a rare crash when swapping rapidly between characters
  • Other miscellaneous bug fixes
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Community Servers

  • Fixed log spam for gameplay abilities and effects
  • Fixed game rarely locking when users are teleported by an admin while editing their character
  • Fixed a rare crash related to modded subspecies
  • Fixed selecting a burrow in creator mode causing crash

Miscellaneous Changes/Improvements

  • Reduced audio memory usage on mobile devices, which will help prevent out of memory errors
  • Added Temperature and Battery icon large variants to the settings screen with a warning about high settings to Mobile
  • Added warning to mobile users who are using 60 FPS mode, as high framerates can possibly cause device overheating
  • Updated UI of Gameplay Settings to be more user friendly and easy to interact with
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Combat Fixes

  • Improved the accuracy of Daspletosaurus ‘Bone Snap’ and ‘Heavy Bite’ attacks
  • Improved collision on Daspletosaurus’ tail to prevent players becoming stuck when running behind a Daspletosaurus
  • Removed Stegosaurus Voice Slot, as it was unused
  • Fixed Struthiomimus's "On Alert" ability triggering while not actually being used
  • Fixed Styracosaurus being able to run and use Block at the same time
  • Added a minimum speed to certain abilities, which prevents them from being activated in unintended ways, such as Eotriceratops charging and stomping at the same time
  • Fixed a bug where all Charge abilities were applying unintended extra damage
  • Fixed "Fresh Blood" and "Fetid Scent" passive abilities triggering when the player themselves are affected by status effect instead of only triggering by other players with a status effect
  • Added Passive Spiked Hide to Kentrosaurus, which simply better explains the passive bleeding spikes effect that Kentrosaurus already has
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Combat Balance Changes

Pounce

  • Pouncing players no longer have immunity from damage caused by the creatures they are pounced onto

Dev Note: We are removing this immunity, but will be looking to improve attacks towards pouncing dinosaurs at a later date. We would like to make damaging a pounced player more consistant, and for the pounced player to have better strategies available to avoid taking damage.

Amargasaurus

  • Health Recovery Rate increased to 1.55 (from 1.17)
  • Lowered Reflect damage values

Dev Note: This should let Amargasaurus recover from fights faster, similar to the amount of time it took prior to the max health buff that Armagasaurus received previously. We have lowered the reflect damage values on Armagasaurus as it is now better equipped to defend itself.

Albertaceratops

  • Health Recovery Rate increased to 1.5 (from 1.08)
  • Headbutt damage increased to 45 (from 40)
  • Headslam damage increased to 75 (from 60)
  • Decreased Headslam Stamina cost
  • Stomp damage increased to 70 (from 60)
  • Improved Max Sprinting Speed
  • Improved Turning and Turn in Place
  • Increased Stamina cost while sprinting

Dev Note: We are increasing Albertaceratops' base health recovery rate to better match the time it took to heal prior to the max health buff that it received previously, and are giving it moderate damage buffs to better defend itself from attackers. We have increased the agility and max sprinting speed to help it survive encounters as well. The stamina cost while sprinting has been increased to compensate for Albertaceratops' new increased sprinting speed.

Pachycephalosaurus

  • Charge damage increased to 100 (from 40)
  • Headbutt damage increased to 60 (from 50)
  • Combat Weight increased to 2000

Dev Note: We are giving the charge ability a noticeable damage increase to make it a more competitive option with the kick attack and increased headbutt's base damage to give Pachycephalosaurus more of a fighting chance. We are increasing Pachycephalosaurus' combat weight to aid in this as well.

Alioramus

  • Bite damage increased to 55 (from 45)
  • Max Health increased to 475 (from 400)

Dev Note: We are increasing Alioramus’ bite damage following Struthiomimus' TLC to make its attacks more effective against smaller dinosaurs. We have increased its max health to allow Alioramus to last longer in difficult fights.

Daspletosaurus

  • Heavy Bite damage to 90 (from 120)
  • Heavy Bite cooldown increased to 15 seconds (from 5)
  • Piercing Bite damage to 120 (from 150)

Dev Note: We are reeling in Daspletosaurus' impressive damage output following the cooldown changes it received to bring it more in line with its peers.

Ceratosaurus/Pycnonemosaurus

  • Lowered reflective passive damage

Dev Note: We have lowered the reflect damage of both Ceratosaurus and Pycnonemosaurus to make these dinosaurs less frustrating to play against.

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<@&630633464475156482> Patch notes is now up, please keep in mind it will take time for some community servers and mods to update.

stone ivy
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<@&630630022721306634> Patch 33901 Hotfix 2 is up for Android with some important crash fixes.

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Patch 33901 Hotfix 2

  • Fixed: Crash loading / unloading mods
  • Fixed: Food / Quest Item resources would not show correctly as depleted.
  • Fixed: Talking in chat not playing Dinosaur Calls.
  • Fixed: Several Server Crashes
frail wolf
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Miragaia Out Now!

We have just released the Miragaia! Restart your game to play it today. Miragaia has many new attacks, from venom to toxin and even paralysis, alongside new mud armor and a spit ability!

Watch the video here or read our dev blog for more in-depth information about the new Miragaia!

https://www.youtube.com/watch?v=BKJ9WsbGhro
https://pathoftitans.com/blog/miragaia-released

**Note: **there is currently an issue with the maximum character limit. This is being increased and official servers may need to restart in order for the fix to take effect. Thank you for your understanding! @everyone

We have just released our third stegosaur, the Miragaia! This heavily spiked herbivore brings a bunch of new abilities and status effects to the game, taking its place as a debuffing saboteur playstyle.

Read all about Miragaia's vast choice of tail-based abilities, and status effects in our full blog here! https://pathoftitans.com/blog/miragai...

▶ Play video
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Patch 33901 Hotfix 4

  • Improved: Game login process to help resolve some issues with players being unable to login.
  • Fixed: Chat new message indicator stays lit after switching channels.
  • Fixed: Missing sounds in the store / character previews / ability previews.
  • Crash Fixes

We are currently testing this patch on PC and if there are no major issues rolling it out to other platforms.

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All server issues seem to be resolved so far

If you are still having issues with the game or your account post in #1150510168073850971

Otherwise if you want to report a bug post in #1273657060084416612

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Patch 33901 Hotfix 5

  • We have a patch rolling out for PlayStation and Xbox that includes all the fixes along with Hotfix 4 from yesterday and some fixes to make login process more reliable.
frail wolf
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We have just posted a video that highlights all the new features of the Miragaia, and some gameplay tips on how to fight with this new stegosaur! Be sure to give it a watch to get a good rundown on how to play effectively with all its new abilities. @everyone
https://www.youtube.com/watch?v=qp08jDTdn1E

We hope you’re enjoying playing as Miragaia, a sharp-spined stegosaur from the Jurassic era, and the newest dinosaur to come to Path of Titans!

Miragaia has multiple playstyles available that allows it to adapt their attacks when in combat. With a choice of multiple tail abilities, and status effects that affect them, Miragaia has many choices...

▶ Play video
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Patch 33901 Hotfix 6

  • Fixed: Bug where Modded creatures are stuck with Paralysis/Toxin blocked at 1 second.
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Patch 33901 Hotfix 7

  • Client & Server Crash Fixes
  • Fixed: Crash related to mod unloading
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200 Player Stress Test

We are hosting a small 200 player stress test now on Community Server List, server is called "Matt's Stress Test 2". It will use the official character data from Gondwa Matchmaking.

We will be playing the game like normal stress testing 200 players and looking for server crashes.

Discussion channel is #1275272974659752077

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Patch 33901 Hotfix 8

  • Client & Server Crash Fixes
  • FIxed: Audio was broken and not playing certain sounds correctly when the window wasn't focused.
  • Fixed: Toxin not working properly on certain platforms.
  • Possible Fix: Toxin UI death threshold not showing up
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King of the Hill Early Testing

I am currently running a test on Matchmaking for King of the Hill, all players are welcome to join testing, you can select it from Matchmaking

Feel free to talk about king of the hill here #1275359460558114918 and report bugs here #1275379983644102777

stone ivy
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Patch 33901 Hotfix 9

  • Client & Server Crash Fixes
  • Improvements in Mod Loading / Unloading
  • Fixed: A bug that prevented mods from loading correctly if the mod updated while the game is open
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Patch 33901 Hotfix 14

  • Fixed: Bug related to abilities not being deactivated correctly in combat.
frail wolf
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Kentrosaurus TLC Out Now!

This new update to Kentrosaurus has improvements to its model, animations, and its abilities. This includes updated stats, and an entire set of new abilities to really bring its hit n' run playstyle together! Restart your game and try the updated Kentrosaurus today! @everyone

https://pathoftitans.com/blog/kentrosaurus-tlc-released/
https://youtu.be/LptOxgxRzF8

Read all about Kentro’s improvements to its physical model, animations, and its abilities in our full blog here! https://pathoftitans.com/blog/kentrosaurus-tlc-released/

DIRECTIONAL TAIL ATTACKS
Kentrosaurus can now directionally aim its tail to inflict devastating bleed damage to its enemies. Use either quick Tail Attacks or for maximum bleed ...

▶ Play video
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Patch 33901 Hotfix 19

Key Updates and Fixes:

  1. Character Load Limit Workaround for Community Servers:

    • Issue: Servers may experience issues if players have more characters than can be loaded or sent over the network, potentially causing soft locks and preventing players from logging in.
    • Workaround: The server will now return as many characters as can fit within the network limitations. However, some characters may not be returned by the server.
    • Recommendation: Server owners are strongly advised to set a reasonable character limit, such as 30-50 characters per player, to avoid these issues. This can be done by setting MaxCharactersPerPlayer=50 in the Game.ini file.
  2. Community Server Mutes:

    • Fix: When a player is muted on a community server, the reason for the mute will now be displayed to the muted player.
  3. New Server Settings:

    • Whitelist Roles:

      • Added a new setting bWhitelistUserRoles, which is enabled by default (true). This should be placed under [Script/PathOfTitans.IGameSession] in the Game.ini file:
      • Behavior: If set to false, users with roles defined in Commands.ini will still need to be whitelisted.
    • Quest Logging and Enablement:

      • Several new settings have been introduced for managing specific quest types. These settings should be placed under [Script/PathOfTitans.IGameSession] in the Game.ini file:
        • bLogDisabledQuests: Enables logging of disabled quests.
        • bEnableWaterRestoreQuests: Enables water restore quests.
        • bEnableWaystoneQuests: Enables waystone quests.
        • bEnableDeliverQuests: Enables deliver quests.
        • bEnableGroupMeetQuests: Enables group meet quests.
        • bEnableExploreQuests: Enables explore quests.
        • bEnableHuntingQuests: Enables hunting quests.

<@&630633464475156482>

frail wolf
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We’ve just posted our August dev blog!

One of our main focuses of this month is continuing our work on critter mechanics! This includes planning out and experimenting with more varied ways players can interact with them, both in and out of combat. We’ve recently held several public tests on our official servers, inviting players to take part in our upcoming game modes, and we’re also excited to share another foliage update with you! @everyone

Read on to learn more, or watch the dev blog video here:
https://www.youtube.com/watch?v=feCBdUatdaY
https://pathoftitans.com/blog/dev-blog-august-2024

Hello again! We wanted to close August out with another update on our progress for this month! We’ve been working on some really interesting content, so let’s check it out!

Check out our full blog for our latest news here!: https://pathoftitans.com/blog/dev-blog-august-2024

Kentro TLC
Kentrosaurus has arrived with a big update to its visuals, ...

▶ Play video
stone ivy
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Nesting Sneak Peek! Upcoming New Feature

Check out an early sneak peek at the nesting system in Path of Titans! Learn how you will build nests, adopt players, hatch from eggs, and grow together, all while fending off aggressive critters and feeding your young.

Nesting is still in development, but we wanted to give you a preview of the system so far!

https://www.youtube.com/watch?v=_bFFDFy0QRE

@everyone

This is a quick preview of the upcoming Nesting System for Path of Titans. This is an early sneak peek, but the nesting system will not be released soon, and its still in active development.

Here's how nesting works: Once your character reaches Subadult or older, you will be able to build your nest anywhere in the world. Once the nest placed do...

▶ Play video
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Android Game not starting issue

We have a fix up rolling out to google play now, if you are having issues try updating to this new version when it shows up.

Patch is Patch 33901 Hotfix 20

<@&630630022721306634>

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Patch 33901 Hotfix 20

  • Crash Fixes & Performance Improvements
  • Possible Fix to Performance Issues on macOS
  • Fixed: Devices with Lower Resolutions not working properly like GPD Win 3 in Graphics settings.
  • Bug Fixes to 'Character Active on another server' system to be more reliable.
  • Fixed: Startup Crashes with Android.

Community Server Owners:

  • Added new Webhook ServerStart
  • Add new command line arg: -ExternalRconPort= which can be used to set a external RCON port for the ServerStart webhook. This only needs to be set if you have a seperate RCON port from one that's externally accessible like the game server is running in a container etc.
  • Webhooks can now be set thru RCON using /webhook command. This would allow automations / bots to set a single ServerStart webhook which can then be used to enable all the other required webhooks.
  • Character Limit of 100 is now enforced in the game itself as the Max supported Character Limit for Community Servers.
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Known Server Issue

We are currently looking into it. We also have to reboot a number of broken servers.

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Servers Back Online

Seems to be fixed, let us know if you are having any issues

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Patch 33901 Hotfix 21

  • Fixed: Several client and server crashes that were affecting stability.
  • Fixed: Issue where joining servers with mods would trigger an "incompatible mod" warning.
  • Fixed: Bug that caused problems when logging out in a home cave with an active character.
  • Added: Updates to mod management, allowing modders to more easily test their mod builds on dedicated servers.
  • Fixed: Crash caused by RCON commands.
  • Improved: Disconnection error messages. When a server disconnects or times out, the error message will now include the server ID and/or name. This will help players report issues to support or Discord, making it easier for us to investigate and resolve problems.

We are aware of the number of crashes, issues, and downtime experienced this week, and we agree that it was unacceptable. We’re taking steps to improve how we monitor and address these issues. If you experience any unusual disconnections or crashes, please let us know so we can help track down the root cause and ensure a stable experience for everyone.

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Known server issue Fixed

There is a known server issue going on for official matchmaking servers we are looking into it. We have some ideas on how we want to address it now we have more visibility into these kinds of issues.

Fixed

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Update Regarding Gondwa / Game Crashes / Freezes on Certain Android Phones like Samsung S24

We escalated this issue to Samsung to look into it, after a month of investigation work they have escalated it to Qualcomm. We will keep you updated if there is any news, sorry for the long wait.

<@&630630022721306634>

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Patch 33901 Hotfix 23

  • Fixed: Several client and server crashes.
  • Fixed: Issue with EnabledMods config not working properly
  • Improved: Remote Database Improvements to better handle requests. Database requests are now handled with a queue.
  • Improved: Added Support for Bulk Account Saving, servers can now save multiple accounts in a single request which will result in improved server performance.

Known Issues:

  • Small delay when logging out or unlocking skins or performing operations sometimes. We will address this in a future patch.

As this patch changes a lot of database and saving code as with any patch we recommend performing a backup of your server before updating if you are a community server owner.
If you are experiencing any issues with saving as a player please let us know. These changes aim to address a number of issues that were experienced in outages this last week.

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Patch rolling out

We currently have a new major patch rolling out, we are just checking everything is working okay and we will post a changelog / dev blog.

Thanks and have fun!

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Patch 35624h3

Please keep in mind that the patch may take a few hours to roll out for all platforms. Community Servers and mods will need to update and take time

Major Changes + New Content

  • Iguanodon and Deinonychus have both received their art/ability TLCs and now feature new abilities, updated stats, and new mechanics.
  • Critters can now spawn around the map and will wander and explore the area searching for prey. Critters can now attack players.
  • Added new dynamically spawning AI critters Megalochelys, Wadiasaurus Centrochelys, Diplocaulus, Pseudocarcinus, Wonambi, Limulus, Pulmonoscorpius, Ocypode, and Dynamosuchus.
  • Updated Platyhystrix and Baurubatrachus (frog) textures and visuals
  • Carnivore diets have been adjusted (see notes below for additional details)
  • Many older subspecies stats have been adjusted (see notes below for additional details)
  • Added berry trees to berry bush clusters
  • Added more berry bushes to Gondwa
  • Aquatic creatures can now sleep anywhere when in water, not just on the ocean floor
  • Added Animation Quality to Thermal Performance Monitor
  • Updated Paralysis Heal Rate values for all creatures
  • Added a 'kill 5 critters quest' to Gondwa
  • Improved Rat Out and Beak Clack functionality
  • Added Mobile animation quality graphic settings
  • Added a cap to recoil damage from attacks like Ceratosaurus's Thrash attack to prevent players from taking extreme recoil damage when attacking smaller creatures
  • Added Thermal Performance Monitor for mobile devices which will lower settings if the device thermally throttles to maintain framerate and stable performance.
  • Improved particle physics on Switch
  • Added Miragaia Spit hit effects
  • Added a particle effect burst when full Paralysis is activated
  • Increased character deletion timer and added a secondary name confirmation step before fully deleting the character to avoid accidental character deletions

Bug Fixes

  • Fixed food items not showing with low food values
  • Fixed auto released charged bone break doesn't give damage or effect.
  • Fixed chat auto closes while scrolling and does not block autoscroll when using Page Up/Down keys.
  • Fixed Freshblood / Fetid Scent Icon are grayed out
  • Fixed certain attacks not hitting consistently
  • Fixed keyboard not getting detected as valid input on Xbox and Playstation
  • Fixed character active in tutorial cave after logging out
  • Fixed issue with characters being unable to collect items in certain instances
  • Fixed character creation not always loading properly on some platforms
  • Updated cave meshes to try and prevent falling through them
  • Fixed chat auto closing while scrolling
  • Fixed being able to eat food picked up by another player
  • Fixed Megalania shrinking when being knocked back.
  • Fixed collision pushing other players while using precise movement
  • Improved animation optimization
  • Fixed various instances of log spam
  • Fixed rubberbanding when walking on specific food items
  • Fixed an exploit with Pounce and Collision
  • Deprecated old settings no longer used
  • Fixed an exploit with charge bite
  • Fixed group and solo abilities behaving correctly in certain conditions
  • Fixed Arabic text causing FPS drops in chat panel
  • Fixed sounds not working in replays and previews
  • Fixed being able to walk underwater with certain characters
  • Fixed knockback causing creatures to float in the air in certain instances
  • Fixed instances of toxin not always killing you when it should
  • Fixed tail barrage for Miragaia dropping held items
  • Fixed Miragaia attacks causing client side desync
  • Fixed a home cave decoration exploit
  • Fixed a bug with quest failed toast making users unselect chat box or close it
  • Fixed bugs with Food Manager system
  • Fixed a bug where talking in chat on certain devices does not play chat sound effect
  • Fixed instances where users can't buck while pounced and clamping another player
  • Fixed various replay bugs
  • Fixed auto run bugs with free camera autorun setting
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Community Servers

  • Updated Ability to set Server Weather
  • Added weather server settings

AI Critters

New free-roaming Critters have come to Panjura and Gondwa! These dynamically spawning creatures will wander around the map, watching for danger and searching for things to hunt. Unique Critters will appear in different biomes, with many having attacks and abilities that can be serious threats! Players must now watch out for danger, as many critters will chase and attack smaller dinosaurs like hatchlings and raptors. Critters like the Platyhystrix can now inflict venom with its bite, while other aggressive creatures like Dynamosuchus can cause heavy bleed with its powerful jaws. Critters are also a great source of food for smaller dinosaurs and will vary in what food type their corpses provide, such as Platyhystrix’s body only being edible for scavengers.

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Diet Changes

We have rebalanced many of the carnivore diets this patch. Thanks to the new critter AI that will be wandering around the map, diets are now less punishing for some creatures. As an example; Insectivore, Fisher, Scavenger, and Hypercarnivore no longer increases or decreases how fast a dinosaur loses its water. Hypercarnivores and scavengers will also not affect how fast food drains. Large dinosaurs no longer can sit in one spot for almost 2 hours without eating, and other dinosaurs will no longer die of starvation in under 20 minutes despite constantly looking for food.

Insectivore now also takes longer for food to fully drain due to the limited number of insect food sources around the map, while Fisher drains faster because of the abundance of fish.

We haven’t forgotten our herbivore players! We have dramatically increased the number of berry bushes on Gondwa, with now over 300 spread across the map. These bushes can be found in open grassy areas, similar to where bushes grow on Panjura. Berry bushes now also feature a scraggly tree that grows in the middle of the cluster, making them easier to find in a dense forest.

Subspecies Stat Changes

The team has also updated the subspecies for many dinosaurs that were using the older stat tweaks that forced a tradeoff, such as "Increases speed, but decreases armor". As a general rule moving forward, we subspecies will provide positive gameplay options that are good for different playstyles. We will be avoid modifying any massively game-altering stats such as land movement speed, turning radius, and mobility, as these have proven to be playstyle-altering for any dinosaurs affected by these stat options and are much more powerful compared to their subspecies alternatives.

Balance Changes

We have made stat changes in this patch to address dinosaur abilities that no longer fit within the future planned playstyle of the dinosaur, abilities that are too weak or no longer relevant in gameplay, and stat adjustments. These adjustments aim to make old abilities more useful in their current state, and to help a dinosaur fit within its future planned gameplay style better while additional abilities are worked on. The adjustments we have made to the dinosaurs base stats are intended to improve the gameplay for them now, while we work on further improvements in the future.

The following have been updated with new subspecies stats; Allosaurus, Daspletosaurus, Deinonychus, Kaiwhekea, Metriacanthosaurus, Thalassodromeus, Barsboldia, Deinocheirus, and Iguanodon.

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Combat Changes

Struthiomimus:

  • Increased Kick Barrage Damage to 9 (from 6)

Dev Note: We’ve increased Kick Barrage’s potency to help reward Struthiomimus players for using this attack. Now the trade-off should be less punishing to land this attack while slowed down versus the reward for using it.

Camptosaurus:

  • Increased Max Health to 600 (from 400)
  • Decreased Hop Away Stamina Cost to 10 (from 15)
  • Added Thick Scutes (Hide)
  • Added Second Wind (Hide)
  • Removed Tough Scutes
  • Removed Lightweight Scales

Dev Note: We’re increasing Camptosaurus’ base health to help this dinosaur be able to survive more hits in a fight and make its Hop Away Ability less draining to use. This should be helped additionally with either its Thick Scutes hide allowing it to regenerate health faster or Second Wind which gives the Campto more stamina every time it receives a hit.

Pachycephalosaurus:

  • Improved base turning
  • Added Second Wind (Hide)
  • Added Braced Legs (Back Limb)
  • Removed Tough Scutes
  • Removed Lightweight Scales
  • Removed Lone Survivor
  • Removed Balanced Tail
  • Removed Senses Slot

Dev Note: We’re rolling back some of the previous nerfs to see how Pachycephalosaurus performs with the retired abilities no longer allowing it to perform better than intended. Additionally, the Second Wind hide ability and Braced Legs should assist this dinosaur in utilizing its terrain better.

Kentrosaurus:

  • Increased Max Health to 600 (from 450)
  • Increased Base Damage of Tail Attack to 55 (from 45)
  • Increased Base Damage of Tail Swing to 45 (from 25)
  • Improved base turning

Anodontosaurus:

  • Removed Traction

Styracosaurus:

  • Increased Max Health to 600 (from 550)
  • Improved base turning
  • Removed Balanced Legs

Albertaceratops:

  • Removed Balanced Legs
  • Stomp now locks user in place when activated

Lambeosaurus:

  • Increased Dunking Kick Speed Boost to 20% (from 10%)
  • Increased Healing Presence Heal Boost to 1 (from 0.25)
  • Increased Protector Armor Boost to 25% (from 15%)
  • Removed Stamina Cost of Back Kick
  • Increased Effects of All Combat Calls by 5%
  • Doubled Duration of All Combat Calls

Dev Note: We’ve increased the effectiveness of the combat calls to give them more comparable strength to the survival and healing calls. Additionally, we have buffed Healing Presence/Protector hides to be stronger and aid Lambeosaurus more effectively in its support role besides just its calls. Finally, Dunking Kick now gives more of a swim speed boost.

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Miragaia:

  • Decreased Muddy Scales Paralysis Boost to 10% (from 50%)
  • Increased Tail Venom Amount to 0.35 (from 0.25)
  • Increased Tail Swing Venom Amount to 1 (from 0.75)
  • Increased Tail Barrage Venom Amount to 0.2 (from 0.15)
  • Increased Caked On Mud buff to 18x (from 3x)

Dev Note: We’re decreasing the paralysis boost from Muddy Scales to both compensate for the newly buffed Caked On and make this Hide option more comparable to its other options. The venom output on most of Miragaia’s attacks has been increased to assist in combining Venom with Detonate.

Stegosaurus:

  • Increased Max Health to 750 (from 600)
  • Increased Stamina Recovery Rate to 0.7 (from 0.4)
  • Removed Traction

Amargasaurus:

  • Stomp now locks user in place when activated

Iguanodon:

  • Iguanodon has received its TLC pass!
  • Added Bipedal Stance, Family Chorus, Retaliate, Trampling Feet, Arm Slam, Block, Quadrupedal, Running Start, Thumb Barrage, Resilient Scales, Second Wind, Thick Scutes, Braced Legs, Gauntlets, Hero’s Stand, Back Kick, Gallop, Pivot, and Planted Feet
  • Added stamina recovery boost while in Bipedal Stance
  • Increased Max Health to 750 (from 700)
  • Increased Health Recovery Rate to 1.4 (from 1.11)
  • Added a second Front Limb Slot
  • Added a second Back Limb Slot
  • Removed Tail Slot
  • Increased Iguanodon’s slot size to 4 (from 3)
  • Moved Tail Attack to Back Limb
  • Added knockback to Tail Attack
  • Removed Lone Survivor. Stab, Lightweight Scales, Tough Scutes, Slick Scales, Traction, Webbed Feet, Paddle Tail

Dev Note: We’ve rebalanced some of Iguanodon’s stats to fit better with the more heavy hitting playstyle it now has. The max health and health recovery rates have been boosted to allow Iguanodon to be able to stand its ground better. We’ve added a second front and back limb slot to allow Iguanodon to utilize more of its abilities in these two categories.

Eotriceratops:

  • Removed Balanced Legs

Deinocheirus:

  • Increased Hiss Duration to 75 seconds (from 20)

Barsboldia:

  • Increased Tail Attack Damage to 55 (from 45)
  • Increased Tail Slam Damage to 85 (from 75)

Hatzegopteryx:

  • Adjusted Stab to scale with Growth
  • Reduced Stamina Cost of Barrel Roll to 2 (from 5)
  • Reduced Stamina Cost of Flail to 2 (from 5)
  • Increased Flail Damage to 60 (from 35)
  • Lowered Shriek of Horrors Cooldown to 150 seconds (from 300)
  • Lowered Death Croak Cooldown to 180 seconds (from 300)
  • Removed Stamina Cost of Death Croak
  • Lowered Beak Clack Cooldown to 150 seconds (from 300)
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Dev Note: We’ve reduced the stamina costs of Hatzgopteryx’s air-based attacks to let it better fight in the air while still requiring careful stamina management. We have also increased Flail’s damage to not be made obsolete by Barrel Roll. We’re also lowering the cooldowns of Hatzgopteryx’s calls due to them being too limiting and slow to use compared to calls available to other dinosaurs. Finally, the killer baby Hatzegopteryxes should be less terrifying for our Rex players.

Deinonychus:

  • Deinonychus has received its TLC pass!
  • Added Distracting Chatter, Mob Rally, On Alert, Rat Out, Slicer, Sever Tendon, Double Jump, Lucky Feathers, Loose Down, Escape Artist, Meat Shield, Pack Hunter, and Static Cling
  • Lowered Max Health to 350 (from 500)
  • Lowered Combat Weight to 800 (from 1000)
  • Increased Raptor Strikes Duration to 30 seconds (from 10)
  • Increased Sprinting Stamina Cost to 0.5 (from 0.3)
  • Removed Alert Call, Bark, Ripping Kick, Dense Feathers, Lightweight, Scout, Slick Feathers, and Rudder

Dev Note: We have lowered Deinonychus’ base durability stats as Deinonychus now has much greater mobility tools in its arsenal. The stamina has been adjusted as well for this reason. Raptor strikes received the same buffs the other raptors are receiving to help this attack be easier to use.

Latenivenatrix:

  • Decreased Max Health to 400 (from 500)
  • Increased Combat Weight to 1400 (from 1100)
  • Decreased Base Bite damage to 35 (from 50)
  • Decreased Hiss Damage Reduction to 50% (from 75%)
  • Increased Hiss Duration to 1 minute (from 20 seconds)
  • Increased Raptor Strikes Duration to 30 seconds (from 10)

Dev Note: We’re adjusting Latenivenatrix to further lean into the damaging raptor role between it and Deinonychus while also adjusting some of its base health and damage stats in mind with Deinonychus buffs.

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Concavenator:

  • Improved base turning
  • Removed Lightweight Scales
  • Removed Balanced Claws

Alioramus:

  • Improved base turning
  • Removed Lone Survivor
  • Removed Balanced Tail
  • Removed Traction

Achillobator:

  • Reduced Max Health to 525 (from 600)
  • Increased Health Recovery Rate to 1.67 (from 1.25)
  • Reduced Bite Damage to 50 (from 60)
  • Reduced Survival of the Fittest Speed Increase to 5% (from 10%)
  • Increased Raptor Strikes buff duration to 30 seconds (from 10)
  • Increased Ripping Kick Base Damage to 25 (from 10)
  • Increased Ripping Kick Bleed Damage to 0.4 (from .25)
  • Increased War Cry Armor and Stamina Recovery Values Increase to 25% (from 10%)
  • Increased War Cry Duration to 60 seconds (from 30)
  • Increased Mocking Cackle Duration to 60 seconds (from 30)

Dev Note: We’re bringing down some of Achillobator’s solo lethality and base durability to both further line up with the mob boss playstyle and the Deinonychus TLC. The base health and default bite attack have both been lowered alongside the speed boost from Survival of the Fittest. In return, its health recovery has been increased along with Raptor Strikes and Ripping Kick to get alternative damage options. War Cry and Mocking Cackle have been adjusted to help your raptor minions excel with their new tools.

Daspletosaurus:

  • Increased Max Health to 675 (from 600)
  • Decreased Heavy Bite Cooldown to 10 seconds (from 15)
  • Reduced Bone Snap Bone Break Amount to 10 (from 30)
  • Improved base turning
  • Removed Tough Scutes
  • Removed Balanced Tail
  • Removed Traction

Metriacanthosaurus:

  • Increased Putrid Scales Poison Amount to 0.25 (from 0.15)
  • Increased Intimidating Screech to 60 seconds (from 30)
  • Increased Stamina Recovery Rate to 0.7 (from 0.6)
  • Improved base turning
  • Removed Lightweight Scales
  • Removed Balanced Claws
  • Removed Balanced Tail

Megalania:

  • Increased Viper Strikes Venom Amount to 0.2 (from 0.1)
  • Increased Toxic Scream Duration to 60 seconds (from 30)

Suchomimus:

  • Increased Claw Base Damage to 20 (from 5)
  • Removed Stamina Cost of Claw Attack
  • Reduced Claw Barrage Damage to 5.5 (from 6)
  • Removed Lone Hunter
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Allosaurus:

  • Increased Claw Base Damage to 20 (from 5)
  • Removed Stamina Cost of Claw Attack
  • Increased Hatchet Bite Base Damage to 60 (from 25)
  • Lowered Stamina Cost of Hatchet Bite to 1.5 (from 3)
  • Improved base turning
  • Removed Tough Scutes
  • Removed Lightweight Scales
  • Removed Balanced Tail
  • Removed Traction

Pycnonemosaurus:

  • Decreased Charge Damage Values to 90 (from 110)
  • Increased Health Recovery Rate to 1.4 (from 1)
  • Decreased Bite Damage to 35 (from 45)
  • Increased Headbutt Damage to 35 (from 20)
  • Headbutt now deals a small amount of recoil damage
  • Increased Horn Swipe knockback significantly
  • Increased Combat Weight to 3500 (from 3300)

Spinosaurus:

  • Removed Traction

Tyrannosaurus:

  • Removed Lightweight Scales
  • Removed Balanced Tail

Known Issues

Latenivenatrix and Pycnonemosaurus have missing abilities and empty ability slots. This will be fixed in a future patch.
Achillobator and Kentrosaurus do not have all their stat adjustments fully pushed into the game and are using curve overrides for official servers. Community servers can use the same overrides found in #server-updates (If you a server owner please get the server owner role in #role-setup to see this previous channel link)
This will be fixed in a future patch.

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Crash Issues with the Patch

As with any major patch there is a few crash issues and bugs we missed, we are fixing them now, we will roll out another hotfix later today with the crash fixes.

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Patch 35624 Hotfix 4

  • Fixed: Roaming Critters not spawning in Single Player.
  • Fixed: Ability Menu Crash
  • Server Crash Fixes
  • Fixed: Hud Editor not working on mobile
  • Fixed: Rendering Issue on Mobile with Texture Quality Issues since the patch

This patch is slowly rolling out. It may take some time to show up
Currently up for Playstation and also fixes the crash issue affecting PlayStation users. <@&630630196793573386>

stone ivy
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We have just released a new patch with AI Roaming Critters, Iguanodon TLC, and Deinonychus TLC!

Hunt to survive the new dynamically spawning Critters that have come to Panjura and Gondwa! Our newest Path of Titans update includes many new critter species including Wadiasaurus, Dynamosuchus, and more. Critters will now chase you with dangerous attacks if you're small enough.

We've also updated two dinosaurs from our roster. Will you take on the world as a close-combat boxer with Iguanodon’s new set of abilities? Or become a high-stakes pouncer with Deinonychus’ new abilities? Be sure to update your game today and check these all out now!

Watch or read all about this update here @everyone
https://pathoftitans.com/blog/aggressive-critters-released
https://www.youtube.com/watch?v=huAjzqAuNKY

Introducing the Roaming Critters update; Hunt to survive from the new dynamically spawning aggressive Critters that have come to Panjura and Gondwa!

Check out our full blog for our latest news here!: https://pathoftitans.com/blog/aggressive-critters-released/

Dynamically spawning Critters
A plethora of new species have emerged to roam Gondwa a...

▶ Play video
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Patch 35624 Hotfix 6

  • Fixed: PlayStation 5 only Ability Menu / Homecave / Store Crash
  • Server Crash Fixes
  • Fixed: Eye Color changes not working on some Dino TLCs.
  • Fixed: Issue with TSA / TSR unexpectedly high amount of Motion Blur on some Dino TLCs.

This patch is slowly rolling out. It may take some time to show up

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Update Rolling Out

We are currently working on restarting servers and rolling out a new update, we will post a changelog / youtube video / blog post when ready and ping everyone when the update is complete. Until this is completed everything might not work yet

Servers may restart earlier then expected to patch.

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We've just released Nesting, available to play right now!

Build nests, adopt players, hatch from eggs, and grow together, all while fending off aggressive critters and feeding your young! Nesting includes a number of features like gathering resources, nest customization, and maintaining your nest to keep your family happy and healthy; here’s an overview of what we’ve included in this update!

This is the very first implementation of Nesting, and while all the core features are there, we will be looking at community feedback and implementing even more features and improvements in following patches and game updates. @everyone

Read on to learn more: https://pathoftitans.com/blog/nesting-released
Or watch the video! https://youtu.be/Lc8sxZoTkxE

Nesting Season has come to Path of Titans! This update is full of exciting new content, including two TLCs for some old favorites, dynamically spawning Critters, and a brand new game mechanic, Nesting!

Check out our full blog for our latest news here!: https://pathoftitans.com/blog/nesting-released/

Raise your dinosaur family!
Reach the Subadu...

▶ Play video
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Looking at some server issues Fixed

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Patch 35624 Hotfix 8

  • Crash Fixes & General Performance Improvements
  • Fixes to some Rendering Issues on Rocks and Critter Dig Particles for Android
  • Fixed: Non-Aquatic playables get directed to resources located underwater
  • Fixed: Rotating Homecave decorations on mobile is difficult
  • Fixed: Nests can no longer be placed directly outside of Homecaves.
  • Fixed: Nests despawn immediately in singleplayer in some cases
  • Fixed: Soft lock bug on mobile where you can't place a nest in some cases and UI buttons stop working.

Community / Server Owners:

  • Added server settings bUseTutorialCustomGrowthMultiplier and TutorialCustomGrowthMultiplier. If using the custom tutorial multiplier, it will ignore the normal growth multiplier for tutorial quests.
    Hatchling cave quests are unaffected because they are intended to get the player to 0.25 growth exactly. These settings are intended to solve a issue with Passive Growth and Nesting where nesting boosts the players growth too much. This now lets server owners configure and fix this.

These settings can be configured in Game.ini (You only need to include them if you plan to change them)

[/Script/PathOfTitans.IGameSession]
bUseTutorialCustomGrowthMultiplier=false
TutorialCustomGrowthMultiplier=1.0

Patch Rollout:
This patch is currently rolling out for Windows, Mac, Linux, iOS, Android, Xbox, PlayStation. Please keep in mind it may take some time to show up.

Thanks for all the bug reports and feedback 🐢

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Patch 35624 Hotfix 10

Nesting:

  • Added Alderon Id to Family Tree to make it easier to join family members and track them down again if they get lost.
  • Fixed: Nest decoration can block character selection screen
  • Fixed: Nests placed in small places can cause players to fall through the world when spawning
  • Fixed: Nesting quests giving incorrect amount of Marks

Replays:

  • Fixed: Replays do not show attacks performed by the recorder/creator of the replay

Server Decoration Limit:

  • We are limiting the max number of decorations of each type you can own each at once to 25. We plan on this being configurable as a server setting in the future.
    If players already have more then this, they can still keep the decorations. However they will be prevented from buying more if they already have this many in storage.

  • Trophies do not have this limit as it only applies to purchasing decorations for marks.

  • Please keep the mark limit if one is set on the server you are playing on (official servers) in mind when selling homecave decorations. We will be adding a warning to let users know when they have reached the limit in a future patch.

Official Server Setting Changes

Official Server Mark Limit:

  • We have added a mark limit of 20,000 to the official servers to help combat the dangerous affects of exploits in the game community.
    While we often patch these bugs quick, players can still have time to use them before we can fix it. Marks are important for game balance and are used in a lot of areas of the game like Waystone cooldowns.
  • We understand players like the nature of collecting marks at the end of the game when they run out of content and this might be disappointing for those players that they can't keep unlocking marks forever.
    Luckily there will be some new content for these players to enjoy in the future when the metrics system comes out in the future.

Official Server Changes to Mark Loss on Death:

  • As all the death penalties for mark loss was based upon there not being a limit, we have now reduced the mark loss on death by all types to 50% of their previous values.

Official Balance Adjustments

  • Struthiomimus Kick Barrage Damage Buff Reduced to 1.5 (from 2)
  • Iguanodon Arm Slam Damage Reduced to 40 (from 80)
  • Iguanodon Second Wind Reduced to 0.5 (from 2)
    (These will be provided to server owners as curve changes that can be optionally applied to their server)

Dev Note: We've adjusted a few dinosaurs following this patch as we take notes from community feedback. The Arm Slam attack has had its damage reduced by half due to a bug with it hitting twice. We're currently looking into a fix and appreciate your feedback on our recent TLC dinosaurs.

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Patch 35624 Hotfix 11

  • We had to revert the replay attack fix because it caused problems with charge abilities in-game under normal gameplay.
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Patch 35624 Hotfix 13

  • Crash Fixes & Performance Improvements
  • Fixed: Audio Bug near 0,0,0 that was happening on Game Mode Mods during testing
  • Possible Fix: Homecave and Waystone Icons not properly showing upon the map in some situations.

Server Owners:

  • Fixed: A bug where when changing MaxAdoptionGrowth to a low value would result in players being unable to eat from a nest in community servers.
    We have fixed this by adding a new server setting.

Game.ini
MaxEatFromNestGrowth=0.5
This setting controls the maximum growth a character can eat food or drink water from their parent's nest. This will let players rebalance the other nesting values without affecting being able to eat from a nest.

This patch is currently rolling out and may take some time before showing up depending on the platform.

<@&922768313698902056> <@&630633464475156482>

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Game Mode (Early Testing)

We are collecting bug reports for the game modes in #1275379983644102777 and you can talk about the game modes in #game-mode-testing

They will be up for a few hours while we collect bug reports for all 3 modes.

If you want to join you can join via Matchmaking (Official) Playlist.

Please note that platforms that have not updated to the latest Hotfix 13 might experience an annoying audio bug which we have fixed.

Update: Going to put them on hold for now while we focus on the audio bug and patch revert.

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Audio Issue on PlayStation

We are going to be rolling back the last patch's audio fix due to a bug. We will post when it's up <@&630630196793573386>

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PlayStation Audio Update

  • We have a update rolling out with a fix, but it's not in all PlayStation regions yet, we are waiting for it to roll out on sony's side. We will post a follow up announcement when the fix is confirmed and available to everyone.
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<@&630630196793573386> ^ This is now fixed in the latest update that rolled out

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Patch 35624 Hotfix 16

  • Crash Fixes & Performance Improvements
  • Audio bug fixes for Game modes is back, just implemented differently to not break all of audio for some users / platforms.
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Official Server Stat Changes

Struthiomimus:

  • Reduced Max Health to 450 (from 550)
  • Reduced Health Recovery Rate to 1.5 (from 3.06)
  • Increased Combat Weight to 1400 (from 1200)
  • Reduced Feathery Hide Damage Reduction to 5% per stack (from 10%)
  • Increased Safeguard Armor Multiplier to 10% (from 5%)
  • Increased Safeguard Duration to 25s (from 15s)
  • Increased Tantrum Damage Multiplier to 10% (from 5%)
  • Increased Tantrum Duration to 25s (from 15s)
    
    Dev Note: We're reducing Struthiomimus' ability to recover so quickly from fights as it was a step above its peer Camptosaurus. The combat weight and its combat calls have received several buffs to help Struthiomimus stay relevant in its mobile support role.
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Pycnonemosaurus TLC Released!

We have just released the Pycnonemosaurus TLC! Try out the updated bull-headed battering ram today, and take advantage of its new abilities. Learn more by reading or watching our full ability showcase here:

https://youtu.be/AM4HBBRW77w
https://pathoftitans.com/blog/pycnonemosaurus-tlc-released/

@everyone <@&630633464475156482>

The Pycnonemosaurus TLC has arrived, and with it comes some major gameplay changes to this bull-headed battering ram! Read all about Pycno’s new abilities in our full blog here! https://pathoftitans.com/blog/pycnonemosaurus-tlc-released/

JUGGERNAUT
Juggernaut is a passive Senses ability that will increase your outgoing damage depending on how f...

▶ Play video
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35624 Hotfix 17

  • Crash Fixes & Performance Improvements
  • Possible Fix for an Issue where Map POIs were not working correctly and the Map Location would show you at a wrong area, such as being in Titan's Pass even though you were not.
    This would cause wrong quests to be assigned and general issues with the game. This bug would also happen when using Waystones / Homecaves and Teleporting.
  • Fixed: Bug that caused a small number of players to get kicked for reliable buffer overflow when logging in sometimes.
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35624 Hotfix 18

  • Crash Fixes & Performance Improvements
  • Fixed: A issue which was reported on Official Servers where sometimes the game was reporting the character limit was wrong, due to a bug introduced in Hotfix 17 and in some cases prompting users to merge characters.
  • We restarted all official servers to apply this fix, if community servers updated to hotfix 17 they will need to update to this patch to fix it.
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Rolling back to Patch 16

We found out the last few patches cause issues with grab / pounce so we are rolling back to patch 16 to fix it.

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Patch 35624 Hotfix 20

  • Crash Fixes & Performance Improvements
  • Fixed: Bug related to adoption invites not working correctly.
  • Fixed: Issue with pounce / clamp from previous patches.
  • Fixed: Bug that would cause characters to have invalid skins or skin colors
  • As with this patch all the previous bug fixes from the reverted patches are now in including the titans pass POI location bug etc
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Patch 35624 Hotfix 21

  • Possible Fix: Critters potentially being invisible in some situations
  • Fixed: Issues with Critters & Homecave Buffs
  • Fixed: Exploit where players can adopt characters of a different diet. People who experienced this bug will have the incompatible family members removed.
  • Fixed: Bug where you could place nests on Blocking volumes, outside of world borders or too high.
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Patch 35624 Hotfix 22

  • Fixed: Buff provided from nests were not being applied in the right conditions. Nests are now required to be at 50% health to get a buff. This will be configurable as a server setting.
  • Fixed: Adopting a player can sometimes give a invalid character data asset message if they logout before sending the invite.
  • General Bug Fixes & Performance Improvements
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Server / Game Issues

Currently investigating Fixed

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Patch 35624 Hotfix 23

  • Fixed: Sign in with Discord and Steam not working on iOS and Android
    Please note that this patch may take some time to show up in the iOS App Store or Google Play
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Official Server Stat Changes

These will also be given as curve overrides to be applied to community servers if desired.

