#weapon-layouts

1 messages · Page 6 of 1

elder field
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Class: SMG
Weapon: GKS
Performance: Stability but lower mobility, works for me tho

cobalt axle
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Class: Assault
Weapon: BK57
Performance: fun to use

untold bloom
#

Class: sniper
Weapon: outlaw
Performance: hitmarker machine? No, just weapon for gods of sniping. I love it

edgy light
#

Class: LMG
Weapon: M4LMG
Performance: made for BR,it's basically a M4

valid frigate
#

Class: Assault
Weapon: Type 25
Performance: its ok not the best but its easy to use

exotic linden
#

Class: Assault
Weapon: AS VAL
Performance: all range weapon with 10 rnd fmg for damage and range and all other attachments reduce ads time for short and medium range engagements

exotic linden
#

Class: LMG
Weapon: Chopper
Performance: Chain gun (better than you think)

undone rock
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: I personally used to use this in ranked. Haven't played in a while so don't know if nerfs have changed it but I personally used to love using it

buoyant jewel
#

Class: Assault
Weapon: SP-R 208
Performance: It looks like the SSG 08

valid frigate
#

Class: marksman
Weapon: locus
Performance: Its a concept called Locus carbon annihilator the gun has a cyan muzzle flash and the scope is the same but the reticle is a green donut for accuracy to tell where the bullet is exactly gonna go and dont also mention the kill counter near the scope and stock. the ammunition is a battery so when reloading it will be tossed the laser is green and the stock is skeleton for ads'ing but you can decide what to do with the gun.

#

Class: ASSAULT
Weapon: M4
Performance: has almost no recoil and a bursting laser (concept) its an epic skin but also has that purple glow it starts as black but then turns the purple glow stronger the more you kill it has a blue muzzle flash and when running it gets carried by 1 hand and has a neat iron sight

versed ridge
#

Class: Marksman
Weapon: Kilo bolt-action
Performance: It's a pretty good weapon for mid to long range and kind of close range combat.

delicate jay
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Class: SMG
Weapon: QXR
Performance: equip lightweight and you will be speed (requires some recoil control but not much)

split hornet
#

Class: SMG
Weapon: PDW-57
Performance: Finally some controllable reek oil (test server)

plush cosmos
#

Class: Assault
Weapon: KN-44
Performance: this is my personal setup that is focusing for maximum range and slightly increased accuracy. the no stock made it not too heavy, great for long range, around 300ms ads speed. switch tac laser or grip tape for the ammunition if it dont fit to your playstyle. use lightweight for full expierence

novel goblet
#

Class: SMG
Weapon: QXR
Performance: good and close and mid range. The gun already has insane ads speed so ads attachments are basically useless. You can swap the strike grip with extended mag but I'd recommend not doing that.

valid frigate
#

Class: SMG
Weapon: QXR
Performance: next season mp7 meta UZ95_codm_popcornkek

split hornet
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Class: SMG
Weapon: PDW-57
Performance: The Mono is strong with this one

exotic linden
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Class: Assault
Weapon: AK-47
Performance: literally just an RPK. (add 70 rnd mags for AK-47 pls)

exotic linden
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Class: SMG
Weapon: Cordite
Performance: smallest hip fire spread possible on a gun in mp. This build is good for rushing and having a fast reaction time (you can swap wild hip fire for stippled grip tape if you want better sprint-to-fire time)

exotic linden
#

Class: Assault
Weapon: Asm10
Performance: max range possible on asm10 (falls of at 15m) and no stock helps reduce the ads time so you can react faster

elder thunder
#

Class: Marksman
Weapon: Kilo Bolt-Action
Performance: Switch ammo with Stopping Power if you want

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: bad attachment am I right?

buoyant jewel
#

Class: Marksman
Weapon: Kilo Bolt-Action
Performance: Pretty good. Though I suck at it because I have trash aim. Feel free to switch the suppressor for the Sleight of Hand perk.

jaunty pelican
#

Class: Assault
Weapon: DR-H
Performance: For mp,Otm mag for 3taps, still one of the best weapon in the game,Good ads bsa and reekoil controlNZ43_codm_dorime
Credits: @valid frigate

proud charm
#

Class: SMG
Weapon: GKS
Performance: Perfect ads and good accuracy

steep hill
#

Class: Marksman
Weapon: SP-R 208
Performance: It is good far range and has a good amount of damage far range. It is good for counter sniping snipers at 40 meters to 80 meters with a definite 2 to 3 shot kill and a definite 2 shot if both bullets hit the head. Its only downside is its ads time which is why it is not fit for close range combat aka quickscoping.

river lotus
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Class: Assault rifle
Weapon: m4
Performance: it has good ads and it has 0 recoil over all a good gun setup (u can remove the scope and put on a mono suppressor)

opal chasm
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Class: Assault
Weapon: AK-47
Performance: wadya guys think? Should i use it?

zealous vine
#

Class: Assault
Weapon: M4
Performance: don't use it I cod but for airsoft it's nice

celest geyser
#

Class: Assault
Weapon: KN-44
Performance: Kinda good for range and the gun has good BSA. This is a Galil conversion.

alpine pivot
#

Class: SMG
Weapon: AGR 556
Performance: Works really well it has great damage and fire rate to make quick work with your Enemies and with the 60 round mag you don’t reload as often but I do recommend you add the vulture perk to compensate for the Ammo

elder thunder
#

Class: Shotgun
Weapon: HS2126
Performance: Boom boom boom boom

warm frigate
#

Class: SMG
Weapon: QQ9
Performance: overall balanced weapon, pretty fast if you use lightweight, has the advantage of being suppressed and can even kill Long range

buoyant jewel
#

Class: Marksman
Weapon: SP-R 208
Performance: Looks similar to the Grease Gun or the MP40. Kinda cool.

opal chasm
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Class: Assault
Weapon: BK57
Performance: fast ads, no reekoil, big mag, fast reload, great achooracy. Rare combination

river patrol
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Class: Sniper
Weapon: Outlaw
Performance: Great for quickscoping close-medium and even long range. Aim at the chest and shoot and there goes your enemy to hell.

split hornet
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Class: Assault
Weapon: KN-44
Performance: Tweaked reek oil pattern = no moar muzzle brake yey

#

Class: Assault
Weapon: Type 25
Performance: With the upcoming chest multiplier, not using Stopping Power is a viable option. Btw short barrel now gives 3 times less vertical reek oil which is pog

#

Class: LMG
Weapon: S36
Performance: Can now easily clap the 60m Practice Range target. The problem is if you fire more than 30 boolets in 1 go it kicks to the left harder than your mom beating you up for scoring 85% in the English midterm exam

Thank you for listening to my test server spam

exotic linden
#

Class: shotgun
Weapon: HS0405
Performance: Best shotgun for br with a one shot kill at close range even if they have level 3 armor and the RTC extended light barrel + the choke help complement the Damage by adding more range

valid frigate
#

class: SMG
weapon: pharo
performance: does pretty well short to mid range (1-2 burst kill) decent recoil control and mobility.

dry lotus
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class: Assault
weapon: Type 25
performance: I find this layout like it does not have recoil (abit of recoil) and its easy to control and i think it would work well for others!

drowsy pawn
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Class: Assault
Weapon: Peacekeeper MK2
Performance: G O B L I N

#

Class: Assault
Weapon: ICR-1
Performance: M O R E G O B L I N

random lagoon
#

Class: Assault
Weapon: Type 25
Performance: easy recoil , fast fire rate , good strafing. this is for aggressive

dawn hill
#

Class: SMG
Weapon: QQ9
Performance: Bruh

slow basalt
#

Class: LMG
Weapon: Chopper
Performance: high mobility

cobalt axle
#

Class: Assault
Weapon: M4
Performance: balance

obtuse island
#

Class: smg
Weapon: qxr
Performance: qq9 users got mad at me for using this so ig it’s good

elder thunder
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Class: SMG
Weapon: QXR
Performance: no recoil and small damage

untold bloom
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Class: SMG
Weapon: QXR
Performance: completly no recoil and still pretty good ads. More ammo than normal. If u don't need a lot of ammo change mag to granulated grip tape. Very long and mid range build

trail reef
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Class: assault
Weapon: icr-1
Performance: if you like it dislike it, if you dont like it dislike it

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Class: smg
Weapon: qxr
Performance: very a c c u r a t e

dapper tundra
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Class: LMG
Weapon: RPD
Performance: epilepsy warning

small egret
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Class: Assault
Weapon: Type 25
Performance: Normal recoil, close range and if you don't like stopping power reload then use any other ammunition. (Try before voting, thanks.)

cobalt axle
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Class: Assault
Weapon: Type 25
Performance: High Damage, Good Accuracy, Fast ADS

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: No recoil

split hornet
#

Class: LMG
Weapon: RPD
Performance: If you wanna win the Dom match, you'd better grab dat LMGae, sit somewhere with B in view while keeping yourself safe, and start spraying at them while praying whoever is in your team will play the objective
All in all, you've gotta be 𝓼𝓽𝓻𝓪𝓽𝓮𝓰𝓲𝓬

sharp ledge
#

Class: SMG
Weapon: MSMC
Performance: very low recoil control with one of the fastest killing SMGs at 190 ms (to my knowledge)
RTC muzzle lowers it's side to side kick and vertical while the grip focuses on more vertical.
OWC Laser adds some BSA to make it a bit better past 10-15 meters.
No stock is for strafe, ADS, and mobility

cobalt axle
#

Class: Assault
Weapon: HBRa3
Performance: Silenced, Good Accuracy, Great Range

elder thunder
#

Class: Assault
Weapon: AK117
Performance: good

dawn hill
#

Class: SMG
Weapon: Fennec
Performance: blessed and cursed

slow basalt
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Class: Assault
Weapon: AS VAL
Performance: looks like a draco

opal chasm
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: try to nuke challenge

valid frigate
#

Class: Sniper
Weapon: NA-45
Performance: gae. pull this out when you're losing and also don't forget to run them with your akimbo deagles

frosty jacinth
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Class: smg
Weapon: qq9
Performance: ok

obsidian willow
#

Class: SMG
Weapon: QXR
Performance: Barely any recoil and close and mid range. Long range does have some recoil. ADS time is fast.

frail ridge
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Class: SMG
Weapon: QQ9
Performance: This gun is very fast and powerful in close range because it could crush the enemy in that range. It's good for rusher.

surreal kettle
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Class: LMG
Weapon: M4LMG
Performance: Good for long range and mid range combat high damage and good mobility. Good for BR not so much in MP matches.

quick plume
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Class: Assault
Weapon: M16
Performance: ~32% increase in vertical recoil control making it much easier to hit one-bursts without sacrificing ADS speed. Also red dot sight because I'm bad at using the ironsights on M16

sharp ledge
#

Class: SMG
Weapon: QQ9
Performance: QQ9 tends to kick towards the right alot when u shoot, muzzle will help decrease that kick as well as the vertical so it is easier to hit your shots. Operator grip also helps with the recoil and makes to total kick of the gun not as bad to handle. 45 round extended mag because you want those extra bullets for more kills (can also use fast mag because ik some people prefer that) granulated is to improve the BSA to make it better around that 10-15 meter area. Short barrel is literally no stock, but no stock adds hit flinch so i prefer the barrel.

If any questions feel free to DM

atomic rampart
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Class: SMG
Weapon: QQ9
Performance: idc that i have 10mm on, i like to see green on the screen

surreal kettle
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Class: Assault
Weapon: KN-44
Performance: Built to be a SMG class for close quarter combat, good mobility, fast ads. Perfect for BR matches but slightly weak on MP matches.

alpine pivot
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Class: Assault
Weapon: Kn-44
Performance: works well in multiplayer. Great control, range, and accuracy, over all good gun for rushing and if you want swap the muzzle for the extra ammo mag or fast mag. Try before rate. 🙂

surreal kettle
#

Class: Assault
Weapon: KN-44
Performance: Good for BR matches good range and accuracy.

cosmic wolf
#

Class: assault
Weapon: M4LMG
Performance: faster ads with manageable recoil. Flash guard is replaceable with whatever u want it to be. I only use it for the hip spread.

edgy light
#

Class: Assault
Weapon: Man-o-war
Performance: works pretty well , I used strike foregrip cuz like it, you could use a extended mag if you like

mellow phoenix
#

Class: Assault
Weapon: DR-H
Performance: It's good for rushing with fast ads, fast mobility, good accuracy, good range, 30 OTM mag for damage and ammunition capacity attachments!

south depot
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Class: SMG
Weapon: QXR
Performance: great for aggro style. Or for to be flanker if you want. You can kill in mid range too

atomic rampart
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Class: SMG
Weapon: FENNEC
Performance: least recoil

mellow shoal
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Class: Assault
Weapon: AS VAL
Performance: SMG style build, great for close quarters and extremely fun to use

tame heath
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Class: Sniper
Weapon: Arctic .50
Performance: OP in warfare mode and for longrange sniping in classic too (can 1 shot in br even if player has full health [but not andrenaline shot])

With this build it's basically barrett m82
Most powerful sniper in real life*
They are both not bolt action and they look similar
AND They use 50 caliber ammo

(Also don't use it in mp there no reason to use this for small maps)

trim bay
#

Class: Assault Rifle
Weapon: Ak-47
Performance: Controllable recoil and it is perfect for long range combat.

jaunty pelican
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Class: Shotgun
Weapon: BY15
Performance: one shot at any range,insane ads time,can beat an actual shotgun up close,if you can't then just git gud

cobalt axle
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Class: Shotgun
Weapon: BY15
Performance: High Damage, Good Accuracy with the 5mW laser, Range is good

keen elk
#

Class: Shotgun
Weapon: HS0405
Performance: good for both hip-firing and ads'ing

narrow stone
#

Class: SMG
Weapon: QXR
Performance: Pretty good with good fire rate and stability , U can swap Strike Foregrip with Granulated Grip Tape

keen elk
#

Class: Assault Rifle
Weapon: AS VAL
Performance: SMG variant, good for close ranges

(not recommending to use at mid ranges if you can't control the recoil)

maiden kite
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Class: SMG
Weapon: RPD
Performance: Glow

elder thunder
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Class: SMG
Weapon: QQ9
Performance: 4 shot kill 20m+

maiden kite
#

Class: Snipers
Weapon: MW11
Performance: Syndrome

near folio
#

Class: SMG
Weapon: QQ9
Performance: speed and some attachments that I put bc I like to mash stuff

south depot
#

Class: SMG
Weapon: QQ9
Performance: peek and boo to the enemy

valid frigate
#

Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: Incredibly good medium-short range, can go head to head with any smg

valid frigate
#

Class: Marksman
Weapon: SP-R 208
Performance: Terrible ADS speed,Low mobility i only created this too look like R700

gusty ocean
#

Class: SMG
Weapon: QQ9
Performance: Looks like this is a tough one. It has a very low accuracy and control but reloading and ADS takes only 0.5 seconds. This thing needs a lot of skill. Perfect for NA-45 Users so they can improve their non-existent skill! Have fun!

slow basalt
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Class: LMG
Weapon: M4LMG
Performance: smol pp lmg

untold bloom
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Class: assault
Weapon: peacekeeper MK2
Performance: deadly accuracy and ads. U don't need any more than this

#

Class: Smg
Weapon: qq9
Performance: not the best accurate but really fast with good dmg and range.... And without stippled NZ38_codm_sadthumbsup

sharp hazel
#

Class: Assault
Weapon: Type 25
Performance: definitely not a good build, but you can try it

valid frigate
#

Class: SMG
Weapon: RUS-79U
Performance: Probably this will be on the next draw it also has fire aspect V

maiden kite
#

Class: Pistols
Weapon: AS VAL
Performance: Russian Vodka

cobalt axle
#

Class: Sniper
Weapon: DL Q33
Performance: Fast ADS, Good Control

somber arrow
#

Class: Assault
Weapon: AK-47
Performance: Best ak47 load out in my opinion for br especially if you have good movement use a void perk if you want 70

spiral sleet
#

Class: Assault
Weapon: DR-H
Performance: Kills fast, extremely stable so it's good at both close and long range, medium mobility (ADS Time, Movement Speed, etc..)

split hornet
#

Class: Assault
Weapon: M4
Performance: 4x instead of 3x scope because it's cleaner and feels less gae, other than that then just s p r a y

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: effective at close to medium ranges while kept hidden in the mini-map. Extended mag allows the take downs of multiple targets and slight of hand perk gets you back in the fight faster.

narrow stone
#

Class: Sniper
Weapon: DL Q33
Performance: Good stability and control

ashen dew
#

Class: Assault
Weapon: AK-47
Performance: I dare you to use it hee-hee.

atomic mica
#

Class: Assault
Weapon: Type 25
Performance: Reduced recoil

rare cedar
#

Class: Assault
Weapon: LK24
Performance: so poggers I dropped 21 kills in a ffa match capped at 20 kills KV83_codm_evilrondo

narrow stone
#

Class: SMG
Weapon: QQ9
Performance: Pretty good , please let me know how's the loadout

untold bloom
#

Class: assault
Weapon: ak117
Performance: its BR only and its not next ads build because ads is for bots, noobs and no skills. Hipfire is this what normal BR players use

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Class: Smg
Weapon: RUS-79U
Performance: its the best gun for BR. Looks like only hipfire which is on god level and u can use it on long range to but ads is really good ( using ads in this build is like committing suicide). 50 mag is the best choice because u don't have to worry about mag capacity. Only thing u must remember is get a lot of ammo before pick up this gun. PS: ak47 slaves will not understand power of this weapon

cobalt axle
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Class: Assault
Weapon: ASM10
Performance: Balance build

edgy light
#

Class: Assault
Weapon: AS VAL
Performance: I am gæ

atomic rampart
#

Class: SNIPER
Weapon: LOCUS
Performance: this is what i would call a quiet killer

valid frigate
#

Class: Sniper
Weapon: Locus
Performance: It's for those aggressive snipers.

dire flare
#

Class: Shotgun
Weapon: KRM 262
Performance: annoying public match tryhard class

summer locust
#

Class: Assault Rifle
Weapon: ICR-1
Performance: Crazy accurate at the cost of mobility; good for long and mid range; hip fire is accurate for very close range

valid frigate
#

Class: LMG
Weapon: Ak-47
Performance: this is RPK

elder thunder
#

Class: LMG
Weapon: S36
Performance: old meta weapon

valid frigate
#

Class: SMG
Weapon: QQ9 (MP5)
Performance: Best for Medium and Close quarter fights. Increased reekoil control. Overall balanced weapon.

