#weapon-layouts
1 messages · Page 8 of 1
Class: Assault Rifle
Weapon: BK57
Performance: Long and Mid Range Killer, No recoil, Overpowered, Unlimag
Credits to Joseph Joestar
Class: Assault
Weapon: AS VAL
Performance: What should I change?
Class: Assault
Weapon: M13
Performance: Good in BR close-long range especially 3 mods equip (magazine +30 , qrf mod, longshot for headshot multiply)
Class: Assault
Weapon: Peacekeeper MK2
Performance: Please tell me this is good for ranked.
Class: SMG
Weapon: MX9
Performance: Honestly, what do you expect from this
I'd say put on Rapid Fire Barrel, it helps cqc
Class: Assault
Weapon: AK-47
Performance: An smg build for the ak-47 (for mp).
Class: Assault
Weapon: Peacekeeper MK2
Performance: You only need horizontal recoil control, field agent kills strafe. For a suppressed build trade foregrip to agency suppressor, but you will have to control the horizontal recoil manually
Rapid fire barrel is bad because it kills range with ttk being not to different from taskforce barrel
Class: SMG
Weapon: MX9
Performance: MX9 ext barrel only adds 2m range so built in suppressor is also a good option. Since recoil is controllable, you won't need more control. Stack mobility by using agile stock and infil foregrip. Large caliber helps consistency.
Class: Assault
Weapon: AS VAL
Performance: AS VAL is meant to be a close range Anti-SMG gun, you’re building it out for a range that it’s not meant for. The as val has really bad bsa and has bullet velocity as well making it extremely bad for ranged fights. I know this is hard for many to understand but the 200mm barrel is just NOT worth it. It only improves bullet velocity past 30 meters i believe (might be 40) which is far past the ideal range of this gun. You’ll want to maximize mobility and essentially make this into an SMG. Rubberized is not needed but does help with recoil if you cannot control it easily. If you don’t want rubberized switch it out for sleight of hand.
Class: Assault
Weapon: Peacekeeper MK2
Performance: Peacekeeper has a very good bsa score so aim assist laser is not needed on it. Field agent foregrip is nice for horizontal recoil control however it completely destroys your strafe which is what the peacekeeper excels in. instead use the regular foregrip, it reduces horizontal recoil by 30% while having no downside. Task force barrel is a requirement to improve range and fire rate to help with the time to kill.
Class: Assault
Weapon: M13
Performance: Feels Good
Class: Assault
Weapon: M13
Performance: really shaky but still overall performs well
Class: Shotgun
Weapon: BY15
Performance: gud
Class: Assault
Weapon: AS VAL
Performance: Pretty good... Switch the barrel to Quick Response if you play Hardpoint more....
Class: SMG
Weapon: QQ9
Performance: Its a loadout ive been using for 7 months now,it still performs well
Class: Assault
Weapon: M13
Performance: Pretty good at close - med range, can also long range if you have good aim
Class: Assault
Weapon: M13
Performance: if u dont use extended mag, ur crazy
Class: Assault
Weapon: M13
Performance: Untouched BSA & damage range. I know you guys wont like the setup cause of the mag, but I won against the as val & the mx9 plenty times because of the increased bullet velocity that it offers. It’s really the honey badger at its finest. PS: It looks amazing 
Class: Assault
Weapon: AK-47
Performance: Almost no recoil
Class: Assault
Weapon: M13
Performance: Nothing to really elaborate on. A blend of everything you need on the m13 to perform well in its niche (range beaming.)
Obviously I did take speed and mobility into consideration because a lot of players in this game refuse to rock anything slow and miserable, but if you’re those few like me who don’t care tooo much you can spec out some range or recoil control further for even better beaming (Blackout RTC rounds can be used if you really really want to beam at like 40m+ or sum.)
Side note: Yes go use that 60 rnd mag, slows down movement speed by 1%, but hey you get 10 extra boolet. Pretty fast rpm at a 880 so go ahead and use it
Class: Assault Rifle
Weapon: AK-47
Performance: Very low recoil, good range and accuracy, better than narco’s build but no muzzle. Trust me you need to try this build it helps me to get 20-30 kills per game it’s just a laser!
Edit: I forgot to mention, the best mods are extended mag, vertical recoil control and long shot mod( headshot multiplier for the legendary version.
Class: Smg
Weapon: MX9
Performance: great for agressive players at close range, you can alternate large caliber ammo with the hybrid mag for easier control.
Class: Sniper
Weapon: Locus
Performance: sniper for mp only, suitable for agressive players and if you want less hit markers you can switch the perk with stopping power but it will be much slower.
Class: Smg
Weapon: Fennec
Performance: I made it very easy to control by minimizing the recoil and the ads bullet spread while keeping the range using the extended barrel. Great for close ranges and I actually killed a lot of mx9/ shotgun users with it in ranked 👀(actually pretty hard to compete with the current meta so some skill is required)
Btw feel free to dm me to request any loadout for any weapon and 5
on any of the layouts I posted for part 2.
Class: Assault
Weapon: M13
Performance: I take that back guys. 50 round is waaaay better for your gunfights honestly. 60 rounds is being toxic 😂 but since the range is consistent, the tac laser & granulated will knock off the negatives that the barrel & no stock has. Reliable range, strafe power & consistency with the ammo capacity that is just right.
Class: Assault
Weapon: AS VAL
Performance: ~~ Testing to see what this server likes bc apparently ppl here don't understand that "AS VAL is meant for cqc"~~ Good for long range
Class: Assault charges
Weapon: M13
Performance: it doesnt shoot, but its great to wack at someone
Class: Assault
Weapon: M13
Performance: 60 Round Chad
Class: Assault Rifle
Weapon: M13
Performance: decent overall
Class: LMG
Weapon: Holger 26
Performance: it’s a class setup in how to piss ppl off in rank
Class: Marksman
Weapon: SKS
Performance: this thing has surprisingly high damage. Imagine the dmr meta of warzone, but without a scope. That's practically it. It out ttks snipers, and the best part practically no bullet dropoff
Class: Smg
Weapon: MSMC
Performance: obviously not meta gun and can’t really compete against meta guns Idid this only because @scenic tusk requested it. I have played only one ranked match with it and I actually did nuke a grand master lobby in respawns. Overall the gun needs a solid ttk buff and that would be much easier to play.
Class: Smg
Weapon: PP19 bizon
Performance: I personally don’t enjoy playing meta guns because it ruins everyone’s life that’s why I prefer to destroy everyone with guns with worse performance that aren’t meta lmao (btw requested by @inland vector)
Class: Assault Rifle
Weapon: Holger 26
Performance: once again a meta gun, I made the build with a pretty fast ads speed and uh I don’t recommend this for long ranges because this build is a short-mid range build amd it can’t really compete with other guns/ loadouts in longer ranges.
Class: Smg
Weapon: QXR
Performance: good ttk, this is is a close range br build with really high mobility but the control isn’t great but if you’re at close ranges it should be fine!
Requested by: @trail cedar
Class: Assault Rifle
Weapon: CR-56 AMAX
Performance: This is a semi-auto gun with a fast ttk especially if you aim for the head. I didn’t make a range build because it would be way too toxic. Requested by: @verbal swallow
Class: SMG
Weapon: Pharo
Performance: I've loved this gun for quite a while. It had a range buff a while ago which boosted base range to 9m, giving us an opportunity to use mono and boost the range. Since pharo has random/unpredictable recoil patterns, rubber is a good option to basically control majority of the possible vertical recoil. MIP 5mw laser and OWC laser are good options for the laser category. Everything else for mobility to help in cqc.
Class: Assault Rifle
Weapon: M16
Performance: sh*ts und Giggles… tbh tho may be meta lol 😂
Class: Pistol
Weapon: Shorty
Performance: One shot guaranteed. This build is totally focused for getting one shot kills in MP for really close range. Whether you hipfire or ADS, this Shorty is sure to get a kill in two shots if not one.
Class: Assault
Weapon: M13
Performance: my favorite gun
Class: smg
Weapon: pp19 bizon
Performance: it have a great control
Class: Assault
Weapon: M13
Performance: Feels Good
Class: Assault
Weapon: M13
Performance: clean house, @valid frigate your build ain't matching anything from mw2019 
Class: Assault
Weapon: AK-47
Performance: great for players looking for stability, mobility, and accuracy
Class: Assault
Weapon: M13
Performance: bullets go brrrr
Class: sniper
Weapon: NA-45
Performance: gets me dislikes 
Class: Assault
Weapon: AS Val
Performance: converted AS Val to VSS Vintorez Designated Marksman Rifle , fun but tricky to use
Class: Assault Rifle.
Weapon: M13
Performance: This is a Close combat build, but Has a normal Recoil, making It sort of usable on Middle; Not Reccomended
Class: Assault
Weapon: M13
Performance: don't worry about the accuracy, the bullet spread is the same if u use granulated.
Class: Assault
Weapon: M13
Performance: smg
Class: SMG
Weapon: qq9
Performance: I've used this gun to get to grandmasters 2. This gun is a literal beast, it could literally shred through all oppositions (as long as you aren’t challenging across the bloody map, or you don’t got 3 people shooting at you all at the same time.)
Class: SMG
Weapon: PP19 Bizon
Performance: It shoots bullets in a respective manner, works nicely mostly in mid range, if it goes pew pew I’ll work with it; I don’t care
ok fair enough
Class: Assault
Weapon: M13
Performance: Battle Royale Loadout. Sure, the weapons gonna kick around a little, but you're gonna get the hang of it in no time. This Loadout is actually based off of my friends warzone Loadout. Truly feels like a warzone weapon.
Class: Assault
Weapon: M13
Performance: anti reekoil but takes 69420 years to scope in
Class: Assault
Weapon: AK-47
Performance: almost no reekoil
Class: Assault
Weapon: M13
Performance: Is meant for rushing and also mid and long range fights.
Class: Marksman
Weapon: SP-R 208
Performance: Try it for quick scoping you won't regret it
Class: SMG
Weapon: Fennec
Performance: pls no.
Class: SMG
Weapon: PP19 Bizon
Performance: Bizon is decent, large caliber is recommended to lower it's punishment. Having good range is ideal. Light stock, skeleton stock, and no stock are the ideal stocks for mobility
Class: Assault
Weapon: AS VAL
Performance: 200mm barrel on AS VAL does not effect bullet velocity (BV)
AS VAL should be used as an aggressive, cqc, sub 20m anti smg gun.
It should have strafe and general mobility to counter the smg meta
Class: Shotgun
Weapon: Striker
Performance: Striker
Class: Shotgun
Weapon: Striker
Performance: reload go brr
Class: Sniper
Weapon: M21 EBR
Performance: spam spam baby
Class: Assault
Weapon: M13
Performance: Can do it all. Give it a try
Class: Assault
Weapon: AK-47
Performance: EZ win BR
Class: SMG
Weapon: QQ9
Performance: high control and high rush potential
Class: Assault
Weapon: Ak-47
Performance: Its my warzone layout but trust me it shreds in Br mobile
Class: Assault
Weapon: M13
Performance: godly performance will guarantee you 100s of nukes, it will allow you to proudly stand over your enemies as you call in nuke after nuke, best build in the game
Class: Shotgun
Weapon: HS0405
Performance: this build garuntees u 1000s of nukes
Class: Assault
Weapon: AK-47
Performance: AK47 has slow ttk in MP (332ms). 5.45s fire rate increase helps it become viable (255ms). Ranger barrel compensates for range loss, and flash guard can be traded to gran tape
Class: assault
Weapon: M13
Performance: Gun for BR. Very good recoil control and accuracy. Very good on med-long range. I often use hipfire when rushing enemies. Low mobility but good for accuracy. Spray and pray using extended mag perk..
Class: assault
Weapon: M13
Performance: extremely viable in br try it out it has great recoil control
Class: Assault Rifle
Weapon: M13
Performance: Decent Recoil, Has no ads bullet spread, good for MP
Class: SMG
Weapon: MX9
Performance: Has low recoil and low bullet spread for ads, has decent mobility, good for mp
Class: Marksman
Weapon: MK2
Performance: ez blankscope, not a hitmark machine. yeehaw
Class: smg
Weapon: qxr
Performance: absolutely shreds in br, little to no recoil allowing to take on just about any assault rife from semi long/medium range and will dominate at close. Made this thinking it would flop but it will outperform almost everything.
Class: marksman rifle
Weapon: sks
Performance: spammable semi auto marksman rifle which has great two shot kill lethal zones. Sleight of hand can be changed to operator foregrip
Class: marksman rifle
Weapon: mk2
Performance: high aggro lever action marksman rifle with fast ads time and incredible lethal zones
Class: SMG
Weapon: Fennec
Performance: Pretty Bad for A Guy That Can't Withstand Recoil
Class: SMG
Weapon: Fennec
Performance: Puts your ballz on enemies Jawz
Class: Sniper
Weapon: DL Q33
Performance: the best sniper for mp and also the best loadout with no hitmarkers lol use the fast switch and the amped perk btw to switch with your melee k
Class: Assault Rifle
Weapon: ICR-1
Performance: It’s a little slow but it gets the job done. Works decently at mid to long ranges. If you wanna mod it try removing the laser and apply sleight of hand
Class: Assault
Weapon: AS VAL
Performance: I mean… this works :/
Class: SMG
Weapon: Chicom
Performance: shreds
Class: SMG
Weapon: PP19 Bizon
Performance: PLATINUM!!!
(only for pros not bots pls)
Class: Assault
Weapon: DR-H
Performance: Wicked Diamond?
Class: LMG
Weapon: RPD
Performance: I find the layout shown below to perform well in all situations, especially farming in nuketown and crash. while I dont expect it to excel above other builds, I want criticism and tips which is why I'm posting here
Class: Sniper
Weapon: DL Q33
Performance: does well in killhouse. again, just need advice
Class: LMG
Weapon: RPD
Performance: You're not that guy pal
Class: SMG
Weapon: PP19 Bizon
Performance: Posted a previous loadout before, decided to get some recommendations. Noticed a slight to significant increase in performance with this new blueprint
Class: SMG
Weapon: QXR
Performance: mid range qxr is less ideal since ttk isnt good (credits to zunain hes a chad)
Class: Assault
Weapon: Peacekeeper MK2
Performance: supressed pk with a snakelike recoil pattern (both vertical and horizontal) also credits to zunain
Class: SMG
Weapon: AGR 556
Performance: good control with a slight left recoil pattern. Aimable ADS time and applicable for all round engagements. Flanking with this loadout highly recommended.
Notes: tapfire long range
Class: sniper
Weapon: rytec AMR
Performance: 3 words that can describe this thing:
• can shoot 3 miles
• all range 2 shot even with armor
• only for BR i promise you that you would not like this in mp except for camping
Class: LMG
Weapon: Hades
Performance: (idc about ur votes since this server seems to lack understanding of gunsmith but I'll still explain for those who care to listen) Hades can be used hyper aggressively, or long range. The common build being the hyper aggro build. For the long range build, use long range barrel and trade crossbar to a mag. Use firm or rustle tape
Class: Assault
Weapon: AK-47
Performance: absolutely outstanding, will make other players think that you have a better gaming chair! when in reality it's your pure skill causing absolute chaos
Class: SMG
Weapon: MX9
Performance: idk someone said make your own attachment
Class: SMG
Weapon: QQ9
Performance: This is a great flipping build, i get 10 kills all the time, The fact that u can left and right kill someone with this bcs of the damage, Its a good build for people who like rushing aggresively, Try it before you thumbsdown.
People are dming me about this build after they got destroyed in search and destroy lmao, I even got a ace 3 times with this gun build,
But then again U need skills in order to use this gun before u judge
Class: Smg
Weapon: RUS-79U
Performance: Gives og vibes and also very good at mid ranges
Class: SMG
Weapon: Fennec
Performance: very aggro flex smg
class: sniper
weapon: locus
performance: VERY good for multiplayer not so good for br tho it scopes in super quickly for them life or death situations and if u have amped perk on and the fast switch attachment to switch to ur meele fast u don’t have to sorry about being slow while u run 🤷♂️
good for all rages
if u want u would swap the fast switch perk for stopping power ammunition but in my opinion it makes u slower at scoping in and running
Class: SMG
Weapon: QXR
Performance: It has medium recoil and is combined with the ykm light stock,letting you move with ease adsing,you can remove the red dot and choose something else
Class: Assault
Weapon: CR-56 AMAX
Performance: cazmite shut up pp19 need no skill and even less with marksman barrel u moron pp19 is for bots and not for pros
This is the perfect build for Cr in my opinion good ads nice movemnt and really good recoil control in my opinion .
Class: smg
Weapon: Fennec
Performance: good control able up to 15 meters if u can control the recoil (not for everyone)
One question is this video quality good enough to produce videos ?? Pls DM me
Class: Assault Rifle
Weapon: M13
Performance: absolute God build will give you a better gaming chair instantly, will let you nuke iferg, god tier
Class: Shotgun
Weapon: Echo
Performance: Aim for the feet will get you more kills than Parker the slayer iferg and noah all combined is more mega then Megatron
Class: assault
Weapon: CR-56 AMAX
Performance: basically like a qq9 but better, it has great ads speed and for the recoil and accuracy? Well, its good
Notes: it operates like an smg so its good for short to medium ranges.
Also designed for MX9 and fennec spanmers if botha them got heavily nerfed
Class: SMG
Weapon: QQ9
Performance: (If you have to tell someone to try ur build before judging, 90% of the time that build is bad) QQ9 is a sub 15m gun, bc of both bsa score and damage range (with mono). no need for bsa stack, recoil control isn't necessary since you won't be using it past 15m. 216ms ttk (similar to fennec). Pretty fun gun (again, idc about votes since this server has a lack of understanding for stats, and won't listen to any gunsmith logic)
Class: Assault
Weapon: CR-56 Amax
Performance: Amax has very little to no recoil, so having recoil control on it is basically useless. It can easily be used, and can be a decent mid range gun (idc about votes since this server has a lack of understanding for stats, and won't listen to any gunsmith logic)
Class: SMG
Weapon: Chicom
Performance: CHICOM FTW!!
Note: use "sunspot" recitle because chicom has bad aimshake, and that recitle is anti-aimshake
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Class: SMG
Weapon: QQ9
Performance: SO SO SO FAST KILLING
Note: use him with katana
Class: Marksman
Weapon: SP-R 208
Performance: fast scope and head shot one shot
Note: use him in multiplayer
class: marksman
weapon: SP-R 208
performance: Marksman barrel is useless in MP, .300 mag adds enough range. Tac foregrip A is for reduced hit flinch and can be switched out for sleight of hand. Light bolt is useless because it removes a large amount of your range for a minimal rechamber speed bonus. scope can be switched to sleight of hand (idc about votes since this server has a lack of understanding for stats and won’t listen to any gunsmith logic)
Class: marksman
Weapon: SKS
Performance: high mobility build (for MP) without sacrificing recoil control or having much hit flinch. 10r mag can be replaced by 30r mag, tac/light suppressor or fmj and is still a solid build, just a bit slower. I use this without needing toughness but that will help too for starting out if you haven’t played with a SKS before
Class: Pistol
Weapon: Mw11
Performance: Smg and perfect for long range
Class: Sniper
Weapon: M21 EBR
Performance: @weak meteor optimal multiplayer build with reduced hit flinch, recoil and improved ads time.
Class: Assault
Weapon: Peacekeeper MK2
Performance: This build offers a lot of recoil control, works amazingly on long range too.
Credits to @icy pollen for the build lol
Class: Assault
Weapon: M4
Performance: Eats the long distance
Note: use in battle but for long distance
Class: SMG
Weapon: Fennec.
Performance: Close to medium range performance. Build is focused mostly on accuracy and recoil.
Class: pistol
Weapon: .50 GS
Performance: super amazing will get you better gaming chair and better gaming thumbsleeves, will turn the tide of any battle, will make all your enemies fear the wrath of your pistol, unstoppable completely unkillable, so overpowered it will get nerfed
Class: Assault
Weapon: CR-56 Amax
Performance: why even give good gunsmiths when people here (especially white roles) have 0 understanding of what a good build is.