Miragaia:

  • Increased Tail Attack Damage to 50 (from 35)

Pycnonemosaurus:

  • Decreased Max Hunger/Thirst to 400 (from 600)
  • Decreased Sub Adult Food/Water Drain to 0.145 (from 0.18)
  • Decreased Full Adult Food/Water Drain to 0.145 (from 0.22)
  • Improved Headbutt Damage to 45 (from 35)
  • Reduced Headbutt Recoil Damage to 20% (from 25%)
  • Increased Bite Damage to 40 (from 35)
  • Reduced Charge Stamina Cost to 25 (from 40)
  • Reduced Juke Cooldown to 8s (from 10)
  • Reduced Juke Stamina Cost to 4 (from 5)
  • Increased Reflect Damage to 10 (from 4)
  • Reduced Horn Swipe Stamina Cost to 2.5 (from 5)
  • Increased Deep Breath Stamina Regen to 0.3 (from 0.2)
  • Reduced Juggernaut Damage Min to 25% (from 75%)
  • Improved Mouthguard Recoil Buff Max to 90% (from 50%)
  • Improved Cracked Scutes Replenish Time to 15s (from 30)
  • Reduced Trickshot Recoil Damage to 20% (from 25%)
  • Improved Knockout Damage to 50 (from 20)
  • Improved Knockback of Knockout to 16 (from 8)
  • Reduced Knockout Stamina Cost to 0 (from 10)

Dev Note: We have made some changes to Pycnonemosaurus based on community feedback and our own observations. We have adjusted Pycnonemosaurus' food/water values so it's still the same overall drain time but now players need less total food/water to fill up. We have bumped up the damage on several of its attacks, and reduced the stamina cost of some abilities as well. The downtime for several of its abilities, such as waiting for Cracked Scutes to regenerate, or Juke to cooldown, have been reduced as well. We've also decreased the recoil damage of its attacks slightly, and improved Mouthguard to even further reduce recoil damage. Juggernaut is now also less punishing.

Please note that even though we have made the above changes, the current in-game text describing these abilities still use the old original values, and may now be slightly inaccurate. This will be fixed in a future patch.

There are future additional changes we will be making to Pycnonemosaurus in the next full game patch to also meet other community feedback. Some of these changes include giving Pycno a second Back Limb ability slot, and the recoil damage from your own attacks no longer removing your Cracked Scutes stacks. We hope you enjoy these changes, and if you have any feedback be sure to let us know. Thanks!

frail wolf
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Frightful Skin Pack now available!

Prepare to celebrate your favorite Titans in spooky style, with the new Frightful Skin Pack! 🎃 Currently available through the in-game store for a limited time, the new pack features skins for Anodontosaurus, Pycnonemosaurus, Latenivenatrix and Rhamphorhynchus! Accessible now through the "Upgrades" button on the main menu, and the Path of Titans webstore. We thank everyone who supports us with these packs, and we look forward to bringing you even more new content and improvements to Path of Titans soon! @everyone

https://alderongames.com/store/path-of-titans/coins/bundles

frail wolf
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The Latenivenatrix TLC is out NOW!

It comes with some major gameplay changes to this agile winged pouncer. These include changes to its abilities, and the addition of some brand new playstyles. Grab your flock and lets go night hunting... Laten @everyone

Watch the overview video: https://youtu.be/XaLw4RZFrsc
Read all about Laten’s new abilities in our full blog here: https://pathoftitans.com/blog/latenivenatrix-tlc-released

The Latenivenatrix TLC has arrived, and with it comes some major gameplay changes to this agile winged pouncer! These include changes to its abilities, and the addition of some brand new playstyles. Read all about Laten’s new abilities in our full blog here: https://pathoftitans.com/blog/latenivenatrix-tlc-released/

LEAPING START
Leaping Start ...

▶ Play video
stone ivy
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Patch 35624 Hotfix 29

  • Bug Fixes to POIs (Point Of Interest) and related Quest Issues
  • Fixed: Exploit / Bug related to players nesting outside the skybox bounds
  • Fixed: Bug where sometimes players would get a invalid character data asset error when adopting players.
  • Fixed: Nests placed in small places can cause players to fall through the world when spawning
  • Refund Multiplier for a nest being obstructed has been changed to 0.7 (70%) and is now configurable as a server setting NestRefundMultiplier=0.7
  • Improved: Game Memory Usage: No longer loading unnecessary assets, should reduce crashes on low memory platforms like Mobile.

PlayStation Only:

  • Fixed: Splash screen being wrong on PS4.
  • Added more troubleshooting / debugging information to PlayStation coin purchases to investigate why some users don't get their coins automatically and need to get assigned them by Support.
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Patch 35624 Hotfix 39

  • Fixed: Bug for disabled homecaves on a server, you are unable to close the nesting decoration UI once opened.

Server Performance Improvements

  • Performance Improvements & Crash Fixes
  • Fixed: Server Crash caused by home cave decorations
  • Fixed: Log Spam for preloading character assets
  • When modded servers remove mods, loading assets will fail the first time and remember that asset id as being unavailable which future loads will skip that asset.
    This will make loading assets faster when mods are removed like Character or Skin mods.
  • Fixed: Crashes on modded servers assigning quests that are not setup correctly.
  • Fixed: Excess Logging for saving tutorial quests, mute and ban loading
  • Fixed: Log spam for CalculateBaseMagnitude
  • Fixed: Source RCon Logging is disabled by default and we recommend not enabling it unless you are trying to debug it. The setting for this has now been renamed from bLogging to bDebug.
  • Fixed: Log spam related to BattlEye
  • Addressed performance issues related to some servers having lagg spikes when players load in.

Capture Performance Profile Data for your Community Server (Server Owners Only)

We have a new tool that lets you capture performance profile data on Windows Servers if you are having performance issues, if you are having lagg / performance issues on your community server and want to report it to us so we can fix it you can find the guide here: https://hosting.pathoftitans.wiki/guide/superluminal

Please note that this patch is just up for PC and will roll out to other platforms in the future

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Watch our November Dev Blog!

We've just posted our November dev blog! Read all about progress on the Bagaceratops and Silesaurus critters, upcoming improvements to our bone break system, and new trophies. Read or watch to learn more! 🦴 @everyone

https://pathoftitans.com/blog/dev-blog-november-2024
https://www.youtube.com/watch?v=IUm0hw1Ggyw

Hello again! We wanted to give the community another update on our progress for this month! We’ve been working on some really exciting content, so let’s check it out!

Check out our full blog for our latest news here!: https://pathoftitans.com/blog/dev-blog-november-2024/

Bagaceratops and Silesaurus
We’ve been making some good progress with ou...

▶ Play video
frail wolf
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We've just released Kentrosaurus' new tail attack - Puncture!

Using puncture, Kentrosaurus will swing its tail and impale one of its spines into its enemy, breaking it off and causing extra bleed damage! Pair this ability with the newly added "Regenerative Spikes" Hide ability to regenerate spikes faster over time.

You can learn more by watching our video or reading our dev blog about it. We hope you enjoy using this powerful new Kentrosaurus attack! @everyone

https://www.youtube.com/watch?v=cPoOs5O6dGM|
https://pathoftitans.com/blog/kentrosaurus-puncture-released/

Introducing Kentrosaurus' new devastating tail attack - Puncture! Using puncture, Kentrosaurus will swing its tail and impale one of its spines into its enemy, breaking it off and causing extra bleed damage. Kentrosaurus can use this attack up to 6 times, as its tail contains six detachable spikes. Each additional spike will make its opponent gr...

▶ Play video
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Update Rolling Out

We have a update rolling out, this may take several hours to roll out and update everything, after which we will post an announcement with the changelog. Please note that the game may be unplayable while the update is rolling out.

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Patch 37200

Please keep in mind that the patch may take a few hours to roll out for all platforms. Community Servers and mods will need to update and take time

Major Changes + New Content

  • Bone Break Rework added
  • Daspletosaurus TLC added
  • Added new Silesaurus and Bagaceratops critters on both Gondwa and Panjura
  • Added Map POI Names that are discoverable when first entering a new area
  • Improved Red Gannet, Whirlwind, Torent, Marbled, Albino, and Melanistic skins for Daspletosaurus
  • Adjusted visual effects of Fracture and Bone Break
  • Added Dazed particle effect
  • Improved Footstep Quality optimizations to fully disable footprints when the lowest option is selected
  • Area of Effect attacks can now hit critters
  • Text will now more reliably fit within boxes
  • Updated several call animations for Ceratosaurus, Pachycephalosaurus, Daspletosaurus, and Latenivenatrix
  • Added more ability descriptions to the character status menu such as Hatzegopteryx's Tough Beak ability
  • Added Branches to Creator Mode
  • Adjusted Branch and Lakeweed spawn rates
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Bug Fixes

  • Added Dust effect to Kentrosaurus Juke and Puncture, and Iguanodon Arm Slam
  • Swapped Moonlight Hunter and Evil Eye icons
  • Fixed critters despawning when chased too far from their initial spawn location
  • Fixed several ability descriptions to be more accurate
  • Fixed tutorial prompts showing a red X after disconnecting the controller
  • Fixed berry bushes appearing extremely dark with high shadow settings
  • Improved Gondwa bushes draw distance being too short and players having a hard time hiding in them at a distance
  • Fixed a UI desync for Struthiomimus and Pycnonemosaurus hides showing incorrect stack value
  • Fixed a bug where their stacks could regenerate in a home cave
  • Fixed Metriacanthosaurus growing slightly while bone broken
  • Fixed a specific carrion corpse still giving regular meat chunks
  • Fixed an infinite marks exploit
  • Adjusted the tip of Stegosaurus's tail to no longer take damage from attacks
  • Fixed underwater effects being slightly above the visible waterline in some instances
  • Fixed instances where Dazed would be self-applied even if hit successfully
  • Fixed certain languages blocking tutorial highlights preventing users from being able to continue
  • Fixed Sever Tendon being usable while Pounced
  • Fixed Sever Tendon dropping held items
  • Fixed instances where users would be put back into a server before logging out fully
  • Fixed instances when teleporting will cause POI name to disappear
  • Fixed instances where users can fall through the world while spawning in nests
  • Fixed spawning in and receiving incorrect POI and quests
  • Fixed a stamina exploit
  • Fix for nesting server crash
  • Fixed an issue where music would not play in the correct instances
  • Fixed Replays not showing attacks performed by the creator of the replay
  • Fixed an infinite growth exploit
  • Fixed Iguanodon Thumb Barrage exploit while sprinting
  • Fixed Iguanodon Arm Slam double hitting
  • Fixed Suchomimus King Fisher skin appearing as low resolution on high graphic settings
  • Fixed audio issues in the character preview screen
  • Fixed Healing Presence being usable through the Home Cave Buff
  • Fixed soft locks for Home Cave decorations and Invites
  • Fixed critter dig particles not rendering properly on Android
  • Fix to infinite Deliver Trophy quest
  • Updated Nesting material radius to be more accurate for aquatic-based resources
  • Improved Home Cave Decoration rotating on mobile
  • Fixed mobile HUD editor not showing buttons from the menu
  • Fixes to single-player critter spawning
  • Fixed swimming inconsistencies at smaller growth stages
  • Fixed quest items not highlighting and materials not updating properly
  • Adjusted critter call and footstep sound distances
  • Fixed Fish Stamina Buff descriptions
  • Fixed social menu crash
  • Fixed an issue where Pycnonemosaurus wasn’t applying correct knockback with Knockout
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Community Servers

  • Added new RCON commands for nesting; /ListNests, /DestroyNest, /TeleportToNest and updated existing commands related to nesting for RCON support
  • Added new Webhooks:
  • CreateNest (when a nest is created/placed)
  • DestroyNest (when a nest is destroyed/abandoned)
  • NestInvite (when an invite is accepted/denied)
  • PlayerJoinNest (when a player is adapted or hatched into the nest)
  • UpdateNest (when any resource, health, or available egg slot updates)
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Global Ability Changes

Charges:

  • Fixed Charge attack hitboxes being inconsistent.

Dev Note: We have adjusted the Charge hitboxes for Pycnonemosaurus, Eotriceratops, Styracosaurus, Albertaceratops, Pachycephalosaurus, and Iguanodon to be more accurate and hit more reliably for players.

All For One:

  • Increased Damage boost to 8% (from 3%)
  • Added 10% non-stacking Health Recovery boost while in a group
  • Now stacks similarly to Family Chorus for Iguanodon and Lambeosaurus
  • Updated description

Dev Note: We have improved the utility of All for One and added a secondary effect for those playing in groups that do not consist of other small carnivores. It should now be easier to buff other small carnivores and get stacks of All for One.

Spiked Gathering:

  • Added non-stacking 10% Armor boost while in a group
  • Updated description

Dev Note: Similar to All for One, we’ve added a secondary effect that helps Miragaia and Kentrosaurus in groups that do not consist of their peers.

Slicer:

  • Rebalanced Slicer to work in combat
  • Slicer now heals through combat timer
  • Increased damage to 20 (from 1)
  • Slicer now restores 5 food
  • Spawning a meat chunk puts a 60-second timer that prevents the spawning of a new meat chunk
  • Updated description

Dev Note: We’ve heard the community speak quite a bit about the Slicer ability for Deinonychus. We have reworked it to better fit within its intended role of helping the Meat Shield playstyle while also adjusting several things following community feedback. Slicer now lets a user heal through combat and does noticeably more damage compared to before in addition to restoring a small amount of food. However, we have added a new timer that prevents users from abusing Slicer meat chunks to self-feed off of another dinosaur infinitely and outheal all incoming damage. We hope players enjoy the updated Slicer.

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Second Wind:

  • Second Wind no longer restores 2% Stamina per hit
  • Second Wind now grants an 8s buff that boosts Stamina Recovery by 50%
  • Updated description
  • Affects all current dinosaurs with Second Wind

Dev Note: While we intended Second Wind to be very strong for letting dinosaurs restore their stamina during a fight, it was proving to be too effective on certain dinosaurs so we have reworked it to be an over time buff versus instantaneous. This allows us to give this ability out to more dinosaurs in the future and prevent instances where players can run infinitely.

Counter Turn:

  • Counter Turn now cooldowns while in combat

Tyrant Roar:

  • Tyrant Roar now only stacks up to 3 times
  • Reduced Boost per stack to 10% (from 11%)
  • Updated description
  • This affects Daspletosaurus, Alioramus, and Tyrannosaurus
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Tail Attack Knockback:

  • Added Tail Knockback to the following dinosaurs; Barsboldia, Allosaurus, Daspletosaurus, Deinocheirus, Spinosaurus, Suchomimus, and Tyrannosaurus.
  • Rebalanced Tail Attack Damage and Cooldown Values on the following dinosaurs; Barsboldia, Allosaurus, Daspletosaurus, Deinocheirus, Spinosaurus, Suchomimus, Lambeosaurus, Iguanodon, and Tyrannosaurus.

Dev Note: We are adding Knockback to several of our larger dinosaurs and have lowered their damage values significantly. In addition, they now also have slightly longer cooldowns for some of the dinosaurs. Tail attacks for these dinosaurs are intended to be used for crowd control and positioning so we hope players enjoy how this change shakes up the game’s combat flow.

Strong Legs:

  • Improved Knockback Resistance to 60% (from 40%)
  • Updated Description

Dev Note: Since Knockback is now more prevalent in the game, we are boosting the Knockback resistance for Strong Legs on all dinosaurs.

Balance Changes

Achillobator:

  • Increased Leader of the Pack range to 75 meters
  • Increased Strength in Numbers range to 75 meters
  • Increased Mob Boss range to 75 meters

Dev Note: We’ve increased the range of Achillobator’s mob boss-related abilities to be noticeably larger so they’re easier to use. Additionally, we have made a fix that allows the Raptor Strikes and Ripping Kick buffs from the last patch to affect community servers fully.

Ceratosaurus:

  • Increased Max Health to 700 (from 600)
  • Increased Health Recovery Rate to 1.5 (from 1.43)
  • Increased Stamina Recovery Rate to 0.7 (from 0.6)
  • Decreased Bite Damage to 40 (from 50)
  • Decreased Stamina Sprint Cost to 0.7 (from 0.8)
  • Decreased Charged Bite Damage to 30 (from 100)
  • Decreased Charged Bite Stamina Cost to 7 (from 10)
  • Charged Bite now inflicts Fracture
  • Increased Thrash Bite Cooldown to 15s (from 8s)
  • Improved functionality of Shove

Dev Note: We’re leaning more into Ceratosaurus’ intended tank-oriented role with decreases to its damage output and buffs to its durability and crowd control. These changes should let Ceratosaurus be more durable in a fight while also being less extreme in terms of damage output.

Metriacanthosaurus:

  • Decreased Sprint Stamina Cost to 0.8 (from 1.1)
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Pycnonemosaurus:

  • Added Second Back Limb Slot
  • Juke now will turn your Pycnonemosaurus towards the direction of your camera
  • Adjusted Cracked Scutes to not be removed by your own recoil from your attacks

Dev Note: We’ve added the previously mentioned changes we wanted to make to Pycnonemosaurus following its TLC and will be keeping a close eye on it in the future and following community feedback.

Daspletosaurus:

  • Added Rampage, Shatter, Shattering Cry, Blunt Teeth, Dense Scales, Feral Instincts, Sky Diver, Thin Scutes, and Tyrant Ally
  • Removed Scavenger, Resilient Scales, and Slick Scales
  • Removed Second Head Slot
  • Moved standard Bite attack to Passive Slot
  • Reduced Tail Attack Damage to 5 (from 30)
  • Increased Tail Attack Cooldown to 4s (from 3s)
  • Added Tail Knockback
  • Reduced Sprint Stamina Cost to 1.1 (from 1.6)
  • Increased Piercing Bite Cooldown to 20s (from 15s)
  • Decreased Bone Snap Damage to 20 (from 60)
  • Bone Snap Fracture/Bone Break Amount now scales with the Daspletosaurus's growth
  • Increased Bone Snap Stamina Cost to 10 (from 5)

Dev Note: Daspletosaurus has received its TLC, and with it the Bone Break Rework. We’ve adjusted several of its abilities based on these new mechanics.

Allosaurus:

  • Reduced Tail Attack Damage to 5 (from 30)
  • Added Tail Knockback
  • Reduced Sprint Stamina Cost to 1.1 (from 1.6)

Suchomimus:

  • Reduced Tail Attack Damage to 5 (from 30)
  • Added Tail Knockback

Spinosaurus:

  • Reduced Tail Attack Damage to 5 (from 30)
  • Increased Tail Attack Cooldown to 4s (from 3s)
  • Added Tail Knockback

Tyrannosaurus:

  • Adjusted Fracture/Bone Break to scale with growth
  • Reduced Tail Attack Damage to 5 (from 30)
  • Increased Tail Attack Cooldown to 4s (from 3s)
  • Added Tail Knockback
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Pachycephalosaurus:

  • Increased Max Health to 550 (from 500)
  • Increased Stamina Recovery Rate to 0.7 (from 0.6)
  • Increased Base Jump by approximately 15%
  • Increased Stamina Sprint Cost to 0.6 (from 0.4)
  • Rebalanced Charge to deal 80 damage (from 100) and decreased duration to 6s (from 10s) following the Charge adjustments

Anodontosaurus:

  • Reduced Tail Attack cooldown to 2.5s (from 4s)
  • Adjusted Tail Attack Fracture/Bone Break to scale with growth
  • Adjusted Bone Snap Fracture/Bone Break to scale with growth

Styracosaurus:

  • Decreased Sprint Stamina Cost to 0.8 (from 1.1)

Albertaceratops:

  • Decreased Sprint Stamina Cost to 1 (from 1.2)

Miragaia:

  • Decreased Sprint Stamina Cost to 1 (from 1.2)

Lambeosaurus:

  • Decreased Sprint Stamina Cost to 0.8 (from 1.1)
  • Increased Tail Knockback by 50%
  • Decreased Tail Attack Damage to 5 (from 20)

Iguanodon:

  • Reduced Tail Attack Damage to 5 (from 35)
  • Increased Tail Attack Cooldown to 4s (from 3s)

Deinocheirus:

  • Reduced Tail Attack Damage to 5 (from 20)
  • Increased Tail Attack Cooldown to 4s (from 3s)
  • Added Tail Knockback
  • Reenabled Goose Honk (Voice)

Barsboldia:

  • Reduced Combat Weight to 5500 (from 7000)
  • Reduced Tail Attack Damage to 5 (from 20)
  • Increased Tail Attack Cooldown to 4s (from 3s)
  • Added Tail Knockback
  • Unlinked Tail Attack and Tail Slam Cooldowns

Eotriceratops:

  • Increased Max Health to 1100 (from 800)
  • Decreased Combat Weight to 5500 (from 6500)
  • Reduced Sharpened Horns Cooldown to 180s (from 360s)

Known Issues

  • Ceratosaurus and Pachycephalosaurus have empty ability slots and will be fixed in a future patch.
  • Pachycephalosaurus Headbutt is in the Passive Ability slot
frail wolf
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Daspletosaurus TLC Released! + Bone Break and new Critters!

We've just released a new patch for Path of Titans! This update includes a TLC Update for the Daspletosaurus, a new updated bone break mechanic, two new critters that are now roaming the lands, and many other game improvements. Learn more about this update from our YouTube video or dev blog! Daspleto @everyone

https://youtu.be/NiBWa2z6Zpg
https://pathoftitans.com/blog/daspletosaurus-tlc-released

The Daspletosaurus TLC, updated bone break mechanic, and two new critters are now released!
Read more here: https://pathoftitans.com/blog/daspletosaurus-tlc-released/

Daspletosaurus charges into the fray with the reworked bone break status effect, also gaining several other ability options. Daspletosaurus can now use its new Feral Instincts sen...

▶ Play video
stone ivy
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Patch 37200 Hotfix 5

**Released Platforms: ** Windows, Mac, Linux

  • Several Crash Fixes
  • Fixed: Point of Interest Name Does Not Update In Real Time In Single Player.
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Patch 37200 Hotfix 7

Released Platforms: Android

  • Fixed: Mod Unloading not working properly and issues joining modded servers (Android Only)

<@&630630022721306634> Please make sure to update in Google Play to get the fix to this issue.

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Known issue

  • iOS and Android are having issues playing on certain community servers and solo mode matchmaking, we are working on a fix.

Update: Android <@&630630022721306634> is fixed in hotfix 9 and is now on Google Play.
We are still working on the iOS Update

stone ivy
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Patch 37200 Hotfix 9

**Released Platforms: ** Windows, Mac, Linux, Android, iOS <@&630633464475156482>

  • Fixed: Server Crash when using setattrall stamina command
  • FIxed: Mobile Crash when using voice call buttons
  • Fixed: Bug where quest menu can be opened while logging out breaking the UI.
  • Fixed: Spawning at Incorrect POI And Receiving Incorrect Quest ( Another attempt at preventing TitansPass bug on spawn in. )
  • Fixed: Bug with Player Spawning System not properly factoring spawn locations.
  • Fixed: Add new server setting bServerChatWhispers defaults to true. This setting can be used to disable whispers for servers that want to disable chat for their community servers.
  • Fixed: Point Of Interest names do not work on mobile.
  • Fixed: Solo mode matchmaking not being joinable on mobile.
  • Fixed: Community Servers / Modded Servers not being joinable on mobile>
  • Fixed: Bug where nests were not detecting available resources properly.
  • Fixed: Crash on game shutdown
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Known Issue with Sign in With Apple not working for some users for iOS

  • We are currently investigating and working on a fix. Once this is fixed we will submit the iOS Hotfix 9 patch to apple to release which should solve a lot of issues with joining servers and mods. <@&630630043105624095>
stone ivy
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Apple sign in update / possible fix

We have done a possible fix for sign in with apple (unknown error 2) etc
If you were having issues with this could you please restart your game and try again and let us know if it works, if you are still having issues please open a thread in #1150510168073850971
<@&630630043105624095>

stone ivy
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Issue joining community servers on iOS fix live (37200 Hotfix 9)

This fix is now up, please keep in mind it may take an hour for it to show up on the Apple App Store.
<@&630630043105624095>

stone ivy
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Patch 37200 Hotfix 10

**Released Platforms: ** Windows, Mac, Linux, Xbox, PlayStation

  • Crash Fixes / Performance Fixes
stone ivy
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Patch 37200 Hotfix 12 / 13

Patch is currently up for: Xbox

  • Fixed: Nests not properly detecting nearby materials
  • Added: Server setting to disable grouping bDisableGrouping which defaults to false.
  • Bug Fixes to Critter BodyFoodAmount Curve Overrides not working. Please note that unpatched clients will show a incorrect food value when looking at the item however the food will work still.
  • General Improvements on Hit Detection for certain abilities being inaccurate / unrealiable.
  • Fixed: Bug Report shortcut for consoles being too easy to accidentally trigger. Changed the debug key combination to an actual sequence. To trigger, a player now must press gamepad face top, face right, face bottom, face left, right shoulder, left shoulder. This can be used by players to log a bug report in-game in the event of a softlock or major issue.
  • Bug fixes to user reports on console for falling through the map.
  • Fixed: Bug that would cause rapidly changing weather and issues with fog.
  • Added: Workaround for certain users on Xbox who get 'connection lost to xbox live' even though they are connected to xbox live and other games work. For users getting this problem please let us know if it's resolved with this patch rolling out.
    Please note that all these bug fixes won't be fully applied until the patch is up for more platforms and servers.
stone ivy
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Patch 37200 Hotfix 14

Patch is currently up for: Xbox

  • Added: More improvements for workaround for certain users on Xbox who get 'connection lost to xbox live' even though they are connected to xbox live and other mulitplayer games work.

Please let us know if this patch finally fixes the issue for you. We have users reporting the last patch didn't fix it so we are taking another attempt at resolving it.

stone ivy
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Patch 37200 Hotfix 15

Patch is currently up for: Xbox

  • Added: Even more improvements for workaround for certain users on Xbox who get 'connection lost to xbox live' even though they are connected to xbox live and other mulitplayer games work.

Please let us know if this patch finally fixes the issue for you. We have users reporting the last patch didn't fix it so we are taking a third attempt at resolving it.

stone ivy
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Xbox Crashing issue on Community Servers

We have narrowed it down to being caused by the Orca mod, we are delisting that mod for the time being while we work with the mod author to fix it. If you are a server owner I recommend removing this mod for the time being.

Fixed

<@&630630162597281792> <@&922768313698902056>

frail wolf
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Snowbound Skin Pack out now!

Get ready for the winter season and prepare to celebrate your favorite Titans in festive fashion, with the new Snowbound Skin Pack! ❄️ Currently available through the in-game store for a limited time, the new pack features skins for Allosaurus, Miragaia, Suchomimus, and Iguanodon! Accessible now through the "Upgrades" button on the main menu, and the Path of Titans webstore. https://alderongames.com/store/path-of-titans/coins/bundles

We thank everyone who supports us with these packs, and we look forward to bringing you even more new content and improvements to Path of Titans soon!

Please note, a game and server restart will be needed for the skins to display in-game.

Game Sale Ending on December 9th!

This is also a reminder that our 25% off sale is ending on December 9th! Be sure to use your friend's referral code if you know someone who plays Path of Titans already for exclusive skin rewards. https://alderongames.com/store/path-of-titans

Additionally, there is a small hotpatch going up to fix Rhamphorhynchus Bite attack not dealing damage to critters.

Servers must restart to receive this hotpatch. Players may have issues joining servers until they restart their game in order to apply this hotpatch fix. @everyone

stone ivy
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Patch 37200 Hotfix 17

Patch is currently up for: Android, Other platforms soon!

  • Includes previous fixes from previous hotfixes.
  • Fixed: Mobile users can’t join any community server with mods due to the Panjura / Gondwa map being stuck on ‘Content download ready!’
  • Fixed: Inconsistent Nest Contribution Quest Indicator
  • Increased Google Play User Limit to allow for more testing slots.
  • Crash Fixes
stone ivy
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Patch 32700 Hotfix 19

  • Client & Server Crash Fixes
  • Performance Improvements
  • Fixed: bDisableGrouping Game.ini setting not working properly. It will also disable the group invite call.

Android Fixes

  • Fixed: On certain Samsung devices using a controllers input would be stuck constantly going left, this was a bug in the Samsung OS however we have added a workaround.
  • Fixed: Game on android is now properly built for supporting Android 14.
  • Full Screen mode is now properly enabled on more android 14 devices.

Official Server Balance Changes

Pycnonemosaurus:

  • Knockout Tail Cooldown Increased to 25s (from 3)
    
    Dev Note: The cooldown of Knockout has been increased significantly to try and ensure the attack follows its original design as a niche defensive tool rather than a major offensive one following player feedback.
    
    Styracosaurus:
  • Increased Max Health to 700 (from 600)
  • Decreased Sprint Speed to 1050 (from 1100)
  • Decreased Combat Weight to 2700 (from 3100)
    
    Dev Note: We have adjusted Styracosaurus' sprint speed and its combat weight to make it less oppressive versus other smaller dinosaurs but adjusted the health to keep its survivability relatively the same versus them.
    
    Barsboldia:
  • Increased Max Health to 1750 (from 1200)
  • Increased Health Recovery Rate to 1.75 (from 1.25)
    
    Dev Note: Improved Barsboldia's health and health recovery stats to better fulfill its tank role.
    
    Lambeosaurus:
  • Increased Max Health to 575 (from 525)
  • Increased Tail Knockback Force to 12 (from 9)
  • Increased Rodeo Kick Knockback to 15 (from 6)
  • Decreased Stamina Cost of Rodeo Kick to 7.5 (from 10)
    
    Dev Note: We've improved Lambeosaurus' max health to make using Rodeo Kick less punishing to use when faced with multiple opponents in addition to improving the knockback values on its Tail Attack and Rodeo Kick.
    
    Miragaia:
  • Increased Max Health to 650 (from 600)
  • Increased Health Recovery Rate to 1.5 (from 1.25)
    
    Dev Note: Improved Miragaia's sustainability in more group oriented fights following feedback from the community versus more agile opponents.
    
    Amargasaurus:
  • Increased Max Health to 1000 (from 800)
  • Increased Health Recovery Rate to 1.95 (from 1.55)
  • Increased Stomp Damage to 120 (from 100)
  • Decreased Stomp Stamina Cost to 7.5 (from 10)
  • Increased Tail Knockback to 15 (from 8)
    
    Dev Note: We have improved Amargasaurus' survivability following the sprint stomp exploit being fixed and player feedback with a health buff and health recovery buff that let it sustain itself better. The stomp itself has been improved so it deals more damage and use less stamina now. In addition to the improved knockback to give Amargasaurus more room to adjust for its stomp or escape larger foes.
    
    Iguanodon:
  • Increased Max Health to 850 (from 750)
  • Increased Health Recovery Rate 1.6 (from 1.4)
  • Reduced Charge Cost to 5 (from 15)
  • Reduced Charge Cooldown to 10s (from 30)
  • Adjusted Tail Knockback Value
    
    Dev Note: Fixed an issue where Iguanodon's tail attack was applying incorrect knockback. Iguanodon was applying 600% more knockback than intended and we have adjusted the knockback accordingly. It will be fully fixed in the next main game patch. We have improved Charge's usability to let it act better as a distance closer for Iguanodon and improved its health to give it more sustainability in group oriented fights.

Patch Deployment

Please note that it will take some time (3-4 hours) for the changes to roll out to the servers as they restart.
Balance changes are on Official Only and can be applied to community servers via provided curve overrides in server updates channel under Server Owner Discord Role.

frail wolf
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December Dev Blog!

We've just posted our December Dev Blog, where we cover the upcoming Pamelaria critter, new matchmaking options, improved footstep sounds, and more! Read about it on our site, and watch the video Dev Blog here. @everyone

https://youtu.be/uzL3qsS1oh8
https://pathoftitans.com/blog/dev-blog-december-2024

Hello again! We’re back with another update on our progress for this past month! We’ve been working on some really exciting content, so let’s take a look!

Check out our full blog for our latest news here!: https://pathoftitans.com/blog/dev-blog-december-2024/

Pamelaria
We’ve just completed work on our newest critter, the Pamelaria! This small ...

▶ Play video
stone ivy
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Known Issue: Mobile Texture Bug

There is a known bug with iOS / Android on the latest patch having lower quality textures then expected, we will be fixing it in a update shortly.

<@&630630043105624095> <@&630630022721306634>

stone ivy
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Patch 37200 Hotfix 22

  • Crash Fixes & Performance Improvements

Mobile:

  • Last patch had a bug that had reduced textures like Character textures, this has been fixed and character textures have been increased back to their normal rate.
    Developer Note: We have some more improvements coming to changes in the future which will allow users to have a option to download higher resolution textures which can be used on high end phones with a lot of RAM.
    Users with less ram will save some storage space by not having all the high resolution textures downloaded.

Server Owner/Admin Nesting Commands

  • Added /CheckNest [username], supports RCON and gives your own or provided user's nest information
  • Renamed /DestroyThisNest command to /DestroyNearbyNest
  • Added /CheckNearbyNest command that gives nest information of the nearest nest from the player
    Developer Note: We have improved our nesting commands based upon some community server feedback.
frail wolf
stone ivy
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PlayStation 4 / 5 Patch (37200 Hotfix 22)

  • We are releasing hotfix 22 for PlayStation now, there is some minor bug fixes.
  • For PS4 we increased the internal storage accessible by the game by from 1 GB to 5 GB for the first section accessible by the game. This section is used for Content Patches, Replays and other data. Mod storage is unchanged.
  • There is a known bug with the storage viewer showing used storage as negative, we will address this in a future update. No need to report this bug since its known.
  • There is no additional content with this patch just bug fixes.
stone ivy
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Patch 37200 Hotfix 23

Important: Changes to game max supported character limit for Community Servers:

  • Changed: The maximum officially supported character limit on all Community servers is now 50. This change was made due to a number of community servers previously setting the maximum character limit to a very high number, which could break players from being able to login and play on that server. Servers that previously had a character limit higher then 50 will now be clamped to 50. We understand the community need to have a large amount of characters, especially when playing with modded creatures, however the game in its current state is not designed to scale well with this many characters. For community servers, we recommend server owners picking a selection of mods that work well with your server's intended playstyle. If a community server would like to expand, it is suggested they host a second server with a different set of mods.
  • We plan on updating the game to better support handling a higher number of saved characters in the future. When this happens, we will expand the character limit.

Mobile (iOS / Android):

  • We have applied more fixes for low resolution character textures. Textures should no longer have blurry fine details on dinosaur skins and on certain detailed character textures. Please keep in mind that some mod creatures may need to be updated by the mod author to be able to support the new higher resolution textures to take full advantage of this fix.

  • There is no additional content with this patch, just bug fixes.

stone ivy
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Hotpatch rolling out for 32700 Hotfix 23

  • We currently have a hotpatch rolling out which includes a large number of art fixes and performance fixes for Gondwa and Panjura such as issues in the last major patch like problems with textures and trees.
  • Updated a large number of foliage and rock assets to improve performance and fix a handful of issues. There should be little visual difference between previous patches.
  • Please note that some users may have issues joining servers and may need to restart their game and have servers restart for the patch to fully apply
  • There is no additional content with this patch

Known Issues:

  • A small amount of rocks on Gondwa have stretched textures
  • A few of boulders and logs on Gondwa are covered in excessive moss
  • On high settings, some foliage will be affected by wind, while other foliage will not be affected by wind
    Both of these will be fixed in an upcoming game patch. Thank you for understanding.
stone ivy
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Tyrannotitan Released!

Introducing the Tyrannotitan, a massive bloodthirsty predator from the early Cretaceous period. This carnivore rivals even Tyrannosaurus and Spinosaurus in size, and is one of the most powerful dinosaurs in the Path of Titans roster.

Tyrannotitan is our 'mobile' colossal predator, using bleed and attrition to bring down its prey. It can weaken its opponent's ability to heal, and uses its fairly nimble maneuvering to dodge incoming attacks.

Read on, or watch our latest video for all the details!
https://pathoftitans.com/blog/tyrannotitan-released/
https://youtu.be/d6cjwMXCcwM

We're excited to release Tyrannotitan earlier than originally planned as it was originally scheduled for after the full game launch. We knew having the "Titan" in "Path of Titans" was a must-have. This content was originally intended to be purchased separately in a bundle, however due to community feedback we have decided to make it included for free if you already own the "All Base Game Dinosaurs" pack. This also includes the Tyrannotitan Backer skin also being included for free in the "All Backer Skins" bundle.

If you purchased the bundle for full-price while it was for sale, you can request a refund through Alderon Games support. This can either be refunded to a Path of Tians coin balance, or payment method depending on what is possible. However, if you would like to keep your bundle, we plan on turning the pack into a skin bundle with 2 additional skins instead, so it is more in line with our other skin packs. We will be making a follow up post very soon with more information about the skins for this bundle that will be included with the next hotpatch.

I apologize for the miscommunication around this launch, and we have made changes based upon community feedback. We will announce our future goals on how we plan on handling our post release content, but for now, instead let's enjoy this new dinosaur, and we will focus on releasing the remaining planned dinosaurs and dinosaur TLCs as among our highest priorities.

@everyone <@&630633464475156482>

Introducing the Tyrannotitan, a massive bloodthirsty predator from the early Cretaceous period. This carnivore rivals even Tyrannosaurus and Spinosaurus in size, and is one of the most powerful dinosaurs in the Path of Titans roster. Tyrannotitan is our 'mobile' colossal predator, using bleed and attrition to bring down its prey. It can weaken i...

▶ Play video
stone ivy
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Character Limit Increase + Crash Investigation

  • We just increased the character limit on official servers by 1 for the new dino. It will be applied when the servers restart next.
  • We have found a server crash caused by a new dinosaur ability, we are working on a fix for it now.

Thanks for the support!

stone ivy
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Patch 37200 Hotfix 24

  • Fixed: Server crashes caused by certain Tyrannotitan abilities.
stone ivy
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<@&630633464475156482> The Crash fix is now live, it will take some time for servers to restart

stone ivy
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Tyrannotitan Hotpatch

  • We are releasing a hotpatch with a number of bug fixes for Tyrannotitan shortly. Please keep in mind it may take some time for all the servers to update to the new version and some servers might not be joinable until they update
stone ivy
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Patch 37200 Hotfix 25

Playstation Patch

  • Rolling out now
  • We are currently attempting to fix a issue with some users being unable to play the game due to the game bootup hotpatch downloading process not working for users with bad wifi. This is a possible fix.
  • If we can confirm the fix works we will roll it out to more platforms

<@&630630196793573386>

stone ivy
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Patch 37200 Hotfix 26

Released Platforms: PC, PS4, PS5, Android (Google Play), iOS, Xbox One / Xbox Series

  • This is a follow up fix from last patch, we identified the issue is still happening and are trying a different fix.
  • Users get the error "Installation directory is corrupt (error code 4) while booting the game and installing the inital patches. This is happening on all platforms for users with slow internet connection.
stone ivy
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<@&630630196793573386> I can confirm the users with slow internet having that error 4 as mentioned in the changelog above is fixed and working. We will now work on rolling it out to more platforms.

frail wolf
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Bloodthirsty Tyrannotitan Skin Pack Update:

We wanted to follow up regarding the feedback from yesterday. The Bloodsoaked Tyrannotitan Bundle has now been adjusted to include 2 additional skins for the Tyrannotitan: Ember and Smolder. All owners of the bundle before these two skins were added have automatically received these skins for free. <@&630633464475156482>

frail wolf
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Pachycephalosaurus TLC Now Out!

Pachycephalosaurus now takes advantage of new bone-shattering mechanics with the recently updated bone break system! Restart your game to play it now.

This will be the final game update of 2024, and we will definitely be posting a follow-up in early January! We’ll see you in the next update, and hope you have a wonderful holiday season!

HAPPY NEW YEARS! @everyone

https://pathoftitans.com/blog/pachycephalosaurus-tlc-released/
https://www.youtube.com/watch?v=0gfsYDiNgfQ

Pachycephalosaurus now takes advantage of new bone-shattering mechanics with the recently updated bone break system!

Read all about it on our dev blog! https://pathoftitans.com/blog/pachycephalosaurus-tlc-released/

New Attacks
Using the new Charged Headbutt attack, Pachycephalosaurus can inflict the Fracture effect on its opponents and slow th...

▶ Play video
stone ivy
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Balance Changes (Official Servers)

Pachycephalosaurus:

  • Reduced Max Health to 450 (from 550)
  • Adjusted Kickboxer to use intended value of 2x (from 3x)
  • Increased Dodge Stamina Cost to 5 (from 0)
  • Increased Dodge Cooldown to 8 (from 5)

Dev Note: We have adjusted Pachycephalosaurus' health to account for its newly added Fracture and Dazed effects and increased the costs of Dodge to prevent it being used as a pursuit tool. Fixed Kickboxer using the wrong multiplier and the description will be updated in the next full game patch.

Please note that these changes will be optionally provided to community servers as curve overrides if they want to apply it to their server.
Official Servers may take time to apply these fixes as they restart

stone ivy
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Patch 37200 Hotfix 30

Platforms: Xbox One / Xbox Series (Other platforms to follow)

  • Crash Fixes & Performance Improvements
  • Fixed: Camera is offset while on the 'Waiting for Character Data to load' screens.
  • Fixed: Unknown Error code when attempting to login in some cases.

Community Server Owners:

  • Improved: Server Performance when mods are disabled but still exist in the database including reduced error spam. Errors should only be logged once and attempts to load these assets won't happen again.
  • Reduced Server Lagg when ability assets are loaded and added logging when this slow down occurs.
  • Performance Optimizations for Spawning in Characters for servers.
  • Fixed: GetOwnedDecoration log spam
  • Moved Restricted Character loading code earlier so it will block characters before deserialization which should result in a server performance improvement if the AllowedCharacter list is used in Game.ini for server databases that have a lot of mods that are no longer enabled.
    If you want to take advantage of this improvement set the allowed list of characters on your server to be the characters you want available. Even if this is just listing all of the currently released ones and mods that are enabled.
    This will make the server not have a huge performance impact loading characters that are for mods that are not enabled.
stone ivy
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Patch 37200 Hotfix 32

A few community servers had a issue last night with a insecure admin / rcon password used for running commands on the server. While there is no bugs or problems in the game or platform that caused this, we are making proactive and preventative changes to RCON to help community server owners.

Community Server Owners

Minimum password length requirement:

  • Rcon passwords are now required to be at least 8 characters long for Rcon to remain enabled, however we recommend using a password at least 16 characters or longer.

Improved: Rcon Logging

  • Command Execution Attempts and Auth Attempts are now logged with the IP attempting to connect to Rcon.

New: Server Webhook:

  • SecurityAlert which will be called by the server when important secruity events happen to help with server administration. We will use this in the future as a notifier to help servers block unauthorized attempts at the edge such as a firewall.

New: RCON IP Allow List

  • Add allow lists to RCON to restrict accepted IP addresses. It is strongly reccomended to use this to ensure RCON is secure.
    Game.ini
[SourceRCON]
IPAllowList=192.168.1.1
IPAllowList=192.168.1.2

These are example IPs, please replace them with the IPs you would want to allow RCON connections, for example a third party RCON Bot.

Secure Rcon Password Reminder

This is a reminder to all community server owners that if you use RCON please do the following:

  • Make sure you use a secure RCON password that only you have access to and limit who needs access
  • Make sure the password is regularly changed eg once a month
  • Make sure you use letters, numbers, symbols, lower case and upper case letters
  • Avoid personal information, common words, or predictable sequences in your passwords.
  • Please aim for 16 characters or higher if possible

If an admin or staff member accidentally posts the password because you have shared it with them. They can connect to your server with RCON and run any commands. It's necessary to do the proper security and rotating of these RCON passwords.

So far the community server cheating incidents are caused by insecure RCON password and other related changes. There are no problems with the game or Alderon Games Platform itself. If your community server is having issues with cheating please reach out so we can help you. Please be ready to provide a Game.ini and PathOfTItans.log file so we can help you with your server if you are having issues.

<@&922768313698902056>

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If you are a server owner please grab the server owner role from #role-setup and join the new server owner channels to get help and support here. If you need help we have developers free to help with support and server issues you have.

frail wolf
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Ceratosaurus TLC Released!

We have just released the TLC for Ceratosaurus! It now boasts many brand new abilities, and some refreshed existing ones. With the Ceratosaurus TLC, we have pushed our osteoderm-covered theropod to really lean into its role as a mid-sized brawler. Cerato @everyone

Read all about Cerato’s new abilities in our full blog here: https://pathoftitans.com/blog/ceratosaurus-tlc-released
Or watch our YouTube video for a rundown: https://www.youtube.com/watch?v=_bmo6bcz3Co

The Ceratosaurus TLC has arrived! Ceratosaurus now boasts many brand new abilities, and some refreshed existing ones. With the Ceratosaurus TLC, we have pushed our osteoderm-covered theropod to really lean into its role as a mid-sized brawler!

Read all about Cerato’s new abilities in our full blog here: https://pathoftitans.com/blog/ceratosauru...

▶ Play video
frail wolf
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We've just posted a new dev blog!