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Class: Assault
Weapon: AS VAL
Performance: basically DMR-14 from Warzone in CoD:M. Uses heavy ammo, 3-shots people in the body/1-shots in the head, suppressed by default.
Note: the build is for BR, not MP

cobalt axle
#

Class: SMG
Weapon: RUS-79U
Performance: spam spam spam

obtuse island
#

Class: LMG
Weapon: Chopper
Performance: it’s what I mostly use in hardpoint rn cuz it shreds

#

Class: LMG
Weapon: Chopper
Performance: Another chopper build for if you don’t like the one above

valid frigate
#

Class: SMG
Weapon: RUS-79U
Performance: It slaps...

valid frigate
#

Class: Assault
Weapon: AS VAL
Performance: fast-shooting suppressed gun for aggressive play. High risk, high reward.
P.S. if you want to play with a scope, remove the rear grip or the perk

storm rune
#

Class: LMG
Weapon: Chopper
Performance: Walk like an old man

valid frigate
#

Class: Lmg
Weapon: Chopper
Performance: Yes. You are not doing a race with it , are ya ? Max control go brrr

torn jetty
#

Class: Pistol
Weapon: .50 GS
Performance: Very fun and pretty decent gun for close range fights in BR, pair with dense fire and it goes brazy

maiden portal
#

Class: Assault
Weapon: ICR-1
Performance: Good accuracy, the mobility is little bit bad cuz of the range, good for close and long range, fast 50 round mag and sleight of hand for faster reloading

plush cosmos
#

Class: LMG
Weapon: M4LMG
Performance: laser (change scope to tac laser if u dont like the scope)

frigid cliff
#

Class: SMG
Weapon: RUS-79U
Performance: Its a fast boi

surreal kettle
#

Class: Pistol
Weapon: .50 GS
Performance: Good for close range, high damage, good accuracy, recommended for BR especially when trying out new guns. Perfect for hip fire freaks out there.

#

Class: Assault
Weapon: ICR-1
Performance: Good accuracy for close range or close quarter good for mobility. Built for BR never tried it yet for MP matches. Feel free to try it

small egret
#

Class: Assault
Weapon: Ak-47
Performance: Don't use.

#

Class: SMG
Weapon: QXR
Performance: Nearly 0 reek oil, useful in any gamemode.

foggy tinsel
#

Class: Assault
Weapon: Ak-47
Performance: Good for mid/close range i guess.

alpine pivot
#

Class: Marksman
Weapon: Sp-r 208
Performance: I think this gun load out is great for multiplayer and multiplayer only with its high mobility (for a marksman) and damage you can hit short to medium range shots and if you want to hit longer shots swap the barrel to the 26”. but it all comes down to preference, plz do try this before rating I want honest feedback (:

lean lion
#

Class: Smg
Weapon: HG 40
Performance: whatever,bsa still gud anyway cuz it got a gud bsa score

narrow stone
#

Class: SMG
Weapon: QXR
Performance: Very good performance with good stability

bitter pasture
#

Class: SMG
Weapon: QXR
Performance: poggers skin, no rekoil NZ43_codm_dorime

edgy light
#

Class: SMG
Weapon: QQ9
Performance: good at mid range,can destroy in close range

edgy light
#

Class: LMG
Weapon: Chopper
Performance: spam spam spam

mellow shoal
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Closest replica build I think we will ever get to the M13 loadout used by Gaz in the MW2019 clean house mission. Very fun to use, best in closed quarters, viable in range. ADS is unmatched.

valid frigate
#

Class: assault
Weapon: fennec ascended
Performance: who wants to rage?

pine nova
#

Class: SMG
Weapon: QQ9
Performance: OP in close range. Ok at mid range. Horrible at long range. Strafe speed is really good, good for rushing. This is good for SnD, Hardpoint, and Domination. Practically no recoil. This build is a run and gun class and meant for catching people off guard.

trail reef
#

Class: smg
Weapon: fennec
Performance: viable for single and akimbo. Pull the deagle in case things go bad. Loadout, well...

alpine pivot
#

Class: Smg
Weapon: MSMC
Performance: Right now I’m trying to level it up but this is what I’m rocking rn it works wonders close range with it’s crazy fire rate and with how this class is set up it has decent control, but the recoil could be worked on that why it works best close range especially on the smaller maps. I will post an update version once I level it up more, but as always try before you rate and thx. (P.S. if you have really good control over recoil and hit head shots with its 40 damage it’s pretty quick with killing )

elder thunder
#

Class: SMG
Weapon: AGR 556
Performance: AR to SMG

final garnet
#

Class: SMG
Weapon: AGR 556
Performance: Good close to mid range, controllable recoil. Decent ads time, the extended mag helps because the base mag is horrendous for the agr, and it makes the agr 4 shot. I suggest you try it out. Replace marksman barrel with extended light barrel if you want.

vapid arrow
#

Class: SMG
Weapon: QQ9
Performance: afk

pine nova
#

Class: SMG
Weapon: QQ9
Performance: very fun haha

wise edge
#

Class: LMG
Weapon: M4LMG
Performance: good class.

somber arrow
#

Class: SMG
Weapon: QQ9
Performance: Best class in my opinion for br and its from warzone Amax and Qq9 loadout

#

Class: Assault Rifle
Weapon: Ak117
Performance: My ak117 amax build that goes with the mp5

maiden portal
#

Class: Sniper
Weapon: Locus
Performance: 1st - fast ADS good for quickscoping, 2nd - also fast ADS (not faster than 1st) good for long range and also quicksocping and close range

valid frigate
#

Class: Shotgun
Weapon: KRM 262
Performance: best class for krm

#

Class: Assault
Weapon: Man-O-War
Performance: makes kids cry their eyeballs out

frank compass
#

Class: LMG
Weapon: M4LMG
Performance: Fast ADS build that is stealth in ranked multiplayer

alpine pivot
#

Class: Assault
Weapon: AK117
Performance: This is what I have set up for a br loady I think it works well I didn’t add a bigger mag so I could focus on accuracy and range since it’s in br looks like the Grau so that’s a plus. Hope you like. Try before rate.

plush cosmos
#

Class: Pistol
Weapon: J358
Performance: spam with this

coarse vector
#

Class: SMG
Weapon: QQ9
Performance: Supersonic QQ9 UZ95_codm_popcornkek

valid frigate
#

Class: Assault Rifle
Weapon: LK24
Performance: Competitive ttk up to 21m with decent close quarters perfomance and low recoil

exotic linden
#

Class: SMG
Weapon: QQ9
Performance: Sped

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Class: SMG
Weapon: Fennec
Performance: Also sped

terse reef
#

Class: Shotgun
Weapon: BY15
Performance: Tight Ads spread really cool

cobalt axle
#

Class: Pistol
Weapon: MW11
Performance: Long Range, Good Accuracy, Fast Fire Rate, 20 spam mag, Fast ADS

valid frigate
#

Class: Assault Rifle
Weapon: KN-44
Performance: Jack of all trades. Good for up close performance as well as acccurate spraying out to mid range.

merry parcel
#

Class: SMG
Weapon: Fennec
Performance: no reekoil
1st build: Use this if you want less hipfire bullet spread
2nd build: Use this if you want faster ads speed

dapper tundra
#

Class: smg
Weapon: qq9
Performance: use lightweight and go f a s t

valid frigate
#

Class: SMG
Weapon: Ak117
Performance: no reekoil
1st build: Use this if u want easy nukes

#

Class: Sniper
Weapon: By15
Performance: no reekoil
Use this to snipe with a shotgun

edgy light
#

Class: SMG
Weapon: Razorback
Performance: it's good at mid ranges,it's also good in close range (I'm talking about like 5 meters,not stuck to your face close range) it's has zero recoil ,you can use the other barrel (MIP extended barrel) if u don't like the marksman

cobalt axle
#

Class: Assault
Weapon: Type 25
Performance: It's Just fun to use

dire flare
#

Class: Assault
Weapon: Ak117
Performance: it's kinda funny how some ppl stack vertical recoil reducing attachments on the 117 when the vertical is already easy to control

Person above me calls some ppl brain dead and unskilled when he himself can't even control the vertical recoil 😂

next dragon
#

Class: Assault
Weapon: Ak117
Performance: one of the nicest classes for ak117, switch out the underbarrel if u can't control the recoil, the guys with the ak117 holidays class is horrible please don't use since it lacks in mobilty and the recoil control is overkill. Good night.

elder thunder
#

Class: Assault
Weapon: HVK-30
Performance: 4 shot kill if u shooting chest

graceful plinth
#

Class: SMG
Weapon: QXR
Performance: My go to search and destroy load out. Great for close and mid ranges with barely any recoil, if you’re going for longer ranges then the recoil is easy to control. Great range and keeps you off the radar, I definitely recommend it for smaller maps as well. Overall just a very fun gun to use in almost any game mode.

alpine pivot
#

Class: Marksman
Weapon: Sp-r 208
Performance: this is my updated build this is what I use for multiplayer it has the accuracy and rage to still hit those longer shots and the scope helps, it has a faster fire rate as well. Hope you like. Try before rate.

valid frigate
#

Class: SMG
Weapon: qq9
Performance: qq9

cobalt axle
#

Class: SMG
Weapon: QQ9
Performance: Fast ADS, Good Accuracy

untold bloom
#

Class: SMG
Weapon: Fennec
Performance: The fastest killing smg in no recoil build. This is the best way to make enemies rage quit in ranked. PS: its no recoil but don't try it in long range because its still fennec.

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: Insane ads, little to no recoil if you control it, fast reload and a big magazine

#

Class: Assault
Weapon: DR-H
Performance: My go to gun for all mid range map, it has decent range, little to no recoil, and a good ads speed

royal orbit
#

Class: Assault
Weapon: DR-H
Performance: Recommand Only Medium-long range,it Does 24 Damage From 10-20 Meters,ONLY Vertical Recoil and a 340MS ads speed. Plz upvote

safe brook
#

Class: Assault
Weapon: Asm10
Performance: good for close-mid combat

#

Class: SMG
Weapon: QXR
Performance: XD

edgy light
#

Class: SMG
Weapon: AGR 556
Performance: everything is balanced, basically it can shred people at close to mid range(just get used to the Recoil)

edgy light
#

Class: SMG
Weapon: Fennec
Performance: The recoil is fine,the accuracy is also good,and the mobility is high,it's basically a agressive SMG

#

Class: Sniper
Weapon: NA-45
Performance: Counter it

remote bobcat
#

Class: smg
Weapon: gks
Performance: very stable and accurate smg, high mobility and accuracy but lacking in ttk for closer engagements. Best suited for longer close-range to midrange engagements,

split hornet
#

Class: LMG
Weapon: M4LMG
Performance: When the season that allows everything to start to make sense is still a week away

surreal kettle
#

Class: Assault
Weapon: KN-44
Performance: Inspired to the A-max in warzone, good for mid range and long range, you can change the forefrgrip into ranger foregrip for better control or swap it with a stock in exchange for mobility so you better have a secondary with high mobility, try it out first before you react to this build.

maiden kite
#

Class: Shotguns
Weapon: HS0405
Performance: screen 1: good for all challenges except long shots, screen 2: Longshot only, use any sight u want honestly, and use the reticle u feel comfortable with @valid frigate

visual falcon
#

Class: SMG
Weapon: QQ9
Performance: It shreds, fast pace. Great for anyone who runs and guns, and I got nuke twice with this bad boy

cobalt axle
#

Class: SMG
Weapon: QQ9
Performance: Rusher gun's

frank compass
#

Class: LMG
Weapon: M4LMG
Performance: Max mobility and stealth plays, perfect for S&D

#

Class: LMG
Weapon: M4LMG
Performance: More mobility again but without noise suppression

elder field
#

Class: SMG
Weapon: PDW-57
Performance: PDW layout for great accuracy and low recoil for people around lvl 50-60

devout frost
#

Class: SMG
Weapon: QXR
Performance: One of the best aggro and accurate builds for the quexer. Dominate close and mid range too!

plush cosmos
#

Class: SMG
Weapon: QQ9
Performance: CQC dominator.

maiden portal
#

Class: Assault
Weapon: Type 25
Performance: Don't use it 😂

slow vault
#

Class: LMG
Weapon: Chopper
Performance: C A M P

acoustic nova
#

Class: LMG
Weapon: RPD
Performance: decent ads and movement speed with very high range and low recoil (it is only br build)

versed axle
#

Class: SMG
Weapon: AGR 556
Performance: Pretty good for me, horizontal recoil is controlable. ADS Speed is optimal, but you can use 30 Rounds instead if its too slow.

rich falconBOT
#

dynoSuccess ddylan#9994 has been warned.

bleak hollow
#

Class: Assault
Weapon: TYPE 25
Performance: The perfect loadout for the type 25 lovers. There is no downsides to this loadout. If you like the Iron sights of this weapon you can switch out the Red dot for a perk or anything else you want. Do try it out.

edgy light
#

Class: SMG
Weapon: Razorback
Performance: monolithic suppressor for silenced fire and range boost, razorback has good accuracy so monolithic downsides don't matter, extended mag cuz Razorback mag small,OWC tactical a must have, granulated grip tape so that I can take more mid range fights,rapid fire a must have

untold bloom
#

Class: Smg
Weapon: MSMC
Performance: I think its the best MP uzi build. Mono makes it stealth and gives dmg range. Granulated grip tape and laser turn it to almost no recoil and fast reload with sleight is useful only if u use vulture perk, if u want u can switch mag and sleight to strike foregrip and bigger mag

foggy sinew
#

Class: SMG
Weapon: MSMC
Performance: I find this class in BR really good, the recoil management is very good and it's a close range based build, hip fire is also neat

surreal kettle
#

Class: Pistol
Weapon: .50 GS
Performance: This load out build is for people who want to have fun especially in BR the range on this is decent, good for hip fire addicts, I'm encouraging you to try this build before reacting. GO CRAZY! GO STUPID!

cobalt axle
#

Class: Shotgun
Weapon: BY15
Performance: i need an uzi build

remote bobcat
#

Class: smg
Weapon: qq9
Performance: greatly increased accuracy and movement speed, and ranger foregrip controls vertical recoil, but ads speed is still lightning quick. tac barrel > no stock if you think otherwise you’re wrong. No 45 round extended clip because if you’re accurate then you won’t need it nehehehe

viral meadow
#

Class: Marksman
Weapon: Sp-r 208
Performance: Most of the shots are one-shot with occasional hitmarkers. It has good mobility and ads movement. Fun to use and very competitive

wise edge
#

Class: Assault
Weapon: HBRa3
Performance: well, now that the no stock attachment got good ads movement speed, the fast extended mag is totally usefull.
"Best Class for the HBRa3 btw'

hollow phoenix
#

Class: Assault
Weapon: Ak-47
Performance: pain and misery

plush cosmos
#

Class: Assault
Weapon: LK24
Performance: faster ads speed, silenced, improved accuracy, a reddot sight, faster reload speed at the cost of recoil and 4% strafing speed

elder field
#

Class: SMG
Weapon: GKS
Performance: Stable gun for a bit of mobility sacrifice

keen cove
#

Class: SMG
Weapon: MSMC
Performance: OWC laser instead of no stock less recoil

keen cove
cobalt axle
warped ermine
#

Class: smg
Weapon: AGR 556
Performance: literal beam AR

#

Class: Assault
Weapon: M4
Performance: I have caused many nuclear fallouts with this build

buoyant jewel
#

Class: Assault
Weapon: AK-47
Performance: Really good AK-47 if you can control recoil

edgy light
#

Class: SMG
Weapon: GKS
Performance: accuracy is good since GKS already is a beam , recoil is non-existent cuz GKS a ICR, use 40 round if u feel 32 is small

#

Class: SMG
Weapon: GKS
Performance: it's basically like the first one except the first one is more agressive and this one one for more like playing tactically

fallow elm
#

Class: Assault
Weapon: M4
Performance: best m4 build

rotund geyser
#

Class: SMG
Weapon: QQ9
Performance: It works for me and wins almost every FFA matches

slow vault
#

Class: Sniper
Weapon: Outlaw
Performance: C A M P 2

elder field
#

Class: SMG
Weapon: GKS
Performance: Mobility for Stability and kinda beams

slow vault
#

Class: LMG
Weapon: Chopper
Performance: THIS GUN IS SO GOOD 0 REEKOIL EVERY THING IS SO GOOD ABOUT THIS

warped ermine
#

Class: Assault
Weapon: Ak117
Performance: silky smooth 😫🤤.If u want a 117 class that never lets u down this is it for me.

somber arrow
#

Class: Marksman
Weapon: SP-R 208
Performance: I like it and its what I use not saying you have to and I sniped a dude while he was in a vehicle

valid frigate
#

Class: SMG
Weapon: QXR
Performance: decent ads speed with almost perfect hip fire accuracy and Bullets ADS bullet spread. Only needs decent amount of recoil control to handle to this beauty

maiden portal
#

Class: Sniper
Weapon: Locus
Performance: it has good ads, accuracy is good, control is ok. The only thing that everyone will hate is stopping power reload, I put it, cuz I just don't want to hitmarker them, it can do one shot one kill, and ads is still good after putting the stopping power reload. Anyways its really good

wise edge
#

Class: SMG
Weapon: RUS-79U
Performance: best class to the best skin with a clean ironsight.

exotic linden
#

Class: SMG
Weapon: QXR
Performance: one of the best beamers I ever made (just try it)

hard lark
#

Class: SMG
Weapon: QXR
Performance: It shreds and in the right hands it could dominate other guns like the mow or QQ9

fathom heath
#

Class: Assault
Weapon: AK117
Performance: My favourite AK117 in MP:
Fast ADS - enough for all types of gunfight;
48 round mag so you don't need to worry about;
•Great for short/medium and long range;
•Recoil easy to control;
Silenced fire;
•Even tho it has no stock and mono suppressor,
but BSA is greatly reduced - no effective;

maiden kite
#

Class: Assault
Weapon: AS VAL
Performance: Multiple builds, build 1: smg
Build 2: ar

#

Class: Assault
Weapon: Type 25
Performance: Made this build today, perfect for HP Shipment (which is the map I tested it on)

split hornet
#

Class: SMG
Weapon: QXR
Performance: やめて ください

maiden kite
#

Class: SMG
Weapon: RUS-79U
Performance: Shreds in br, use 50 mags instead, they're better, and combined with purple Dense fire mods makes the hipfire turn into CsGo level accuracy, definitely recommended

graceful plinth
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Balanced build as you can tell by the stats. I personally find this gun very underrated and it’s actually very good and viable with the right attachments. Good for almost all situations and game modes, you can even change the barrel to any other if you’d like. I also use the silenced barrel when playing search and destroy. Hope you enjoy it!

pine nova
#

Class: SMG
Weapon: RUS-79U
Performance: use this thing in ranked, it will blow your mind.

maiden kite
#

Class: SMG
Weapon: RUS-79U
Performance: A little update on my BR build, I use 50 mags instead and this beast combined with QRF mods is literally a sniper smg, if u got good enough aim and movement, this gun is laser

edgy light
#

Class: SMG
Weapon: RUS-79U
Performance: approved by path exe (the skin is dope)

plucky dagger
#

Class: LMG
Weapon: M4LMG
Performance: Short to mid range berserker

twilit sinew
#

You can now post weapon layouts for the PP19 Bizon. Sorry about the delay.

