#weapon-layouts

1 messages · Page 1 of 1 (latest)

marble verge
#

Class: Pistol
Weapon: L-Car 9
Performance: Close/Mid range (You can remove agency suppressor and add striker foregrip)

magic tendon
#

Class: Assault
Weapon: M13
Performance: absolutely insane inside ranked S&D

golden sierra
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: highly aggressive build with increased 4-shot kill range and very quick reaction time at medium-long range. Can swap barrel for taskforce, but not recommended if you want better long range beams
Reject cbr, kilo and m13 abuse, return to monke. Return to peacekeeper. And ig i should say ksp abuse since people like to exploit its strafe speed

valid frigate
#

Class: Smg
Weapon: KSP 45
Performance: really good gun high speed strafe and can 3 tap, despite its a burst smg once you've got hang of that this weapon is such a beast that can compete with cbr4 face to face

torpid oracle
#

Class: Smg
Weapon: KSP 45
Performance: What he said but damascus lol

drifting pier
#

Class: SMG
Weapon: AGR 556
Performance: Good damage, good recoil control, good strafe speed, decent mobility, decent BSA, decent damage range

topaz latch
#

Class: SMG
Weapon: MSMC
Performance: it’s like a mac 10 2.0 u can swap out marksman for any other attachment i just needed it for long range kills but this will be good after mac nerf i think and don’t just dislike for no reason

calm salmon
#

Class: Assault
Weapon: AK-47
Performance: this is a pistol

torpid oracle
#

Class: Shotgun
Weapon: BY15
Performance: been gassin this up since the buff. 26m one shot with fast ads. viable aggressive marksman.

pure cradle
#

Class: SMG
Weapon: RUS-79U
Performance: hilariously low recoil but hilariously terrible mobility, take that as you will
made this while trying to create the ugliest gun possible lol

also has nasty hipfire in battle royale

ember thorn
#

Class: LMG
Weapon: RPD
Performance: Normal mobility, good control, idk what else

olive pier
#

Class: Assault
Weapon: Type 25
Performance: complete succeeder (makes u succeed :/)

torpid locust
#

Class: SMG
Weapon: MAC-10
Performance: only good before nerf

terse meteor
#

Class: SMG
Weapon: AGR 556
Performance: Good damage, ok recoil control, meh strafe speed, decent mobility, decent damage range,3x can be changed, ok accuracy

torpid oracle
#

Class: SMG
Weapon: PPSh-41
Performance: max mobility, breaks cameras. slide past people and they can’t get a bead on you, pretty fun.

olive pier
#

Class: SMG
Weapon: Fennec
Performance: replace it with mac10

rocky rune
#

Class: LMG
Weapon: RPD
Performance: It's amazing for Warfare. You won't waste time reloading with the Cooling Barrel, and the ADS speed isn't that bad too. Run the recoil, ads and range/spread modules and it's GG, you will easily get over 40 kills with that. You can also use it for regular BR, it beams.

mint ether
#

Class: Assault
Weapon: ICR-1
Performance: Good damage, low recoil, decent fire rate, good ads speed, fast reload speed

mint ether
#

Class: Assault
Weapon: AK-47
Performance: Gives instant nukes. This build is so broken that you might even get reported by your own teammates for using this gun. Great for lowering kdr, and for not only getting yourself demoted in ranked, but your teammates as well.

quick hemlock
#

Class: smg
Weapon: qq9
Performance: its better then the cbr

golden sierra
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: ok so maybe i was wrong about the taskforce barrel
Edit: strafe speed isnt king you neckbeards

torpid oracle
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Strafe is king. if you’re playing the pk like that you might as well use a 117. also infil to agency if you want.

tired lotus
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: amazing ttk close range, great mobility and has a 3 tap potential close up. Range has gone out the window, so play like you play with an smg ( this is also Vagues build ) easily dropped 22 kills in leggy snd with this

spiral flicker
#

Class: Assault
Weapon: M13
Performance: Overpowered if paired with good aim

patent vortex
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: I’ve found this build to be quite effective although I had my doubts at first. It feels pretty good to use in multiplayer lobbies.

fiery stump
#

Class: SMG
Weapon: Fennec
Performance: honestly the best fennec build I've ever made, the first is for if u have p2w ironsights and the second is if u don't like the base fennec ironsights. It's an actual beam

#

Class: Assault
Weapon: Icr-1
Performance: Decent ads time, absolutely no bsa, barely any recoil (only a slight vertical climb) good movement speed. An absolute range monster, will 4 tap from anywhere. ( If bsa isn't important to you then swap granulated with an extended mag)

torpid oracle
#

Class: LMG
Weapon: UL736
Performance: br meta, probably. ul next season will have 28 body and 33.6 chest to infinity; 9 stk to base armor, 8 with 5 chest, but most likely 9. To 300 hp, it’s 11 shots, but can be brought down to 10 with 4 chest shots, which is practical. 9 shot to 300 can be achieved but isn’t likely. and since range is infinite, you don’t need to worry about barrels or mods. and to the ak kids, that hasn’t been meta since before the m13 bro.

TL;DR, infinite 800-900 ms ttk. 1000 at worst. meta.

humble hill
#

Class: SMG
Weapon: QQ9
Performance: idk i just stole it from Noah and just used it.

valid frigate
#

Class: LMG
Weapon: S36
Performance: BR Loadout
Brrrrrrr

vocal wigeon
#

Class: Assault
Weapon: ODEN
Performance: good for BR

oak nacelle
#

Class: Assault
Weapon: M13
Performance: It is what it is

brisk moss
#

Class: Assault
Weapon: M13
Performance: Good accuracy,range and control the mobility is slightly low but its shredding in Mp

turbid elk
#

Class: Assault Rifle
Weapon: M13
Performance: Better than both above

mint ether
#

Class: Assault
Weapon: Kilo 141
Performance: screw the m13 this kilo builds so much better

drifting pier
#

Class: Assault
Weapon: M13
Performance: Here's my M13 build uwu
👉 👈

torpid oracle
#

Class: SMG
Weapon: QQ9
Performance: PZ77_codm_ooh

terse meteor
#

Class: SMG
Weapon: QQ9
Performance: Top if you wanna go real fast, bottom is the more range based.

valid frigate
#

Class: assault
Weapon: AK117
Performance: great for med range on hp or dom. a good secondary is recommended

drifting pier
#

Class: Assault
Weapon: ASM10
Performance: Good recoil control, decent mobility, meh strafe, decent BSA, decent ADS time

fading turtle
#

Class: Assault Rifle
Weapon: M4
Performance: I don't actually know much aside from it feels good XD

torpid oracle
#

Class: SMG
Weapon: PPSh-41
Performance: versatile build. extremely good after the buff, 4 shots consistently.

peak ice
#

Class: SMG
Weapon: MSMC
Performance: UV99_codm_hidethepain

valid frigate
#

Class:SMG
Weapon:Mac-10
Performance: long

vapid panther
#

Class:SMG
Weapon:Mac-10
Performance: close/mid

valid frigate
#

Class: SMG
Weapon: Mac-10
Performance: mid/close

#

Class: SMG
Weapon: QXR
Performance: mid/close

lunar tinsel
#

Class: Sniper
Weapon:OutLaw
Performance: Close/Mid/or Long

valid frigate
#

Class: SMG
Weapon: CBR4
Performance: mid/close

torpid oracle
#

Class: LMG
Weapon: S36
Performance: BR build. Key stats | 800ms TTK on 250hp and 1040 on 300. Same damage everywhere, high accuracy, controllable recoil. TTK is right under the HVK. Build explanation | Flash guard - You’re using an smg or shotty up close anyway so might as well get more bsa. Stock - Flinch and bsa. Grip - bsa. Laser - obvious. Optic to mag and maybe disable if you don’t need it.