In this community update, we cover a bunch of upcoming critter improvements like critter growth and powerful alpha critters. We also share sneak peeks at the work-in-progress ambient audio system and our progress on other immersive features. @everyone

Watch the video: https://www.youtube.com/watch?v=lgQuHbTlmrA
Read our blog: https://pathoftitans.com/blog/dev-blog-february-2025

Hello again everyone! As always we've been very busy these past few months, so we’re back again to give everyone a recap of what we've recently released and what to expect coming soon to Path of Titans!

Check out our full blog for our latest news here!: https://pathoftitans.com/blog/dev-blog-february-2025/

Critter Improvements
In our next patc...

▶ Play video
frail wolf
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Spring Sale Now On!

Spring has sprung! You can now enjoy 20% off on all full game purchases at https://alderongames.com/store ! Be sure to use your friend's referral code if you know someone who plays Path of Titans already for exclusive skin rewards. https://alderongames.com/refer-a-friend

Enjoy Nesting, Tyrannotitan, roaming critters, TLC updates, and more today! Thanks so much for all your support. @everyone

stone ivy
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PlayStation Virtual Currency Issue / Ban Issue

There is a issue currently happening with PlayStations purchase / refund system and how it interacts with our game. This resulted in some users being unable to login. We are working on rolling out a fix currently.

  1. We have a fix rolling out which will fix the login / ban issues. (This is live and fixed)
  2. We have a second fix that we will work on after which will help resolve the negative currency issues. (We are working on this, it may take a few days to solve)
stone ivy
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<@&630630196793573386> We have a fix for issue 1 online now, so you should be able to login and access multiplayer. For fixing the second issue for currency balance we will take a few days to fix this. We will post an announcement when the fix is up.

stone ivy
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Patch 39681

Released Platforms: PC, PS4, PS5, Android (Google Play), iOS, Xbox One / Xbox Series

  • Unfortunately, Switch will be slightly delayed in receiving this patch due to complications. We will keep you updated with the patch approval process.
  • Please note that it may take a few hours for this patch to roll out to all platforms, and may not show up right away.
  • Not all mods may be updated yet for this patch. We will work with mod authors to ensure they can be updated as soon as possible, however this may still take a few days. We appreciate your patience!

New Feature: Locations that have a large number of players are shown with warning indicator on the map

  • This feature is intended to help players and solo players avoid large groups of players and know which areas are risky to enter.

Critter Improvements:

  • New Critter: Pamelaria will now spawn.
  • Critter Growth: Critters now have a chance to spawn at different growth stages. Baby critters are slower, smaller, and weaker, and their corpses provide less food. Baby critters are less common, and adult/sub-adult critters are more common.
  • There is now a rare chance for an Alpha critter to spawn. Alpha critters are larger, have more health, are faster, and deal more damage than regular critters. Alpha critters corpses provide significantly more food than regular critters.
  • Critter Footsteps: Critter footstep sounds now take into account the terrain type they are walking on, such as dirt, grass, rock, etc.
  • Added many additional critter skins.
  • All critters now have a unique baby skin and alpha skin so it's clear to the player if the critter is dangerous or not at a distance.
  • Updated critter footstep sounds to be less loud.
  • Critters now have better turn in place animations.
  • Added growth sound adjustments to all critter sounds. They are now higher pitched when a baby, and lower pitched when an alpha.
  • Added blue blood to scorpion and horseshoe crab. They do not provide blue meat chunks at this time.
  • Didelphodon, Palaeosaniwa, and Frog can now attack players if they are small enough.
  • Critters now will spawn depending on the time of day. For example, some critters will only spawn at night, or during the morning.
  • Made Silesaurus not so talkative.
  • Added sounds to frog critter's attack.
  • Critter melee attack distance improvements.
  • Fix Centrochelys meat chunk not holding the correct amount of food within it
  • Adjusted critter behavior so they no longer dig away when unable to reach the player

Audio Improvements:

  • Footstep Updates: Footsteps now have completely different sounds, audible distances, and have distant thumping effects depending on your creature's weight and growth stage.
  • Fixed water splashing sound being too loud and heard from large distances.
  • Reduced volume for bone break sounds, as they were audible from far distances.
#

General Fixes:

  • Upgraded to Unreal Engine version 5.5 (from version 5.3)
  • Grass on Panjura and Gondwa has been updated.
  • Wind effects now should affect nearly every piece of foliage when playing on high settings. Wind breeze animations slightly adjusted.
  • Fixed combat music not always playing
  • Updated the ambient audio that plays in each biome. Ambient audio sounds will now change depending on the area the player is in.
  • Fixed Ability Descriptions Appearing on Side of Screen when at low framerate
  • Fixed Pack Hunter ability buff remains active when no Deinonychus remain in the group
  • Fixed a Mobile Hud Editor button resizing error
  • Fixed Buttons In Mobile HUD Editor Move When Tapped
  • Fixed Dinosaur Calls Cutting Out or not Playing in the Character Creation Screen
  • Ceratosaurus, Deinonychus, and Latenivenatrix emote animations slightly adjusted
  • Fixed the Main menu buttons not playing their hover sounds
  • Fixed Server List page number sometimes loads in as missing
  • Enabled shadows on certain bushes when playing on low settings.
  • Updated all Gondwa water to fix the rainbow-y lights appearing at the water's edge.
  • Fixed birch trees not having shadows on low settings.
  • Fixed an issue where players were able to delete their dinosaur by typing any name instead of specifically that character's name.
  • Fixed an issue where your character could begin auto-running while holding down the auto-collect button on controllers.
  • Set up ambient environmental sounds to have distinguishing day and night sounds.
  • Added swamp ambient zones on Gondwa and Panjura.
  • Bug fixes to skin validation for glitched skins using unsupported colors.
  • Fixes to the replay system preventing the player's camera from being moved/piloted.
  • Fixed an edge case where biting when picking up a trophy resulted in the trophy disappearing.
  • Made precise movement "sticky" while transitioning between water and land while holding precise movement key, meaning it the player will remain in precise movement mode when transitioning between land and water to make it easier to quickly move between them.
  • Fixed Sitting and Sleeping State Damage Modifiers Not Applying Properly. Now, getting up from sitting or sleeping will properly make the player vulnerable for a short duration.
  • Fixed Dinosaur emote and attack sounds effects cutting out suddenly.
  • Fix to footstep particle effects flickering on certain platforms.
  • Fixed Dinosaur emotes on the store screen not playing audio properly.
  • Fix for Kentrosaurus puncture spikes sometimes visually detaching too early.
  • Improved the particle effects that play during storms.
  • Added bird effects that fly overhead.
  • Fixed an issue where, rarely, fog would not render properly when leaving the water.
  • Updated the UI for the replay menu to use a new framework. There shouldn't be many, if any, visual differences.
  • Fixed the login debuff occassionally causing jittery movement.
  • Fixed up fallen redwood hollow logs having poor texture tiling.
  • Updated Deinocheirus Trot and Run animations.
  • Fixed Solid Frame causing the player's health bar to not display it's value accurately when viewed on a group nametag.

Known Issue:

  • Many rocks around Gondwa have different textures now, such as mossy rocks now having mud on top, or sandy rocks now being bare. This is a known issue, and will be adjusted at a later date.
#

Combat Changes:

All Dinosaurs:

  • Adjusted the running speed and stamina drain rates of Juvenile, Adolescent, and Sub-Adult growth stages to generally speed them up and provide more stamina to allow young dinosaurs to better travel the map and escape danger. This affects each species differently.
  • Charge and Stomp for many dinosaurs are no longer interrupted by knockback attacks. To account for this, we have slightly reduced their damage for the majority of them.
  • Made several charges and stomp abilities immune to knockback. Ability descriptions have been updated for abilities that shouldn't be cancelled by knockback anymore
  • Fixed Hardheaded reducing charge cooldown
  • Adjusted most dinosaurs to have higher fall damage resistance at smaller growth sizes
  • Readjusted speed scaling and damage values at smaller growth sizes for Deinocheirus, Tyrannotitan, Barsboldia, Spinosaurus, Tyrannosaurus, and Eotriceratops
  • Adjusted combat weight scaling through growth stages for Deinocheirus, Tyrannotitan, Barsboldia, Spinosaurus, Tyrannosaurus, and Eotriceratops
  • Adjusted most status effect attacks and reflect values to scale with growth rather than remaining the same at all growth stages
  • Rebalanced Lucky Feathers for Deinonychus and Rhamphorhynchus and updated their descriptions
  • Adjusted all Fish buffs to last up to 10 minutes (from 2)
  • Updated several ability descriptions to ensure they are accurate to the way the ability works.
  • Family Chorus now provides a passive 10% stamina recovery buff while you are solo
  • Achillobator and Struthi will now play jitter animations when paralyzed
  • Fixed an issue where clamped targets were accumulating any knockback applied to them for the duration of their clamp, throwing them a far distance when they were finally released.
  • We are porting the changes from overrides on official servers into the base stats for the dinosaurs

Achillobator:

  • Added Strong Claws: Passive Ability that makes them immune to knockback only while latched
  • Increased Ripping Kick Stamina Cost to 6 (from 2)

Amargasaurus:

  • Increased Max Health to 1000 (from 800)
  • Increased Health Recovery Rate to 1.95 (from 1.55)
  • Increased Stamina Recovery Rate to 0.8 (from 0.6)
  • Stomp is now not interruptible by Knockback attacks.
  • Decreased Stomp Stamina Cost to 7.5 (from 10)
  • Decreased Stomp Damage to 100 (from 120)
  • Increased Tail Attack Base Damage to 60 (from 30)
  • Increased Tail Knockback to 15 (from 8)
  • Increased Headbutt Bleed Amount to 0.4 (from 0.25)
  • Increased Reflect Bleed to 0.5 (from 0.4)
  • Increased Max Sprint Speed by 15%
  • Removed Stamina Recovery Penalty while Trotting and Walking
  • Increased Slot Size to 4 (from 3)
#

Albertaceratops:

  • Decreased Stamina Cost of Charge to 15 (from 20)
  • Decreased Charge Cooldown to 20 (from 30)
  • Decreased Stamina Cost of Stomp to 5
  • Decreased Charge Base Damage to 100 (from 120)
  • Increased Max Sprint speed to 950 (from 925)
  • Stomp and Charge are both now not interruptible by Knockback attacks.

Pycnonemosaurus:

  • Increased Knockout Tail Cooldown to 25s (from 3)
  • Increased animation speed of the Deep Breath vocal ability
  • Juke now keeps your momentum
  • Increased Headbutt Knockback to 10 (from 7)
  • Increased Duration of Bulldozer and Deep Breaths to 120 seconds (from 60)
  • Mouthguard now provides greater damage reduction from recoil damage
  • Cracked Scutes is now treated as Armor rather than Damage Reduction

Ceratosaurus:

  • Fracture now scales with growth
  • Decreased Charged Bite Fracture Damage to 10 (from 20)
  • Fixed Rapid Strike buff not stacking without a body.
  • Rapid Strikes and Lunge are now usable any time (not only when near a corpse) and their base damage has been reduced by 50%. However, now when you are within 75 meters of a player's corpse they will gain 100% increased damage.
  • Juke now keeps your momentum
  • Regeneration Hide ability now also increases bleed, bone break, poison, venom and toxin healing by 40%.
  • Thrash's damage recoil is now treated as piercing damage and will ignore any additional armor you may have.
  • Solid Frame now provides 100 health (from 200)
  • Bulwark now reduces damage only by 10%
  • All corpse abilities use 75 meters as the base range (from 25 meters)
  • Carcass Tracker now has a range of 250 meters

Deinonychus:

  • Increased Max Health to 500 (from 350)
  • Slicer has been moved to the Generic ability slot, and can now be equipped independently of your other head abilities. Decreased Slicer's healing by 50%.
  • Pack Hunter ability now Increases healing by 25% for yourself, even when solo. Additionally, with 2 Pack Hunters in your group, you now gain increased damage by 20%, and 3 Pack Hunters decreases pounce stamina drain by 25%. Increased Pack Hunter's range to 75m.
  • On Alert now has a range of 200 meters.
  • Meat Shield now no longer debuffs speed while latched
  • Meat Shield now makes user immune to knockback while latched or pouncing.
  • Decreased Loose Down cooldown to 60 seconds
  • Static Cling now provides 50% reduction while pounced (from 20%)
  • Sever Tendon now provides 2% speed debuff (from 1%)
  • New Effect: Sever Tendon can be used while pounced and if used while pounced apply 0.2 bleed.
  • Distracting Chatter now has a range of 50 meters and provides 25% armor
  • Changed MeatShield's effect on the pounced character to say "You are being protected by MeatShield, and some of your received damage will be redirected." to make it clearer for the user.
  • Increased Lucky Feather Cooldown to 5 minutes
#

Daspletosaurus:

  • Decreased Bone Snap speed penalty to 5% (from 10%)
  • Increased Shattering Cry Duration to 120 seconds (from 60)
  • Rampage now scales at 50% health rather than max health

Eotriceratops:

  • Increased Health Recovery Rate to 1.9 (from 1.11)
  • Decreased Charge Base Damage to 100 (from 120)
  • Decreased Charge Duration to 7 seconds (from 9)
  • Increased Charge Cooldown to 120 seconds (from 80)
  • Decreased Stomp Base Damage to 70 (from 90)
  • Decreased Sharpened Horns Damage Buff to 15% (from 30%)
  • Decreased Headbutt Base Damage to 55 (from 70)
  • Increased Trotting Speed to 420 (from 375)
  • Charge is now not interruptible by Knockback attacks.

Styracosaurus:

  • Increased Max Health to 700 (from 600)
  • Decreased Sprint Speed to 1050 (from 1100)
  • Decreased Combat Weight to 2700 (from 3100)
  • Decreased Slot Size to 2 (from 3)
  • Increased Headbutt Bleed to 0.25 (from 0.2)

Pachycephalosaurus:

  • Kickboxer now applies correct damage multiplier
  • Kickboxer ability now also increase Stamina Cost by 50% for Charge and Kick.
  • Fracture now scales with growth
  • Improved knockback on all attacks
  • Increased Batter's Base Damage to 80 (from 20)
  • Fixed Charged Headbutt doing bonus damage
  • Skull Bash no longer shares a cooldown with default headbutt attack
  • Decreased Max Health to 450 (form 550)
  • Increased Dodge Cooldown to 8 seconds (from 5)
  • Increased Dodge Stamina Cost to 5 (from 0)

Barsboldia:

  • Increased Max Health to 1750 (from 1200)
  • Increased Health Recovery Rate to 1.75 (from 1.25)

Lambeosaurus:

  • Paddle Tail has been disabled, and will no longer be usable. You will get a Marks refund if you previously had this ability unlocked.
  • Dunking Kick has been moved to the Tail slot, and now provides a passive swim turn speed buff (10%) while equipped.
  • Webbed Feet now reduces swimming stamina usage by 50% instead of 20%
  • Protector now provides a passive armor buff of 10% that can be used while solo, and accumulates with any additional Protector group stacks.
  • Improved the hitbox of Back Kick and Tail Attack to make them easier to use.
  • Healing Presence can now be used solo
  • Bipedal Stance now provides 2.5x damage boost (from 2x) to Front Kick
  • Added "Forceful Blows" senses ability to Lambeosaurus, which increases the knockback of its attacks by 50%
  • Removed "Lone Survivor" senses ability from Lambeosaurus
  • Increased Max Health 575 (from 525)
  • Increased Tail Knockback Force to 12 (from 9)
  • Increased Rodeo Kick Knockback to 15 (from 6)
  • Decreased Rodeo Kick Base Damage to 80 (from 100)
  • Decreased Stamina Cost of Rodeo Kick to 7.5 (from 10)
  • Rodeo Kick is now not interruptible by Knockback attacks.
#

Kentrosaurus:

  • Bloodlust now provides 20% bleed damage boost (from 25%) and reduces damage by 5% (from 25%)
  • Tail Swing's animation speed has been increased slightly
  • Tail Attack's animation speed has been increased slightly
  • Juke now keeps your momentum
  • Spit now costs no stamina to use
  • Counter Turn now has a cooldown of 2 minutes (from 3)
  • Increased Stamina Recovery Rate to 0.7 (from 0.6)
  • Increased Tail Attack Bleed to 0.25 (from 0.2)

Allosaurus:

  • Decreased Bite Base Damage to 55 (from 60)

Sarcosuchus:

  • Gator Dash is now not interruptible by Knockback attacks
  • Clamp is now immune to Knockback while carrying another dinosaur

Hatzegopteryx:

  • Clamp is now immune to Knockback while carrying another dinosaur

Latenivenatrix:

  • Shred has been disabled, and will no longer be usable. You will get a Marks refund if you previously had this ability unlocked.
  • Mangle has been updated to now do the same effects as "Shred" while you are latched. Mangle will continue to function the same as before if you are not latched. The animation for this change has not yet been finished so this might look visually strange for now.
  • Removed the Nighttime requirement for Leaping Start, and Latenivenatrix can now crouch walk while waiting / having the buff charged up.
  • Featherweight now has a cooldown of 30 seconds (from 5 minutes)
  • Bloodlust now provides 20% bleed damage boost (from 25%) and reduces damage by 5% (from 25%)

Struthiomimus:

  • Removed "Lone Survivor" senses ability from Struthiomimus.
  • Added Senses new ability "Escape": Escape: When hit for the first time, gain a 20% speed boost for 10 seconds but deal no damage while it's active. Cooldown 5 minutes
  • Feathery Hide now no longer regenerates in combat
  • Changed Leap to be a Legs slot ability
  • Herbivore Parade buff increased to 10% from 4%. Also, now provides a Passive buff if equipped while you are Solo.
  • Removed the group requirement for the Scout ability, but only applies to trotting speed.
  • Swift Tempo now lasts 15s
  • On Alert now has a range of 200 meters (from 100)

Spinosaurus:

  • Stomp Stamina Cost to 8 (from 10)
  • Stomp is now not interruptible by Knockback attacks
  • Increased Health Recovery Rate to 1.75 (from 0.83)
  • Decreased Stomp Base Damage to 90 (from 120)

Stegosaurus:

  • Unlinked the cooldowns of Tail attack and Charged Tail attack
  • Increased Tail Bleed Amount to 0.75 (from 0.3)
  • Increased Charged Swing Base Damage to 160 (from 100)
  • Increased Charged Swing Cooldown to 8 seconds (from 3)
  • Increased Charged Swing Bleed Amount to 2 (from 1)
  • Increased Charged Swing Stamina Cost to 15 (from 0)
#

Deinocheirus:

  • Increased Max Health to 1300 (from 1000)
  • Decreased Combat Weight to 4500 (from 6300)
  • Decreased Fracture, Bleeding, Venom, Poison, and Toxin Heal Rates by 50%
  • Increased Health Recovery Rate to 1.7 (from 1.2)
  • Increased Stamina Recovery Rate to 0.5 (from 0.4)
  • Increased Venom/Bleed Heal Sub Species to now be 25% stronger but only while dried
  • Decreased Claw Attack Base Damage to 35 (from 70)
  • Claw Attack now deals 0.5 Bleed
  • Added New Effect: Claw Attack now deals 50% boosted damage if you are dried while using it and 50% additional damage if target is also dried.
  • Increased Tail Knockback to 12 (from 6)
  • Decreased Hiss Stamina Cost to 8 (from 10)
  • Decreased Hiss Duration to 60 (from 75)
  • Decreased Goose Honk Cost to 8 (from 10)
  • Increased Goose Honk Cooldown to 120 seconds (from 90)
  • Increased Goose Honk Duration to 60 (from 30)

Suchomimus:

  • Decreased Stomp Base Damage to 90 (from 120)
  • Stomp is now not interruptible by Knockback attacks
  • Increased Health Recovery Rate to 1.35 (from 0.97)
  • Increased Venom/Bleed Heal Sub Species to now be 25% stronger but only while dried
  • Swim Speed Sub Species has been changed to 5% boosted damage while wet
  • Increased Trot Speed to 430 (from 410)
  • Decreased Bite Base Damage to 32.5 (from 50)
  • Added New Effect: Bite Attack now deals 50% boosted damage if you are dried while using it and 50% additional damage if target is also dried.
  • Decreased Claw Attack Base Damage to 15 (from 20)
  • Added New Effect: Claw Attack now deals 50% boosted damage if you are dried while using it and 50% additional damage if target is also dried.
  • Claw Barrage has been reworked and now scales similiarly to Iguanodon's Thumb Barrage
  • Added New Effect: Claw Barrage now deals 15% bonus damage to wet targets

Miragaia:

  • Increased Max Health to 650 (from 600)
  • Increased Health Recovery Rate to 1.5 (from 1.25)
  • Envenomation now provides 20% venom/toxin damage boost (from 25%) and reduces damage by 5% (from 25%)
  • Spit now costs no stamina to use
  • Counter Turn now has a cooldown of 2 minutes (from 3)
  • Adjusted tail attack hitboxes for Tail Barrage and Charged Swing
  • Increased Tail Barrage Venom/Toxin amount to 0.25 (from 0.2 and 0.15)

Megalania:

  • Increased Bite Venom Amount to 0.5 (from 0.2)

Iguanodon:

  • Increased Max Health to 850 (from 750)
  • Increased Health Recovery Rate 1.6 (from 1.4)
  • Decreased Charge Cost to 5 (from 15)
  • Decreased Charge Cooldown to 10s (from 30)
  • Decreased Charge Base Damage to 65 (from 80)
  • Fixed Back Kick not being easily usable when using precise movement and kicking at the same time. Also improved the hitbox of Back Kick to make it easier to land.
  • Improved the hitbox of Tail Attack to make it easier to use.
  • Thumb Barrage can now be used while sprinting, cancels sprint when used
  • Arm Slam and Charge are both now not interruptable by Knockback attacks.
  • Increased Block Activation Cost to 5 (from 1)
  • Decreased Block Duration to 4 seconds (from 8)
#

Tyrannotitan:

  • Dash is now not interruptible by Knockback attacks.
  • Increased Dash Stamina Cost to 1.5 (from 1)
  • Increased Stamina Recovery Rate to 0.55 (from 0.5)
  • Increased Tyrannotitan Health Recovery Rate to 1.7 (from 1.5)
  • Juke now keeps your momentum

Tyrannosaurus:

  • Increased Max Health to 1250 (from 800)
  • Decreased Combat Weight to 5500 (from 6500)
  • Increased Hunger/Thirst Depletion Rate to Match Tyrannotitan
  • Decreased Max Oxygen to 100 (from 300)
  • Decreased Fracture, Bleeding, Venom, Poison, and Toxin Heal Rates by 50%
  • Increased Health Recovery Rate to 1.9 (from 0.83)
  • Decreased Bite Base Damage to 65 (from 80)
  • Increased Sprint Stamina Cost to 2.8 (from 2.2)
  • Increased Crushing Bite Fracture Damage to 20 (from 12)
  • Increased Bone Snap Fracture Damage to 40 (from 25)
  • Increased Bone Snap Cooldown to 6 seconds (from 3)
  • Decreased Bone Snap Stamina Cost to 5 (from 20)
  • Increased Tail Attack Knockback to 9 (from 6)

Rhamphyorhynchus:

  • Increased Plague Carrier Effect to 5x (from 2x)
  • Increased Plague Carrier Range to 50 meters (from 30)
  • Removed Latch's passive Stamina Cost (bucking the Rhamphyorhynchus will still drain its stamina)
  • Fixed certain attacks not activating Lucky Feather when Rhamphyorhynchus is sitting or sleeping
  • Added Strong Claws: Passive Ability that makes them immune to knockback only while latched

Localization Fixes:

  • Tyrannotitan's bite now mentions dealing bleed damage
  • Tyrannotitan's Bloodsoaked mentions specifically both regular bite and Frenzied Tear
  • Pachycephalosaurus Head: Skull Bash - Updated description be more accurate
#

Temporarily Suspending Solo and Solo Perma Death

For the next major patch we will be disabling Solo / Solo Perma Death from the matchmaking playlist.

  • We'll working on this mode and making changes, and will be bringing it back in the future.
  • We are planning on keeping your character data for this mode around until its re-enabled. This means your characters will not be deleted, and when we bring these modes back they will still be there for you.

We have some new features we want to test on the regular Official servers like the high density player indicator on the map, which will help solo players avoid large groups.

Thanks so much for your support.

stone ivy
#

Issues joining Community Servers / Server Queue

Please restart the game, we had a bug with the server queue and have disabled this feature.
If you are console or mobile make sure you are force quitting the game, as otherwise the game is simply suspended and resumed instead of restarted.

stone ivy
#

Dev Note about Stat Changes

Some dinosaurs stat changes and abilities have been changed in this patch in a way that might seem confusing. We just wanted to let everyone know that there are many dinosaurs that will be getting their TLCs very soon, and to just hold on for a bit until they are rolled out. If you are unhappy with any stat changes, we suggest playing a different dinosaur until they are fully updated.

Patch Stability & Bugs

As this patch is a major engine upgrade from 5.3 to 5.5 please expect a lot of bugs and problems. We will be working on fixing these as soon as possible.
There might be more crashes or issues then normal. Please keep in mind these crashes are automatically reported and the team is aware and on them.

#

Known Issue: Replay Recording

Replay recording in some cases is causing some users to fall through the map, we are going to disable replays for the time being until we fix this. Please avoid using the replay feature, especially on Xbox or PlayStation <@&630630162597281792> <@&630630196793573386>

#

Known Issue: Sign in with Apple not working

We are working on fixing this ASAP <@&630630043105624095>

Known Issue: Mobile Crashes

iOS and Android are having frequent crashes, we are working on fixing this ASAP.

stone ivy
#

<@&630630022721306634> Just a reminder that the patch above is available on Google Play and may reduce crashes.
We still have plenty of more work to do though.

stone ivy
#

Patch 39681 Hotfix 6

Released Platforms: Windows, Mac, Linux, Android

  • Fixed: Splat Map not working properly which caused various areas of the landscape to be missing texture detail eg rainbow hills.
  • Fixes to Wound and Scar textures based upon community feedback.
  • Fixed: Mobile HUD Editor Layouts are not correctly hiding buttons when logging in and out.
  • Fixed: High Memory usage caused by red background for popular areas. We have changed it to highlight the POI name red instead until we can figure out how to better optimize the map / minimap rendering for memory usage.
  • Fixed: Unowned Skin UI Icon in character skin select screen stretched too wide
  • Fixed: Ability UI having empty slots which was confusing players.

There are still known major problems with PS4, Android, IOS. If you are on one of these platforms I would recommend taking a break from the game until we post an announcement saying its resolved.

stone ivy
#

Status Update on PS4 and Mobile, Apple Sign in

PS4: A fix for this has been rolled out ✅ We found out the bug in sony's tools was also the reason why mods are broken and why so many crashes are happening, we are working on trying to fix it however its really complicated and may take a bit. We have a number of ideas we want to try to work around the bug. We are also reporting the bug to sony in hopes they fix it.

Apple Sign In: We are still working on making a patch to send to apple and test in it.

Mobile:
We found a number of engines mod missing when we upgraded from unreal 5.3 to 5.5 which results in worse performance and more memory usage which is causing increased crashes. We are reapplying these mods and when they are done we should have a stable build.

Thanks for your continued patience and support.

HappyCampto

stone ivy
#

Patch 2.04 (PlayStation 4)

This patch is now up and has some fixes to crashes, if anyone wants to test it and confirm if the crashing issue is solved. <@&630630196793573386>

stone ivy
#

Patch 39681 Hotfix 10

Platforms: Windows, Mac, Linux, PS4, PS5, Xbox One, Xbox Series, iOS, Android (Google Play)

  • Crash Fixes & Performance Improvements
  • Fixes to Critter Spawning so they don't become invisible.
  • Fixed: Bug with Controller where players were unable to change abilities on certain dinos.
  • Bug Fixes to Mod Handling for PS4
  • PlayStation 4 Crash Fixes
  • Fixed: SIgn in with apple not working
  • Fixed: Bug which caused mobile to ship with higher resolution textures then intended which lead to out of memory crashes.
stone ivy
#

iOS Patch Live

This patch got approved by apple in record time.
It may take some time to show up on the app store
Please keep in mind that this patch won't solve every issue but game will be in a better state.
<@&630630043105624095>

stone ivy
#

Android Patch Up

Hotfix 10 patch is now up on Google Play for android which includes the same crash fixes as iOS.
Please keep in mind that not all issues or crash issues are solved, some may take more time. <@&630630022721306634>

stone ivy
#

iOS / Android Issues Update

We still have some issues remaining to fix with iOS / Android related to textures, crashes, and some people can't get past the main menu.
Thanks for all the reports on this we will continue to work on it.

stone ivy
#

Patch 39681 Hotfix 11

  • Crash Fixes
  • Bug Fixes to Low detail textures on high end devices
  • Bug Fixes to HUD Editor
  • Fixed: Going into creator mode on mobile will crash the game
  • Updated Crash Reporter

This patch is currently up for testing on Android on Google Play. Please note that it won't fix every issue and we need your feedback on how well it goes. If all goes well we will also roll it out to iOS.

stone ivy
#

Path of Titans Android Old Version

Since it's taking quite a while to figure out why certain phones and chipsets on Android crash especially. We will make the old version available as an APK for people to play while waiting for new version to be fixed.

Install Steps:

  1. Uninstall the existing version of the game from Google Play
  2. Install this APK.
    https://mobile-cdn.pathoftitans.com/PathOfTitans-37200h31.apk

Please keep in mind you will only be able to play with other players also on the old version including Switch Players.

<@&630630022721306634>

frail wolf
#

Servers are back up. We will continue to investigate these server issues in the coming days to fix the root of the problem. Thank you for your patience. Aliove

stone ivy
#

Patch 39681 Hotfix 14

Released Platforms: Android (Google Play)

  • Crash Fixes & Performance Improvements
  • Server Performance Improvements for Critters
  • Fixed: Server Admin Roles / Commands.ini not saving.
  • Fixed: Major bug with certain android devices that caused the game to crash on the main menu.
    There are still some known bugs however this was a bug affecting a lot of players. Please test it if you were previously crashing on the main menu and let me know how it goes.

<@&630630022721306634>

stone ivy
#

Patch 39681 Hotfix 15

Released Platforms: Windows, Mac, Linux, iOS, Android (Google Play), PS4, PS5, XB1, XSX

  • Bug Fixes to Replays
  • Fixed: Bluetooth Controller or keyboard creates a white tint over the game on Android.
  • Continued fixes for specific Android Devices crashing on main menu for
  • Fixed: Disconnection Messages from server not showing up correctly.
    Devices with these GPUs: Mali G10, G610, G76, G77 and Immortalis_G715.
    Some will still have issues however.
    Please test it if you were previously crashing on the main menu and let me know how it goes.
    <@&630630022721306634>
stone ivy
#

Patch 39681 Hotfix 17

Released Platforms: Android (Google Play)

  • Fixed a bug where certain android devices especially on Android 10 could not render anything other then landscape. If you had this bug please update to this latest hotfix 17 patch and let me know if it is fixed.
  • Some devices are still having issues though and we are working on resolving it.
    <@&630630022721306634>
stone ivy
#

Official Server Stat Changes

Curve overrides will be provided to community to adopt these changes in the server owner channels.

Concavenator:

  • Increased Max Health to 575 (from 475)
  • Decreased Health Recovery Rate to 1.4 (from 1.75)
  • Decreased Claw Bleed Amount to 0.4 (from 1)
  • Decreased Ripping Kick Bleed Amount to 0.4 (from 1)
  • Adjusted Growth Scaling of Bleed Amount for both Claw Attack and Ripping Kick

Dev Note: We have redistributed Concavenator's stats to both make it less frustrating to play as and to play against. We found that players were often too heavily punished for getting hit as Concavenator in conjunction with it also being very oppressive towards slower bigger dinosaurs. We hope that this resolves both of these issues.

Metriacanthosaurus:

  • Reduced Group Heal Call Multiplier to 2 (from 5)
  • Increased Group Heal Call Duration to 120 seconds (from 40)
  • Reduced Solo Heal Call Multiplier to 4 (from 8)
  • Increased Solo Heal Call Duration to 60 seconds (from 25)

Dev Note: We have rebalanced the heal calls for Metriacanthosaurus to encourage less aggressive use of them. The calls are both now longer and heal less health per second than before. The longer duration nets you more health gained overall.

Amargasaurus:

  • Increased Headbutt Cooldown to 2.5 seconds (from 1.5)
  • Increased Stomp Cooldown to 30 seconds (from 5)

Dev Note: While we are glad to see that Amargasaurus is able to defend itself better now against larger opponents, we have observed that it is able to leverage this newfound bulk aggressively too easily which is not intended. We have increased the cooldowns of both its Headbutt and Stomp to encourage more defensive gameplay and positioning.

Lambeosaurus:

  • Reduced Group Heal Call Multiplier to 2 (from 5)
  • Increased Group Heal Call Duration to 120 seconds (from 40)
  • Reduced Solo Heal Call Multiplier to 4 (from 8)
  • Increased Solo Heal Call Duration to 60 seconds (from 25)
  • Increased Call to Arms Stamina Cost to 20 (from 10)
  • Increased Rallying Horn Stamina Cost to 20 (from 10)

Dev Note: Lambeosaurus is receiving the same healing call adjustments as Metriacanthosaurus. Additionally, we have increased the stamina costs of its combat calls making it so using all three in a fight is a bigger commitment following the buffs Lambeosaurus received recently.

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A Note for Switch Players:

Please note that the Nintendo Switch platform has not yet received this game patch, and will not be able to access the Tyrannosaurus TLC. We are working with Nintendo to get the patch approved as fast as possible. Thank you for your understanding, and we will keep you updated as soon as it's live. We want to remind Nintendo Switch players that they are able to also access the game for free on mobile and PC by logging in with the same Alderon Games account that owns their Nintendo Switch copy. Both mobile and PC have access to the Tyrannosaurus TLC. <@&630630225436213259>

A Note for Android Players:

We are aware that some Android devices may not run the newest patch properly yet. We have fixed a number of issues already, but some remain still. We will post news about fixes as they roll out. Thank you for your patience!
<@&630630022721306634>

A Note for PC Players:

A limited number of PC players are experiencing crashes due to compatibility with their graphics driver and the Unreal Engine 5.5 Upgrade. We are working on helping players with this still.

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Tyrannosaurus TLC Out Now!

The Tyrannosaurus TLC has arrived! This enormous terrestrial predator is now completely updated with new art and animations, while also boasting a brand new array of abilities, allowing it to stand against any rivals! @everyone

Restart your game to access it today!

Watch our overview video: https://youtu.be/H7OgBkcZ3rw
Or, read all about T-rex’s new abilities in our full blog here: https://pathoftitans.com/blog/tyrannosaurus-tlc-released/

Tyrannosaurus:

  • Added New Effect to Bite: Can be used while holding a clamped target to deal damage.
  • Added Abilities: Terrible Roar, Shattering Cry, Rampage, Clamp, Tyrant's Presence, Thick Boned, Surprise Attack, Shatterstride, Ravenous, Power Couple, Strong Ankles, Padded Soles, King's Mantle, Killing Blows, and Blood Rivalry
  • Removed Abilities: Deep Rumble, Stomp, Tyrant Roar, Scavenger, Face Tank, Resilient Scales, Lone Hunter, Strong Legs, and Slick Scales

The Tyrannosaurus TLC has arrived! This enormous terrestrial predator is now completely updated with new art and animations, while also boasting a brand new array of abilities, allowing it to stand against any rivals!

Read all about T-rex’s new abilities in our full blog here: https://pathoftitans.com/blog/tyrannosaurus-tlc-released/

CLAMP
T...

▶ Play video
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Patch 39681 Hotfix 21

Released Platforms: Windows, Mac, Linux, Android (Google Play), PS4, PS5, XB1, XSX

  • Crash Fixes & Performance Improvements
  • Fixed: Commands.ini for Server Roles not saving properly for community servers.
  • Replay Bug Fixes (Falling through the map, Camera control issues). We will be doing a short test soon after this patch is live everywhere to test if this is fully fixed.
  • Fixed: Intel 13/14th gen Raptor Lake Detection and Microcode detection bug fixes
  • Added a setting for Mobile to turn on the old Action Bar for those users that prefer it
  • Improved: Crash Reporting
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Patch 39681 Hotfix 22

Released Platforms: Windows, Mac, Linux

  • Improved: Crash Reporter
    We still have a few players who are crashing and can't get into the game or having server disconnects.
    We are currently looking into this.
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Patch 39681 Hotfix 23

Released Platforms: Android (Google Play)
(Please note that this patch will take some time to roll out)

  • Fixed: Bug where some android players couldn't connect to servers. If you were having this bug especially on Official Matchmaking servers please update and give it another try and let us know how it goes.
  • Changed: Set HUD Editor bottom buttons to scale better on square mobile devices.
  • Added classic layout as a secondary option for mobile in HUD Editor.
frail wolf
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Eotriceratops TLC Released!

We've just released the Eotriceratops TLC, play it today! Eotriceratops stampedes into Path of Titans, featuring an updated look and new abilities that place it among the strongest on our herbivore roster. Check out all its new abilities in our video overview, or read our dev blog. Eotrike

Be sure to restart your game to access the new Eotriceratops! @everyone

https://pathoftitans.com/blog/eotriceratops-tlc-released/
https://www.youtube.com/watch?v=psMmFBL8PjE

A Note for Switch Players:

The Nintendo Switch platform has not yet received this game patch, and will not be able to access the Eotriceratops TLC. The patch has been submitted to Nintendo and Nintendo is in the process of testing and approving it. Thank you for your understanding.

Eotriceratops stampedes into Path of Titans, featuring an updated look and new abilities that place it among the strongest on our herbivore roster!

Read all about Eotriceratops's new abilities in our full blog here: https://pathoftitans.com/blog/eotriceratops-tlc-released/

HORN LOCK
Equipping the new Horn Lock Senses ability will buff Eotrike'...

▶ Play video
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Known Issues FIXED (Matchmaking & Official Servers)

Currently investigating. There will be some server disconnects / outages while we fix the issue.
Fixed

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Xbox Currency not working (Known Issue)

Xbox is currently not getting currency properly for new purchases. We are currently working on a fix for this. If you are having this problem please send in a ticket via help site here https://support.alderongames.com/hc/en-us/requests/new

<@&630630162597281792>

stone ivy
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Xbox Currency Issue Fixed

We have fixed the xbox currency issue with Path of Titans Coins & Game Purchases. If you were having this issue a full game restart will fix it and restore any coins you didn't get from new purchases. Make sure to fully quit the game (dont just suspend and resume it).

If you are still having issues after doing this please contact support.

<@&630630162597281792>

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Patch 39681 Hotfix 31

**Released Platforms: ** Windows, Mac, Linux.

  • Crash Fixes & Performance Improvements
  • Server Performance Improvements related to Critters and Nav Mesh Usage
  • Added: Network Debugging stats to Debug Info, which will show bandwidth usage and packet loss. This can be used to help troubleshoot lag in game or server disconnects
  • Fixed: Some Android 10 devices wouldn't render anything or the main menu. This is now fixed.
    Note: Some android devices still have a known bug where they cant connect to multiplayer due to the game freezing, this is still not fixed in this update.
  • Fixed: Bug Report button not working for Android.
  • Main Menu version now includes which rendering interface is being used eg DX12, vulkan etc. To help with troubleshooting.
  • Improved: Crash Reporter
  • Fixed: A number of Server Crashes reported by Community Server owners.
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Known Bug (Crashes on Mod Maps)
Since Hotfix 31 on PC, we are seeing some users crash on mod maps, we are working on a fix to roll out in hotfix 32 shortly.

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Patch 39681 Hotfix 32

**Released Platforms: ** Windows, Mac, Linux, iOS, Android (Google Play)

  • Crash Fixes
  • Fixed: Mod maps crashing on load
  • Bug Fixes to In-game chat.
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Alderon Games Launcher Update v1.2.0

We have released a new launcher version.
It's been a long time since we have updated our launcher and we have done a lot of changes under the hood so there is a chance that things will break.

New Features:

  • We have added a few new options to the gear icon on the bottom right
    • Open Game Logs
    • Create Desktop Shortcut (Windows and Linux only)
    • Add to Steam as a non-steam game (SteamOS only)
    • Reset game settings
  • When installing the game the launcher will now check if there is enough disk space available
  • Added Vulkan to the render options in settings (Windows only)

Fixes:

  • Fixed memory leaks that would occur if you input too many characters in some fields
  • Updated our icons
  • Support has been added for fail-over to a different CDN when experiencing connection issues.
  • Fixed a permission error when the launcher ran as administrator
  • More behind the scenes bug fixes and performance improvements
  • The launcher now follows the release channel you have configured.
  • The updater not working correctly for .Deb and .Rpm installed versions.

Linux

For Linux Users Only

  • Due to ongoing technical development we have unfortunately made the decision to drop support for Ubuntu 20.04.
    This is because 20.04 doesn't support newer encryption libraries which we have started using to ensure the launcher is more secure.
  • There is a chance if you installed the launcher through our .deb or .rpm installer that you will be permanently stuck on the updating window.
    To resolve this please uninstall the current version of the launcher and manually reinstall the new version, this is a bug that has been fixed in this version.
  • Note: Shortcut on Linux feature won't have automatic login yet, we plan on adding this in the future.

Steam Deck / Steam OS

For Steam Deck / Steam OS Users Only
We encourage you to use the flatpak to install the launcher. Please see: https://alderongames.com/install-steam-deck for additional information on how to install this version.
If you have already installed this version you would need to uninstall the current installed version and then install the new version manually, we are working on eventually having this be done without manually reinstalling.
Additionally you won't have to manually add the game to steam anymore there is now an option through our launcher to do that, just press the wheel icon on the bottom right and the Add to Steam will appear.
If you install the game fresh this will be done automatically.

Help with Launcher Issues

I you are having issues with the launcher please go to the #1150510168073850971 and create a thread over there so we can assist you as well as possible, or report the bug through the launcher by clicking on report a bug at the top of the launcher.

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Alderon Games Launcher Update v1.2.5

Fixes

  • Resolved an issue where the launcher would occasionally open with an extremely zoomed-out view.
  • Fixed a compatibility issue preventing the new version from launching on Intel-based Macs.
  • Addressed a bug where the installation window could freeze during game installation.
  • Fixed the "Add to Steam" feature on SteamOS not working if Steam had been run in offline mode beforehand.
  • Possible fix to some users not being able to login.
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Updates Delayed on Nintendo Switch

We want to share some transparency around ongoing issues with patch updates for Path of Titans on Nintendo Switch.

While we aim to keep all platforms up to date simultaneously, the Nintendo Switch version has consistently lagged behind—not due to a lack of effort or care on our part, but because of the extremely long and rigid approval process imposed by Nintendo.

Despite submitting patches early and on time, the Nintendo certification process can take anywhere from 30 to 60 days (or longer) to approve a single update—even if it’s a critical bug fix. In contrast, we can patch platforms like Windows, Mac, Linux, iOS, Android, PlayStation, and Xbox within a few hours, or at most, 1–2 days.

To give some perspective:

  • Nintendo Switch: 13 total patches since launch
  • PlayStation & Other Platforms: Over 200 updates in the same timeframe

These delays are particularly challenging because Path of Titans is a live-service, cross-platform game with modding support, and we rely heavily on fast iteration and community feedback to improve the experience for everyone. Unfortunately, this development model is not compatible with Nintendo’s current patch approval timeline.

We've also had patch submissions rejected for non-functional or minor issues, including:

  • A word in a quest not being translated, even though it doesn’t impact game play

  • Dinosaur species names flagged for not being translated, despite being proper nouns

  • A small text error (unchanged since 2022) flagged and reported for the first time

  • Disagreements over how much data the game writes to support mods

The process has also become more restrictive over time, with changes seemingly aimed at encouraging us to remove mod support from the Switch version—something we’re not willing to do, as we believe it’s a core part of the game.

These types of rejections not only delay updates, but also slow down overall development, as even two identical patch submissions would be forced through the same 30–60 day timeline.

Worse, the certification process does not catch major technical issues. If a serious problem is missed and makes it into a release, it could leave players with a broken game for up to two months, with no way for us to fix it until a new patch is submitted and approved.

This also slows down critical feature rollouts—like our Dino TLC updates—which depend on quick iteration and player feedback. The faster we can patch, the faster we can incorporate your suggestions into the game.

What We're Doing

We’re doing everything we can to work within Nintendo’s system, including:

  • Submitting updates as early as possible

  • Bundling multiple improvements into fewer, larger Switch updates

  • Advocating for better support for live-service titles through official Nintendo channels

We’ve been trying to improve this situation with Nintendo since 2022, but so far there has been no progress on making the process more viable for modern live-service games. We’re still trying, but we want to be transparent with you about why these updates are taking so long.

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Looking Ahead: Concerns About Switch 2

We also want to share our concerns about the upcoming Switch 2. Since the Path of Titans does not yet have a proper Switch 2 version released, it would instead run Path of Titans in backward compatibility mode with Switch 1. Not all Switch 1 games are guaranteed to work. Most games are still untested, and Nintendo has not yet released tools to allow developers to prepare their games.