Class: Assault
Weapon: DR-H
Performance: For all BR players this is the Loadout and gun you should grab. This Loadout is viable in all ranges. It has high damage range, high damage output and Laser beam level accuracy with very low recoil
Class: Assault
Weapon: Man-O-War
Performance: so overpowered will Crossmap anyone and I mean anyone, basically replaces all snipers ingame
Class: LMG
Weapon: RPD
Performance: your welcome
Class: Assault Rifle
Weapon: M13
Performance: good,try it
Class: SMG
Weapon: RUS-79U
Performance: for reptile camo grind
Class: Assault Rifle
Weapon: As Val
Performance: Legit the best as val build. Can take out smgs and mid ranges. Give it a try.
Class: SMG
Weapon: QXR
Performance: this gives you aim hack
Tip:use hold to ads
Class: Marksman
Weapon: SKS
Performance: Broken, 2 shot kill (1 shot head) and spammable
Class: SMG
Weapon: PP19 BIZON
Performance: Still a weapon worth using.
Class: Smg
Weapon: Qxr
Performance: never thought qxr is good without enhanced bolt but it's even better it have better recoil control and more dmg it even feels like it kills faster, now about the build itself u can spam with the 50 extended mag it's good on close to mid range with the marksman and the mono also a good ads this with the no stock the ads movemnt speed get isn't really good but I think it's balanced.
Class: smg
Weapon: QXR
Performance: A good build to cleanse your eyes from the bad builds in this channel 
Class: SMG
Weapon: MX9
Performance: Susss
Verbal warning for: @valid frigate @surreal shale
Please avoid having conversations in this channel as all such messages will be pruned. Anyone found misusing the channel by having conversations shall be treated to punishments accordingly.
Class: SMG
Weapon: QXR
Performance: Handles well, main downside is vertical recoil, so just pull down, other than that pretty good, does alright mid range, better at close
Class: Shotgun
Weapon: R9-0
Performance: Toxic in SnD
Verbal warning for: @echo oxide
Please avoid having conversations in this channel as all such messages will be pruned. Anyone found misusing the channel by having conversations shall be treated to punishments accordingly.
Class: assault rifle
Weapon: HVK-30
Performance: so as it turns out, the HVK can actually three tap close range with large caliber ammo up to about 5 meters. The three shot time to kill is an astounding 169 milliseconds (Mx9 is 212 milliseconds for reference). We can boost the base three shot range up to 7 meters with monolithic suppressor and also get a very good 4 shot kill range. With MIP light barrel we gain movement speed to become more aggressive close range, and granulated grip tape + owc laser tactical makes up for the bullet spread lost. Overall a good combination of aggro and passive capabilities in this gun.
Class: pistol
Weapon: MW11
Performance: looks kinda cute 😳
Class: assault rifle
Weapon: M4
Performance: great for battle royale—easy to use and accurate at range. Longshot mods, extend mods, and precise/hipfire mods are all good to add on. Great when you’re tired of ak47 meta
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Class: SMG
Weapon:MX9
Performance: Rip players with this mean machine(Switch to 4x tac for BR)
Class: SMG
Weapon:QQ9
Performance: just use this loadout if u want to stop peeing on ur bed while ur sleeping
Class: Sniper
Weapon: NA-45
performance: bro it's good trust
Use headshot slow instead of granulated grip tape for better performance :))
Class: Sniper
Weapon: DL Q33
Performance: Quick Scope, can be hard to control but you get used to it, probably my favorite setup
Class: Smg
Weapon: Qxr
Performance: rip bozo

Class: sniper
Weapon: Rytec AMR
Performance: Slower but extremely consistent sniper, personally my favorite in the category.
Class: SMG
Weapon: AGR 556
Performance: This is a very underrated gun with a quite easy to control recoil pattern…
Class: smg
Weapon: AGR 556
Performance: AGR should be built like a mid range AR as it’s very bad close range. There is no need to improve bsa on the AGR because it has nearly perfect bsa (around a 7 score). Marksman barrel will kill your mobility so it’s a bit overkill. Best to use this to counter ARs and lmgs. 30 round mag can be switched to 60 round as well.
Class: SMG
Weapon: AGR 556
Performance: UWU
Class: SMG
Weapon: QQ9
Performance: fast ads speed, higher ammo, great mobility, manageable recoil
Class: Assault
Weapon: As Val
Performance: Control recoil and it will shred close range and you can challenge up to 25 meters, but don’t challenge fights longer than that
Class: SMG
Weapon:MX9
Performance: (MP because i have no idea how it performs in Br) This has been my go-to mx9 loadout this season but i will stop using mx9 after this season ends so feel free to check it out if it catches your eye. Decent everything, with enough ammo and boosted mobility
Class: Sniper
Weapon: Rytec AMR
Performance: for me it's the best sniper, slow but high blank scope accuracy without hitmarkers, also looks really good with gold.
Class: Marksman
Weapon: SKS
Performance: really good for both br and mp 2 tap with low recoil
Class: Marksman
Weapon: sks
Performance: pretty good build, main focus is mobility with the exception of the mono for the bit of boosted range, recoil is manageable, extended for multiple encounters
Class: Smg
Weapon: Qxr
Performance: its good imo
Class: Assault
Weapon: AK-47
Performance: most of the attachments make the fun bigger means more diamonds. 40 and 50 round ext mags can't have diamond camo on it so use 5.45. Gran is to make the grip more detailed and equip it in br lobby (u don't have to equip it)
Mainly for flexing only
Don't expect it to perform well
Class: Assault
Weapon:AK117
Performance: new season, new meta. if u dont know, disable perk got a huge buff on lmg and ar, using high firerate weapons like as val or holger with it can easily outgun those zigzag tryhards
Class: smg
weapon: MX9
performance: Larger caliber is a must on mx9 to eliminate the bad body multipliers. tac foregrip really isn’t needed so use infiltrator foregrip instead to stack strafe speed
Class: Assault
weapon: Peacekeeper Mk2
performance: good close to mid range
class: Assault rifle
weapon: peacekeeper mk2
performance: field agent foregrip ruins your strafe, better to run regular foregrip because it removes all the horizontal recoil with no downsides. also task force barrel is a must to bring your time to kill down from around 280 milliseconds to 240 milliseconds
Class: Assault rifle
Weapon: AK117
Performance: nothing to say about this cracked loadout. Just use it if you wanna stay straight forever
Class: Assault Rifle
Weapon: M13
Performance: good build for snd
Class: assault rifle
Weapon: m13
Performance: so looks like .300 double stack mag is worth it now, gives range boost (range is 31 meters with it) and reload time buff as well as silenced bullets, I still recommend building the m13 very aggressive since it has good bullet spread and really good taper (taper is the amount of bullets it takes before the gun reaches maximum bullet spread) also stippled can be switched out to granulated but the reason I run it is to increase sprint to fire time since the m13 has really bad sprint to fire lol @rich jungle
edit: switch stippled to sleight of hand or long shot perk. sprint to fire isn’t as bad as i originally thought
Class: Marksman
Weapon: MK2
Performance: The better SPR. In every aspect the MK2 is similar or better than the SPR. MK2 fastest ads build has 1f faster ads compared to fastest ads SPR (which uses .300 mag). MK2 has better hitboxes, with lethal zones to the pelvis and above till 25m. DLQ hitboxes till 55m. For a ranged passive style build, trade sport stock to cartridge stock, and stippled to gran tape. OWC laser isn't necessary. It only adds 3% ads time, which is less than a frame of ads time added. It can be traded to scope or tac suppressor. SoH can also be traded to tac suppressor or scope.
Class: SMG
Weapon: Razorback
Performance: not sure if i did it right but this was the best build i could come up with for this gun.
Class: SMG
Weapon: QQ9
Performance: perfect against mx9 users (mostly ig)
Class: smg
weapon: Fennec
performance: I tried, and I am from garena (thats why I put the red dot lol)
Class: SMG
Weapon: QQ9
Performance: jeez, why do people rate so harshly
Class: LMG
Weapon: Holger 26
Performance: A solid weapon. Test it before voting.
Class: assault rifle
Weapon: AS VAL
Performance: good for close range, usable at mid range if you can control the recoil. I use it because mx9 gets so boring/annoying
Class: assault rifle
Weapon: M13
Performance: looks really weird, is really weird, but m13 is really easy to control and has good accuracy anyways. Can use sleight of hand, gran tape or stippled tape instead of fmj
Class: SMG
Weapon: PP19 BIZON
Performance: Its a fast and classic build,
so basically bizon is a no recoil gun even with no attachments on
So its better to use attachments that makes it faster
This build is mostly for mid and close range fights (specially mid range)
If you are fine with the ads speed,you could change the OWC Laser with granulated grip tape for less bullet spread ;D
Class: LMG
Weapon: Holger 26
Performance: ez nukes, trust
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Class: SMG
Weapon: Pharo
Performance: For this loadouts, I'm focusing recoil control and range, I don't want to use combat stock since it can messed up the recoil,
For the second loadout I change the 36 fast mag to 44 mag if you want more ammo
I have test it in ranked, it's good
Note: I love underrated gun, it's not fun sweating with meta 24/7 in ranked
Class: Assault Rifle
Weapon: M13
Performance: This build may seem a little weird but the new mag changes allow the gun to be built for a hipfire playstyle while remaining silenced. M13 has a 1.5x headshot multiplier. One headshot is all that's needed for it to shred even MX9 users if your movement is on point and you hipfire towards the head.
Class: Marksman
Weapon: sks
Performance: absolute God build will upgrade your fingers to gaming rgb fingers and upgrade your old wooden dusty and hurtful chair to a Chad memory foam built in coolant with heating options ultra comfortable gaming chair, mainly a br build because you can cross map 1 tap anyone, is such a good build that your life will improve drastically use it now or forever regret your description to not use it
Class: Sniper
Weapon: Rytec AMR
Performance: Toxic SnD sniper that one shots the entire body (one shots flak jacket ushered if you use the demo expert perk). Also can blow up cars so people who camp cars will fear you 
Class: Assault
Weapon: Asm10
performance: The Asm10 is not viable over 13m, best used as an anti smg to counter the current meta
Class: SMG
Weapon: QQ9
Performance: I think its good for OBJ players and rushers
Class: Sniper
Weapon: DL Q33
Performance: Very good for ranked matches maybe soon you'll get used to it its also fast scope i removed the laser cause enemy can easily see the laser when your camping.
Class: Sniper
Weapon: DL Q33
Performance: I think its good for rushers
Class: Pistol
Weapon: .50 GS
Performance: It’s not bad in my opinion, yeah the fire interval is slow but if you really want you can just swap the perk for lightweight trigger. I hope you guys like the build
Class: assault rifle
Weapon: m13
Performance: Best class for rushing
Class: SMG
Weapon: RUS-79U
Performance: absolutely insane. this gun will shred anyone. competes with the mx9 and i’ve taken down some decent snipers at range
Class: pistol
Weapon: MW11
Performance: can 4tap as long as you get a single headshot 3tap potential with 2 or more headshots god like mobility decent ads good accuracy and control downside takes skill and cannot take many gunfights good for putting up a fight against mx9 users tho practice with it and get used to it
Class: pistol
Weapon: MW11
Performance: way better then the persons pistol above me
Class: Pistol
Weapon: J358
Performance: Perfect ADS with allmost 0 hit chance
Class: Pistol
Weapon: .50 GS
Performance: Large 2 shot kill range on the body and fairly decent ADS
Class: Pistol
Weapon: .50 GS
Performance: Large 2 shot kill range on the body and fairly decent ADS
Class: Assault Rifle
Weapon: M13
Performance: BR Build, use the bluedot reticle if you have it
Class: Shotgun
Weapon: KRM 262
Performance: Annoying shotgun, meta shotgun, shotgun
Class: Assault Rifle
Weapon: M13
Performance: Epic rushing build
Class: Sniper
Weapon: DL Q33
Performance: The Classics 
Class: Smg
Weapon: Pharo
Performance: Painful when you hit all shots/Anti-fennec and mx9
class: Assault rifle
Weapon: M13
Performance: if you like playing like a slayer then this weapon is made just for you with its fast ttk good recoil and great range (also anti melee abuser)
Class: SMG
Weapon: QQ9
Performance: there's 2 different biulds for this and the operator forgrip makes it easy for me to control at least a little bit of recoil on the second picture and the first one is mainly for shredding such as hardpoint, kill confirmed, or br try before rating
Class: SMG
Weapon: QQ9
Performance: QQ9 is a sub 15m gun, bc of both bsa score and damage range (with mono). no need for bsa stack, recoil control isn't necessary since you won't be using it past 15m. 216ms ttk (similar to fennec). Pretty fun gun. 3 bsa score limits accuracy to 15m. It’s base range is the only good range, which is extended to 16m when using mono (again, idc about votes since this server has a lack of understanding for stats, and won't listen to any gunsmith logic)
Class: assault rifle
Weapon: BK57
Performance: good 
Class: SMG
Weapon: MX9
Performance: Strafe, Strafe & Strafe
Class: Assault
Weapon: Peacekeeper MK2
Performance: good strafe, good ttk upto 30m-ish and disable is buffed to where it slows movement speed by 15% and ADS movement speed by 20%
the only thing you have to worry about is the recoil
it takes like 10m in training room to master it
Class: Assault
Weapon: Peacekeeper MK2
Performance: theres no doubt this is the best gunsmith for peacekeeper for rushing, i know theres so muzzle and long barrel build that is good but this one gets more speed and fast ads, Ik ik if u dont really care about the left and right vertical recoil u can just switch the under barrel to foregrip, but if ur new using the peacekeeper u should try this build,
This is highly recommended by me and content creators, i only switched it to a diff under barrel bcs im not good at left and right recoil. all in all this is the best build for rushing or camping
try this @celest geyser
Class: Sniper
Weapon: DL Q33
Performance: Perfect for SnD, combat stock changed on strike which completly reduces flinch and increases stability, at the same time with fast sniper ads, build doesn't need to use toughness perk together.
Class: LMG
Weapon: RPD
Performance: High pros Low cons | ideal for typical RPD usage
Class: SMG
Weapon: QXR
Performance: Almost a pure bonus class. I know ranger foregrip is kind of overkill but I like the horizontal recoil reduction. Light stock and Short barrel counters the ranger's downsides
class: SMG
weapon: GKS
Performance: it its pretty ez to use is realy good at close and long range it isnt that slow how u think of just try it.
Class: Assault rifle
Weapon: M13
Performance: This is my BR build. Fast fire rate and deadly.
.300 double stack ammo have silenced effect, so no need for silencer. And extended mag mode is easy to find in BR.
Disable perk for slowing movement to your enemy. You can change stock for No stock if you want.
Or, if you don't have mythic variant, use your favourite optic instead of perk.
(I'm sorry, my phone can't take screenshot from whole display, dunno why)
Class: Assault
Weapon: Man-O-War
Performance: This is bussin' in S&D. Proof in #codm-media
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Class: sniper
Weapon: Outlaw
Performance: fastest sniper in the game, if you can hit your chest and head shots. You can always use combat stock for 5% faster ads, but stalker adds reduced sprint-to-fire time to the gun which is useful for this sniper as it’s good for running around with. SoH is also interchangeable with 9r mag too.
Class: Assault Rifle
Weapon: M16
Performance: Decent recoil good for medium ranges and long ranges, I recommend this if u are used at pre aiming and not it you are too dependent on ads fire button. downsides are the mobility is a bit slow
Class: Shotgun
Weapon: By15
Performance: smol
Class: Shotgun
Weapon: BY15
Performance: arguably the best close range weapon in br and can easily counter mx9 users especially if you have good movement
|||jk it’s hard to counter mx9 users I said that to give you hope||
Class: Shotgun
Weapon: By15
Performance: My shotgun
Class: smg
Weapon: PDW-57
Performance: I was very surprised that this is actually a very good gun I almost nukes a ranked match with it but then the enemies all switched to mx9 bruh
Try this out before voting
Class: LMG
weapon: RPD
Performance: spray and pray. Switch snatch foregrip to fmj for toxic wallbangs 
Class: Shotgun
Weapon: Echo
Performance: 25 round spray and pray pellet hose
. 2-3 shot in most ranges, if you hit.
Class: SMG
Weapon: QXR
Performance: Works for me, try before judging
Class: SMG
Weapon: QXR
Performance: Dead Meta
Still Hits Good If You're Good At Using it
Enhanced Bolt (EB) Is A Need
EB Makes The TTK Go From 240ms (Without EB) To 275ms
This Is My Go To Qxr Load Out
I Use 50 Round Mag Cause My Aim Sucks
Not Really
Pretty Good If You're Good At Using It
Good From 5-20 Meters Or Less Don't Suggest Going Further
If You Want You Can Trade Mono For a Barrel Or For Strike Stock
Or If You'd Like a Grip Then Go For "ONLY" Grantuled
Other Than Thumbs Up Or Gae
Class: Pistol
Weapon: J358
Performance: Fastest ttk pistol with 250ms. High skill bc mag size and sim requirement
Class:Assault
Weapon: AK117
Performance: AK117 lacks range which is why it’s not an ideal gun
Class: SMG
Weapon: Fennec
Performance: High Hipfire accuracy and stability. Usable even at long range.
Class: SMG
Weapon: Chicom
Performance: Dislike gunsmiths, how about none.
Class: Assault
Weapon: BK57
Performance: Amazing flex AR. You can trade soh to disable. This gun can easily be viable in all ranges. This is the flex build, for ranged build, trade soh to mono, if u want more range trade ext barrel to ranger barrel. Or you could keep mono + disable or ext/ranger + disable. Top 5 AR
Class: SMG
Weapon: RUS-79U
Performance: 7 bsa so just kill all the bsa you want, high mobility, barely any recoil, pretty inconsistent 4 shot ttk tho
Class: LMG
Weapon: RPD
Performance: hp/dom build, spray and pray, you dont care about reload speed if you dont need to reload, youre going to use this bad boy for wallbanging lmao
Class: Assault Rifle - Meta
Weapon: M13
Performance: Hardpoint and Domination build, using disable perk counters mx9 and it's strafe speed so you can annhilate mx9 abusers safely from medium range. Personally I use the 60 round extended mag to spray, since it has range up to 24m distance.
Class: SMG
Weapon: RUS-79U
Performance: idek its good in hard point lol
Class: Assault Rifle
Weapon: ICR-1
Performance: For SnD. If you're a fairly skilled player trying to use non meta guns, this is for you. Good range, mobility, BSA.
Class: Sniper
Weapon: Rytec AMR
Performance: For MP. Quick ADS, gets less hitmarkers than any other sniper. Great mobility, damage and not much recoil and flinch (mid to close range)
Class: Sniper
Weapon: Rytec AMR
Performance: I use this for br, I am bad at hitting shots. This is why I use the explosive ammo
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Class: LMG
Weapon: Holger 26
Performance: Even more gayer because it's an SMG now, or should i say holGAE
Class: Assault
Weapon: CR-56 Amax
Performance: underrated
Class: Assault
Weapon: CR-56 Amax
Performance: have at it
Class: SMG
Weapon: PP19 Bizon
Performance: Absolute zero recoil.
Class: SMG
Weapon: Fennec
Performance: Good general stats, works in any situations. Coul be used with hip fire or ads.
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Class: SMG
Weapon: Fennec
Performance: No stock isn’t needed, it’s unnecessary movement and ruins bsa. Instead we could use MIP Light to help scrim ttk, mono for range, and have some form of control. 5mw laser to help the bad stf. For the chads that can manually control recoil, trade rubber to soh
Class: LMG
Weapon: M4LMG
Performance: Main LMG build for M4LMG. Using Disable bc on ARs and LMGs shooting an opponent anywhere on the body lowers their mobility by 20%. Really good spam LMG, but ofc RPD still better
Class: SMG
Weapon: PDW-57
Performance: A fun off-meta spray and pray type SMG. It has horrible range which is why monolithic suppressor is there. Combat stock and tac laser to increase ads speed. Granulated to enhance its bullet spread accuracy. Sleight of hand to make the weapon reload faster. You could also swap combat stock to light stock to increase ADS movement speed.
Class: assault rifle
Weapon: m13
Performance: this bulid is perfect for players who are aggressive like me and the performance on this bulid is good. you can swap out disable perk with soh or a optic, swap out 300 blackout with extended mag if you want to. idk it's up to your choice and preference on the bulid anyway.
Class: SMG
Weapon: Fennec
Performance: for S&D
Class: LMG
Weapon: Holger 26
Performance: For BR.
In BR, mobility is not a big issue, hence the range and accuracy based attachments. The 3x scope is meant to make long range fights easier, and since this is an LMG, the scope suits it!