#

You may re-post your layouts, @pine nova @valid frigate

#

You too, @plush cosmos

untold bloom
#

Class: Smg
Weapon: Pp19 Bizon
Performance: high accurate, fast ads. I don't use dmg ammo because its only takes dmg range with bullet penetration and gives u more dmg while u shooting in legs

cobalt axle
#

Class: Assault
Weapon: AK117
Performance: Silenced, Fast ADS, Good Accuracy, Long Range

exotic linden
#

Class: SMG
Weapon: QXR
Performance: this is a better version of my qxr Beamer. Don’t use for close range combat its meant for everything else

keen elk
#

Class: SMG
Weapon: PP19 Bizon
Performance: Better range for better 4 tap range, better ADS bullet spread accuracy so you can beam at mid ranges, slightly better mobility for better ADS time, ADS movement speed and mobility, although it has a slightly worse recoil but the recoil shouldn't be a problem since the recoil is mostly vertical

exotic linden
sleek dirge
#

Class: SMG
Weapon: pp19 bizon
Performance: the AR build for my bizon build. I put steady stock bc the strafe speed is fast like qq9 for more accuracy, marksman and monolithic for range, and OTM for higher damage. The recoil is nonexistent just pull down and the ads speed is still around SMG average ads speed. Switch the stock to granulated lol

distant venture
#

Class: SMG
Weapon: QQ9/MP5
Performance: Mobility goes Broom. Recoil who needs it if you a expert UZ99_codm_kek

exotic linden
valid frigate
#

Class: SMG
Weapon: QXR
Performance: get killed-inator

rotund geyser
#

Class: Assault
Weapon: AK117
Performance: it shreds mid-close range, and works for me. Try it out for yourself then judge it

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: good range, fast reloads and good ads speed.

tacit current
#

Class: Assault
Weapon: M16
Performance: good at mid-long range, able to 1-burst if you get chest shots, ads bsa is good and has little recoil. Made for mid-long range as stated before, but also works at close range with hip fire.

polar bolt
#

Class: SMG
Weapon: PP19 Bizon
Performance: the bot destroyer 3000

devout frost
#

Class: Assault
Weapon: AS VAL
Performance: Reasonably fast ADS with the ability to shred close and dominate mid. Don't use it for long range. Not built for that.

valid frigate
#

Class: ASSAULT RIFLE
Weapon: AK117
Performance: good for mid range.

versed axle
#

Class: SMG
Weapon: PP19 Bizon
Performance: Medium ADS Time in exchange for Long Range. Still got that 4-6 shot kill even at long range.

#

Class: SMG
Weapon: PP19 Bizon
Performance: This is the close range one, good for Hardpoint, and Domination. Medium range with high mobility. (EDIT: You can replace the Mono suppressor with a tac one)

buoyant jewel
#

Class: Marksman
Weapon: SP-R 208
Performance: Feast your eyes on this eye-bleeding madness.

jade arch
#

Class: SMG
Weapon: QQ9
Performance: I’m not that good with attachments but this is is pretty good overall in both br and mp.

maiden kite
#

Class: SMG
Weapon: QQ9
Performance: MobilitjiOZ80_codm_stonks

exotic linden
#

Class: SMG
Weapon: QQ9
Performance: no need to worry about range anymore (got a nuke with it) but pls don’t dislike just because of the 10mm

atomic rampart
#

Class: SMG
Weapon: PP19 BIZON
Performance: its good trust me

edgy light
#

Class: SMG
Weapon: PP19 BIZON
Performance: better

valid frigate
#

Class: Assault
Weapon: ak117
Performance: above average would recommend

valid frigate
#

Class: SMG
Weapon: PP19 Bizon
Performance: Just made it overall better. This is the ultimate weapon for begginers, it has almost no recoil and 64 bullets in a mag

untold bloom
#

Class: shotgun
Weapon: HS0405
Performance: MP, for more advanced shotguns users. I have granulated because I like quick scoping with this. If you like only hipfire u can switch rear grip to no stock

exotic linden
#

Class: smg
Weapon: QXR
Performance: Beam (it’s not bad for what it’s supposed to be used for I swear)

halcyon nebula
#

Class:SMG
Weapon: qxr
Performance: Good BSA and range. 5mw laser for close-quarter combat

edgy light
#

Class: Assault
Weapon: ASM10
Performance: Use it

elder thunder
#

Class: Assault Rifle
Weapon: ASM10
Performance: U can switch Tac foregrip A with Magazine if u need more ammo

exotic linden
#

Class: Assault Rifle
Weapon: ASM10
Performance: Max range asm10 so you can 3 tap most on the time but you have a long ads time so I put on no stock and if you can handle 25 rounds per mag then replace the mag for tac laser

thin vault
#

Class: SMG
Weapon: Chicom
Performance: Balanced build good for ranked if you like guns with easy controlled recoil , best for range 5-20 meters

drifting pier
#

Class: SMG
Weapon: PP19 Bizon
Performance: Good.Large caliber for more damage. Mono suppressor to cancel out large caliber -20% range. The OWC marksman for more range, and the rest for mobility.

past fox
#

Class: SMG
Weapon: QQ9
Performance: deadly

pine nova
#

Class: Sniper
Weapon: Outlaw
Performance: no cap best build

#

Class: SMG
Weapon: Fennec
Performance: sand camo hitting different on the shovel

past fox
#

Class: Shotgun
Weapon: Echo
Performance: old build @stray egret

pine nova
#

Class: Marksman
Weapon: SKS
Performance: 😩

stray egret
#

Class: Shotgun
Weapon: Echo
Performance: Good short to mid range, aslong as you ads with it
Monkey's echo wasn't my, they changed it a bit

zealous vine
west raven
#

Class: Smg
weapon: pp19 bizon
Performance: Don’t know a lot about attachments but works for me

pine nova
zealous vine
edgy light
#

Class: SMG
Weapon: Razorback
Performance: Use it

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: Good stuff

edgy light
#

Class: Assault
Weapon: ASM10
Performance: i put muzzle brake cuz marksman felt slow

exotic linden
#

Class: SMG
Weapon: QQ9
Performance: Max range lol

bitter pasture
#

Class: Smg
Weapon: pp19 bizon
Performance: mobility go brrr

edgy light
#

Class: SMG
Weapon: FR .556
Performance: Ok

plush cosmos
#

Class: Assault
Weapon: AK117
Performance: just messing around and discovered this build. (switch red dot to no stock if u want)

viral meadow
#

Class: Assault Rifle
Weapon: As Val
Performance: The recoil is manageable and the gun has good movement. Very fun and rather aggressive

dapper zodiac
#

Class: SMG
Weapon: QQ9
Performance: Good for Close - Middle range (Maybe Long if you can control the recoil for long enough) (preferably use lightweight perk for speed)

edgy light
#

Class: LMG
Weapon: M4LMG
Performance: for BR

valid frigate
#

Class: SMG
Weapon: QXR
Performance: Versatile SMG, Good for Mid-Long Range, A Little to No Recoil. But the ADS Speed is not so Fast

#

Class: Assault
Weapon: DR-H
Performance: High Damage Output, Low Recoil and Decent Mobility. The downside is it will burnout mag fast. I suggest you to use Vulture Perk for the Second Perk (Perk 2)

fossil gulch
#

Class : Smg
Waapom : pp 19 bison
Performance : nice

maiden kite
#

Class: SMG
Weapon: PP19 Bizon
Performance: Screenshot 1 is a high mobility build, I'd honestly say it's one of the best for this gun, it's accurate, kills quickly, and has low as heck Reek Oil, second build has literally only 1 attachment switched out, and it's the barrel, OWC Marksman for the range, both builds are nutty in ranked

atomic rampart
#

Class: SMG
Weapon: PP19 BIZON
Performance: perfectly balanced, as all things should be

somber arrow
#

Class: SMG
Weapon: PP19 BIZON
Performance: Quick ads movement speed and can make you harder to hit moving side to side

edgy light
#

Class: SMG
Weapon: PP19 BIZON
Performance: first is silenced and second is non silenced

delicate jay
#

Class: SMG
Weapon: QXR
Performance: great for rushing, best paired with lightweight. does require some recoil control though

exotic linden
#

Class: Assault
Weapon: DR-H
Performance: this build is for close range combat. Don’t use at longer ranges because of the recoil

untold bloom
#

Class: sniper
Weapon: DL Q33
Performance: the slowest ads build. Very fun for quick scoping in ranked

versed axle
#

Class: Marksman
Weapon: SKS
Performance: If you're into mobility, this isn't for you. Long range, good accuracy aswell.

edgy light
#

Class: Assault
Weapon: LK24
Performance: SKS dose'nt have accuracy idiot

split hornet
plush cosmos
#

Class: Assault
Weapon: AK117
Performance: hipfire build (BR only)

valid frigate
#

Class: Marksman
Weapon: Sks
Performance: If in the hands of a good accurate player this gunsmith build can shred, recommend for SnD and TDM... Vulture is very important for this build

pine nova
#

Class: Shotgun
Weapon: HS0405
Performance: This daddy carried me to Legendary rank in BR 😩😏 ayooo that’s a little sus 😳

paper whale
#

Class: SMG
Weapon: QQ9
Performance: Silent and Aggressive. You’ll need good recoil control

gray elm
#

Class: Assault
Weapon: AK-47
Performance: Overall a balanced build thats meant to be used for mid-long range w recoil control.

gloomy moss
#

Class: Sniper
Weapon: Outlaw
Performance: good for 1v1

brisk mango
#

Class: SMG (Submachine Gun)
Weapon: AGR 556
Performance: I never thought this day would come where I’d say the AGR 556 is good- Hear me out. Try the build before you dislike. I gained +89 in S&D in Ranked with this build. Good ADS time and easy to handle. Replace Stippled Grip Tape with OWC Laser - Tactical if you have it. Try it out!

storm rune
#

Class: Pistol
Weapon: MW11
Performance: speed swap light weight trigger to match made 😀

edgy light
#

Class: SMG
Weapon: Fennec
Performance: good for close combat and also sort of mid range combat

toxic atlas
#

Class: SMG
Weapon: Fennec
Performance: silenced, increased range, and reduced vertical recoil. I've been using this build since the Fennec was released. It performs really well. Atleast for me.

edgy light
#

Class: LMG
Weapon: M4LMG
Performance: even with no stock and ultralight barrel,it's still a beam,try before rating it,if u rate without using it,you nab

(No stonks 4 u)

plucky dagger
#

Class: SMG
Weapon: RUS-79U
Performance: fast ADS, low recoil, high mobility, high accuracy, AR-like range, great at short to mid n better at long range than any other SMG bcoz of its accuracy and control. Overall a balanced weapon, recommended for beginners. Don't rate without trying.

frosty jacinth
#

Class: SMG
Weapon:Fennec
Performance: Good for SND at close to mid range fights. A little bit of horizontal reek oil but vertical isn’t that bad.

paper whale
#

Class: SMG
Weapon: QQ9
Performance: sadnessNZ41_codm_politecry

maiden kite
#

Class: Assault
Weapon: HVK
Performance: Hotel? TrivagoNZ43_codm_dorime UX96_codm_coolchamp

untold bloom
#

Class: Lmg
Weapon: Chopper
Performance: MP, I'm using suppressor because I like fast ads and silenced guns. If u want, u can give it YKM light flash guard. Only true chopper enjoyers will understand this power. I was destroying qq9 teams with this so its not trash

devout frost
#

Class: Assault
Weapon: AK47
Performance: Long Range BR build

atomic rampart
#

Class: SMG
Weapon: QQ9
Performance: is used for all ranges, can be used in br and mp. The best gamemode for ranked with this is SND, and will kill very fast

atomic rampart
#

Class: SMG
Weapon: PP19 BIZON
Performance: mainly for abs, which has ~30% of it. It is balanced exactly for it

#

Class: SMG
Weapon: PP19 BIZON
Performance: only use for battle royale

polar bolt
#

Class: Marksman
Weapon: SP-R 208
Performance: WHITE SPR

WHITE SPR
edit: forgot to replace the light bolt w a tactical foregrip a

reef sorrel
#

Class: Assault
Weapon: KN-44
Performance: Best Kn build! Try it before you rate it

toxic atlas
#

Class: Assault
Weapon: BK57
Performance: Reduced horizontal recoil, great BSA, fast ADS speed, and increased magazine size and reload speed. The only down side is the slight increase in vertical recoil, but it's not that hard to control.

valid frigate
#

Class: Assault
Weapon: DR-H
Performance: litterally a meta weapon, if u get called a meta slave don't say it was me... U was the one who used the gun.

exotic linden
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: useable at all ranges

worldly path
#

Class: Assault
Weapon: AK-47
Performance: hipfire only BR build, I suggest trying it thing absolutely shreds

edgy light
#

Class: Assault
Weapon: Man-o-War
Performance: use this in BR if bored of AK 47

valid frigate
#

Class: Smg
Weapon: QXR
Performance: enough for little Timmy to break his iPad, it can take on long range gun fights with very good mobility

brisk mango
#

Class: Sniper
Weapon: NA-45
Performance: How to ruin the fun of ranked

humble birch
#

Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: Noice!PZ76_codm_noice

maiden kite
#

Class: SMG
Weapon: QXR
Performance: All my builds that I grinded w todayNZ38_codm_sadthumbsup

proven star
#

Class: SMG
Weapon: fennec
Performance: guaranteed nukes

jade cradle
#

Class: Marksman
Weapon: sks
Performance: control and mobility finna make me act up 😩😩😩

plush cosmos
#

Class: Assault
Weapon: ASM10
Performance: accuracy build

trail reef
#

Class: SMG
Weapon: QQ9
Performance: all modes except snd

upper heart
#

Class:LMG
Weapon:Chopper
Performance: just use it

stray egret
#

Class: Shotgun
Weapon: Echo
Performance: Just ads with it

upper heart
#

Class: Pistol
Weapon: MW11
Performance: S P E E D

#

Class: Assault
Weapon: DR-H
Performance: decent S P E E D

edgy light
#

Class: Assault
Weapon: DR-H
Performance: Better than the one above me

upper heart
#

Class: SMG
Weapon: QXR
Performance: Bruh why @edgy light

untold bloom
#

Class: shotgun
Weapon: striker
Performance: If u can quick scope with this trash than u r god of shotguns

exotic linden
#

Class: shotgun
Weapon: by15
Performance: Ads on this build has better range and damage than the slugs (shotgun slugs need a buff is you ask me). this build is for ads not hipfire

paper whale
#

Class: SMG
Weapon: QQ9
Performance: sadnessNZ41_codm_politecry also super aggro build
Edit: I swear everyone just hates me and my gunsmithUL99_codm_wazowskireally

grand sable
#

class: smg
weapon: PP19 Bizon
performance: recoil control.

exotic linden
#

class: smg
weapon: QQ9
performance: my attempt to have the lowest recoil possible on qq9. If you need a mag attachment then swap the stock but you will have more ads bullet spread if you do

trail reef
#

Class: shotgun
Weapon: by15
Performance: abuse

obsidian willow
#

Class: SMG
Weapon: QXR
Performance: rate my friend's loadout

candid prawn
#

Class: Assault
Weapon: AK-47
Performance: Use if you dare in BR

valid frigate
#

Class: SMG
Weapon: QXR
Performance: no screen shake when shooting

edgy light
#

Class: Assault
Weapon: LK24
Performance: don't worry about accuracy, LK24 is already a beam

mellow shoal
#

Class: Assault
Weapon: M4
Performance: my go-to M4 loadout for god knows how long. Great for mid to long range and even CQB.

exotic linden
#

Class: SMG
Weapon: Fennec
Performance: this guns recoil is now actually controllable

exotic linden
#

Class: SMG
Weapon: Fennec
Performance: SPED but recoil is also LARG

pine nova
#

Class: SMG
Weapon: RUS-79U
Performance: This is my RUS Build.

#

Class: SMG
Weapon: Chicom
Performance: This is my Chicom Build.

#

Class: SMG
Weapon: PDW-57
Performance: This is my PDW Build.

#

Class: SMG
Weapon: Razorback
Performance: This is my Razorback Build.

#

Class: SMG
Weapon: MSMC
Performance: This is my MSMC Build.

#

Class: SMG
Weapon: Pharo
Performance: This is my Pharo Build.

#

Class: SMG
Weapon: HG 40
Performance: This is my HG 40 Build.

#

Class: SMG
Weapon: GKS
Performance: This is my GKS Build.

#

Class: SMG
Weapon: Cordite
Performance: This is my Cordite Build.

#

Class: SMG
Weapon: QQ9
Performance: This is my QQ9 Build.

#

Class: SMG
Weapon: Fennec
Performance: This is my Fennec Build.

#

Class: SMG
Weapon: AGR 556
Performance: This is my AGR 556 Build.

#

Class: SMG
Weapon: QXR
Performance: This is my QXR Build.