It’s expected to take 6–12 months before we can confirm compatibility and fix any potential issues. For example, if Path of Titans crashes on startup when run in backwards compatibility mode on Switch 2, we would not be able to patch it or investigate the issue until we receive the tools—and even then, we would still face the same 30–60 day approval process before we could get the fix into Switch 2 players hands.

If you were considering purchasing a Switch 2 specifically to play Path of Titans, we recommend holding off until we can confirm support.

Players who own the game on Switch can access the game on PC and Mobile for free.

You can just login with your existing Alderon Games Account.

Thank You for Your Patience

We understand how frustrating this is—especially when players on other platforms are enjoying regular updates and new features. We are deeply grateful for the support and patience of our Switch community, and we’ll continue doing everything we can to improve your experience.

If you're encountering issues that have already been fixed on other platforms, please know that the patch is likely already in Nintendo’s hands—we're just waiting for approval to release it.

Thank you for being part of the Path of Titans community. 🦕

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<@&630630225436213259> Please see above announcement talking about the delays in updates for Nintendo Switch.

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Testing Community Server Queue

For those players that have restarted their game will now see a server queue when joining. We are currently testing if this works please let us know if there are any issues or bugs.

Known Issues:

  • Reserved slots currently not working
  • Joining from in-game for a server that needs a queue will break.

If there are any major issues we will disable this feature while we fix it. If we disable / enable it, you will need to restart your game for this to apply.

Update: Disabled for now, due to the in-game joining being broken.

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Patch 39681 Hotfix 36

Available on: Windows, Mac, Linux

  • Localization Updates

  • Crash Fixes & Performance Improvements

  • New Patching System:
    We're testing an improved patching system for Windows users. If you're updating from an older version, the download size will be approximately ~100 MB.

We are planning on supporting this on other platforms soon.

  • BattlEye Service Update:
    The game now includes a pre-updated version of BattlEye, which resolves issues for users experiencing problems with outdated BattlEye installations. This should help prevent the game from failing to launch due to update issues.

  • New Diagnostic Tool – AlderonDiagReport:
    A new diagnostic tool, AlderonDiagReport, is now available in the launcher. It allows Windows users to send system and game diagnostic data to support, aiding in issue resolution.

Note: You don’t need to run this tool unless requested by support. It will be made available on other platforms in future updates.

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Patch 39681 Hotfix 37

Available on: Windows, Mac, Linux

  • Bug Fixes / Crash Fixes for issues introduced last patch.
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Patch 39681 Hotfix 39

Available on: Windows, Mac, Linux

  • Bug Fixes / Crash Fixes
  • Fixed: Issues related to picking up and dropping items.
  • Fixed: Server Queue not working when joining from in-game.
  • Fixed: Server Crash related to abilities
  • Fixed: AlderonDiagReport failing for some reports being too big to send.
  • Fixed: Rainbow Hills does not show correctly.
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Deinocheirus TLC Out Now!

The Deinocheirus TLC is out now! Boasting abilities that vary whether it’s wet or dry, choose to be a land-based Deinocheirus, or stick to the shores with abilities that lean into both playstyles. Watch our overview video, or read our dev blog below! dangerduck

Be sure to restart your game to play this updated dinosaur now! @everyone

https://www.youtube.com/watch?v=yq1HyqYdfLA
https://pathoftitans.com/blog/deinocheirus-tlc-released/

A Note for Switch Players:

The Nintendo Switch platform has not yet received this game patch, and will not be able to access the Deinocheirus TLC. The patch has been submitted to Nintendo and Nintendo is in the process of testing and approving it. Thank you for your understanding.

The Deinocheirus TLC charges into battle, now with abilities that change whether it’s wet or dry.
Read more on our blog post: https://pathoftitans.com/blog/deinocheirus-tlc-released/

WRING OUT
Emerging from the water, Deinocheirus can equip the ‘Wring Out’ ability to shake off all the moisture from its feathers to instantly dry off.

CLAW...

▶ Play video
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Suchomimus TLC Out Now!

We've just released the Suchomimus TLC! Restart your game to get access to all its new abilities!

The Suchomimus TLC is bursting into action! This large semi-aquatic carnivore has now been completely updated with new animations and a brand new set of abilities. Suchomimus now has water and weather-dependent combat strategies, enhancing its effectiveness in different environments.

Read on, or watch our overview video for all the details:
https://youtu.be/aFbtlEZImF4
https://pathoftitans.com/blog/suchomimus-tlc-released/

A Note for Switch Players:

The Nintendo Switch platform has not yet received this game patch, and will not be able to access the Suchomimus TLC. Thank you for your understanding.

Official Server Stat Changes

This will be provided to community servers as an optional curve override set to apply.

Latenivenatrix:

  • Decreased Mangle Bleed Amount to 0.2 (from 0.45)
  • Decreased Ripping Kick Bleed Amount to 0.2 (from 0.45)
  • Increased Puncture Bleed Heal Reduction to 0.2 (from 0.1)

Stegosaurus:

  • Decreased Max Health to 650 (from 750)

Deinocheirus:

  • Decreased Goose Honk to 1.5x multiplier (from 2x)
  • Removed Speed Debuff while Swimming from Parched Scales

Tyrannosaurus:

  • Decreased Max Health to 1150 (from 1250)
  • Increased Base Bite Damage to 70 (from 65)
  • Increased Bone Snap Damage to 85 (from 30)
  • Decreased Killing Blows Damage Boost to 20% (from 30%)
  • Improved Turn In Place and Base Turn by 10%
  • Increased Clamp Initial Damage to 30 (from 1)
  • Decreased Clamp Cooldown to 10 (from 15)
  • Decreased Clamp Stamina Cost to 10 (from 20)
  • Added 4 Fracture To Bite Chew
  • Increased Bite Chew Base Damage to 20 (from 10)
  • Added 1 stamina drain a second for Clamp while holding another player
  • Increased Power Couple Status Effect Healing Boost to 50% (from 25%)
    
    Tyrannotitan:
  • Decreased Heavy Bite Base Damage to 130 (from 160)
  • Decreased Heavy Bite Base Stamina Cost to 10 (from 15)
  • Increased Frenzied Tear Bleeding Damage Buff to 50% (from 35%)
  • Increased Thick Scutes Health Recovery Multiplier to 35% (from 20%)
  • Increased Dried Blood to 9x (from 3x)
    
    Eotriceratops:
  • Increased Headbutt Base Damage to 60 (from 55)
  • Increased Headstrong Stacks from Blocking to 4x (from 2x)
  • Increased Headstrong Stack Duration to 30 seconds (from 10)
  • Increased Headstrong Buff Duration to 20 seconds (from 10)
  • Decreased Headstrong Cooldown to 60 seconds (from 75)
  • Increased Headslam Base Damage to 105 (from 95)
  • Increased Headslam Cooldown to 5 seconds (from 3)
  • Increased Block Value to 45% (from 25%)
  • Increased Bony Frill to boost Block to 90% (from 50%)

@everyone

The Suchomimus TLC is bursting into action! This large semi-aquatic carnivore has now been completely updated with new animations and a brand new set of abilities! Suchomimus now has weather-dependent combat strategies, enhancing its effectiveness in different environments.

Read all about Suchomimus’s new abilities in our full blog here: http...

▶ Play video
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Patch 39681 Hotfix 46

Available on: Windows, Mac, Linux, Android (Google Play), PS4, PS5

  • Fixed several crashes to improve stability.
  • Resolved an issue where some players couldn't join servers with Server Queue from the Main Menu.
  • Fixed: Bug related to downloads and mod downloads where it would get stuck or stay on queued. This would lead to problems joining servers.
  • Fixes to Server Queue feature.

📱 Important Update: Device Support Changes (Android)

Since the upgrade to Unreal Engine 5.5 some Android devices are no longer supported.

We worked hard to keep support for as many devices as possible, but Unreal Engine 5.5 simply doesn’t support certain hardware and GPU drivers, especially on Android 10 and some older chipsets.
Most of these Android devices that are no longer supported have been abandoned by the manufacturer and no longer getting GPU Driver and security updates.
If you’re affected, we’re really sorry — we know this is frustrating, and we truly appreciate your time and support with the game.

You may now see warnings in-game if:

  • Your device uses an unsupported GPU for Unreal Engine 5.5.
  • You’re running Android 10, which can cause performance and driver-related issues.
  • We strongly recommend Android 11 or newer for the best experience. However some devices won't receive updates if they are too old.

✅ Updated Android Requirements

  • Android Version: Android 10 (2019) (minimum), Android 11+ (2020) recommended
  • CPU: 64-bit Arm-based
    Compatible GPUs:
  • Mali T8xx, G68, G71, G72, G76, G77, G78, G7xx or higher
  • Adreno 5xx, 6xx, 7xx or higher
  • PowerVR GM9xxx or higher
  • Samsung Xclipse 9xx or higher

Note:
Adreno 610-619 GPUs are extremely slow and may not run the game at a stable framerate or function. The game will show a warning when using this. For example Adreno 620-630 is 5x faster.

These warnings however won't prevent you from still attempting to play the game. So if you are not having issues they can be ignored.

Graphics APIs:

  • OpenGL ES 3.2
  • Vulkan 1.1 (on supported devices)

Thank you for your continued support as we push the game forward with new tech and features!
If you have any questions or concerns, please feel free to reach out to our support team.

<@&630633464475156482> <@&630630022721306634>

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Patch 39681 Hotfix 48

  • Crash Fixes / Performance Improvements
  • Fixes for download map issues on iOS and Android.
  • Fixes for Crashing on PlayStation when joining modded servers.

Known Issue: Avatars are not loading in the player list for this patch, we are working on a follow up fix.

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Known Issue: iOS Device crashes due to running out of memory

There is a known issue where some iOS devices are crashing right now due to running out of RAM, this is especially true on some devices like iPad 9 where it only has 3 GB and the game can only use 1.6 GB (rest is reserved by Operating System).

We are working on a fix for this however it may take a while. <@&630630043105624095>

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PlayStation 4 Patch (2.10)

We have applied a possible fix to the issues players are having where mods would crash when joining servers. Please try the latest update and let us know if its fixed. <@&630630196793573386>

Please note that the update may take a few minutes to show up.

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Controller Issues leaving server queue

We were doing a server queue test but it seems like it has a problem with the controller leave queue button not working, we have disabled the feature for the time being for everyone. Please restart your game if you are having issues with this.

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Patch 39681 Hotfix 52

  • Crash Fixes / Performance Improvements
  • Fixed: Issue where players couldn't close the queue message dialog with the cancel button with the controller shortcut.
  • Fixed: Increased memory usage on iOS / Android. We have reduced the texture sizes for devices with low RAM (3 GB of less) which on iOS gives 1.6 GB of RAM usable and leads to crashes.
  • Fixed: Mods were not downloadable when the language was set to Arabic due to a formatting bug.
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Ending Server Queue Test

We have finished testing the server queue, you can restart your game for this to apply if needed.
We have two remaining bugs left in it to fix before we ship it.

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Patch 39681 Hotfix 55

  • Crash Fixes / Performance Improvements
  • Attempting to resolve issues players are having with downloading mods and crashes in the game.
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Patch 40989

  • As with any patch it may take several hours for the patch to show up for your platform. Community servers and mods won't be fully updated and may take a few days to update.
  • This patch is not currently available for Switch due to issues with Nintendo. We are working with Nintendo trying to get the patch approved.

New Features:

  • Updated Area of Effect (AoE) system.
  • Added a new temporary buff allowing players to change their abilities if abilities are disabled or a TLC is enabled, for a limited time.
  • Added ground crawler effects to Gondwa map. Small creatures like lizards and insects will now scurry in the undergrowth.
  • Added lightning effects to rainstorms.
  • Branches and flying debris are now present during all weather conditions during high winds.
  • Separated wind from storm effects.
  • Added a separate step to the logout timer.

Critter Improvements:

  • Added Critter head tracking, allowing them to look at nearby targets.
  • Added hit animations to Baurubatrachus, Centrochelys, Didelphodon, Diplocaulus, Limulus, Palaeosaniwa, Pamelaria, Platyhystrix, and Silesaurus.
  • Optimized AI usage on servers.
  • Added Combat Music to Critters.

Audio Improvements:

  • Added new ambient audio system to Panjura and Gondwa. Environmental sounds will now change depending on biome and time of day.

Map Improvements:

  • Players logging into Gondwa for the first time after this patch will have their spawn locations and nests reset due to terrain changes that were made. You are able to place down your nest again and it will retain it's previous construction state.
  • Updated locations of several Waystones and Home Caves on Gondwa.
  • Impact Crater on Gondwa map has been struck by a meteorite.
  • Updated terrain and foliage of Grand Plains.
  • Updated berry bush distribution on Gondwa.
  • Adjusted the grass variety on Gondwa and Panjura.
  • Adjusted density and scale of bush layer on Gondwa.
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General Fixes:

  • Mobile optimizations.
  • Fixed ability crashing.
  • Updated Wound and Scar textures.
  • Adjusted Deinocheirus Hiss particle effects to not be smaller.
  • Fixed character select screen stretching wide for skins.
  • Fixed trophies exploits.
  • Fixed Mobile HUD Editor not saving when logging in and out.
  • Fixed issues with interaction prompt being shown while changing abilities.
  • Possible fix to invisible critters.
  • Fixes to PS4 mod sizes.
  • Fixes to dinosaur emotes and attack sounds cutting off.
  • Fixed Panjura water to not flicker while underwater.
  • Fixed Mobile HUD Editor not opening through main menu.
  • Fixed single player settings not persisting after restarting the game.
  • Decreased bird spawn rates.
  • Fixed Ocean Offerings Group Quest being at wrong locations.
  • Fixed Little Brook Meadow being counted as two POIs.
  • Aquatic Autorun fixes.
  • Aquatic precise movement fixes.
  • Fixed inconsistencies with Surprise Attack in single player.
  • Replay control fixes.
  • Fixed ability bar being hidden on some mobile devices.
  • Fixed attack icons missing while using controller on mobile.
  • Fixes to ability previews in upgrade store not playing.
  • Fixed commands.ini not updating via /promote command.
  • Fixed bug snap not working on mobile.
  • Fixed player icon being squashed while displayed on nest egg.
  • Fixed some quest items making old collect sound.
  • Gondwa rock and grass optimizations.
  • Fish particle optimizations.
  • Fix to Rainbow Hills not showing as rainbow.
  • Fixed game outdated screen not showing hotfix versions.
  • Fixed windowed fullscreen selecting wrong resolution for 4k monitors.
  • Fixed clamp miss animation inconsistencies.
  • Added warning when trying to save over default layout in HUD Editor.
  • Fixed HUD editor tutorial being offscreen on some mobile devices.
  • Fixed waystone invite exploit.
  • Fixed Rhamphorhynchus Spear Fishing icon being low resolution.
  • Fixed ripple VFX being jittery on android.
  • Fixed Dazed particle effects being incorrectly displayed on Eotriceratops.
  • Fixed inconsistenices with Ceratosaurus hides.
  • Fixed crash from Wring Out.
  • Fixed Riptide for Deinocheirus dropping held items.
  • Fixed Deinocheirus Hemorrhage Claw dropping held items.
  • Possible fix to spawning under the map when leaving a home cave.
  • Fixed Already Downloading prompt getting stuck.
  • Changed which ability Struthiomimus is prompted to equip in tutorial cave.
  • Fixes to group quest countdowns.
  • Optimized rain particles for mobile.
  • Fixed checkerboard pattern for mobile on Golden Plateau.
  • Adjusted wind on swamp trees to be less bendy.
  • Fixed pink dust clouds on Gondwa.

Localization Fixes:

  • Updated various ability descriptions.
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Combat Changes:

  • Fixed Cracked Scutes inconsistencies with replenishing.
  • Adjusted backhand for Suchomimus and Deinocheirus to deal less knockback in the water.
  • Fixes to Miragaia/Kentrosaurus Counter Turn.
  • Updated Crushing Bite Icon.
  • Adjusted reflect damage to now work while dinosaurs who deal it are sleeping.
  • Fixed inconsistencies with buffs for Tyrannosaurus Power Couple, Blood Rivalry, and Killing Blows.
  • Imported previously used curves for officials into the base dinosaurs.

Albertaceratops:

  • Decreased Max Health to 700 (from 800)
  • Increased Health Recovery Rate to 1.8 (from 1.5).
  • Increased Stamina Recovery Rate to 0.7 (from 0.6).
  • Increased Headbutt Base Damage to 50 (from 45).
  • Decreased Charge Duration to 6 seconds (from 10).
  • Decreased Charge Stamina Cost to 10 (from 15).
  • Increased Head Slam Base Damage to 85 (from 75).
  • Decreased Active Frames on Head Slam to be more accurate to animation.
  • Decreased Back Kick Stamina Cost to 3.5 (from 7).
  • Increased Enrage Duration to 60 seconds (from 30).

Dev Note: We have rebalanced Albertaceratops' stats to have increased lethality and better recovery at the cost of less overall health.

Amargasaurus:

  • Increased Headbutt Cooldown to 2.5 seconds (from 1.5).
  • Updated Stomp to use new AoE system.
  • Increased Stomp Base Damage to 150 (from 100).
  • Increased Stomp Cooldown to 30 seconds (from 5).
  • Updated Tail Attack hitbox and animation.

Dev Note: We have updated the tail attack hitbox and animation to give it more length while trying to hit opponents behind you. Additionally its Stomp has been rebalanced to work with the new AoE system.

#

Anodontosaurus:

  • Increased Max Health to 900 (from 720).
  • Increased Combat Weight to 4000 (from 3000).
  • Decreased Base Armor to 2 (from 2.5).
  • Increased Body Food Amount to 1200 (from 600).
  • Increased Max Hunger/Thirst to 400 (from 300).
  • Decreased Hunger/Thirst Depletion Rate to 0.11 (from 0.2).
  • Increased Leg Heal Rate to 2 (from 1).
  • Increased Bleeding Heal Rate to 0.064 (from 0.032).
  • Increased Poison Heal Rate to 0.032 (from 0.016).
  • Increased Venom Heal Rate to 0.032 (from 0.016).
  • Increased Toxin Heal Rate to 0.02 (from 0.01).
  • Rebalanced Health Recovery Rate at smaller growth stages.
  • Increased Tail Attack Base Damage to 45 (from 35).
  • Increased Tail Attack Fracture Amount to 18 (from 12).
  • Increased Bone Snap Base Damage to 95 (from 20).
  • Increased Bone Snap Stamina Cost to 10 (from 0).
  • Increased Bone Snap Fracture Amount to 40 (from 25).
  • Increased Stamina Recovery while crouching by 50%.
  • Increased Bleeding Heal Rate while crouching and standing still by 20%.
  • Readded Hitbox to end of Anodontosaurus' Tail.

Dev Note: We have rebalanced Anodontosaurus to be able to function more consistently without having to rely on Hunker Down. Its lethality has seen an increase to give Anodontosaurus more killing potential.

Barsboldia:

  • Decreased Max Health to 1450 (from 1750).
  • Decreased Hunger/Thirst Depletion Rate to 0.35 (from 0.48).
  • Increased Tail Knockback Force to 15 (from 12).
  • Updated Tail Slam to use AoE system.
  • Decreased Tail Slam Base Damage to 70 (from 85).
  • Decreased Tail Slam Cooldown to 3 seconds (from 5).
  • Increased Tail Slam Stamina Cost to 2.5 (from 0).
  • Increased Stamina Recovery Rate while in Bipedal Stance by 20%.
  • Increased Rallying Call Cooldown to 8 minutes (from 5).
  • Decreased Rallying Call Stamina Cost to 8 (from 10).
  • Removed Headbutt, Lone Survivor, Long Distance Runner, and Resilient Scales.
  • Added Sweep, Smash, Kick, Dash, Gorge (Survival Calls), Herdsong (Survival Calls), Scent Tracker (Survival Calls), Resilient Cry (Combat Calls), Deafening Bellow (Combat Calls), Thick Skin, Shockwave, Bipedal Stance, Musician, Ironclad, Family Chorus, Die Hard, Dazing Impacts, and Braced Legs.

Dev Note: We have rebalanced Barsboldia's stat distribution to better fit its new abilities and the updated AoE system.

#

Camptosaurus:

  • Increased Second Wind Stamina Recovery Buff to 150% (from 50%).

Dev Note: We have increased Second Wind for all dinosaurs to have a greater effect following community feedback about the last changes it received.

Concavenator:

  • Increased Max Health to 575 (from 475).
  • Decreased Health Recovery Rate to 1.4 (from 1.75).
  • Rebalanced Health Recovery Rate scaling at smaller growth sizes.
  • Decreased Claw Bleed Amount to 0.4 (from 1).
  • Decreased Ripping Kick Bleed Amount to 0.4 (from 1).

Deinocheirus:

  • Decreased Goose Honk Knockback Boost to 1.5 (from 2).
  • Removed Parched Scales Swim Speed Debuff.
  • Added new effect to Parched Scales: Up to 5% increased Sprinting Speed while dried.

Eotriceratops:

  • Increased Headbutt Base Damage to 60 (from 55).
  • Increased Block Damage Reduction to 45% (from 25%).
  • Increased Bony Frill Block Boost to 90% (from 50%).
  • Improved Eotriceratops Block to provide better coverage while using it.
  • Increased Headstrong Stack Duration to 30 seconds (from 10).
  • Increased Headstrong Buff Duration to 20 seconds (from 10).
  • Decreased Headstrong Cooldown to 60 seconds (from 75).
  • Increased Headstrong Stacks from Blocking to 4x (from 2x).
  • Increased Head Slam Base Damage to 105 (from 95).
  • Increased Head Slam Cooldown to 5 seconds (from 3).
  • Decreased Active Frames on Head Slam to be more accurate to animation.
  • Fixed Eotriceratops Frilled Bond Stacks.
  • Fixed Horn Lock stacks being removed when block buff goes away.
  • Fixed Eotriceratops becoming locked in place from Backlash.
  • Fixed Overrun providing bonus damage to all attacks.

Iguanodon:

  • Increased Second Wind Stamina Recovery Buff to 150% (from 50%).
  • Adjusted Iguanodon back precise movement speed to slide less while reversing.

Kentrosaurus:

  • Increased Detonate Radius by 50%.
  • Removed Puncture Damage Debuff.

Dev Note: We're boosting Detonate range for both Kentrosaurus and Miragaia to give this ability a bit more of a punch, in addition to removing the damage debuff Kentrosaurus received from landing successful Puncture hits.

#

Lambeosaurus:

  • Decreased Group Heal Call Multiplier to 2 (from 5).
  • Increased Group Heal Call Duration to 120 seconds (from 40).
  • Decreased Solo Heal Call Multiplier to 4 (from 8).
  • Increased Solo Heal Call Duration to 60 seconds (from 25).
  • Increased Call to Arms Stamina Cost to 20 (from 10).
  • Increased Rallying Horn Stamina Cost to 20 (from 10).

Latenivenatrix:

  • Decreased Mangle Bleed Amount to 0.2 (from 0.45).
  • Decreased Ripping Kick Bleed Amount to 0.2 (from 0.45).
  • Increased Puncture Bleed Heal Reduction to 0.2 (from 0.1).

Metriacanthosaurus:

  • Decreased Group Heal Call Multiplier to 2 (from 5).
  • Increased Group Heal Call Duration to 120 seconds (from 40).
  • Decreased Solo Heal Call Multiplier to 4 (from 8).
  • Increased Solo Heal Call Duration to 60 seconds (from 25).

Miragaia:

  • Increased Detonate Radius by 50%.

Pachycephalosaurus:

  • Increased Second Wind Stamina Recovery Buff to 150% (from 50%).

Pycnonemosaurus:

  • Increased Second Wind Stamina Recovery Buff to 150% (from 50%).

Spinosaurus:

  • Increased Max Health to 1300 (from 1000).
  • Decreased Combat Weight to 5500 (from 6500).
  • Increased Claw Base Damage to 65 (from 45).
  • Updated Stomp to use new AoE.
  • Increased Stomp Base Damage to 150 (from 90).
  • Increased Stomp Stamina Cost to 10 (from 8).
  • Increased Stomp Cooldown to 30 seconds (from 10).

Dev Note: We have rebalanced Spinosaurus to fall in line with its peers and to work with the new AoE system.

Stegosaurus:

  • Decreased Max Health to 650 (from 750).
  • Stegosaurus' Tail tip will now take damage from enemy attacks.

Suchomimus:

  • Increased Claw Base Damage to 25 (from 15).
  • Decreased Claw Barrage Base Damage to 25 (from 30).
  • Increased Riptide Base Damage to 30 (from 20).
  • Increased Hooked Snap Base Damage to 60 (from 50).
  • Increased Sharkbite Bleed Amount to 0.6 (from 0.4).
  • Increased Sharkbite Debuff Duration to 120 seconds (from 90).

Dev Note: We've adjusted several of Suchomimus' attacks to be more usable and give increased overall lethality.

#

Tyrannosaurus:

  • Increased Turn in Place and Base Turn by 10%.
  • Decreased Max Health to 1150 (from 1250).
  • Increased Bite Base Damage to 70 (from 65).
  • Increased Bite Chew Base Damage to 20 (from 10).
  • Increased Bite Chew Fracture Amount to 4 (from 0).
  • Added new effect to Crushing Bite: Now deals 25% increased damage to Fractured and Bone Broken Targets.
  • Increased Bone Snap Base Damage to 85 (from 30).
  • Increased Clamp Initial Damage to 30 (from 1).
  • Decreased Clamp Cooldown to 10 seconds (from 15).
  • Decreased Clamp Carry Cost to 10 (from 20).
  • Added 1 stamina drain a second for Clamp while holding another player.
  • Decreased Killing Blow Damage Buff to 20% (from 30%).
  • Increased Power Couple Status Effect Healing Boost to 50% (from 25%).
  • Fixed Power Couple Range to be more accurate.
  • Added new effects to Shatterstride: 20% Reduced Stamina Sprinting Cost (constant), and Double Acceleration near Fractured/Bone Broken Targets.
  • Shortened Shattering Cry/Rampage call animation durations by 20%.

Dev Note: We have added a few new effects to some of the Tyrannosaurus abilities. These should help them keep up with either updated abilities or be more usable in the case of Shatterstride.

Tyrannotitan:

  • Decreased Heavy Bite Base Damage to 130 (from 160).
  • Decreased Heavy Bite Stamina Cost to 10 (from 15).
  • Increased Frenzied Tear Bleeding Damage Buff to 50% (from 35%).
  • Increased Thick Scutes Health Recovery Multiplier to 35% (from 20%).
  • Increased Dried Blood to 9x (from 3x).

Dev Note: We have fixed Dried Blood not working fully as intended. Now Tyrannotitan using this Hide should see a noticeable difference in performance.

stone ivy
stone ivy
#

Barsboldia TLC Out Now!

We have just released this massive herbivore's TLC! Update your game today to play it now. This update also comes with the new AoE Attack system, completely overhauled ambient audio, and much more. Watch our Bars update video for all the details, and read our blog post for info on this patch. Bars pogbars

Please note that this patch is not yet available for Switch.

@everyone

https://www.youtube.com/watch?v=XqdwiD_2Ofo
https://pathoftitans.com/blog/barsboldia-tlc-released/

The mighty Barsboldia stomps into battle - now armed with a brand new Area of Effect damage system that changes the way it fights!

https://pathoftitans.com/blog/barsboldia-tlc-released/

UPDATED AOE SYSTEM
With this rework, AoE attacks now scale their damage based on how close enemies are to the center of the initial impact. Players standing in...

▶ Play video
stone ivy
stone ivy
#

There is a known issue with mac with the last hotfix with not loading servers im working on a fix now which will be in hotfix 3.

stone ivy
stone ivy
#

Patch 40989 Hotfix 3

Released Platforms: Windows, Mac, Linux

  • Crash Fixes & Performance Fixes
  • Fixed: Mac being unable to join servers / see servers on the list due to bug in last hotfix
  • Fixed: Underwater caustics on Mobile appearing as pure white.
  • Performance Fixes for ground cover, bushes and trees in Gondwa
  • Improved the collection speed for Barsboldia.
  • Fixed Barsboldia eat, drink, and digging animations looking strange if used when bipedal.
stone ivy
#

Patch 40989 Hotfix 4

Released Platforms: Windows, Mac, Linux, PS4, PS5, Android, Xbox One, Xbox Series

  • Crash Fixes & Performance Fixes
  • Major Server Performance Improvements for Character Loading on Remote Databases.
  • Fixed: Inconsistent hits for Bars and Spino AOE attacks in some cases.
  • Fixed: Crash on Community Servers that have critters disabled.
  • Fixed: Bug related to picking up / holding items.
stone ivy
#

Patch 40989 Hotfix 5

Released Platforms: Windows, Mac, Linux

  • Crash Fixes & Performance Fixes
  • Fixed: Gondwa Map was outdated. There was a bridge that has been removed that was still showing on the map / minimap.
stone ivy
#

Official Server Balance Changes / Fixes

Amargasaurus:

  • Decreased Combat Weight to 4000 (from 4650)
  • Decreased AoE Range by 50%

Dev Note: There is a known bug with the VFX with Amargasaurus' stomp which is larger than the intended AoE range.

Spinosaurus:

  • Decreased AoE Range by 50%

These changes will take 4 hours to apply on all servers as they restart

stone ivy
#

Patch 40989 Hotfix 6

Released Platforms: Windows, Mac, Linux

  • Crash Fixes & Performance Fixes
  • Added: Workaround for some mod dinos abilities not equipping.
  • Fixed: Admins were being disconnected from the server incorrectly when inspecting players in spectator mode.
stone ivy
#

Patch 40989 Hotfix 7

Released Platforms: Windows, Mac, Linux, Xbox One, Xbox Series, PS4, PS5

  • Crash Fixes & Performance Fixes
  • More fixes related to abilities not working properly for mod dinosaurs.
stone ivy
#

Switch Patch Approved

Nintendo has finally approved the Switch Patch (Bars TLC).
I'm expecting it to show up an hour from now to see if it works.

<@&630630225436213259>

stone ivy
#

Switch Update Released!

The switch update is released / live and working. You can use the 'check for updates' button in the Switch System Menu to update the game.

<@&630630225436213259>

stone ivy
#

Patch 41256

There is a new patch up for Windows, Mac, Linux, iOS, Android, Xbox One, Xbox Series, PS4, PS5
The update is not yet available for Nintendo Switch
It may take some time to show up. Community server and mods will take time to update.

Known Issues

  • There is a bug where interacting with a nest will prevent players from interacting or attacking. We are working on a fix for this ASAP

New Features:

  • Added optional new information to Character Selection Screen (can be used on Community Servers). Dinosaurs can now show if their Lifespan, Marks, who killed them last, if they're in a home cave, and which POI they're in (if in one). This is a server setting and must be enabled by community server owners to see it. It is not currently enabled on any Official Servers.

Critter Improvements:

  • Improved Critter network performance.
  • Attempted fix to Critters running into water.
  • Updated some Critters to now have a neutral behavior, and will only attack if attacked first.

Audio Improvements:

  • Various updates to the Biome Ambience Audio Loops based on community feedback. Primarily, reducing the droning sounds from cicadas and crickets, and reducing the volume of wind effects.

Map Improvements:

  • Optimization to some areas of the map on Gondwa.
  • Updated Gondwa Minimap to be more accurate.
  • Various map fixes to Gondwa.
  • Added an optional Arachnophobia toggle in the game settings to disable spider ground crawlers on Gondwa.
#

General Fixes:

  • Disabled screen-space based wind VFX on mobile.
  • Fixed how items are dropped to be more accurate.
  • Fixed Bottom Call in Call Menu being unusable if moving on controller.
  • Tweaks to rain material for optimization.
  • Fixed Barsboldia Scent Tracker having a button assigned despite being a passive ability.
  • Fix to rain rendering inconsistencies on certain platforms.
  • Mobile performance improvements for AoE attacks.
  • Fixed AoE not always scaling with Shockwave or other AoE extension abilities.
  • Fixed Family Buff not being granted again after server restart.
  • Fixed store abilities inconsistencies.
  • Fixed a crash related to damage multipliers.
  • Fixed server shutdown crashes.
  • Fixed Creator Mode Panel not correctly showing dinosaur stats when selected and the attributes are viewed.
  • Fixed missing weather particle effects in some POIs.
  • Fixed baby nest invite avatar and clock icon overlapping strangely.
  • Fixed for ambient birds flying into mountains, they now fly higher in the sky.
  • Fixed wind intensity input not being consistent for debris.
  • Reduced wind intensity on medium settings and on some consoles.
  • Fixed some issues with water caustics appearing white on mobile platforms.
  • Fixed flickering of the underside of water in tutorial cave.
  • Adjusted Barsboldia item collection speed to be faster.
  • Fixed various animations if used while in Bipedal mode for Barsboldia.
  • Fix to dinosaurs still holding items after biting.
  • Added new splash particles when jumping in water.
  • Various fixes to attack sound cancellations.
  • Server performance optimizations.
  • Fixed not being able to accept baby invite on a combat logged character.

Combat Changes:

  • Added a new buff to Achillobator, Deinonychus, Eurhinosaurus, Latenivenatrix, and Rhamphorhynchus - Strong Grip: Provides a temporary armor buff upon pouncing for a limited time. This will give raptors a brief period where they can more safely pounce and perform an attack. We will be looking at community feedback regarding this buff.
  • Fixed inconsistencies with Achillobator Bark not costing stamina.
  • Fixed Amargasaurus VFX for AoE being much larger than intended.
  • Fix to Deinonychus Pack Hunter not updating correctly.
  • Fixed Anodontosaurus Hunger/Thirst Depletion Rate at Adolescent and Sub-Adult growth stages.
  • Fixes to inconsistencies with AoE.
  • Fixed Tyrannosaurus and Tyrannotitan bite damage values at smaller growth stages.
  • Fixed some calls still providing their buffs/debuffs through the Deafened status effect.
#

Achillobator:

  • Increased Max Health to 650 (from 525).
  • Decreased Combat Weight to 2100 (from 2600).
  • Increased Health Recovery Rate to 1.95 (from 1.67).
  • Decreased Stamina Sprint Cost to 0.7 (from 0.8).
  • Increased Bite Base Damage to 60 (from 50).
  • Increased Raptor Strikes Base Damage to 8 (from 6).
  • Increased Claw Attack Base Damage to 85 (from 70).
  • Decreased Shred Base Damage to 140 (from 180).
  • Decreased Shred Stamina Cost to 2 (from 6).
  • Decreased Cruel Swipe Cooldown to 6 seconds (from 12).
  • Increased Leader of the Pack Jump Boost to 50% (from 25%).
  • Decreased Pounce Minimum Weight to 4000 (from 5000).
  • Increased Ripping Kick Base Damage to 40 (from 25).
  • Increased Ripping Kick Cooldown to 4 seconds (from 2).
  • Decreased Ripping Kick Stamina Cost to 4 (from 6).
  • Increased Bark Damage Buff to 15% (from 8%).
  • Increased Bark Duration to 60 seconds (from 20).
  • Increased Bark Stamina Cost to 15 (from 10).
  • Increased Bark Cooldown to 30 seconds (from 20).
  • Increased War Cry Armor/Stamina Recovery Buff to 30% (from 25%).
  • Increased War Cry Duration to 120 seconds (from 60).
  • Decreased War Cry Stamina Cost to 20 (from 40).
  • Fixed Panicking Sprint Duration being incorrect.
  • Increased Panicking Sprint Stamina Cost to 10 (from 5).
  • Decreased Mob Boss Limit to 4 (from 7).
  • Increased Mob Boss Boost Per Stack to 17.5% (from 10%).

Amargasaurus:

  • Reduced AoE Range by 50%.
  • Reduced Combat Weight to 4000 (from 4650)

Dev Note: Combat Weight is currently reduced through server settings and will be implemented fully in next main game patch.

Deinonychus:

  • Rebalanced Health Recovery Values at smaller growth stages.
  • Increased Raptor Strikes Pounce Damage Multiplier to 50% (from 40%).

Latenivenatrix:

  • Rebalanced Health Recovery Values at smaller growth stages.
  • Increased Base Bite Damage to 40 (from 35).
  • Increased Raptor Strikes Base Damage to 7 (from 6).
  • Increased Raptor Strikes Pounce Damage Multiplier to 50% (from 40%).
  • Increased Ripping Kick Bleed Amount to 0.3 (from 0.2).
  • Increased Mangle Bleed Amount to 0.3 (from 0.2).
  • Increased Puncture Damage to 30 (from 5).
  • Decreased Puncture Cooldown to 15 seconds (from 30).
  • Decreased Shred Stamina Cost to 2 (from 6).

Spinosaurus:

  • Reduced AoE Range by 50%.

Tyrannotitan:

  • Decreased Feast Healing Amount Given by 50%.
  • Increased Blood Chilling Roar Cooldown to 240 seconds (from 150).
  • Increased Stamina Drain While Sprinting by approximately 15%.
#

Known Issues

  • There is a bug where interacting with a nest will prevent players from interacting or attacking. We are working on a fix for this ASAP
  • Mods will take some time to update
  • Community servers will take some time to update
  • Update may take some time to show up
  • Patch is not available on Nintendo Switch
stone ivy
#

Patch 41256 Hotfix 2

  • Fixed interacting with a nest causing you to not be able to attack, use the vocal wheel, or interact with any other items. This should also fix any other interact bugs as well.
  • Fixed an issue where critters would sometimes spawn in with wounds
  • Fixed an issue where critters would sometimes get stuck.
  • Fixed black feather tips on some feathered dinosaurs such as Achillobator and Deinonychus
  • Fixed Pamelaria not contributing to the "kill any critter" quest.
  • Fixed a crash related to particle effects.
stone ivy
#

Patch 41256 Hotfix 5

  • Fixed: Crash when attempting to use Direct Connect feature on Server List
  • Fixed: Server Log Spam Performance Issue
  • Other Crash Fixes & Performance Improvements.
stone ivy
#

Albertaceratops TLC Released!

Play the updated Albertaceratops today- bringing a toolkit of counterattacks, control, and brawling abilities to defend itself from predators and to protect its herdmates. Albert

Watch our overview video for more details, or read our dev blog!

Community server owners should restart their servers and ensure they are updated to Hotfix 5 to fix any server performance issues, and to enable the Albertaceratops TLC.

Nintendo Switch players: The Albertaceratops TLC will be accessible by Switch players. However, Switch players will still not be able to cross-play with the other platforms. Thank you for your understanding.
@everyone <@&630630225436213259> <@&630633464475156482>

https://youtu.be/exIEvHdOAv8
https://pathoftitans.com/blog/albertaceratops-tlc-released

Albertaceratops charges into the fray with its new TLC update- bringing a toolkit of counterattacks, control, and brawling abilities to defend itself from predators and to protect its herdmates. https://pathoftitans.com/blog/albertaceratops-tlc-released

At the core of Alberta’s update is the powerful new synergy between 'Block' and the newly ...

▶ Play video
stone ivy
#

Patch 41256 Hotfix 6

  • Crash Fixes & Performance Improvements
stone ivy
#

Patch 41256 Hotfix 7

  • Fixed: A important server crash related to picking up / dropping items
  • Other Crash FIxes & Performance Improvements.
stone ivy
#

Patch 41256 Hotfix 8

  • Server Crash Fixes related to picking up / dropping items.
  • Fixed: Bug affecting some community servers where nest saving was happening too frequently causing major server perf to degrade over time.
    The nest saving issue also caused some log spam, which should now be fixed.

About 3-4 Hour Restarts (For Community Server Owners)

Please make sure you have your restarts every 3-4 hours or performance on your server may degrade over time. The game is not optimized fully to handle long restart times. If this becomes a problem in the future we will change the max restart time to 4 hours until the game gets further optimizations around this.

<@&922768313698902056>

stone ivy
#

PS5 Shutdowns while playing Path of Titans / Other Games

We are currently investigating a issue with Sony regarding a limited number of users experiencing PS5 shutdowns while playing Path of Titans and potentially other PS5 games.

If you are having this issue please let us know in this thread #1382796105380659343 message
So we can send the information to Sony to figure out what's going on.

If the game is working perfectly fine for you can ignore this announcement. Thanks

<@&630630196793573386>

stone ivy
#

Patch 41256 Hotfix 9

  • Crash Fixes
  • Performance Fixes for Community Servers that have disabled mods and had them loaded previously. We also reduced the log spam for this issue.

<@&922768313698902056>

frail wolf
#

Anodontosaurus TLC Released! anodo

The updated Anodontosaurus waddles into the fray, now fully updated with the new Area of Effect system and a complete rework of its defensive Crouched Stance! Watch our overview video to learn more, or read our Dev Blog all about it.

We hope you enjoy this refresh of our classic ankylosaur! @everyone
Be sure to restart your game to play it today!

Switch Users: the Anodontosaurus TLC is available to play on Switch, however Switch players are still unable to cross-play with other platforms at this time. Thank you for your understanding.

https://pathoftitans.com/blog/anodontosaurus-tlc-released/
https://youtu.be/DkzIXlyDYBc

The updated Anodontosaurus waddles into the fray, now fully updated with the new Area of Effect system and a complete rework of its defensive Crouched Stance!

Read more in our dev blog: https://pathoftitans.com/blog/anodontosaurus-tlc-released/

This tanky herbivore now relies on a tactical new mechanic called 'Crouched Stance', a reimagining o...

▶ Play video
copper sierra
#

Hello @everyone! Alderon Games is excited to announce a new opportunity for our dedicated community members to apply to become a Discord Helper in our server!

What is a Discord Helper?
Discord Helpers are active, passionate community members who volunteer their time to assist fellow players with questions, provide guidance, and foster a positive and welcoming environment within our Discord community. A Discord Helper also has access to some server permissions to help out with some moderation tasks together with the moderators and has a direct line of contact with our moderators for any questions or assistance.

Guidelines for Discord Helpers:

  • Be knowledgeable about Path of Titans, approachable and respectful.
  • Assist players with questions about Path of Titans in a friendly manner.
  • Foster a positive and inclusive community environment.
  • Collaborate with fellow Discord Helpers and the moderation team.
  • Highlight areas of concern or issues to the moderation team.

Requirements:

  • 18 Years of age or above.
  • In-depth knowledge of Path of Titans.
  • Familiarity with Discord's functionality and capabilities.
  • Good standing within our community.

How to Apply:
Interested in becoming a Discord Helper? We invite you to fill out the application form located at the link below!
https://forms.gle/mBY8Ty2kBHw5yt6i7
Please be aware that this is a new, updated application form. Any applications made in the past will not carry over to the current application process.

Additional Information:
Individuals selected to become Discord Helpers will be required to sign a non-disclosure agreement (NDA).
Discord Helpers will** not get access** to non-public information regarding future updates. Including but not limited to, upcoming dinosaur releases, new features, or mechanics.

#

Thank you for considering this opportunity to contribute to the Path of Titans community! We look forward to reviewing your applications and welcoming new Discord Helpers to our team Aliove

stone ivy
#

Patch 41633

There is a new patch up for Windows, Mac, Linux, iOS, Android, Xbox One, Xbox Series, PS4, PS5
The update is not yet available for Nintendo Switch
It may take some time to show up. Community server and mods will take time to update.

New Features:

Styracosaurus TLC:

  • Styracosaurus TLC has been added, including new abilities and changes to its stats.
  • Updated skins, model, textures, and animations for Styracosaurus.

Critter Improvements:

  • Improved critter chase logic.
  • Added swimming to Dynamosuchus: Dynamosuchus will chase you into the water and out now. It cannot dive underwater. This is the first initial implementation of swimming critters, and more critters will follow in the future.
  • Fixed Pamelaria not contributing to the "kill any critter" quest.
  • Fixed instances of critter jittering.

Audio Improvements:

  • Added Distant Calls to Tyrannotitan: We are working on improving distant dinosaur calls. This is currently only implemented on Tyrannotitan's Aggressive and Broadcast calls. We will be adding updated distance calls to more dinosaurs in the future.

Map Improvements:

  • Fixed Barsboldia being unable to enter certain home caves.
  • Fixed Burned Forest Location Error Near Desolate Pass.

General Fixes:

  • Updated swimming animations, jumping animations, and turning animations for Concavenator.
  • Fixed Vocal Call Menu not working with Hold and Release for Controllers consistently.
  • Improvements to weather sounds and ambient sounds to reduce some ear-straining sounds.
  • Fixed invisible trophies.
  • Fix to rain disappearing on rare occasions at certain camera angles.
  • Improved ambient flyer effects.
  • Fixed ambient bird spawn being scaled incorrectly.
  • Improved wind physics optimizations.
  • Fixed inconsistencies with stacks for Albertaceratops Second Wind.
  • Optimizations to ability loading.
  • Fixed crashes with nesting.
  • Fix to critters rarely becoming invisible.
  • Fixed a damage related crash.
  • General Crash Fixes and optimizations.
  • Fixed issues with Albertaceratops sounds not stopping correctly when attacking.
  • Fixes to mobile VFX optimization.
  • Fixing Sever Tendon buff being stacked in 2 separate stacks.
  • Fixed admin panel not showing dinosaur stats.
  • Fixed admin panel getting stuck in some instances.
  • Optimizations to footsteps.
  • Decreased biome wind frequency change.
  • Optimizations to Xbox One and PS4.
  • Reduced wind volume by about 30%.
  • Fixed Clubbed Fortress Applying Dazed.
  • Fixed Fortification giving stacks from environmental damage.