Class: SMG
Weapon: Fennec
Performance: Assault SMG/Good for BR/MP/ Solo V Duo / Gyroscope is Optional
Class: Pistol
Weapon: Shorty
Performance: Amazing secondary for cqc situations. Trash base range and spread, so the build focuses on those two aspects.
Class: SMG
Weapon: MX9
Performance: Aggressive, great for hardpoint
Class: SMG
Weapon: HG 40
Performance: Good asf and feels better when using Griggs or Kingsley as your operator since the gun is the mp40
Class: SMG
Weapon: Fennec
Performance: VERY fast operator running at incredible hihg speed
Jokes aside, the gun have a fairly decent stability,accuracy, and range while maintaining mobility.
Class: SMG
Weapon: Fennec
Performance: Very aggressive and deadly, op in close range and medium range.
Note- if you have perfect control and if you want to finish you enemy quicly without doing much movement then this gun is perfect for you, you can even compete easily with Meta weapon users such as MX9 and holger. This gunsmith is a perfect example of aggressive power
Class: Assault
Weapon: Ak117
Performance: Been using it for almost 2 months now and it's pretty viable to counter mx9 or Holger players in close and mid range, Long range fights isn't always the best option especially while fighting lmg players. Ak117 lacks range so mono is a must. If you play for nukes , use vulture since it runs out of ammo quickly or just keep quick fix if you're an Obj player.
Class: Assault
Weapon: M4LMG
Performance: Weird Loadout I know
But trust Papa 
I've nuked with it
Class: Assault Rifle
Weapon: M4
Performance: Quick kill machine with No Recoil.
Wins every gun fight in BR. Whether long-distance or close-encounter, ADs or Hipfire.
Try it!!!
Class: SMG
Weapon: pharo
Performance: its a sniper shotgun assault rifle lmg smg 😌
Class: Pistol
Weapon: mw11
Performance: No recoil
Class: Sniper
Weapon: Rytec AMR
Performance: Very Very aggressive fast ads gun so far its one of the best build i can imagine it is and the hitmark is gone
This gun is fast ads even with no agile ( people who dislike is skill issue)
Class: Assault Rifle
Weapon: Type 25
Performance: 5 tap,u can change the ammo to sp round
Class: SMG
Weapon: Qxr
Performance: peashooter,marshmallow shooter,or even air shooter
Class: Assault Rifle
Weapon: M13
Performance: Counterbuild for SMGs forged with some extra range efficiency
Techically i just stole the idea from my blacksmith partner and added some BSA, still it turned out to be perfect for all gamemodes excluding BR, u can find my build for that below
Class: Assault Rifle
Weapon: M13
Performance: BR build for nearly every range, excluding SMG hipfire ranges if youre not a huge preaim fan. Slightly outguns AK-47 at any range, also counters most SMGs if u get to aim first. Just waiting for us to get to a tournament and test it out
Class: SMG
Weapon: PDW-57
Performance: Good For Long Range And Good For MP Rank
Class: SMG
Weapon: HG 40
Performance: This gun is actually pretty good for mid range fights and with decent mobility you can come out victorious in 1v1 fights. Main problem is capacity and it's not good enough to compete against bizon.
Class: SMG
Weapon: QXR
Performance: High firerate SMG with decent mobility and below average range. Enhanced bolt (which I will abbreviate to EB) makes your firerate faster but pretty much removes all range you once had, and I find myself being able to perform better without EB than with EB.
Class: Assault Rifle
Weapon: M13
Performance: BR Build, use blue dot when equipping holographic sights
Class: SMG
Weapon: MSMC
Performance: This is not mx9 you cant just pull trigger and get a kill,recoil go brrrr so only use this if you have skill ok?
Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: Excellent flex AR with extremely high mobility.
Agency Suppressor:- For Suppressing
Taskforce barrel:- Best barrel for peacekeeper. Increases fire rate (which in turn increases ttk) and increases range. 4 shot kill to 17m and 5 shot kill to 38m
Agile Stock:- Best stock for peacekeper. Increases the strafe speed a lot which gives this gun the fastest AR strafe speed of around 4.8 m/s.
Firm Grip Tape:- Another necessary attachment for the Peacekeeper. Increases Ads time by 25% or 5 frames and flinch by 90%.. yes you heard it NINETY PERCENT.
Double stack mag:- For more magazine capacity and better reload time
Alternate attachments:- Infiltrator foregrip, foregrip, disable perk, extended mag
Class: SMG
Weapon: MSMC
Performance: This is my personal build for the MSMC, one with and without the Mono. The MSMC is a underrated SMG and from personal experience, it can do good against the MX9, this build does fine in ranked. The recoil is controlable, and if you have good aim and you can hit all your shots, you can challenge mid range gunfights, recommend with the Mono. The mobility for this build is good, and the hip fire is good, but better with the MIP laser. It’s overall a good weapon and recommend if you want to use a different weapon.
Class: SMG
Weapon: MSMC
Performance: A nice CQC SMG with good mobility but very small mag
Ranger Barrel - This attachment is used for range boosting as MSMC's range is not very good. It also increase BSA and recoil
No Stock - This attachment is used to increase the mobility as it is a CQC gun and also counter the negatives of Ranger Barrel
Tactical Laser - Tactical Laser
36 Round Mag:- MSMC's base mag wayy too low for it's 918 rpm fire rate. Even with the 36 mag you will still have to reload a lot.
Rubberized Grip Tape - This attachment is used for recoil control and MSMC recoil is not too good (atleast for me)
Alternate attachments - Monolithic Suppressor, Granulated Grip Tape, Sleight of Hand, 5mW Laser (for hipfire build), Light Stock, Flash Guard
Class: Pistol
Weapon: J358
Performance: It's not the deagle but it's not supposed to be. I only use it because of more peripheral vision and me liking revolvers in general.
Class: Assault Rifle
Weapon: M13
Performance: Tell me if I need to fix this
Class: SMG
Weapon: MSMC
Performance: swag
Class: Assault Rifle
Weapon: ak117
Performance: it might have bad damage but can knock down 2 if u have extended mag mod
Class: Assault Rifle
Weapon: ak117
Performance: I think this was the og gunsmith
Class: SMG
Weapon: RUS-79U
Performance: Control is pretty okay, damage + range is average, more on the quick side build but it's an all around build
Class: SMG
Weapon: MSMC
Performance: very good for close range, and especially now that the mx9 is going to lose its 3-shot potential, the msmc is going to be a solid choice for cqc. It’s always been an underrated smg since it was nerfed way back, but has: 1) high mobility, 2) 4 tap potential, 3) fast fire rate
Class: Assault Rifle
Weapon: M13
Performance: tried to replicate this
Class: Assault
Weapon: Type 25
Performance: finally "new season, new meta", just pull down. u can replace perk for granulated and combat stock to light stock idk
Class: Assault
Weapon: Type 25
Performance: All ranges. But this between us
Class: Assault
Weapon: Type 25
Performance: So here I am with Type 25 Build. After the buff the Type 25 is a really good gun with fast ttk, good mobility, good range and what not. So here's my build and explanation
Tactical Suppressor- For suppression as I am playing SnD recently
Mip Light Barrel (Short)- For purely mobility, this is the best barrel attachment available for it as the negatives are really low for amazing positives in mobility.
Light Stock- This is to increase the strafe speed as strafing is meta. The combat stock is usable but it's negatives are really really punishing.
Tactical Laser- Tactical Laser (nothing to explain about this lol)
Stopping Power- This is one of the best attachments for type 25 as it increases the multiplier to all around the body while also severely increasing the range. 4 shot range of about 16m and 5 shot range upto 38m (like Peacekeeper)
Alternate Attachments:- MIP Flash Guard, Optic, Steady stock, 42 mag fast reload, granulated, Disable, sleight of hand
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Class: Marksman
Weapon: SP-R 208
Performance: meh, pretty decent
Class: Assault
Weapon: peacekeeper mk2
Performance: "peacemaker, What a joke
"-rick flag
Class: Pistol
Weapon: MW11
Performance: Silent 3 shot killing machine with big capacity, range, and good fire rate. Build is made for people who can rely on their accuracy.
Class: Assault
Weapon: Type 25
Performance: Pretty good
Class: Assault
Weapon: M13
Performance: best gun in the werld
Class: Assault
Weapon: Type 25
Performance: l o n g barrel
Class: Assault
Weapon: DR-H
Performance: Ba el Royale
Class: SMG
Weapon: PP19 BIZON
Performance: Best for smg players
Class: SMG
Weapon: CBR4/P90
Performance: Hello guys I'm back with today's build for the newest gun dropped today which is the CBR4 or popularly known as P90. Here are my attachments:-
Monolithic Suppressor- This is for suppressing and range boosting the gun.
Extended Light Barrel- This is also for boosting the range of the gun. With this plus monolithic you get around 21m of 4 shot hitboxes which is same as holger
Light Stock- This is used to boost some mobility like strafe speed and sprint to fire (sprint to
ADS got fixed yesterday after the small update)
Tactical Laser- Tactical Laser
Rubberized Foregrip- To help with the recoil as P90 has really really high recoil
Alternate attachments:- Tactical Suppressor, combat stock, stippled foregrip/rear grip, rubberized rear grip, flash guard
Class: Sniper
Weapon: SVD
Performance: Only dragunov build you’ll ever need. Maxed out for ads speed and the scope is exchangeable for a 6x or you can just use the default scope with something like a suppressor and control isn’t really a issue as there is virtually no recoil on it by default
Class: smg
Weapon: PDW-57
Performance: it beams in br. It is such a laser. Beats m13 close range.
trust me it is epic. Just try it
Class: smg
Weapon: CBR4
Performance: kills faster than the one above but there is more recoil.
Class: SMG
Weapon: CBR4
Performance: Okay recoil, but damage is pretty good
Class: SMG
Weapon: CBR4/P90
Performance: My updated build.
Extended Light Barrel- For extending the range
Light Stock- for mobility like STF and strafe
Tac Laser- Tac Laser
Stippled Foregrip:- This is basically ranger foregrip which means it helps in recoil and BSA a lot
Stippled Rear Grip:- It helps to negate the negatives of Stippled Foregrip along with Light Stock
Class: Sniper
Weapon: SVD
Performance: so good,you can change the scope to anything you want,but i suggest use realistic scope if you want to use scope attachment
Edit:you can use owc light suppressor if you want a slightly faster ads
Class: Assault Rifle
Weapon: ICR-1
Performance: Good in rank, amazing in casual.
Extremely underrated in comparison to LK24 even though the ICR-1 has much better attachments and stats. This layout is for ADS along with an extended mag; mixed with its already great accuracy it makes for an very balanced gun that can handle every situation.
Class: Sniper
Weapon: DL Q33
Performance: mid range combat, good for beginners and people having trouble using default scope.
Use it before you judge it
Class: Assault
Weapon: CR-56 AMAX
Performance: A low recoil aggressive AR with terrible body multipliers.
Class: Assault Rifle
Weapon: AS VAL
Performance: This is one of the best aggressive ARs in the game with super high mobility but not very good at ranged battle. Attachments are deez
Quick Response Barrel- This barrel is used purely to increase mobility as it is an aggressive AR. Mid ranged barrel is useless as it only increases bullet velocity after 35m which the gun is not made for.
Skeleton Stock- Another movement increasing attachment. It gives ads speed and strafe speed which is really helpful for this meta.
Sleight of Hand- Its to increase the reload speed. The reason I'm not using granulated is because this gun is purely CQC and is used at maximum of 25m range where BSA won't matter a lot
Tactical Laser- Best attachment for most guns
Extended Mag- This is to increase the magazine capacity of the gun as the base mag is kinda low for its very fast fire rate.
Alternate Attachments- Disable perk, operator foregrip, rubberized grip tape
Class: SMG
Weapon: pharo
Performance: ”so anyways i started blasting” 
Class: SMG
Weapon: QQ9
Performance: Straight dominating in ranked and use Toughness perk so you get less hit flinch and can beam(Search)
Class: SMG
Weapon: QXR
Performance: Accurate and good build imo, not using enhanced bolt actually makes it kill faster and you don't lose all the range
Class: SMG
Weapon: PP19 Bizon
Performance: hands down best class in br and owc skeleton is for strafe speed snd if you combine this with trap master you cant get hit and even the golden ads mod
Class: SMG
Weapon: AS Val
Performance: for close and medium range this build is very underrated
Class: Marksman
Weapon: SP-R 208
Performance: Satisfying snipes (Joke Snipes)
Class: Assault Rife
Weapon: ASM10
Performance: It’s very good for close range probably defeat Mx9 users and Please use it before saying its not good
Class: SMG
Weapon: CBR4
Performance: I have been exclusively using the P90 in Ranked MP and came up with two builds. The first one has the most controllable recoil (the red dot seems to help the visual recoil seem less obvious) and the second build is for you chronic down voters who downvote unless the gun has all green everything. I will say Full Ammo is needed on this gun as you run out of ammo very quickly.
Class: SMG
Weapon: CBR4
Performance: New meta lol?
Class: SMG
Weapon: Chicom
Performance: epic flashlight 🔦 nukes and definitely underrated try it out before rating
Class: assault
Weapon: m4
Performance: max ads time
Class: Assault Rifle
Weapon: Type 25
Performance: Fast ADS, ADS Movement Speed, and Movement Speed. Stopping Power Mag make it 4 shot consistent. don't worry about recoil, this build still controlable.
Class: smg
Weapon: qq9
Performance: bad😊
Class: smg
Weapon: fennec
Performance: Use this at your own risk! Really good on close combat but worst at long range, so make sure you get close to the enemy before shooting
Class: sniper
Weapon: na-45
Performance: toxic (tip = use demo expert class for maximum damage and you can also swap optic to laser for faster ads)
Class: Assault
Weapon: Man-O-War
Overview: Literally the gigachad of mp, one of the few non-meta guns which still can be destructive. Reject meta, return to pro.
Class: Assault
Weapon: Type 25
Performance: It’s smooth to play with fast reloading fast ads which it makes it smooth to kill and movement! I recommend this for close range kills and please use it before saying its not good.
Class: LMG
Weapon: holger 26
Performance: literally just toxic. Really
Class: Assault
Weapon: AS VAL
Performance: Probably opeates better than the one above imo. ( and if u wonder why i use this, is because im not like other people abusing the gun that didn't get a single nerf this season. So I see this as a better option.)
Class:SMG
Weapon:Razorback
Performance:Incredibly underrated,suggest using it and it has low mobility but i guess no one cares.
Class: SMG
Weapon: Razorback
Performance: Been using it for a few days, and not to be exaggerating, but I’ve been outgunning some M13 and Type 25 players using this thing, sometimes, but it has little to no recoil and it kills fast, it can be used in medium and short ranges and do good, mobility is good in this build, ads is a little slow but it’s barely noticeable, if you guys wanna use a good gun that’s not meta use this build, but I’m sure most of y’all would prefer to use meta…but try it out, it’s good and fun to use
Class: Sniper
Weapon: SVD Dragunov
Performance: Good for Rushing, Low ads time, can also me used at medium to close range for effective 1 hit, and very fun
Class: assault rifle
Weapon: as val
Performance: I made a VSS it actually looks very similar and it’s fine in br
Class: Sniper
Weapon: DL Q33
Performance: Since every posted gun build here is bad or it gets dislikes, now on your wish I came here to post the most classic and most needed build for a fast sniper! Must have if you play 1v1ns, for normal matches its also perfect! Perk with it you can change on other or equip suppressor if you like to.
Class: Assault Rifle
Weapon: M13 "Meme13"
Performance: Pretty good build i got from my friend but he doesn't use it anymore. The silencer barrel doesn't really do much negativity on the gun's performance rather than the - ↑ on the 7% ads time but it's not really noticeable since you have Owc Laser equipped and No Stock. The 50 round mag also helps too if you can't hit anything with all of your shots (like me lmao) but i prefer to use it rather than the 60, sleight of hand also counters the - % on the reload time. The control is pretty doable from mid to close range.
Class: Assault
Weapon: M16
Performance: actually a Swordfish but that isn’t in the bot’s list of ARs so m16 is closest. After the buff the halberd mag 1) means you only need 4 of 5 bullets to hit for a one burst, and 2) while the pharo is best for cqc, the halberd mag makes this thing able to one burst at crazy ranges
Class: SMG
Weapon: QQ9
Performance: Mobility (ADS speed and movement speed) remains the same as for the base weapon, alongside range, accuracy and control boost, try it out once, you won't regret it.
Class: Sniper
Weapon: SVD Dragunov
Performance: Made for MP. Short scope because defaults scope really obstructive and hard to use. Has large ammo capacity plus very mobile.
Tip: Use Milsim Balkan to make it realistic as Serbians use Dragunov.
Class: SMG
Weapon: QQ9
Performance: main smg for br
Class: SMG
Weapon: PP19 Bizon
Performance: my 2am build when I'm tired of tryharding
Class: Assault
Weapon: FR .556
Performance: Awesome for long range, and the famas has great hipfire capabilities for cqc. It works best using in short bursts, if you empty a whole mag out continuously the recoil gets pretty bad. That saying, this can 5-6 tap all the way across Terminal map. Had to make a build after the new smart rifle bp’s released
Class: Assault
Weapon: FR .556
Performance: Underrated passive rifle. Ranger barrel and strike stock are the only attachments which significantly fix aimshake, as to why ranger barrel is used. FR uses bullet stabilization which is why stippled can be used, so bsa will not be effected. Longshot is for free 2m range, can be swapped to optic, or soh. This build has 11f stf, 17f ads speed, and a 4tk range of 34m. At the 23rd bullet you'll face recoil kick that isn't possible to control, so don't spray full mag in one go. No need for recoil control as this gun can be fairly controllable @pliant pulsar
Class: SMG
Weapon: CBR4
Performance: No recoil
Class: pistol
Weapon: MW11
Performance: idk about performance but it looks kinda cute
Class: sniper
Weapon: Locus
Performance: UwU
Class: sniper
Weapon: Locus
Performance: UwU
Class: sniper
Weapon: Locus
Performance: UwU
Class: Marksman
Weapon: SKS
Performance: good for respawn (if you can use it)
Pros=low hitflinch
Cons=a little bit slower movement speed
Class: SMG
Weapon: PP19 Bizon
Performance: nice for 20m-10m range not bad hipfire high damage and fast fire rate and fast ads
Class: SMG
Weapon: AGR 556
Performance: Good ads time and accuracy with few recoil but with a slower reload speed and mobility.
Class: Shotgun
Weapon: Striker
Performance: good for close range combatants
Class: SMG
Weapon: RUS-79U
Performance: Good build with some downsides, hits like a semi-truck. And yes it is steady as hell. If u miss with this, then i dont know man.
Class: Assault
Weapon: LK24
Performance: Easy to control at mid range, pretty bad at long range, decent accuracy, fast ADS and doesn’t need more ammo as the fire rate isn’t that quick. Not the best gun to play ranked, but the balance of this gun may make more variety to your gameplay.
Class: Assault
Weapon: M13
Performance: Best build for M13 mains, a good head glitch killer, decent at all ranges as the recoil is pretty non-existent at first 7-8 shots. Great for ranked, tested in all maps of SnD, it can handle pretty much all situation. (Pretty much the meta build, and yes I do have ADS optimised build that is not as good at long range)
Class: SMG
Weapon: CBR4
Performance: Terrible at long range, barely handles mid range, good at short range. Suitable for smaller maps, spread is still pretty bad with the granulated and not suitable for head glitches. It does have good mobility and good amount of ammo and fire rate, a decent SMG that is balanced and actually work like a SMG, get close, kill, repeat.
Class: SMG
Weapon: CBR4
Performance: Ultimate recoil control. This thing has so little recoil that you can literally take down people cross map... And even with the ads time decreased by 20% it's still pretty quick. And with this build, pre aim and pre firing are your best friends.
Class: SMG
Weapon: AGR 556
Performance: Good 👍
Class: pistol
Weapon: j358
Performance: underrated, everyone seems to have forgotten about the revolver after the deagles released. J358 is also a 2 tap pistol, with great hipfire and good ads time, with that onetap dmg to the head. It also fires faster than the deagle. Only has 8 rounds but it is a secondary so its more than enough
Class: Sniper
Weapon: Locus
Performance: Quickscoping machine
Class: Sniper
Weapon: Locus
Performance: Non-quickscoping machine

Class: Assault
Weapon: Type 25
Performance: literally everything you can have on the type 25 (range isn't an issue because type 25 has 37m 5stk range with SP mag)
Class: Sniper
Weapon: M21 EBR
Performance: Pretty terrible, however its one of my favorite guns because the standards on it are so low that every death you just shrug off, and every kill feels like a celebration. This loadout is simply because I wanted to feel accomplished when I kill someone with an MX9 or something like that. (And yes, I am indeed telling you to hipfire with a sniper. Feel free to dislike.)