olive pier
#

Class: SMG
Weapon: RUS-79U
Performance: snore sound

rocky rune
#

Class: LMG
Weapon: RPD
Performance: I just like how it looks. Solid for BR, use no Stock if you're one of those ADS speed addicts, I prefer beaming people tho.

cerulean wave
#

Class: Assault Rifle
Weapon: CR-56 Amax
Performance: little to no recoil, better to use melee to move around cus of slow mobility, good range, decent hip-fire accuracy for CQC, underrated gun imo.

tired lotus
#

Class: Assault rifle
Weapon: CR-56 Amax
Performance: Better than the bozo above me, ( Last season i was top 50 Amax global lb btw, 12 hours on it in ranked legendary )
Great performance mid to long range since the recoil is mostly vertical, and can be controlled easily, so its an absolute beam. Its a consistent 4 shot up to 20m, with a potential 3 shot if you land 1 headshot and 2 chest shots. From 20 to 30, damage drops to 24 per shot, meaning it still is a 4 shot kill as long as you dont hit legs. It can even 4 shot until 35m, but is hard since you have to land all chest shots (1.3x multiplier)

olive pier
#

Class: SMG
Weapon: QQ9
Performance: shreds

valid frigate
#

Class: Smg
Weapon: KSP 45
Performance: but it's actually Switchblade lol
Basically qq9 but slightly worse
Monolithic is kinda not worth just for 1m~2m range boost with bsa as penalty
Skeleton can be switched to light stock if the flinch hits a bit too hard

silk viper
#

Class: SMG
Weapon: MX9
Performance: shreds literally everything
I'm always getting 25+ kill games with this so please try it out if you want to.

olive pier
#

Class: Assault
Weapon: M13
Performance: most liked build. usually used by campers

olive pier
#

Class: Assault
Weapon: Kilo 141
Performance: seen everyone use this

cerulean wave
#

Class: SMG
Weapon: QQ9
Performance: behold, the most beautiful qq9 gunsmith in thte history of codm!!
||real gunsmith in the 2nd photo||

olive pier
#

Class: Shotgun
Weapon: HS0405
Performance: most used attachment on most used shotgun (use strike grip if u dont want no stock)

thick trail
#

Class: Assault
Weapon: Kilo 141
Performance: good for close, mid and long ranges i got 15 kill streak without even trying

grim wren
#

Class: Assault
Weapon: Oden
Performance: long range and mid range it's giving dam accuracy 4 to 5 shot and the second pic close range dam it's for aggressive player who want to kick somebody ass ✌

drifting pier
#

Class: Assault
Weapon: MAC-10
Performance: I don't use the 43 rnd fast mag because of ads time, I also don't use suppressor because muzzle looks better and does the same thing

olive pier
#

Class: Shotgun
Weapon: BY15
Performance: retired from br

olive pier
#

Class: SMG
Weapon: Fennec
Performance: would be happy if u rate these

uncut carbon
#

Class: LMG
Weapon: S36
Performance: may not be the fastest ADS wise but it’s definitely fun to use

torpid oracle
#

Class: SMG
Weapon: Switchblade X9
Performance: solid gun, damage, rof, and mobility are all there. lethality likes up with other options within that 10m range. if you want to stay as competitive as possible tho, use an mp5 or ppsh or something. now for the build. tac suppressor - mono ain’t worth it, cons outweigh the pros, and range stacking just hurts you more than it helps with this gun. light stock - strafe. skelly ain’t worth it with all the debuffs. mag - obvious reasons. 5mw - has a 220ms stf without it, slower than fennec KV99_codm_topkek
last attachment is a floater. I use the short barrel for full mobility. ext barrel is okay, since it helps recoil and bsa, but you have to deal with the ads loss. gran is also a good way to go, and probably what I would do if I wasn’t running the short barrel. camo grind next week KZ94_codm_kermitsiptea

TL;DR barrel can be ext or gran, mp5 better, but this is still a viable choice.

small egret
#

Class: Assault
Weapon: ASM10
Performance: This is a solid weapon, if u are more of a strafing player I'd change the stock to the light stock.

olive pier
#

Class: Assault
Weapon: M13
Performance: silenced and good ads

valid frigate
#

Class: Assault
Weapon: KN-44
Performance: good ads, barely any recoil, good reloading time, overall a medium ranged smg

olive pier
#

Class: Assault
Weapon: AS VAL
Performance: random builds

barren swallow
#

Class: LMG
Weapon: S36
Performance: With the recent buff to the S36 recoil, you can make it like how it used to be before the pre gunsmith nerf. If you were playing during that time, please downvote to let people know how OP the s36 was back then. (Red dot, fmj, quickdraw, foregrip for og gunsmith ppl)

olive pier
#

Class: Sniper
Weapon: DL Q33
Performance: idk how but i tried it for quickscoping and it worked

olive pier
#

Class: LMG
Weapon: PKM
Performance: just because the mobility sucks and the ex mag is to dominate in hp

olive pier
#

Class: LMG
Weapon: M4LMG
Performance: better than that pkm

Unfortunately pkm is a slow adsing lmg so use this instead /:

olive pier
#

Class: LMG
Weapon: UL736
Performance: MZ48_codm_ugandawut

civic aspen
#

Class: SMG
Weapon: PP19 Bizon
Performance: Destroys close/mid range, good mobility.

olive pier
#

Class: SMG
Weapon: CBR4
Performance: the nerf did literally nothing and both these work really well

torpid oracle
#

Class: Assault
Weapon: M16
Performance: new skin pretty cool. mp boold. muzzle to mag if you want, or optic, but irons suck.

valid frigate
#

Class: SMG
Weapon: AGR 556
Performance: Its one of those underrated smgs who work like ars. 246ms ads time, 3.84m/s ads movement speed.The 30 round 5.56mm mag does very good damage, this build terminates verticals and horizontal recoil making it work like an ar... Overall its a very solid off meta gun to use

olive pier
#

Class: SMG
Weapon: Switchblade X9
Performance: the higher accuracy the better action (cuz its accuracy sucks)

olive pier
#

Class: SMG
Weapon: Fennec
Performance: i put rubberized grip tape cuz without it the control will be 15 so feel free to change it

torpid oracle
#

Class: SMG
Weapon: Switchblade X9
Performance: Already posted an explanation here. this is the camo showcase. barrel can be gran or short.

jovial loom
#

Class: SMG
Weapon: QQ9
Performance: good fo mr CQB, and mid ranged combat. This build will give you good movement speed, ads speed and range.

torpid oracle
#

Class: SMG
Weapon: Fennec
Performance: Second class of the day??? very halal smg. 216ms ttk to like 15m. build tiem. mono - range and concealment. stock - strafe. mag - obvious. laser - stf, almost as bad as a switchblade without it 💀, and this is a pure aggro gun, so bsa isn’t too big an issue. besides. mobility builds for guns like the mp5 are less accurate and still work. lastly the barrel. can be rubberized, light, or an optic. maybe sleight of hands. ext gives you a meter of range so not worth it. fun gun that goes brrr. 👍👍

hearty pasture
#

Class: marksman
Weapon: Mk2
Performance: one shot one kill. You candecide if is good or no

daring radish
#

Class: smg
Weapon: Fennec
Performance: best?

jovial loom
#

Class: smg
Weapon: cordite
Performance: Meta destroyer.