Combat Changes:

  • Improved descriptions to several abilities.
  • Improved Backhand tolerance for buoyancy to prevent rubberbanding in the water near shore.
  • Removed Tail Slam Locking Users in place for Anodontosaurus based on community feedback.
  • Fixed a bug where Quick Vigor made users immune to damage under certain conditions.
  • Fixing Sever Tendon buff being stacked in 2 separate piles.
  • Flock Migration now has double the range and provides 20% flight stamina boost to all flyers.
  • Fixed Deinocheirus having incorrect damage at smaller growth stages for Claw Attack Base Damage.
#

Achillobator:

  • Reduced Raptor Strike Scaling to 60% (from 100%).
  • Increased Bark Stamina Cost to 30 (from 15).
  • Decreased Mob Boss Attack Buff Per Stack to 13% (from 17.5).

Albertaceratops:

  • Added Second Back Limb Slot; cooldowns are shared between attacks.
  • Increased Counterattack Base Damage to 85 (from 35).
  • Fixed Counterattack 2x Damage Bug.
  • Increased Block Damage Reduction to 30% (from 10%).
  • Decreased Stomp Base Damage to 120 (from 150).

Anodontosaurus:

  • Decreased Crouched Stance Change Timer to 5 seconds (from 8).
  • Decreased Max Health to 850 (from 900).
  • Decreased Bleeding Heal Rate to 0.04 (from 0.064).
  • Decreased Venom Heal Rate to 0.024 (from 0.032).
  • Increased Tail Smash Base Damage to 250 (from 220).
  • Increased Tail Smash Stamina Cost to 20 (from 15).
  • Decreased Fortification Armor Buff Per Stack to 5% (from 10%).
  • Increased Swerve Stamina Cost to 12 (from 8).
  • Increased Tail Spin Base Damage to 50 (from 40).
  • Added Knockback to Tail Spin, value of 8 (from 0).

Dev Note: Crouch Stance timer and Tail Smash are implemented via curve overrides and will be fully implemented in a future game patch.

Ceratosaurus:

  • Increased Fracture of Charged Bite to 18 (from 10).
  • Increased Charge Bite Base Damage to 45 (from 30).
  • Decreased Thrash Reflect to 50% (from 75%).
  • Increased Berserker Damage Buff to 25% (from 10%).
  • Increased Rapid Strikes Base Damage to 4 (from 2.5).
  • Increased Carrion Feeder Damage Debuff to 15% per stack (from 5%).
  • Reduced Max Carrion Feeder Stacks to 3 (from 5).
  • Increased Cracked Scutes Damage Reduction to 15% per stack (from 10%).
  • Reduced Max Cracked Scutes Stacks to 3 (from 5).
  • Increased Lunge Base Damage to 60 (from 40).
  • Increased Swerve Base Damage to 80 (from 70).

Daspletosaurus:

  • Decreased Running Speed to 1025 (from 1050).
  • Decreased Turn in Place by 15% approximately.
  • Increased Running Turn by 7.5% approximately.
  • Increased Carnage Damage Buff to 30% (from 20%).
  • Decreased Crushing Bite Cooldown to 8 seconds (from 10).
  • Increased Shatter Bone Break Damage to 7 (from 5).

Hatzegopteryx:

  • Moved Clamp to Generic Slot.
  • Retired second Head Slot.
  • Decreased Group Slot Size to 3 (from 4).
  • Reenabled Clamp to be used while Flying.
  • Increased Max Health to 600 (from 550).
  • Increased Health Recovery Rate to 1.4 (from 1.25).
  • Increased Ground Acceleration Multiplier to 2x (from 1).
  • Decreased Beak Clack Cooldown to 15 seconds (from 150).
  • Increased Beak Clack Range to 25 meters (from 10).
  • Decreased Shriek of Horrors Cooldown to 60 seconds (from 180).
  • Increased Shriek of Horrors Speed Debuff to 25% (from 15%).
  • Decreased Death Croak Cooldown to 60 seconds (from 150).
  • Increased Death Croak Corpse Check Range to 10 meters (from 3).
  • Increased Death Croak Stamina Cost to 20 stamina (from 0).
  • Increased Death Croak Armor Debuff to 40% (from 15%).
  • Increased Peck Cooldown to 2 seconds (from 1.5).
  • Increased Carnage Damage Buff to 30% (from 20%).
  • Decreased Clamp Stamina Cost to 0.25 (from 1).
  • Decreased Clamp Cooldown to 7 seconds (from 10).
  • Decreased Clamp Carry Stamina Cost to 0.25 (from 1).
  • Made Barrel Roll unable to be used while flying in place.
  • Fixed Barrel Roll and Flail putting users in Slow Fly State.
  • Increased Wing Beat Knockback Force to 22 (from 17).
#

Kentrosaurus:

  • Increased Tail Attack Bleed Amount to 0.4 (from 0.25).
  • Increased Tail Swing Base Damage to 70 (from 45).
  • Increased Detonate Base Damage to 20 (from 15).
  • Increased Detonate Damage Ratio to 125 (from 100).
  • Increased Spit Range to 10 meters (from 5).

Miragaia:

  • Reduced Max Health to 600 (from 650).
  • Increased Detonate Base Damage to 20 (from 15).
  • Increased Detonate Damage Ratio to 125 (from 100).
  • Increased Spit Range to 10 meters (from 5).

Pachycephalosaurus:

  • Increased Jump Force Multiplier at adult to 30% (from 15%).
  • Increased Fall Death Speed to 3500 (from 3000).
  • Increased Charge Speed to 1800 (from 1500).
  • Decreased Charge Stamina Cost to 15 (from 20).
  • Doubled Airhead Air Control.
  • Decreased Kick Boxer Damage Buff to 50%.
  • Decreased Kickboxer Stamina Cost Increase to 20% (from 50%).

Pycnonemosaurus:

  • Decreased Bleeding Heal Rate to 0.024 (from 0.032).
  • Decreased Venom Heal Rate to 0.012 (from 0.016).
  • Increased Bite Damage to 50 (from 40).
  • Increased Running Stamina Cost to 0.7 (from 0.6).
  • Increased Charge Cooldown to 20 seconds (from 15).
  • Increased Headbutt Base Damage to 60 (from 45).
  • Decreased Juggernaut Damage Penalty to 5% (from 25%).
  • Decreased Juggernaut Damage Buff to 25% (from 50%).
  • Increased Deep Breath Stamina Recovery to 0.4 (from 0.3).
  • Decreased Cracked Scutes Armor Buff Per Stack to 5% (from 10%).
  • Decreased Knockout Tail Cooldown to 20 seconds (from 25).

Styracosaurus:

  • Decreased Max Health to 600 (from 700).
  • Decreased Combat Weight to 2200 (from 2700).
  • Rebalanced Health Recovery values at smaller growth stages.
  • Decreased Headbutt Base Damage to 50 (from 70).
  • Increased Headbutt Bleed to 0.4 (from 0.25).
  • Increased Charged Speed Increase to 1800 (from 1600).
  • Decreased Charge Cooldown to 30 seconds (from 40).
  • Increased Charge Base Damage to 90 (from 70).
  • Rebalanced Charge Stamina Cost.
  • Removed Block, Stampede Strong Legs, and Resilient Scales.
  • Added Vault, Resilient Spikes, Regenerative Spikes, Spiked Frill, Frilled Bond, Bright Crest, Braced Impacts, and Blunted Horns.

Suchomimus:

  • Added Second Head Slot; cooldowns are not shared.
  • Decreased Combat Weight to 4500 (from 5000).
  • Increased Bite Base Damage to 55 (from 32.5).
  • Decreased Dry Buffs to 15% (from 50%).
  • Increased Claw Attack Base Damage to 40 (from 25).
  • Decreased Dry Buffs to 15% (from 50%).
  • Increased Muffled Roar Swim Turn Radius to 75% (from 20%).
  • Increased Muffled Roar Swim Speed Buff to 30% (from 20%).
  • Decreased Muffled Roar Cooldown to 180 seconds (from 300).
  • Decreased Scalding Rage Cooldown to 180 seconds (from 300).
  • Increased Backhand Knockback slightly.
  • Increased Backhand Base Damage to 55 (from 50).
  • Increased Strong Lungs Stamina Recovery Boost to 50% (from 25%).
  • Increased Hooked Snap Damage Buff Per Stack to 50% (from 30%).
  • Decreased Hooked Snap Base Damage to 50 (from 60).
  • Increased Parched Scales Swim Speed Debuff to 20% (from 10%).
  • Decreased Parched Scales Combat Weight Reduction to 500 (from 1000).
  • Decreased Parched Scales Health Buff to 50 (from 100).
  • Readded Effect to Waterlogged, now buffs Combat Weight by 500 (from 0).
  • Decreased Sharkbite Bleed Amount to 0.4 (from 0.6).
  • Decreased Lunge Cooldown to 12 (from 20).
  • Decreased Lunge Stamina Cost to 7.5 (from 15).

Tyrannotitan:

  • Decreased Bloodsoaked Stamina Recovery Boost to 25% (from 100%).
frail wolf
#

Styracosaurus TLC Just Released! Styraco

Update your game to play this huge new update to our mascot ceratopsian! With fresh abilities and revamped mechanics, Styracosaurus can now adapt to a variety of playstyles, from agile hit-and-run tactics to high-impact brawling and supportive team play. @everyone

This game patch and the Styracosaurus TLC is not yet available on Switch. It has been submitted for platform approval, however it has not yet been approved. We are looking to get it released as soon as we are allowed. We apologize for the inconvenience.

Watch our overview video or read our blog for all the details.
https://www.youtube.com/watch?v=phPVHvNkkRo
https://pathoftitans.com/blog/styracosaurus-tlc-released/

We’re excited to introduce the Styracosaurus TLC—a complete visual and ability overhaul to our mascot ceratopsian. With fresh abilities and revamped mechanics, Styracosaurus can now adapt to a variety of playstyles, from agile hit-and-run tactics to high-impact brawling and supportive team play.

Read more on our blog here: https://pathoftit...

▶ Play video
stone ivy
#

Patch 41633 Hotfix 2

  • Crash Fixes & Performance Improvements
  • Fixed: Crash related to mod dinos
  • Fixed: Crash related to Meat chunks / food.
  • Fixed: Ensure on Dedicated Servers creating a performance issue.
stone ivy
#

Patch 41633 Hotfix 3

  • Crash Fixes & Performance Improvements
  • Improved: Alderon Diagnostics Tool
  • Fixed: Issue with wrong version for macOS
stone ivy
#

Known Server Issues

Currently working on a fix Fixed.

stone ivy
#

Incorrect Publisher Ban Message (PlayStation)

A number of players were getting a incorrect message about a game / publisher ban, if you are having this issue please contact support via #help and we can apply a fix to your account. <@&630630196793573386>

frail wolf
#

# Known Login Issues
Login issues should now be fixed. If you are still experiencing login issues, please let us know. Thanks!

stone ivy
#

Patch 41633 (1.0.15) for Nintendo Switch

Nintendo is now back in sync with other platforms with the latest update, Cross play will now be available again.
Sorry for the long wait and please enjoy it while it lasts until the next major patch goes up.

<@&630630225436213259>

stone ivy
#

Patch 41633 Hotfix 4

  • Crash Fixes & Performance Improvements
  • Possible fix to memory leak for Dedicated Servers using Remote Database.
stone ivy
#

Patch 41633 Hotfix 5

  • Crash Fixes
  • Dedicated server memory leak fixes
  • Improvements for Server Queue load times.
stone ivy
#

Potential Delay with Upcoming Nintendo Switch Patch

We wanted to give you a heads up that we’ve encountered some issues with Nintendo’s SDK tools, which are currently not functioning properly. Unfortunately, this is preventing us from pushing updates to the Switch version of the game for the time being, and it's something outside of our control.

Working with Nintendo has been extremely challenging. In the past, we've experienced problems where a broken Switch firmware update introduced on their end was incorrectly blamed on game, causing delays in patch approvals despite it not being our fault.

As of now, the game is still in sync, but when the next major update or Dino TLC is released, the Switch version will likely fall out of sync temporarily. The game will still be playable, just without cross play for a period of time.

We’re not sure how long it will take for the issue to be resolved, but we’ll keep you posted. Thanks for your patience and understanding. <@&630630225436213259>

stone ivy
#

Patch 41633 Hotfix 10

Platforms: Windows, Mac, Linux

  • Bug Fixes & Crash Fixes
  • Added: Checkbox to disable animation optimizations in graphics settings.
  • Fixed: Waystone / Homecave Tutorial Quest not saving and being lost on death / server change.
  • Fixed: Server Filters in Community Servers list not properly saving / working.
  • Fixed: Modded Server Filter option will now only exclusively show modded or unmodded servers.
    This will make it much easier for players to find non-modded servers.
    Please make sure you check your settings if your preferred server isn't showing up, you may need to check the modded checkbox.
  • Fixed: Bugs related to Community Server Queue, Updated text to show if a player is in a reserved or normal queue if they have reserved slots. Made the server queue load in faster if you are joining for the first time.
stone ivy
#

Patch Rolling Out

We are going to be rolling out a major Engine Upgrade Patch to Unreal 5.6
This will be a long process and may take a few hours. Some mods won't be updated yet for the new engine.

We expect a lot of issues, things to break and take some time to work though all the issues. As with any major engine upgrade.

Game may not be playable for some users until everything is updated.

We will post patch notes when everything is working

stone ivy
#

Patch 42069

Major Engine Upgrade

Since we have upgraded to Unreal Engine 5.6. There may be major bugs or problems or issues that make the game unplayable for some users.
With any engine upgrade there are millions of lines of code changed and could be new bugs or problems. Please allow for some time for the issues to get reported and fixed.
This may take 2-4 weeks. We will be monitoring the patch after it goes up for these problems. You may need to upgrade your graphics drivers to be able to launch the game.

Mods and Community Servers will be outdated

They will take some time to update. Some may run into crashes or issues that need time to work out.

Switch Behind a Patch

Switch will be behind a patch due to delays and problems with Nintendo Certification process.
They are currently experiencing a lot of games being checked at the same time and can't promise a date when it will be available.

Aquatic Critters

  • Added aquatic critters to Gondwa. Panjura will receive aquatic critters at a later date.
  • Aquatic critters will swim in water and can attack the player. They also have growth stages and can be found as Alphas.
  • They can be killed and eaten. Some aquatic critters provide meat, and some provide fish.
  • New aquatic critters include: Arganodus, Chinlea, Icthyostega, Lungfish, Mawsonia, Mixosaurus, Onchopristis, and Goniopholis.
  • Most existing land critters are also now able to swim at the surface of water.
  • Made some general improvements to all critters to smooth their movement.
  • Improvements to critter chase logic.

Audio Improvements:

  • Added distant sounds to Deinocheirus, Eotriceratops, Spinosaurus, Barsboldia, and Tyrannosaurus.
#

Map Improvements:

  • Rock mesh optimizations to Gondwa.
  • Fixed Waystones on Gondwa killing players upon getting teleported via flattering the teleport area.
  • Increased Waystone cost to 2000 marks, and increased waystone natural cooldown time to 45 minutes.
  • Reduced the amount of water in Grand Plains River, Green Valley, Hunters Thicket, and Big Quill Lake.
  • Food item optimizations.
  • Fixed distant LODs using wrong materials.
  • Wind physics optimizations.
  • Ambient Flyer effects optimizations.
  • Adjusted Gondwa sun to rise in the East and Set in the west.
  • Adjusted shadow lightning to improve performance.
  • Updated various mesh generation.

General Fixes:

  • Updated a handful of Concavenator skins.
  • Fixed modded server checkbox not working properly.
  • Fixed A button to continue not working on Switch.
  • Fixed asset swapping optimization.
  • Fixed RCON Crashes.
  • Fixed log spam for empty physics asset.
  • Improved skin shader updater for venom/toxin.
  • Updated nesting invites to be more accurate.
  • Fixed log spam from some abilities.
  • Fixed creator mode not displaying object stats properly.
  • Fixed Call Menu conflicts with sit inputs.
  • Call Menu fixes when using Hold and Release.
  • Fixed log warnings for attacking critters.
  • Shortened Conca's swallowing animation and pickup animation.
  • Added new swimming VFX.

Combat Changes:

  • Fixed blocks not blocking charges.
  • Fixed some instances of stuttering with Camptosaurus Hop Away.

Achillobator:

  • Increased Bite Base Damage to 65 (from 60).
  • Merged Shred into Raptor Strikes.
  • Decreased Slot Size to 2 (from 3).

Albertaceratops:

  • Increased Stamina Recovery Rate to 0.8 (from 0.7).
  • Added new effect to Razor Crest: Allows healing effect to persist through bleed at 50% efficiency.

Alioramus:

  • Increased Max Health to 525 (from 475).
  • Increased Combat Weight to 2400 (from 2100).
  • Rebalanced Health Recovery Values at Smaller Growth Sizes.
  • Increased Stamina Recovery Rate to 0.7 (from 0.6).
  • Increased Jump Force Multiplier at Adult by 15%.
  • Decreased Bite Base Damage to 45 (from 55).
  • Decreased Run Speed to 1150 (from 1220).
  • Removed Tyrant Roar, Ambush, and Slick Feathers.

Dev Note: We have slowed down Alioramus to fall in line with the other updated speed values of other faster dinosaurs. Several abilities were disabled to fit with the future Alioramus ability TLC and adjustments. We have adjusted its combat weight and health to give it more survivability and overall lethality while it waits for its ability TLC.

#

Allosaurus:

  • Increased Health Recovery Rate to 1.4 (from 1).
  • Increased Stamina Recovery Rate to 0.75 (from 0.6).
  • Increased Bite Base Damage to 60 (from 55).
  • Increased Claw Attack Base Damage to 40 (from 20).
  • Decreased Claw Attack Bleed Amount to 0.6 (from 1).
  • Increased Hatchet Bite Base Damage to 80 (from 60).
  • Decreased Hatchet Bite Bleed Amount to 0.9 (from 1.25).
  • Increased Hatchet Bite Stamina Cost to 2 (from 1.5).
  • Removed Fresh Blood.

Dev Note: We have adjusted Allosaurus' recovery stats and some of its attack value stats to give it more survivability while it waits for its future ability TLC. Fresh Blood was made base kit for some of its attacks and removed.

Amargasaurus:

  • Decreased Stamina Recovery Rate to 0.666 (from 0.8).

Anodontosaurus:

  • Increased Tail Smash Base Damage to 250 (from 220).
  • Decreased Crouch Stance Timer to 5 seconds (from 8).

Dev Note: Putting these changes in the base game now for community servers.

Camptosaurus:

  • Increased Bite Damage to 30 (from 20).
  • Increased Hop Away Cooldown to 8 seconds (from 5).
  • Decreased Run Speed to 1125 (from 1220).
  • Removed Lone Survivor.

Dev Note: We have slowed down Camptosaurus to make it more interactive with the rest of the roster and fall in line with the other speed changes.

Ceratosaurus:

  • Added Generic Slot.
  • Moved Carcass Tracker to Generic Slot.

Concavenator:

  • Decreased Max Health to 550 (from 575).
  • Decreased Oxygen Depletion Rate to 0.5 (from 2).
  • Increased Oxygen Recovery Rate to 10 (from 5).
  • Increased Stamina Recovery Rate to 0.7 (from 0.6).
  • Decreased Bite Base Damage to 50 (from 60).
  • Increased Claw Attack Base Damage to 35 (from 30).
  • Increased Claw Attack Bleed to 0.5 (from 0.4).
  • Improved Swimming Stamina Costs.
  • Increased Ripping Kick Base Damage to 40 (from 30).
  • Increased Ripping Kick Bleed Amount to 0.5 (from 0.4).
  • Replaced Swim Speed Sub with Swim Stamina.

Daspletosaurus:

  • Increased Stamina Recovery Rate to 0.7 (from 0.6).
  • Reworked Tyrant Roar to work like other Call Abilities and now only stacks to 2x.
  • Tyrant Roar now provides 15% damage buff and is usable solo.
  • Increase Crouching Speed to 380 (from 225).

Deinocheirus:

  • Added Generic Slot.
  • Moved Nictitating Membrane to Generic Slot.
#

Deinonychus:

  • Decreased Stamina Recovery Rate to 0.9 (from 1.6).
  • Increased Tail Fan Stamina Cost to 7.5 (from 2).
  • Increased Sever Tendon Stamina Cost to 10 (from 0).

Eurhinosaurus:

  • Rebalanced Health Recovery Values at Smaller Growth Sizes.
  • Decreased Stamina Recovery Rate to 0.9 (from 1.3).

Hatzegopteryx:

  • Decreased Running Start Acceleration Boost to 5% (from 50%).

Iguanodon:

  • Increased Stamina Recovery Rate to 0.7 (from 0.6).

Kaiwhekea:

  • Decreased Stamina Recovery Rate to 0.9 (from 1.3).

Latenivenatrix:

  • Decreased Stamina Recovery Rate to 0.9 (from 1.3).
  • Increased Tail Fan Stamina Cost to 7.5 (from 2).

Megalania:

  • Increased Max Health to 575 (from 500).
  • Decreased Combat Weight to 2600 (from 2700).
  • Rebalanced Health Recovery Values at Smaller Growth Sizes.
  • Increased Stamina Recovery Rate to 0.7 (from 0.6).
  • Increased Jump Force Multiplier at Adult by 15%.
  • Increased Fall Death Speed to 3000 (from 2600).
  • Increased Bite Base Damage to 35 (from 30).
  • Decreased Stamina Sprint Cost to 0.7 (from 0.8).
  • Increased Heavy Bite Base Damage to 80 (from 70).
  • Decreased Heavy Bite Cooldown to 7 seconds (from 10).
  • Decreased Run Speed to 1075 (from 1100).
  • Removed Fetid Scent.

Dev Note: We have adjusted Megalania's stats to fit with its now slower speed and made Fetid Scent base kit for its damage while it waits for its future ability TLC.

Metriacanthosaurus:

  • Decreased Run Speed to 1050 (from 1100).
  • Removed Lone Hunter.

Pycnonemosaurus:

  • Increased Stamina Recovery Rate to 0.7 (from 0.6).
  • Decreased Charge Duration to 6 seconds (from 10).

Rhamphorhynchus:

  • Rebalanced Health Recovery Values at Smaller Growth Sizes.
  • Decreased Stamina Recovery Rate to 0.9 (from 3).
  • Allowed Fishy Breath to be used on diving dinosaurs.

Sarcosuchus:

  • Increased Max Health to 700 (from 480).
  • Decreased Combat Weight to 4500 (from 5000).
  • Decreased Sub Adult Running Speed Multiplier to 15% (from 25%).
  • Increased Health Recovery Rate to 1.5 (from 0.89).
  • Increased Stamina Recovery Rate to 0.666 (from 0.4).
  • Increased Bite Base Damage to 60 (from 50).
  • Increased Bite Cooldown to 1.5 seconds (from 1).
  • Decreased Sprinting Stamina Cost to 2.2 (from 6.6).
  • Decreased Lunge Cooldown to 20 seconds (from 40).
  • Decreased Lunge Stamina Cost to 10 (from 20).
  • Increased Asphyxiating Snap Oxygen Drain Amount to 25 (from 15).
  • Increased Asphyxiating Snap Cooldown to 10 seconds (from 4).
  • Decreased Gator Dash Stamina Cost to 40 (from 70).
  • Increased Clamp Cooldown to 3 seconds (from 1).
  • Increased Clamp Stamina Cost to 10 (from 0).
  • Slowed Down Clamp Animation.
  • Decreased Swimming Stamina Recovery Boost to 50% (from 100%).
  • Added Second Generic Slot.
  • Moved Clamp to Generic Slot.
  • Removed Crushing Bite and Ambush.

Dev Note: To make Sarcosuchus both less frustrating to play against and play as due to its polarizing playstyle while it waits for its ability TLC, we have rebalanced its stats and bought back MEGA CROC. This gives Sarcosuchus more of its launch brawler playstyle and greater land mobility so it can thrive more on land while also being less frustrating to play against with cycle Charge Bite spam. Clamp was moved to the Generic Slot to allow more usage out of it while also receiving adjustments to be less frustrating to play against.

#

Struthiomimus:

  • Decreased Sprinting Stamina Cost to 0.31 (from 0.4).
  • Decreased On Alert Timer to 5 seconds (from 10).
  • Replaced Speed Sub Species with Jump Height.
  • Decreased Run Speed to 1150 (from 1250).

Dev Note: We have slowed down Struthiomimus to fall in line with other speed changes and increased how long it can run for. On Alert was adjusted to activate faster.

Styracosaurus:

  • Increased Stamina Recovery Rate to 0.7 (from 0.6).

Suchomimus:

  • Decreased Bite Damage to 50 (from 55).
  • Added Generic Slot.
  • Moved Nictitating Membrane to Generic Slot.

Thalassodromeus:

  • Increased Max Health to 550 (from 500).
  • Increased Combat Weight to 2100 (from 1300).
  • Rebalanced Health Recovery Values at Smaller Growth Sizes.
  • Decreased Stamina Recovery Rate to 0.9 (from 1.3)
  • Decreased Bite Damage to 35 (from 50).
  • Decreased Sprinting Stamina Cost to 0.7 (from 1.6).
  • Decreased Slot Size to 2 (from 3).
  • Increased Running Speed to 1000 (from 800).
  • Removed Lone Hunter and Land Runner.

Dev Note: We have adjusted Thalassodromeus' stats to be less frustrating to our Thalassodromeus players and fit with its future ability TLC better.

Tyrannosaurus:

  • Added Weight Values to Clamp at Smaller Growth Sizes.
  • Added Second Generic Slot.
  • Moved Clamp to Generic Slot.
#

Community Servers Not Showing Up?

  • Please give them time to update to the new patch
  • Check the modded checkbox under server filter options in the Community Server List.
#

<@&630633464475156482> Patch notes are now up.

stone ivy
#

Patch 42069 Hotfix 2

Platforms: Windows, Mac, Linux

  • Crash Fixes / Performance Improvements
  • Fixed: Find Waystone and Homecave quests disappear after log-out or death
  • Fixed: Taking starvation damage prevents waystone teleport (Only cancel waystone if another player caused the damage.)
  • Fix Replicated Montages causing Crashes in Replays
  • Fixed kentrosaurus using incorrect textures.
  • Updated Crash Reporter

Patch 42069 Hotfix 3

Platforms: Windows, Mac, Linux

  • Crash Fixes / Performance Improvements
  • Fixed: Linux crash reports not working properly.
frail wolf
#

Concavenator TLC Released!

Restart your game to play the updated Concavenator now! It features new abilities for bleeding and diving, becoming the sharks of the rivers of Gondwa! Conca

This game patch and the Concavenator TLC is not yet available on Switch. It has been submitted for platform approval, however it has not yet been approved. We are looking to get it released as soon as we are allowed. We apologize for the inconvenience.

See the full overview video on our YouTube, or read our dev blog. @everyone
https://www.youtube.com/watch?v=5XDyKjTgNVM
https://pathoftitans.com/blog/concavenator-tlc-released

The Concavenator TLC has arrived!

The updated Concavenator surges into the battle, with updated bleed and water-based abilities! Rend your prey and wear them out as they suffer from bleed damage, or lure them into the depths to take advantage of new passives and underwater attacks.

Read more in our dev blog: https://pathoftitans.com/blog/conca...

▶ Play video
stone ivy
#

Patch 42069 Hotfix 4

Platforms: Windows, Mac, Linux, Android, Xbox

  • Crash Fixes / Performance Improvements
  • Fixed: Map downloading on mobile not working for some users.
  • Fixed: Crash on modded servers
  • Fixed: Server crash fixes related to webhooks
stone ivy
#

Google Pixel 6a & 4a Explosion & Fire Risk 🔥

We’re issuing a critical safety alert to all community members regarding the Google Pixel 6a and Pixel 4a. <@&630630022721306634>

There are confirmed reports of battery failures in these devices causing them to overheat, catch fire, or explode — even while idle or after installing recent system updates.

Google’s software updates have NOT fixed this issue. The problem appears to be hardware-related, specifically with the battery and internal components.

IF YOU USE A GOOGLE PIXEL 6A OR 4A:

  • Stop using the device immediately.
  • Do NOT charge it, leave it plugged in, or keep it on soft surfaces like beds or couches.
  • There is a real fire hazard — continuing to use the phone could put you or your home at risk.
  • Contact Google support or a licensed repair technician to have the battery inspected or replaced.

We strongly urge you to switch to a different device for your own safety.
If you rely on a Pixel 6a or 4a to play or access the game, please consider using an alternative until this issue is resolved by Google with proper hardware action.

For more information:

Pixel 6A:
https://www.androidauthority.com/google-pixel-6a-battery-fire-after-update-3581462/
https://support.google.com/pixelphone/answer/16340779?hl=en
https://support.google.com/pixelphone/workflow/16310202?sjid=6895624470871210180-NC&visit_id=638893909236112538-384287253&p=pixel6a_battery_help&rd=1

Pixel 4A:
https://lifehacker.com/tech/fire-risk-recall-may-explain-that-controversial-pixel-4a-battery-update
https://support.google.com/pixelphone/thread/317228576/pixel-4a-battery-performance-program?hl=en

We are unsure if more pixel phones are affected but they could be. Google when running into this issue, failed customers by not issuing a recall of the phones when they knew about the defect.

Please let any friends or family members know that have a google pixel phone about this warning.

stone ivy
#

New Bugtracker Site

We’re excited to announce that we've launched a new and improved Bug Tracker:
➡️ https://bugtracker.alderongames.com/

This will now be the official and best place to submit all bug reports going forward. Here’s why this is a big upgrade:

Why the New Bug Tracker?

Permanent Reports – Your bug reports won’t get lost over time. They stay up until resolved.

Better Tracking – We can now track issues more efficiently.

Community Upvoting – See an issue that affects you too? Upvote it! This helps us prioritize popular bugs and bring more visibility to them.

Bug Tracker Skins – Awarding bug reporting skins is now simple. Players will submit bugs after logging in to their Alderon Games account so rewarding players for submitting bugs is easier.

Important Changes

  • Our old bug reporting methods (Discord and GitHub) will be shut down and made read-only soon.
  • Please do not submit bugs via Discord or GitHub anymore, use the link above instead.

Existing bugs in the Discord Forum do not need to be resubmitted to the new site. We will be keeping an archive of the Discord Forum so we can go through them all.

We appreciate all the help from the community in making Path of Titans better. Please note that the site may have a few issues and improvements done over time.

stone ivy
#

**The new site will have some bugs which we will try fix in the next few days ideally tommrow. You can talk about problems with the bugtracker site here: ** #1399899289794117825 message

stone ivy
#

Bugtracker Site Update

  • We fixed a issue that would cause some reports be unable to be sent due to profanity filter.
  • We increased the upload size for videos up to 512 MB.

**Known Issues: **

  • Please wait for the videos and media to fully upload before hitting submit / save
  • Please give some time for the video to process before it will show up on the page. We will be working on a feature to show processing videos in the future.
frail wolf
#

July Dev Blog Posted!

Hey, @everyone. We are back again with our monthly dev blog. This month we have some new critters joining us, foliage and particle updates, new quests, and some work on distant dinosaur calls. Watch our dev blog here, or read on at our website. Platy

https://www.youtube.com/watch?v=t-vWZbzODJU
https://pathoftitans.com/blog/dev-blog-july-2025/

Hello Everyone! We are back with another recap this month to show you what we've been working on and what's coming soon to Path of Titans!

Head over to our full blog to see all the latest news: https://pathoftitans.com/blog/dev-blog-july-2025/

Aquatic Critters
We've recently added aquatic critters to Gondwa! These critters are able to seamless...

▶ Play video
stone ivy
#

Patch 42069 Hotfix 8

Platforms: Windows, Mac, Linux, Xbox One, Xbox Series, PS4, PS5

  • Crash Fixes / Performance Improvements
  • Fixes for Vulkan / Linux / SteamOS Memory Leaks. There is still a minor memory leak, however it has been reduced.
  • Added Workaround for Vulkan VSync Crash. VSync will be force enabled for Linux until we figure out a long term solution.
stone ivy
#

Update on Supported macOS Versions

As of Unreal Engine 5.6, Path of Titans now requires macOS Sonoma (version 14 or later) to run.

We are currently investigating whether it’s possible to support older macOS versions. However, it appears that Epic Games has introduced changes in the engine that rely on macOS Sonoma functionality.

While a workaround may become possible in the future, at this time we have not yet found a viable solution for earlier macOS versions.

We’ll share updates as we learn more <@&630630095085895710>

stone ivy
#

Patch 42069 Hotfix 10

Platforms: Windows, Mac, Linux,

  • Crash Fixes / Performance Improvements
  • Fixed: Memory / Performance Leak on Linux / Vulkan.
stone ivy
#

Issues with Matchmaking Servers

It seems there was a brief outage for 4 minutes, seems to be back up now, however some users reporting issues with matchmaking, I'm currently working on a fix and will post when its resolved.

stone ivy
#

Fix Applied for Matchmaking Issues

We are now working on restarting any servers that booted up in the wrong region to fix ping and then everything should be good.
Update: All servers have been fixed

frail wolf
stone ivy
#

Patch 42069 Hotfix 11

Platforms: Windows, Mac, Linux,

  • Crash Fixes / Performance Improvements

For Server Owners

  • Added ServerDenialOfService webhook to notify you if your server experiences a denial-of-service (DoS) attack.
    = Note: The format of this webhook may change as we expand functionality. Future updates aim to allow automatic blocking of bad actors and IP addresses at the firewall/edge level.

Anti-DDoS Protection Improvements:

  • Enabled Unreal Engine 5’s built-in Server Anti-DDoS protection by default.
  • Recently, a community Path of Titans server was found breaking the rules and the law by attacking another with fake traffic to overload it. This server and the owners been permanently banned.
  • Additional safeguards are being implemented, and we are working with game server providers to improve stability and resilience against these types of attacks.

<@&922768313698902056>

stone ivy
#

Patch 42433

Platforms: Windows, Mac, Linux, iOS, Android, Xbox One / Xbox Series / PS4 / PS5
Switch does not have the update yet it is waiting approval by Nintendo unfortunately.

New Features:

Spinosaurus TLC

  • Spinosaurus has received it's TLC pass, including a new model, textures, and completely new animations.
  • It now features a completely new set of abilities, and has had some modifications to its stats.
  • It has also received a number of skin updates to bring them to a higher quality standard.

Sprint Indicator:

The small footprint icon on the stamina bar will now flash white when players are sprinting, to make it more obvious to distinguish what movement state you're in.

Critter Improvements:

  • Improved Critter performance on servers.
  • Improved Critter attack hitboxes.

Audio Improvements:

  • Added Distant Calls to Allosaurus, Amargasaurus, Iguanodon, Pycnonemosaurus, Stegosaurus, and Suchomimus.
  • Fixed Combat Music not playing underwater.

Map Improvements:

  • Fixed some volcano rocks lacking collision.
  • Additional map optimizations to Gondwa.
  • Updated Panjura waystone locations to be flatter to fix players sometimes dying upon being spawned in from a waystone.

General Fixes:

  • Fixed instances where some abilities were still active during sleeping state.
  • Fixed Animation Quality Settings not applying properly when joining a new server.
  • Players are now able to drop items while running.
  • Improved the visual effects of Bright Sail and Bright Crest to give them a more red appearance that better blends into the underlying skin pattern.
  • Fixed Slipstream VFX not showing consistently on all devices.
  • Fixed Rain Effects missing in Replays while not following a player.
  • Swim particle fixes for some water planes.
  • Fixed Tyrannosaurus second passive slot not displaying properly.
  • Fixed Shockwave not updating VFX properly for Barsboldia and Anodontosaurus.
  • Optimizations to ground crawler particle effects.
#

Combat Changes:

Dazed:
Dazed Immunity has been updated to now last 40 seconds instead of 20.

Group Size:
We’ve increased the maximum group size from 10 to 12 total slots, allowing for greater flexibility when playing in groups. We’re excited to see what kind of new group combinations players come up with!

Bleed Heal Buffs/Debuffs:
We’ve adjusted the effectiveness of most bleed heal-related abilities. Buffs like Resilient Scales have had their effects reduced, while debuffs like Puncture now have shorter durations. These changes aim to prevent situations where players feel forced to run status-healing hides just to counter groups stacking bleed debuffs.

Combat Timer:
Alongside group size changes, we’re also updating how the combat timer functions in group settings. It’s been common for players to leave groups mid-combat to maximize healing, while those getting attacked by multiple opponents have little chance to recover unless using abilities like Healing Call. With this update, players on both sides will now be able to naturally regenerate health in combat at a reduced rate. Note: Bleed effects will still prevent healing during combat unless abilities like Tyrannosaurus' Ravenous are used.

Large Dinosaur Rebalance:
We have made adjustments to the stats of many of the largest dinosaurs on our roster to generally reduce their base stats but improved the effectiveness of their attacks and passive abilities, such as increased running stamina, tail attack damage, and stamina recovery. This was done to help bridge the power gap between medium-sized dinosaurs like Daspletosaurus and Miragaia when compared to our largest dinosaurs like Tyrannosaurus and Eotriceratops.

Previously, 5-slot dinosaurs acted like stat walls thanks to their high health pools and combat weight values that were completely unapproachable by most smaller slot-sized dinosaurs such as Anodontosaurus or Amargasaurus, who in turn had their stats boosted to compete, and ultimately resulted in numbers slowly scaling to unmanageable levels for many other dinosaurs. With this change, all dinosaurs stats are now balanced on a more reasonable level on both the high end and low end, making future balancing more consistent.

While the largest dinosaurs still retain their high weight values that boost both their health and damage outputs, they no longer have such a drastic health boost over their smaller peers. Their weight still ensures they deal respectable damage to lighter dinosaurs and receive less damage from them, further boosted by their passive armor they now have. We will be monitoring general performance and making further adjustments to the larger dinosaurs' kits as need be.

Toxin:
The healing rates of Toxin while resting and sleeping has been increased across the board for all dinosaurs to be faster in these states whereas previously there was no benefit to sitting or sleeping to heal Toxin faster.

Swimming Stamina:
Swimming stamina for many terrestrial dinosaurs has been drastically increased. This should make crossing rivers easier for many dinosaurs.

Bucking:
Bucking has also seen a small update that affects all dinosaurs. Bucking now drains more stamina per individual buck, however these bucks now take longer to trigger on the person pounced on you or holding you via clamp.

Tail Attacks:
Many of the existing tail attacks that deal knockback have had their damage values adjusted. For many such as Allosaurus, this is an increase to offer more lethality to dinosaurs trying to get behind you and be less of a boon when pushed away.

#

Achillobator:

  • Increased Combat Weight to 2200 (from 2100).
  • Decreased Mocking Cackle Duration to 30 seconds (from 60).
  • Decreased Mob Boss Damage Buff to 10% (from 13%)
  • Decreased Strong Grip Duration to 5 seconds (from 10).

Dev Note: We've given Achillobator a small weight increase to help it survive certain encounters better, and adjusted its Mob Boss scaling to be less extreme in its lethality.

Albertaceratops:

  • Decreased Max Health to 650 (from 700).
  • Increased Bite Damage to 35 (from 30).
  • Decreased Headbutt Base Damage to 40 (from 50).
  • Decreased Headslam Cooldown to 3 seconds (from 2).
  • Decreased Stomp Cooldown to 20 seconds (from 30).
  • Decreased Stomp Range to 10 meters (from 15).
  • Decreased Off Guard Health Boost to 75 (from 100).
  • Removed Off Guard Status Healing Boost.
  • Decreased Pivot Turn Buff to 25% (from 50%).

Dev Note: We've adjusted Albertaceratops' health slightly and its damage values to fall in line with the changes to other dinosaurs in its slot range. Stomp has been adjusted to allow a bit more interaction from other dinosaurs and given a smaller cooldown to allow more build flexibility.

Alioramus:

  • Decreased Dense Feathers Bleed Heal Buff to 30% (from 40%).

Allosaurus:

  • Decreased Combat Weight to 3500 (from 4000).
  • Increased Tail Attack Base Damage to 15 (from 5).
  • Increased Tail Attack Cooldown to 4 seconds (from 3).
  • Decreased Resilient Scales Bleed and Venom Heal to 20% (from 30%).
  • Increased Hatchet Bite Stamina Cost to 6 (from 2).
  • Decreased Bleed on Claw Attack and Hatchet Bite by 50%.

Dev Note: Allosaurus has received changes to fall in line with changes to its peers. Its tail attack has received more damage to give it more survivability against dinosaurs in smaller slot ranges and this is a change applied to most dinosaurs with knockback tails. The Bleed output has been adjusted on Allosaurus' attacks to fall in line with its intended generalist role.

#

Amargasaurus:

  • Decreased Max Health to 800 (from 1000).
  • Decreased Tail Attack Base Damage to 45 (from 60).
  • Increased Tail Attack Cooldown to 3 seconds (from 2.5).
  • Decreased Tail Attack Knockback to 12 (from 15).
  • Decreased Reflect Base Damage to 4.5 (from 9).
  • Decreased Reflect Bleed to .25 (from .5).
  • Decreased Resilient Scales Bleed and Venom Heal to 20% (from 30%).
  • Decreased Stomp Base Damage to 120 (from 150).
  • Decreased Stomp Cooldown to 20 seconds (from 30).
  • Decreased Stomp Range to 10 meters (from 15).

Dev Note: Amargasaurus has received reductions to its survivability and damage output to be more approachable by 3-4 slots and to fall in line with changes made to the 5 slot dinosaurs.

Anodontosaurus:

  • Decreased Max Health to 700 (from 850).
  • Decreased Base Armor to 1.5 (from 2).
  • Decreaed Tail Smash Damage to 180 (from 250).

Dev Note: Anodontosaurus has received changes to its survivability to fall in line with changes made to 5 slot dinosaurs.

Barsboldia:

  • Decreased Max Health to 950 (from 1450).
  • Increased Base Armor to 1.1 (from 1).
  • Increased Stamina Recovery Rate to 0.666 (from 0.4).
  • Decreased Stamina Sprinting Cost to 2 (from 2.2).
  • Increased Tail Attack Base Damage to 20 (from 5).
  • Decreased Tail Attack Knockback to 12 (from 15).
  • Increased Kick Attack Cooldown to 3.5 (from 2.5).
  • Increased Tail Slam Cooldown to 4.5 (from 3).
  • Decreased Tail Smash Base Damage to 150 (from 190).
  • Increased Tail Smash Cooldown to 12 (from 10).
  • Increased Sweep Base Damage to 110 (from 80).
  • Increased Sweep Cooldown to 7 seconds (from 5).
  • Decreased Deafening Bellow Cooldown to 300 seconds (from 480).
  • Decreased Rallying Call Cooldown to 240 seconds (from 480).
  • Decreased Rallying Call Armor Boost to 25% (from 50%).
  • Decreased Resilient Cry Bleed and Venom Heal Boost to 20% (from 50%).
  • Decreased Resilient Cry Duration to 60 seconds (from 120).
  • Decreased Resilient Cry Cooldown to 90 seconds (from 480).
  • Ironclad has been updated to reflect base armor increase.

Dev Note: Barsboldia has had its stats rebalanced to be more approachable by smaller dinosaurs and be less of a stat wall in a direct fight. Cooldowns on its main attacks have been adjusted to give openings to its opponents but running stamina and stamina recovery have been buffed to give Bars more presence during the fight.

Camptosaurus:

  • Decreased Resilient Scales Bleed and Venom Heal to 20% (from 30%).

Ceratosaurus:

  • Decreased Max Health to 600 (from 700).
  • Increased Shove Stamina Cost to 5 (from 2.5).
  • Decreased Solid Frame Health Boost to 50 (from 100).
  • Decreased Solid Frame Status Healing Debuff to 5% (from 50%).
  • Increased Swerve Stamina Cost to 7.5 (from 5).
  • Decreased Regeneration Status Healing Boost to 20% (from 40%).

Dev Note: Ceratosaurus has had its bulk and the stamina cost of some abilities increased to fall in line with its 2 slot peers better, as it was overperforming previously.

#

Concavenator:

  • Decreased Health Recovery Rate to 1.25 (from 1.4).
  • Decreased Claw Attack Bleed to 0.4 (from 0.5).
  • Decreased Ripping Kick Bleed Amount to 0.4 (from 0.5).
  • Increased Ripping Kick Cooldown to 4.5 seconds (from 3).
  • Decreased Riptide Base Damage to 60 (from 75).
  • Increased Riptide Wet Damage Buff to 65% (from 35%).
  • Decreased Rend BLeed Amount to 0.5 (from 0.65).
  • Decreased Slash Bleed Amount to 0.5 (from 0.65).
  • Increased Snarl Cooldown to 210 seconds (from 150).

Dev Note: Concavenator has had its bleed output and recovery adjusted to fall in line with the bleed heal, healing in combat, and changes to other dinosaurs.