Class: Shotgun
Weapon: KRM 262
Performance: high range, low ads/hipfire bullet spread and low sprint to fire delay
Class: Sniper
Weapon: SVD
Performance: SKS on steroids
Class: Sniper
Weapon: Outlaw
Performance: Shotgun(Perk is optional)
I recommend playing with Thumb sleeves when playing soo u can Flick Properly
Aiming at Long Range Target is abit Difficult Since Lung Refresher Has been Sacrifice for ADS time
Class: LMG
Weapon: RPD
Performance: this is really good
Class: Assault
Weapon: Type 25
Performance: literally everything you can have on the type 25. It tore everyone into shreds. Believe me . U can use this
Class: SMG
Weapon: QXR
Performance: Still good xd nice range, mobility and fast ADS
Class: Shotgun
Weapon: Striker
Performance: Pretend I gave a good build that will make u cracked in ranked and give me a like
Class: SMG
Weapon: QXR
Performance: peashooter
Class:SMG
Weapon: fennec
Performance: the fastest fennec alive
Class: Snipers
Weapon: DL Q33
Performance: a good mix between mobility range and accuracy fast ads time (quick reaction)
Class: LMG
Weapon: holger 26
Performance: a bit of a hybrid between a AR and a lmg. Good for all types of ranges mainly close to medium. And has high penetration.
Class: Sniper
Weapon: DL Q33
Performance: ads faster than your dad leaving you, moblity idk, accuracy is good ngl. (You can use extended mag a but i prefer sup)
Class: Assault
Weapon: Type 25
Performance: its ok very good and yea
Class: SMG
Weapon: CBR4
Performance: this build very controlable, fast ads movement speed, increased damage range. (can swap muzzle with mono suppressor if want silence).
Class: shotgun
weapon: HS0405
performance: good for rebirth island and small run and gun maps like shipment and nuke town
Class: Pistol
Weapon: renetti
Performance: balanced
it's better with owc laser
Class: Assault
Weapon: CR-56 AMAX
Performance: Nothing decreases, accuracy has a nice increase, mobility slightly increases and control slightly increases too, so I guess it's good

Class: SMG
Weapon: Fennec
Performance: No Recoil , fast ads problem is slow ads movement speed
Class: Assault
Weapon: M13
Performance: basically a warzone build. Mono and marksman for range, ext mag because it gives a lot of bullets. Strike foregrip for aesthetics and slight recoil control.
Class: SMG
Weapon: QXR
Performance: Low recoil, good mobility, imo its a good build
Class: SMG
Weapon: CBR4
Performance: high accuracy but a tad bit easier to control
Class: LMG
Weapon: M4LMG
Performance: Figure it out
P.S: Havent played in a year or so give me weapon builds for og guns like ak47 and such (dm them)
Class: SMG
Weapon: CBR4
Performance: no recoil good mobility
class: SMG
weapon: QQ9
performance: fast paced, S&D rushers orientated.
Class: SMG
Weapon: Fennec
Performance: Absolute monster up close. Used range attachments so that it's somewhat usable in mid range. Recoil is only vertical, so it's really easy to control. If you can't, ur just bad. Red dot is there since sights are obstructing and has a bit of screen shake. If u have p2w fennec, replace red dot for no stock or granulated.
Class: Assault
Weapon: AK117
Performance: easy to control recoil, fast adds, good mobility
Class: Assault
Weapon: CR-56 AMAX
Performance: very solid build for an agressive gameplay. Laser can be switched to red-dot if needed.
Class: SMG
Weapon: MSMC
Performance: Very sturdy build only use for hardpoint and dom and you can only change muzzle anything else that you change may affect the general purpose of the build
Class: SMG
Weapon: PP19 Bizon
Performance: very low ads time with almost no recoil and high ads mov spd better pair up with Quick fix perk
Class: SMG
Weapon: PP19 Bizon
Performance: Slow but has very low recoil you could replace compensator with monolithic suppresor if you want more range rather then less recoil.
Class: Assault
Weapon: LK24
Performance: improved range and bsa, recoil isn't a thing on the LK24, big mag for taking on multiple targets and a precise view with the red dot sight, I recommend using the blue dot reticle for a cleaner view as shown on this image
Class: Assault
Weapon: Asm10
Performance: one of the best 3 taps for up to 15 meters
Class: assault
Weapon: M4
Performance: incredibly powerful in range. accurate, low recoil, high range.
Class: SMG
Weapon: QQ9 (MP5)
Performance: very good hip fire accuracy, high fire rate, good mobility, recoil is pretty decent, still controllable.
edit: ammo drains fast.
Class: Assault
Weapon: AK117
Performance: for battle royale, easy to control recoil, fast adds, good mobility and nice hip fire.
if u need, use a red dot instead of the muzzle or pick up one from the ground 
Mods i recommend: hip fire, long range and precise shot.
p.d. if you feel comfortable. using other mods use them
Class: Assault
Weapon: kn-44
Performance: Good for mid and close range, mobility and accuracy.
Class: assault
Weapon: M4
Performance: a well balanced gun, reliable in range, good hipfire accuracy, good mobility, low recoil. and the best of all, internally suppresed
Class: SMG
Weapon: MSMC
Performance: very good at close and mid range made for snd
Class: LMG
Weapon: Holger 26
Performance: Very good mobility, can change the optic for a barrel or underbarrel.
Class: Sniper
Weapon: Arctic .50
Performance: Chose it for the memes, was genuinely surprised by its performance. +54% ADS time isn't as much of a drawback since quickscoping doesn't need reticules. If you don't want/need to walk around scoped in with the Tactical Scope, replace it with a perk.
Class: LMG
Weapon: Pkm
Performance: May not be the best build for an LMG, but it works for me. Build focuses on mobility and recoil control.
Class: Marksman
Weapon: SP-R 208
Performance: "The world shall know PAIN."
Class: Assault
Weapon: m13
Performance: high mobility + almost no recoil = enemies rage quiting
Class: SMG
Weapon: CBR4
Performance: Depends on you
Class : assault
Weapon : ICR 1
Performance : everything xD
Class: Shotgun
Weapon: Echo
Performance: less toxic than before but works really well
Class: Assault
Weapon: M13
Performance: Great equalized weapon at all around in less then 50m
Class: assault
Weapon: M4
Performance: not very good, but it's my attempt at making simon ghost riley's gun.
Class: assault
Weapon: KN-44
Performance: effective in range, incredibly low recoil, decent mobility good accuracy.
Class: Assault
Weapon: Type 25
Performance: not the best at cqc but at mid-long range it beams. swap the sight for the granulated grip if you feel like it
class: shotgun(secretly a sniper rifle
)
weapon: BY15
performance: u can use it as a shotgun and a sniper at same time and its the best weapon to confuse ur preys and it gives the best painful hit flinch for whoever camping with a sniper rifle ,also for whoever wanna feel pain(plz gimme a lot of dislikes
)
Class: SMG
Weapon: QXR
Performance: this boi beams
Class: LMG
Weapon: HOLGER 26
Performance: it's good for rushing and ads speed
Class: Assault
Weapon: M13
Performance: it's good for ads speed and rushing to objective
It's good for those who like mobility
Class: Marksman
Weapon: SKS
Performance: Focuses on Range, ADS Time and Control
Class: Assault
Weapon: AS VAL
PERFORMANCE: it's good for close and mid ranges not recommending using this build for long range
Unless you want long range kills for the camos
Class: Assault
Weapon: CR-56 AMAX
Performance: it's balanced loadout
It's a good recoil control
Class: LMG
Weapon: PKM
Performance: It's fine
,maybe a bit slow but it's a LMG
Class: Assault
Weapon: Type 25
Performance: META gun
Class: LMG
Weapon: PKM
Performance: PKM has a trash mobility, which is the main focus on this build. With all the mobility attachments, this gun does get recoil so Rubberized helps with it.
Large Extended Mag to really start spraying and praying.
Class: Assault
Weapon: Type 25
Performance: will probably be meta
Class: Sniper
Weapon: DL Q33
Performance: lol
hehe kewl
Class: SMG
Weapon: Fennec
Performance: sum different
Class: SMG
Weapon: Fennec
Performance: it's gonna be meta it's having a huge mag like no rekoiilll and is shooting fast asf boiii
Use marksman barrel instead off red dot cuz the dmg drop off is kinda gay
Class: SMG
Weapon: RUS-79u
PERFORMANCE: Built for mid range and versatile lane control. Being an Smg with good mobility you could 1v2 quite easily. Avoid hip-firing
Class: LMG
Weapon: PKM
Performance: good Accuracy
Class: LMG
Weapon: PKM
Performance: best build ever ngl,has no recoil even pro player use this in tourney
Class:LMG
Weapon:RPD
Performance: pretty good recoil control with extra 50 rounds to spray
Class:SMG
Weapon: QXR
Performance: pretty good short to mid range and decent long ranges
Class: SMG
Weapon: QQ9
Performance: good mobility, fast adds, you have learn how to control recoil, toughness can help u a lot.
Class: SMG
Weapon: CBR4 (P90)
Performance: a way too solid build almost no recoil at mid range, the only disadvantage is ads time, you can replace the foregrip or add a strippled rear grip for better ads @warm jasper
class:PISTOL
Weapon:MW11
Performance: weapon is very good in all ranges it has a very fast fire rate also
class:Smg
Weapon:QQ9
Performance: pretty good
Class: Assault
Weapon: Peacekeeper MK2
Performance: Found this to be a good match up against the Type 25 & CBR4 in Ranked, Recoil is easy to control and it has very competitive time to kill, highly recommend giving this a try
Class: Assault
Weapon: CR-56 Amax
Performance: Horrible
Class: Marksman Rifle
Weapon: SKS
Performance: no hit flinch loadout,1st loadout for more support gameplay,and 2nd loadout is for more rushy gameplay
Class: Pistol
Weapon: Crossbow
Performance: It's a secondary, use it only when you are forced to reload on primary.
On crossbow, bullet speed and ads time are important, and that's what this build focuses on.
Class: Assault
Weapon: M16
Performance: zero recoil and minimal change to ADSing speed
Perfect for winning long range battles and dealing with headglitchers
(Btw this weapon is swordfish, the name isnt whitelisted)
Class: Smg
Weapon: QQ9
Performance: Controllable recoil, Fast ADS and low reload time
It is good for mid to close range fights
Class: Assault
Weapon: As Val
Performance: Fast Ads, Easy to control recoil at longer ranges and an superior smg at close range too definitely check this build out
Class: Sniper
Weapon: SVD
Performance: Fast ads, you can usually 1 shot ppl
Battle royale: My favourite sniper for battle royale, I recommend using it whit an ak 47, the svd is good at long/middle range.
Class: Sniper
Weapon: Arctic .50
Performance: For BR, maximise range and giving up on mobility, you shouldn’t be running around with a sniper either way.
Class: Assault
Weapon: M13
Performance: Really good at all ranges, it gets the job done.
Class: Assault
Weapon: Type 25:
Performance: An absolute monster for my playstyle. Recoil is easy to control. Pretty accurate. Roundabout build for both passive and aggressive playstyle.
Class: Assault Rifle
Weapon: ICR-1
Performance: Does decently well at close to mid range, long range isn’t too terrible but isn’t recommended. Pretty decent ADS speed, and the recoil isn’t the worst in the world.
Class: smg
Weapon: cbr4
Performance: laser! with good ads movement speed, use skulker with this
Class: SMG
Weapon: MX9
Performance: It's good for both BR and MP, recommended hip fire
Class: Marksman
Weapon: SP-R 208
Performance: pretty much a slug shotgun that can long range. 1 shot everywhere except legs.
Class: Marksman
Weapon: SP-R 208
Performance: This is ment to be used in close range cuz of the Light Bolt attachment. It has decent ads time and it is viable in close range situations if you have the reflexes.
Class: Assault
Weapon: Type 25
Performance: I'd rather use this imo. Ironsight gang.
Class: LMG
Weapon: Holger 26
Performance: Good, equip toughness perk for increased performance, overall good ADS time, range and mobility, decent recoil control and BSA, but BSA is alr
Class: Sniper
Weapon: SVD
Performance: Very fast ADS time, good for quickscoping and an overall aggressive playstyle, hardscoping not recommended
Class: Sniper
Weapon: Arctic .50
Performance:
they should add rds for this 
Class: SMG
Weapon: Fennec
Performance: For objective players in Hardpoint.
Class: Assault
Weapon: M13
Performance: easy to control, pretty fast ads, I recommend medium to short range, long range is alot harder to control recoil and hit shots
Class: Assault
Weapon: LK24
Performance: Good for mid-range fights, not alot of recoil, easy to use, might be kinda slow for some but I do well with it, good mag size because of the 50 round mag, you could swap the Foregrip with a mono if you're good at recoil control and want some silenced shots instead ;)
Class: Assault
Weapon: AK-47
Performance: god like performance instant aimbot kind of recoil, gun performance so good you'll drop a 40 bomb in br solos easy, unmatchable, unbeatable, rips up any competition at the source, you'd be a fool to pass this up
Class: Assault
Weapon: Peacekeeper MK2
Performance: medium to fast ttk, almost no recoil, short distance and longe range
Class: Assault
Weapon: Type 25
Performance: By @jaunty moon
."No recoil, good damage, A I M B O T."
Class: Marksman
Weapon: SP-R 208
Performance: trying to look like a .22 in real life you can put the 4x scope on for faster ADS and better accuracy for your personal performance
Class: LMG
Weapon: Holger 26
Performance: its really good for play aggressive and im usually use this in ranked (you can change Strippled to Disable), and yeah the 100 mag is cancer for me
Class: LMG
Weapon: Pkm
Performance: this gun is the best for anything
Class: SMG
Weapon: fennec
Performance: it is a hipfire build
Work very well in 1v1 matches
And to complete the cameos tasks
It's a good build

Class: smg
Weapon: CBR4/P90
Performance: it is a simple build with low recoil
Class: smg
Weapon: CBR4/P90
Performance: nice
Class: Sniper
Weapon: DL Q33
Performance: 
Class: smg
Weapon: RUS-79U/AKS-74U
Performance: a build Abit focused on spray and pray. Although it has Abit of recoil it's easy to control
Class: assault
Weapon: ICR-1
Performance: this build is for medium to long range gun fights. It has very low recoil and recommend if you like to take gun fight at a medium to long range
Class: LMG
Weapon: QXR
Performance: Very good mobility and good control.
Class: Shotgun
Weapon: KRM 262
Performance: High range for a shotgun and nice mobility.
Class: LMG
Weapon: Razorback
Performance: Extremely stabled gun.
Class: Assault
Weapon: M13
Performance: boosted ads speed and reload speed good for mp aggressive playstyle
Class: SMG
Weapon: QXR
Performance: veri naise (from jokesta)
Class: SMG
Weapon: Fennec
Performance: Go wild.
Class: Sniper
Weapon: DL Q33
Performance: The two best gunsmith's for dlq if you disagree ur probably one of those female dogs or cats that hardscope areas
Edit: lmao I
Class: Assault Rifle
Weapon: M4
Performance: Unnoticeable recoil, Good damage
Class: LMG
Weapon: PKM
Performance: Good damage, Good recoil to the start but need to control if used longer
Class: SMG
Weapon: MX9
Performance: Good at Short ranges Litte bit of recoil i think???
Class: Assault
Weapon: AK117
Performance: For SnD.
For respawns, you can choose to upgrade to 48 mag... Also you can swap the barrel for Granulated for extra accuracy.
For unsuppressed build, replace mono with SoH
Class: Assault
Weapon: M13
Performance: M e t a
If you don't wish to use Gran tape, simply swap for Disable or SoH perks
(Posted on behalf of @languid tundra)
Class: Assault
Weapon: FR .556
Performance: High accuracy and not aim shake
Class: Assault
Weapon: M13
Performance: Perfect for mid to long range engagements. I prefer using this for TDM and Dom and not Hardpoint.
You can change the ammo to 40 Round if you wish to.
Class: Assault
Weapon: M13
Performance: Very good for rushing since it has fast mobility. Added monolithic suppressor to increase the range to compete in mid range effectively.
(Posted on behalf of @fallow reef)
Class: Assault
Weapon: AK117
Performance: Comfortable at short range...
Class: Assault
Weapon: AS VAL
Performance: Best for mid to long range
Class: SMG
Weapon: Fennec
Performance: Bad for campers, good for aggressive players with fast momentum!
Class: LMG
Weapon: S36
Performance: very balanced… since it’s an LMG it’ll take a bit to get the hang of but I guarantee it’ll shred when you do
class: lmg
weapon: pkm
performance: spamming
Class: SMG
Weapon: Fennec
Performance: Maximizes most capabilities except ADS Bullet Spread. (Which is still quite accurate in Mid Ranges.), increases HIP Firing performance and provides better Recoil Control without hurting much of the ADS. (There's still +8.0 remaining ADS Time.), gives maximum mobility for hit and running, very reliable for spraying.
Class: Assault
Weapon: M13
Performance: You’ll still lose in ranked and your teammates won’t drop more than 3 kills but at least you’ll carry
Class: Assault
Weapon: M13
Performance: good control and accuracy
Class: LMG
Weapon: PKM
Performance: Easy control and 200 round mag for spraying. This is just my holger build but Russian and with a 200 round mag but it's good enough
Class: assault
Weapon: AK-47/Avtomat Kalashnikov-47
Performance: It's a build based of the last mission in bo:cw where we betray Adler. It's just a joke build
Class: assault
Weapon: AK-47
Performance: it's a br build and u can change the ranger foregrip to anything
Class: SMG
Weapon: RUS-79U
Performance: No negative qualities according to codm
Class: SMG
Weapon: CBR4
Performance: This gun can do really well in close to medium range combat, if you want longer range, swap out the tactical suppressor for the monolithic. Finally it has very controllable recoil and sleight of hand can be pretty viable when you tight situation.
Class: Assault
Weapon: CR-56 AMAX
Performance: Absolutely deadly, beams from far range great ADS bullet spread with a decently fast ADS to match. Would suggest for SND
Class: Sniper
Weapon: DL Q33
Performance: This build is solely for snd rushers, ofc snipe rushers. SoH and bipod for a higher mobility and control when it comes to either playing aggro or passive rushes. All in all, use it at your own risk, dont come crying to me because you died while camping headglitch, this build was again, made for only rushing snd
Class: Assault
Weapon: Type 25
Performance: Good at short to mid range, and it’s damage range makes it more better at mid to long range. It’s accurate, there’s minus ads bullet spread. The draw backs are that it has lower ads speed and other stuff. Ping me if you want to suggest something.
Class: Sniper
Weapon: Rytec AMR
Performance: S L O W
Class: Assault
Weapon: Type 25
Performance: Ideal for short - mid range with quick ADS and good hipfire accurate. We'll ballanced build for players who like to move. It's not a perfect build but we'll balanced.
Class: Assault
Weapon: Type 25
Performance: Perfect for mid to long range. If you have a good ironsight blueprint, switch RDS to Disable perk for better performance.
Class: Assault
Weapon: M13
Performance: One of the best loadouts I have used. It's mobility combined with its low recoil is outstanding. Very good in medium range gunfights and is a close range (hip fire) monster.
Class: Sniper
Weapon: NA-45
Performance: Use demo expert perk to increase dmg
Class: SMG
Weapon: Mx9
Performance: Hipfire and ads friendly
Class: LMG
Weapon: Holger 26
Performance: just a realistic build of a h&k G36. It's not really for ranked but more off a realistic build
Class: Assault
Weapon: M13
Performance: Based on a build on a Roblox game called bad business. It's pretty decent but not the best
Class: SMG
Weapon: QXR
Performance: Try it yourself
Class: Assault
Weapon: type 25
Performance: try it NOW !