#

Class: SMG
Weapon: PP19 Bizon
Performance: This is my Bizon Build. (This took me a long time lmao. Reply to any of these builds with your own builds if you have any improvements!)

somber arrow
#

Class: SMG
Weapon: PP19 Bizon
Performance: Never use rubberized.. gun has low recoil

gloomy moss
#

Class: Assault
Weapon: DR-H
Performance: Just try it

exotic linden
#

Class: Assault
Weapon: Ak-47
Performance: it’s gud in br trust meh

valid frigate
#

Class: Lmg
weapon: M4LMG
Performance: underrated weapon..

edgy light
#

Class: LMG
Weapon: M4LMG
Performance: better

feral ingot
#

Class: Sniper
Weapon: Locus
Performance: 2 shots maximum in all ranges ( br)

dapper zodiac
#

Class: SMG
Weapon: QQ9
Performance: Powerfull in Middle range, Recoil kinda arguably middle, fun for Rushing (Edit: Use Lightweight On First perk so you'll not complain about the speed.)

untold bloom
#

Class: Smg
Weapon: Fennec
Performance: fast and furious UX96_codm_coolchamp

cobalt axle
#

Class: LMG
Weapon: Chopper
Performance: Fast ADS, Good Accuracy

candid prawn
#

Class: SMG
Weapon: Fennec
Performance: Worst, bad, dumb build, use if you dare, the control is gonna be brrt, also troll build

upper heart
#

Class: Pistol
Weapon: J358
Performance: it's good, don't rate before you try,if you do you dumb

P.S Use lightweight trigger so it's original firerate

candid prawn
#

Class: Assault
Weapon: KN-44
Performance: A very smol gun with x6 scope that literally gonna bring you down from Leggy to Elite, a very good troll build

#

Class: LMG
Weapon: M4 LMG
Performance: bad troll lmg with good movement speeds and bad ads speed, good luck on using it because it is bad

candid prawn
sudden condor
#

Class: SMG
Weapon: Chicom
Performance: demonetize.

signal pagoda
#

Class: SMG
Weapon: Chicom
Performance: No need to worry about bsa in this gun. This gun has the highest bsa value in the game (9.11). Also abuse the 45 extended mag by spamming it like an LMG. I use light stock because strafing feels slower than average, and there's no no stock option on Chicom. Also, with this build you can 1 burst kill if you're able to hit 3 chest shots up to 9m

valid frigate
#

Class: SMG
Weapon: PP19 BIZON
Performance: Max range, no need to worry about the recoil

opal chasm
#

Class: SMG
Weapon: HG 40
Performance: New fast ads, no recoil build, u can use 45 fast reload mag, not affect much to the ads

candid prawn
#

Class: Assault
Weapon: AK-47
Performance: My all new worst control AK47, now i switch out the perk to a 4.4 scope (actually worst than the last one, another troll build)

trail reef
#

Class: smg
Weapon: pp19 bizon
Performance: hipfire run and gun only
||only ads if in emergency||

#

Class: sniper
Weapon: na-45
Performance: "i just started using na" starter pack

valid frigate
#

Class: smg
Weapon: pp19 bizon
Performance: idk

zealous vine
#

Class: SMG
Weapon: HG 40
Performance: It's supposed to be a modern take on the famous WWII MP40.

valid frigate
#

Class: SMG
Weapon: QQ9/Heckler&Koch MP5A3
Performance: good for extremely aggressive play, extremely tight hipfire spread.
I hate it as well.
Please nerf it.

exotic linden
#

Class: smg
Weapon: pp19 bizon
Performance: range reduction with the large caliber ammo? I only see an increase (try before you rate pls)

somber arrow
#

Class: smg
Weapon: Fennec
Performance: Aint nothin

dapper zodiac
#

Class: SMG
Weapon: QXR
Performance: Quite balanced and fun for close - mid range (Edit: Dont even try Scoping too long, slow ads movement.)

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: No recoil (Im professional trust me)

warm gust
#

Class: Assault
Weapon: M4
Performance: Doesn't perform well but inspiration is from modern warfare 3. It's supposed to look like a tac m4

valid frigate
#

Class: SMG (?)
Weapon: AGR 556/Steyr AUG A3
Performance: at this point it's an assault rifle. IRL barrels are interchangeable, so it is possible to have a 9mm one
pls give us the full-blown assault class AUG. It exists in Cold War as well

wind elk
#

Class: Assault
Weapon: HVK-30
Performance: Good in mid-range but bad in all others, would not recommend 4/10. Best loadout you can make with it. Anyone who says else is gae.

drifting pier
#

Class: Assault
Weapon: HBRa3
Performance: Not good but also not bad. Red dot for fun, everything else is for mobility, accuracy, and range.

dapper zodiac
#

Class: SMG
Weapon: Fennec
Performance: Don't get your hopes up, this is a re-assemble of Kriss Vector in real life

valid frigate
#

Class: SMG
Weapon: PP19 Bizon
Performance: The ultimate run and gun loadout. Ads with decent ADS spread, recoil control is barely needed.

candid prawn
#

Class: SMG
Weapon: MSMC
Performance: This is a PP19 mobility (this is literally a no brain would use)

candid prawn
#

Class: SMG
Weapon: GKS
Performance: The slowest SMG I could find lol, if you can't use this than get better (surely no one will use it)

devout frost
#

Class: SMG
Weapon: QQ9
Performance: Purely a hipfire build for BR purposes only. Melts faster than a 117 or a rus at close range, can use it between 0-20 metres with hipfire. Almost no hipfire spread so this thing absolutely beams and shreds. Please try it out once before voting or use your inner codm conscience ;-)

untold bloom
#

Class: Smg
Weapon: Pharo
Performance: the best no recoil build u ever seen

#

Class: Smg
Weapon: NA-45
Performance: the best frag granade build. Fast ads+ the fastest movement speed+ no recoil and high dmg. All pro players use this loadout.

exotic linden
#

Class: Smg
Weapon: qq9
Performance: adaptable br build

valid frigate
#

Class: Shotgun
Weapon: KRM 262
Performance: good build (trust)

split hornet
#

Class: Assault
Weapon: DR-H
Performance: A few seasons ago, it was l o n g

obsidian willow
#

Class: Sniper
Weapon: NA-45
Performance: taste the rainbow, extra gay, and extra annoying

exotic linden
#

Class: Smg
Weapon: QQ9
Performance: br tank destroyer (can’t use kilo bolt action apparently)

candid prawn
#

Class: LMG
Weapon: Chopper
Performance: The slowest mobility I could find in the whole codm weapons, wish you drop in rank using this

valid frigate
#

Class: Shotgun
Weapon: KRM 262
Performance: 1 shot 1 kill

steep zodiac
#

Class: Smg
Weapon: PP19 bizon
Performance: I like it but idk if it’s good or not

upper heart
#

Class: SMG
Weapon: qxr
Performance: Peacekeeper mk 2 into smg

Credit to @dapper zodiac

devout frost
#

Class: Shotgun
Weapon: HS0405
Performance: Le king of Shotguns in BR

elder thunder
#

Class: Assault
Weapon: Type 25
Performance: Strafing ✅
Ads Speed ✅
Damage ✅
Recoil -> ||Just Pull down lol||

sudden condor
#

Class: SMG
Weapon: QQ9
Performance: PZ75_codm_waitwhat PZ74_codm_facepalm

barren wind
#

Class: assault
Weapon: M4
Performance: I got legendary in 5 daysUX96_codm_coolchamp

dapper zodiac
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Quite fun to use, All balanced Expect the recoil, fun to use for rushing.

valid frigate
#

Class: SMG
Weapon: QXR
Performance: good build (trust)

plush cosmos
#

Class: SMG
Weapon: QXR
Performance: for advanced players

red arch
#

Class: Assault Rifle
Weapon: AK-47
Performance: Overall balanced weapon except for the mag capacity, use extended mag perks.

upper heart
dapper zodiac
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: will make you literally hate me this is a troll build lol

exotic linden
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: good smg in the ar category

patent vortex
#

Class: Assault
Weapon: AS VAL
Performance: I use the same loadout for mp and br. They both work for me, hope this turns out well for those who try too.

hushed sail
#

Class: SMG
Weapon: RUS-79U
Performance: 3 attachments dedicated to faster ADS. Marksman is there for the lost vertical recoil and ads bullet spread from the grip and stock and a bigger damage range assisted by the mono supressor. The mono can be replaced by anything else if wished so.

edgy light
#

Class: Assault
Weapon: LK24
Performance: use this build if you have a good lk 24 skin with good ironsight (like bengal, backwoods or nosebleed)

storm rune
#

Class: SMG
Weapon: RUS-79U
Performance: Not ak47 trust me 🙂

#

Class: SMG
Weapon: RUS-79U
Performance: this is aks 79u

storm rune
#

Class: Assault Rifle
Weapon: Man-O-War
Performance: 3 - 4 shots depend on your aim and range this is my self build btw

split hornet
#

Class: Assault
Weapon: AK117
Performance: This bad boi's aboutta get significantly less lateral reek oil next season less gooo

#

Class: SMG
Weapon: MSMC
Performance: (better reek oil next season) ohhhh ma gawd~~

mellow shoal
#

Class: Assault
Weapon: LK24
Performance: G36 lookalike/hidden weapon

upper heart
#

Class: Pistol
Weapon: .50 GS
Performance: S T E A L T H use exactly this but the character was closest i could get to a bush character

****PLEASE DISLIKE ****

exotic linden
#

Class: SMG
Weapon: QQ9
Performance: first build is for one less shot to kill (against a fully armored and max health player) and the second one is for more aggressive players (only difference is mag lol)

worldly path
#

Class: Sniper
Weapon: Outlaw
Performance: High Risk-High Reward.

upper heart
#

Class: Pistol
Weapon: .50 GS
Performance: good, switch perk to scope or grip tape or extended mag if you need

atomic rampart
#

Class: ASSAULT
Weapon: AK-47
Performance: purely used as a mock weapon of the AK12. But has one attachment free for you to decide what you want to use. It does work

novel goblet
#

Class: Assault
Weapon: AK-47
Performance: green

wise edge
valid frigate
#

Class: SMG
Weapon: QQ9
Performance: pretty good class.

toxic atlas
#

Class: SMG
Weapon: QXR
Performance: a bit of everything. The only downside is a slite increase in vertical recoil.

mellow shoal
#

Class: SMG
Weapon: GKS
Performance: Look alike/hidden weapon for the UMP 45/Striker 45 from MW if you want

atomic rampart
#

Class: ASSAULT
Weapon: PEACEKEEPER MK2
Performance: basically good at everything, even could switch the extended mag a for the double stack mag and still have good mobility

green plume
#

Class: smg
Weapon: msmc
Performance: built for vert recoil control. Slightly slow, but smokes people regardless

exotic linden
#

Class: Assault
Weapon: AK-47
Performance: it has a faster ttk compared to the normal ak (try before rate)

grand sable
#

class: SMG
weapon: qq9 (mp5 for realists)
performance: its trash lmaos

buoyant jewel
#

Class: Assault Rifle
Weapon: DR-H
Performance: The gun has trash bullet spread so I increased it and gave it mobility

plush cosmos
#

Class: SMG
Weapon: MSMC
Performance: good. (strike stock is for horizontal recoil control lol)

buoyant jewel
#

Class: Assault Rifle
Weapon: AS VAL
Performance: Good build with fast ads time and time to kill. Please try before rating thx :)

somber arrow
#

Class: Assault Rifle
Weapon: AS VAL
Performance: Good build with fast ads time and time to kill.

valid frigate
#

Class: SMG
Weapon: MSMC
Performance: U can drop br nukes :)

echo crypt
#

Class: SMG
Weapon: QQ9
Performance: this is a SND build both mobility and ADS is great.

buoyant jewel
#

Class: SMG
Weapon: QQ9
Performance: Very fast build with a big mag and easily controllable recoil (Pull down)

buoyant jewel
#

Class: Sniper
Weapon: Arctic .50
Performance: Very fast ads time

valid frigate
#

Class: ASSAULT
Weapon: DR-H
Performance: No recoil, Fast ads and less Bullet Spread

atomic rampart
#

Class: ASSAULT
Weapon: M4
Performance: is purely a mock representation of the M4A1. Could use anything else with the last attachment to make it better. It works from mid to long range the best

grand sable
#

class: Sniper
weapon: locus
performance: fast ads with stable no-scope

somber arrow
#

Class: SMG
Weapon: AGR 556
Performance: Better than the one he made.

gloomy moss
obsidian willow
#

Class: SMG
Weapon: QQ9
Performance: very good range, more ammo so you wont have to reload a lot, and fast mobility

buoyant jewel
#

Class: Shotgun
Weapon: KRM 262
Performance: Great for medium-ranged fights. Use sawed off for more speed.

#

Class: Shotgun
Weapon: HG 40
Performance: It has very good mobility and range. No need for granulated since this gun has great bullet spread accuracy. Don't trust stat bars because this gun is accurate. Also use 40 round mag this screenshot is pretty old.

#

Class: Assault Rifle
Weapon: AK-47
Performance: Only AK-47 build people should use.

south depot
#

Class: Marksman
Weapon: SP-R 208
Performance: just as sniper

plush cosmos
#

Class: Assault
Weapon: Man-O-War
Performance: obliterate a camper from the other side of the map

barren wind
#

Class: Assault
Weapon: AK-47
Performance: just try and thank me later,you can also replace laser

React after using this

thick quest
#

Class: Marksman
Weapon: SP-R 208
Performance: McMillon50

React after using this

obsidian willow
#

Class: Pistol
Weapon: .50 GS
Performance: no akimbo detected UR83_codm_overjoyed

devout frost
#

Class: Assault
Weapon: DR-H
Performance: Wicked

dapper zodiac
#

Class: Assault
Weapon: AS VAL
Performance: Re-Assemble the weapon of Vintorez AS (Beware that i use FMJ mag.)

buoyant jewel
#

Class: Pistol
Weapon: .50 GS
Performance: Works as a good sidearm. It's silenced so it can take you off the minimap. It also has extra range and a good fire rate.

untold bloom
#

Class: Smg
Weapon: AGR 556
Performance: better than these two complete useless and trash loadouts. One with mono is my fav cuz its silenced and have good range + it don't need only accuracy attachments as these two noobs did ( @somber arrow @wind elk). Second one is for more maps like crush without many long range fights. Both are fast, accurate and good.
PS: I don't need 60 mag cuz my aim don't sucks NZ43_codm_dorime

edgy light
#

Class: LMG
Weapon: Chopper
Performance: Rubberized reduces accuracy, it's not worth it

slow vault
#

Class: SMG
Weapon: Rus-79U
Performance: C U R S E D

valid frigate
#

Class: Assault Rifle
Weapon: DR-H
Performance: literally almost had no recoil and very fast at rank. Very toxic build I'd recommend using this

obsidian willow
#

Class: SMG
Weapon: QQ9
Performance: better bsa instead of range (build only for people with good recoil control)

ruby elbow
#

Class: SMG
Weapon: PP19 bizon
performance: shreds all ranges

buoyant jewel
#

Class: Assault Rifle
Weapon: ASM10
Performance: Has muzzle brake since horizontal recoil is annoying

#

Class: Sniper
Weapon: DL Q33
Performance: Very fast ads time

valid frigate
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Try

drifting pier
#

Class: Assault
Weapon: LK24
Performance: All you need to achieve great things.

valid frigate
#

Class: SMG
Weapon: HG 40
Performance: im Playing mp40 for a really long time for several different builds and thats the best i own

signal breach
#

Class: SMG
Weapon: DL Q33
Performance: Best performing sniper for SnD imo. Small variations include; Fmj to sleight of hand, and extend mag to light suppressor.

proven star
#

Class: Assault Rifle
Weapon: DR-H
Performance: this is my meme build of the month please enjoy this cancer

signal breach
#

Class: SMG
Weapon: HG 40
Performance: Vewy poggers. Straightforward build. KV96_codm_woodysip

past pecan
#

Class: Sniper
Weapon: Locus
Performance: I dunno, I use it for quick shots. Let me know if I need to change anything.

buoyant jewel
#

Class: SMG
Weapon: Fennec
Performance: Very high mobility gun. Great for close encounters.

tall orbit
#

Class: Assault Rifle
Weapon: KN-44
Performance: good i guess?

buoyant jewel
#

Class: Assault Rifle
Weapon: AS VAL
Performance: Very high mobility build

#

Class: LMG
Weapon: S36
Performance: High mobility build with great range. Granulated not needed because the BSA score of this gun is good.

tall orbit
#

Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: Aim Assist laser not needed because it has a god tier bsa

#

Class: Assault Rifle
Weapon: HVK-30
Performance: its my favorite gun but it is a shame that it only has 24 bullets per mag

#

Class: Assault Rifle
Weapon: DR-H
Performance: please dont use monolithic on drh because drh's bullet spread is not good

#

Class: Assault Rifle
Weapon: Type 25
Performance: good if you can control recoil

#

Class: Assault Rifle
Weapon: AK-47
Performance: This is a solid build the only downside is the ads speed

#

Class: Assault Rifle
Weapon: HBRa3
Performance: good build bad weapon

#

Class: Assault Rifle
Weapon: Man-O-War
Performance: aggressive build

#

Class: Assault Rifle
Weapon: LK24
Performance: Good build you can use extended mag instead of tactical foregrip a

#

Class: SMG
Weapon: PP19 Bizon
Performance: good in mid range fights

#

Class: SMG
Weapon: QXR
Performance: Good

valid frigate
#

Class: Assault Rifle
Weapon: AS VAL
Performance: U want br nukes? Try this out. It's good bsa, recoil control, ads, ttk and little downsides. (Those who downvote cant nuke) UZ95_codm_popcornkek

tall orbit
#

Class: Assault Rifle
Weapon: AK117
Performance: good. you can use extended mag instead of tactical foregrip b.

buoyant jewel
#

Class: Assault
Weapon: AS VAL
Performance: I nuked the training areaFZ99_codm_crispylol

tall orbit
#

Class: LMG
Weapon: Chopper
Performance: Good. you can use tactical suppressor instead of flash guard

proven star
#

Class: SMG
Weapon: Msmc
Performance: good luck hitting shots

#

Class: Assault
Weapon: FR .556
Performance: good luck hitting anything mid to long range

#

Class: Pistol
Weapon: Mw11
Performance: tried to make it cursed

#

Class: Pistol
Weapon: J358
Performance: cursed

buoyant jewel
#

Class: Pistol
Weapon: .50 GS
Performance: Use the first build for more accuracy. Use the second build for more range.

wise edge
turbid ore
signal breach
#

Class: Assault
Weapon: DR-H
Performance: Only Proper build for Drh. Play aggro and don’t use this thing past it’s effective 3 shot range; 17 meters. NZ43_codm_dorime

edgy light
#

Class: Assault
Weapon: DR-H
Performance: all round DR-H with good ads time,good range,good mobility ( controls don't matter on DR-H cuz it's fine)

south depot
#

Class: Pistol
Weapon: .50 GS
Performance: No Akimbo detected. Change trigger for what you want

atomic mica
#

Class: SMG
Weapon: RUS-79U
Performance: Reliable recoils and ADS speed

grand sable
#

class: pistol
weapon: j358
performance: dont touch me fam

tall orbit
#

Class: Pistol
Weapon: .50 GS
Performance: good if your primary is close range ig

signal breach
#

Class: Assault
Weapon: ASM10
Performance: Still smacks. Swap muzzle break to tac A if you’re fine with the recoil. KV96_codm_woodysip

plush cosmos
#

Class: SMG
Weapon: QQ9
Performance: max range, high accuracy, not too much mobility reduced. great for starters

terse reef
alpine pivot
#

Class: SMG
Weapon: RUS-79U
Performance: This has very controllable recoil and is very viable 20meteres and lower after 30 meters it gets sketchy.

devout frost
#

Class: Assault
Weapon: AK-47
Performance: Just try it, BR only.

ornate sleet
#

Class: Assault
Weapon: ICR-1
Performance: slow but accurate

worldly path
#

Class: Marksman
Weapon: Kilo Bolt-Action
Performance: fast ads op

celest hull
#

Class: SMG
Weapon: RUS-79U
Performance: Use lightweight perk to have faster ads recoil is controllable Use magazine instead of strike if u want.If u can control recoil use strippled instead of rubberized.

barren swallow
#

Class: Assault
Weapon: AS VAL
Performance: This setup is designed to allow you to control the recoil on the AS VAL like a weapon with no recoil but also having a great ADS speed. I know people hate rubberized grip tape so feel free to swap it with the Mid Range Barrel for better accuracy.