Daspletosaurus:

  • Decreased Max Health to 600 (from 675).
  • Decreased Bite Base Damage to 60 (from 70).
  • Increased Tail Attack Base Damage to 15 (from 5).
  • Decreased Piercing Bite Damage to 75 (from 120).
  • Increased Piercing Bite Cooldown to 30 seconds (from 20).
  • Increased Tyrant Roar Cooldown to 200 seconds (from 120).
  • Decreased Dense Scales Damage Resistance from larger Dinosaurs to 12.5% (from 25%).
  • Decreased Dense Scales Damage Boost from smaller Dinosaurs to 6.25 (from 12.5).
  • Added new effects to Dense Scales: 15% better Bleed Healing and 15% better Venom Healing.
  • Decreased Thin Scutes Damage Resistance from smaller Dinosaurs to 12.5% (from 25%).
  • Decreased Thin Scutes Damage Boost from larger Dinosaurs to 6.25 (from 12.5).
  • Added new effects to Thin Scutes: 15% better Bleed Healing, and 15% better Venom Healing.

Dev Note: Daspletosaurus has had its health and damage stats adjusted to fall in line with other dinosaur changes and its hides made less extreme in their effects. Additionally, bleed and venom healing boost has been added to them as Daspletosaurus lacked healing boost to these statuses in its ability set prior.

Deinocheirus:

  • Decreased Max Health to 900 (from 1300).
  • Increased Base Armor to 1.1 (from 1).
  • Increased Leg Heal Rate to 1 (from 0.5).
  • Increased Bleeding Heal Rate to 0.032 (from 0.016).
  • Increased Poison Heal Rate to 0.016 (from 0.008).
  • Increased Venom Heal Rate to 0.016 (from 0.008).
  • Increased Toxin Heal Rate to 0.01 (from 0.005).
  • Decreased Health Recovery Rate to 1.4 (from 1.7).
  • Increased Stamina Recovery Rate to 0.666 (from 0.5).
  • Increased Claw Attack Base Damage to 40 (from 35).
  • Decreased Claw Attack Bleed to 0.4 (from 0.5).
  • Increased Tail Attack Base Damage to 15 (from 5).
  • Decreased Claw Frenzy Stamina Cost to 10 (from 20).
  • Decreased Hemorrhage Claw Debuff Duration to 60 seconds (from 120).
  • Added new effect to Wring Out: Grants Wetness Immunity for 60 seconds if user is not in the water.
  • Wring Out can be used if raining now.
  • Increased Wring Out Cooldown to 75 seconds (from 60).
  • Decreased Juke Stamina Cost to 8 (from 10).
  • Added Ironclad Passive.

Dev Note: Deinocheirus has received the same changes of other 5 slot dinosaurs and stamina values on its attacks adjusted to allow it more movement during a fight. Additionally, Wring Out now grants Wetness immunity temporary, allowing Land Builds opportunities on land during Storms.

#

Deinonychus:

  • Decreased Tail Fan Stamina Cost to 5 (from 7.5)
  • Decreased Sever Tendon Stamina Cost to 7.5 (from 10).
  • Added new effect to Slicer: Slicer now provides healing while bleeding at 50% efficiency.
  • Decreased Strong Grip Duration to 5 seconds (from 10).

Dev Note: We've given back some of the stamina cost for Tail Fan and Sever Tendon to compensate for the bucking changes, and updated Slicer to fall in line with other updated abilities like it.

Eotriceratops:

  • Decreased Max Health to 800 (from 1100).
  • Increased Base Armor to 1.1 (from 1).
  • Increased Stamina Recovery Rate to 0.666 (from 0.4).
  • Decreased Ground Precise Acceleration Multiplier to 0.8 (from 1).
  • Decreased Headbutt Base Damage to 55 (from 60).
  • Increased Backlash Base Damage to 35 (from 20).
  • Decreased Backlash Cooldown to 8 seconds (from 20).
  • Decreased Charge Cooldown to 75 seconds (from 120).
  • Decreased Charge Stamina Cost to 30 (from 50).
  • Removed Overrun Charge Turn Boost.
  • Increased Block Cooldown to 3 seconds (from 1.5).
  • Decreased Headslam Damage to 80 (from 105).
  • Ironclad has been updated to reflect base armor increase.

Dev Note: Eotriceratops stats have been adjusted to fall in line with the other 5 slot changes. Charge has received a noticeable buff to allow Eotriceratops with more pressure during a fight while also being more interactive for other non 5 slot characters.

Eurhinosaurus:

  • Rebalanced Combat Weight at smaller Growth Sizes.
  • Decreased Bite Cooldown to 1.5 seconds (from 2).
  • Increased Thrash Base Damage to 60 (from 10).
  • Rebalanced Thrash Bleed at smaller Growth Sizes.
  • Increased Chatter Duration to 30 seconds (from 5).
  • Increased Chatter Cooldown to 30 seconds (from 5).
  • Increased Tail Fan Speed Boost to 1700 (from 1600).
  • Rebalanced Tail Fan Values at smaller Growth Sizes.
  • Increased Tail Attack Knockback Force to 6 (from 0).
  • Increased Pounce Cooldown to 10 seconds (from 3).

Dev Note: We have buffed Eurhinosaurus to make it feel more enjoyable to play and adjusted Pounce so it has a bit more counterplay in the water for other aquatics or semi aquatics.

Hatzegopteryx:

  • Increased Max Hunger to 400 (from 300).
  • Increased Max Thirst to 400 (from 300).
  • Increased Hunger Depletion Rate to 0.28 (from 0.11).
  • Increased Thirst Depletion Rate to 0.28 (from 0.11).
  • Decreased Food Consumption Rate to 50 (from 70).
  • Decreased Water Consumption Rate to 50 (from 70).
  • Decreased Ground Precise Acceleration Multiplier to 0.5 (from 1).
  • Increased Shriek of Horrors Cooldown to 120 seconds (from 60).
  • Increased Shriek of Horrors Stamina Cost to 25 (from 0).
  • Increased Death Croak Cooldown to 120 seconds (from 60).
  • Increased Death Croak Stamina Cost to 25 (from 20).
  • Peck Barrage has been reworked to work like Iguanodon's Thumb Barrage.
  • Added new effect to Peck Barrage: Knockback Resistance while ability is active.
  • Increased Clamp Stamina Cost to 8 (from 0.25).
  • Removed Clamp Knockback Immunity.
  • Increased Barrel Roll Cooldown to 12 seconds (from 5).
  • Increased Flail Cooldown to 10 seconds (from 4).
  • Decreased Stab Damage to 75 (from 100).
  • Decreased Health Recovery Boost while Resting to 10% (from 15%).
  • Decreased Healthy Recovery Boost while Sleeping to 25% (from 50%).
  • Decreased Stamina Recovery Boost while Resting to 50% (from 200%).
  • Decreased Stamina Recovery Boost while Sleeping to 200% (from 400%).

Dev Note: Hatzegopteryx has had its food and water adjusted to compensate for its strength level. Stamina costs and cooldowns have been adjusted on its attacks to offer more counterplay from terrestrial dinosaurs it can clamp. Additionally, adjustments to how fast it can recovery its stats while resting due to its ability to reliably rest safely in trees or other high places.

#

Iguanodon:

  • Increased Tail Attack Base Damage to 20 (from 5).
  • Increased Charge Cooldown to 20 seconds (from 10).
  • Increased Charge Base Damage to 85 (from 65).
  • Removed Charge Knockback Immunity.
  • Increased Backkick Cooldown to 3.5 seconds (from 2.5).
  • Decreased Thumb Barrage Damage Buff to 15% (from 25%).
  • Increased Block Cooldown to 3 (from 1.5).
  • Decreased Block Damage Resist to 50% (from 90%).

Dev Note: Iguanodon has had a small stat rebalance to make it more interactable and have less lethality in its Bipedal Stance, some of that has been shifted to its Charge now dealing increased damage and Tail Attack dealing more damage. There is additional work being done to Trample in a future patch that we will be making further adjustments to Iguanodon for.

Kaiwhekea:

  • Increased Max Health to 700 (from 600)
  • Increased Health Recovery Rate to 2.2 (from 2)
  • Rebalanced Health Recovery Values at smaller Growth Sizes.
  • Increased Bite Base Damage to 45 (from 40).
  • Decreased Bite Cooldown to 1 second (from 1.5).

Dev Note: Small quality of life pass to Kaiwhekea so it can feel better to play while it waits for its ability TLC.

Kentrosaurus:

  • Decreased Hunger/Thirst Depletion Rate to 0.11 (from 0.17).
  • Increased Food/Water Consumption Rate to 80 (from 50).
  • Increased Stamina Recovery Rate to 0.84 (from 0.7)
  • Rebalanced Health Recovery Values at smaller Growth Sizes.
  • Decreased Health Recovery Rate to 1 (from 1.25).
  • Decreased Detonate Damage Ratio to 112.5 (from 125).
  • Decreased Resilient Spikes Status Healing Boost to 20% (from 40%).

Dev Note: Quality of life pass to Kentrosaurus and we'll be monitoring how it performs in the updated combat for further adjustments.

Lambeosaurus:

  • Increased Tail Attack Base Damage to 20 (from 5).
  • Decreased Tail Attack Knockback to 9 (from 12).
  • Increased Backkick Cooldown to 3 seconds (from 2).
  • Decreased Resilient Scales Bleed and Venom Heal to 20% (from 30%).
  • Increased Shove Stamina Cost to 4 (from 2.5).
  • Increased Rodeo Kick Cooldown to 4 seconds (from 3).
  • Increased Rodeo Kick Stamina Cost to 10 (from 7.5).

Dev Note: We've adjusted Lambeosaurus to be more interactable with its peers and dial bit back of its combat medic prowess.

Latenivenatrix:

  • Decreased Tail Fan Stamina Cost to 5 (from 7.5)
  • Decreased Night Stalker Status Heal Boost to 30% (from 50%).
  • Decreased Puncture Debuff Duration to 60 seconds (from 120).
  • Decreased Strong Grip Duration to 5 seconds (from 10).

Dev Note: Latenivenatrix has had its Tail Fan stamina cost adjusted to fall in line with Deinonychus' stamina changes.

Megalania:

  • Increased Toxic Scream buff to 2x (from 1.5).

Metriacanthosaurus:

  • Decreased Healing Call Cooldown to 240 seconds (from 300).
  • Decreased Primal Mend Cooldown to 480 seconds (from 600).
  • Decreased Hustle Stamina Cost to 5 (from 10).

Dev Note: Metriacanthosaurus has had its calls adjusted to be more usable throughout a fight.

#

Miragaia:

  • Increased Max Health to 650 (from 600).
  • Decreased Combat Weight to 3500 (from 4000).
  • Increased Tail Attack Base Damage to 55 (from 50).
  • Decreased Detonate Damage Ratio to 112.5 (from 125).
  • Increased Detonate Range to 6 meters (from 4.5).
  • Decreased Mud Block Status Healing Boost to 20% (from 50%).
  • Increased Tail Swing Base Damage to 95 (from 80).
  • Increased Lash Base Damage to 80 (from 70).
  • Unlinked Lash Cooldown from other Tail Attacks.
  • Decreased Tail Barrage Base Damage to 40 (from 45)
  • Increased Tail Barrage Knockback Force to 4 (from 0).

Dev Note: Miragaia has had its stats rebalanced to compensate for Tail Lash no longer being linked to its other Tail Attacks.

Pachycephalosaurus:

  • Increased Max Health to 500 (from 450).

Pycnonemosaurus:

  • Decreased Resilient Scales Bleed and Venom Heal to 20% (from 30%).

Rhamphorhynchus:

  • Decreased Scab Picker Debuff Duration to 5 seconds (from 20).

Sarcosuchus:

  • Decreased Max Health to 650 (from 700).
  • Decreased Resilient Scales Bleed and Venom Heal to 20% (from 30%).

Spinosaurus:

  • Decreased Max Health to 975 (from 1300).
  • Increased Base Armor to 1.1 (from 1).
  • Increased Stamina Recovery Rate to 0.666 (from 0.4).
  • Decreased Health Recovery Rate to 1.25 (from 1.75).
  • Increased Bite Cooldown to 1.75 seconds (from 1.5).
  • Decreased Claw Attack Base Damage to 60 (from 65).
  • Increased Stamina Fast Swimming Cost to 0.6 (from 0.4).
  • Increased Stamina Fast Dive Cost to 0.6 (from 0.4).
  • Increased Crouch Speed and Base Swimming Sprint Speed.
  • Removed Second Claw Slot.
  • Updated Swim Speed Sub Species to Swim Stamina Cost.
  • Reworked Nictitating Membrane and Streamlined to use updated effects.
  • Added Lunging Snap, Undertow, Sweep, Snapjaw, Rallying Call, Lunge, Drenched Strike, Dazing Bellows, Claw Slam, Waterborne, Tide Strider, Solar Powered, Shockwave, Patient Lurking, Ironclad, and Bright Sail.
  • Removed Tail Attack, Stomp, Paddle Tail, Slick Scales, Lone Survivor, Drenched Blows, Tough Scutes, and Webbed Claws.

Dev Note: Spinosaurus has received its TLC and we'll be keeping a close eye on how it performs post-TLC. Its updated attacks give it both strong options on land and in the water.

Stegosaurus:

  • Decreased Resilient Scales Bleed and Venom Heal to 20% (from 30%).

Styracosaurus:

  • Decreased Health Recovery Rate to 1.25 (from 1.43).
  • Decreased Charge Duration to 7 seconds (from 15).
  • Added new effect to Vault: Decreases Sprint Stamina Cost by 15%
  • Decreased Resilient Spikes Status Healing Boost to 20% (from 40%).
  • Increased Braced Impacts Duration to 3 seconds (from 2).
  • Decreased Braced Impacts Armor Buff to 100% (from 200%).
  • Decreased Braced Impacts Stamina Recovery to 3 (from 12).
  • Increased Bright Crest Damage Buff to 25% (from 15%).

Dev Note: Braced Impacts has been adjusted to be less oppressive into slower opponents and small buffs to its Vault now allowing more run stamina. Bright Crest now scales stronger with its damage.

#

Suchomimus:

  • Decreased Health Recovery Rate to 1.1 (from 1.35).
  • Increased Ground Precise Acceleration Multiplier to 1.25 (from 1).
  • Decreased Bite Base Damage to 40 (from 50)
  • Increased Bite Cooldown to 1.2 seconds (from 1).
  • Decreased Claw Attack Base Damage to 32 (from 40).
  • Decreased Claw Barrage Base Damage to 18 (from 25).
  • Increased Tail Attack Base Damage to 15 (from 5).
  • Increased Tail Attack Cooldown to 4 seconds (from 3).
  • Increased Backhand Cooldown to 5 seconds (from 3).
  • Decreased Backhand Base Damage to 40 (from 55).
  • Decreased Riptide Base Damage to 20 (from 30).
  • Decreased Riptide Cooldown to 10 seconds (from 12).
  • Increased Hooked Snap Cooldown to 3.5 seconds (from 2).
  • Decreased Shark Bite Debuff Duration to 60 seconds (from 120).
  • Decreased Shark Bite Spent Duration to 60 seconds (from 90).
  • Decreased Shark Bite Bleed Heal Debuff to 7.5% (from 25%).
  • Added new effect to Scalding Rage: Grants Wetness Immunity for 60 seconds if user is not in the water.
  • Scalding Rage can be used if raining now.

Dev Note: Suchomimus has had its stats rebalanced to fall in line with the updated 5 slots and be more approachable by 3 slots. Additionally, Scalding Rage now makes a user temporarily immune to Wetness during Storms if used.

Thalassodromeus:

  • Increased Bite Damage to 40 (from 35).

Tyrannosaurus:

  • Decreased Max Health to 800 (from 1150).
  • Increased Base Armor to 1.1 (from 1).
  • Increased Leg Heal Rate to 1 (from 0.5).
  • Increased Bleeding Heal Rate to 0.032 (from 0.016).
  • Increased Poison Heal Rate to 0.016 (from 0.008).
  • Increased Venom Heal Rate to 0.016 (from 0.008).
  • Increased Toxin Heal Rate to 0.01 (from 0.005).
  • Increased Stamina Recovery Rate to 0.666 (from 0.4).
  • Increased Ground Precise Acceleration Multiplier to 1.5 (from 1).
  • Improved Walk, Trot, and Run Turn Rate by approximately 10%.
  • Decreased Bite Damage to 60 (from 70).
  • Increased Bite Chew Fracture Amount to 7.5 (from 4).
  • Decreased Sprinting Stamina Cost to 2.2 (from 2.8).
  • Increased Crushing Bite Stamina Cost to 10 (from 10).
  • Increased Tail Attack Base Damage to 15 (from 5).
  • Increased Bone Snap Stamina Cost to 10 (from 5).
  • Decreased Blood Rivalry Buff Duration to 45 seconds (from 60).
  • Decreased Blood Rivalry Stack Duration to 15 seconds (from 20).
  • Decreased Power Couple Status Healing Boost to 25% (from 50%).
  • Added new effect to Ravenous: Now able to heal through bleed at 50% efficiency.
  • Increased Rampage Duration to 60 seconds (from 30).
  • Decreased Rampage Cooldown to 120 seconds (from 180).
  • Increased Terrible Roar Stamina Cost to 10 (from 5).
  • Added Ironclad Passive.

Dev Note: Tyrannosaurus has also gotten its stats adjusted and some of its abilities adjusted to give Tyrannosaurus more survivability such as Ravenous now healing through bleed. Stamina costs and turn rates adjusted to allow more agency throughout an encounter.

#

Tyrannotitan:

  • Decreased Max Health to 800 (from 1100).
  • Increased Base Armor to 1.1 (from 1).
  • Increased Leg Heal Rate to 1 (from 0.5).
  • Increased Bleeding Heal Rate to 0.032 (from 0.016).
  • Increased Poison Heal Rate to 0.016 (from 0.008).
  • Increased Venom Heal Rate to 0.016 (from 0.008).
  • Increased Toxin Heal Rate to 0.01 (from 0.005).
  • Increased Bloodsoaked depletion Rate to 0.008 (from 0.0016).
  • Decreased Health Recovery Rate to 1.5 (from 1.7).
  • Increased Stamina Recovery Rate to 0.666 (from 0.4).
  • Improved Walk, Trot, and Run Turn Rate by approximately 10%.
  • Decreased Sprinting Stamina Cost to 1.6 (from 1.71).
  • Decreased Bite Base Bleed Amount to 0.55 (from 0.75).
  • Increased Tail Attack Base Damage to 15 (from 5).
  • Increased Heavy Bite Stamina Cost to 20 (from 10).
  • Added new effect to Frenzied Tear: Knockback Resistance while ability is active.
  • Increased Feast Healing Per Second to 2.25 (from 2).
  • Increased Feast Stamina Recovery Per Second to 2 (from 1).
  • Added new effect to Feast: Now able to heal through bleed at 50% efficiency.
  • Decreased Feast Damage Debuff to 35% (from 50%).
  • Decreased Wounded Debuff Duration to 60 seconds (from 120).
  • Decreased Wounded Bleed Heal Debuff to 10% (from 20%).
  • Increased Max Wounded Stacks to 6 (from 3).
  • Enabled Running Start to be used while moving.
  • Increased Bloodsoaked Stamina Recovery Boost to 40% (from 25%).
  • Decreased Rugged Hide Status Healing Boost to 20% (from 40%).
  • Fixed Dash cancelling early.
  • Added Ironclad Passive.

Dev Note: Tyrannotitan has received similar changes to Tyrannosaurus and adjustments made to some of its weaker abilities to offer more build variety.

#

Please keep in mind it will take some time for community servers and mods to update to the new patch.

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#

Spinosaurus TLC Out Now!

Update your game to play the updated Spinosaurus today, including a brand new model, textures, animations, and an entirely new set of abilities! Spino @everyone

Read our dev blog for more, or watch our update overview video:
https://pathoftitans.com/blog/spinosaurus-tlc-released/
https://youtu.be/xpxm5lbOr-g

Please note that this patch is not available for Switch

The Spinosaurus TLC has arrived!

The Spinosaurus has been lurking, waiting for its moment to strike from the waters, bringing new abilities to showcase its power across land and water and turn its immense size into a deadly advantage against any packs that dare challenge it.

Read more on our blog: https://pathoftitans.com/blog/spinosaurus-tlc-...

▶ Play video
stone ivy
#

Official Servers Stat Changes

These will take effect ~4 hours from now when all the servers restart.
These changes will be provided as a optional opt in for Community Servers via Curve Overrides.

Daspletosaurus:

  • Removed Bone Snap Speed Debuff.

Hatzegopteryx:

  • Increased Max Hunger to 550 (from 400).
  • Increased Max Thirst to 550 (from 400).
  • Decreased Hunger Depletion Rate to 0.25 (from 0.28).
  • Decreased Thirst Depletion Rate to 0.25 (from 0.28).

Iguanodon:

  • Added 20 Fracture to Arm Slam

Spinosaurus:

  • Decreased Lunging Snap Stamina Cost to 8 (from 9).
  • Increased Claw Slam Damage to 40 (from 35).
  • Decreased Claw Slam Cooldown to 20 seconds (from 25).
  • Decreased Drenched Strike Stamina Cost to 4 (from 5).
  • Increased Dazing Bellows Duration to 120 seconds (from 60).

Struthiomimus:

  • Increased Dust Off Radius to 20 meters (from 15).
  • Increased Safeguard Radius to 30 meters (from 15).
  • Increased Tantrum Radius to 30 meters (from 15).
  • Increased Swift Tempo Radius to 30 meters (from 15).

Tyrannotitan:

  • Decreased Feast Stamina Gain to 0.75 (from 2).
  • Increased Juke Cooldown to 15 seconds (from 8).
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#

Server Issues

There seems to be a global DNS outage affecting most internet connectivity currently which is causing some issues with Path of Titans Servers and matchmaking, we are working on a fix. Issues will include long matchmaking times, difficulty joining servers and server disconnects. Fixed.

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#

Increased Crash Rate on iOS and Android

We have been alerted to a increased crash rate on android and ios devices since last patch we are working on a fix to come out later today / tomorrow with a possible fix.

Regarding the patch, thanks for all the feedback and support, we are monitoring community feedback, crash reports and bug reports for all platforms.

Regarding Switch, we are still waiting on Nintendo to approve the patch.

<@&630630043105624095> <@&630630022721306634>

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#

Android Crash Fixes patch is up on Google Play

<@&630630022721306634>

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Mobile crashes still occuring

Users have said the crashes are still happening even with the latest fix, we are working on more fixes. Thanks for reporting. <@&630630043105624095> <@&630630022721306634>

stone ivy
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#

Patch 42433 Hotfix 4

Platforms: Android (Google Play)

  • Fixed: Major common crash happening on certain devices.
    (We will be monitoring the patch post launch to ensure its all fixed. We are sending in this patch to iOS too).
    <@&630630022721306634>
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Android: Crashes on Game Startup

A number of users were having the game close on startup, if you are having this issue the following:

  • Make sure you are updated to the latest version
  • Try reinstalling the game.
    (If you are still having issues please make a thread in #1150510168073850971 and we can try help ya.)

This seems to be a issue with android and many users report it being fixed after uninstalling and reinstalling.

<@&630630022721306634>

stone ivy
#

Official Servers Stat Changes

These will take effect ~4 hours from now when all the servers restart.
These changes will be provided as a optional opt in for Community Servers via Curve Overrides.

Anodontosaurus:

  • Increased Max Health to 775 (from 700).
  • Increased Combat Weight to 4500 (from 4000).
  • Increased Bone Snap Base Damage to 105 (from 95).
  • Increased Tail Slam Damage to 80 (from 70).
  • Decreased Tail Smash Cooldown to 10s (from 12).
  • Increased Swerve Damage to 80 (from 70).
  • Increased Swerve Fracture Amount to 16 (from 8).
  • Increased Tail Spin Damage to 60 (from 50).
  • Increased Tail Spin Knockback to 16 (from 8).

Daspletosaurus:

  • Increased Bone Snap Base Damage to 75 (from 20).
  • Decreased Bone Snap Stamina Cost to 8 (from 10).
  • Decreased Shatter Stamina Cost to 8 (from 10).

Deinocheirus:

  • Decreased Bleeding Heal Rate to 0.024 (from 0.032).
  • Increased Parched Scales Speed Buff to 10% (from 5%).
  • Decreased Claw Base Damage to 35 (from 40).
  • Decreased Burly Stamina Recovery Boost to 10% (from 20%).
  • Decreased Parched Scales Stamina Recovery Boost to 15% (from 25%).
  • Decreased Light Feathers Sprint Stamina Cost Reduction to 15% (from 25%).
  • Increased Hemorrhage Claw Base Damage to 40 (from 20).
  • Increased Hemorrhage Claw Bleed to 0.5 (from 0.3).
  • Increased Hemorrhage Claw Cooldown to 16s (from 8).

Eotriceratops:

  • Increased Headstrong Buff Duration to 30s (from 20).
  • Decreased Headstrong Cooldown to 45s (from 60).
  • Increased Headslam Damage to 85 (from 80).

Spinosaurus:

  • Decreased Undertow Stamina Cost to 4 (from 8).
  • Increased Undertow Ground Knockback Force to 1000 (from 200).
  • Increased Undertow Knockback Pull Force to 900 (from 700).
  • Decreased Claw Slam Knockback Force to 50 (from 150).
  • Decreased Claw Slam Cooldown to 15s (from 25).
  • Removed Stamina Cost of Sweep.
  • Removed Stamina Cost of Snap Jaw.

Tyrannotitan:

  • Decreased Bite Base Damage to 45 (from 50).
  • Decreased Heavy Bite Base Damage to 100 (from 130).
  • Decreased Heavy Bite Stamina Cost to 15 (from 20).
  • Decreased Frenzied Tear Base Damage to 20 (from 25).
  • Increased Nimble Feet Cooldown Buff to 33% (from 25%).
#

Known Issue: Android Memory Leak

We have discovered a issue with Unreal Engine 5.6 that causes the games memory usage to go up over time which is causing some people to crash while playing the game. We are working on a update to fix this.

<@&630630022721306634>

#

Patch 42433 Hotfix 8

Platforms: Android, iOS, Xbox

  • Crash Fixes & Performance Improvements
  • Updated Crash Reporter

Server Owners:

  • Server Owners: MaxPlayers can now be specified by direct command line argument eg -MaxPlayers=100 for dedicated servers.

Known Issues: Since Unreal Engine 5.6 update android has a memory leak causing crashes, we are working on a fix as mentioned in above announcement.

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#

Patch 42433 Hotfix 9

Platforms: Windows, Mac, Linux

  • Crash Fixes & Performance Improvements
  • Updated Crash Reporter
  • Fixed: Game Icon on macOS not properly working on macOS 26 Tahoe. We are updated the icon to meet apples new standards.

Server Owners:

  • Resolved a issue with servers that have a lot of curve overrides (over 9 thousand) taking over 10 minutes to boot, crashing, hanging and general startup issues. Server startup and reboot times should now be much quicker.

<@&922768313698902056>

stone ivy
#

Known Issue: Disconnects / Crashes on North American Servers

We are currently investigating the issue. Players may have to play on a different region for the time being until the issue is resolved.

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#

Patch 42433 Hotfix 10

Platform: iOS

We’ve addressed several memory leaks in the iOS version of the game that were causing memory usage to steadily increase, leading to crashes, particularly on lower RAM devices. Using Apple’s memory leak detection tools, we identified and resolved multiple issues, most of which were related to logging and Sign in with Apple.

These fixes should significantly improve stability and reduce crashes caused by memory growth. While there may still be some edge cases, overall memory usage should now be much more stable.

The patch may take a few hours to show up on the iOS App Store. <@&630630043105624095>

stone ivy
#

Android Startup Crash Fix

Users were reporting a startup crash, we have just published a update on google play with a fix. If you are having issues opening the game please try the latest update. 42433 Hotfix 10.

<@&630630022721306634>

stone ivy
#

Known Server Issues

Fixed

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#

Patch 42433 Hotfix 12

Platform: Android (Other platforms coming in future)

  • Crash Fixes & Performance Improvements
  • Fixed: Bug related to falling thru the map sometimes when leaving a homecave.
  • Disabled Google Play Games Integration which was causing certain phones to crash. We were not using this integration and it had a really annoying popup on game start that was leading to crashes.
  • Fixed: Users unable to report connection timeout issues on certain platforms.

We don't expect this patch will resolve all the issues but we have attempted to fix as many crashes as we can find and issues happening especially for android players. Other platforms will get a version of this patch in the future once we have done more testing. There is still many more issues to fix that we will be working on for follow up patches.

<@&630630022721306634>

stone ivy
#

Patch 42433 Hotfix 13

Platform: Android

  • Fixed: Audio not working
  • Fixed: Purchases not working

<@&630630022721306634>

#

Known Server Issues

Currently Investigating Fixed

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#

Server Issues Update

The issues are primarily happening to North America, We are going to be restarting some servers here to move them to a different provider to see if it helps. Fixed

stone ivy
#

PlayStation Network Outage

Want to give a heads up to playstation users who are having issues joining matchmaking, seem to be related to a PSN Network Outage

<@&630630196793573386>

#

Xbox Update

Xbox has been updated to hotfix 13 which includes all the previous fixes and Homecave falling thru map fix.
If you are having issues joining, make sure you are updated.

<@&630630162597281792>

stone ivy
#

Upgraded Denial of Service Protection for US and EU Official Servers

The past few days the servers were under an attack with false traffic which was causing players to disconnect. I have implemented a fix and we will monitor it over the next 24-48 hours to see how it goes. If this works well we will look at extending this protection to other regions and Community Servers.

This is why players have had so many disconnects the past few days.

stone ivy
#

PlayStation 4 / 5 Update

Hotfix 13 is going up for PlayStation.
If you are having issues joining, make sure you are updated.
<@&630630196793573386>

frail wolf
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#

Patch 43094

  • Platforms: Windows, Mac, Linux, iOS, Android, Xbox One / Xbox Series / PS4 / PS5
  • Switch does not have the update yet it is waiting approval by Nintendo unfortunately.
  • Community Servers and Mods will need a few days to fully update.
  • As with any update there can be a number of major bugs. It can take a few days up to a week to make sure issues are resolved after a major patch.
  • It may take a few hours for the patch to show up on your platform

New Features:

Sarcosuchus TLC:

  • Sarcosuchus has received its TLC pass including an updated model, textures, and animations.
  • It now features a new set of abilities and modifications to its stats.
  • Several skins have also been updated to bring them to a higher quality standard.

Trample Rework:

  • Trample has been reworked for terrestrials to be more consistent across the board.
  • Trample damage values have been adjusted to use locational damage and speed of the trampler.
  • Trample can damage critters.

Critter Improvements:

  • Improved critter logic to prevent land and aquatic critters confusing each other.
  • Fixed aquatic only critters tracking terrestrials players.
  • Improved critter responsiveness to be faster.
  • Added Critter Spawn Rate curves for community server owners.
  • Improved critter food amounts.
  • Fixed flashing when critters spawn.

Audio Improvements:

  • Added Sarcosuchus distant calls.
  • Improved audio levels of other distant calls such as Allosaurus.
  • Fixed Aggressive and Broadcast dinosaur calls sounding too quiet when the game's master volume was reduced to about 50% or lower.
#

General Fixes:

  • Various mobile crash fixes.
  • Mud visuals have been improved for Miragaia and Sarcosuchus.
  • Fixed some instances of players being able to enter home caves while in combat.
  • Fixed character menu store in character menu showing.
  • Made Styracosaurus footstep audio quieter.
  • Made Pycnonemosaurus footstep audio quieter.
  • Fixed falling through the map while leaving home caves.
  • Fixed a desync with Spinosaurus Undertow being in the water.
  • Mac icon fixes to render properly on macOC Tahoe.
  • Fixed some instances of Android and iOS crashing due to running out of memory.
  • Added Solar Powered Icons to Spinosaurus.
  • Fixed several ability descriptions.
  • Sped up Spinosaurus item collection animation.
  • Updated Clamp to not require stamina to drop targets.
#

Combat Changes:

Albertaceratops:

  • Added 7.5% Damage Resistance if using Off Guard.
  • Added 7.5% Damage Resistance while Blocking to Quick Vigor.
  • Quick Vigor now lowers cooldown of Counterattack by 25%.
  • Allowed Block to be used while sprinting (slows user down).
  • Increased Block Cooldown to 5s (from 2.5).
  • Added 60% Knockback Resistance to Counterattack.

Anodontosaurus:

  • Increased Max Health to 775 (from 700).
  • Increased Combat Weight to 4500 (from 4000).
  • Increased Bone Snap Base Damage to 105 (from 95).
  • Increased Tail Slam Damage to 80 (from 70).
  • Gave Tail Slam a small Knockback.
  • Gave Tail Smash a large Knockback.
  • Decreased Tail Smash Cooldown to 10s (from 12).
  • Increased Swerve Damage to 80 (from 70).
  • Increased Swerve Fracture Amount to 16 (from 8).
  • Increased Tail Spin Damage to 60 (from 50).
  • Increased Tail Spin Knockback to 16 (from 8)
  • Increased Tail Smash Base Damage to 220 (from 180).
#

Daspletosaurus:

  • Added 10% Damage Buff to Blunt Teeth if fractured or bone broken targets are nearby.
  • Increased Bone Snap Base Damage to 75 (from 20).
  • Decreased Bone Snap Stamina Cost to 8 (from 10).
  • Removed Bone Snap Speed Debuff
  • Increased Bone Snap Cooldown to 6s (from 3)
  • Increased Shatter Cooldown to 6s (from 5)
  • Decreased Shatter Stamina Cost to 8 (from 10).

Deinocheirus:

  • Decreased Bleeding Heal Rate to 0.024 (from 0.032).
  • Increased Parched Scales Speed Buff to 10% (from 5%).
  • Decreased Claw Base Damage to 35 (from 40).
  • Decreased Burly Stamina Recovery Boost to 10% (from 20%).
  • Decreased Parched Scales Stamina Recovery Boost to 15% (from 25%).
  • Decreased Light Feathers Sprint Stamina Cost Reduction to 15% (from 25%).
  • Increased Hemorrhage Claw Base Damage to 40 (from 20).
  • Increased Hemorrhage Claw Bleed to 0.5 (from 0.3).
  • Increased Hemorrhage Claw Cooldown to 16s (from 8)

Eotriceratops:

  • Headstrong gains at 2x per hit by default
  • Increased Headstrong Buff Duration to 30s (from 20).
  • Decreased Headstrong Cooldown to 45s (from 60).
  • Increased Headslam Damage to 85 (from 80)

Hatzegopteryx:

  • Increased Max Hunger to 550 (from 400).
  • Increased Max Thirst to 550 (from 400).
  • Decreased Hunger Depletion Rate to 0.25 (from 0.28).
  • Decreased Thirst Depletion Rate to 0.25 (from 0.28)

Iguanodon:

  • Added Generic Slot.
  • Added second Passive Slot.
  • Moved Thumb Barrage to Generic Slot.
  • Moved Planted Feet to Passive Slot.
  • Allowed Block to be used while sprinting (slows user down).
  • Updated Trampling Feet to be usable while solo.
  • Added 20 Fracture to Arm Slam (from 0).
#

Lambeosaurus:

  • Decreased Base Health to 525 (from 575).
  • Increased Call to Arms Cooldown to 300s (from 150).
  • Increased Rallying Horn Cooldown to 180s (from 150).
  • Increased Blaring Cry Stamina Cost to 15 (from 10).
  • Increased Blaring Cry Cooldown to 180s (from 150).

Latenivenatrix:

  • Increased Base Run Speed to 1075 (from 1050).
  • Moonlight Hunter Speed buff to 7.5% (from 10%).

Miragaia:

  • Allowed Muddy Scales to be used in combat.
  • Increased Caked On buff to 24x (from 18x).
    • Added New Effect: Increases stamina recovery if muddy by 15%.
  • Decreased Paralysis Effectiveness by 50% (50% less slow and longer cooldowns).
  • Increased Paralysis Immunity to 30s (from 10).

Pycnonemosaurus:

  • Decreased Base Run Speed to 1075 (from 1100)

Sarcosuchus:

  • Replacing swim speed sub by swim stamina -20% (trot / fast swim/dive)
  • Increased Fall Death Speed Ado through Adult by 500 (3000, 2500, 2500).
  • Increased Asphyxiating Snap Base Damage to 40 (from 20).
  • Increased Asphyxiating Snap Oxygen Drain to 35% (from 20%).
  • Decreased Asphyxiating Snap Stamina Drain to 15% (from 20%).
  • Improved Swim Turn Rate by 20%,
  • Decreased Health Recovery Rate to 1.25 (from 1.5).
  • Decreased Swim Stamina Cost to 0.6 (from 0.8)
  • Decreased Max Health to 575 (from 650).
  • Decreased Bleed Heal Rate to 0.024 (from 0.032).
  • Decreased Bite Base Damage to 50 (from 60).
  • Increased Sprinting Stamina Cost to 2.5 (from 2.2).
  • Added Swerve, Muddy Scales, Mud Slide, Dreadful Presence, Strong Lungs, Strong Jaws, Rugged Scales, Patient Lurking, Biding Time, Caked On, and Braced Legs.
  • Removed Drenched Blows, Streamlined, and Resilient Scales.
#

Spinosaurus:

  • Decreased Max health to 950 from 975
  • Decreased Undertow Stamina Cost to 4 (from 8).
  • Increased Undertow Ground Knockback Force to 1000 (from 200).
  • Increased Undertow Knockback Pull Force to 900 (from 700).
  • Decreased Claw Slam Knockback Force to 50 (from 150).
  • Decreased Claw Slam Cooldown to 15s (from 25).
  • Removed Stamina Cost of Sweep.
  • Removed Stamina Cost of Snap Jaw.
  • Decreased Lunging Snap Stamina Cost to 8 (from 9).
  • Increased Claw Slam Damage to 40 (from 35).
  • Decreased Drenched Strike Stamina Cost to 4 (from 5).
  • Increased Dazing Bellows Duration to 120 seconds (from 60).
  • Swim cost Sub now affecting diving costs
  • Adjusted Sweep cooldown to 7s on land and 15s on water.

Struthiomimus:

  • Kick Barrage reworked to work like Iguanodon' Thumb Barrage.
  • Dust Off is now usable in Combat.
  • Increased Dust Off Radius to 20 meters (from 15).
  • Increased Safeguard Radius to 30 meters (from 15).
  • Increased Tantrum Radius to 30 meters (from 15).
  • Increased Swift Tempo Radius to 30 meters (from 15).

Tyrannotitan:

  • Decreased Bite Base Damage to 45 (from 50).
  • Decreased Heavy Bite Base Damage to 100 (from 130).
  • Decreased Heavy Bite Stamina Cost to 15 (from 20).
  • Decreased Frenzied Tear Base Damage to 20 (from 25).
  • Increased Nimble Feet Cooldown Buff to 33% (from 25%).
  • Decreased Feast Stamina Gain to 0.75 (from 2).
  • Increased Juke Cooldown to 15 seconds (from 8).
stone ivy
#

Sarcosuchus TLC Released!

With this update, the Sarcosuchus now has an updated model, animations, and an ability-rework. This rework will make this megacroc a deadly ambush predator, ready to attack from the waters and drag its prey back into the murky depths. SarcoDance

Update today and play it now!

Switch Users: Please note that this patch is not available for Switch, we are currently waiting on approval by Nintendo.

https://www.youtube.com/watch?v=4QaO1EC5rGU
https://pathoftitans.com/blog/sarcosuchus-tlc-released

@everyone

The SarcosuchusTLC has arrived!

Hey everyone! Today we are pleased to bring you the latest dinosaur TLC, The Sarcosuchus. With this update, the Sarcosuchus is getting an updated model, animations, and an ability-rework. This rework will make this megacroc a deadly ambush predator, ready to attack from the waters and drag its prey back into the ...

▶ Play video
stone ivy
#

Patch 43094 Hotfix 2

  • Released Platforms: Windows, Mac, Linux (Other platforms pending approval)
  • Fixed: Community Servers Crashing when waystones were disabled.
  • Fixed: Webhooks firing incorrectly or too frequently.
  • Fixed: Regression from last patch causing frequent crashes especially on Mobile.
stone ivy
#

Hotfix 2 is being reverted / rolled patch

It introduced some problems with quests.

stone ivy
#

Patch 43094 Hotfix 5

  • Released Platforms: Windows, Mac, Linux, Android (Other platforms pending approval)
  • Fixed: Quests not working properly since Hotfix 2.
  • Fixed: Bug related to getting clamped while crouching grants immunity to bite damage
  • Fixed: Incorrect Waypoints displayed for "hunt fish" quests.

Known Issues:

  • Since the sarco TLC, Some map locations players are unable to drink water, this will be fixed in a update, however as a workaround can try a different spot.
stone ivy
#

Android Crash Fixes

We have released Hotfix 5 for Android on Google Play which will fix a really bad crash bug that was causing people to crash every 20-30 mins. Keep an eye out for this update <@&630630022721306634>

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Patch 43094 Hotfix 6

  • Released Platforms: Windows, Mac, Linux, Xbox One, Xbox Series, PS4, PS5, Android
  • Fixed: Water not being drinkable in certain locations in Gondwa.
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Patch 43094 Hotfix 7

  • Released Platforms: Windows, Mac, Linux, Xbox One, Xbox Series, PS4, PS5, Android
  • Crash Fixes
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Hotfix 7 for iOS

Apple just approved the patch for iOS, it may take up to an hour to show up. It will have all the previous fixes including crash fixes, drinking water fixes etc. <@&630630043105624095>

#

Connection Timeout issues on Official Matchmaking

We are getting some reports from a small but increasing number of users who are having connection timeout issues on Official Matchmaking, We suspect this may be related to firewall / DDoS protection on our side, But if you are having frequent issues with this please reach out to support / help forum posts.

It may take a few days for us to figure out the cause of this one.

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#

Patch 43262

Platforms: Windows, Mac, Linux, iOS, Android, Xbox One, Xbox Series, PS4, PS5
The patch is not available on Switch, it's waiting for Nintendo Approval.
Mods and servers will need time to update. Patch may take some time to show up and take several hours to roll out.

  • Increased Sarcosuchus Sprint Swim speed to 880 (from 800)
  • Updated the sprint swimming animation of Sarcosuchus to be less wavy
  • Adjusted the tail physics of Sarcosuchus to jitter less
  • Fixed some water sources on Gondwa map being undrinkable
  • Fixed Iguanodon tutorial cave quest flow breaking during the "equip an ability" step
  • Fixed the Slicer ability causing strange behavior on player corpses
  • Fixed Iguanodon's block cancelling precise movement
  • Fixed a typo in Sarcosuchus's ability description
  • Fixed corpse flies appearing white instead of black
  • Fixed incorrect quest indicators appearing for "Hunt Fish" quests
  • Fixed the tutorial cave indicators displaying on the main map
  • Fixed an issue with chaining Kentrosaurus's Juke and Puncture abilities together rapidly
  • Increased Iguanodon Sprinting Stamina Cost to 1.6 (from 1.1).
  • Fixed Suchomimus's Hooked Snap ability not reliably increasing stacks when the player has high ping
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Switch Patch Update

We are still waiting on Nintendo to approve the latest patch, we estimate it may take ~1-2 weeks from now or longer. We will post another announcement when the patch is ready.
<@&630630225436213259>

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#

Known Server Issues

Players are reporting unable to enter a server while matchmaking.
We are investigating.

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#

Server Issues Update

We are still working on a fix, we have identified the issue

#

Servers Fixed

Matchmaking should work now!

Sorry for taking so long to fix the issue, one of the services we use to fix the problem was also down. We are looking at solutions to this problem next week so the same issue doesn't happen again.

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#

Patch 43262 Hotfix 5

Platforms: Windows, Mac, Linux

  • Crash Fixes, Performance Improvements
  • Fixed: Mod custom chat commands were not being loaded unless a chat command was used at least once.
  • Fixed: Direct Connect feature not working sometimes.
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#

Latest Patch now available on Switch with Cross Play!

New update out now for Nintendo Switch! Be sure to check out the Sarcosuchus TLC today! <@&630630225436213259>

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#

Server Status Update – South America

~~Our datacenter provider is currently performing network maintenance on the SA servers. This process may take several hours to complete.

  • Players will still be able to connect, but servers in that region may temporarily fallback to other regions.
  • This could cause higher latency (ping) or minor performance issues until the local servers are fully restored.

We’ll keep monitoring the situation closely and update you as soon as the Brazil servers are back online.

Thanks for your patience and understanding.~~

SA Servers are back up

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Patch 43262 Hotfix 7

Platforms: Windows, Mac, Linux

  • Crash Fixes, Performance Improvements
  • Added More Debugging Information for Server Disconnection / Connection Timeout issues.
stone ivy
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Windows 10 End of Life Notice – October 14, 2025

As many of you may know, Microsoft will officially end support for Windows 10 on October 14, 2025. After this date, Windows 10 will no longer receive security updates or official support from Microsoft.

To ensure transparency and continued player safety, we want to inform you of the following changes:

Game Startup Warning Message
Starting soon, players running Path of Titans on Windows 10 will see an startup notice reminding them that the operating system has reached end-of-life status. This message is meant to keep players informed about the potential risks of using an unsupported OS.