olive pier
#

Class: SMG
Weapon: MAC-10
Performance: banana

zealous dirge
#

Class: Assault
Weapon: AS VAL
Performance: Pretty good doesnt have that much recoil

quiet shore
#

Class: Assault
Weapon: ASM10
Performance: works well in further distances fast ttk. Works well with new attachments

drifting pier
#

Class: Marksman
Weapon: MK2
Performance: Underrated. There's not much to explain, everything is just there to increase ADS time except for suppressor but -3% isn't gonna do much anyways

olive pier
#

Class: Assault
Weapon: Kilo 141
Performance: foregrip for more accuracy and control (kilos control sucks) and steady stock for flinch and accuracy MZ48_codm_ugandawut
But at least it offers good ads time

prime swift
#

Class: SMG
Weapon: Switchblade X9
Performance: Good accuracy , range and control but forget about running (for campers only ||Joke😂||)
Ps: dont mind my lvl 3 upgrade 💀

olive pier
#

Class: Assault
Weapon: AK-47
Performance: ak is life UN85_codm_hehe

half shard
#

Class: assaultrifle
Weapon: type 25
Performance: pretty much good

#

Class: SMG
Weapon: cordite
Performance: good

amber flame
#

Class: SMG
Weapon: SwitchBlade X9
Performance: Good for range and mobility. Easy control, if you want more mobility you can change gran grip tape to either owc skeleton stock or ykw light stock. Enjoy! catcheese

small egret
#

Class: SMG
Weapon: SwitchBlade X9
Performance: It is a viable option.

valid frigate
#

Class: smg
Weapon: Rus-79u
Performance: Narko once used this and i used it too its actually really good for both hip and ads.

small egret
#

Class: SMG
Weapon: Fennec
Performance: U can use this to bully tryhards.

half shard
#

Class: SMG
Weapon: switchblade x9
Performance: really good

uncut carbon
#

Class: LMG
Weapon: UL736
Performance: literally meta. Its insane range allows you to 3 tap people from 32 meters without modifications, So i made this build to maintain most accuracy and mobility

drifting pier
olive pier
#

Class: Pistol
Weapon: L-CAR 9
Performance: good

valid frigate
#

Class: SMG
Weapon: MSMC
Performance: Great 8/10 imo (if u know the recoil nubs)

olive pier
#

Class: SMG
Weapon: MX9
Performance: sucks

#

Class: Shotgun
Weapon: BY15
Performance: snipuh

stiff trail
#

Class: sniper
Weapon: NA-45
Performance: it is awesome
If you want u can change the green and the red perk but never change the blue perk

Use it in rank and bother the enemies UX97_codm_okaychamp

rare sun
#

Class: Assault
Weapon: AK-47
Performance: avtomatroll kalashnikov

olive pier
#

Class: LMG
Weapon: RPD
Performance: ignore the stats its just no reload UN85_codm_hehe

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: actual good build for a good looking stat, pretty viable and close enough to the best ones.

olive pier
#

Class: Sniper
Weapon: Locus
Performance: snipur

olive pier
#

Class: Assault
Weapon: CR-56 Amax
Performance: yoinked it from sb

valid frigate
#

Class: smg
Weapon: pp19 bizon
Performance: no reek oil and really good ads :/

quick olive
#

Class: Assault Rifle
Weapon: ASM10
Performance: Branson CH_BlobCool - it's not the fastest so be sure to pre aim and use audio. Use no stock if you want to, I'm using that as well
Not my current build but it's a great one

graceful raven
#

Class: SMG
Weapon: GKS
Performance: good mid range, good for SND

valid frigate
#

Class: Lmg
Weapon: Rpd
Performance: Pretty good 🙂

olive pier
#

Class: Assault
Weapon: ASM10
Performance: UN85_codm_hehe

quick olive
#

Class: Assault
Weapon: M13
Performance: Mobility build

#

Class: Assault
Weapon: M13
Performance: Better build imo, works good at mid to long range

feral ingot
#

Class: smg
Weapon: switchblade X9
Performance: very low recoil fast ads and mobility good at mid range and long if you don't miss your shoots , if there's better build let me know please

valid frigate
#

Class: Assault
Weapon: M13
Performance: Clan Wars Grind editionUM_codm_hystericlaugh

radiant escarp
#

Class: Assault Rifle
Weapon: M16
Performance: Either you’re good with it or not JZ98_codm_beand

pale musk
#

Class: Sniper
Weapon: Locus
Performance: there’s really only one way to build snipers. max out the ads. fmj can be switched depending on your playstyle

#

Class: Sniper
Weapon: Locus
Performance: snd locus. would rather lose that 1 frame of ads time for silence KZ94_codm_kermitsiptea

half shard
#

Class: Assault
Weapon: type 25
Performance: good

sage viper
#

Class: Assault
Weapon: M13
Performance: Veggies

valid frigate
#

Class: SMG
Weapon: Chicom
Performance: Only chads use this btw replace optic for an extended mag if you arent a garena player. MZ45_codm_deadbear

cerulean wave
#

Class: SMG
Weapon: AGR 556
Performance: warzone

small egret
#

Class: Assault
Weapon: ASM10
Performance: You probably weren't waiting for this type of build.

half shard
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: good

olive pier
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: i grinded tournaments with this MZ48_codm_ugandawut

half shard
#

Class: SMG
Weapon: switchblade x9
Performance: good

fading plover
#

Class: assault
Weapon: m13
Performance: goated close range

olive pier
#

Class: Assault
Weapon: AK-47
Performance: mobility

valid frigate
#

Class: Assault
Weapon: Type 25
Performance: Mobility
Hardpoint , domination , small maps

#

Class: Assault
Weapon: Type 25
Performance: mobility + accuracy

#

Class: Assault
Weapon: ICR-1
Performance: mobility + accuracy

#

Class: Assault
Weapon: M13
Performance: mobility
for those who need scope

#

Class: SMG
Weapon: QQ9
Performance: mobility balanced

humble hill
#

Class: Assault Rifle
Weapon: M13
Performance: i stole my friends MW 2019 build and its not bad

silk mortar
#

Class: SMG
Weapon: Mac-10
Performance: Insanely good for all situations

rare sun
#

Class: lmg
Weapon: RPD
Performance: funny

olive pier
#

Class: Assault
Weapon: DR-H
Performance: consider trying it
||I dont have otm mag yet||

valid frigate
#

Class: smg
Weapon: cbr4
Performance: no reekOil
Good for snd and hp

olive pier
#

Class: Assault
Weapon: AK-47
Performance: not sure if its good just try it and lemme know

valid frigate
#

Class: LMG
Weapon: M4LMG
Performance: Aiming is a bit slow but other than that it's good for low-mid range and I also use it for long range🤷‍♂️

drifting pier
#

Class: SMG
Weapon: QXR
Performance: This gun isn't crap but it also isn't the best, once you get used to the pea shooting damage it becomes decent

knotty falcon
#

Class: Assault
Weapon: AK-47
Performance: good for mid to long range. it beams

olive pier
#

Class: SMG
Weapon: RUS-79U
Performance: feel free to change the mag to 50round mag

young spoke
#

Class: assault
weapon: M13
performance: why would you use this

cursive crystal
#

Class: assault
Weapon: Kilo 141
Performance: is my sweat try hard gun that rarely fails me, is prolly my favorite gun too, but is what I run but you can switch grip to fast ads grip if you wish

cursive crystal
#

Class: Smg
Weapon: Pharo
Performance: to use this you used to need to be a chad, now it is easy with this build, just point and shoot

half shard
#

Class: sniper
Weapon: DL Q33
Performance: good

torpid oracle
#

Class: Assault
Weapon: HVK-30
Performance: It’s not about mag cap, it’s about how you use it.

rich falconBOT
#

dynoSuccess Pademic_Galaxy#6863 has been warned.

queen kettle
#

Class: LMG
Weapon: M4 LMG
Performance: BR Build, Short-Medium Range. Don't let the Accuracy trick you, combined with Purple or Gold ADS Mod this Thing beams even more.

maiden lodge
#

Class: Assault
Weapon: AS VAL
Performance: Try out for yourself, this is the build with which i used to yoink 30 peeps (per match) before switching to the Oden.