somber arrow
#

Class: Assault
Weapon: AS VAL
Performance: Have not tried it but its for BR Hipfire and I guess a bit of mid range not sure but Movement speed gor experienced br players who know how to slide and dodge shots and then clean up with the hipfire use a Ammo mod or the ones that tighten hipfire can change sleight of hand for Rubberized if u need help in mid

vivid thorn
#

Class: Shotgun
Weapon: Echo
Performance: I understand that most of you aren't fans of the echo, but this loadout has helped me go from master 1 to 5 in about 3-4 days. It's not as good as the KRM when it comes to range but does the job well in hardpoint and domination matches. Top picture is the original, bottom one is the skin I use. Both loadouts are the same.

dapper zodiac
#

Class: Assault
Weapon: Man-O-War
Performance: pretty nice to use, add More mag mod if you don't like the 30 mags only, Mobility problem? Use secondaries or knife to walk mate.

proven star
#

Class: Pistol
Weapon: Renetti
Performance: 1 shot machine if you want more range switch out the trigger or ext mag for mono supressor

candid shale
#

Class: Pistol
Weapon: Renetti
Performance: Works very well short range 1 burst, mid range 2 shot and long range 3 shots. U Can change extended mag a to large extended mag B btw This is mostly used when u get a hit Mark

dapper zodiac
#

Class: SMG
Weapon: QQ9
Performance: Lowkey this gun doesn't has recoil that much... and its reliable as well!! (yes im on alt helping my friend rank)

ashen dew
#

Class: Pistol
Weapon: Renetti
Performance: God bless the devs for not adding akimbo since this thing is pretty good for hipfire

dapper zodiac
#

Class: SMG
Weapon: PP19 Bizon
Performance: trust me it work somehow and somewhy its op (in my opinion)

willow kiln
#

Class: Pistol
Weapon: Renetti
Performance: good

sudden condor
#

Class: Pistol
Weapon: Renetti
Performance: coin.

grand sable
#

class: shotgun
weapon: by15
performance: smol shotgun

half flame
#

Class: pistol
Weapon: Renetti
Performance: bad layout

#

Class: pistol
Weapon: Renetti
Performance: good layout

signal breach
#

Class: Assault
Weapon: HBRa3
Performance: Cool non-meta gun. KV93_codm_blanketsmile

dire flare
#

Class: Assault
Weapon: AGR 556
Performance: TS_codm_spookydance

untold bloom
#

Class: Pistol
Weapon: Renetti
Performance: better than these layouts above. I am using Owc suppressor cuz I like silenced guns and with barrel it don't take much range. Mono is too big for this pistol. Good if u can use it and have better teammates than me. This gun don't actually need vertical recoil attachments cuz in fight it changes nothing.
PS: If u r noobs that don't play s&d, don't have renetti or just can't use it than don't vote and get some skill first

hybrid nimbus
#

Class: Pistol
Weapon: .50 GS
Performance: How to be Gae with deagle

willow kiln
#

Class: Pistol
Weapon: Renetti
Performance: works for me

proven star
#

Class: Pistol
Weapon: Renetti
Performance: this is my diamond flex normies

plush cosmos
#

Class: Pistol
Weapon: Renetti
Performance: expierence the no reekoil on close range. ||5mw laser to gain hipfire advantage in cqc||

atomic rampart
#

Class: PISTOL
Weapon: RENETTI
Performance: works great at low to medium ranges, and with the compensator, its almost a lazer. I havent unlocked full ammo, so this is the build for now

terse schooner
#

Class: Pistol
Weapon: Renetti
Performance: It looks good with that OG feel but its not bad for close range and ok for mid range but i do not recommend longer range its Close-Mid Stability

atomic rampart
#

Class: LMG
Weapon: UL736
Performance: never thought id post this but here it is.
This build is a run and gun lmg build. The barrel is only for less ads time and more mobility. The 60 bullet mag is great for having the most ammo while doing the running and gunning

red arch
#

Class: Assault Rifle
Weapon: Ak-47
Performance: pretty good (br only)

dapper zodiac
#

Class: Assault
Weapon: Man-O-War
Performance: Ooo la la pretty good, have some mobility if u combine it with lightweight, good bullet spray and recoil smal

final garnet
#

Class: Pistol
Weapon: Renetti
Performance: Looking for a good renetti build for when I max this bad boy out.

humble birch
#

Class: Pistol
Weapon: Renetti
Performance: PZ76_codm_noice

dapper zodiac
#

Class: Assault
Weapon: ICR-1
Performance: M4 version 2 and slow as heck and its troll build

#

Class: Assault
Weapon: ICR-1
Performance: My build, Honestly its A Well balanced.

tall orbit
#

Class: SMG
Weapon: Fennec
Performance: good and ye

dapper zodiac
#

Class: Assault
Weapon: Man-O-War
Performance: dont spam dislike without try...

buoyant jewel
#

Class: Sniper
Weapon: Arctic .50
Performance: Very great ads speed and mobility. You can replace the mag with an OWC light suppressor.

upper heart
#

Class: Assault
Weapon: DR-H
Performance: got nuke with dis why do i like the drh so much

proven star
#

Class: LMG
Weapon: Chopper
Performance: Extremely cursed

viscid token
#

Class: SMG
Weapon: PDW-57
Performance: Cringe name but really good hipfire gun with good bullet spread and range, and got my 1st nuke with it. Don't judge till you try it tho..

#

Class: SMG
Weapon: PDW-57
Performance: Another cringe name but a good balanced gun with decent recoil control, damage and accuracy. You can switch the optic to something else tho and as always please try before judging.

untold bloom
#

Class: Smg
Weapon: PDW-57
Performance: better than these two loadouts above. I don't use Red dot cuz my skin have good Iron sight. U can judge before testing (of course), its just good if someone still using this gun.

edgy light
#

Class: Marksman
Weapon: SP-R 208
Performance: use FMJ or light bolt if you don't like the scope,the other 4 attachment is a must

I use scope for a reason, don't ask why

untold bloom
#

Class: lmg
Weapon: chopper
Performance: good, ugly and without trigger FZ99_codm_crispylol

tall orbit
#

Class: Assault Rifle
Weapon: BK57
Performance: large caliber ammo is cringe on the bk

buoyant jewel
#

Class: Shotgun
Weapon: KRM 262
Performance: Here is a build for garena tryhards. Enjoy!

valid frigate
#

Class: SMG
Weapon: Msmc
Performance: Close range gun. You need to be able to sound and camp as well as rotating between two points. It’s not made for anything besides literal close up fights. I’ve went 10/7 and 10/5 in ranked w it so far.

exotic linden
#

Class: Smg
Weapon: PDW-57
Performance: yay the gun has range now

acoustic nova
#

Class: Pistol
Weapon: renetti
Performance: my br build (it can 2 burst with lvl 3 vest and 150 hp)

#

Class: Lmg
Weapon: UL736
Performance: nice range, mobility and damage (i like to run it with my renetti)

wind elk
#

Class: SMG
Weapon: AGR 556
Performance: Okay heres my ultimatum on this weapon. The 60 round was useful for grinding camos on shipment thus my recommendation. You could switch out the MIP Extended light barrel for the OWC Ranger/(marksman?) if you need more range. Personally I prefer stability. Good for mid-long range. ( btw to the guy who said about not needing 60 round cause he has good accuracy- I have 23% accuracy in legendary ranked so I think I’m good )

dense quartz
#

Class: Pistol
Weapon: Renetti
Performance: Good close range, decent mid range, never used it long range.
This is my personal build, extra hipfire bonus because I like to click to shoot before I click to ads.

#

Class: SMG
Weapon: MSMC
Performance: Amazing close range, good mid range. Tap fire it long range and its still decent.
Ive dropped multiple ranked nukes with this MSMC and almost have it diamond.
I use the Wasteland blueprint specifically because I like the iron sights more than any of my other MSMC blueprints. I HIGHLY suggest giving this build a try.

#

Class: Assault Rifle
Weapon: ICR-1
Performance: Good at any range though its shines its brightest at mid range,
I primarily use this weapon in S&D ranked but its decent in Respawn games too.
Its made for aggressive play but does amazing on passive play too.

valid frigate
#

Class: smg
Weapon: QXR (MP7)
Performance: very good at mid range viable long range if recoil is controlled good enough, high mobility. Only downside is vertical recoil is a little bit annoying and a little ADSBSA accuracy going down

mellow shoal
#

Class: pistol
Weapon: Renetti
Performance: looks kinda like a ruger pistol, or a Sig MHS. Performs pretty well, I run this with my SPR. Replace SOH with full ammo, I forgot to do that

mental valley
#

Class: Shotgun
Weapon: HS0405
Performance: A 1-2 shots gun, works very well for close and mid range.

edgy light
#

Class: Assault
Weapon: FR .556
Performance: use it,and please,if you can't handle the reekoil,just don't react (the recoil isn't bad it's just that noobs won't be able to handle it well)

exotic linden
#

Class: pistol
Weapon: Renetti
Performance: I just got it dm me a build pls

tall orbit
#

Class: Assault
Weapon: FR .556
Performance: good, btw granulated barely even reduces the aimshake

dreamy wedge
#

Class: LMG
Weapon: M4LMG
Performance: Cursed (not really) UZ97_codm_kekpoint

drifting pier
#

Class: Pistol
Weapon: Renetti
Performance: Made for mid ranges. At closer ranges you can just hipfire. You can switch out Combo with MIP laser to increase hipfire accuracy. Kind of slow for a pistol but it works for me.

buoyant jewel
#

Class: Sniper
Weapon: Arctic .50
Performance: Very "light" (heavy)

little imp
#

Class: Smg
Weapon: Agr 556
Performance: mid range and long range

signal breach
#

Class: SMG
Weapon: QXR
Performance: Best SMG; MP7 for life NZ43_codm_dorime

dapper zodiac
#

Class: Sniper
Weapon: Locus
Performance: Still 1 shot without Stopping power mag, used SOH for Aggressive plays

untold bloom
#

Class: sniper
Weapon: locus
Performance: @dapper zodiac something is wrong cuz its more hitmarker machine than one shot. Of course its better than with SP but facts

  • its more hitmarker machine
untold bloom
#

Class: assault
Weapon: AS VAL
Performance: I need some better loadout than this one. Its good but its too slow and BSA isn't satisfying. If someone have really good setup pls help NZ35_codm_cryingcat

light mesa
#

Class: Assault
Weapon: AS VAL
Performance: Fast ADS Lower recoil than most loadouts @untold bloom try this out

untold bloom
#

Class: assault
Weapon: AS VAL
Performance: thx all of u but when I see these loadouts I think that I will use my loadout. 2/3 of these guns are useless, slow or just have terrible BSA UR70_codm_drakeno. So only one that can be useful is that one made by @valid frigate

opal chasm
#

Class: assault
Weapon: M16
Performance: hey im underrated gun user, M16 is a gun that need skill to use it, the damage multiplier is different than other gun, its 1x damage at leg part, 1.2x at hand part, and 1.4x at torso and head part, This build made by me, not the best, you can switch the mag attachment for scope because the ironsight is pretty small and also you need good aim to land the shot perfectly at torso(body) or head for 1 burst kill, if you good using this, it will be fun to use. Also if you think the operator foregrip pointless, switch it to merc foregrip for better hipfire, or strike foregrip.

#

Class: assault
Weapon: AS VAL
Performance: fast ads no recoil

untold bloom
#

Class: assault
Weapon: AS VAL
Performance: @opal chasm Idk where u see this as Val is no recoil. Its fast and almost max recoil UL86_codm_wthboy

tropic yew
#

Class: SMG
Weapon: RUS-79U
Performance: best range,BSA and control, low ADS speed.

timid birch
#

Class: Sniper
Weapon: DL Q33
Performance: aggressive build but still effective at longer ranges

atomic rampart
#

Class: ASSAULT
Weapon: DR-H
Performance: this build is used in maps and gamemodes like shipment and hardpoint and domination

Lmao i love that everyone hates this

atomic rampart
#

Class: PISTOL
Weapon: RENETTI
Performance: either one works. The one with the control stock is to make sure you have no recoil at all. The one with the tac lazer is to make it feel like you have an m16 in your holster. You can take off the SOH for the lightweight trigger to have a faster fire rate

south depot
#

Class: Assault
Weapon: AS VAL
Performance: I played with this build. It's not bad, not the best.

warm gust
#

Class: Pistol
Weapon: Renetti
Performance: beams

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: It's not bad cuz you can still control the recoil, you can change soh perk to granulated grip or the long barrel (I forgot the name) Please try it first before react

valid frigate
#

Class: Pistol
Weapon: Renetti
Performance: pew pew pew

valid frigate
#

Class: Sniper
Weapon: Arctic .50
Performance: gives strokes

somber arrow
#

Class: Assault rifle
Weapon: ASM10
Performance: How I like to use it which is as a smg and hip firing is so smooth and Its even good at long range. Think it’s better than qq

candid prawn
#

Class: SMG
Weapon: QQ9
Performance: My SMG5 build i'm using frequently, very fast mobility.

wild garden
#

Class: SMG
Weapon: QQ9
Performance: balance
(OMG so many dislike , suggest me a new one !!)

#

Class: Assault
Weapon: AS VAL
Performance: It's good , it's Godzly's build but I want a new one now .

untold bloom
#

Class: Smg
Weapon: QQ9
Performance: @candid prawn "ur build" but actually I posted it a long time ago. Hmmmmm really interesting UL86_codm_wthboy next time crate ur own build without showing loadout that isn't yours

smoky wyvern
#

Class: SMG
Weapon: QXR
Performance: Can melt people at close to medium range, potentionally at long range if you’re good at handling recoil. Not recommended though, as it’s sort of a mobility build.

atomic rampart
#

Class: SMG
Weapon: MSMC
Performance: its the best build for having the most ammo, while has the least recoil. This build is the best for having no recoil and getting them camos

dapper zodiac
#

Class: SMG
Weapon: MSMC
Performance: OG built when its recoil shake was op and recoil mas lower than nowadays... a Fast and maybe troll built

#

Class: Pistol
Weapon: .50 GS
Performance: No Marksman, Mono, just pure sound of satisfying 50 gs...

warped rapids
#

Class: Assault
Weapon: M4
Performance: Easy to use, good for any ranges except of course for very long ranges, I had good ranked games with it in TDM and SnD.

misty plank
#

Class: Assault Rifle
Weapon: AS VAL
Performance: literally just rush. Rubberized is there for more versatility towards mid range, but there’s no purpose to use this gun for long range, so the mid range barrel is not required.

dapper zodiac
#

Class: Pistol
Weapon: .50 GS
Performance: With full honest this is just a random build but look at the attach its kinda Hip and Ads mix (no akimbo les goo)

#

Class: Assault
Weapon: ICR-1
Performance: Your Anxiety (Troll build)

valid frigate
#

Class: Assault
Weapon: LK24
Performance: Hip fire betterment especially at close range, no recoil problems, damage is not really good so take your best shot

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: This build focuses on mobility while slightly increasing range and bsa. You get increased recoil, but all you have to do is pull down to the left. This thing shreds up close and is somewhat viable in mid range

untold bloom
#

Class: SMG
Weapon: QQ9
Performance: I forgot that this gun still exist UF88_codm_amiajoketoyou PS: its no recoil build

rocky oracle
#

Class: Assault Rifle
Weapon: ASM10
Performance: Suppressed build for a ASM10 in respawn matches, and a fine reek oil gun

obsidian willow
#

Class: Pistol
Weapon: .50 GS
Performance: lesgoo

exotic linden
#

Class: Shotgun
Weapon: HS0405
Performance: My favorite build for this gun

ashen dew
#

Class: Marksman
Weapon: Kilo Bolt-Action
Performance: BR build for mid to long range. 3x scope may not be that much but if you use the blue v reticle you can be more accurate and this thing can kill full hp lvl 3 vests at a good range. So yeah the build works great for me i hope it works well for you guys.

wise edge
#

Class: SMG
Weapon: AGR 556
Performance: this class got a decent ads speed, a great ads movement speed cause it really need it, the accuracy is nice but you can change the underbarrel for the granulated and the damage range is good as well.

valid frigate
#

Class: Smg
Weapon: Qq9
Performance: very good mobility fast ads, controllable recoil

dapper zodiac
#

Class: Marksman
Weapon: SKS
Performance: You know that one sniper scene? yeah this is the refrence gun.

proud hazel
#

Class: assault
Weapon: As val
Performance: at first I thought it was kind of bad but then after a couple matches it's kinda op, y'all tell me what you think

Ps: the perks I was using were quick fix, lightweight, shrapnel.

dapper zodiac
#

Class: Assault
Weapon: Man-o-War
Performance: Naiso

full stratus
#

Class: smg
Weapon: pp19 bizon
Performance: Good Mobility, Accuracy, Contol, And Range

full stratus
#

Class: smg
Weapon: QQ9
Performance: Great Mobility, Good Accuracy, And control

full stratus
#

Class: Smg
Weapon: Qxr
Performance: Good Mobility, Accuracy.

foggy sinew
#

Class: Assault
Weapon: HVK-30
Performance: Balanced in terms of recoil and ads time. I like my guns suppressed, but you can remove the suppressor and add whatever you find best. Also, the mobility isnt really the best so run lightweight

exotic linden
#

Class: Assault
Weapon: DR-H
Performance: high ads bsa for drh lol

exotic linden
#

Class: Assault
Weapon: DR-H
Performance: improved build

drifting pier
#

Class: Assault
Weapon: As Val
Performance: Ez recoil control. Good range and accuracy. Okay mobility.

maiden marsh
#

Class: Assault
Weapon: As Val
Performance: A Semi Automatic Sniper for easy way to get long shot camos

Note: I suggest playing on a long map not hardpoint shipment like scrappy yard

wind elk
#

Class: LMG
Weapon: Chopper
Performance: Dominates in Mid range and very viable in close and long. I think everyone forgot this gun after its bsa nerf but uf you can control its recoil its still a dominater that can content with the smg meta.
FMJ is for wallbanging because you have a large mag so you can spray and pray KX99_codm_worriedfrog . Rest of the build is for reducing recoil and bsa. Many pros use builds similar to this.

#

Class: SMG
Weapon: Fennec
Performance: Underrated gun, dominates in close to mid range. Peeps sometimes use the no-stock but when I used it felt like I was playing cranked with 1 sec left. You have not too much recoil like peeps thing there is. Main problem is the bsa and steady stock and granulated takes care of that. Mono is for range cause I guess you need some of that UX96_codm_coolchamp .