Continued Game Compatibility
Path of Titans will continue to function on Windows 10 for the foreseeable future. However, as Microsoft has ended support, we can no longer guarantee stability or security on that platform. Over time, new updates may not be fully compatible with older systems.

QA Testing Changes
Our mainline QA testing will shift focus away from Windows 10. While we expect the game to continue running, our testing and optimization efforts for Desktop PCs will primarily target Windows 11, macOS, and Linux going forward.

Extended Security Updates (For EU)
Because Windows 10 is reaching end of support, Microsoft has announced a one-year Extended Security Updates (ESU) option to bridge the gap; however, this is limited to certain regions in the EU, has significant restrictions, and is not universally available.

Additionally, there is an active lawsuit alleging that Microsoft is strategically timing the end of Windows 10 support to push users into buying new hardware or migrating to Windows 11, especially when many devices cannot meet Windows 11’s requirements.

If Microsoft changes or extends the end-of-life schedule due to legal or regulatory pressure, we will adjust Path of Titans’ support on Windows 10 accordingly.

Environmental & E-Waste Concerns
One more important factor to consider is the environmental impact of forcing or strongly encouraging the replacement of otherwise functional hardware. Windows 11’s stricter minimum requirements (such as TPM 2.0, Secure Boot, and a restricted list of supported CPUs) mean many still capable systems become ineligible for upgrade, which in turn may push owners to discard or replace them.

Estimates suggest that hundreds of millions of PCs might be affected by Windows 11’s compatibility constraints, potentially being deemed “obsolete” even though they can still function.

This abrupt obsolescence raises environmental concerns and may impose costs on users who did not need or want to change hardware solely to satisfy OS requirements.

What You Can Do
We strongly recommend upgrading to a supported operating system to ensure the best gameplay experience, stability, and security.
Players can choose from:

  • Windows 11
  • macOS
  • Linux distributions such as Ubuntu, SteamOS, and others.

These platforms will continue to receive full QA support and optimizations for Path of Titans moving forward. Many of these other platforms like Linux, continue to work great on unsupported devices for Windows 11.

Please reach out to our support team if you have any questions as we are more then happy to help people with upgrades.

Thank you for your continued support and understanding as we adapt to these platform changes. <@&630630072914542592>

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Patch Rolling Out - Work in progress

We are working on rolling out a patch, it will be available for all platforms except Switch.

Changelog / Video / Dev Blog will be posted when we can confirm its working and available on all the platforms. Please keep in mind that it will take time for mods and servers to update.

It may take a few hours to show up on your specific platform.

We expect players may have issues playing the game, joining friends, finding servers, playing mods, while the update rolls out.

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Patch 43720 Hotfix 5

Platforms: Windows, Mac, Linux, iOS, Android, Xbox One, Xbox Series, PS4, PS5
The patch is not available on Switch, it's waiting for Nintendo Approval.
Mods and servers will need time to update. Patch may take some time to show up and take several hours to roll out.
BattlEye isn't showing up correctly on the server list, we are working on a update to fix that shortly (hotfix 6).

New Features

Flight System Rework:

  • Flying States have been split into multiple character states with updated stamina values for Rhamphorhynchus, Thalassodromeus, and Hatzegopteryx. Flight is no longer just slow or fast fly. It now uses Hovering, Gliding, Slow Glide, Fast Glide, Slow Fly, Fly, and Fast Fly.
  • Particle effects added to certain flight-related abilities for Rhamphorhynchus and Hatzegopteryx.
  • Wind article effects added while in certain flying states.

Rhamphorhynchus TLC:

  • Updated the Rhamphorhynchus, aiming primarily at streamlining abilities.
  • Removed Bloodsucker, Cone Head, Strong Lungs, Barrel Roll, Scatter, Hollow Bones, Emergency Exit, Webbed Feet, Rudder, Fishing Lure, and Lord of Terrors, but many of these abilities have been incorporated into Rhampy's base stats or combined into 1 ability.
  • Added Spearing Bite, Deep Claws, Echoing Calls, Infectious Touch, and Shared Rhythm.
  • Added Plague Carrier VFX to make it clearer when players are being affected by this status effect.

Added New Critter: Tanystropheus

  • New critter that is able to swim
  • Spawns in aquatic biomes such as beaches and swamps.

Other Changes:

  • Spinosaurus has armor added while in Undertow animation.
  • Bleeding particle effects have been updated.
  • Updated Hatzegopteryx stamina and health recovery multiplier to match other dinosaurs
  • Updated Hatzegopteryx food and water values.

Deinonychus:

  • Decreased Rat Out Stamina Cost to 10 (from 20).
  • Decreased Mob Rally Stamina Cost to 4 (from 10).

Latenivenatrix:

  • Decreased Call of the Night Terrors Cooldown to 120 seconds (from 180).
  • Decreased Call of the Night Terrors Stamina Cost to 12.5 (from 25).
  • Decreased Hiss Stamina Cost to 5 (from 10).
  • Decreased Hiss Cooldown to 240 seconds (from 300).
  • Increased Raptor Strikes Damage Buff to 35% (from 20%).
  • Decreased Ripping Kick Stamina Cost to 4 (from 5).
  • Increased Mangle Base Damage to 30 (from 10).
  • Increased Mangle Bleed to 0.4 (from 0.3).
  • Decreased Lord of Terrors Stamina Cost to 5 (from 10).
  • Decreased Lord of Terrors Cooldown to 240 seconds (from 300).
  • Lord of terror now usable while in combat
  • Decreased Mob Rally Stamina Cost to 4 (from 10).

Struthiomimus:

  • Improved base turn for trotting, running, and walking by 20%.
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Patch 43720 Hotfix 6

Platforms: Windows, Mac, Linux

  • Fixed: Issue with BattlEye and Server List.
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#

Rhamphorhynchus TLC Released!

We have just released the Rhamphorhynchus TLC. This rambunctious coastal flyer now has new abilities! Check out our video covering everything below, and play this update today!

Switch Users: Please note that this patch is not available for Switch, we are currently waiting on approval by Nintendo.

https://www.youtube.com/watch?v=qIfr1g5ZdCg
https://pathoftitans.com/blog/rhamphorhynchus-tlc-released

@everyone <@&630633464475156482>

The Rhamphorhynchus TLC is here!

Hey Everyone! Today we are excited to showcase the Rhamphorhynchus TLC! This rambunctious coastal flyer is getting a smaller rework with new abilities and ability animations. This includes less restrictive vocals with improved effects, and a few situational, streamlined abilities.

This TLC is a little less jam-...

▶ Play video
stone ivy
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Known Server Issues

Servers are still having issues investigating.. Fixed.

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Patch 43720 Hotfix 7

Platforms: Windows, Mac, Linux

  • Bug Fixes / Performance Improvements
  • Fixed Instances where specific modded dinosaurs had boosted stamina recovery rate values incorrectly
  • Fixed: Pounce not reducing damage output by 50%
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Patch 43720 Hotfix 8

Platforms: Windows, Mac, Linux

  • Fixed: Inconsistent Modded Dino Stamina
frail wolf
#

~~ Hey there everyone, we are aware of the server issues and are investigating right now. Sorry for the inconvenience!~~

Servers are back up! Thanks for your patience!

Alderon Games Status: https://status.alderongames.com/

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Ping Issue with Brazil / SA Servers

Rolling out a fix now, will have to restart the servers that are not working

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Connection Issues for Players in Russia

We want to let you know about a major connection issue currently affecting players connecting from Russia to official Path of Titans servers.

What’s Happening
Players in Russia are experiencing connection timeouts when joining servers. The game loads, but the connection freezes during the initial sync, leading to a timeout after about 20 seconds.
This issue is not caused by Path of Titans or our servers, everything is functioning normally for players in other regions.
Some players also report being unable to download the game from the launcher.

The Cause
Since May–June 2025, several Russian ISPs have introduced new network filtering policies that block or severely restrict UDP traffic from many foreign hosting providers. Unfortunately, Path of Titans relies on UDP for real-time gameplay and these new filters are unintentionally blocking legitimate game traffic.

This isn’t just affecting us, many other online games and Steam servers are seeing similar issues.

Why It’s Hard to Fix

  • ICMP and TCP (like ping tests) still work, so connection checks may look fine even though gameplay traffic is blocked.
  • The blocking happens within Russian ISP networks, outside our control.
  • It targets specific hosting providers, not individual servers.
  • Each ISP behaves differently, some block more aggressively than others.
    We’re investigating all possible workarounds, but the problem is likely beyond what we can directly resolve.

Our Message to Russian Players
We deeply value all members of our community, including our players in Russia.
We know this situation is incredibly frustrating, and we share that frustration. We’ll keep monitoring the situation and will post updates if anything changes or if a viable solution becomes available.

Technical Details (For Those Interested)

  • Russian ISPs are filtering or rate-limiting UDP traffic to foreign hosting providers.
  • Filtering uses Deep Packet Inspection (DPI) designed to block VPNs, but it also catches legitimate game traffic.
  • Some providers also enforce small TCP data limits (~15–20KB), though Path of Titans primarily uses UDP.
  • This is part of a broader tightening of internet restrictions affecting services like Cloudflare and Steam.

For More information please see the following resources
https://blog.cloudflare.com/russian-internet-users-are-unable-to-access-the-open-internet
https://en.zona.media/article/2025/06/19/cloudflare
https://github.com/net4people/bbs/issues/490

We’ll continue posting updates here and on our official Discord and website as the situation evolves.
Thanks for your patience and understanding.

The Cloudflare Blog

Since June 9, 2025, Internet users located in Russia and connecting to the open Internet have been throttled by Russian Internet Service Providers (ISPs).

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Latest Patch now available on Switch with Cross Play!

<@&630630225436213259>

frail wolf
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Patch 44101

Platforms: Windows, Mac, Linux, iOS, Android, Xbox One, Xbox Series, PS4, PS5
The patch is not available on Switch, it's waiting for Nintendo Approval.
Mods and servers will need time to update. Patch may take some time to show up and take several hours to roll out.

New Features:

  • Hatzegopteryx TLC
    • Updated ability set.
    • Added Distant Calls.
    • Updated base stats to better reflect the updated ability set.
  • Updated Venom particle effect to be clearer to players.

Critter Improvements:

  • Fixed instances where critters will despawn instantly.

Audio Improvements:

  • Albertaceratops distant call bug fixes.

General Fixes:

  • Fixed Suchomimus dealing bonus damage with other attacks while Hooked Snap buffs are active.
  • Added fixes to group calls for controllers.

Combat Changes:

Achillobator:

  • Decreased Max Health to 550 (from 650).
  • Rebalance Combat Weight at smaller growth stages.
  • Decreased Health Recovery Rate to 1.5 (from 1.95).
  • Increased Jump Stamina Cost to 5 (from 2).
  • Decreased Bite Base Damage to 55 (from 65).
  • Decreased Claw Attack Base Damage to 60 (from 85).
  • Changed Bark Buff to last 30 seconds (from 60).
  • Decreased Stamina Cost to 10 (from 30).
  • Decreased Raptor Strikes' Base Damage to 6 (from 8).

Megalania:

  • Decreased Viper Strikes Venom Amount to 0.4 (from 0.5).
  • Add a stamina cost to Toxic Scream to match consistency with other vocal abilities.
    • Stamina cost of 25.

Kentrosaurus:

  • Decreased Tail Attack Base Damage to 40 (from 55)
  • Matched all of Kentrosaurus basic tail attack damage to 40.
    • This will fix instances where specific camera directions will result in increased damage for Kentrosaurus and lowered damage in others.
  • Increased Health Recovery Rate to 1.25 (from 1).
  • Decreased Death Rattle Damage Multiplier 25% (from 40%).
  • Decreased Dense Plates Health Heal Boost to 25% (from 50%).
  • Increased sprint turning by 12.5%.

Rhamphorhynchus:

  • Decreased Health Recovery Multiplier while flying to 25% (from 100%).
#

The Hatzegopteryx TLC is here!

The Hatzegopteryx takes to the skies, casting its enormous shadow over those that dwell below. This update features an ability rework to make it the premier glider and a pterrifying pterosaur. Watch the TLC video to learn more about it and play the Hatzegopteryx today!

Switch Users: Please note that this patch is not available for Switch, we are currently waiting on approval by Nintendo.

https://youtu.be/zTxphZ00Wz4
https://pathoftitans.com/blog/hatzegopteryx-tlc-released

@everyone <@&630633464475156482>

The Hatzegopteryx TLC is here!

Hey everyone! Today we are excited to announce the Hatzegopteryx TLC! This TLC reworks some of Hatzegopteryx’s abilities and makes it a premier glider and terrifying pterosaur. This includes new aerial Area of Effect attacks and ground abilities to better define the roles of this flying colossus.

Read more on o...

▶ Play video
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Official Server Balance Changes

This will take a few hours to roll out as servers restart.

Hatzegopteryx

  • Decreased the knockback of wing beat to ground targets to 4 (from 10).

Setting for Community Servers to apply if they want this change.
Game.ini
CurveOverrides=(CurveName="Hatzegopteryx.WingBeatGroundKnockbackForce",Values=(4,4,4,4,4))

<@&922768313698902056>

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Patch Rolling out

We are currently in the process of rolling out a new patch it will take a few hours, some players may be unable to play while it's rolling out. When it's ready on all the platforms we will post changelog and more information.

Community servers will need time to update and won't show on the list until everyone is updated.

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Patch 44191

Platforms: Windows, Mac, Linux, iOS, Android, Xbox One, Xbox Series, PS4, PS5
The patch is not available on Switch, it's waiting for Nintendo Approval.
Mods and servers will need time to update. Patch may take some time to show up and take several hours to roll out.

Hatzegopteryx

  • Decreased the knockback of Wing Beat to ground targets to 4 (from 10).
  • Decreased Corpse Stealer Turn Buff to 30% (from 50%)
    • Turn Buff now requires a player corpse nearby to activate
  • Fixed Crash Landing not working if you also had Corpse Stealer equipped

Quest Update Part 1

We’ve begun rolling out our brand-new quest system, starting with Gondwa! You’ll notice that some of the older quests on the map are being replaced with new ones. This process will happen gradually over the next few patches as we continue improving and expanding the system.

It’ll take a little while before every quest has been updated, but we’re excited for you to experience what’s already live!

As always, your feedback is a huge help. Please share any bugs, crashes, exploits, or thoughts you have as you try out the new quests. Your reports help us polish the system and make it even better for everyone.

Please report any bugs with quests here under the category: Quests and Questing. For any exploits please use the Exploit Category.
https://bugtracker.alderongames.com

If possible please search for the bug before making a new one incase its already reported.

Thanks for playing and helping us shape the future of the game!

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iOS / Mac - Issues downloading mods

We are currently working on fixing this, once fixed servers with those mods will need to restart
<@&630630043105624095> <@&630630095085895710>

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Known Issue: Matchmaking not working or long matchmaking times

We will let ya know when its fixed

stone ivy
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Update: Matchmaking is fixed

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Official Server Balance Changes

This will take a few hours to roll out as servers restart.

Hatzegopteryx

  • Increased Base Turn Rate by 7.5% at the adult growth stage.

Setting for Community Servers to apply if they want this change.
Game.ini
CurveOverrides=(CurveName="Hatzegopteryx.Core.TurnRadiusMultiplier",Values=(2,1.75,1.5,1.25,1.075))

This change is in addition to the previous curve provided for wing beat.

Dev Note: This affects only regular turning and will be implemented fully into the game in the next major patch.

<@&922768313698902056>

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Update Rolling out

We are going to be rolling out a bug fix patch over the next few hours. Mods and community servers will need time to update to be playable. Patch notes will be posted when its updated for all the platforms.

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Patch 44376

Platforms: Windows, Mac, Linux, iOS, Android, Xbox One, Xbox Series, PS4, PS5
The patch is not available on Switch, it's waiting for Nintendo Approval.
Mods and servers will need time to update. Patch may take some time to show up and take several hours to roll out.

  • Bug Fixes & Performance Improvements
  • Updated Localization
  • Server Performance / Tick Rate Improvements
  • Fixed: Missing grass on specific Gondwa map tiles.

Quest Fixes:

  • Fixed: Bugs related to Albino Critter spawn rate.
  • Fixed: Albino Critter Despawns in the middle of Quest.
  • Fixed: Giant eggs in saucer nest.
  • Fixed: Curious Den issues.
  • Changes made to Scenic view animations based upon player feedback.
  • Added: Curious dens to Red Island
  • Fixed: Performance issue with new bleed / venom particles on Mobile.
  • Quest Client & Server Crash Fixes

Hatz Fixes:

  • Fixed: Stacking issue with Flock Mob and Family Chorus
  • Fixed: Bug where Wingbeat would hit 8 times instead of 2, or 4 instead of 1.
  • Fixed: Low volume on Hatz clamp sound.

Known Issues:

  • Building Bridges is non-functional due to a replication bug. We will fix it in next patch.
  • Client & Server Performance has been much worse since the hatz TLC. This was caused by new quests we introduced not being fully optimized. We plan on addressing this in future patches.
frail wolf
#

Server Issues Resolved!

Server and matchmaking issues are now resolved.

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Patch 44376 (In-Game Hotpatch 1)

We have got our hotpatching system working that can patch game content on all platforms without doing a full new patch.
We are testing this out to fix a issue with Building Bridges. This small 1 KB Patch should resolve issues with the trees not falling when doing the quest line.

This patch will take 30 minutes to roll out and some users may have issues joining servers until the patch is fully live. Please restart your game to download it.

<@&922768313698902056>

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Switch Patch Updated

The Hatz TLC patch is now available on Nintendo Switch!

<@&630630225436213259>

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Patch 44376 (In-Game Hotpatch 2)

We’ve made some balance tweaks to the new questing system to bring it more in line with standard quests:

  • Bug Fixes and Performance Improvements: We have applied a number of bug fixes and performance improvements for quests.
  • Reduced Rewards: Some of the new quests now grant fewer marks and less growth than before, improving overall balance.
  • Trophy Turn-Ins: Trophies now reward 200 marks each, but no longer provide growth when handed in.
  • Future Adjustments: Once we’re confident that all major bugs and exploits with the new quests are resolved, we may increase these rewards again.

This patch will take 30 minutes to roll out and some users may have issues joining servers until the patch is fully live. If you have issues joining servers, you may need to restart your game and wait for servers to get the update. If they have automatic updates on they will restart earlier then normal to apply the patch.

Thanks for your patience and feedback as we continue polishing the new system!

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Changes to Official Servers (Trophies)

We found some more exploits related to trophies, We are going to disable the feature completely for now until its patched in a update. This will only be for official servers though. We expect it to take 4 hours to fully roll out to all official servers as they restart.

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Patch 44376 (Hotfix 5)

Platforms: Windows, Mac, Linux

  • General server performance improvements
  • Various crash fixes

Mac

  • Rebuilt using the latest Xcode 26.1.1, which should help reduce crashes on Mac devices, especially around The Mire.
  • A known issue remains where the minimap and ability bar may flicker on Mac. This will be addressed in a future update when we upgrade to Unreal Engine 5.7.

New: Crash Reporter (Windows, Mac, Linux)

  • Automatically opens after the game crashes.
  • Shows a unique crash ID in the bottom-left corner that can be copied or provided to support so we can quickly locate the associated crash data.
  • Players can also attach additional feedback to a crash report.
  • Includes a checkbox that allows the player to open an Alderon Games Support ticket with information about their crash for urgent help in getting their game working.
  • Players can also write an optional message explaining what occurred before the crash.

Here is a preview of what the new crash reporter looks like:

frail wolf
#

Known issues with Matchmaking and some Community Servers

We are investigating this issue. Sorry for the inconvenience!

stone ivy
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Thanks for waiting for the server issues, servers are still not back up yet we will post when they are. Avoid joining as they will be created in the wrong region.

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Servers are back up. The outage was caused by cloudflare going down, sorry for the inconvenience.

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Patch 44376 (In-Game Hotpatch 3)

  • We have optimized the server performance of the new quests.

This patch will take 30 minutes to roll out and some users may have issues joining servers until the patch is fully live. If you have issues joining servers, you may need to restart your game and wait for servers to get the update. If they have automatic updates on they will restart earlier then normal to apply the patch.

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Known Server Issues

Working on a fix now

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Server Issues Fixed

We identified the root cause on why they stopped working properly. We will work on a fix for that to avoid this happening in the future.

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Ping Issue: Some servers will have higher ping then normal due to the server issue earlier, it will automatically fix itself over the next 4 hours as servers restart.

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Server Issues. Working on a fix Fixed

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Indigo West cable system connecting Perth (Aus) to Singapore went down last night. So players connecting from either region might face higher latency than normal.

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Known Server Issues

Investigating

frail wolf
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Server issues have been resolved! We apologize for the inconvenience!

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Big things are coming this holiday.

@everyone

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Update rolling out, it may take some time to show up on all platforms

#

Patch 45114

Please note it may take some time for patch to show up on your platform including servers and mods to update.
Platforms: Windows, Mac, Linux, iOS, Android, PS4, PS5, Xbox One, Xbox Series, Switch

Major New Features:

Added New Map: Riparia

This 5km by 5km map features extensive river and water systems, 7 new biomes, and countless new POIs and quests. Please note Riparia characters are currently separate from Gondwa and Panjura characters, but this may change in the future.

Added Aquatic Creature Tylosaurus

This new large aquatic carnivore has been added to the game, and is accessible to play on both Gondwa and Riparia maps.

Kaiwhekea and Eurhinosaurus Ability Updates

These two aquatic creatures have received a number of ability updates to improve their aquatic gameplay and game feel. This is nearly a full TLC, and brings many quality of life improvements and bug fixes to these creatures.

Critter Improvements:

  • Added aquatic albino critters.
  • Added swimming animations to Limulus.
  • Fixed swimming animations for Didelphodon and Bagaceratops.
  • Fixed instances where Critters wouldn't ignore loading players.

Audio Improvements:

  • Added Distant Calls to Camptosaurus, Deinonychus, Eurhinosaurus, Kaiwhekea, Latenivenatrix, and Pachycephalosaurus.

General Improvements:

  • Added New Ocean and Herbivore Quests to Gondwa map.
  • Fixed log spam for some quests.
  • Fixed nest collection quest to only work with carnivore specific diets.
  • Fixed NPC questgivers giving incorrect quest types to different dinosaur types.
  • Optimizations to older quests.
  • Server performance improvements.
  • Fixes to Ravenous Cooldown not being called in instances it should.
  • Fixes to Feed Group Member Quest.
  • Improvements to Hatzegopteryx Flail VFX.
  • Adjusted Clamp Cooldown to not trigger if successfully clamping a dinosaur.
  • Adjusted Quest Toast to show growth if growth earned amount is under 1%.
  • Fixed inconsistencies with quest cooldowns.
  • Disabled Depth of Field in normal gameplay for technical reasons, but is still enabled in replays for screenshots.
  • Fixed stamina consumption inconsistencies for Rhamphorhynchus and Thalassodromeus.
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Combat Changes:

Nictating Membrane:

We have decreased the range of how far Nictating Membrane boosts sight through fog and underwater to decrease frequency of loading stutters and improve general performance.

Knockback Changes:

To improve server performance we have decreased knockback values on Amargasaurus, Barsboldia, Deinocheirus, Suchomimus, Lambeosaurus, Pycnonemosaurus, Pachycephalosaurus, and Spinosaurus. This should result in less hits that result in users 'teleporting' from high knockback attacks while fighting with these dinosaurs. We will be keeping an eye out for if any of the affected dinosaurs need improvements in other areas to compensate for this.

Eurhinosaurus:

  • Added New Abilities: Mob Rally, Joust, Slippery Scales, Juggernaut, Hydrofoil, Frenzy, Braced Impacts, and Bloodthirsty.
  • Updated Abilities: Chatter.
  • Deprecated Abilities: Paddle, Resilient Scales, Streamlined, Tail Fan, and Tail Attack.
  • Moved Bite and Pounce to Generic Slot.
  • Added Nictating Membrane to Passive Slot.
  • Decreased Max Swim Speed to 1050 (from 1100).

Kaiwhekea:

  • Updated Grandis subspecies to 5% Armor (from Health Recovery).
  • Updated Katiki to 10% Health Recovery (from 25% Oxygen).
  • Added New Abilities: Neck Swipe, Fluke Slap, Gurgle, Call to Arms, Hustle, Rejuvenating Roar, Rallying Horn, Pod Swimmer, Musician, Healing Presence, and Armada.
  • Updated Abilities: Barrel Roll, Strong Flippers, Resilient Scales, and Beachcomber.
  • Deprecated Abilities: Bite, Lone Survivor, Scavenger, Streamlined, and Skydiver.
  • Decreased Max Combat Weight to 3500 (from 4000).
  • Increased Max Health to 750 (from 700).

Dev Note: There is an additional Kaiwhekea vocal call ability that will be added at a future date.

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The New Map Riparia + Tylosaurus are here!

Explore the new coastal map of Riparia and discover new lands covered in rivers, caves, and wonders.

This thriving new world is filled with new biomes, spanning the coast and the plateaus high above, covered in new flora. Enter vast cave networks connecting different locations, and swim through the rivers and streams separating the islands that dot the map.

Make your way through waters as the all new bully of the sea, Tylosaurus, a mosasaur that lived in the Late Cretaceous period. Use its speed and size to ambush land creatures or ram other marine life with its reinforced snout.

Path of Titans: Riparia Update - Launch Trailer - Featuring Bindi Irwin
https://youtu.be/aIskhKgFv1c

Dev Blog
https://pathoftitans.com/blog/riparia-and-tylosaurus-released/

@everyone <@&630633464475156482>

Explore the new coastal map of Riparia and discover new lands covered in rivers, caves, and wonders.

This thriving new world is filled with new biomes, spanning the coast and the plateaus high above, covered in new flora. Enter vast cave networks connecting different locations, and swim through the rivers and streams separating the islands that...

▶ Play video
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Hotpatch Fix for Skins

We have a hotpatch going live now with a fix for skins not working and a few other things. Servers will automatically restart in 30 minutes for a update.
You may need to restart your game and potentionally have issues joining servers until its fully rolled out.

stone ivy
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Known Issue joining matchmaking

We are currently working on a fix, because the update is so popular we ran out of server capacity, working on scaling up more now.
It will take a bit to get online.

stone ivy
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Issue: Riparia servers were going to North America

We had a wrong configuration on our side causing the other regions to go to NA. We have applied a fix and this will be resolved over the next few hours as servers spin up. If you logout and start matchmaking again you will get the right region

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Patch 45114 Hotpatch 2

This will take 30 minutes to roll out onto all servers as they restart early. Servers might have difficulty joining until the patch is fully rolled out.
You may need to restart your game if you are having issues.

General Fixes:

  • Fixed Tylosaurus Bite animation appearing incorrect on the store page preview
  • Fixed Kaiwhekea offensive calls displaying three entries instead of two.
  • Fixed instances of Insect Hive quests displaying as invisible
  • Fixed an issue where an aquatic and non-aquatic creature grouping would repeatedly fail a fishing quest
  • Fixed players being able to be clamped while in their home cave/tutorial cave

Riparia Map Fixes:

  • Fixed rare instances where small players could get trapped in an infinite loading screen when walking over certain areas of the map on Riparia
  • Fixed a number of instances of players getting trapped in or under rocks when logging into Riparia
  • Fixed a handful of holes found in caves

Stillwater Bog:

  • Removed amanita requirement from gather mushroom group quest.
  • Added group gather branches quest to area.
  • removed amanita requirement from gather mushroom solo quest and replaced it chanterelle mushroom.

Redwoods:

  • Fixed a group quest with "gather clams" quest text when it was actually asking for branches

Mudflats:

  • Fixed the group gather mushroom requiring Russula mushrooms, they now require Amanita mushrooms.

Twisted Forest:

  • added gather shellfish quest and gather sea stars quest for aquatic creatures
  • added group quest to collect shellfish and sea stars for aquatic creatures

Coastland Swamp:

  • Fixed insects, mushrooms, and gifts from the sea quests not appearing properly in this area
  • added gather kelp quest and shellfish quest for aquatic creatures
  • added gather kelp group quest and shellfish group quest for aquatic creatures

Quest Items:

  • Increased starfish, anemone, turtle shell, and conch shell quest item regeneration rates slightly
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For Players having issues joining Riparia after the patch or getting connection timeout

  • Make sure to force quit your game from the console menu, rather then just closing and opening the game
  • Restarting your console might not help especially on Xbox due to quick resume feature
  • Make sure the server you are joining if its a community server has restarted to apply the patch
    If you are still having issues make a post in #1150510168073850971 and let me know which device you are using and ill try help ya. Sorry for these issues they are a side effect of how our in-game hotpatch process works.
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For Mobile Users Crashing on Riparia but not Gondwa or Panjura

Riparia is a massively detailed map, and some devices with low memory may have difficulties running this new map. If your device has low memory, there will be a message indicating from the main menu. We will be working to improve compatability with all our supported devices as we recieve playtesting and feedback from the community. If you are having issues playing on Riparia, we have ensured that Gondwa and Panjura are still just as accessable as ever, and you can continue to play on those maps. We apologize for any inconvenience!

Phones and Tablets that ship with 6 GB of RAM or higher will be fine on Riparia however phones with 4 GB will crash.
We have some ideas on how to optimize the map to fix this in the future.

<@&630630043105624095> <@&630630022721306634>

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Known Issue: Bugtracker Site Issues

If you are having issues reporting bugs on the bugtracker site, we have reopened the bug forum until the site is working again
#1273657060084416612

If you have already posted your bugs on the bugtracker site, please don't duplicate them as we will be checking both.

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Having issues with the launcher or game?

Make a thread in #1150510168073850971 or if its a private account issue or purchase issue can make a support ticket via #help

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Known Issue: Linux, macOS Textures on Riparia not working properly since last hotpatch

Working on a fix for it now

stone ivy
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Patch 45114 Hotpatch 3

This will take 30 minutes to roll out onto all servers as they restart early. Servers might have difficulty joining until the patch is fully rolled out.
You may need to restart your game if you are having issues.

  • Fixed regression from last patch where textures on Riparia missing for Mac and Linux and potentially other platforms.
  • Fixed some rock collision issues on Riparia
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Known Server Issues

We are investigating this issue, sorry for the inconvenience!
You can follow updates on our status page: https://status.alderongames.com/

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Server Issues Fixed

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Known Issue: Switch users having trouble patching the game at startup.

We are currently working with our CDN providers on a possible fix.

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New Launcher Update

Targets fixing issues reported in #1150510168073850971 with game downloading. Let us know if you have any more issues.

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Patch 45114 Hotpatch 9

Bug Fixes

  • Fixed: Several Server & Client Crashes

Riparia Quest Adjustments:

  • Slightly tinted starfish to make them brighter and easier to spot
  • Increased the growth amount earned for multi-item collection quests such as mushroom collection quests
  • Fixed a handful of collection quests seeking items that were difficult to find or were requesting items that were on the fringes of the POIs boundaries
  • Reduced the number of fish required for the aquatic Fishing Frenzy quests
  • Reduced the number of bones to be delivered in Honor the Dead quests

Other Improvements

  • Improved the amount of aquatic critters that spawn

  • Optimized critter movement to help with server performance

  • Fixed a handful of critters appearing jittery when swimming

  • Fixed some areas on Riparia map getting players trapped in a loading screen

  • Fixed a small rainbow circle sometimes appearing when inside a waterfall

  • Fixed the hunt fish quest repeatedly failing when a land and aquatic creature were grouped up together

  • Fixed players being able to be clamped when in the tutorial cave or home cave

  • Fixed the item collection progress bar sometimes not animating correctly

Known Issues:

  • Devices with 4 GB of RAM or less including some iOS, Android devices and in some cases switch are crashing on the new map. We are working on optimising the memory used in a update to help resolve this in the future.

Please make sure to give the servers 30 minutes to restart and you may need to fully restart your game to apply the update

frail wolf
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Known Matchmaking Issues

We are investigating this issue, sorry for the inconvenience!

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Patch 45114 Hotfix 11

  • Fixed: PS5 Controllers not working
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Patch 45114 Hotpatch

  • Fixed: Bad spawn point at Redwoods for Riparia.

Riparia Quest Adjustments:

  • Added gather Reeds solo and group quests to Dry Fang Canyon, Coastland Swamp, Redwoods, Cedrus Forest,
  • Added hunt Tanystropheus quests to Mudflats

Please note that it will take 30 minutes for servers to patch and you may need to fully restart your game to get the patch. You may have issues joining servers that are not patched.

stone ivy
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Known Issue: Switch Startup / Login Issues / Patching Issues

When playing on Switch a number of players will get errors similar to: Error Unknown, No Internet, File Corruption, Error 2, Error 4.

We have seen success in players doing the following:

  1. Making sure players fully restart their switch console by doing a full power down, and booting back up. This causes a certificate to update which should fix the No Internet Issue or similar problems
  2. After doing the reboot, a game reinstall usually fixes the problem. Please note that if you don't perform step 1. Reinstalling the game will still lead to no internet error.

We are currently investigating these issues but are unable to provide a patch to fix it anytime soon because Nintendo is on holiday with their approval process. If need help trying to resolve these please reach out via #1150510168073850971

Other Known Issue:

Crashes due to Memory:
Some switch players report crashing issues only on Riparia, this is caused by the switch console running out of RAM. We plan on addressing this in optimizations in Early 2026.

<@&630630225436213259>

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Fixed Issue: Error 401 / Issues with Verifying files. Game not installed etc.

These should be resolved in the latest launcher patch 1.3.16. If you are still having issues please let us know via #1150510168073850971 so we can assist you.

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Patch 45114 Hotfix 12
Platforms: Windows, Mac, Linux

  • Some players in the help forum were reporting issues getting into the game and downloading the hotpatch from the startup screen. I added some fixes this this version to hopefully resolve it.

Remember if you are having issues with your game please contact us via #1150510168073850971 so our team can work on resolving it.

stone ivy
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Patch 45114 Hotpatch
This patch is a follow up to previous hot patches aimed at addressing bugs and improving quests over the holidays.

Riparia:

  • Fixed an area of Hollow Hills having LOD1 cached for the landscape instead of using LOD0. This was leading to infinite loading screens bug.
  • Updated item requirements for the mushroom collect quests in Hollow Hills and Wind Tunnel.

Note: This hotpatch will take 30 minutes to roll out. Both clients and servers need to fully restart to apply it. You may have issues joining servers while this is rolling out. If you are having issues please make sure to fully force quit your game and relaunch it to download the update.

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Update on Crashing for Riparia on iOS / Android and Switch for 4 GB or less RAM devices

  • We have a found a fix that reduces memory usage on all platforms by 1 GB. Which would solve the problem completely. We aim to have this fix in our next major patch in Early 2026 so players on lower end devices can play the map without crashing.

<@&630630022721306634> <@&630630043105624095> <@&630630225436213259>

stone ivy
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Patch 45114 Hotfix 17

Platforms: Windows, Mac, Linux

  • Crash Fixes
  • Updated Crash Reporter

Major Controller Support Improvements for Windows

  • This patch replaces Unreal Engine's legacy DirectInput based controller handling with SDL3.
  • Resolves common double-input issues affecting many third-party controllers
  • Significantly improves controller detection, stability, and reliability on Windows

Adds improved support for:

  • Switch Pro / Switch 2 Pro controllers on PC
  • PS4 controllers over Bluetooth
  • 100+ third-party controllers
    We plan on porting these improvements to Linux in the future.

Players that use controllers on windows if you are having issues with your controller or have a regression from the update please let us know in #1150510168073850971 so we can assist you.

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Controller Feedback from last patch

We figured out that the deadzone is behaving slightly differently on the new update in a way thats worse. We are going to work on a follow up hotfix to change the deadzone closer to what it was previously and add a setting for users to change it.

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Patch 45114 Hotfix 18

Platforms: Windows, Mac, Linux

Controller Support Improvements for Windows

  • Fixed: Deadzone being too high since the last update. We have fixed it to match the value it was before with the old input system.
  • We plan on adding a user adjustable setting to change deadzone in the future.

Players that use controllers on windows if you are having issues with your controller or have a regression from the update please let us know in #1150510168073850971 so we can assist you.

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Patch 45114 Hotfix 20

Platforms: Windows, Mac, Linux

Controller Support Improvements for Windows

  • We have added a setting for players to change the deadzone of a controller on windows. The default value is 2600 which we have determined to be the best value for most controllers, if you are still having issues you can change the setting and let us know how it goes.

Players that use controllers on windows if you are having issues with your controller or have a regression from the update please let us know in #1150510168073850971 so we can assist you.

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Known Issue: Latest Nvidia Driver is Unstable / Rendering Artifacts on Path of Titans

Users have been reporting issues with the January 5th 2026 Nvidia Driver version 591.74.
If you are having issues we suggest downgrading to a driver from December 2025.
Driver I recommend is 591.44 from Dec 4th 2025.
<@&630630072914542592>

stone ivy
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Issue with EU Servers / Ping has been fixed

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Path of Titans – Public Test Branch Stress Test

We’ll be running a stress test on the Public Test Branch in about one hour (10:30 PM EST).

The purpose of this test is to evaluate performance and overall stability following the Unreal Engine 5.7 upgrade, and to identify any major bugs or issues that may arise.

During the test, the server will also be used to collect performance and network profiling data. This will help us optimize the game and move closer to supporting 200-player servers.

How to Join

  • Grab the Public Test Role in #role-setup and follow the instructions in the new channels
  • Supported platforms: Windows, Mac, Linux, Android, and Xbox
  • Other platforms are currently unsupported for this test

The server will be called "PTB Stress Test" on the community server list when the test starts.
We only need about 200 people, if the test is full players are welcome to either join Riparia matchmaking or we can spin up more servers.

Bug Reporting
If you encounter any bugs, please report them on the bug tracker, be sure to select Public Test as the Branch.
You do not need to report:

  • Red trees
  • Debug cubes (blue, red, or grey)
  • These are placeholder assets related to work-in-progress quest changes

<@&630633464475156482>

stone ivy
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For those joining the stress test on the Public Test Branch (PTB), the test has started. Please follow #ptb-changelog (PTB Changelog) channel for more updates

stone ivy
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The stress test on the PTB was a success, we had a lot of players show up, we collected a lot of server profile data that we will use to optimize the game HappyCampto

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Issue with OCE servers, working on a fix

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OCE Servers fixed sorry about that one

frail wolf
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Known Server Issues

We are actively investigating this issue, sorry for the inconvenience!

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Server Issues Resolved!

Let us know if you run into any issues!

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Servers Back up

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Patch rolling out

It will take several hours of work to roll out the patch for all platforms. Please keep in mind that servers and mods need to update and may have issues. We will post the patch notes when the patch is fully rolled out.
This patch won't be available for Switch yet as it needs Nintendo approval.

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Patch 46166h2

Platforms: Windows, Mac, Linux, iOS, Android, Xbox One, Xbox Series, PS4, PS5
Keep in mind Switch hasn't received this patch due to waiting for approval from Nintendo.

Mods and Community Servers will need to take time to update and fix any compatibility issues with the new engine upgrade. Please give them time to work though this, it may take a few weeks to resolve. As always if your mod or server breaks due to the engine upgrade, its on us and please contact us for help fixing it.

As this patch is a engine upgrade, we expect to have some serious bugs with the game please send us your feedback and the development team will work on improvements over the next few weeks to resolve any issues. The patch is large due to the engine changing almost every file in the game.

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New Features

Thalassodromeus TLC

This TLC turns the Thalassodromeus into an airborne menace focused on using new air and glide abilities, that help it more easily travel to far off destinations, and new ground abilities.

  • An all-new set of abilities
  • Updated model, textures, and animations
  • Adjusted stats and subspecies

Game Features

  • We have upgraded Path of Titans to Unreal Engine 5.7
    This upgrade brings a lot of performance improvements, stability fixes, rendering fixes, and many other improvements.

  • Maps are now using World Partition, a new method of map loading
    This dramatically improves memory usage and reduces hitching when travelling around the world. Low memory devices such as mobile should now have a much smoother gameplay experience.
    We have also added a new Graphics setting for PC/Mac/Linux called "Far Landscape" that lets the player display the distant landscape even further out than was possible before.

  • A handful of new quests are available on Riparia, found in: Redwoods, Volcano Islands, Twisted Forest, and Mudflats
    These new quest items are unique to each area, such as Cicadas found in Redwoods, Snake Shed in Twisted Forest, and more!

  • Hollow Hills now features more food for herbivores, and more pathways into and out of the POI
    Community feedback indicated that Hollow Hills was a difficult area to explore and visit regularly due to there being only 2 methods to enter the POI. We have significantly reworked the cliffs around Hollow Hills to allow for much easier traversal in order to enter Hollow Hills.

  • Added new "Whisper" tab to the chat box for whispers received
    We've moved the whisper functionality over to a new window to make them easier to read and respond to.

  • Added optional ability to disable Global chat channel in game settings

  • Improved server performance

  • Added additional emotes to Hatzegopteryx and Rhamphorhynchus

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General Fixes

  • Fixed The icon for autorun stays on screen after dying while running.
  • Dinosaur hit and death sounds now originate from the dino's head instead of their feet
  • Fixed Dry Fang Canyon Hole Leads Under Map
  • Implemented feedback on Hollow hills new pathways, removing some foliage off of player paths.
  • Fixed Tutorial Cave Log Out Bug from Juvenile
  • Fixed some collision issues in Cliffside Edge falls on Riparia
  • Fixed creator mode objects not spawning correctly when placed assets were copied and pasted.
  • Fixed finishing tutorial cave too early and being left in the overworld without properly completing the tutorial quests.
  • Fixed floating trees around the new passage ways into hollow hills.
  • Added a /r command to use to reply to whispers, instead of using /whisper
  • Adjusted the brightness of vocal call and air ability effects when night time.
  • Fixed distant map not respecting biome color tints, and also improved overall visual quality of distant map visuals
  • Server performance improvements
  • Fixed Left D-pad not opening Quest Log
  • Fixed server log Spam from Critter Damage
  • Fixed Albino critters don't spawn in Singleplayer on Gondwa
  • Fixed Singleplayer settings don't save
  • Fixed typos and incorrect commas in Quest text
  • Fixed Gondwa Home Cave Entrances Partially Obstructed by Surrounding Rocks
  • Slight Adjustments to how armor is handled for flying Impact damage
  • Fixed Switch Pro Controller on PC showing wrong back button on Quest Log
  • Fixed Chat fields not clearing after sending the message on Android
  • Fixed some player start points duplicating when they were copied and pasted around the map using creator mode
  • Fixed Albino Critter Chime Sound
  • Improved visibility of chat channel tabs UI
  • Fixed mobile chatbox chat fields not clearing after sending the message
  • Fixed certain lakes/rivers water quality going above 100% or below 0%, and rare instances where water would turn black or white after depleting it
  • Fixed rare instances where a player could get stuck after knocking a tree over.
  • Fixed instances where some server owners reported players getting stuck when saving/loading/respawning their character.
  • Fixed various item icons having blue rings around them and improved overall image quality.
  • Fixes to the Wollemi Forest underwater tunnels

Combat Changes:

Ceratosaurus:

  • Decreased Combat Weight to 2500 (from 2600).
  • Increased Berserker Damage Buff to 30% (from 25%).
  • Increased Solid Frame Health Buff to 75 (from 50).
  • Increased Taunt Damage Resistance to 40% (from 25%).
  • Decreased Taunt Range to 50 meters (from 75).
  • Decreased Robust Jaws Health Debuff to 10% (from 12.5).

Concavenator:

  • Decreased Slash Bleed Amount to 0.35 (from 0.5).
  • Increased Frenzy Stamina Recovery Boost to 50% (from 25%).

Kaiwhekea:

  • Increased Sprinting Swim Speed to 990 (from 900).
  • Increased water rotation rate by 10% (all water turns).
  • Increased water acceleration by 50%.
  • Fixed Barrel Roll AoE Scaling to apply correct damage values.
  • Increased Barrel Roll Base Damage to 85 (from 75).
  • Increased Fluke Slap Damage to 70 (from 60).
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Server Owners

We have added a new webhook called PlayerCommand which can be used to detect chat commands from players without needing to use PlayerChat. The default operator is ! however this can be changed in server settings.

Changing Player Command Prefix (Game.ini)

[/Script/PathOfTitans.IGameState]
PlayerCommandEscapeChars=!

So a command like !hello will get sent to the PlayerCommand webhook and not PlayerChat from this patch. Keep in mind RCON bots and mods that rely on the user having global chat always enabled, or going to global chat can't assume this any more as global chat can be disabled. You can send messages to another tab like Whisper instead to players. Please contact us if you need help with this or feel free to make a support ticket. We understand this might cause some issues with community servers.

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Balance changes from Curve Overrides from Last Patch

Dev Note: These are existing curves already on official servers and are being put into the base game for community servers to also have. This also applies to the combat weight and health changes from the prior patch that were done via curve overrides.

Kentrosaurus:

  • Decreased Max Health to 575 (from 600).
  • Decreased Combat Weight to 2500 (from 2700).
  • Increased Charged Swing Base Damage to 75 (from 70).
  • Increased Detonate Stamina Cost to 5 (from 1).
  • Decreased Juke Stamina Cost by 50%.