Class: SMG
Weapon: PP19 Bizon
Performance: High accuracy, ROF, mobility, capacity, damage and decent control and range
Class: LMG
Weapon: Holger 26
Performance: Decent, but not very agile, but makes up with accuracy, range and capacity
Class: Assault
Weapon: M13
Performance: very good for long to mid range and usable in close ranges
Class: SMG
Weapon: Chicom
Performance:
it's useless, but it's the best one yet 
Class: shotgun
Weapon: HS0405
Performance: can one shot in BR with 300HP in like 10 meters
Class: sniper
Weapon: DL Q33
performance: fast ADS, high damage through the wall and silent
Class: SMG
Weapon: QQ9
Performance: no reekoil, bad build, pea shooter
Class: pistol
Weapon: MW11
Performance: good for close to mid range I guess
Class: assault
Weapon: ASM10
Performance: reasonable ads time, high range but high recoil
Class: assault
Weapon: M13
Performance: Br load out to use. Significantly lowered the vertical recoil and increased damage range. All at the expense of ads time. Weapon mods to use is fast ads, Extended mag, and one mod of your choice
Class: SMG
Weapon: QQ9
Performance: Best 
Class: Assault
Weapon: Type 25
Performance: mid to long
Class: Assault
Weapon: Type 25
Performance: idk rush
Class: Assault
Weapon: DR-H
Performance: FORTNITE
Class: Sniper
Weapon: Outlaw
Performance: This is the best you can have....
Class: assault
Weapon: Man-O-War
Performance: beast mode
Class: SMG
Weapon: qq9
Performance: actually the PPSh but thats not ok’d by the bot. It seems like a solid gun so far, recoil is weird though. Goes diagonal left, diagonal right, then mostly straight up
Class: SMG
Weapon: qq9
Performance: actually the PPSh but thats not ok’d by the bot. It seems like a solid gun so far, recoil is easy though.
Red dot is optional but helps in taking long range fights, excels in both mid range and close quarter
Class: SMG
Weapon: Fennec
Performance: the only use in this fennec build is just for comedic relief
Class: Assault
Weapon: AS VAL
Performance: literally nothing for no spread, this is also a fun build
Class: SMG
Weapon: Fennec
Performance: Use this.
Class: Assault
Weapon: M13
Performance: I use this. Works decent for me.
Class: Assault
Weapon: Type 25
Performance: Fast reload and accurate
Class: Assault
Weapon: As Val
Performance: It works
Class: Assault
Weapon: AS Val
Performance: Better build with mid range performance and good ads time
Class: Assault
Weapon: M13
Performance: I haven’t figured out where the performance is the best, yet it is well balanced to me regardless of some stats just being a slight improvement
Class:Assault
Weapon:M13
Performance: i dont know but it could ace if you use it wisely
Class: Assault
Weapon: AS VAL
Performance: AS VAL does not perform for mid range, as it's damage range, BV, and attachment options do not support it. 200mm barrel only changes BV past 35m which bsa won't support, and neither will damage range. 4stk range ends at 20m, and base BV ends at a similar range. AS VAL is best focused for sub-20m. Disable is a free slot for rds, soh, and rubber tape (or just learn the recoil pattern). Built with cqc performance upgrades such as strafe and general mobility.
Class: Assault
Weapon: Peacekeeper MK2
Performance: The peacekeeper, quite a popular AR when we talk about underrated assault rifles. This assault rifle is built with strafe to maintain perfect mobility in cqc and mid range. I don't use foregrip because it is the best method to get used to it's difficult recoil pattern. RFB (rapid fire barrel) is not suggested bc RFB kills range, taskforce is the perfect balance between a fire rate boost and maintaining overall build balance. This would be the most balanced and stable build for the peacekeeper currently
Class: Assault
Weapon: Type 25
Performance: Build I use for rushing, not meant to be used at very long ranges it shreds medium/close range!!
Has positive bsa with fast ads speed, ads movement speed and disable to help pick up kills, you can't go wrong with this build.
If you have a cool looking custom ironsight with the type you can discard the red dot for a granulated!
Class: Assault
Weapon: ICR-1
Performance: laser beam
It's very good and balanced
Class: Assault
Weapon: M13
PERFORMANCE: SO
IT'S balanced gun
Work so well in long ranges
U can replace the rear grip to granulated grip for more accuracy
It's a good build
Class: Pistol
Weapon: .50 GS
Performance: it's a good hipfire build
It's good if u are not a good sniper who can deal with close range fights
It's a spam 2 win build
Because of the large mag
It's very good
Class: Sniper rifle
Weapon: DL Q33
Performance: because the dlq is the best sniper since this game was brought to light
It's a very good build
Can keep u silent on the map
It can be abused by the pros
I recommend using it with the build above if u are not a good sniper
Class: SMG
Weapon: qq9
Performance: actually the PPSh but thats not ok’d by the bot. It's pretty much the Russian thompson
Class: SMG
Weapon: QQ9
Performance: you do not need that much recoil control on a close quarters gun lmao. Ppsh works best within 11 meters because of the 220ms time to kill, so it’s best to maximize mobility and ads movement speed to make it preform like a true aggro smg
Class: SMG
Weapon: Cbr4
Performance: It's actually ppsh but I can't say the real name without having my post getting deleted
Class: SMG
weapon: qq9
Performance: build by elite#0069
Class: LMG
Weapon: Rpd
Performance: I don't know why it works but it does, high mobility rpd that can be used at close/mid range
Class: Sniper
Weapon: Locus
Performance: For hardscoping and wallbangs
Class: SMG
Weapon: QQ9
Performance: (OBVIOUSLY NOT QQ9, but gets deleted as pp) Has Low recoil, good range, good movement.. Works for me. Just a suggested build
Class: LMG
Weapon: M4LMG
Performance: Good for long range and was my main during s1
Class: SMG
Weapon: CBR4
Performance: Good for long range fights
Class: SMG
Weapon: QQ9
Performance: Fast
Class: Assault
Weapon: M13
Performance: Good stability
Class: Assault
Weapon: ASM10
Performance: Built for medium range fights
Class: Assault
Weapon: M16
Performance: Just need to kick back the recoil from this
Class: LMG
Weapon: UL736
Performance: If U have the skill, u can top frag with this, like me. PSA, U can use steady for less hit flinch or just use toughness.
Class: SMG
Weapon:QQ9
Performance: very good tu use in alcatraz .
good for mid range fights with easy controlable recoil and nice damage
Class: SMG
Weapon: QQ9
Performance: good hipfire class to help teammates fighting with pumbs or assistant
with legy hipfire mod:
Class: LMG
Weapon: M4LMG
Performance: Highest mobilty M4LMG without negative bsa
Recoil control is needed and should be used as an assault rifle at mid range as ttk suffers close range and recoil may be a bit much at range.
Class: SMG
Weapon: fennec
Performance: use this only in free for all shipment carry a emp nade and swap fast recover for whatever if ya want your faster than a melee spammer your constantly at full hp your basically a god
Class: SMG
Weapon: PDW-57
Performance: Despite the low mobility for an smg it's an actual beam. I find it better than the cbr4.
Before disliking I suggest you try it out first.
Class: Assault
Weapon: Type 25
Performance: This gun's range is good and it has got good ADSing speed. It also has fast reload mag. I highly recommend it for MP.
Class: LMG
Weapon: PKM
Performance: Literally legendary
Class: SMG
Weapon: MX9
Performance: Good for close range and smaller maps like Highrise and Summit
Class: Assault
Weapon: Ak47
Performance: BR
nice mobility, easy to control recoil, mods that I highly recommend: Hipfire boost, long range and fast ADS.
Class: SMG
Weapon: PPsH-41
Performance: it's hits as hard as babushkas AK
Class: SMG
Weapon: PPSh-41
Performance: a̴͂̎ä̵́͠ả̸͝ã̷͝á̸̃
̴͍́
Class: Shotgun
Weapon: HS0405
Performance: best for shipment duels. U can also use it for br
Class: SMG
Weapon: QXR
Performance: shreds at close/mid range. Has the recoil controlled and got more fire rate
Class: Shotgun
Weapon: BY15
Performance: is great a little low on control but great besides that. (Not recommended for noobs though 😉 )
Class: LMG
Weapon: Chopper
Performance: Mobility, can be used at close/mid range 
Class: Assault
Weapon: DR-H
Performance: it's a good none meta weapon good for long range engagement
U don't lose ALOT of mobility useing it
Class: Shotgun
Weapon: R9-0
Performance: it is a build for long shots
This is maximum range u can add on the weapon
It's good for those who like shotguns
And they consider it as meta
(Garena ppl)
Class: Assault
Weapon: M13
Performance: it's good build
Works well in ranked
Class: Assault
Weapon: AK-47
Performance: it's a good build
A challengeable one
It goes fast
It's not the build for new players
Class: SMG
Weapon: CBR4
Performance: it's a good in close ranges
And mid too
I stole this build
And it feels great
U may have to be good at controling the recoil
Class: Assault
Weapon: M13
Performance: Just about everything??
Someone probably found this before me lmao but anyway
Good for hipfire, ads and even long range. Didn't really see any drawbacks from the several times using it recently
Class: SMG
Weapon: QXR
Performance: it beams 
Class: Assault
Weapon: Kilo 141
Performance: minus 1
Class: LMG
Weapon: Holger 26
Performance: 1st build is the high mobility build, you can rush and hold angles with it but with the lack of a suppressor it's quite risky to do so
2nd build features a slighless less mobile Holger with a suppresor, can be used at mid/long ranges and holding angles with minimal worry, and disable helps finish your enemies off.
Class: Assault
Weapon: Kilo 141
Performance: I was going for a bit of a mobility build but tbh its great at any range.
Class: Assault
Weapon: Kilo 141
Performance: feel like lmg, ignore the movement
Class: Assault
Weapon: Kilo 141
Performance: This is the only gun in CODM that can get to 1 mobility. Use it now before they fix it. 
Class: Assault
Weapon: Kilo 141
Performance: Test before you vote
Class: Assault
Weapon: Kilo 141
Performance: @barren swallow, get rid of stock and put 6x and it gets to -1 mobility
Photo credit is @sudden condor he posted it earlier today lol
Class: Assault
Weapon: CR-56 AMAX
Performance: Reliable for both Passive and Aggressive playstyle. Only downside is movement speed and the rest are ups. Underrated but very special and effective. (using Monolithic Suppressor instead of MIP Custom Long worsens ADS Bullet Spread)
Class: Assault
Weapon: CR-56 AMAX
Performance: M67 Version leaning towards accuracy, shared with @fallow reef
Class: Assault
Weapon: Kilo 141
Performance: Great build. This gun has good BSA so Gran Tape isn't a must. Marksman barrel is for the stability.
Class: Assault
Weapon: Kilo 141
Performance: it has great ads good range controllable recoil and not for rushing
Class: SMG
Weapon: QQ9
Performance: Fast. Focus on Ease of use while maintaining high mobility
Class: Assault
Weapon: Kilo 141
Performance: 3-5 shot in mp, easy to control good mobility
Class: assault
Weapon: Kilo 141
Performance: 
Class: Assault
Weapon: DR-H
Performance: Accurate... Can switch 25 Round to 30
Class: Assault
Weapon: kilo 141
Performance: it has the best mobility
Class: Pistol
Weapon: MW11
Performance: Fergs old SMG build. Works very well even in 2022. Best used as a secondary in your sniper Loadout. Works best in close to mid range.
Class: Assault
Weapon: Kilo 141
Performance: It's a build I have copy pasted in literally every AR except a few, those including guns that require damage increasing mag which makes them good like M13, HVK and DR-H. It's very good and works well for me.
Oh yeah just in case people mass dislike this, yes you can swap granulated for extended mag. It's your choice and no one will hate you for it. It's out of preference I use granulated.
Class: LMG
Weapon: Kilo 141
Performance: Kilo by default is an AR but with a 100 round it is an LMG. Again I use granulated out of preference. You can swap it for something like the Monolithic but I do not use monolithic on this build since it kills the mobility. It is your choice.
Class: sniper
Weapon: Kilo 141
Performance: don’t try it it’s terrible just look at the mobility but if u get u nuke with it u get respect
Class: Assault
Weapon: Kilo 141
Performance: mfw warzone loadout
Lobster#1987 was muted
Class: Assault
Weapon: kilo 141
Performance: MW type beat
Class: Assault
Weapon: Kilo 141
Performance: good for range and bad for tight maps
Class: Pistol
Weapon:J358
Performance: can be used as secondary sniper
Class: assault rifle
Weapon: Kilo 141
Performance: good control and mobility great with close and medium range
Class: SMG
Weapon: AGR 556
Performance: Best build for AGR. 70% Range increase and very decent ads time.
Use with Skulker for strafing speed.
(Everyone keeps asking me for it so here it is)
Class: SMG
Weapon: PPSh-41
Performance: it works for me 🤷🏼♀️. Still got a nice range boost, has decent control from the barrel but mobility off the no stock.
Class: SMG
Weapon: PPSh-41
Performance: Aggro build. Can beam people up to 20 meters and crazy good mobility.
Class: SMG
Weapon: QXR
Performance: Yes, yes and yes
Class: Sniper
Weapon: Rytec AMR
Performance: A build from the previous number one NA Rytec AMR user
Class: assault
Weapon: M13
Performance: a decent long range build for the M13
Class: Sniper
Weapon: locus
Performance: a decent quick scope build
Class: Marksman
Weapon: Sks
Performance: Amazing
Class: SMG
Weapon: Fennec
Performance: For BR (Hipfire).
You can change:
- Flash Guard to Monolithic Suppressor
- Steady Stock to No Stock.
Works perfectly close range, since you don't ads the recoil is already lesser + You can slap on mods with it
Best Mods:
- Extended Mag
- Hip Fire Boost
- Fast ADS / Recoil Mods
Class: SMG
Weapon: QXR
Performance: Low Level Gun, But a straight laser
Class: assault
Weapon: M13
Performance: The thing is, M13 isn’t a ranged AR, it’s specifically meant for cqc and mid range bc of its BV
Class: Shotgun
Weapon: By15
Performance: A long range build for shotgun, just for fun.
Class: assault
Weapon: Swordfish
Performance: literally a burst sniper. If you want to make it even more of a sniper switch light stock to monolithic suppressor
Class: Assault
Weapon: M13
Performance: serving me well in mp
Class: assault rifle
Weapon: Kilo 141
Performance: Tac suppressor can be disable. Kilo is near the top for the best bsa in game, a good 7.02. Also ignore the fact that it has no camos
Class: LMG
Weapon: RPD
Performance: this in an mp build btw. the rpd isn’t an lmg to rush with, so this build is focused pretty much on accuracy. (i know you people will just downvote this either bc it’s a camping build or downvote for 0 reason)
Class: SMG
Weapon: Agr 556
Performance: it's a close to just mid range build, with the 5.56 ammo in 1-13 m it increases ttk by 230ms to 260ms and with the current meta u ded so base mag is needed, mono and ext barrel is needed to make it mid range but it do be taking 317ms to hit a dude in mid range on upper body ext mag to get more bullets and tac laser is self explanatory
Sometimes the 5.56 is good if you play mid to long range
Just use m13 it's better than dis
Class: Assault
Weapon: Type 25
Performance: A versatile close to mid range build.
Class: SMG
Weapon: PPSh-41
Performance: WAW campaign flashback, the gun that Reznov used
Class: Assault
Weapon: M13
Performance: Good for BR, if U want, just take out the scope.
Good luck
Class: Sniper
Weapon: Locus
Performance: I use for BR, still fast but also have some long range att
Good luck soldier
Class: Assault
Weapon: M13
Performance: a fully automatic deathstake machine with high range, controllable recoil. provided with monolithic suppresor to increase range slightly and hides you in the radar while shooting. Best to use for sniping people in mid to long range.
edit: the busted mobility is not suitable for close range fights.
Class: SMG
Weapon: PPSH-41
Performance: Good for multiplayer, reduced the jumpy horizontal recoil pattern
Attachments: Banner Heavy
Owc compensator
35/55 round magazine
RTC Laser/OWC Laser
No stock
Class: smg
Weapon: QQ9
Performance: a very decent rushing build for the QQ9.
Class: Sniper
Weapon: Locus
Performance: As the name suggests - Unstoppable.
Class: SMG
Weapon: PPSh-41
Performance: no need to pull down fr, just flick or track your enemies without worrying about ur gun jumping up
Class: Assault
Weapon: Type 25
Performance: Toxicity and abuse at its finest
Class: Assault
Weapon: M13
Performance: Built for range, this bad boy is a 33 meter five shot and a 50 meter 6 shot. Great for holding lanes and taking on multiple fights with the large magazine size. No stock and disable both help with close quarters combat scenarios. Feel free to swap disable to a red dot if you aren’t a fan of the iron sights.
Class: Assault
Weapon: AK-47
Performance: Good for BR, if u have frost b change the red dot into mag or monolithic and its up to u
Good luck
Class: SMG
Weapon: PPSh-41
Performance: BR, fast adds, nice mobility and hip fire, easy to control recoil.
Use it on mid and close range
Class: Assault
Weapon: M13
Performance: Silenced, easy recoil control, good ads speeds.
For the red dot, you don't have to put it there, I putted the red dot because it easier to use.
Class: Assault
Weapon: AK-47
Performance: For BR (mid tto long range)
Frostbrand users can change the sight to Mono, Gran Tape, or Disable
Class: Assault
Weapon: Kilo 141
Performance: it's a passive build dots try to rush with it
Monolithic becuz of range
50 rnd becuz best mag in kilo
Disable to slow down the fast strafing meta
Tac las for ads time
You can change the skeleton stock to no stock but you cannot control the rekoil i used it and always missing because of the rekoil
You can change disable to a red dot or ext/marksman barrel for range but slows down ads
Class: Assault Rifle
Weapon: M16
Performance: It’s got a slight kick if you don’t pull down but it’s nothing major and it also has the capability to destroy the entire enemy team as it can 1 tap burst kill people so a few bursts in the right spot should wipe the team if they are clumped together.
Combat stock for ADS speed.
Sleight of hand for the extended mag can also be interchanged for FMJ.
48 round extended mag for superior firepower more bullets down range means more potential kills.
Rubberized Grip Tape for vertical recoil control.
And Operator Foregrip for vertical recoil control.
Class: Assault Rifle
Weapon: Kilo 141
Performance: Low recoil, Fast reload. It has a little kick on the recoil but once you can control it, you good 
Note : If this build doesn't work for you, dont need to make a fuss about it.
Class: Sniper
Weapon: Locus
Performance: pretty self explanatory, if you don’t wallbang just switch fmj to sleight of hand or a suppressor
Class: Assault
Weapon: M13
Performance: all my m13 builds
Class: SMG
Weapon: GKS
Performance: fun off meta gun, beams mid range.
Class: Marksman
Weapon: SP-R 208
Performance: Amazing off-meta weapon that can be used for holding tight positions that snipers usually aren't good in. Can be used for rushing enemies, but be cautious. I originally used Light Bolt in this build, but it reduced the 1-tap range when contesting snipers, so I swapped it for Sleight of Hand. The slight firerate drop shouldn't be an issue if you aren't hardscoping constantly.
Class: assault
Weapon: Type 25
Performance: a long range build that can double as a agresive build
Class: Marksman
Weapon: SP-R 208
Performance: In comparison to the MK2, SPR performs better as a scoped sniper. Tac suppressor can be switched with tac a fg for flinch control
Class: Assault rifle
Weapon: M13
Performance: The best gunsmith u can have for me it shreds
Class: Assault rifle
Weapon: M13
Performance: The best gunsmith u can have for m13 it shreds
Class: Assault
Weapon: Peacekeeper MK2
Performance: s t r a f e. No but seriously pkmk2 is underrated, and the taskforce barrel is crazy good - foregrip negates any of the horizontal recoil, and vertical is easy enough to control without anything to help reduce it back down. Throw on skulker and you’re set. If you dislike you simply haven’t learned how to handle the recoil kick
Class: Assault
Weapon: Type 25
Performance: Good Build
Class: SMG
Weapon: QXR
Performance: Since the QXR with enhanced bolt has really bad damage over range, it’s just not worth it to boost range on it, instead I convert it to a full aggro build. This makes it preform really good in cqc.
Class: SMG
Weapon: QXR
Performance: The ranged build for a QXR, EB won’t be helpful since it messes with damage over range. This is meant for more mid range use. It can be used close quarters as well but you’ll need to land at least two chest shots for a fast time to kill.
Class: Marksman
Weapon: SP-R 208
Performance: Fast and with good range
Class: pistol
Weapon: Renetti
Performance: hip fire only, nice mobility and nice to spam bullets 👍
Class: pistol
Weapon: Renetti
Performance: very little recoil, nice mobility, must be good at pointing to use well.