#

Class: Shotgun
Weapon: KRM 262
Performance: ~~Dominates in long range!!!~~Does what a shotgun has to do, build is for snd therefore replace speed up to kill with stippled for decisive one-shots. Marauder sup keeps you off the radar and no stock gives you movement speed. Extended barrel for you peeps who find it hard to hit shots. SND CLASS

untold bloom
#

Class: Smg
Weapon: Fennec
Performance: much faster than one above, no recoil. Only one thing that make it worse is range. BSA isn't bad even with no stock and short barrel

exotic linden
#

Class: Assault
Weapon: DR-H
Performance: ig you guys like the extra range

zealous locust
severe pendant
#

Class: Assault
Weapon: AK-47
Performance: great movement, flexible with almost all ranges, can challenge 2-3 people before reload

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: Idk if this a good build or not but I'm pretty sure the cost of this build is ads movement speed
(The video I show is my attempt to control the recoil)

slim venture
#

Class: Assault
Weapon: AK-47
Performance: op but needs skills (good aim)

upper heart
#

Class: LMG
Weapon: M4LMG
Performance: CURSED

(Not mine)

plush cosmos
#

Class: LMG
Weapon: M4LMG
Performance: UR55_codm_biggerbrain

smoky wyvern
#

Class: SMG
Weapon: QQ9 (aka the MP5)
Performance: Really good accuracy and control while still having a decent mobility and range. Got a nuke with it first time using it.

signal pagoda
#

Class: LMG
Weapon: M4LMG
Performance: I just think building the M4LMG as a pseudo-AR would make it somewhat a worse LK. So i built it as an LMG instead

dapper zodiac
#

Class: Assault
Weapon: DR-H
Performance: Spicy little Dub use this at rush and it goes pew pew and enemy goes bye bye

worldly path
#

Class: SMG
Weapon: QXR
Performance: dope for tournaments, if you're skilled enough

upper heart
#

Class: Sniper
Weapon: Outlaw
Performance: best sniper for ranked

elder thunder
#

Class: LMG
Weapon: Chopper
Performance: Good for mid range.

upper heart
#

Class: SMG
Weapon: qq9
Performance: idk but decent (use fast reload or extended mag if you don't like the 10mm 30 round reload)

small egret
#

Class: Pistol
Weapon: Renetti
Performance: As I just unlocked it and played 2 matches, I could use a better build. If anyone can send me any build that is decent that would be appreciated. Thanks.

warped ermine
#

Class: Assault
Weapon: As Val
Performance: best setup imo

tall orbit
#

Class: Assault Rifle
Weapon: Man-o-war
performance: good if you play super passive, it can three tap 31 m

valid frigate
#

Class: SMG
Weapon: QXR (MP7)
Performance: if you're very good at controlling vertical recoil and aggressive this build is for you

compact folio
#

Class: Assault Rifle
Weapon: Type 25
Performance: it's great on snd but I'm not sure about respawn matches since I mainly play snd

shut geode
upper heart
signal breach
#

Class: SMG
Weapon: QQ9
Performance: Pick your poison meta abuser. One is for aggressive play, the other for more consistent beams.

grand sable
#

class: smg
weapon: qq9
performance: im just showing my setup (and gold qq9)

untold bloom
#

Class: Smg
Weapon: AK-47
Performance: its not the best loadouts but its really fun to use in rankeds. Ak47 is fast and recoil isn't bad in close to mid range combat so its not sniper as some idiots here want. Fennec is stable and RED DOT GIVES IT MORE FUN. (DON'T MAKES IT BETTER)

hoary venture
#

Class: Assault
Weapon: As Val
Performance: pretty gud ngl

slim venture
#

Class: smg
Weapon: pp19 bizon
Performance: op

severe pendant
#

Class: sniper
Weapon: Locus
Performance: build allows faster ads, forgiving damage for lower accuracy, grip is swappable with rtc stock for continuous firing

formal tendon
#

Class: Sniper
Weapon: Locus
Performance: Yokus

drifting pier
#

Class: SMG
Weapon: Fennec
Performance: Don't remember if I've already posted a fennec build. Anyways, I don't recommend this build or weapon to people who have a hard time controlling recoil well. But if you can control the recoil, good for u. You can switch out the red dot with OWC laser if you don't like red dots. You gotta try it out if you wanna see how it does.

valid frigate
#

Class: Smg
Weapon: Fennec
Performance: low recoil, if you want more recoil control just switch Ranger foregrip with steady stock, good damage range and BSA(Bullet Spread Accuracy).
Secondary:FHJ-18

languid parcel
#

Class: Smg
Weapon: AK-47
Performance: look curse, but good for meh

exotic linden
#

Class: Assault
Weapon: Bk57
Performance: Beamer lol (replace stock with large caliber ammo)

cobalt axle
#

Class: Assault
Weapon: HBRa3
Performance: Fast ads, good accuracy

valid frigate
#

Class: LMG
Weapon: Chopper
Performance: Absolute Destroyer in BR (if the slow af movement won't bother you 😅) You can swap the 150 Round Reload for FMJ

exotic linden
wind elk
#

Class: Assault
Weapon: DR-H
Performance: As you might have guessed, I hate making meta weapons, but to meet public demand here is DR-H, the most consistent and broken gun you will ever see. DR-H has practically no recoil but bad BSA. Leaving that aside first things, first we put on the OTM Mag which makes it one of the fastest killing ARs. Without it, its like French Fries without salt. We put on the no-stock since its a slow mobility gun and the monolithic to suppress our shots for stealth. OWC tac laser which boosts ads speed further and finally the granulated to take care of its terrible BSA. People don’t usually use a suppressed DR-H but its very useful. 3 shots upto 20m if you hit chest shots and 4 shots upto 50m.
Good for mid-long and very good in close too

#

Class: Assault
Weapon: AS VAL
Performance: So the AS VAL has bad bsa, recoil, range and a small mag. First we put on the large extended mag b since its the attachment which makes it viable. The strike foregrip and the OWC tactical laser improves upon its bsa whilst the latter making its ads speed faster. The MIP 200m barrel makes it viable in mid-ranges and without it its an entire different world/hell. However since it comes with the ads speed being nerfed drastically you put on the YKM Combat stock to counter that drawback. Good for close-mid range encounters.

wind elk
#

Class: Assault
Weapon: Kn-44
Performance: The thing about the Kn-44 is that it has a hecka load of horizontal recoil. So we put on the OWC Marksman for it whilst boosting its 4 shot range upto 40m which is extra epic. Monolithic gives you all the suppression you need. OWC Tactical is basically a must for AR builds. No stock and stippled grip tape gives it the mobility it lacks at this point. Overall, good for mid-long range and very viable in close range due to fast ads.

fathom heath
#

Class: Assault
Weapon: AK-47
Performance: Perfect build for Alcatraz/BR: silenced fire, high controls, extended range, fast ads time (enough for BR standards). Also u can change the magazine on the bigger one if u want.

untold bloom
#

Class: shotgun
Weapon: By15
Performance: just watched guy on YT who used By in really long range. I made that and its better than snipers.
-2 shots in every range
-no BSA
Before rate you just have to try it out. For now, my longest range kill with it is 140 meters

valid frigate
#

Class: Assault
Weapon: AS Val
Performance: I don't know what to do, so I do dis. I'd modify as modified VSS. This look like variation of semi auto and it look devastating in this ugly gun. you can actually put Barrel as increased ads but I suggest you use Agile for increase ads speed.

wise edge
#

Class: SMG
Weapon: AGR 556
Performance: i beat dudes with mp5's and drh's on many matches 👀 👀 👌

wind elk
#

Class: Assault
Weapon: FR .556
Performance: So the base famas has bad bsa, range and vertical recoil. Since this is a suppressed build, we put on the monolithic to take care of range as well. OWC Tactical takes care of bsa while making ads faster. RTC Steady stock is what makes it stable, controlling vertical recoil and adding bsa. But when I tested it out with stippled grip tape as the last attachment, its recoil has a weird pattern, breaking off at the end and forming another line. When I put on the rubberised, it solved the problem and also improved recoil massively. The last attachment being MIP Light barrel ( short ) since it now had bad ads time. End result: 4 shots upto 30m and 5-6 shots upto 70m. Good for mid-range and viable in close and long.

valid frigate
#

Class: Assault
Weapon: BK57
Performance: cant even begin to tell you how good this bad boy is, its reliable for me and works well most of the time, the red dot sight is just personal preference and you can switch it out for something else, worth a try and the bk57 is mad underrated. Thank you for coming to my TED Talk

dire flare
elder thunder
#

Class: SMG
Weapon: GKS
Performance: An alternative for ICR-1

untold bloom
#

Class: assault
Weapon: QQ9
Performance: 🏳️‍🌈

terse reef
# wind elk Class: Assault Weapon: FR .556 Performance: So the base famas has bad bsa, range...

Class: Assault
Weapon: FR .556
Performance: what is with the mono? Also rubberized isnt that needed if you can control a fennec or an as val you should not use rubberized its bad

Choose whatever you guys need also Granulated doesnt affect the shake by a bit so using Stippled is good only for this gun im using longshot to increase the range even though its around 3m its better to have no downsides than mono

upper heart
#

Class: Sniper
Weapon: DL Q33
performance: best sniper for ranked

upper heart
#

Class: Assault
Weapon: FR .556
Performance: better than @terse reef 's

(PS don't use extended mag use granulated if u don't need rounds to spam)

tropic yew
#

Class: sniper
Weapon: Locus
Performance: fast ads, low recoil, low BSA

plucky dagger
#

Class: Assault
Weapon: AK-47
Performance: I activated 3 vtols, 3 cluster strikes n 4 sentry guns in a single 10v10 shipment match. it's got dmg, mobility, fast ADS, controllable recoil, performs better than smgs at mid to long range targets. Try it guys!

tight pine
#

Class: Assault
Weapon: ICR-1
Performance: optimised for long range shots with minimum recoil as possible so don't hesitate to pick long range fights I was stuck at 7k rank points points this season and this gun helped me reach 8k rank points. Worked for me I hope it'll work for you all too. This gun needs 4 shots to kill. And easy to start your first rank match of the day. Try it out once hope you'll reach your next goal. All the best👍

proud cove
# upper heart Class: Assault Weapon: FR .556 Performance: better than <@651186465409204224> '...

Class: Assault Rifle
Weapon: FR .556
Performance: Better than yours
Ranger Barrel stabilizes this weapon's shake and further boosts the 4shot range from 26m -> 32m. Worthy trade for a gun supposed to be used at longer ranges. Combat Stock keeps the ADS Speed in check alongwith the Tactical Laser. Stippled has little to no noticeable effect on this guns shake so it's basically free Sprint To Fire Time which this weapon lacks. The last attachment of Longshot is a free slot. You can swap it out for Mag/Tac Suppressor but that's it. Don't use any Foregrip as it's recoil can be easily countered. Put some hours in the game.

Strike Grip on anything is bad. It basically gives no noticeable Recoil Control ajd negligible BSA boost at the cost of heavy strafing Speed. Not worth it at all. Compensator is unnecessary as its recoil can be easily mastered. 5mW Laser is meh because ADS Speed and shake reduction from the Tac Laser is way too important.

signal breach
#

Class: Sniper
Weapon: Locus
Performance: Best sniper, legit op KV96_codm_woodysip

grand sable
#

class: pistol
weapon: Renetti
performance: i miss bo2 B23R

celest geyser
#

Class: Assault
Weapon: LK24
Performance: Fast ADS with good accuracy on the gun. Integral Suppressor Barrel and No Stock to boost the ADS speed. Tactical Laser for boosting the ADS bullet spread accuracy and more ADS speed. Tactical A foregrip and Granulated Grip tape to boost the ADS bullet spread accuracy even more. Can change Integral Suppressor Barrel or Tactical A Foregrip for optics. (Depends on your playstyle)

atomic rampart
#

Class: ASSAULT
Weapon: PEACEKEEPER MK2
Performance: basically a obj holder, can kill an entire team holding the point if you can aim right

edgy topaz
#

Class: assault
Weapon: peacekeeper mk2
Performance: high mobility aggro build for close to mid ranges can outgun the QQ9 and QXR (if you don’t like the iron sights you can change out the mag for a optic it’s up to you)

exotic linden
#

Class: assault
Weapon: peacekeeper mk2
Performance: this is better for cqb than any smg if you land upper body shots within 6m of your target

#

Class: assault
Weapon: peacekeeper mk2
Performance: this is a good build for any situation imo

upper heart
#

Class: Assault
Weapon: AK117
Performance: TROLL BUILD

coarse vector
#

Class: SMG
Weapon: QQ9
Performance: Just try it

vivid thorn
#

Class: Assault
Weapon: BK57
Performance: ngl, kinda fire. Just got a nuke with it in a hardpoint-shipment

karmic gull
#

Class: SMG
Weapon: QQ9
Performance: Good for range. People who say “HeY THe MoNo aNd nO StocK are ReqUired” let me tell you that this build is for range as I said at the start

valid frigate
#

Class: SMG
Weapon: PP19 Bizon
Performance: Good in range and Better TTK
[ @tight pine try this one]

foggy dagger
#

Class: SMG
Weapon: PP19 Bizon
Performance: OZ55_codm_bigbrain

pearl pilot
#

Class: Assault rifle
Weapon: HVK-30
Performance: 23m 4 shot range (need 1 headshot to reduce STK), 5 shot range >70m so you basically have an infinite 5 shot range in MP which can also be a 4 shot if you're lucky enough. BSA is similar to base so it shouldn't be an issue. ADS time is 15 frames

rugged cave
#

Class: sniper
Weapon: Outlaw
Performance: good for rushing, fast scope and mobility

proud charm
#

Class: Assault
Weapon: DR-H
Performance: best attachment for DRH

jolly sail
#

Class: Assault
Weapon: AK-47
Performance: Meta

minor ledge
#

Class: assault
Weapon: AK117
Performance: does me well, would like some opinions

minor ledge
#

Class: smg
Weapon: qq9
Performance: this my build I use for ranked snd

twilit sinew
#

You've been given the No XP role which disabled your access to our media channels and earning chat XP as a result of your inappropriate and off-topic post here, @foggy dagger. You may request for this ban to be lifted after 4 months.

mellow shoal
#

Class: Assault
Weapon: DR-H
Performance: Before you get on the hate bandwagon for this because “oH nO oTm mAg mUsT bE tRaSh”, hear me out. This build is great for BR. ADS BSA is very minimal and isn’t visible with the iron sights, you have an extended magazine for those longer BR gunfights, and you are off the radar with the suppressor. It’s a very fun build to use even if it isn’t “meta”, but I like it for BR at least. Swap SOH for any other attachments you may want. Mobility doesn’t look the best on paper but it is indeed perfectly fine for BR standards.

valid frigate
#

Class: Assault
Weapon: ASM10
Performance: If you can control qq9 with no stock and tactical barrel recoil then you should be able to control this build recoil

(P.S you can change red dot sight if you want)

untold bloom
#

Class: assault
Weapon: DR-H
Performance: if someone really use drh in BR its better than this trash loadout above
PS: @mellow shoal this gun without dmg ammo and hipfire attachments makes you instant dead

celest sorrel
#

class:SMG
weapon:pp19 bizon
performance: it's incredible when using scope,hip fire sucks ngl,lesser ads and reload speed (but still fast) to improve range and accuracy.

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: Fast ttk and decent range with monolithic suppressor. Recoil is high but it is mostly vertical.

thin arch
#

Class: SMG
Weapon: HG 40
Performance: Been using this for a long time in MP,Is it good?....and pls don't show unnecessary hate

river patrol
#

Class: Assault Rifle
Weapon: AK-47
Performance: no recoil build, good for mid range (especially if u have the sweet AK47 Tank Ironsight)

you can swap out the rubberized with MIP Light Extended for more range and BSA

plush cosmos
#

Class: SMG
Weapon: QXR
Performance: meta of the month, u can switch the mag to granulated NZ43_codm_dorime

valid frigate
#

Class: Assault Rifle
Weapon: LK24
Performance: its a concept its probably in the middle of a rare and epic skin but its still in progress if you knew me then you have seen my m4 before lmao DM me for what next should i do

mellow shoal
#

Class: SMG
Weapon: QQ9
Performance: smg buff = SPEED

exotic linden
#

Class: SMG
Weapon: QXR
Performance: better than pp19 bizon

upper heart
#

Class: SMG
Weapon: fennec
Performance: GAE

exotic linden
#

Class: SMG
Weapon: PP19 bizon
Performance: S T R A F E

pearl sapphire
#

Class: SMG
Weapon: PP19 bizon
Performance: Competitive loadout

valid frigate
#

Class: Assault Rifle
Weapon: AK117
Performance: No recoil (im professional trust me)

edgy light
#

Class: SMG
Weapon: PP19 bizon
Performance: Range, mobility,ads movement speed, consistency,ads movement speed and ads speed in 1 weapon,(with the gunsmith)

wise edge
hazy shell
#

Class: SMG
Weapon: QXR aka MP 7
Performance: Recoil is mostly vertical and performs very good at short and medium range and good at long range
Be aggressive with this thing
IK I should be using Enhanced Bolt, but this is not bad either

exotic linden
#

Class: Assault Rifle
Weapon: Peacekeeper mk2
Performance: good for strafing while in ads. You can change the suppressor for a mag if you want

tropic yew
#

Class: SMG
Weapon: QXR
Performance: fast mobility but low recoil control.

icy oracle
#

Class: Assault Rifle
Weapon: Type 25
Performance: literal laserbeam now, change the reddot out for a different mag if you want. Recoil easily controllable, bullet spread is like non-existent, ads is very decent for an assault rifle, and firerate is really good.
Try it out before rating, thanks

valid frigate
#

Class: Assault Rifle
Weapon: DR-H
Performance: I haven't used this thing in months man just slapped on random loadout, and cause of the range-accuracy buff this thing MELTS. Just dropped two consecutive 30s with it at 8k rank points.