tired lotus
#

Class: Sniper
Weapon: DL Q33
Performance: youll hit snipes like heaven and sisco, guaranteed 100 kills per snd match, youll even be able to shoot your own teamates for more kills

half shard
#

Class: SMG
Weapon: switchblade x9
Performance: decent it's just a copy of the mythic I guess

young spoke
#

class: marksman
weapon: sks
performance: if you have fast fingers you can rush it like a slow AR

young spoke
#

class: sniper
weapon: NA-45
performance: pain

drifting pier
#

Class: Sniper
Weapon: Arctic .50
Performance: Just hit your upper body shots UV97_codm_haroldmugshot

maiden lodge
#

Class: SMG
Weapon: PP19 BIZON
Performance: TS_codm_vibedance

olive pier
#

Class: SMG
Weapon: RUS-79U
Performance: remade my rus MZ48_codm_ugandawut

olive pier
#

Class: SMG
Weapon: Switchblade X9
Performance: fennec

quick olive
#

Class: SMG
Weapon: QQ9
Performance: Absolutely a monster. I'm winning fights i shouldn't be winning with this thing (like half hp vs full hp on 60 ms)

maiden lodge
#

Class: SMG
Weapon: PP19 BIZON
Performance: accuracy

tacit token
#

Class: Assault
Weapon: Kilo 141
Performance: yes.

remote shell
#

Class: Marksman
Weapon: Kilo bolt-action
Performance: The better kilo

gaunt mauve
#

Class: Marksman
Weapon: Sks
Performance: <_< yes

tacit token
#

Class: SMG
Weapon: Switchblade X9
Performance: gud bsa multipurpose

torn token
#

Class: SMG
Weapon: Mac-10
Performance: Best build for hipfire

pallid geyser
remote shell
#

Class: Marksman
Weapon: Kilo bolt-action
Performance: My grandpa used the same gunsmith during WW1 and he said it was good NZ43_codm_dorime

mint ether
#

Class: assault
Weapon: as val
Performance: somewhat decent for close to mid ranges

valid frigate
oak nacelle
#

Class: Sniper
Weapon: SVD
Performance: U can expect anything from it

noble kraken
#

Class: Smg
Weapon: Hg 40
Performance: It's good for mobility and for range

olive pier
#

Class: Sniper
Weapon: Arctic .50
Performance: my dlq build :D

gaunt mauve
#

Class: Pistol
Weapon: .50 gs
Performance: budget sks

torpid oracle
#

Class: Pistol
Weapon: Shorty
Performance: Alright you Primitive Screwheads, listen up! You see this? This... is my BOOMSTICK! The twelve-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right. Shop smart. Shop S-Mart. You got that?

half shard
#

Class: Assault
Weapon: peacekeeper MK2
Performance: great

olive pier
#

Class: LMG
Weapon: Hades
Performance: we call it "/hados/" MZ48_codm_ugandawut

exotic quiver
#

Class: assault
Weapon: AK117
Performance: budget laser. Feel free to change the combo of MIP laser and Dot sight. || No one is gonna like it so yes, it's liked by me. L 🤡 ||

valid frigate
#

Class: Assault
Weapon: DR-H
Performance: vaccum cleaner for snd /:

gaunt mauve
#

Class: Smg
Weapon: GKS
Performance: random halfway decent build mostly showing the skin itself

worthy ginkgo
#

Class: Assault
Weapon: ICR-1
Performance: a good compromise between ads and recoil reduction. Made for lower mid or wide range.

fallow veldt
#

Class: Assault
Weapon: AS VAL
Performance: good accuracy and mobility

olive pier
#

Class: LMG
Weapon: M4LMG
Performance: its a good submachinegun

tired lotus
#

Class: SMG
Weapon: Pharo
Performance: can crossmap people with the 3x, can outgun the kilo at range, can outgun a sniper like the dlq at range too, used by everyone in tournaments because its so good, and can 1 shot anything even scorestreaks

rough scaffold
#

Class: Shotgun
Weapon: BY15
Performance: Sniper gaming. But seriously, it’s a sniper’s shotgun, which is a weird niche, but it’s…decent if used correctly.

feral shuttle
#

Class:Assault Rifle
Weapon:M13
Performance: It’s good however I need some recommendations for making it better or if it’s good, this build is for snd

sage viper
#

Class: SMG
Weapon: MX9
Performance: it's versatility is good and viable, change the foregrip to the tactical foregrip, if you're struggling with the horizontal

astral sky
#

Class: Assault Rifle
Weapon: AK117
Performance: best AK117 setup ever LMFAOAO

#

Class: Assault Rifle
Weapon: AK117
Performance: either one now, which one? First one or second one 👀

valid frigate
#

Class: Assault Rifle
Weapon: AK-47
Performance: the best sniper in the game, tough for making you stronger each respawnPZ64_codm_thumbsup

olive pier
#

Class: SMG
Weapon: PP19 Bizon
Performance: idk if this is the build ppl use

olive pier
#

Class: SMG
Weapon: AGR 556
Performance: a better version of p90
Ignore the control /:

||I use both||

tired lotus
#

Class: SMG
Weapon: GKS
Performance: A lot of you guys use ext barrels and or monos, but you dont need to. With integral, it can 4 shot up to 40.3 meters if you hit chest or arms, can 3 shot up to 23 m if you hit one headshot, and 2 chest/arms, and can 3 shot arms upper chest up to 10m. Great mobility, and has little to no recoil so you can compete with most ars as long as you hit your shots. V good NZ40_codm_catbleh

novel lion
#

Class: SMG
Weapon: Switchblade X9
Performance: I've had no issues; I'm always open to constructive criticism...Please PM me if you have suggestions.

valid frigate
#

Class: Assault Rifle
Weapon: Type 25
Performance: hybrid agro close to mid weapon, i used to the sight so i use gran instead of red dot to boost the bsa for mid to longer fights

valid frigate
#

Class: Assault
Weapon: Swordfish
Performance: KSP but in steroids, use it next season for the 30% hipfire buff and you're gonna be a beast blessedollie
Oh don't forget to equip lightweight and gungho for maximum SPEEED while Hipfiring

tight shuttle
#

Class: Smg
Weapon: Fennec
Performance: yes
Info: you will see the beautiful clouds when using this bad boy you will be the most best cod player with this🥶

torpid oracle
#

Class: SMG
Weapon: MX9
Performance: meta next season

soft cradle
#

Class: Shotgun
Weapon: HS0405
Performance: lightweight sniper (one taps within 20 meters, two taps everywhere else but not recommended)

hoary vigil
#

Class: SMG
Weapon: CBR4
Performance: Good for MP(I think)

atomic mica
#

Class: Assault
Weapon: M13
Performance: Look kinda cursed, but the mobility is really fast + reliable

soft cradle
#

Class: SMG
Weapon: Chicom
Performance: got called a hacker several times when using. it's still a chicom so don't expect anything crazy, but it's a lot of fun. here's my deagle build I use with it, mainly to finish off enemies when you need to reload mid gunfight.

remote shell
#

Class: Sniper
Weapon: SVD
Performance: If you give this build a 👎 you are openly admitting to everyone here that you are trash at the game because this build is the best build in the game for the best gun in the game

lusty grotto
#

Class: SMG
Weapon: Fennec
Performance: really good gun for aggressive players in maps like nuketown, summit etc. Especially good for wiping out teams inside buildings. swap rear grip for ranger fore-grip for 0 recoil

olive pier
#

Class: Assault
Weapon: HBRa3
Performance: give this to ferg KV99_codm_topkek

remote shell
#

Class: Sniper
Weapon: SVD
Performance: Another ancient build my grandpa used in WW1. He said he nuked irl with this build KV95_codm_pepethinking

frosty sable
#

Class: sniper
Weapon: koshka
Performance: I'm stronger I'm smarter I'm better I AM BETTER

nova hill
#

Class: Assault rifle
Weapon: HVK-30
Performance: Legit best gun in the game no cap I MVP every match with it in leaderboard lobbies

olive pier
#

Class: Pistol
Weapon: Shorty
Performance: Longy*

#

Class: SMG
Weapon: HG 40
Performance: save it for next ssn

astral sky
#

Class: Assault Rifle
Weapon: HVK-30
Performance: my HVK main Setup that I used in ranked snd, told me if it's good or nah

olive pier
#

Class: SMG
Weapon: MX9
Performance: still worthy UN85_codm_hehe

rough scaffold
#

Class: Shotgun
Weapon: KRM 262
Performance: Movement. Do you like movement? Are you a sweat? Do you excessively shake your screen? Well this is the gun for you. The movingment ™️ KRM is a build made for movement. Being serious for a second, this is not good. It’s just pure movement.