Megalania:

  • Decreased Combat Weight to 2400 (from 2600).
  • Decreased Sprint Swimming Stamina Cost to 1.3 (from 2.2).

Pachycephalosaurus:

  • Increased Charged Headbutt Base Damage to 50 (from 20).
  • Decreased Dodge Stamina Cost by 50%.
  • Increased Skull Bash Base Damage to 40 (from 20).
  • Unlinked Kick and Dodge Cooldowns.

Tylosaurus:

  • Increased Clamp Cooldown to 15 seconds (from 10).
  • Increased Acoustic Debilitation Cooldown to 90 seconds (from 60).
  • Increased Stun Immunity to 2 minutes (from 1).
  • Decreased Wide Gap Bucking Resistance to 12.5% (from 25%).
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Happy Thalentines Day! ❤️

We're very excited to bring you the new and improved Thalassodromeus with its TLC! Featuring a new model, textures, animations, and a host of new abilities, Thal has loads of new options to choose from. Check out the full TLC overview video!

We hope you enjoy this update for our very special flyer. thal
@everyone

https://www.youtube.com/watch?v=9d2nt1bj33g
https://pathoftitans.com/blog/thalassodromeus-tlc-released

Happy Thalentines Day! The Thalassodromeus TLC is here!

Hey Everyone! We are excited to finally announce the Thalassodromeus TLC, the last of the flyer TLCs! This TLC turns the Thalassodromeus into an airborne menace focused on using new air and glide abilities, that help it more easily travel to far off destinations, and new ground abilities a...

▶ Play video
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Major Engine Upgrade for 5.7 – Crashes, Bugs & Feedback

We’ve completed a major engine upgrade for version 5.7. Because this update includes significant changes (with millions of lines of code modified), you may encounter some unexpected bugs, issues, or crashes.

If you experience any problems, please let us know. We’ll be actively monitoring crash reports, support tickets, the bug tracker, and the help forum to quickly identify and resolve any major issues.

If you have any server connection issues or timeouts or crashes please let us know the IDs for these if they come up. We noticed there is a few server crashes and are looking into it.

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Patch 46166 Hotfix 4

Platforms: Windows, Mac, Linux, Xbox One, Xbox Series

  • Fixed: A major bug causing some abilities to cut off and not play for their full duration. The full fix will only work if both the client and server are fully patched.
  • Updated Crash Reporter
  • Bug Fixes to Chat Typing Issues
  • Server Crash Fixes
  • Merged Engine bug fixes for 5.7 from Epic Games
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Known Issue: Some abilities not working properly

  • We have a follow up patch we are building we expect this issue to be resolved in the next few hours
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Patch 46166 Hotfix 5

Platforms: Windows, Mac, Linux, Xbox One, Xbox Series, PS4, PS5, Android, iOS

  • Fixed: More abilities not working. The full fix will only work if both the client and server are fully patched.
  • Client Crashes and Replay Crashes
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Patch 46166 Hotfix 8

Platforms: Windows, Mac, Linux, Android, iOS, Xbox One, Xbox Series

  • Crash Fixes

Android:

  • Fixed: Artifacts in Shadows / Ambient Occlusion
  • Improved: Crash Reporter

Server Owners:

  • New: Ability to add curve overrides to a separate file. (CurveOverrides.ini)
  • Fixed: Curve overrides loading inconsistently.
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Patch 46166 Hotfix 10

Platforms: Windows, Mac, Linux, Xbox One, Xbox Series, PS4, PS5, Android

  • Client & Server Crash Fixes
  • Performance Improvements
  • Fixed: Bug with duplicate homecave / waystone tutorial quests
  • Fixed: Removing Clamp while clamping causes a soft lock.
  • Fixed: Issues with Thal and other dinos for diet. This patch now overrides the diet with the default one if there is none and also addresses Fish, corpse and Items eating condition bugs.

iOS:

  • Apply rendering artifact fix to iOS in addition to android.

Android:

  • We are currently testing a new feature to do background downloading for the initial download. If you enable notifications for the app you will see a progress bar outside the app and the game should download in the background. Let us know how this goes when the update hits your device. After background downloading we will be working bringing out delta patching improvements from the PC launcher the rest of the platforms. This feature will be used for Map Downloads, Mod Downloads, Community server queue etc in the future.

Replays:

  • Fixed: Player Names Duplicate When Scrubbing Forward In Replay
  • Fixed: Dinos becoming adults during replays when using fast forward and reverse.
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Patch 46166 Hotfix 12

Platforms: Windows, Mac, Linux

Changes Updates

  • New Server Setting: bChatPaidUsersOnly
  • Fixed: Updated Chat Rules reminder message to reflect the global chat setting is located in social settings instead of game settings.
  • Updated Localization

Servers can now restrict chat access to players who own the game. On Official Servers, this setting will be enforced automatically. At this time, it applies to Global Chat only.

This change is intended to reduce toxicity in global chat and prevent banned users from creating alternate accounts to continue disruptive behavior.

After personally encountering several instances of players using alternate accounts to bypass chat bans and continue toxic behavior, we chose to escalate this into an emergency hotfix rather than wait for the next scheduled update.

We will also be taking a firmer stance on chat abuse moving forward. Mutes and game bans will be issued more aggressively for toxic behavior, harassment, and attempts to evade moderation actions.

This is one of several ongoing improvements aimed at making in-game communication safer and more enjoyable for everyone.

stone ivy
#

Patch 46166 Hotfix 17

Platforms: Windows, Mac, Linux, Android

  • Client & Server Crash Fixes
  • Updated Crash Reporter / Crash Handler
  • Updated Translations / Localization
  • Fixed: Report Player UI not being translated
  • Engine Crash Fixes merged in from Epic Games
  • Possible fix for Controllers crashing on android
stone ivy
#

New Patch Rolling out

We will post patch notes when its ready

#

Patch 46550

Platforms: Windows, Mac, Linux, iOS, Android, Xbox One, Xbox Series, PS4, PS5
The patch is not currently available on Nintendo Switch and is awaiting Nintendo approval.
Mods and servers will need time to update. The patch may take some time to appear and can take several hours to fully roll out.

New Features:

  • Updated model for Kaiwhekea.
  • Improved textures and mesh.
  • Made adjustments to animations and added new emotes.
  • Added the final Combat Call ability: Rumble.

Quest Improvements:

  • Added new quests to Dry Fang, Hollow Hills, Palm Island, and Wind Tunnel.
  • Added a Go To segment for the Collect Pearl quest.
  • Fixed instances where some dinosaur types could receive duplicate group quests.
  • Replaced the Snakeweed quest in Twisted Forest with Pink Yarrow, based on community feedback.

General Fixes:

  • Fixed some water sources providing incorrect water quality levels.
  • Fixed inconsistencies with the store page when using controllers.
  • Adjusted collision on several rocks on Riparia to be more accurate and prevent meshing.
  • Improved collision of tree roots in Twisted Forest.
  • Fixed mobile texturing issues for some rock assets.
  • Fixed instances where Tear and Feathery Hide would not deplete as intended.
  • Improved server performance in cases where players unlocked large numbers of skins.
  • Fixed Thalassodromeus diet not applying correctly.
  • Fixed a softlock with Clamp.
  • Adjusted audio sound levels and frequency of new quest items on Riparia based on community feedback.
  • Fixed instances where critters would play incorrect death animations.
  • Fixed specific rivers not appearing on mobile.
  • Fixed an issue where Nest Teleport could still be used after leaving a family.
  • Fixed instances where users could receive duplicate Waystone and Homecave Tutorial quests.
  • Fixed Family Chorus on Lambeosaurus being free and added a mark cost.
  • Fixed Lunge on Suchomimus causing held item to be dropped.
  • Fixed an instance of Tylosaurus freezing in place during an emote.
  • Fixed Rhamphorhynchus falling incorrectly when using pounce in water.
  • Fixed Thalassodromeus crouch hitbox being larger than its standing hitbox.
  • Fixed some trophies having incorrect names.
  • Fixed a crash related to a Tutorial Cave quest.
  • Fixed log spam caused by Tylosaurus Ravenous.
  • Fixed Sarcosuchus Dreadful Presence not displaying to the user.
  • Fixed an invisible NPC in East Passage.
  • Fixed log spam caused by depleting certain resources.
  • Removed glow mushrooms from areas that do not contain Waystones.
  • Fixed broken cave textures in Gondwa.
  • Fixed young dinosaurs displaying adult proportions when rewinding or fast-forwarding a replay.
  • Fixed player names duplicating when scrubbing forward in a replay.
  • Fixed RemoveCreatorMode command not deleting the save file and files merging when reusing the same name.
  • Fixed players receiving duplicate Homecave and Waystone quests when being nested.

Combat Changes:

Concavenator:

  • Decreased Riptide base damage to 45 (from 60).
  • Increased Bloodthirsty cooldown to 60s (from 30s).
  • Decreased Surge debuff duration to 15s (from 30s).

Kaiwhekea:

  • Decreased Call to Arms cooldown to 240s (from 300s).

Server Owners:

Added: /directmessage Command (Admin / RCON Only)

Admins can now send a direct message to a specific player using the following command:
/directmessage [PlayerName] [Message]

How it works:

  • The message will appear in the recipient’s Global Chat tab.
  • If the player has Global Chat disabled, it will instead appear in their Local Chat tab.
  • This command does not use the Whisper system.
  • Messages sent this way will not appear in the Whisper tab.

Purpose:

  • Designed primarily for RCON usage.
  • Allows admins to send direct notices, warnings, or information to individual players.
frail wolf
#

Kaiwhekea TLC Released!

We're excited to bring you the Kaiwhekea TLC! This is the final part of the Kaiwhekea's updates, which includes a complete model update, a new animations, a new Offensive Vocal Call, and stat changes based on player feedback. kai

Watch our summary video, and check out our blog post for all the details! @everyone

https://www.youtube.com/watch?v=L5eNcrusqws
https://pathoftitans.com/blog/kaiwhekea-tlc-released

The Kaiwhekea TLC is here!

Hello Everyone! Today we are excited to bring you the Kaiwhekea TLC! This TLC has essentially been split into two parts, with the major changes having already been released last year with the Riparia update. This is the final part of the Kaiwhekea's updates, which includes a complete model update, a few new animations...

▶ Play video
stone ivy
#

Known Issue: Server Crashes from Last Patch

We are working on building and uploading a fix for it. We will post an announcement when it is up.

stone ivy
#

Patch 46550 Hotfix 2

Platforms: Windows, Mac, Linux

  • Fixed: Server Crash Fixes
  • Fixed: Bug with unlocking / upgrading skins.
stone ivy
#

Patch 46550 Hotfix 4

Platforms: Windows, Mac, Linux, PS4, PS5, Android, iOS, Xbox One, Xbox Series

  • Fixed: Crash Fixes
  • Fixed: Bug with Day and Night Abilities
  • Fixed: Issue with Flyers not receiving collision damage.
stone ivy
#

Switch Patch (Updated to Thalassodromeus TLC)

  • Cross Play is still unavailable as Switch has to catch up to the Kaiwhekea TLC patch to play with the rest of the platforms. <@&630630225436213259>
stone ivy
#

Help Needed: 200 Player + Metrics Stress Test

We are testing metrics system, if you want to help you can find information on how to join and the details here:
#metrics-stress-test message

stone ivy
#

Patch 46550 Hotfix 7

Platforms: Windows, Mac, Linux

  • Fixed: Crash Fixes
  • Updated Crash Reporter
  • Updated Translations
  • Fixed: 'Skin Available for Purchase' Notification Appears For Skins Already Owned
  • Fixed: Character Select UI Fails To Close When Entering Game
stone ivy
#

Patch Issue: Rolling back to Patch 46550 Hotfix 4

Platforms: Windows, Mac, Linux

  • We found a regression where curve overrides were not applying properly which affected community servers not working correctly, we have rolled back the patch. If your community server was affected, restarting it / updating it should fix the issue.
stone ivy
#

Patch 46550 Hotfix 13

Platforms: Windows, Mac, Linux

  • All the fixes from Hotfix 7 are included in this one and the issue with curve overrides from is solved.
    Let us know if you have any issues.
stone ivy
#

Patch 46550 Hotfix 14

Platforms: Windows, Mac, Linux

  • Bug fixes to prepare for solo matchmaking test.
stone ivy
#

Patch 46550 Hotfix 18

Platforms: Windows, Mac, Linux, Android, iOS, Xbox One, Xbox Series, PS4, PS5

  • Bug fixes + Resolved some minor bugs with solo matchmaking test.
stone ivy
#

Solo Matchmaking Test

  • We are working on rolling this test out to all platforms except Switch.
  • Please keep in mind you won't be able to join until the servers have all restarted and updated. We expect this to take a few hours. You also must have characters pre-created on Riparia Matchmaking to join

For more info please see: #solo-matchmaking-test message

stone ivy
#

Switch Patch Approved

  • Please keep an eye out for it, it may take a few hours to show up
  • Crossplay should work again as switch has finally caught up to the latest patch
    <@&630630225436213259>
stone ivy
#

Switch Patch is Live

<@&630630225436213259>

stone ivy
#

Update Regarding Next Patch

Just wanted to update everyone that we have finished testing the next patch and are in the final stages of submitting the next patch for certification and approval.

stone ivy
#

Known Issue with players being unable to sign in on Switch.

It looks like its on Nintendo's side but we are looking into it <@&630630225436213259>

**From Nintendo: **

Currently, the network service is undergoing maintenance.
Some network services may be unavailable at this time due to server maintenance. 
We apologise for any inconvenience this may cause.

Date and time
    From Monday, March 30, 2026 2 :00 AM - Monday, March 30, 2026 7 :00 PM Pacific Time```
Follow https://www.nintendo.co.jp/netinfo/en_US/index.html for updates
stone ivy
#

Update on Nintendo Situation

It seems Nintendo accidentally or unintentionally broke our game from working. Even though the server maintenance is over the game still isn't working. We will be troubleshooting on our side and waiting for them to fix it.

Currently the game is down in the production version and even our development version. This is affecting both Switch 1 and 2. We never got any notice about server maintenance that would stop the game from working.

<@&630630225436213259>

stone ivy
#

Switch Login Fixed

Please let us know if the game works but we applied a workaround to fix the issue
<@&630630225436213259>

stone ivy
#

New Patch rolling out

We will post changelog when the platforms are updated

stone ivy
#

Patch 47021 Hotfix 1-5

Platforms: Windows, Mac, Linux, iOS, Android, Xbox One, Xbox Series, PS4, PS5
The patch is not currently available on Nintendo Switch and is awaiting Nintendo approval.
Mods and servers will need time to update. The patch may take some time to appear and can take several hours to fully roll out.

New Features

Metriacanthosaurus TLC

  • Updated Metriacanthosaurus animations, model, skins, and emotes.
  • New set of abilities, and adjusted stats.

Shader Compiling

  • Added PSO Precaching/Shader Precompilation: When loading the game there there is now an option to pre-compile shaders, which can prevent hitching and stutters during gameplay.

Riparia Map Edits

  • Added numerous new quests and quest items to Riparia map
  • Rebalanced quest requirements and rewards for a handful of quests on Riparia
  • Added nesting materials to Palm Islands based on community feedback.
  • Replaced Volcano south water pond with Tar pits
  • Added numerous small caves across the map that are primarily accessable by small creatures based on community feedback
  • Added more critter spawn points across riparia where previously there were none, mostly in small inland ponds and rivers. Some pools were deepened slightly to account for this.
  • Ajusted and moved a handful of home caves and waystones on Riparia map based on community feedback.
  • Added More small tarpits Dry Fang Canyon
  • Fixed floating trees in Tallbrush
  • Re-added back in rock and root nesting materials into hollow hills POI.
#

General Fixes

  • Fix for quilled miragaia species disappearing legs when at a distance on android devices.
  • Tutorial Displays Incorrect Button Prompts As “X” For All Inputs on Steam Deck
  • Fixed Family Tree not showing focused button when using a controller
  • Fixed Kaiwhekea Completely Silent Swimming When Swimming Diagonally
  • Fixed bubbles floating above water surface if ability used just below surface
  • Fixed Quest Stirring Den Critter Is Generated Underground
  • Fixed kaiwhekea eating animation having a too long swallow time which make it appear like the meat was never swallowing at all.
  • Fixed Kaiwhekea sometimes playing a ground shuffle sound when lunging out of the water
  • Fixed Disabling Waystones still prompting "Waystone Discovery" Quest Chain
  • Fixed Group quests go in cooldown only for one player of the group
  • Fixed a rare Critter Scaling bug
  • Twisted Forest homecave combat volume adjustments
  • Fixed Periwinkle audio bug
  • Increased weight of Albertaceratops and Metriacanthosaurus footstep sounds.
  • Fixed certain Conifer Slopes having inaccurate collision that stretched further than intended
  • Fixed Game or Server Crashes When Loading Older Characters With Deprecated Abilities
  • Fixed chime sound bug when cancelling Follow Waypoint quests.
  • Fixed unable to perform a jump with flyer characters after logging in to a single player environment
  • Disable joining friend invites on console if it requires a lobby.
  • Adding Support for loading character data properly and skin data etc for the Lobby Screen.
  • Restricted joining servers that need a lobby via direct connect
  • Fixed a Server crash when game is shutting down.
  • Added mod build version to UI.
  • Fixed Kaiwhekea non-precise swim having swapped turning animations when moving very slowly.
  • Fixed Kaiwhekea Rumble Buff Cancels If User Exits Water While Surfacing
  • Fixed skin Unlocks Don't Update Immediately and are delayed
  • Fixed Double Homecave and Waystone Quests from being Nested in
  • Fixed Character Select UI Fails To Close When Entering Game
  • Fixed “Skin Available for Purchase” Notification Appears For Skins Already Owned
  • Fixed Skin Upgrades Requiring Full Mark Cost to Purchase
  • Fixed Day and Night Abilities Do Not Flag Off correctly
  • Added Tar Pit Bubbles effects
#

Combat Adjustments

General Fixes:

  • Fixed Hatz takes reflect damage from using Wingbeat on grounded targets
  • Fixed Pachy Abilities Stop Applying After Quick Logout And Rejoin
  • Heal Call adjustments: will now be removed when entering a homecave, can apply if you are deaf, and can be overwritten by other instances of a heal call being applied.
  • Braced legs ability update for all creatures: steep hill movement speed is now increased by 50% instead of being ignored, and there is now only a 5% downhill movement speed increase.
  • Fixed Kaiwhekea: Senses: Pod Swimmer - The 10% decreased swim stamina drain is not applied
  • Fixed Concavenator Swim Sub not granting stamina cost buff to diving
  • Fixed Tylosaurus Swim Sub and Shatterstride not granting stamina cost buff to diving
  • Poison has been rebalanced to only be 25% health recovery reduction (from 75%)

Albertaceratops:

  • Decreased Max Health to 625 (from 650)
  • Decreased Back Kick Base Damage to 60 (from 70)
  • Increased Back Kick Cooldown to 3s (from 2)
  • Increased Sever Tendon Base Damage to 40 (from 35)
  • Decreased Stamina Cost of Quick Vigour and Vengeful Roar by 50%
  • Decreased Solid Frill Stacks to 10x (from 20x)
  • Increased Solid Frill Duration to 60s (from 45s)
  • Increased Frilled Bond to 10% armor and damage (from 7.5%)
  • Decreased Charge Max Duration for full damage to 2 (from 3)

Allosaurus:

  • Increased Turn Radius by 5%
  • Increased Base Sprint Speed to 1040 (from 1000)
  • Increased Base Trot Speed to 550 (from 450)
  • Decreased Max Health to 650 (from 700)
  • Decreased Hatchet Bite Base Damage to 70 (from 80)
  • Increased Hatchet Bite Stamina Cost to 7 (from 6)

Ceratosaurus:

  • Adjusted Cracked Scutes so it can now regenerate in combat

Daspletosaurus:

  • Increased Ground Acceleration by 25%
  • Decreased Turn in Place Radius by 20%
  • Increased Health Recovery Rate to 1.4 (from 1.25)
  • Decreased Shatter Fracture damage by 25%
  • Decreased Tyrant Ally to 10% armor buff (from 15%)
  • Decreased Piercing Bite Cooldown to 20 seconds (from 30)

Eotriceratops:

  • Increased Frilled Bond to 10% armor and damage (from 7.5%)

Eurhinosaurus:

  • Added Strong Nose Passive
  • Decreased Sprinting Swim and Dive Stamina Cost to 0.45 (from 0.6)

Hatzegopteryx:

  • Buffed Aerial Master Stamina Reduction to 50% (from 20%)

Kaiwhekea:

  • Decreased Barrel Roll AoE Range to 8 meters (from 12)
  • Increased Barrel Roll Stamina Cost to 5 (from 2)

Lambeosaurus:

  • Rebalanced Lambeosaurus healing calls to match Metriacanthosaurus' calls
  • Increased Stamina Cost of all Combat Calls to 25 stamina

Miragaia:

  • Decreased Paralysis Reflect to 0.2 (from 0.4)
  • Decreased Muddy Scales Paralysis Amount to 1.05 (from 1.1)
  • Increased Mud Rate from Mud Scales to be faster (from 0.01 to 0.02)

Pycnonemosaurus:

  • Adjusted Cracked Scutes so it can now regenerate in combat
  • Increased Headbutt Cooldown to 3 seconds (from 2)
  • Increased Head Slam Cooldown to 7.5 (from 5)
  • Increased Knockout Base Damage by 65 (from 50)

Sarcosuchus:

  • Increased Mud Rate from Mud Scales to be faster (from 0.01 to 0.02)

Styracosaurus:

  • Increased Frilled Bond to 10% armor and damage (from 7.5%)

Tylosaurus:

  • Decreased swim stam sub to 10% (from 20%)
  • Decreased Base Fracture of Bone Snap to 30 (from 40)
  • Increased Bone Snap Cooldown to 8 seconds (from 6)
  • Increased Bone Snap Stamina Cost to 10 (from 7.5)

Tyrannosaurus:

  • Decreased Base Fracture of Bone Snap to 30 (from 40)
frail wolf
#

The Metriacanthosaurus TLC has arrived!

We are excited to announce the Metriacanthosaurus TLC! This TLC comes with a new model, new animations, and an ability rework to fill out its role as a carnivorous healer or a toxic solo hunter. This includes new healing abilities and several toxic abilities based on its new 'Noxious' stacks system. Metri

Watch our summary video, and check out our blog post for all the details! @everyone

https://youtu.be/jKUoE5rEF9A
https://pathoftitans.com/blog/metriacanthosaurus-tlc-released

The Metriacanthosaurus TLC has arrived!

Hey everyone! We are excited to announce the Metriacanthosaurus TLC! This TLC comes with a new model, new animations, and an ability rework to fill out its role as a carnivorous healer or a toxic solo hunter. This includes new healing abilities and several toxic abilities based on its new 'Noxious' stacks...

▶ Play video
stone ivy
#

Known Issue: Solo Mode Outdated Version Error

For players having issue with joining old version error, please follow this instructions to fix it:

  1. Select Matchmaking
  2. Select Solo Mode
  3. Without starting matchmaking or a queue please press back
  4. Press Solo mode again.

After you do this the state will reset and queuing into a server with the right version will work.

stone ivy
#

Known Issue: Xbox Higher then normal crash rate

We are currently looking into this. It seems to be introduced in the Unreal 5.7 update.

stone ivy
#

Patch 47021 Hotfix 7

Platforms: Windows, Mac, Linux, PS4, PS5, Xbox One, Xbox Series, Android, iOS

  • Fixed an issue where the Megalania capsule remained visible on the corpse after respawning.
  • Fixed a problem in single-player mode where purchasing skins did not correctly consume marks.
  • Fixed terrain and homecave issues on the Riparia map that could cause players to become stuck. The map version has been increased, so players will spawn in a new location upon logging in after this update.
  • Fixed a bug where characters would continuously jump in shallow water, making it difficult to exit. Certain water depths could cause players to hop indefinitely and become stuck.
  • Fixed an issue where misconfigured modded skin entries could prevent base game dinosaurs from being selectable on community servers.
stone ivy
#

Xbox Patch Rolling Out

I am testing a new (Game Development Kit) Update from the Xbox Team to see if it resolves crashes and updating it to hotfix 7. Let me know how it goes and if you have any major issues.

#

Why is my dino in a different spot then when i logged out on Riparia?

Your dinosaur may be in a different location because the map was updated. With this update, all characters were reset to new positions to prevent them from getting stuck due to map changes. This was necessary since many players were unable to continue playing because their characters were trapped. We apologize for any inconvenience this may have caused.

stone ivy
#

Reminder for Russian Players who are unable to play the game please see our previous post here

#announcements message

stone ivy
#

Minor Xbox Patch going out now

We are still working on trying to fix the crashes / dashboarding players are experiencing.

stone ivy
stone ivy
#

Patch 47021 Hotfix 9

Platforms: Windows, Mac, Linux, PS4, PS5, Xbox One, Xbox Series

  • Fixed: An issue where scrubbing the replay timeline caused animation queuing to repeat rapidly. This could make it look like players were attacking faster than intended, but it was only a replay bug.
  • Fixed: Crashes on Xbox One and Xbox Series. Please let us know if this improves stability.
  • Update: Other platforms are now receiving the remaining fixes included in Hotfix 7 with this patch.
stone ivy
#

PlayStation Network (PSN) Down

You may have issues logging in or playing Path of Titans on PS4, and PS5 while PSN is down. Fixed

<@&630630196793573386>

frail wolf
#

Stop Killing Games! - With Alderon Games

A new skin bundle is now available for purchase, the Eternal Skin Pack. This skin pack is being released in correlation with the Stop Killing Games movement, and we wanted to take some time to explain in our Blog Post what and why Alderon Games has decided to sponsor the movement. <@&630633464475156482>

https://pathoftitans.com/blog/stop-killing-games-with-alderon-games/

stone ivy
#

Patch 47021 Hotfix 14

Platforms: Xbox One, Xbox Series, Android (Google Play)

  • Crash Fixes & Performance Improvements
  • Updated Crash Reporter

Xbox

  • This patch is also attempting to address many widespread crashes on Xbox. Please let us know how it goes and if you are still having crashes after the update.
  • There is a known issue that xbox users are reporting where settings are resetting. We are currently investigating. If this is happening to you please let us know.
stone ivy
#

Known Server Issues

Currently looking into a few connection issues on Official Matchmaking Fixed

stone ivy
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Xbox Patch Rollback

We found a issue with the xbox patch, we are rolling it back to the older version and fixing the bug and going to continue working on crash improvements until its all solved.

stone ivy
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Patch 47021 – Hotfix 16

Platforms: Xbox One, Xbox Series

  • Fixed: Issue from Hotfix 14 where some ability cooldowns were not working correctly
  • Crash Fixes: Addressed several causes of game crashes
  • Improved: Crash Reporter to better track and diagnose remaining issues

We also identified an issue with the Xbox SDK that was preventing us from receiving all crash reports. This has now been resolved, giving us much better visibility into what’s causing crashes on Xbox.

We want to sincerely apologize to our Xbox players for the recent crashes and the frequency of larger patches. Many of these crashes have been difficult to reproduce in our internal testing, which has slowed down how quickly we can identify and fix them.

With the improvements in this update, we’ll be able to gather better data and respond more quickly to remaining issues.

Thank you for your patience and continued support while we work to improve stability. <@&630630162597281792>

stone ivy
#

Patch 47021 – Hotfix 17

Platforms: Windows, Mac, Linux, Xbox One, Xbox Series, Android (Google Play), iOS

  • Crash Reporter Improvements & Fixed 30+ Game Crashes
  • Fixed: Crashes happening in the Tutorial, Related to Animations etc.
  • Memory Optimizations for Critters and Audio
stone ivy
#

Known Issue: Metri and Thal are sometimes crashing servers when some players join them

We are disabling these dinosaurs on official servers until we have a fix

stone ivy
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Patch 47021 – Hotfix 20

Platforms: Windows, Mac, Linux

  • Crash Fixes
  • Metri and Thal are re-enabled and the crash should be fixed.

Please keep in mind it will take a few hours for servers to update and the fix will only be on fresh servers.

stone ivy
#

Patch 47021 – Hotfix 21

Platforms: Windows, Mac, Linux, Xbox One, Xbox Series

  • Crash Fixes
  • Improved: Game Freeze / Hang Crash Detector.
stone ivy
#

Fixed Certain Macs being unable to open the game since Unreal Engine 5.7 update

  • Fixed a major bug since upgrading to Unreal Engine 5.7, Certain macs have been unable to open the game. eg Mac Mini 2018. Macbook Pro 2020 etc. Ranges of devices that were having issues from 2018-2020 should be fixed.
    <@&630630095085895710>
stone ivy
#

Patch 47021 – Hotfix 24

Platforms: Windows, Mac, Linux

  • Trophies have been restored on Official Servers following fixes for several related bugs and exploits.
  • Trophy rewards now once again grant growth. Growth is now scaled: earlier life stages receive a larger boost, while growth gains decrease progressively at later stages with no growth being granted at sub adult and later stages.
  • Trophy growth has been slightly increased to compensate for the new scaling curve.
  • Added: Curve Override for Server Owners to customize trophy growth at different stages.

Please note that these changes will take 4+ hours to roll out and require a server restart / update

Example:
Game.ini

  +CurveOverrides=(CurveName="Global.TrophyGrowthAmount",Values=(100,90,75,50,25))

Please note that the values are in percent.

stone ivy
#

Patch 47021 – Hotfix 27

Platforms: Windows, Mac, Linux

  • Client & Server Crash Fixes
  • Fixed: Fixed Ceratopsian Horns and Tail Club trophies not rewarding correctly.
stone ivy
#

Known Server Issues

Currently looking into it
Fixes are being applied in a follow up patch

stone ivy
#

Patch 47021 – Hotfix 29

Platforms: Windows, Mac, Linux

  • Crash Fixes
stone ivy
#

Known Issue: Disconnects on South America and other Servers

We are working on a fix in a patch

stone ivy
#

Patch 47021 – Hotfix 32

Platforms: Windows, Mac, Linux

  • Client & Server Crash Fixes
  • Fixed: Completed trophy quest disappearing after logging
  • Fixed: Log spam for a dino skin issue for community servers
  • Fixes to Ability Cooldowns saving on logout
stone ivy
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Patch 47021 – Hotfix 33

Platforms: Windows, Mac, Linux

  • Crash Fixes
  • Fixed: Regression with Ability Cooldowns from last patch
stone ivy
stone ivy
#

Some users reporting xbox live is working

However xbox is still reporting it as work in progress.
<@&630630162597281792>

stone ivy
#

Xbox Settings Reset Bug

While we haven't found a root cause to this issue yet we are working on applying a workaround which is implementing cloud save for the settings. This will save your Xbox settings per user cloud storage which will sync between Xbox consoles via Xbox Live.

This has a number of benefits including if your Xbox gets damaged or factory reset you will still have all your settings. It will let settings be customized per Xbox Live user profile which previously it was a per console basis.

Thanks for your continued support and patience during this bug, I know people spend hours customizing settings and controls so this is really important and we hope to roll this out soon for the next Xbox update.

<@&630630162597281792>

stone ivy
#

Patch 47021 – Hotfix 36

Platforms: Windows, Mac, Linux, Xbox One, Xbox Series, PS4, PS5
Please note that it may take some time to show up on all platforms

Xbox

Settings Cloud Save

  • We have implemented Cloud Save for Xbox Settings as a workaround to fix the Settings resetting due to a bug.
    Existing settings should be migrated to a cloud save.

This will save your Xbox settings to per user cloud storage which will sync between Xbox consoles via Xbox Live.

This has a number of benefits including if your Xbox gets damaged or factory reset you will still have all your settings. It will let settings be customized per Xbox Live user profile which previously it was a per console basis.

Server Owners

Increased MOTD and Rules Sizes

  • Increased the Message of the Day and Server Rules length limit from 1,024 Characters to 16,384 Characters, which is a 16x increase in available space. This gives admins room for full rule sets, formatted server info, community details, and event announcements without needing to truncate. For text like Dinosaur Profiles we plan on adding a in-game wiki that can be customized on a per server basis by server owners to add these realism profiles to per dinosaur.

DiscordId Added to PlayerLogin Webhook

  • Added DiscordId to the PlayerLogin webhook. This provides a basic identifier that allows community servers to confirm a player’s linked Discord account (if connected to their Alderon Games account).
    • This is simply an ID used for verification and automation.
    • Enables server owners to optionally build features such as automatic whitelisting, Discord role integration, or streamlined verification systems.
    • Can also be used to restrict Discord communities or channels to players with linked Alderon Games accounts, helping reduce trolling and harassment.
    • Usage is fully controlled by server owners, with implementation handled by server tools or bot developers.

ServerMap=Gondwa will now load the correct map

  • Updated server configuration behavior: using ServerMap=Gondwa will now automatically remap to ServerMap=Island instead of failing to load.
    • This reduces confusion caused by the internal map path being labeled as "Island."
    • In the future we will rename the internal map file name to Gondwa

<@&922768313698902056> <@&630630162597281792>

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Known Issue: Singleplayer saves missing on Xbox

We will be fixing that in a follow up patch sometime in the next few days. From what I can see on my side the saves should be restored when we fix it in a update.

<@&630630162597281792>

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Balance Update (5th May 2026)

Please note that this will take some time to roll out to all servers as they restart over the next few hours

Food and Combat Changes

Body Food Amounts:

We have decreased the amount of food all player bodies and critter bodies provide. This change has been tested on the game back in early March and kept on official servers for several weeks before they were removed in the Metri update. We are reintegrating the changes with the goal of decreasing how much food is readily accessible. The game will be getting additional changes in the next major patch to supplement it.

Metriacanthosaurus:

  • Default bite now deals 25 base damage (from 20)
  • Default bite now has a 15% damage buff at night (from 10%)
  • Noxious Frenzy now only requires 10 stacks (from 15)

Dev Note: We have adjusted Metriacanthosaurus' base bite and Noxious Frenzy to be stronger and more usable compared to other attack options. We are aware of issues this dinosaur is facing with some of its peers such as Pycnonemosaurus and Allosaurus. There are planned adjustments to these two that will be coming in the future. All of the changes combined should give our Metri players some more breathing room.

Tylosaurus:

  • Increased Headbutt cooldown to 8 seconds (from 7)
  • Decreased Hardskull AoE damage to 30% (from 50%)
  • Decreased Feral Instincts Damage Buff to 10% (from 20%)

Dev Note: Tylosaurus has seen a decreased to its Feral Instincts sense ability to make it less universally picked and give breathing room to some of the larger semi aquatics. Headbutt has seen a small cooldown increase and Hardskull now deals less AoE damage to allow smaller aquatics more interaction with it. We will be keeping an eye out and seeing what further adjustments Tylosaurus needs to make it more fair to interact with for other dinosaurs.

Tyrannotitan:

  • Decreased Base Bite Bleed Amount to .4 (from .55)
  • Increased Terrifying Presence Stamina Cost to 20 (from 8)
  • Decreased Skydiver Fall Damage Reduction to 20% (from 40%)
  • Increased Food/Water Drain to 40 minutes (from 60+)

Dev Note: Tyrannotitan has seen a decrease to its bleed output and Terrifying Presence now has a much heftier stamina cost. This should make Titans less likely to outperform its 5 slot peers. Skydiver reduction should allow smaller playables more options to escape from a pursuing Titan. Additionally Titan's planned food/water change has been implemented to make it less able to heal stall as reliably. The design team will be keeping an eye out if Titan needs any further balance tweaks following this and the rest of the upcoming food/water changes.

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Patch 47021 – Hotfix 39

Platforms: Xbox One, Xbox Series

  • Crash Fixes
  • Fixed: Singleplayer save data not working on Xbox
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Patch 47021 – Hotfix 42

Platforms: Windows, Mac, Linux

  • Crash Fixes / Bug Fixes
  • Updated Crash Reporter
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Update regarding next major patch

Quick update on the upcoming patch: it's going to take a bit longer than usual to ship.

The patch has been in internal testing for the past few days, and during that process the team identified a few areas we feel need more polish before it's ready for your hands. On top of that, we've decided to expand the patch with some additional content while we're at it.

We know waiting isn't fun, but we'd rather take the extra time to deliver something we're genuinely proud of than push out a build that isn't where it needs to be.

I will keep you updated on how it goes. We are also working on a Dev Blog with more detailed updates on what the team is working on and will post it here as soon as it's ready. Thanks for your patience and continued support.

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Patch 47021 – Hotfix 43

Platforms: Xbox

  • Crash Fixes
  • Fixed a few issues where the game would freeze loading mod / store images.
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Xbox Crash Update

We wanted to share an update on the Xbox crashes some players have been experiencing, especially crashes that happen when suspending and resuming the game.

After investigation, we’ve identified a root cause affecting a lot of these crashes. Microsoft has confirmed there is a regression in the April 2026 Xbox Game Development Kit that can cause crashes during resume. They are preparing a fix, which is expected to be included in the April 2026 Game Development Kit Update 1 next week.

Once that fix is available, we’ll work on integrating it and getting it into a future Path of Titans update as soon as we can.

Thank you to everyone who sent reports and details. We know these crashes are frustrating, and we appreciate your patience while we work through them.

As always if you are having issues with the game on Xbox please let us know via #1150510168073850971 or support ticket.

<@&630630162597281792>

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Patch 47021 – Hotfix 48

Platforms: Windows, Mac, Linux, Android

  • Client & Server Crash Fixes
  • Fixed: A bug related to loading in the char select menu
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Known Server Issues

Currently Investigating Fixed

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Known Server Issues / Maintenance

It seems one of our providers in the US is doing maintenance on their networking equipment which is causing servers to go down. I will be taking a look to see if we can have the game on backup servers. However this is expected to be finished within the next few hours.

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Known Issues: Linux Mesa 26.1.0 is broken

Rolling release distros that ship development / unstable packages (like cachyos etc) to users seem to have triggered an issue with latest mesa version that is broken and the game doesn't render or only renders the UI with a black screen is caused by the latest mesa update. Using the flatpak the game seems to render fine because it uses a old version of mesa.

We plan on sending a bug report to mesa team about this. However as a workaround try using the flatpak instead.

"Mesa 26.1.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 26.1.1." - from mesa website

<@&630630109941858304>

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May 2026 Dev Blog!

Hello Everyone! We wanted to share a behind-the-scenes look at what we’ve been working on and what is to come for Path of Titans, in our latest Dev Blog!

You can read about the continuing dinosaur TLCs under development, the return and progress on Trophies, and the improved Quests we are currently working on. We also have a few different systems like Metrics, a Virtual Keyboard, Streamer Mode, and Server Self-Hosting in the works as well! <@&630633464475156482>

Read all about it here: https://pathoftitans.com/blog/dev-blog-may-2026

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Introducing Tylosaurus rex!

We are excited to announce a fourth new subspecies of Tylosaurus in Path of Titans, Tylosaurus rex! This update is in collaboration with Amelia Zietlow, Mike Polcyn, and Ron Tykoski at the American Museum of Natural History. Today they have just described a new species of Tylosaurus, named Tylosaurus rex, meaning "Knob Lizard King". Learn all about this newly described Tylosaurus species, including an interview with Dr. Amelia Zietlow who aided in its discovery! Watch our video interview or read on for all the details.

https://www.youtube.com/watch?v=-0N-F1jsPrY
https://pathoftitans.com/blog/introducing-tylosaurus-rex

**Platforms: **All Platforms
A new hotpatch is rolling out for all platforms that adds a new Tylosaurus Subspecies: Tylosaurus rex, and a new base game Tylosaurus skin called Diamondback
Players may have difficulties joining servers until they are updated. Thank you for your patience. We hope you enjoy this new Tylo! @everyone

We are excited to announce a fourth new subspecies of Tylosaurus in Path of Titans, Tylosaurus Rex!

This update is in collaboration with Amelia Zietlow, Mike Polcyn, and Ron Tykoski at the American Museum of Natural History. Today they have just described a new species of Tylosaurus, named Tylosaurus Rex, meaning "Knob Lizard King". Our Tylosau...

▶ Play video
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Server Issues Resolved

If you are still having issues please let us know in #1150510168073850971 or make a support ticket via #help

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Matchmaking Delays

We are working on upgrading servers at the moment, matchmaking on official servers may have delays until this is resolved. We apologize for the inconvenience and will provide updates on when this is completed!

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Server are back online

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Servers are having issues again we are working on it

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Path of Titans: Developer Q&A with Matt Hosted by Zilla

Submit your questions here
https://docs.google.com/forms/d/e/1FAIpQLSdr8IiAOXT0kZWF453IkWDyk8tlmjCzSaGAVW8rZ4Z9oWkE7w/viewform

https://www.youtube.com/watch?v=qnsY2mcrCX4

Going to be streaming with zilla tonight and answering questions please send in your best questions

Livestream Time
<t:1779490851:F>

Connor will be working on getting the servers back up and running and hopefully fix whats causing so much downtime. While the servers are down more then happy to have ya send in questions about the game and watch the stream until they are back up!

Tonight, I once again have the privilege of hosting AlderonMatt, founder of Alderon Games, on my podcast, only this time, we're answering questions submitted by YOU, the viewer!

See what you missed from Alderon's latest Devblog!
https://pathoftitans.com/blog/dev-blog-may-2026

Come join my Discord!
Zilla's Oasis: https://discord.gg/TXvr73dwHn
...

▶ Play video
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<@&630633464475156482> https://youtu.be/qnsY2mcrCX4 Live answering your questions Dev Q&A

Tonight, I once again have the privilege of hosting AlderonMatt, founder of Alderon Games, on my podcast, only this time we're answering questions submitted by YOU!

See what you missed from Alderon's latest Devblog!
https://pathoftitans.com/blog/dev-blog-may-2026

Come join my Discord!
Zilla's Oasis: https://discord.gg/TXvr73dwHn

#pathoftitan...

▶ Play video
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Patch 47021 – Hotfix 50

Platforms: Xbox One, Xbox Series

  • Updated Xbox Game Development Kit with Crash Fixes from Microsoft / Xbox Team.
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Patch 47021 – Hotfix 62

Platforms: Windows, Mac, Linux, Xbox One, Xbox Series, PS4, PS5

  • Patch to Prepare for Matchmaking Group Testing
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Official Server Changes for Riparia - Disabling Waystones

  • I am testing disabling waystones to see how it affects gameplay and movement around the map for Riparia.
    This A/B test will be temporary. These changes will be applied to servers as they restart.
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Official Server Changes

  • All Servers-> Server restart time changed from 4 hours to 5 hours.
  • Riparia -> Group Mode - Restart time is 8 hours
  • Player Count for All Maps Increased from 100 -> 125
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@everyone continuing the stream for a little while with some Subspecies variations for the Lambeosaurus. 😄

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@everyone Note that I setup a subscriber only private channel for people who have their twitch linked with discord and are subscribed to the /deathlyrage twitch channel will get access to it. Thanks for the support everyone.

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@everyone if you are interested in helping test out the game and help us report bugs please fill out the following google form https://docs.google.com/forms/d/e/1FAIpQLSduCBtqklTIm6KuUxQC1mmb7Dz4ahKNvnT4I99DL6rY-h8yUg/viewform?usp=sf_link

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@everyone reminder that the tester Application will be open for at least a week so no rush, take your time.

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I'm about to start detailing the Suchomimus if anyone is interested 😄

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Streaming again!

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@everyone I'm streaming again. Setting up LODs for our critters.

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@everyone Do you own your own gaming community? If you do send me a PM. I'll be making Community Owner discord roles. Hit me up ❤

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@everyone We are happy to announce our devkit for Path of Titans is completely functional and stable enough for modders to use. Send me a PM with a link or info to any previous modding work you've done to have a chance at getting early access to the devkit. Thanks ❤

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OBS pooted, try refreshing ^

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@everyone As apart of our initiative to support content creators and modders we will be providing some free dedicated servers to modders who have been granted access to the dev kit so everyone that has been invited to the testing can contribute and help test mods and the base game while they are developed.

Reminder that if you have previous modding experience or have made mods before in any unreal engine based games feel free to contact one of us with examples of previous work and we will look at adding you to the private dev kit testing group.

Please contact @gloomy mulch if you fit into these categories. Otherwise if you want to sign up for testing on PC or android please checked pinned messages in this channel and fill out the form.

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@everyone If you haven't yet, go give our Instagram and Twitter social media pages some love ❤ https://www.instagram.com/pathoftitans/ https://twitter.com/pathoftitans

Official Twitter of Path of Titans, the dinosaur survival game. Survive during the prehistoric times in a massive multiplayer world.

Tweets

27

Followers

205

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@everyone If you are interested in donating or supporting the project early you can now do this from our website.
Donating early won't get you access to the game yet. It is just for supporting the developers!
However the website will allow you to make an account so we can track your donation so we can give rewards at a later point.
We are planning on doing a full crowdfunding later down the line, so it's up to you if you want to wait for that.

We are also working on a form that you can use to signup for testing / dev kits on the website too. So stay tuned for that.
This form will allow us to add people to dev kits or testing in bulk and is much easier then manually adding people from a google form.

Thanks everyone for the support!

https://pathoftitans.com/

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