Class: Assault rifle
Weapon: M13
Performance: it's the best build u can make on this weapon
So
The extended mag for better chance to win more gun fights with one mag
The mono suppressor for some extra range
Disable perk for more accurate shots for those long range kills
Owc laser for more accurate shots
The u can replace the skeleton stock
With no stock for more mobility
It is fast and furious
Class: pistol
Weapon: Renetti
Performance: fast adds, nice mobility, gooo hip fire, range it's ok.
Renetti has almost no recoil so don't worry about it.
For more range use monolithic instead tactical suppressor.
for a better hip fire use Mip light Flash guard instead of tactical suppressor, but with 5mw is enough.
Class: pistol
Weapon: Renetti
Performance: alright I’m about to drop a bomb on y’all, the renetti actually has infinite range for one burst potential, so range boosting isn’t needed at all lmao. This isn’t an ads build, but more of a panic hip fire build in case your main gun runs out of ammo during a fight
Class: Assault
Weapon: ASM10
Performance: a main AR version of the asm10, this takes advantage of the very nice four shot range on the asm10.
Class: Pistol
Weapon: .50 GS
Performance: godly instant nuke machine, will rain death and destruction upon any sweats or real players and be the bane of existence to bots. joke layout
Class: Pistol
Weapon: .50 GS
Performance: godly instant nuke machine, will rain death and destruction upon any sweats or real players and be the bane of existence to bots
Class: Assault
Weapon: type 25
Performance: an updated version of my old type 25 build this time it's using red dot so you can easily take long range kills (and this is my ranked build)
Class: SMG
Weapon: QQ9
Performance: Really fast and best for close range
Class: Assault
Weapon: Swordfish MK2
Performance: great for br long range battle will need an smg
Class: SMG
Weapon: QQ9
Performance: Fast and furious
Jokes a part, it's for close range, and was focused by mobility.
Sorry by the english, I was from the PT-BR Chat lol
Class: Assault
Weapon: M13
Performance: it got me too legendary so it might get you to it too and i am doo doo cheeks at the game so it may get you to it faster
Things you can change:
- Rtc 300 round to ext mag
(i don't recommend it since it decreases the range and makes it not silenced) - disable to mono to increase range or add a red dot
(If you change it too mono you can change 300 rnd mag to ext mag B which i actually recommend if you want to do it to increase no. of bullets)
Class: SMG
Weapon: CBR4
Performance: works for me
Class: SMG
weapon: CBR4
Performance: Just control the recoil, rubberized grip tape works too.
Class: Assault
Weapon: DR-H
Performance: this is my fav gun if you are accurate hitting chest this gun will 3 shot which 210ms which is the type 25's ttk
First photo: this gunsmith is for rushing and passive plays the ads is gud and mono for range
Second photo: this build is only for passive not rushing the foregrip is for boosting the bsa as the guns bsa is trash
Third photo: this build is only for rushing not passive it can 3 shot to 17m to the chest
Things you can change:
First photo: mono to tac suppressor/disable/flash guard
Second photo: tac grip/mono for disable/flash guard
Third photo: grip for tac suppressor/disable
Class: smg
Weapon: chicom
Performance: it's a chicom. Don't except something good from this. Just dislike
Class: Assault
Weapon: M13
Performance: this build and the stats below are provided from team cygnux shout out to them
Class: Assault
Weapon: Kilo 141
Performance: the build and the stats are again provided by team cygnux shot out to them again i am comparing if kilo is better than m13 and by the stats it is better than m13 if you do not believe me look at the stats the bsa is also provided
Class: Assault
Weapon: Peacekeeper MK2
Performance: Current best peacekeeper build
Class: Smg
Weapon: Chicom
Performance: Slaps meta abusers melee abusers smg users sniper users and pretty much any kind of player at short to medium range atleast for me
Class: Assault
Weapon: Type 25
Performance: High damage, good for mid-range and also good for those people who already has a scope on their weapon without putting the scope attachment
Class: SMG
Weapon: QQ9
Performance: Its good idk what to say lol
Class: Assault
Weapon: QXR
Performance: good for close and midrange, very underrated smg 
Class: SMG
Weapon: PPsH-41
Performance: Lasers ppl
HR乄ChadPlayzツ#6565 has been warned.
Class: LMG
Weapon: PKM
Performance: Good mobility :)
Class: SMG
Weapon: pharo
Performance: one tap bursts any part of body close range
Class: LMG
Weapon: Chopper
Performance: Yeah, (fmj can be swapped for disable)
Class: LMG
Weapon: RPD
Performance: suppressed and spammable lmg, meant to be used passively so mobility stacking isn’t a wise idea. No stock isn’t a good option because of flinch.
Class: LMG
Weapon: UL736
Performance: A weird semi aggro lmg? Sort of a hybrid build to work close to mid. I like it but it’s severely outclassed by any other gun.
Class: Assault
Weapon: Kilo 141
Performance: Fast Gun
Class: Assault
Weapon: AK-47
Performance: i wanted to try this gun out and it turns out to be very gud it's ttk with 5.45 ammo is 253ms which is faster then M13 which is 273 ms the rekoil is very high like very high only vertical not horizontal
First build: i recommend this build as it's can be used for passive and rushing
Mono is for boosting range it four shots to 20m so use it under 20m
No stock to boosts ads and ads movement speed
Light barrel to boosts ads time it's essentially a SMG now
Tac las for ads time and bsa
5.45 for reducing ttk
Second build: this build can be used for rushing but i do not recommend it becuz of its ads time
Ranger and mono to boost and also reducing vertical rekoil with Ranger barrel
No stock to boost ads time and ads movement speed
Tac las for ads also bsa
5.45 for reducing ttk
Third build: this build can be used for rushing and passive also but i recommend the first photo for rushing becuz more ads time
Ranger barrel for boosting range and also reducing rekoil
Gran for bsa
Tac las for ads and bsa
No stock for ads and ads
Movement
5.45 for reducing ttk
Class: Assault
Weapon: M13
Performance: A viable option for people who like to rush a lot in respawn games. I took a little bit of inspiration from Handler’s M13 build.
Class: lmg
Weapon: S36
Performance: it is really good for close range and you can also use it for long shots...
It has good fire rate and good damage...
Trust me and use it.
And one more thing, it has bad hip fire
Class: Assault
Weapon: Type 25
Performance: good for rushing (it still has a fast ads) it's effective in range if you burst fire it manually
Class: Assault
Weapon: Type 25
Performance: good
Class: Assault
Weapon: Kilo 141
Performance: more of a passive build, turns enemies to snails 
Class: Assault
Weapon: Type 25
Performance: Good for short range , has fast reload and fast strafing speed. Has good ads speed and suppressive fire for being sneaky
Class: Pistol
Weapon: MW11
Performance: massive mobility, great fire rate
Class: assault
Weapon: AS VAL
Performance: god has descended down to humanity and gave them the bane of human existence, the spiller of red blood, rivers of blood from all the red action
Class: assault
Weapon: M13
Performance: a built inspired by an enemy
Class: Assault
Weapon: kilo 141
Performance: it's the passive build it shreds mid to long the hipfire is very gud so for close range you can hipfire or ads becuz it's fast too
Things you can change:
Disable to strike foregrip for rekoil reduction or red dot
Ext light barrel to marksman for rekoil reduction and extra range
Class: Assault
Weapon: M4
Performance: your mother has dropped to my gunsmith factory
Class: Assault
Weapon: kilo 141
Performance: You have disabled issues - my friends
Class: Assault
Weapon: AK-47
Performance: Recoil is manageable, TTK is really fast and I would recommend this build for short to mid-range gunfights.
Class: Sniper
Weapon: Rytec AMR
Performance: Add a shotty and amped and it's is the fastest swap loadout possible to make in the game, this loadout literally breaks logic, made by me~~
Class: shotgun
Weapon: Jak-12
Performance: Best used as a hybrid shotgun, you should hip fire with it close range but ads past 7 meters. This helps keeps its consistency. Overall a very fun spammy shotgun that has a great potential to be meta.
(Do note that extended mag D is not a good option. It only gives 5 more rounds than C and gives a very large mobility penalty)
Class: SMG
Weapon: PPSH-41
Performance: mobility go brrrr. Managable recoil. Replace ammo for monolithic if going for range
Class: SMG
Weapon: QQ9
Performance: little to no recoil in mid or short range {edit} I've dominated in hardpoint with this gun ranging over 93 kills so don't take this one lightly
Class: Assault
Weapon: BK57
Performance: good but not Meta, Nice mobility and range, fast adds.
U have to try this!
Class: LMG
Weapon:RPD
Performance: RATATATATATATA (This make me legendry)
Class: SMG
Weapon: QXR
Performance: submachine pistol (totally not a rushing build)
Class: Assault
Weapon: HBRa3
Performance: The new Thunderbolt Sling Attachment allows you to have a bonus to sprint to fire delay, vertical recoil control and horizontal recoil control all at the same time. You will need to use tac laser/granulated grip tape to cover for the big loss to BSA.
Damascus build is the most important one for aggressive players, no camo build is for super accurate beaming at long ranges (BR, or big MP maps)
Class: SMG
Weapon: Fennec
Performance: Good Attachment Loadout from Respawn, Search And Destroy or Aggressive by using this on Ranked or any modes
Class: Assault
Weapon: M13
Performance: Good Allrounder with high Ads and good recoil
Class: Sniper
Weapon: DL Q33
Performance: Good in any Modes (no laser cause enemy can spot you if you hardscope)
Class: SMG
Weapon: CBR4
Performance: extremely mobile and nice feeling of gun
Class: Assault
Weapon: Kilo 141
Performance: Nice for Hardpoint and others
Class: Assault
Weapon: Man-O-War
Performance: I recommend you equipping the Vulture Perk for the ultimate killer machine
Class: Assault
Weapon: AS VAL
Performance: a bit slow ads but great to handle
Class: Assault
Weapon: Kilo 141
Performance: Best in game loadout, meta loadout
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Please avoid sharing media where the content violates any of our server rules. Anyone found misusing the channel by sending media that goes against our server rules shall be treated to punishments accordingly.
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Your post is required to contain at least one attachment:
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✱ You may also add additional attachments, but only if they serve the purpose of further showcasing how solid your weapon layout is (i.e: A recording where you are shooting at a target).
The caption of your post must contain the fields below in order to avoid getting automatically deleted (An example post is provided below). If your message happens to get automatically deleted, make sure to strictly follow the instructions underneath each field. If the issue persists, that means the weapon you are trying to showcase is not supported on this channel.
• Class: [ Assault | Sniper | LMG | SMG | Shotgun | Marksman | Pistol ]
The name of the class your weapon belongs to. This field should take one of the values written between the brackets above (i.e: Sniper).
• Weapon:
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• Performance:
Your comment/opinion on the weapon performance. Use this field as an opportunity to tell others about which situations your weapon layout is ideal for. It is also an opportunity to describe how well it performs compared to other layouts.
✱ You may also add additional fields or comments of your choice if you wish to do so. However, your caption must contain all of the above fields in order for users to easily find layouts of the weapons they need recommendations for. Additional fields must serve the purpose of revealing more information about your weapon, such as the name of every attachment in relation to its slot (i.e: "Barrel: MIP Light", "Underbarrel: Bipod", etc.)
You will find below the list of weapons in Call of Duty: Mobile, grouped by weapon class, which can be showcased on this channel. Weapons marked with ✱ came before or during the gunsmith update.
Weapons with zero or very little attachment slots are not supported here (i.e: melees, launchers).
Type 25 ✱ | M16 ✱ | AK117 ✱ | AK-47 ✱ | ASM10 ✱ | M4 ✱ | BK57 ✱ | LK24 ✱ | ICR-1 ✱ | Man-O-War ✱ | KN-44 ✱ | HBRa3 ✱ | HVK-30 ✱ | DR-H ✱ | Peacekeeper MK2 | FR .556 | AS VAL | CR-56 AMAX | M13 | Swordfish | Kilo 141 | Oden | Krig 6 | EM2 | Maddox | FFAR 1 | Grau 5.56 | Groza | Type 19 | BP50 | LAG 53 | XM4 | Vargo-S
XPR-50 ✱ | Arctic .50 ✱ | M21 EBR ✱ | DL Q33 ✱ | Locus ✱ | NA-45 | Outlaw ✱ | Rytec AMR | SVD | Koshka | ZRG 20mm | HDR | LW3-Tundra | 3-Line Rifle
S36 ✱ | UL736 ✱ | RPD ✱ | M4LMG ✱ | Chopper ✱ | Holger 26 | Hades | PKM | Dingo | Bruen MK9 | MG42 | RAAL MG | MG 82
RUS-79U ✱ | Chicom ✱ | PDW-57 ✱ | Razorback ✱ | MSMC ✱ | HG 40 ✱ | Pharo ✱ | GKS ✱ | Cordite ✱ | QQ9 ✱ | Fennec | AGR 556 | QXR | PP19 Bizon | MX9 | CBR4 | PPSh-41 | MAC-10 | KSP 45 | Switchblade X9 | LAPA | OTs 9 | Striker 45 | CX-9 | TEC-9 | ISO | USS 9 | VMP
HS2126 ✱ | BY15 ✱ | HS0405 ✱ | Striker ✱ | KRM-262 ✱ | Echo | R9-0 | JAK-12 | Argus | VLK Rogue
Kilo Bolt-Action | SKS | SP-R 208 | MK2 | Type 63 | M1 Garand
J358 ✱ | MW11 ✱ | .50 GS | Renetti | Shorty | Crossbow | L-CAR 9 | Dobvra | Nail Gun | Machine Pistol
This list is currently empty
Class: Assault
Weapon: DR-H
Performance: I find the layout shown below to perform well in all situations. It significantly reduces vertical and lateral recoil and, when ADS'ing, provides less bullet spread. The improved accuracy and controls are very noticeable but mobility suffers from a slight decrease with these attachments.
**Weapon:**
**Performance:** ```
No changes were made in terms of rules or requirements, only the layout of the pinned messages was updated. Those who were already familiar with this channel set-up can proceed to ignore the above messages.
Class: SMG
Weapon: Fennec
Performance: No recoil in close combat, good mobility. I mean it worked for me so I hope it'll work for you all.
Class: Assault
Weapon: Kilo 141
Performance: the ultimate rushing machine , very fast ads ,no recoil good mobility , good BSA and average range , combine with quick fix and you will be leaving a clinic out there
Class: Assault
Weapon: BK57
Performance: Perfect for mid range fights.
Mono Suppressor for range and suppression, Combat stock for mobility (it gives ads movement speed as well), Laser is a standard attachment, 40 Mag is the best mag, and Disable for easier kills. 
Class: assault
Weapon: BK57
Performance: this build is good but the one above me is better, so upvote that one
Class: Assault
Weapon: Type 25
Performance: Good upto only mid range now. Can beam but not so well.
Replace Gran for Disable to make close range performance better. 
Class: Assault
Weapon: M13
Performance: Sniper loadout, tried and it's decent at mid-long range, (hipfire at close range), and the recoil isn't really that terrible. (Definitely not meta, enjoyable)
Class: Assault
Weapon: Type 25
Performance: Due to its recent nerf this loadout will make your bullets spread lower
Class: Assault
Weapon: M13
Performance: Makes your Assault Riffle better than any SMG out there
Class: Assault
Weapon: M13
Performance: "aw man the m13 strikes again"
Class: Assault
Weapon: AK-47
Performance: gud for mid and close range and less recoil.
Class: Assault
Weapon: FR .556
Performance: The Famas is not the easiest weapon to use compared to the no recoil guns like the M13 but it is still a great weapon. This build gives you minimal aim shake while giving you good sprint to fire speed (the Famas has the worst sprint to fire of all the ARs), vertical recoil control and horizontal recoil control. The extended mag isn't needed at all since the Famas kills fast enough to let you spray transfer between 2 people before a reload.
Class: Assault
Weapon: M13
Performance: good for mid and short range, the weapon doesnt make the player, the player makes the weapon🤙🏾🤙🏾
Class: assault
Weapon: Kilo 141
Performance: post buff build. No need for granulated grip tape as the kilo has very good accuracy.
Class: Shotgun
Weapon: JAK-12
Performance: This is a ranked SND build for maps such as coastal, hackney, standoff, and crash. Massive damage from 5-10 meters (Can two tap body up to 10m). Weapon is very good due to the amount of flinching it does to offset its fire rate. Do not hipfire unless you really need to, useful for spraying only and has a tight spread when ads. Would recommend the gungho perk since this weapon still requires you to have good movement. Preferably those that use 6+ fingers. Shooting past 15 meters is not advisable. Aim wise, aim for the torso, recoil is easy to control, 20 rounds.
Class: assault
Weapon: kilo 141
Performance: very good at mid range - close range and can also be used at long range and you can play aggressively or passively
Class: Assault
Weapon: Ak117
Performance: fast adds, nice mobility, ak117 has an easy recoil to control, this gun is awesome 
Class: Assault
Weapon: M13
Performance: tacticool (it works in br pretty well)
Class: Assault
Weapon: AK-47
Performance: gud for cqc not really fast ads.
Class: Sniper
Weapon: DL Q33
Performance: is great for gods (Not recommended for noobs though 😉 )
Class: SMG
Weapon: Pharo
Performance: Good Build
Class: SMG
Weapon: Razorback
Performance: The only non rapid fire build in existence. Use before unlocking rapid fire
Class: SMG
Weapon: razorback
Performance: you don’t need muzzle break on an already no recoil smg, just stack range to turn it into a hybrid ar smg
Light stock vs combat stock is personal preference. Both are good
Class: Assault
Weapon: Swordfish
Performance: "yo bro you need a protractor to measure that tilt?"
Class: Assault
Weapon: M13
Performance: Easy recoil control, good ads, silenced
Class: LMG
Weapon: Holger 26
Performance: technically a realistic G36. If you want you can use this as a template and make custom builds with it
Class: Assault
Weapon: M4
Performance: Makes the first weapon you unlock bearable late game
Class: Assault
Weapon: LK24
Performance: good gun, you can use 50 round if you like.
Class: Smg
Weapon: MX9
Performance: is great for close to mid range
Class: Assault
Weapon: Kilo 141
Performance: great for close combat and very fast, you can use it as a lmg, sniper and assault very op
Class: LMG
Weapon: RPD
Performance: Warzone loadout, use T-Pose Reticle
Class: sniper
Weapon: DL Q33
Performance: excellent long range capabilities along with close to mid range combat, ADS is Superior, for up close combat use pistol/knife to run around as the mobility is slow
Class: smg
Weapon: PP19 Bizon
Performance: a 4 tap, with 3-tap potential, smg thats got crazy fast strafe speed, and good mobility. Easy to use with low recoil, and a large mag size. Slower fire rate is the only con to it
Class: Assault
Weapon: M13
Performance: all around build, good ads speed, and the mag helps you redeem yourself if you miss a few shots
Class: Assault
Weapon: ICR-1
Performance: It's just more like a real life weapon theme, its more like futuristic M4A1, mostly used on a Hostage saving mission
Class: Assault
Weapon: M4
Performance: "sir this is battle royale, use your build somewhere else"
Class: Assault
Weapon: AS VAL
Performance: you can switch ext mag for granulated for more accuracy (don't do it)
Class: Assault
Weapon: AK-47
Performance: Decent Troll attachment You can miss everything since you have 50mag You can make your teammates mental in fire just for spectating you just 4 fun. NOT RECOMMENDED FOR TRYHARDS..
Class: Pistol
Weapon: Crossbow
Performance: decent
Class: Assault
Weapon: AS VAL
Performance: Good all around meta killer.