frosty sable
#

Class: Assault Rifle
Weapon: AK-47
Performance: Are you hacking?
Br build

soft cradle
#

Class: Sniper
Weapon: NA-45
Performance: don't you feel...silly? don't you feel...stupid? don't you feel...a little ashamed? (do NOT change perks, trust me.)

remote shell
#

Class: Assault
Weapon: Hvk-30
Performance: 90% of gameplay is reloading and the ttk is trash unless you hit a headshot but it's a fun gun

valid frigate
#

Class: Assault Rifle
Weapon: AK-47
Performance: i tried swapping gru with mip light barrel for mobility but the recoil is unbearable.. You can switch to owc ranger if you want some more mobility with a decent recoil (mp build btw) If you can control its recoil with mip short barrel then its a monster

valid frigate
#

Class: Pistol
Weapon: Shorty
Performance: only max accuracy build shorty can have negative values of spread accuracy KV83_codm_evilrondo

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: great for long distance killing

candid prawn
#

Class: Shotgun
Weapon: KRM 262
Performance: NZ35_codm_hehecat

valid frigate
#

Class: Assault
Weapon: Oden
Performance: Oden get buff? Meaning new utility and new build KV83_codm_evilrondo
Base 1st range from 12m to 16m is pretty huge that now we can (finally) use colossus suppressor for good, aside that in game stat somehow bugged that shows oden accuracy is lowest in the game despite it actually pretty good that we don't really need to consider accuracy
Oh also bonus now we can use ranked blueprint without getting rid of funni cat suppressor
Oden best build right there

proud tree
frosty sable
#

Class: Sniper
Weapon: DL Q33
Performance: nice.

valid frigate
#

Class: Assault Rifle
Weapon: ICR-1
Performance: hidden meta aka meta killer as well i got multiple nuqe in ranked by this

valid frigate
#

Class: Shotgun
Weapon: HS0405
Performance: Mainly an mp build but its also effective in br.. Its very overpowered if you use hipfire + Ads also i dont think you should sacrifice any attachments for the +2 mag

quick hemlock
#

Class: assault rifle
Weapon: m13
Performance: this thing is great for snd. The beaming capabilities are amazing. Recoil is non existent. Overall good gun.

valid frigate
#

Class: assault
Weapon: m13
Performance: if u get the handle of this dude it will be no recoil trust me 👌 really good range and ads

olive pier
#

Class: Assault
Weapon: M13
Performance: a better version of the previous build
Im using fmj cuz soh underrated MZ48_codm_ugandawut

cerulean wave
#

Class: Sniper
Weapon: Locus
Performance: didnt expect to win against P2W rich players with this build. Not too fast and not too slow, perfect for SnD and passive playstyle. Fmj if u want a lil bit faster ADS speed.

olive pier
#

Class: Assault
Weapon: M13
Performance: screw my m13 builds try this one

hoary sable
#

Class: Sniper
Weapon: dl q33
Performance: it’s a zrg 20mm fast ads loadout

unkempt oasis
#

Class: SMG
Weapon: QXR
Performance: You can run around like sonic the hedgehog and the recoil is manageable,perfect for close range.

soft cradle
#

Class: Assault
Weapon: ICR-1
Performance: run it for fun and to get a nice pallete cleanser from the Peacekeepers and Kilos running around. Pretty good overall 👍

olive pier
#

Class: SMG
Weapon: Switchblade X9
Performance: some fast crap go brr

valid frigate
#

Class: assault
Weapon: ICR-1
Performance: try it and u will know
Sleight of hand is for faster reload its reload speed sucks /:

valid frigate
#

Class: Assault riffle
Weapon: CR-56 AMAX
performance: still in the reptile camo Gathering stage

drifting pier
#

Class: Assault
Weapon: AK-47
Performance: Tbh this build is good without the tactical suppressor, I just use it cause I'm an SnD main

manic ether
#

Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: Peacekeeper meta and reddot supremacy

valid frigate
#

Class: SMG
Weapon: QXR
Performance: a better mac10 in longer range
No lie this thing Shreds

tired lotus
#

Class: SMG
Weapon: AGR 556
Performance: Can replace SOH with tac laser, but i dont like tac for snd, and the reload speed is very slow.

Consistent 4 shot anywhere in the body up to 22m, and can 4 shot up to 37m given you land 4 chest/head shots, but at that range will normally be a consistent 5 shot instead.
The recoil zigzags in semi circles, but as long as you pull right it should beam quite well. It also has one of the tightest BSA’s among smgs.

Definitely an underrated gun given its fast ttk up close, and large magazine for an smg (60).

gameplay: #codm-media

safe basin
#

Class: SMG
Weapon: AGR 556
Performance: MZ49_codm_wallrest MZ49_codm_wallrest MZ49_codm_wallrest

olive pier
#

Class: SMG
Weapon: AGR 556
Performance: someone asked for agr build?

||Repost||

olive pier
#

Class: SMG
Weapon: MX9 QXR
Performance: combination of stupidity and madness

olive pier
#

Class: SMG
Weapon: Fennec
Performance: for those who hate control 15 KV99_codm_topkek

olive pier
#

Class: Assault Sniper
Weapon: AK-47 DL Q33
Performance: its actually zrg just in case :>

soft cradle
#

Class: Shotgun
Weapon: KRM 262
Performance: fast, but with good enough range/accuracy to be consistent in close quarters fights. FHJ for countering scorestreaks or pocket sniper 😈

wooden lantern
#

Class: Sniper
Weapon: Dl q33
Performance: Fast ads, Good gameplay too

vague imp
#

Class: Sniper
Weapon: DL Q33
Performance: fast ads and perfect for close range

uncut carbon
#

Class: SMG
Weapon: HG 40
Performance: good, the recent buff this smg got made it viable to use, so i made this build mainly for SnD (switch to 40 round extended mag if ADS time is too slow)

soft cradle
#

Class: LMG
Weapon: Chopper
Performance: be as annoying as possible. don't play objective but gun down anyone on the enemy team who tries. find yourself in a sticky spot? sacrifice all self respect and use the Thumper on them. while you're at it, spam your Trip Mines and Trophy Systems to make sure it takes a several step process to get into whatever spot you choose to hide in, only to die because you most likely saw them coming anyway. use UAV to make enemy surprises redundant, Counter UAV just to ruin the enemies' experience, and Cluster Strike to effortlessly clear OBJ or area denial.

olive pier
#

Class: Assault
Weapon: AK-47
Performance: found the BEST build UN85_codm_hehe

||Yoinked this from a youtuber named ice_codm||

soft cradle
#

Class: SMG
Weapon: MAC-10
Performance: this build doesn't make it feel nerfed 😈

safe barn
#

Class: Assault
Weapon: M13
Performance: If you enjoy hipfire style this is your loadout

vague imp
#

Class: Sniper
Weapon: Arctic .50
Performance: High mobility and perfect for long range. There's also a decent chance you can perform one body shot kill

valid frigate
#

Class: SMG
Weapon: Switchblade X9
Performance: goofy ahh red dot switchblade omegaLOL omegaLOL

heavy bough
#

Class: Assault
Weapon: M13
Performance: Despite it's cursed appearance, it can destroy in close range and suck at long to medium range due to the horrible ads bullet spread.