One thing though: play a lil more passive with it don't try rushing smgs cos that ain't gonna work keep your distance

split hornet
#

Class: SMG
Weapon: QXR
Performance: Bigger mag to cope with the firerate, barrel instead of No Stock 'cuz I want dat mobility but I despise flinch, and with extra BSA you can beam snipers across Nuketown Russia. Reek oil? Git gud

rugged trellis
#

Class: Assault Rifle
Weapon: ICR-1
Performance: pretty good build,with zero recoil Starting off with the monotholic suppressor for The range,the owc marksman for the recoil/damage range,no stock for ads speed movement speed and ads movement speed for the stippled grip and owc Laser both for Ads speed This build has 0 Recoil which has a decent ads speed which I think is really good DONT just dislike for no reason TRY it out please

zealous vine
#

Class: SMG
Weapon: QXR
Performance: thanks to everyone who says recoil not reek oil.

upper heart
#

Class: SMG
Weapon: RUS-79U
Performance: Good mobility wise and also no recoil with fast ttk
(Use owc tac laser if you have it, i use 5mw laser for sprint-to-fire)

plush cosmos
#

Class: SMG
Weapon: Fennec
Performance: why would you yoink this thing (the image isnt mine lol)

vivid thorn
#

Class: Shotgun
Weapon: Echo
Performance: this build still kicks butt even though I feel like it's had a silent nerf this season. Its very fun to use in ranked hardpoint and domination matches, plus the gravity spikes and thermites are like icing on the cake

signal breach
#

Class: SMG
Weapon: QXR
Performance: I don’t need to say anything more. Mp7 supremacy KZ94_codm_kermitsiptea

limpid trout
#

Class: SMG
Weapon: RUS-79U
Performance: Pretty good build imo, No Stock and Tac Laser for faster ADS speed, Mono and Marksman for range and decent shots and Granulated for more precise shots. Marksman can be changed to Light Barrel if ADS Time is too slow for your kind of Gameplay

upper heart
untold bloom
#

Class: Smg
Weapon: Cordite
Performance: actually good. Light flash guard for some hipfire. If u want u can put mono suppressor

edgy light
#

Class: Assault
Weapon: HVK-30
Performance: it's pretty good, monolithic suppressor for range and silenced fire,MIP light to counter the ads loss from mono suppressor,I don't use combat stock cuz I don't like it and it has more loss than MIP light,large caliber is must , granulated grip tape for ads BSA,OWC laser is a must

Don't rate without trying,if u rate without trying,

No stonks 4 u

lethal abyss
plush cosmos
#

Class: SMG
Weapon: AGR 556
Performance: sheesh

lethal abyss
#

Class: Sniper
Weapon: Locus
Performance: After the recent update, the sniper rifles were nerfed, badly. so i came up on this gunsmith to relive the joy of Pre-nerf snipers

valid frigate
hazy shell
#

Class: SMG
Weapon: PDW-57
Performance: A little above average ADS speed compared to QQ9 and QXR
But performs pretty well at medium ranges once you get hang of the recoil
Didn't equip biggest barrel coz it affects ADS a bit too much

maiden kite
#

Class: SMG
Weapon: MSMC
Performance: Mobility build, at the 16th bullet the vertical Reek oil literally jumps, this is a run n gun build, w a mono for increased range + to stay off the radar

exotic linden
#

Class: Assault Rifle
Weapon: Peacekeeper mk2
Performance: add lightweight for ** S P E D**

split hornet
#

Class: SMG
Weapon: PDW-57
Performance: If you can live with those iron sights then switch red dot to SoH

coarse vector
#

class: smg
weapon: QXR
performance: qxr go zoom

wild garden
#

Class: smg
Weapon: RUS-79U
Performance: I think this is the best build that exists for this gun
After the new update this build is too gud.
I won many games nd got many MVPs at 8k rank points with this gun.
This is the most recent game i won
(I use it in SnD nd I didnt found it useful in tdms , nd this build is not for u if u r a passive player)

dapper zodiac
#

Class: SMG
Weapon: QXR
Performance: @coarse vector fast reload not really necessary can be change to Gramulated or Strip Grip, And It good for Close / Aggressive Rush example; Domination, Hardpoint. and this baby help me in Legendary too. (edit; This is @Hacker Built)

untold bloom
#

Class: assault
Weapon: AGR 556
Performance: the best ar of season 4

hazy shell
#

Class: SMG
Weapon: QXR aka MP 7
Performance: Just a excellent weapon
Reekoil is mostly vertical and manageable
Works at medium ranges remarkably as well and performs decent at long range
Just got a nuke with this boi

ADS is pretty good and has fast sprinting speed

magic stratus
#

Class: Sniper
Weapon: Outlaw
Performance: pretty good ads speed, can quickscope enemies, good dmg, overall good weapon for long and medium quarter combats

bitter rapids
#

Class: SMG
Weapon: QXR
Performance: Shreds short to medium range
Recoil is barely noticeable
Works at medium ranges
Very fast mobility

severe pendant
#

Class: SMG
Weapon: QXR
Performance: marksman barrel and mono suppressor provide optimal range and control. Absence of stock and tac laser provide compensation for movement and ass ads speed.
rating: (out of 10)
flexibility: 4
range: 8
TTK: 9
control: 9
ads speed: 9
movement speed: 9

exotic linden
#

Class: Assault
Weapon: Ak-47
Performance: OWC ranger and long shot for range to counter the loss of range from the 5.45 ammo and the tac laser + stock help reduce ads time

valid frigate
#

Class: SMG
Weapon: QXR
Performance: smg buff = SPEED

hard lark
#

Class: Assault
Weapon: AK117
Performance: Can long range easily

slim venture
#

Class: Assault
Weapon: AK117
Performance: just flexing with the platinum

sharp hazel
#

Class: ASSAULT
Weapon: M4
Performance: the damage range almost didn't change, but you can rain down enemies with 50 bullets if you can control this very low recoil (reject mobility, return to accuracy)

plush cosmos
#

Class: SMG
Weapon: MSMC
Performance: iT sHreDs

cobalt axle
#

Class: Assault
Weapon: ASM10
Performance: what is the star emoji means?

split hornet
#

Class: SMG
Weapon: AGR 556
Performance: Clear sight picture, thicc mag and higher reload speed cuz this thing's a pain to reload cancel and positive BSA. ADS time is the same as the base gun but they buffed it in that department anyways

cobalt axle
#

Class: Assault
Weapon: AK117
Performance: this is good

devout frost
#

Class: Assault
Weapon: DR-H
Performance: Standard setup. Great to start off with if you're looking for one to try out! Can use 30 round of you don't mind the slight mobility penalty. (-1%)

#

Class: SMG
Weapon: LK24
Performance: The more you practice, the more you get used to the sights. Great gun, very versatile, no recoil and excellent range. Emphasis has therefore been placed on ads speeds.

#

Class: Shotgun
Weapon: KRM 262
Performance: Emphasis on range and hipfire spread. Mobility is great too! Must try for shotgunners.

#

Class: SMG
Weapon: QXR
Performance: Good base mag size and very good base BSA scores make this SMG build stack range and recoil control with the essential perk "enhanced bolt" Try it and rate it :-)

reef sorrel
#

Class: Assault
Weapon: KN-44
Performance: Pls tell if it's good or not (BTW don't mind the control reduction.. Kn has one of the lowest vertical kick)
I switched to ranger instead of marksman

keen bolt
#

Class: Assault
Weapon: Man-O-War
Performance: a bit slow ads time, good hip-fire accuracy and ads bullet spread, and very good range, low recoil. Remember to it rate it (. ❛ ᴗ ❛.).

#

Class: Assault
Weapon: DR-H
Performance: a bit slow ads time, a bit good hip-fire accuracy and ads bullet spread, and good range, low recoil. Remember to it rate it (. ❛ ᴗ ❛.).

elder thunder
#

Class: LMG
Weapon: M4 LMG
Performance: recommended for respawn mode. You can swap tac suppressor with 40 light rounds reload or tac foregrip A

warm frigate
#

Class: SMG
Weapon: QXR
Performance: not the best in terms of mobility but really versatile at really any range, pretty much a beam, if you want to make it faster changer striker forgrip to no stock, or marksman barrel to light barrel (to be clear this is an snd build)

past pecan
#

Class: Assault
Weapon: M4
Performance: I dunno. I’m slightly decent at the game and this works. Dm suggestions.

severe pendant
#

Class: SMG
Weapon: QQ9
Performance: grip tape and foregrip provide great spread, mono suppressor provides range enhancement, and the stock gives movement and compensation for negative effects given by the ranger foregrip. 10mm rounders are swappable for the 45 rounders, whichever you prefer.
rating (out of 10):
flexibility: 6
range: 7
control: 5
TTK: 10
ads time: 8
movement: 9
cooperation with loadout: 8

valid frigate
#

Class: SMG
Weapon: QXR
Performance: With the recent buff to the QXR, it's now arguably the best gun in the game. So this build focuses on ADS Speed while mantaining decent BSA. You could run no stock for better strafe speed, but I prefer having more bullet spread.

robust root
#

Class: SMG
Weapon: QXR
Performance: IRDK

signal breach
#

Class: Marksman
Weapon: SP-R 208
Performance: This is my favorite gun in codm. It got buffed. Now go ditch all of your normal snipers and use this NZ42_codm_suspectingdog

coarse vector
scenic tree
#

class: Marksman
weapon: SP-R 208
performance: the SMG sniper before nerf , mainly can be used for snd

minor ledge
#

Class: smg
Weapon: qq9
Performance: ???

edgy light
#

Class: SMG
Weapon: QQ9
Performance: it has range, mobility, accuracy,and ads movement speed

Don't complain about reekoil,just git gud if you can't control reekoil

exotic linden
#

Class: SMG
Weapon: PP19 bizon
Performance: no more disadvantages from teh otm lmao

west horizon
#

Class:SMG
Weapon:QQ9
performance: laser focused on speed. I acknowledge that the reekoil is off the charts and that it is very unnecessary to have speeds like this. However I do not care for I am speed.

lethal basin
#

Class:SMG
Weapon:QXR
Performance: yes

limpid trout
#

Class: SMG
Weapon: QXR
Performance: this weapon really came close to me since it's buff pls don't kill me cuz I prefer speed

ember dagger
#

Class: Assault
Weapon: BK57
Performance: commited alot of long range and mid range warcrime with this bad boy maybe switch the 5mw for tac Lazer I don't have it yet

valid frigate
#

Class: Assault
Weapon: AK117
Performance: this loadout is good for long range and mid range with 0 recoil

atomic rampart
#

Class: ASSAULT
Weapon: M4
Performance: just general recoil control. It is best used when you are defending a point / objective and can take out an entire rushing team

toxic atlas
#

Class: SMG
Weapon: Razorback
Performance: quite balanced. There doesn't seem to be any downsides, exept a tiny increase in hit flinch, because of the Combat Stock.

valid frigate
#

Class: SMG
Weapon: AGR 556
Performance: Spray and Pray
KW_codm_angryarmedfrog KW_codm_angryarmedfrog KW_codm_angryarmedfrog

dapper zodiac
#

Class: SMG
Weapon: PP19 Bizon
Performance: Pray to lord that he will forgive your sin for this meta weapon.

#

Class: Marksman
Weapon: Kilo Bolt-Action
Performance: Why even use Other Magazine you pricks, use Fast reload and aim upper body will guarantee you 1 shot Medium rate of Ads, fun to use and other really enjoyable (Use Lightweight if u want More movement speed)

elder thunder
#

Class: Assault
Weapon: HBRa3
Performance: decent for mid range

upper heart
#

Class: Assault
Weapon: AS VAL
Performance: good marksman rifle version,use granulated if you don't need the laserr

surreal shale
#

Class: AR
Weapon: KN-44 (also known as KN-69)
Performance: Better mobility, control and accuracy. If you don't want granulated use tactical laser!

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: at its peak!

reef pike
#

Class: Assault
Weapon: Man-O-War
Performance: It's a gun that shoots

signal breach
#

Class: SMG
Weapon: QXR
Performance: Build I use for respawn modes. For snd I swap to gran tape. Don’t use light barrel and no stock together anymore, the bsa got nerfed on QXR, as well as vertical recoil.

tawdry turret
#

Class: sniper
Weapon: Arctic .50
Performance: Slug

exotic linden
#

Class: sniper
Weapon: Arctic .50
Performance: This sniper actually has negative scope sway and hit flinch

surreal shale
#

Class: SMG
Weapon: QXR
Performance: Faster fire rate, and most of the stats are improved. Use granulated if you don't want tactical laser

devout frost
#

Class: Shotgun
Weapon: Echo
Performance: Nothing can outgun this beast up close. BR use only, preferably hipfire because irons are horrendous and also who uses ads with shotties in BR

hazy shell
#

Class: SMG
Weapon: QXR
Performance: Extremely fast close range killer, and can also handle mid ranges well due to high RPM and low BSA. You do need to control reekoil a bit but it is mainly vertical so just dragging down will be fine. ADS is a tiny bit worse than QQ9 and PP 19 Bizon but it gets the job done
If you want, you can switch out the No Stock for Extended Mag as this thing does have 1,000 RPM
Would personally rate it a 8/10

limpid trout
#

Class: SMG
Weapon: PP19 Bizon
Performance: Long range Bizon, keeps it's 4 Hit range till 20 Meters and kills with 5 hits at 40+ meters without any ADS loss, don't know why you'd use this kind of build in any kind of game mode

valid frigate
#

Class: Assault
Weapon: Ak-47
Performance: This build has reduced recoil, decent range and large mag size.
(pull the recoil down a lil bit and see the magic :D)

karmic gull
#

Class: LMG
Weapon: Chopper
Performance: try it out it’s really good mid, Long and even close if you hipfire

reef pike
#

Class: SMG
Weapon: PP19 Bizon
Performance: It's a Hotdog that shoots

untold bloom
#

Class: sniper
Weapon: Arctic .50
Performance: BR only . I don't like SP mag cuz its make this gun too slow, just like other heavy attachments. Its for more advanced BR players.
PS: If you suck in BR, don't rate it

viral meadow
#

Class: Assault Rifle
Weapon: As Val
Performance: The recoil is nonexistent. Destroys your average smg player and is an absolute beast. If you’re an Ar player 100% recommend

drifting pier
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Originally was a troll loadout but it's actually decent. I don't recommend long range at all.

sudden condor
#

Class: Marksman
Weapon: Mk2 carbine
Performance: i cant snipe

west horizon
#

Class:SMG
weapon:QXR
performance: reload

mellow shoal
#

Class: Assault
Weapon: DR-H
Performance: iron sights? We don’t do that here.

valid frigate
#

Class: Shotguns
Weapon: HS0405
Performance: The HS is a high skill weapon. It has low firerate but if you can land your shots, it's the best shotgun. This is just a basic hipfire build. You can also ADS with it. You could run mono instead of choke, I run choke cuz it increases the hipfire accuracy and BSA.

valid frigate
#

Class: Assault
Weapon: HBRa3
Performance:
Decent range
Low Recoil
High Accuracy

lethal abyss
#

Class: Marksman
Weapon: MK2 Carbine Rifle
Performance: ADS speed stack build, might wanna use vulture perk cuz the barrel reduces the mag size to 5 instead of 6, change FMJ to Light Suppressor for Fire Supression

pine nova
#

Class: Assault
Weapon: KN-44
Performance: KN-44 but it’s an RUS-79U

foggy tinsel
#

Class: Assault
Weapon: As Val
Performance: Good at long /mid range. At short u can use hipfire(not recommended) or a melee weapon.

proud charm
#

Class: Assault
Weapon: ak117
Performance: low recoil and good accuracy
Perfect for rush

reef pike
#

Class: Assault
Weapon: As Val
Performance: I remember finding this on Facebook

small egret
#

Class: Assault
Weapon: DR-H
Performance: the perfect hip fire in br and mp

pine nova
#

Class: SMG, Pistol
Weapon: GKS, .50 GS
Performance: Sorry to break it to you, but that has got to be one of the worst builds i have seen on this server. Yes, you are giving it a lot of range capacity, but the problem is you have a tac suppressor that gives it less range. But first of all, if you want a ton of range, why wouldn’t you just use the ICR? ICR is basically a GKS with a ton of range. Also, you have an operator forgrip on the GKS, the gun happens to be one of the best when it comes to vertical recoil, so you’re just wasting an attachment slot. Mobility is horrible and you will lose most gunfights with this build. So, lemme fix it for you.

somber arrow
#

Class: Assault
Weapon: M4
Performance: Basically the M13 in warzone, runs through armor but it hits soft depending on the range

valid frigate
#

Class: Sniper
Weapon: Locus
Performance: yes

signal breach
#

Class: Marksman
Weapon: MK2 Carbine
Performance: Fun gun. Lever action go pew pew MZ48_codm_ugandawut

untold bloom
#

Class: assault
Weapon: AK-47
Performance: good but not if you are blind as I am. Stats are from current season

coarse vector
#

Class: Marksman
Weapon: MK2
Performance: Quickscoping machine, try before rating NZ43_codm_dorime

untold bloom
#

Class: assault
Weapon: AK-47
Performance: MP. Idk how with no stock and rubirized there aren't visible BSA. If someone can tell me how is it possible so that is laser build do it

valid frigate
#

Class: SMG
Weapon: PP19 BIZON
Performance: Speed, accuracy, range and silent

pale marsh
#

Class: sniper
Weapon: Locus cosmos
Performance: idk it's good tho
Carry my whole team and got a nuke in master 5 try before rating

hearty phoenix
#

Class: Shotgun
Weapon: KRM 262
Performance: Good for mid-sized maps, crossfire, shipment, and a few others. Good for flanking and surprise attacks due to the high ads time and movement speed. Although the hip fire bullet spread is high, once you are at a certain distance near the enemy, it is generally one shot one kill. You can swap the SoH perk with 500gr slug if you want higher damage output. Try before rating.

upper heart
#

Class: Pistol
Weapon: MW11
Performance: good, use the mono suppresor if you want range but yeah it's decent

pine nova
upper heart
dapper zodiac
#

Class: SMG
Weapon: MSMC
Performance: It slaps ngl, pretty decent on close range not for mid and long range

vagrant seal
#

Class: SMG
Weapon: QXR
Performance: This thing disintegrates anyone, god help them (I made this since it was pain to reach MASTER III)

carmine storm
#

Class: Assault
Weapon: AK-47
Performance: high ads speed,use any magazine,high recoil

valid frigate
#

Class: Assault
Weapon: DR-H
Performance: as sour as a Lomen 🍋

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: no recoil rail gun.
Try it :> (not my build) you can change the laser ifw

novel goblet
#

Class: Sniper
Weapon: Arctic .50
Performance: skeleton stock and stippled tape makes the gun hard to use in long range. Try this loadout and see if it fits your playstyle

random lake
#

Class: Assault
Weapon: ASM10
Performance: Good in mid range and long range, increased magazine capacity and equally focused on ADS time and horizontal/vertical recoil.

proud charm
#

Class: SMG
Weapon: QXR
Performance: best hip fire in br

drifting pier
#

Class: SMG
Weapon: AGR 556
Performance: I like it.

signal breach
#

Class: Shotgun
Weapon: KRM 262
Performance: Hipfire go pew pew

coarse vector
#

Class: LMG
Weapon: M4LMG
Performance: yo this gun slaps

try before rating, just because it has - recoil doesnt mean that its bad

edgy light
#

Class: LMG
Weapon: M4LMG
Performance: I used RTC steady stock for flinch and accuracy, granulated for accuracy, MIP ultralight for movement, sleight of hand cuz the reload's a bit slow,owc laser is a must

#

Class: LMG
Weapon: M4LMG
Performance: this is faster than the build I posted

#

Class: SMG
Weapon: Razorback
Performance: no extended mag since Razorback got buffed in ammo, monolithic for range and silenced fire, don't worry about accuracy,combat stock for faster ads, granulated for accuracy,owc laser is a must and rapid fire to make that TTK faster

valid frigate
#

Class: SMG
Weapon: PP19 Bizon
Performance: an aggresive build. nothing else

vital heron
#

Class: Shotgun
Weapon: Echo
Performance: aggresive hip-fire build. Works well with quick fix add-on. Ads not recommended. speed up perk and short barrel for having faster movement. Choke and mip laser for decreasing hip-fire bullet spread.

edgy light
#

Class: SMG
Weapon: AGR 556
Performance: instead of the 5.56 rounds I use the extended mag cuz I don't need the 5.56,combat stock for faster ads, MIP extended barrel for range, granulated grip tape for accuracy,owc laser is a must

coarse vector
#

Class: LMG
Weapon: M4LMG
Performance: this is better than the last layout i made

trail reef
#

Class: SMG
Weapon: QXR
Performance: attachment

river flower
#

Class: SMG
Weapon: MSMC
Performance: pretty easy to control and pretty fast as well

#

Class: SMG
Weapon: Fennec
Performance: i noticed the recoil was buffed so i decided to put no stock since the recoil was already easy to control

cold finch
#

Class: SMG
Weapon: QXR
Performance: It's has range and Stability but if you want to up the fire rate,Just slap on Enhanced Bolt
*Edit: DM me if you want a better setup
Edit-2: What kind of Class Setup do you like?

fossil lotus
#

Class: Assault
Weapon: DR-H
Performance: Solid dmg with easy recoil control, pretty solid if u ask me, u can change perk for tough or faster reload, its completly up to you

misty plank
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: A very balanced jack-of-all-trades weapon, viable at mid-long range.