Statistics:
Pros
-10.0% ADS Time
+6.0% ADS Movement speed
-12.4 ADS Bullet Spread
+10 Magazine Capacity
~Enemy Movement slow
Cons:
~Visible Laser Sights
+6.0% Reload Time
+9.6% Vertical Recoil
Class: Assault
Weapon: Kilo 141
Performance: Slow ADS build
Class: assault
Weapon: M4
Performance: Realistic build for the M4. This ain't for ranked
Class: assault
Weapon: M13
Performance: Realistic M13 build based on the sig Sauser MCX. Also it has not alot of recoil
Class: SMG
Weapon: PP19 Bizon
Performance: ak lite
Class: Assault
Weapon: LK24
Performance: Pretty good for mid-long range gunfight and good stability, quick ads time so could handle short range gunfight if have a good reflex and aim, but the firerate is still slower than fennec
Class: Assault
Weapon: LK24
Performance: Pretty good fast fire rate hit box between locus and dlq and ads time little faster then dlq
For last attachment fmj or an silence er
Class: LMG
Weapon: M4lmg
Performance: probably my fav long range gun, low recoil, fast ttk and a lot of bullets
Class: Pistol
Weapon: J358
Performance: god has descended his mighty hammer of creation to create the perfect killing machine, a gun so amazing it brings entire armies to their knees, oblitering a thousand lives a shot, nothing can withstand the destruction and death that comes with every pull of the trigger, as death comes to all
Class: Smg
Weapon: PPSh-41
Performance: Advantage Aimed at 8F (fastest in the game) 7.14m/s sprint speed (barely slower than a melee weapon) Very fast strafe and walk speed (just behind an MX9 with a typical build) Reload in 1.3s (reload cancel) Disadvantage Recoil (but it's honestly not the weapon's problem if you can't control it, the pattern isn't that hard to control and doesn't go very high) Trembling (we don't care for an ultra close range weapon) BSA (likewise) -5% range (but wait for explanations) Explanations The PPSH has a rather special characteristic which is that its last damage drop is around 25 meters (26 base and 24.x here), and its last range offers a consistent 6 shot to kill on the whole body. Below these 25 meters we are on 4 and 5 shot to kill (or we smoke a T25 in time to kill) So here with a build that couldn't be more aggressive, we have enough to beat an AR in the long range if we have some shooting. Making the weapon slower or putting accessories for recoil or the BSA (except tactical laser) is simply useless because you lose the close range potential of the weapon which is simply incredible and as effective as the MX9 before its massive nerf. The only viable alternative on this build would be to change the stock pitch to a skeletal stock (but we'd lose the incredible sprint speed and we'd lose some strafe speed) to improve the recoil a bit. thanks for reading From .Zibros#1221
Class: Assault Rifle
Weapon: M13
Performance: In Br, this was really useful when I accidentally wiped 2 squads lol. Along with Stabilizer, Precise Shots, Long range/Extended mag mods Lv. 5, It shreds the squads enemies' armor and hp. I really recommend using it! (though if y'all didn't like it then I understand lol.)
Class: SMG
Weapon: MSMC
Performance: good cqc. An alternative to the Fennec with worse recoil but consistent 4 shot potential within 10m. Burns through ammo fast so use either the fast reload or the 38mag. I don't recommend the monolithic which is why I use Marksman barrel.
Class: Smg
Weapon: Mx9
Performance: good for respawns large calib mag useless after nerf ,
Good range , no flinch
If u want more mobility switch agile stock with tac foregrip.
Class: Assault
Weapon: Type 25
Performance: first build with stopping power good for rushing, also usable on mid range if u not an absolute bot
Other one good ads bullet spread with acceptable mobility .
I'm using both builds for snd .
Class: Assault Rifle
Weapon: LK24
Performance: underrated gun, was very surprised by how good it is. Give it a try in a few rank games before rating
Class: Smg
Weapon: QXR
Performance: it's a good build u still have the ability to hit those long shots
The mip laser for more hipfire accuracy
Class: Smg
Weapon: QQ9
Performance: it's a very good build
It's fast but u need to be more accurate when u try to hit ur shots
Class: Smg
Weapon: RUS-79U
Performance: so it's a hipfire
Build
It's maximum hip fire u can add
Look at this crosshair
No need to ads

Class: Smg
Weapon: Razorback
Performance: Performs best in medium range gunfights, the rapid fire perk increases ttk without any drawbacks and can hold its own in cqc Recoil is super stable, you'd barely have to control it
Class: Smg
Weapon: cbr4
Performance: awesome loadout has good recoil a little bit on the slow side but the cbr4 is fast anyways rubberized grip tape works too
Class: assault
Weapon:m13
Performance: good at all range, decent ads
Class: Assault
Weapon: AK-47
Performance: Moderate, with low recoil & long range. However, it is more of a sleeper class, because of its low/mid ads speed.
Class: assault
Weapon: swordfish
Performance: deadly long range and good hip for for close range
Class: SMG
Weapon: CBR4
Performance: A basic build you can't go wrong with
Class: Pistol
Weapon: Crossbow
Performance: lovit 
Class: Assault
Weapon: M13
Performance: shipment hipfire camo grind (no-brainer)
Class: SMG
Weapon: MSMC
Performance: I AM SPEED
Class: SMG
Weapon: QQ9
Performance: Built to look like an mp5k and by no means is a good build for the qq9
Class: LMG
Weapon: Holger 26
Performance: Toxic 
Class: Assault Rifle
Weapon: Ak-47
Performance: try it out
Class: SMG
Weapon: QQ9
Performance: Really good at mid to close range, above average hipfire bsa and is good for close quarter maps
Class: SMG
Weapon: QQ9
Performance: deadly at close to mid range less recoil and can kill at long range
Class: SMG
Weapon: Cordite
Performance: a lmg, but fast. Excellent hipfire, one of the fastest strafe speeds, 80 rounds to blow through
Class: Pistol
Weapon: .50 GS
Performance: horrible unless you are one foot in front of the target, joke weapon but it can be good at times
Class: Assault
Weapon: CR-56 AMAX
Performance: troll
Class: Assault
Weapon: AK-47
Performance: please send help
Class: Assault
Weapon: Kilo 141
Performance: Even tho it's nerfed, this build is very op.
Class: Assault Rifle
Weapon: Type 25
Performance: close to mid range combat and useful at long range if you good at aiming 
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Class: LMG
Weapon: PKM
Performance: With that base mobility you might ask well stay in a corner and become a sentry gun
Class: SMG
Weapon: Mac-10
Performance: wii
Class: Assault rifle
Weapon: Kilo 141
Performance: reekoil = bot (overall it shreds and its easy to control)
Class: SMG
Weapon: Mac-10
Performance: With Cavalry barrel, BV gets boosted, from 5m hitscan, to 10m hitscan. Striker fg basically the infiltrator fg for the Mac-10, and combat stock for strafe and stf, similar to the agile stock on an MX9 or PKMK2
Class: SMG
Weapon: Mac-10
Performance: Works well for me in close-mid range in the majority of the ranked games I play. Controllable recoil but cannot ads while shooting for too long.
Class: SMG
Weapon: Mac-10
Performance: This particular build only has one negative and that is having a visible laser lol. This build gives you ads speed, magazine capacity, hipfire spread, recoil control, sprint to fire speed and lightning fast strafe speed. Try it out!
Class: Assault
Weapon: CR-56 AMAX (aka Galil)
Performance: troll (P.S. for the full experience, use the crossbow as well)
Class: SMG
Weapon: Mac-10
Performance: Dynamic build built for close quarters with ads movement and sprint-to-fire speed found in the SAS COMBAT STOCK and mid range encounters with its TASKFORCE BARREL attachment that enhance the weapon's damage range & bullet speed. The STRIKER FOREGRIP helps negate some of the effects the TASKFORCE BARREL has with added ads & regular movement speed. The AGENCY SUPPRESSOR is on as it will help subdue the relatively easy-to-handle Recoil pattern with a vertical recoil bonus. In most cases, this gun will never miss out on fast ads time depending on how you build it. The go-to Ammunition will always be 43 FAST RELOAD until future updates.
I mainly use this gunsmith for Ranked SnD and find it competent in clearing out the opposition well on its own. I don't recommend using hipfire although it's still a viable option close range (Run-Ins) so, RED perks like SHULKER and AGILE would be best to go along with it.
Class: Assault
Weapon: kilo 141
Performance: balanced gun
We all know that the kilo
Has a very easy recoil
This build makes u fast since this gun is current meta now
Mip extended barrel for some extra range
No stock for more mobility
50 round mag to spary if u missed your shots
It's not OP
But it's good
Class: SMG
Weapon: MAC-10
Performance: The strafe speed of SAS stock has been shadow nerfed to match steel stock making steel stock the better option
Class: SMG
Weapon: MAC-10
Performance: This build is only good at close range fights. I would not recommend to use this build on larger maps.
Class: SMG
Weapon: QXR (quaxer)
Performance: overall i just love this gun. It has a good ttk with not too bad mobility and very easy recoil control. This gun has potential to be meta agian but at the same time i think its fair for it to stay as a balanced gun
Class: Assault
Weapon: DR-H
Performance: This thing dominates long range with its accuracy and range. Has a fast ADS for a AR and really good in MP. Could be a possible Meta again(at least for me)
Class: Assault
Weapon: kilo 141
Performance: Garena red dot top 2 used gunsmith
Class: Assault
Weapon: Ak-47
Performance: The horizontal and vertical recoil control is good. You can use it for long range and the ads bullet spread is low
Class: SMG
Weapon: MAC-10
Performance: Revised my previous mac 10 build. Steel stock for for ads movement speed. 53 rnd mag can 100% be switched out with 43 rnd fast mag, I just prefer a larger mag size. Aim assist laser for ads bsa. Cavalry barrel was switched out for taskforce to have better recoil control. And agency suppressor for ofc, the gun being suppressed and a bit more recoil control.
Class: Sniper Rifle
Weapon: DL Q33
Performance: Relatively decent speed, good for aggressive pushing with a sniper, and has overall okay accuracy. Just hit your shots and you’ll be good to go!
Class: Assault
Weapon: CR-56 AMAX
Performance: It's a taptap rifle, istg it's better than the sks
Class: SMG
Weapon: MAC-10
Performance: Pretty good for close to mid range gunfights with controllable recoil. Larger magazine size for certain risky situations if you ever miss all your shots. Recoil attachments for, well; recoil control obviously since this gun has deep fried fire rate.
Class: SMG
Weapon: Mac-10
Performance: Bananas
Class: SMG
Weapon: PPSH-41
Performance: Solid in matches
Class: ASSAULT RIFLE
Weapon: KILO 141
Performance: too good at mid range has an excellent optic mobility is pretty good recoil is minimal will never give you up and will never let you down and will never run around and dessert you it will never tell a lie and hurt you
Overall it's a 9.5/10 because I kinda wish it would perform better at a longer range but everything else about it is op.
(You could use granulated rear grip on it instead of disable if you want but I have mine here with disable on because of obvious reasons)
Class: Assault Rifle
Weapon: Kilo 141
Performance: This is a search and destroy build as you are not going into mass firefights nor need the extra reserve ammo. I’ve been using this since S2 and the nerf hasn’t touched it whatsoever.
Class: Assault Rifle
Weapon: Kilo 141
Performance: This is a search and destroy build as you are not going into mass firefights nor need the extra reserve ammo. I’ve been using this since S2 and the nerf hasn’t touched it whatsoever.
Class: Assault Rifle
Weapon: Kilo 141
Performance: Super easy recoil for long range and it’s fast enough to compete with smgs at close range as long as you hit your shots.
Class: Lmg
Weapon: S36
Performance: Close/Mid range assault rifle. Ads time isn't the greatest, but it's had good strafing speed and with proper handling, can compete with the meta.
Class: Assault Rifle
Weapon: ICR-1
Performance: Best Range AR if u got good accuracy also can switch out disabled perk for another attachment but with disabled makes it more fun
Class: Assault
Weapon: M4
Performance: Immersive purpose for mil sim fan. SOPMOD M4 Block II with suppressor, laser system and vertical grip attachments. You can use Red Dot Sight 2 for alternate sight.
Class: Assault
Weapon: AK-47
Performance: This loadout is for those who are Mil Sim fans.
The AK-400 is essentially a very heavily modernized AK-74, with new additions such as a folding and telescoping buttstock, Picatinny rails, a redesigned pistol grip which houses the cleaning kit, a redesigned trigger, a two-position gas regulator and a short-stroke gas piston which pushes on a fairly standard AK-patterned bolt among other things.
Class: Assault
Weapon: M16
Performance: This loadout is for those who are Mil Sim fans.
USMC ACOG M16A4. M16A4 with ACOG scope, laser system and vertical grip.
Class: Assault
Weapon: M4
Performance: This loadout is for new players who haven’t unlocked the M13,Kilo or most attachments for the M4 it’s shows it’s ability to compete against the kilo due to its low recoil at medium-long range but is also able to hold its own close range
You may switch to a monolithic suppressor if u have it unlocked and a ranged/marksman barrel for maximum range
This build is for new or returning players as they can slowly learn recoil or adjust to the meta
Class: SMG
Weapon: MSMC
Performance: This is a Mac 10 alternative for those who still like the old style MSMC it has fairly controllable recoil and can melt players close range
This build is for new or returning players as they can slowly learn recoil or adjust to the meta
Class: Assault
Weapon: Type 25
Performance: This is a Type 25 that has improved range good bsa and average ads time it can hold its own for close-medium range
This build is for new or returning players as they can slowly learn recoil or adjust to the meta
Class: Assault
Weapon: M13
Performance: good mobility also works on mid range
Class: Assault
Weapon: Type 25
Performance: This is a Type 25 that has improved range good bsa and average ads time it can hold its own for close-medium range
Since some of u didn’t like the previous one due to less mobility or somesort even tho the build is pretty much the same as their but has better bsa at the cost of slightly more mobility here’s a different version
This build is for new or returning players as they can slowly learn recoil or adjust to the meta
Class: SMG
Weapon: QXR
Performance: good control (ps swap enchansed bolt with sleight of hand or whatever u want when you play respawn)
Class: Assault
Weapon: Man-O-War
Performance: The Man-O-War sprays bullets at the enemy, rapidly dealing damage to massed infantry at close to medium range.
Class: Assault
Weapon: M4
Performance: I find this M4 good in BR because it has good bsa and range, while being very powerful as well. Although the mobility isnt the best, so i would like some suggestions on how to fix that
Class: Sniper
Weapon: Rytec AMR
Performance: The Rytec AMR shoots at enemy attackers. It's a long-range rifle that deals good damage.
Class: Smg
Weapon: Qxr
Performance: fun asf to use and versatile to the meta if ur good at the game
Class: Assault Rifle
Weapon: AK-47
Performance: WARNING! HIGH SKILL LEVEL NEEDED. Anyways, this gun hits like a truck and 3 taps at almost all ranges, but you need to hit all shots at upper chest. This weapon competes against Kilo-141 in many scenarios, but is a lot harder to use. Other than that, for low skill players, replace extended mag for 5.45 mag and rubberized grip for disable.
Dislikes are Kilo mains
Class: Assault Rifle
Weapon: Type 25
Performance: This is really good in close to mid ranges and the recoil is really easy to control.
Class: Assault Rifle
Weapon: M13
Performance: good gun for range fights besides the Kilo
Class: LMG
Weapon: Chopper
Performance: better gaming chair, got that foot drip, got that Damascus drip, got that guaranteed nuke drip, unlimited drip power, unlimited nuke potential, stamped and approved by Walter white
Class: LMG
Weapon: PKM
Performance: The PKM sprays bullets at the enemy, rapidly dealing damage to massed infantry at close to medium range.
Class: Assault Rifle
Weapon: Kilo 141
Performance: This is really good in close to long ranges and the recoil is really easy to control cuz there is noo recoil lol.
Class: SMG
Weapon: Fennec
Performance: Best hit n Run gun, not recommended on far range. High recoil but good
Class: LMG
Weapon: holger 26
Performance: toxic asf
Using persistence cuz it’s a must have now cuz if not u don’t win
Class: Assault
Weapon: AK-47
Performance: The AK-400 is essentially a very heavily modernized AK-74, with new additions such as a folding and telescoping buttstock, Picatinny rails, a redesigned pistol grip which houses the cleaning kit, a redesigned trigger, a two-position gas regulator and a short-stroke gas piston which pushes on a fairly standard AK-patterned bolt among other things
Class: Sniper
Weapon: Locus
Performance: an all-mobility build
Class: SMG
Weapon: Fennec
Performance: Recoil control + range and suppression + max ammo and max mobility + HIP Fire capabilities at the price of BSA.
Optional Switches: No Stock > Optional Barrel/Stock, Rubberized Grip Tape > Operator Foregrip
Class: Shotgun
Weapon: BY15
Performance: Unlike the KRM which focuses on Range and HIP Fire, along with occasional ADSing. BY15 is a complete ADS-HIPFire Hybrid. Building No Stock kills the hybrid but building ADS Attachments (whilst still keeping the HIP Fire capabilities, at the price of sacrificing a little movement speed) proves to be efficient, especially for ADSers).
This is a shotgun of Accuracy, not Mobility
Optional Switches: RTC Steady Stock > Sleight of Hand.
Class: Sniper
Weapon: Rytec AMR
Performance: Built for optimum ADS speed can one shot anyone if u hit ur shot, downsides are hit flinch and reload time
You may switch to thermite ammo if u encounter lots of flak perk users
Class: Assault Rifle
Weapon: M16
Performance: Mil-Sim, but good for mid-long range
Class: SMG
Weapon: PPsh-41
Performance: WW2 style, Mil-Sim, not reccomended for ranked
Class: Assault Rifle
Weapon: Kilo 141
Performance: For F2P this is a go to Build, it has less bullet spread, and very stable even on longer ranges, one of the best builds made, by garena, you can nuke with it in ranked
Class: Shotgun
Weapon: BY15
Performance: somewhat good for short ranges, not reccomended for tryhard players, only at casual
Class: Assault
Weapon: Type 25
Performance: The Type 25 sprays bullets at the enemy, rapidly dealing damage to massed infantry at close to medium range.
Class: Assault
Weapon: Kilo 141
Performance: Hehe warzone meta
Class: Assault
Weapon: AK-47
Performance: Made for MP, good in close to mid range. The usage of rubberized grip tape can be changed with OWC Tac Laser to improve ads speed
ZunainPlayzツ#6565 has been warned.
Class: Assault
Weapon: AK-47
Performance: Balanced build for MP with decent ads, recoil, and spread.
Mythic / Leggy users can change Red Dot to Disable, Tac Supp, or Gran Tape.
You can also change mag to 5.45 Caliber, it's a personal preference 
Class: SMG
Weapon: CBR4
Performance: nice mobility, fast adds, this gun has an EASY to control recoil pattern but u can change Mip extended light barrel for Owc Marksman.
Class: Sniper
Weapon: DL Q33
Performance: Fast ads, best mobility, Low hitmarks, Clean wallbangs, works the best for long range and close range (Both)
Class: Assault
Weapon: Kilo 141
Performance: cool gun!!!
Class: Assault Rifle
Weapon: M13
Performance: Good in 10-20 meters
Best map to use it on Standoff and Vacant
Class: SMG
Weapon: QQ9
Performance: very useful on snd, good range
Class: Assault
Weapon: HVK-30
Performance: good for short to mid range. Mono + light barrel is better but why to ruin the look of the blueprint, you can still beam long ranges
Class: Assault
Weapon: Type 25
Performance: good af at close range and maybe mid range since the nerf but still fun and good to use
Class: Assault
Weapon: Asm10
Performance: Can 3 tap in 10 meters (I think), you can change disable for no stock because ads is slow. If you don't wanna change anything you need to pre aim every angle. It also has a built in red dot or sumn. Recoil is also easy to control 👍
Class: Smg
Weapon: Qq9
Performance: good smg to use will be outgunned by its brothers like the Mac 10 but I still miss the days when it was meta
Class: Assault
Weapon: BK57
Performance: this gun has lateral recoil so u can equip Elite foregrip instead of Owc skeleton stock.
-mobility It's not the best but it's not that bad either, I recommend use lightweight.
is a good gun 
Class: SMG
Weapon: PDW-57
Performance: mah boi gettin buffed les goooooooooo
Class: Pistol
Weapon: MW11
Performance: Good side arm to spray and pray with when you run out of ammo with your primary weapon
Class: Assault
Weapon: M4
Performance: Suitable for medium range operations,It imitates the appearance of M4A1 assault rifle as much as possible
PS: Can be used with Makarov character
Class: LMG
Weapon: M4LMG
Performance: the most underrated LMG
Needs a bit skills , use it if you love non meta guns
Class: Assault
Weapon: HVK-30
Performance: fast adds, good mobility, Easy to control recoil... it has verticat recoil the easiest to control, just pull it down.
Class: Smg
Weapon: Fennec
Performance: Slapper weapon with an extremely fast build, taking advantage of its initial mobility. What it lacks in bsa makes up for it with its high mobility and fast strafing. I personally use a hipfiring laser to help in cqc situations, but you can the Ocw laser - Tactical instead
And no you don't need recoil control for the fennec, you aren't supposed to use it past 15-20 meters, so bsa and lack of recoil control shouldn't be an issue.