silk horizon
#

Class: LMG but AR basically
Weapon: M4LMG
Performance: It's basically an AR now tell me if its ass
You can equip the other small magazine if you want I'm too lazy to grind for 3 kills without deaths 20 times

sturdy bronze
#

Class: Assault
Weapon: M13
Performance: Ok so lemme explain this behemoth it's a no recoil m13 build it have good bsa almost no recoil the only cons in this weapon is it's ads if you want a fast ads I recommend you replacing the rtc assault stock with no stock

valid frigate
#

Class: SMG
Weapon: Fennec
Performance: This build is for those who hate its recoil, i used it in tourney and it turns out it bullies the meta. I would recommend you to give it a try 😉

rotund spear
#

Class: Assault
Weapon: As Val
Performance: I know it’s gonna be hard to tell you guys how fun this build is but the build is extremely fun for those with a fast trigger finger who may possibly enjoy a challenge compared to the usual SKS. —And those who want something in between an Assault/Marksman and Sniper. The build has virtually no cons if you are using advanced ADS. Short barrel is meant to compensate a little bit for heavy ADS, meanwhile SoH is just to get you back into fire fights quicker. A plus of this build is that it, being the As Val has integrated suppression and is EXTREMELY quiet/undetectable during regular 5v5 matches.

#

Class: SMG
Weapon: Mac-10
Performance: This build is purely strictly only for hyper CQC focused maps, such as Killhouse, Shipment and Cage. There are little to no attachments reducing recoil so good luck beaming someone. However, in return the build offers virtually only pros if you are once again using the Advanced ADS settings. Almost all cons are accounted for by attachments that go hand in hand in full circle. 121 mobility + 43rd fast reload + Sleight of Hand + abnormally high sprint-to-fire/ADS speed. Need I say more? Great for CQC, have fun :3

sturdy bronze
#

Class: Assault
Weapon: M13
Performance: Lemme explain this build it's an fast ads good bsa and pretty decent recoil it's good in short to mid it can't kill if the enemy is pretty far away with the recoil but pretty much an amazing gun all around it's good in the map Tunisia crash and raid its an 4 shot machine and a beast (this is just an improved version of my build) MZ48_codm_ugandawut

valid frigate
sturdy bronze
#

Class: SMG
Weapon: Switchblade X9
Performance: Lemme explain this build it's a fast pace build made for maps like standoff and crash it have decent bsa and a short to mid capability (you can change the tactical suppressor to Monolothic and Owc skeleton stock to a grip tape) ok so the purpose of the Skeleton stock is movement speed it's just there for movement because this is a fast pace build

wise wigeon
#

Class: Assault
Weapon: KN-44
Performance: Strike Foregrip 👴

frosty sable
#

Class: Assault
Weapon: Ak-47
Performance: I'm stronger, I'm smarter, I'm better,I AM BETTER

cerulean wave
#

Class: Assault
Weapon: AK-47
Performance: cursed gun build that aint even half bad 💀

torpid oracle
#

Class: Shotgun
Weapon: JAK-12
Performance: so like full auto sks but no ammo

soft cradle
#

Class: Sniper
Weapon: Locus
Performance: basically a lighter DLQ but harder to control (does it really matter though, it's gonna get disliked anyway, I could put anything here and nothing would change)

sturdy bronze
#

Class: Assault
Weapon: Ak117
Performance: this build is a beast it have good recoil and bsa if you can control the recoil on this you will be top frag i recommend this to snd players and hp players

rotund spear
#

Class: Shotgun
Weapon: Echo
Performance: This is literally a no skill hipfire only build, speed up kill + gung ho hipfire + lightweight perk makes you go speedy, 93 mobility AND 25 shotgun shells per mag. Literally the most fun for trollign on HP FZ97_codm_myman

heavy bough
#

Class: SMG
Weapon: QQ9
Performance: I mean.... It's supposed to be a cursed build but if you're skilled enough it doesn't make much of a difference. Does look funky tho

tired lotus
#

Class: SMG
Weapon: Razorback
Performance: Razorback is extremely average, and has slow mobility compared to meta smgs, it cant compete against top meta smgs like the sx9 in fair fights, but if you dont have skill issue you can do well with it either way.
It can consistently 4 shot up to 19m, and can 4 shot up to 35m given you hit arms, chest, or head.
Overall, its a fun gun with a slow reload cancel and average mobility, and can perform if youre not a bot

valid frigate
#

Class: SMG
Weapon: QXR
Performance: a diamond laser beam

onyx vine
#

Class: Pistols
Weapon: Shorty
Performance: Those Long shots (best mode is hardcore 70% of original health)

hoary vigil
#

Class: Sniper
Weapon: DL Q33
Performance: this random loadout actually works try it for yourself

dense briar
#

Class: SMG
Weapon: MAC-10
Performance: Managed to up the control and accuracy for a bit and it does make a difference

soft cradle
#

Class: LMG
Weapon: Holger 26
Performance: versatile, good for playing objective (even if it looks goofy)

sturdy bronze
#

Class: SMG
Weapon: Qq9
Performance: It can beam in long range and close range you can melt your enemy in almost an instant this attachment might be the best KV83_codm_evilrondo try it for yourselfKV83_codm_evilrondo

torpid oracle
#

Class: LMG
Weapon: Chopper
Performance: gung ho. spam.

sturdy bronze
#

Class: Assault
Weapon: Kilo 141
Performance: Good recoil control it's a beast pretty nice bsa and ads

tacit vortex
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Good control,it shreds,any perk you want

hexed marlin
#

Class: Smg
Weapon: Qxr
Performance: Good control due to it being lmg build, shreds bots in ranked and pubs, br and mp, and fun to use

tacit token
#

Class: Assault
Weapon: Kilo 141
Performance: ultra versatile build. decent mobility and good range and bsa to take those longer range fights.

valid frigate
#

Class:Sniper
Weapon: M21 EBR
Performance: Good in both close and long ranges. If agressive, ads time is fast enough to act like dlq(can one tap at upper body). Its prettu straight forward of how long range works but yeah this buiold basically makes it balanced at all ranges.

valid frigate
#

Class: Assault
Weapon: ICR-1
Performance: controllable recoil, massive base range, large mag

This thing here can be anti ARs meta

celest shoal
#

Class: assault
Weapon: type 25
Performance: good control, big magazine and pretty fun

broken obsidian
#

Class: smg
Weapon: qq9
Performance: good at closer ranges, lacks at longer ones.

mighty goblet
#

Class: pistol
Weapon: MW11
Performance: good at closer range bc of the multiplier 61 for a headshot and 40 for up and bottom torso

hearty pasture
#

Class: assault
Weapon: as val
Performance: next to no recoil

celest shoal
#

Class: assault
Weapon: HBRa3
Performance: amogus

hallow blade
#

Class: SMG
Weapon: QXR
Performance: good mobility, fast adds, about recoil u have yo get use to it but it's easy to control NZ43_codm_dorime

lean magnet
#

Class: Assault
Weapon: M13
Performance: This things shreds at any distance

celest shoal
#

Class: assault
Weapon: AK117
Performance: very good range, ads and good control

soft dagger
#

Class: Assault
Weapon: DR-H
Performance: Cursed

cerulean wave
#

Class: Sniper
Weapon: DL Q33
Performance: man this ZRG 20mm classification bug needs to be fixed ong fr fr, anyways this thing is heavier and BULKIER than the dlq but is faster? Idk man seems sus

valid frigate
#

Class: Assault
Weapon: ICR-1
Performance: 30 damage from almost any range overall good weapon

rotund spear
#

Class: Pistol
Weapon: J358
Performance: Annihilator at home, replace trigger for classic red dot + sunspot reticle for the ultimate annihilator at home experience

astral sky
#

Class: Assault Rifle
Weapon: M4
Performance: told me if this load for my M4 in BR is good or nah?

heavy bough
#

Class: SMG
Weapon: PPSh-41
Performance: again a cursed build but it can be used in cqc effectively if you're good, horrible bsa and recoil

rich osprey
#

Class: Assault Rifle
Weapon: M13
Performance: long range and no recoil feels shooting like a warzone and no recoil recommended perk mods extended magazine and vertical recoil and long shot perk.

astral sky
#

Class: Assault Rifle
Weapon: ASM10 aka AN94
Performance: my current AN94 attachments I used on it, good or nah?