Replaceable attachments:
Taskforce Barrel: Well-Forged Barrel, Lightweight Stock, Optic of preference (although Tactical scope /Scopes that provide 3x zoom or above aren’t recommended)
Extended Mag A: Double Stack Mag

Stats:
Pros
• Silenced
• +50% Effective Damage Range
• +9.1% Fire Rate
• -25% Horizontal Recoil
• +7 Magazine Capacity
• -25% ADS time
• -90% Flinch Resistance

Cons
• +15% StF delay
• -16% ADS movement speed

valid frigate
#

Class: Assault
Weapon: ASM10
Performance: this weapon will satisfy you, with no recoil

obtuse island
#

Class: Assault
Weapon: Type 25
Performance: beams close and mid range.

uncut vale
craggy gulch
#

Class: Assault
Weapon: AK-47
Performance: this weapon will satisfy you, with long range

proven escarp
#

Class: SMG
Weapon: AGR 556
Performance: Spray n pray, tons of ammo to spare with easy to control recoil and fairly quick ADS. Replace the 60 round with the 30 round for best performance in SnD.

valid frigate
#

Class: Assault
Weapon: AK117
Performance: My fav build

lethal abyss
valid frigate
#

Class: Assault
Weapon: As Val
Performance: Built for close and medium range, the recoil still controllable

upper heart
#

Class: Assault
Weapon: M4
Performance: (i Repost) credit to @somber arrow

mellow shoal
#

Class: Assault
Weapon: M4
Performance: remember the good ole days?

somber arrow
pine gyro
#

Class: LMG
Weapon: M4LMG
Performance: who needs ak-47 in br anyway

drifting pier
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: I like it. You can switch out suppressor for Aim assist laser.

misty plank
#

Class: SMG
Weapon: PP19 Bizon
Performance: Recoil is converted to basically very low kick vertical recoil. Extremely easy to control, might even classify this as an AR because it has AR hitboxes, it just has SMG mobility and a 64 round mag

proven escarp
#

Class: SMG
Weapon: QQ9
Performance: It’s a QQ9, I promise you’ll get a good amount of kills. It has fast ADS, fast movement speed, and fast fire rate. Great for playing high paced and aggressive.

signal breach
#

Class: SMG
Weapon: QQ9
Performance: Nah we need ultra aggressive mate

untold bloom
#

Class: Smg
Weapon: QQ9
Performance: @signal breach ULTRA AGGRESSIVE you said? FZ99_codm_crispylol UX96_codm_coolchamp

edgy light
#

Class: Assault
Weapon: AK117
Performance: tac foregrip B for that unpredictable recoil, intergal suppressor for accuracy and silenced fire,no stock for mobility and ads speed , extended mag cuz I like it,tac laser is a must

signal breach
#

Class: Assault Rifle
Weapon: As Val
Performance: 200mm barrel is only effective at 40+ meters. That’s where the BV only makes a noticeable difference. The BV also just got buffed so there’s no reason to use that barrel. Gran tape isn’t needed either cause As Val has great BSA, and aimshake isn’t linked to BSA anymore either. Combat stock can be switched for skeleton if y’all like strafing.

proven escarp
#

Class: SMG
Weapon: QXR
Performance: It’s a QXR, it has insanely fast time to kill and it’s great at all ranges. It has quick and elusive movement with the no stock, and significantly reduced ADS bullet spread due to granulated grip tape and OWC tac laser. Monolithic takes it’s already decent range and buffs it even more, making it very difficult to outgun at any range if you hit your shots. Definitely a great choice for an all range weapon.

cold finch
#

Class: Assault
Weapon: KN-44
Performance: It can contribute depending on the attachments but this is my first ever proud(straight of course) possession of iFerg

plush cosmos
#

Class: Assault
Weapon: AS VAL
Performance: u can switch barrel to quick response barrel or sleight of hand to granulated, ur choice

dire flare
#

Class: SMG
Weapon: QQ9
Performance: decent up to 20m but past that it's kinda useless because of the BSA wnd flinch

tender glen
#

Class: Assault
Weapon: As Val
Performance: Meant to be a quick response assault rifle that maximizes ads speed without sacrificing bsa. Meant to be used up to 30 meters. Best paired with lightweight and dead silence to move quickly without alerting enemies. Perk 2 can be up to preference use ghost if not using a launcher.

polar bolt
#

Class: Assault
Weapon: AS VAL
Performance: i tried to make it an smg

coarse vector
#

Class: Assault
Weapon: AS VAL
Performance: aggressive or something, i dont know how you guys define a aggressive layout, and u can replace soh with tactical laser

slim venture
#

Class: Assault
Weapon: KN-44
Performance: i just love this thing

foggy sinew
#

Class: Assault
Weapon: KN-44
Performance: The kn has been skyrocketing this season so I thought I'd share my Class.

With the Buff of Reload speed, I find it less important to keep running the 38 mag, so I run the 44 round mag. The Ranger Barrel is to manage the recoil, and ads time is made up by No Stock. The Light muzzle break greatly reduces Horizontal recoil, which the kn appears to mainly have trouble on. The owc laser is for just, you know, more ads time.

proven escarp
#

Class: LMG?
Weapon: M4LMG
Performance: It’s an AR

small egret
#

Class: SMG
Weapon: Fennec
Performance: This goes for me who can't control recoil. Please if you know better attachments for the recoil I'd appreciate it.

valid frigate
#

Class: SMG
Weapon: Cordite
Performance: Cucümberdite Absolutely rays ppls of the stratosphere.
For a stealth build you can replace the stock by a suppressor (whatever suits you)
Haha cordite brrrrrrrrr.
Perks ? Whatever you want ! UV99_codm_hidethepain 👍

uncut vale
#

Class: Assault
Weapon: AS Val
Performance: Meele barrel seems to be better than quick response barrel for me. Any thoughts?

small egret
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: This build pros and cons are:
Pros:
-35.0% Vertical Recoil
-30.0% Horizontal Recoil
-25.0% ADS Time
-90.% Hit Flinch(No toughness needed)
Increased firerate and damage.
Cons:
+15.0% STF Delay
-16.0 ADS Movement Speed
Visible laser
-40.0% Damage Range

unreal seal
#

Class: LMG
Weapon: RPD
Performance: unlimited ammo but I prefer using it with lightweight. Aaand its better than any gun in close range because of hip fire performance. @valid frigate thanks for suggestion.

shut geode
#

class: smg
weapon: QQ9
performance:
no recoil
fast ADS
long range
high mobility
fast reload

small egret
#

Class: Assault
Weapon: KN-44
Performance: Good ads time, normal ADS BSA

cobalt axle
#

Class: SMG
Weapon: QXR
Performance: balanca build, fast ads, accuracy good, recoil controllable, fast fire rate, and big mag

drifting pier
#

Class: SMG
Weapon: QQ9
Performance: This loadout is made for rushing. Is decent at mid range. Movement speed is as fast as a melee UN95_codm_leolaugh

plush cosmos
#

Class: Assault
Weapon: LK24
Performance: great for practicing ur aim in training range, shreds at point blank range. u can switch mag to red dot

proven escarp
#

Class: SMG
Weapon: Razorback
Performance: Meh, it’s Razorback

drifting pier
#

Class: SMG
Weapon: PDW-57
Performance: I like it.

drowsy junco
#

Class: SMG
Weapon: AGR 556
Performance: Since no one here understands bsa or ads speed, anything here's a smg not lmg version of the agr please learn how to build before posting these slow trash builds are annoying
Also you can change YKM stocc for ads barrel if you want

upper heart
#

Class: Marksman
Weapon: MK2
Performance: i just unlocked mk2 dm me for better builds

signal breach
#

Class: Marksman
Weapon: MK2
Performance: No 30-30 ammo, I’d like to keep that dlq level OHK lethal zone. Light suppressor can be swapped for sumthin like sleight of hand. KV96_codm_woodysip

hard cypress
#

Class: Assault
Weapon: Type 25
Performance: Very epic build use it

valid frigate
#

Class: SMG
Weapon: QXR
Performance: You know, I know it is the meta of the season. This build is for QCFs and mid-range fights. If you want to have little more mobility, you can swap out the extended mag for the no stock. If you want any more proof, how good this is.... I just dropped a ranked nuke with this boi

barren wind
#

Class: SMG
Weapon: QXR
Performance: Nukes!

small egret
#

Class: Pistol
Weapon: .50 GS
Performance: I don't know how to build an non-akimbo deagle. If anyone is generous enough, can you please share your deagle loadout?

upper heart
#

Class: Pistol
Weapon: .50 GS
Performance: @small egret here

edgy light
#

Class: Pistol
Weapon: .50 GS
Performance: @small egret try this

small egret
#

Class: Pistol
Weapon: .50 GS
Performance: This could also work right?

edgy light
#

Class: assault
Weapon: KN-44
Performance: since kn44 has more controlled horizontal recoil and ranger barrel now controls horizontal reekoil,I use ranger barrel,no stock for movement and ads speed, granulated grip for ads BSA,38 mag cuz I like it,and OWC laser being a must

small egret
#

Class: Assault
Weapon: AK-47
Performance: Is this okay for use? If not what should I change. Bear in mind that I have recoil problems.

maiden portal
#

Class: Assault
Weapon: KN-44
Performance: it have good ads, don't recommend any more, but the accuracy is pretty good, just have little bit more of horizontal recoil but its pretty usableUX97_codm_okaychamp

wild garden
#

Class: Assault
Weapon: AK-47
Performance: you didn't mentioned fr which mode u r asking mp or br , if it's fr mp give this one a try @small egret

maiden portal
#

Class: Smg
Weapon: QQ9
Performance: Mobility ain't enough

wild garden
#

Class: LMG
Weapon: M4 LMG
Performance: I just started br and I want to know which guns I should use with their layouts pls.

edgy light
#

Class: LMG
Weapon: M4LMG
Performance: @wild garden top for BR and lower one for MP

split hornet
#

Class: Assault
Weapon: As Val
Performance: Increased mobility, accuracy, mag size and flinch resistance at the cost of a bit higher reek oil

valid frigate
#

Class: LMG
Weapon: M4LMG
Performance: Need a battle royale gunmish that is silenced,have good accuracy,control and range also need to have a red dot or holo sight.......

(DON'T HAVE ANY PROBLEM WITH SLOW ADS SPEED)

oblique fractal
#

Class: SMG
Weapon: PP19 Bizon
Performance: Idk if good it has good mobility and good accuracy.
Isnt it the build everyone uses? idk. Also, switch Caliber ammo for granulated if you want, I dont use cause pp has good accuracy.

fallow elm
#

Class: SMG
Weapon: QXR / MP7
Performance: when you are bored in codm so you don't know what to use + perfect to decrease you kdr

devout frost
#

Class: Assault
Weapon: AK-47
Performance: Damascus Black & Gold

barren wind
#

Class: Assault
Weapon: AK-47
Performance: no Recoil gun

shut geode
#

class: SMG
Weapon: Qxr
Performance: no recoil, fast ads high fire rate and range

#

class:SMG
weapon: QQ9
performance: Long range and fast ads

small egret
#

Class: Marksman
Weapon: Kilo Bolt-Action
Performance: Anyone got any better than this? I rly don't know how to build.

valid frigate
#

Class: Assault
Weapon: PEACEKEEPER MK2
Performance: Very good class for close and mid range, if you master recoil u can use in long range too. Also u can change some attachmets to fit your playstyle, agile stock instead lightweigh if u love more ads movement speed, or foregrip instead field agent if u eazy control recoil

valid frigate
#

Class: Sniper
Weapon: Locus
Performance: P U R P L E

compact folio
#

Class: SMG
Weapon: AGR 556
Performance: pretty good. you can switch sleight of hand to combat stock

small egret
#

Class: Shotgun
Weapon: KRM 262
Performance: Good for cqb and cqc. Gives extra speed after each kill.

valid frigate
#

Class: Lmg
Weapon: M4LMG
Performance: need a battle royale gunmish....that is all green excluding mobility fire,rarte and damage.Need to have a optic and slow ads speed will be no problem.....

edgy light
#

Class: LMG
Weapon: M4LMG
Performance: here you go @valid frigate

shut geode
#

class: SMG
weapon: QQ9
performance: Reload speed

proven escarp
#

Class: Assault
Weapon: AK117
Performance: This thing shreds close to mid range in Battle Royale. I definitely recommend as your secondary to AK47 or a sniper.

untold bloom
#

Class: Smg
Weapon: razorback
Performance: after update this gun is insane. No recoil, fast ads. Pro players and tryhards will love this gun. Info for tryhards: this gun makes people rage quit as you can see NZ43_codm_dogkek NZ43_codm_dogkek NZ43_codm_dogkek

proven escarp
#

Class: SMG
Weapon: QQ9
Performance: Absolutely shreds in ranked domination/hardpoint. Stable, lots of ammo, it feels like it outguns everything close range.

shut geode
#

class:smg
weapon: QQ9
performance: rlly gud got high kill game on SND against trip mine echo and meta abusers they camp

hazy shell
#

Class: SMG
Weapon: PP19 Bizon
Performance: I did some testing with the Large Caliber Mag and standard mag and found out that despite the range decrease, the caliber ammo does not actually affect shots to kill or TTK accordingly at any range
On the contrary, it is more effective at all ranges than the normal mag

drifting pier
#

Class: SMG
Weapon: AGR 556
Performance: I like it.

signal breach
#

Class: SMG
Weapon: MSMC
Performance: It got buffed NZ43_codm_dorime

zealous vine
#

Class: SMG
Weapon: QQ9
Performance: idk why yall over making the MP5 so complex. It's beautiful just the way it is smh

coral escarp
#

Class: SMG
Weapon: QXR
Performance: Pretty fast, Low ads time Controllable recoil

coral escarp
#

Class: SMG
Weapon: QQ9
Performance: pog

coral escarp
#

Class: SMG
Weapon: QXR
Performance: Max ads, Close and mid range destroyer.

hearty phoenix
#

Class: Shotgun
Weapon: KRM 262
Performance: improved hipfire bullet spread with untouched mobility. Extended barrel increases damage range and mag size, while the laser adds on to the existing attachments. The suppressor helps make flanking more effective, and the no stock helps tie it all together. Sleight of Hand is completely optional and you can switch it with the slug rounds if you want.

quaint crater
#

Class: Assault
Weapon: AS VAL
Performance: Great at long range shot's, accuracy could be better but is alright mobility on the other hand is not good but it works out for me

rugged trellis
#

Class: SMG
Weapon: MSMC
Performance: Try it,trust me,Good luck

signal breach
#

Class: Assault
Weapon: AS VAL
Performance: My 2 main builds. 1st one acts as an SMG and works great in most maps. 2nd one utilizes 200mm barrel to assist more in those 30m+ engagements for bigger maps. And yeah, this gun is the best looking diamond in the game, you cannot change my mind. KV94_codm_pepeheart

proven escarp
#

Class: Assault
Weapon: AK117
Performance: It absolutely shreds in ranked hp/dom/tdm but I wouldn’t recommend it for modes like SnD, it doesn’t feel aggressive enough.

coarse vector
#

Class: SMG
Weapon: Fennec
Performance: Good accuraccy, decent ads, perfect control, its somewhat aggressive

west horizon
#

Class:SMG
Weapon:QQ9
Performance: long

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: Adjusted according to the new weapon balancing. Slays in CQFs and mid range.

fiery stone
#

Class: Assault
Weapon: FR .556
Performance: Has low recoil, and a great ads speed. For mid range

limpid trout
#

Class: SMG
Weapon: QQ9
Performance: isn't really thought to be for fighting multiple enemies at once and I'm not maining that QQ9 build, only fast boi reload speed

proven escarp
#

Class: SMG
Weapon: QQ9
Performance: QQ9 go brrrr

tawdry turret
#

CLASS: SMG
Weapon: chicom
Performance: I need a decent build for chicom

proud charm
#

Class: SMG
Weapon: QQ9
Performance: best hip fire and a little recoil
just try in (BR) in mid and close range

dire flare
lilac notch
#

CLASS: SMG
Weapon: QXR
Performance: well i’m in leggy w it so

coarse vector
#

Class: SMG
Weapon: Fennec
Performance: Silent and accurate, works great in mid-range
try before ratingNZ43_codm_dorime

near maple
#

Class: sniper
Weapon: outlaw
Performance: cracked , need some tips

dire flare
#

Class: Sniper
Weapon: Arctic .50
Performance: oh hey another epic skin that looks like a rare skin

signal breach
#

Class: SMG
Weapon: QQ9
Performance: KuuuKuuNoin iz aggrezive gun, plz pway aggro KZ96_codm_kermitsprayingbullets

elder thunder
#

Class: Assault
Weapon: AS VAL
Performance: an Anti SMG gun.

exotic linden
#

Class: pistol
Weapon: J358
Performance: low recoil, fast fire rate, 2 stk, faster reloads, and more range than normal. Only disadvantage to this build is ads time and movement speed. Pls try before u rate.

plucky compass
#

Class: SMG
WEAPON: QXR
PERFORMANCE: One of my most fav guns, this badass has low recoil, fast rate of fire and can get you past tight areas. Got two nukes with it. Recommended for Hard point and DeathMatch and SND. Only negatives are the bullet spread is a bit bad. But it's fine. Very good for close range and 1v1