Recommended perks : Skulker / Lightweight | Gung Ho / Quick Fix | Dead silence / Hardline
Class: Assault
Weapon: Swordfish
Performance: The layout i use is for extremely accurate 5 shot burst that can kill from even across the map with no recoil at all, dont have to control the recoil, cause there is none, it can be good for hip firing too, believe it or not. good on every map including shipment, just dont go mac 10 mode, its not a smg, you can change the muzzle or sight to your liking, i just think red dot sight 5 is the sexiest sight
Class: Assault
Weapon: Swordfish
Performance: Extremely accurate 5 shot kill. really good recoil, don't have to control it that much at all, really good mobility and ads movement speed, very good hip firing,
was told my last loadout was ass, heres a better one please do try it, its insane
Class: Marksman
Weapon: sks
Performance: Try it and you will know how's the weapon performed
Class: Assault
Weapon: ICR-1
Performance: Fast strafing speed(with skulker), the mobility and bullet spread are stable
Class: SMG
Weapon: MX9
Performance: BR Hipfire gun
(Feels untouched despite range and hipfire nerf)
Second image gives you an idea of how tight the spread is (with a hipfire mod)
Class:Assault
Weapon: Type 25
Performance: Solid build for close and far range kills, the recoil control is really good too
Class: Assault
Weapon: HBRa3
Performance: good for rushing and general accuracy, isn't a top tier gun but its a decent build
( i stole this build from someone else )
Class: assault
Weapon: M13
Performance: good for any range impressive at hip fire and great at long range, but it makes you look like a fool and you may get some hate for it
Class: LMG
Weapon: UL736
Performance: best snd build 🤓
Class: smg
Weapon: QQ9
Performance: I use this, but I don’t think this is my build even
Class: Assault
Weapon: AK-47
Performance: this ak47 was born in war and fire, built on countless bloodbaths, it can bring entire armies to their knees, unstoppable, unkillable, it comes for all, while singing it's haunting song
Class: SMG
Weapon: CBR4
Performance: here we have really good build for the cbr4, I changed the mythic skin of the red dot cause ew who likes red dots, and gave it the best accuracy possible
Class: Sniper
Weapon: Koshka
Performance: 2,5%
Class: Assault
Weapon: M13
Performance: post nerf is still the same as pre nerf for this quick reaction m13 build. Operational at short to mid range. I don’t recommend shooting at any object that can mostly fit inside the scope unless in bursts. If the enemy player overfills the scope and flows out the it will kill. (Going to be some hater’s on this build but, you can’t make everyone happy)
Class: LMG
Weapon: RPD
Performance: Great against melee abusers or/and attack of the undead. (Ton of melee abusers in that game) This is designed Specifically for short to the low end of mid range attacks. Start with hip fire when they start their charge and slowly work your way into the ads for better accuracy. also meant for quick reaction also when turning corners. although you will still have to pre aim, it takes less time to ads.
Class: Pistol
Weapon: Shorty
Performance: With a full BSA stack build you can't easily one shot, you can actually get some 2 shot to kill but most of the time you'll get something close to a shot but the enemy will be one hp.
You can't use it as in the past (shorty as a main shotgun) but you can use it with a sniper if you hitmarkered someone or with a full auto if you almost killed someone.
In fact you have to use it as if it's a classic secondary and then it's kinda ok.
I personally keep using the thumper because you can get a lot of kills since in SND people prefer HBS and in respawn people spam concussions grenade and smoke grenade so it's rare to see trophy system (that counter the 2 grenades of the thumper)
Credits to Zibros for this build. Cygnouxs right hand man.
Class: SMG
Weapon: Mac-10
Performance: Two varying builds I use. Feel free to pick according to your preference, and also, change them the way you want.
Class: smg
Weapon: Mac-10
Performance: a really great smg with a fast fire rate. Also with cavalry barrel you have very great medium to long range potential. Only thing that limits that is recoil. It's not as recoil-friendly as most smg but it's a viable gun for close to mid. Feel free to dislike this because the recoil is just bad
Class: smg
Weapon: Mac-10
Performance: design for people who have below average recoil control. It's also good for doing the long range challenge so you can get gold quickly. It has it's fair share of compromise but overall a good low recoil build. Dislike if Mac 10 is good
Class: SMG
Weapon: Mac-10
Performance: very versatile and great cqb gun. Recoil is as high as snoop dog but good cqb gun (and i swear to God this will be my last Mac 10 build)
Class: Assault
Weapon: M13
Performance: Use it like SMG
Class: SMG
Weapon: Mac-10
Performance: its not the best mac 10 build but its for the people who struggles with controlling the recoil.
Class: SMG
Weapon: Mac-10
Performance: Really good for close range.
Class: Assault Rifle
Weapon: ASM10
Performance: don't Cover a judge by its book. Wallahi good
Class:SMG
Weapon:Chicom
Performance: Performs well in close to mid range, and you can switch slight of hand for stipplied grip tape if you want to
Class: Sniper
Weapon: koshka
Performance: let's put it simple, lethal bolt action sniper, good wallbang penetration, decent mobility and being the first sniper that has blankscope boost attachment
With this build you can have ads time almost as fast as a locus with lethality on body is same as dlq for one shot kill as for a quickscoping playstyle
Has damage dropoffs but too far to actually affects one shot kill in most of MP maps
With light barrel short, mobility stock, and fast aim laser as main attachments the 4th and 5th attachment can be anything between mag of choice, stipple or owc light suppressor, depends on choices of yours
Class: SMG
Weapon: Mac-10
Performance: Stop taking your meds and give in to your dirtiest desire. Do you like violence? Of course you do.
Good for both hipfire and ADS. Decently controllable recoil.
Class: Sniper
Weapon: Rytec AMR
Performance: horrible ADS, horrible fire rate, but honestly isn’t as bad as it looks; almost no recoil but not like that matters with the non existent RPM
Would not recommend unless funny
Funky Steel Stick™️
Class: smg
Weapon: Fennec
Performance: Only use at close or closer medium ranges on maps like shipment. Kicks primarily vertically but consistently takes enemies down if you start lower. Typically I can get one to two kills per mag but I recommend reloading asap due to how quickly it burns ammo. I recommend running it with agile to reduce ads time even more and vulture to ensure you’ll always have bullets. Additionally I run it with a katana in case I run out of ammo, to chain it with the fennec, or melee fight someone if I need to.
Class: Assault Rifle
Weapon: Type 25
Performance: Very accurate and high mobility, very accurate bullet spread. Absolutely shreds, monster for short and medium range, i would say it is decent for long range. Recoil is good and very easy to control, also has fast fire rate. I put fast reload but you can use a perk if you want, i didn't use extended mag because ADS time would go down but you can use that if you want. I didn't like this weapon but when i built the gunsmith, i really like this weapon now
Class: Assault Rifle
Weapon: As val
Performance: really strong close to mid combat weapon, but vulnerable in long range, pretty decent mobility, easy to control recoil and decent strafe
This build are made for anti-smg close quarter combat engagement with focusing on mobility, but really hard to land shot in range, it's a pretty good non meta weapon
Class: LMG
Weapon: M4LMG
Performance: Super passive play
Class: SMG
Weapon: Chicom
Performance: finally meta???
Class: LMG
Weapon: PKM
Performance: Shreds no cap and very good
Class: Marksman
Weapon: SP-R 208
Performance: got it from cn esport player
Class: Marksman
Weapon: SKS
Performance: refer to my #codm-media video
Class: Assault Rifle
Weapon: KN-44
Performance: This gunsmith is meant for versatility in Search and Destroy. The high decrease in bullet spread allows the user to beam across the map. The high mobility also allows for close encounters and aggressive play as the ADS time is reduced and the movement speed is increased.
Class: SMG
Weapon: MAC-10
Performance: it's fast easy to control in close ranges
Just don't try to get someone far
U can change the mag with the drum mag
If u want more bullets
This gun
Lose bullets so fast
I recommend vulture perk
For it
Class: Assault
Weapon: M13
Performance: Pure skill build
Class: Sniper
Weapon: Koshka
Performance: idek I just dont want to be pruned
Class: SMG
Weapon: GKS
Performance: This GKS build provides enhanced movement speed while also maintaining increased BSA, ADS speed and range. Feel free to swap the 32 mag for the 40 for respawns.
Class: Assault
Weapon: AK-47
Performance: this ak47 was born in war and fire, built on countless bloodbaths, it can bring entire armies to their knees, unstoppable, unkillable, it comes for all, while singing it's haunting song. Pure skill build 2.0
Class: Assault
Weapon: AK-47
Performance: this ak47 was born in war and fire, built on countless bloodbaths, it can bring entire armies to their knees, unstoppable, unkillable, it comes for all, while singing it's haunting song. Built for rushing and is surpringly good close to mid range. Don't take fights long. My fave AK47 build
Class: Assault
Weapon: PPSH-41
Performance: 
Class:Marksman
Weapon: SKS
Performance: This is an Experimental rifle, so far this has worked for me, try it out first before rating please (edit: mid range is recommended)
Class: Assault
Weapon: AS VAL
Performance: typical close-mid range build
Class: SMG
Weapon: Msmc
Performance: 
Class: Sniper
Weapon: Rytec AMR (50 BMG)
Performance: long range one shot. Really low mobility, switch to grenade or secondary while moving, little wonky cqc, overall amazing gun 9/10 rating
Class: assault
Weapon: kn-44
Performance: great rushing weapon, good for slide ads
Class: Assault
Weapon: CR-56 AMAX
Performance: Primary BR rifle. 56m max damage range, and a ttk significantly faster than the M13 at range, up close, the difference is probably negligible. Recoil is straightforward, mainly vertical, has a slight kick to the side halfway through, but nothing serious. Overall, this, the 5.45 AK, and the Holger all excel in br now, since their dropoffs were removed. The Holger with an AR kit is for if you want something a little faster, the AK is for pure accuracy and beams at range, and this is just because you have a ridiculous max damage range. If you want an optic, drop mono, and then you can swap gran to gatekeeper for maximum laser bsa. I recommend a holo sight with a blue dot, since it's more stable than an rds, and has a 1.5x zoom, which makes it pretty perfect for br.
Class: Assault
Weapon: AK-47
Performance: The barrel attachment balances out the down sides of the stock and the stock balances out the downsides of the barrel
Class: Assault
Weapon: M16
Performance: Realistic build, m4 carbine in early stage of development.
Class: Assault
Weapon: Kilo 141
Performance: goofy ahh (EASILY the best layout for the kilo 🥱 💯 )
Class: Assault
Weapon: Man-o-War
Performance: A MoW that gives you even more mixed feelings
Class: SMG
Weapon: MAC-10
Performance: The bane of your existence at close range. The agency suppressor keeps you off the minimap and gives a bit of vertical recoil, but could ultimately be swapped to a rustle grip if that’s your thing. We then use the rifling barrel to improve hitreg without harming any other stats. The combat stock is used for the strafing boost and stf, but steel will also do fine. For the mag, we use the 53 rounds, since the mac fires at 1200 rpm, but the 43 stick mag is a viable alternative. Lastly, we use the striker grip to further improve strafing, but this could also be swapped to a rustle grip. Be smart about using this, and don’t challenge dumb fights.
Class: Assault
Weapon: Holger 26
Performance: Ultrashort carbine, a realistic build.
Class: Assault
Weapon: M13
Performance: Good for long shot
Class: sniper
Weapon: M4A1
Performance: it’s cursed. And it’s good. Too good honestly. Do not recommend you will fall in love
Class: SMG
Weapon: PPSH-41
Performance: Balance build, good control and accuracy and good at medium - closed range
Class: Smg
Weapon: CBR4
Performance: better long range capability then the mx9 and mp5 . Versatile for close and medium range . Easy recoil and high dps
Class: Assault
Weapon: As Val
Performance: Only recommended for Skilled players
Class Shotgun
Weapon HS0405
Performance: Most broken BR weapon and build for close range
Mods: Long range, Long barrel, Fast ads
Class:Pistol
Weapon: .50 GS
Performance: fast fire rate - high may capacity-silenced-good hip-fire . That’s all you want in a secondary and I recommend you try this for a ar-lmg secondary
Class:Sniper
Weapon:Locus
Performance: without stopping power the locus has a fast fire rate like the outlaw but better hit box so I recommend you use it for respawn game modes .
Class:Smg
Weapon:CBR4
Performance: literal beam, just hit ur shots
Class: Assault
Weapon: Ak117
Performance: nice hip fire, easy to control recoil, adds regular not fast, good mobility.
U can change owc ligh compensator for monolithic
and change mag for red dot.
mods that highly recommend: long range, extended mag and precise shot
Class: LMG
Weapon: UL736
Performance: do it
React to this message
I dare you
Class: LMG
Weapon: Holger 26
Performance: Super effective at long and medium range also can be used for holding a spot
Class: SMG
Weapon: MX9
Performance: Very high fire rate and good for close to mid ranges
Class: Assault Rifle
Weapon: Kilo 141
Performance: effective at all ranges and is the best gun
Class: Shotgun
Weapon: KRM 262
Performance: Self explanations, high mobility, high lethality with one tap, range boost with marauders and ext light, good on killing but beast with advance movement techniques
Class: Sniper
Weapon: DL Q33
Performance: fast scope ,one short one kill , good for long range.
Class: Assault
Weapon: AK-47
Performance: A well rounded build
Class: SMG
Weapon: MAC-10
Performance: best for close range and good for Mid range , high fire rate
Class: Assault
Weapon: M13
Performance: good for long range and mid range , quick ads ,must use at least once
Class:Sniper
Weapon:Locus
Performance: nothing special, just wanted to show that it looks cool w that skin
Class: Assault
Weapon: Ak117
Performance: Iferg's ak117 build. I'd highly advice everyone to NOT use this.
Class: LMG
Weapon: Chopper
Performance: Not a build for Ranked or HP
This is an Attack of the Undead build
Class: Sniper
Weapon: Arctic .50
Performance: semi auto locus
Class: smg
Weapon: pp19 bizon
Performance: the damage of an assault rifle - the mobility of an smg - the mag capacity of an lmg makes the bizon and extremely viable choice for an off meta gun and I recommend you use it for respawn game modes
Class: Assault
Weapon: CR-56 AMAX
Performance: good for passive playstyle in mp. Note: swap disable for fmj bc of disable nerf for ars @quick olive
Class: Assault
Weapon: CR-56 AMAX
Performance: also good for passive playstyle in mp @quick olive
Class: Assault
Weapon: CR-56 AMAX
Performance: good for aggressive playstyle in mp @vestal smelt
Class:SMG
Weapon:mac-10
Performance: the mac10 is the best close range gun in the game and this build boost all its positives . Hipfire isn’t important as the ads speed is extremely fast and you have 50 bullets
Class:sniper
Weapon:Koshka
Performance: snipers in this game are fairly simple as the more ads speed = better and it is silenced . The build can be used for respawn game modes if you play extremely passively but its ment for snd
Edit: (someone asked)I put a tac suppressor cause if I put the light suppressor cause the hit box will be the same as the out-law past 60m . And the disable perk is if you miss a shot the enemy would slow down by 15% making it easier to hit another
Class:marksman
Weapon:SKS
Performance: the sks is the best marksman as it can 2shot from 0-40m and 1tap at any range . This build is perfect for passive play and holding lanes in hardpoint and is good in domination
Also someone asked me to make a build for every class so her they are . I’ve tested these build for diff ent game modes in ranked and they do wonders
Verbal warning for: @ornate jay
Please avoid having conversations in this channel as all such messages will be pruned. Anyone found misusing the channel by having conversations shall be treated to punishments accordingly.
Class: Sniper
Weapon: Koshka
Performance: Best build for grinding reptile camos 
Class:LMG
Weapon:Holger 26
Performance: disable perk got buffed for lmg’s so its a must use . If yiu are gonna use an optic then take of granulated grip tape.
Class: Assault
Weapon: Cr-56 Amax
Performance: Marksman
Class:Sniper
Weapon:SVD
performance: It's not recommended for holding Angels
U would replace slight of hand into
15 round mag
I only recommend this in 1v1
It's faster than DLQ
In ADS
And bigger mag size bigger fun
It's a good semi auto
Just remember aim higher
A little bit
Class:Marksman
Weapon:SP-R 208
Performance: i use the perk “disable” cause the hit boxes were nerfed and its easiar to hit a second shot . I’ve used this class since the spr released and i still like this gun
Class: SMG
Weapon: PP19 Bizon
Performance: viable at long ranges sometimes, pretty good for close range but ideal for mid range fights. Well rounded, low recoil, low ads time.
Class: Sniper
Weapon: Koshka
Performance: The only sniper that can blankscope. Although it's basically just a dlq with worse rate of fire, the blankscoping lets you snipe wayyy faster, and it's pretty unfair lol.
Class: Assault
Weapon: ICR-1
Performance: absolutely amazing for mid-long ranges. Minimum recoil control necessary for long ranges and fast ADS time for close ranges.
Class: Assault
Weapon: ICR-1
Performance: It's pretty ok but don't always count on it. (It's an GFL weapon Replica.)
Class: Assault
Weapon: Type 25
Performance: Most people don't seem to care about BSA or Recoil Control based on the builds I've seen of this gun so here's the worst build I've seen so far of the Type 25 that I saw in multiple games.
Class: LMG
Weapon: Chopper
Performance: hip fire is somewhat overlooked
in BR, and with hip fire, and recoil mods this
chopper becomes monstrous. I have fun using
it, and honestly people sleep hard on this gun.
Class:Assault
Weapon: ICR-1
Performance: Good ADS time and recoil control, easy for newbies to use and master 👍
Class: assault
Weapon: m13
Performance: used in br. Very good for mid to long range. And good hip at close range. Use it with perks extended mag and vertical recoil control
Class: Sniper
Weapon: Rytec AMR
Performance: very bad, don't believe me try to nuke with it if you get a nuke DM me
Class: Assault Rifle
Weapon: HVK-30
Performance: good all around, snd build but if u wanna use in respawns change granulated to full ammo. large caliber is a must
Class: Smg
Weapon: Mx9
Performance: underrated smg! The key is it's insanely fast mobility! Take advantage of it to win gunfights!
(Aim assist laser is a preference, you would be better off using firm grip tape!)
Class: Sniper
Weapon: DL Q33
Performance: Main sniper second to my Locus I use for quickscoping, one shot any body part except legs and feet. 3X scope allows for midrange and better view. Downsides being slow reload, high flinch, and somewhat slow movement speed
Class: Sniper
Weapon: Locus
Performance: My main sniper for quickscoping, same performance as the DL above except faster reload and movement speed, and one shot any body part above the upper waist
Class: Assault
weapon: as val
Performance: decent for close range fights ideal for mid range though, quick to kill
Class: smg
Weapon: ppsh-41
Performance: This is death machine ppsh, just hipfire everything, ads if too far, change sturdy tape to 35rnd if aggro. (Use gung-ho perk, lightweight if using default mag)
Class: assault
Weapon: ak117
Performance: build for br, better equipped with ads mod and hipfire mod
Class: SMG
Weapon: MSMC
Performance: For stubborn players like me who don't want to resort to Mac-10 even after getting their ass clapped several times from it
Class: shotgun
Weapon: HS0405
Performance: instant one shot, mid to close range...sometimes long range (note: use it with a legendary charm
)
Class: SMG
Weapon: QQ9
Performance: Recoil control build
Class: assault
Weapon: cr-56 amax
Performance: My mw2019 build
Class: LMG
Weapon: PKM
Performance: really good recoil. Good ads time. Can used for long range and close range (use karambit with it) built for mp. Trust me its really good 😁
Class: Assault
Weapon: M13
Performance: shreds in BR and it does it's job pretty well.(this loadout is for BR only not MP).
It's recommended to be used with a high fire rate gun for close range gunfights such as the MAC-10 with the 53 rounds mag attachment. try it out for yourself and rate before you give it a dislike while you haven't used it :)
Class: Assault
Weapon: M13
Performance: I am convinced that no matter what build me or anyone puts here, it will be downvoted. This m13 build is for br and performs best at mid ranges. Works well close and long range too in my experience. You can swap the rds for smth else, not sure what though.
Class: Assault
Weapon: Peacekeeper MK2
Performance: Massive 4 tap range, 750 rpm, insane strafe. Fun times.