#

Class: Assault Rifle
Weapon: HVK-30
Performance: Another HVK Setup of mine for snd ranked
This one Good? Or Bad?

#

Class: SMG
Weapon: PDW-57
Performance: duh current Setup of my PDW for me
Should I increase the mobility a little more or nah? Even the current mobility on this Setup didn't really affect the gun a lot tho...

#

Class: Assault Rifle
Weapon: M13
Performance: Main Setup of my M13, good or nah?
Hmm

#

Class: LMG
Weapon: S36
Performance: Current setup I used in MP ranked duh, should the mobility increasing more with which attachments, or already is good? Told me on this one too pls duh duh

valid frigate
#

Class: LMG
Weapon: S36
Performance: light short barrel (the one equipped currently) provides you better mobility than any stock, mono is enough for range boosting, recoil is just matter of time to get used with
Suppressor can be changed to red dot or granulated if you don't think need suppressor KV96_codm_woodysip

heavy bough
#

Class: SMG
Weapon: PPSh-41
Performance: another cursed PPSh build cause the first one wasn't enough. Edit: probably should've just put the base drum in

median dune
#

Class: Sniper
Weapon: SVD
Performance: ADS Build FZ96_codm_myman
Can switch out Tac Scope for Sleight Of Hand if you prefer

soft cradle
#

Class: Assault
Weapon: AS VAL
Performance: awful. do not play this.

misty plank
#

class: LMG
weapon: Chopper
Performance: Idk if it’s just my “wall hacks” according to the enemy team but my game sense with this is really beaming people through walls

Just to clarify I am not cheating, I just get hackusated a lot for wallbanging with this

candid prawn
#

Class: Shotgun
Weapon: KRM 262
Performance: Good maybe?
Inspired by @steep jackal

mint ether
#

Class:smg
Weapon:PP19 bizon
Performance: sawed off can either be swapped for granulated or extended barrel, although its jot necessary. as long as you can drag your aiming finger down whilst firing recoil shouldnt be a problem, and large cal isnt worth it imo because theres no penetration

torpid oracle
#

Class: Assault
Weapon: M4
Performance: krig, suppressor for suppressor, barrel for range, optic cause bad irons, stock for strafe, mag can be ext a or b. no point boosting bv, it’s already 1100

harsh dragon
#

Class: Assault
Weapon: M4
Performance: The Krig 6 sprays bullets at the enemy, rapidly dealing damage to massed infantry at close to medium range.

torpid oracle
#

Class: SMG
Weapon: PP19 Bizon
Performance: because you can sweat in zombies as well. I present the two most min-maxed classes that shred the undead that much better. the bizon should be run with medic and deagles with poltergeist. don’t bother using other primaries

twilit wolf
#

Class: Assault
Weapon: M4
Performance: Try First

half shard
#

Class: Assault
Weapon: M4
Performance: so good

valid frigate
#

Class: assault
Weapon: Kilo 141
Performance: snd and hp because why not XZ79_codm_scarlettpeek

hallow blade
#

Class: Smg
Weapon: Rus-79U
Performance: is all u need in your life haha._.
Good mobility, fast adds and extremely easy to control recoil

rare zephyr
#

Class: Shotgun
Weapon: Jak-12
Performance: its good for killing zombies at any range and u can kill big zombies easy

summer quiver
#

Class: Sniper
Weapon: Rytec AMR
Performance: I'm stronger I'm smarter I'm better I AM BETTER

valid frigate
jade flicker
#

Class: Assault
Weapon: Kilo 141
Performance: As far as I know, this was the build that was ran most of the time for the Kilo even after the nerf, with the difference being maybe with a different ammunition, if the recommended build has changed since then I'd like to be notified.

misty plank
#

Class: SMG
Weapon: HG 40
Performance: A Kilo 141 substitute if you get bored from using it. It can three shot with one headshot at the first range and 2 shots on the second range, with a decent mag and reload speed. Downside is that it’s an SMG so it can’t penetrate a lot of walls like Kilo can. You can swap skeleton stock for light stock if you don’t like the flinch. No stock doesn’t give enough strafe for it so I’m using those stocks

astral sky
#

Class: Pistol
Weapon: MW11
Performance: Stealth Purpose especially on Snd, is this setup good?

#

Class: Assault
Weapon: AK117
Performance: My Main Setup of my AK117, pretty overpower for me with this setup, try it out, u won't regret....ig? Eh try it anyways pls lol

#

Class: Assault
Weapon: Peacekeeper MK2
Performance: wew one of my best gun to used in ranked beside AK117

#

Class: SMG
Weapon: QQ9
Performance: another one setup and the gun I used the most in ranked
Got the enemies beamed mostly for me lol, it's too bad I got no epics for Peacekeeper and this boiz sob

cinder juniper
#

Class: Assault
Weapon: Swordfish
Performance: accurate hip fire,fast,this thing got the best BSA from all ARs, one burst at any range, grip can be optic or perk

safe basin
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: Maintain peace and harmony

nova aspen
#

Class: Smg
Weapon: QQ9
Performance: id say its pretty good the recoil isnt too bad and more controllable
The ads speed isnt too fast but isnt too slow either
(Its mostly for snd thats why it has a suppressor and no laser)

outer epoch
#

Class: Assault Rifle
Weapon: M13 - Darkwing
Performance: It’s pretty good in my opinion the recoil is super manageable and it’s not bad for mid to long range. Try it for yourself to see what it’s like.

knotty falcon
#

Class: Assault Rifle
Weapon: M13
Performance: for 3x tpose reticle realistic scope lovers, use it in 10v10

unborn abyss
#

Class: smg
Weapon: cbr4
Performance: good at hip firing and close to mid ranges.try it out for yourself.

worn folio
#

Class: Assault
Weapon: Krig 6
Performance: Low Horizontal Recoil and Vertical Recoil, Amazing with mid to long and also can be built for hip fire with laser if needed. sufficient ammo and if your the camping type it’s good with that as well(Yes this is can be used as a spray build but it has its limits)
Disadvantages: Accuracy just a tad bit off and ads time too.

harsh dragon
#

Class: SMG
Weapon: CBR4
Performance: The CBR4 sprays bullets at the enemy, rapidly dealing damage to massed infantry at close to medium range.

blazing pond
#

Class: sniper
Weapon: outlaw
Performance: fast but precise ads good for close combat its also a troll loadout its great for range but wouldn't test it against a zrg

valid frigate
#

Class: LMG
Weapon: PKM
Performance: Sun Tzu once said "why use sentry when you can be the sentry"

buoyant merlin
#

Class: Assault
Weapon: M4
Performance: idk much about good or bad probably garbage,it’s more for style so rate it based on that pls,i tried my best to make it look like the M4 used in the beginning of the modern warfare(2019) campaign.

(I know I have the wrong scope)

olive pier
#

Class: Assault
Weapon: Krig 6
Performance: i am back

sullen goblet
#

Class: SMG
Weapon: GKS
Performance: High mobility and nice control even for long range, works best with gyro

#

Class: SMG
Weapon: MAC-10
Performance: High mobility and nice range along with good control with an additionally bigger mag to confirm kill up to 3-4 players easily.

#

Class: SMG
Weapon: Chicom
Performance: Pretty overpowered and fast even tho its a burst mode gun, can take down 3-4 kill’s without reloading if shots aren’t wasted

chrome prairie
#

Class: SMG
Weapon: MX9
Performance: Broken.
Built for Run~N~Gun Hipfire sweats. Equipped with lightweight and Gung-Ho perks. Have ur enemies saying, ""BROOOO-ken""...
YW😅🤙🏻

fleet lichen
#

Class: Assault Rifle
Weapon: AK117
Performance: today i was like: "why not just grab a random AR and give it max mobility." here are the results 😂

#

Class: Shotgun
Weapon: BY15
Performance: godly range

#

Class: Sniper rifle
Weapon: NA-45
Performance: teammates luv u, enemies hate u :😂

tribal birch
#

Class:Assault
Weapon:Krig 6
Performance: Krig on God Mode

restive adder
#

Class: Assault
Weapon: M13
Performance: M13 Cleanhouse, good for cqc, bad at range.
You can use the aim assist laser instead if .300 I just used .300 because of the striped mag in the mission

chilly dove
#

Class: Assault
Weapon: Krig 6
Performance: solid

sullen goblet
#

Class: SMG
Weapon: RUS-79U
Performance: Its bussin bussin, works good in BR as well as MP Rush. (HipFire build)

#

Class: SMG
Weapon: RUS-79U
Performance: Its bussin bussin, works good in BR as well as MP Rush. (ADS build)

hallow blade
#

Class: Assault
Weapon:Ak117
Performance: 48 extended mag can be switch for 40 extended mag, easy to control, nice mobility. MZ53_codm_happyshrug

heavy bough
#

Class: SMG
Weapon: PPSh-41
Performance: My BR build. Designed for the best possible combination of BSA and recoil for beaming a
With a 55 Round Light Drum Magazine. Red dot Sight 2 cause I was going for a warzone feel for the gun

sonic schooner
#

Class: Assault
Weapon: M13
Performance: This kind of weapon system is easy to handle and good at clearing rooms quickly. And has an ok fire rate. If you want a better performance I suggest that you keep using it and getting upgrades for it.

atomic bobcat
#

Class: Assault
Weapon: CR-56 AMAX
Performance: BATTLE ROYALE BUILD.

Great laser up close and at a distance. Suppressor can be replaced for Holo Sight 3, but I like the suppressor since I also use the grinch skin and hide in the grass like a loser.

My perks are Fast ADS, Extended Mag and better BSA but that can be changed to your desires.

tacit token
#

Class: SMG
Weapon: GKS
Performance: good mobility build so you can play aggro but also has the range and bsa to crossmap

west sedge
#

Class: SMG
Weapon: Rus-79u
Performance: Not meant for long range but it can be sometimes, mainly meant for fast ads and probably close range

patent vortex
#

Class: Assault
Weapon: M13
Performance: I really like this build. I used to run builds with slow ads but this is a nice change of pace. This build is for MP

warm eagle
#

Class: Assault
Weapon: Krig 6
Performance: Good damage, this build increases mobility, accuracy and control. This weapon can be used for medium-long range

fleet horizon
#

Class: Assault Rifle
Weapon: M13
Performance: very aggressive and good build for mp matches. You can use the granulated grip tape instead of perk.

olive pier
#

Class: Assault
Weapon: Krig 6
Performance: better than the last one i promise

outer stratus
#

Class: Assault Rifle
Weapon: Type 25
Performance: aggressive build for respawns and snd

outer stratus
#

Class: Sniper Rifle
Weapon: SVD
Performance: Fast ads build for aggressive playstyle, Perfect for snd on maps like standoff

silver flicker
#

Class: Shotgun
Weapon: BY15
Performance: super accurate hipfire plus one shot on mid range recommend bring a L-carl or any pistol to finish a long range opponent

nova aspen
#

Class: SMG
Weapon:CBR4
Performance: Very stable and easy to control and very op
Only problems are the ads and mobility the ads is still fast only a little but slow once again very good try it

rare sun
#

Class: SMG
Weapon: RUS-79U
Performance: funny drum mag as val

summer quiver
#

Class: SMG
Weapon: RUS-79U
Performance: pps-val

remote shell
#

Class: Assault Rifle
Weapon: Ak-47
Performance: Passive mp build, mainly for snd

knotty falcon
#

Class: Assault
Weapon: Krig 6
Performance: good build for rushing

left rover
#

Class: SMG
Weapon: RUS-79U
Performance: great in close to mid range

summer quiver
#

Class: SMG
Weapon: RUS-79U
Performance: This build is heavily inspired by @left rover build just change out the laser with operator foregrip.Also this is a pps-val so don't get confused

blazing oar
#

Class: SMG
Weapon: Mac-10
Performance: pretty dominant. It's built for accuracy and control with a little bit of extra range and I've been averaging about 20 kills a game with this in ranked. And in S&D its almost unstoppable.

celest sandal
#

Class:Assault rifle
Weapon: m13
Performance: pretty good at mid to long range with barely if any recoil

nova aspen
#

Class: Assault Rifle
Weapon: M13
Performance: pretty decent even with the suppressor the range is still pretty good, The ads speed is very fast and the recoil is controllable.

pine frost
#

Class: LMG
Weapon: Hades
Performance: Basically a better Holger after the Rapid Fire Barrel buff. Enjoy additional strafing speed with Aging Stock, or change your firerate to be faster with Rapid Fire Barrel now buffed to have better damage range. You can swap Agency Suppressor with Aim Assist Laser for better BSA than Holger.

soft cradle
#

Class: Sniper
Weapon: DL Q33
Performance: "I play snipers"

nova aspen
mint ether
#

Class: Assault Rifle
Weapon: CR-56 amax
Performance: The semi-auto that three taps at close range💀 this is the most passive build you can get, pls dont take this seriously

valid frigate
#

Class: LMG
Weapon: Chopper
Performance: very heavy but its good for hardpoint or capture gameplay and good for middle-long range.also you can change perk

hardy yarrow
#

Class: Assault
Weapon: AS VAL
Performance: Really good at long Distance with Double Sliencers, Very good ADS Timing with No stock

tardy kelp
#

Class: Smg
Weapon: Chicom
Performance: mid and close range combat, time your burst and you’ll get instant kills for those who disliked yall be riding on the x9 lmao👍🏾👍🏾

heady sierra
#

Class: Assault
Weapon: ASM10
Performance: passive build for snd little good at rush too, the magazine is pretty small if u want to rush. Easy to use in long, mid and close range situation with high kill rate, high accuracy and easy control. Have fun 🙃

#

Class: SMG
Weapon: PP19 Bizon
Performance: haha rush go brrrrrrr

outer stratus
#

Class: SMG
Weapon: MX9
Performance: op max range build for hardpoint aggro playstyle, use with vulture for better performance

harsh dragon
#

Class: SMG
Weapon: MX9
Performance: The LAPA sprays bullets at the enemy, rapidly dealing damage to massed infantry at close to medium range.

dawn pecan
#

Class: SMG
Weapon: MX9
Performance: close to medium range, tight bullet spread and high mobility. My personal fav for MP (used with vulture)

ripe sonnet
#

Class: SMG
Weapon: MX9
Performance: Close quarter combats Lapa build. Nice up close TTK and decent mid range TTK. Can switch grip or sight for stock.

ripe sonnet
#

Class: Shotgun
Weapon: JAK-12
Performance: Meant to be hip fired with gung ho. This and gung ho will dominate most close range maps. Try this out for ultimate fun!

#

Class: Shotgun
Weapon: JAK-12
Performance: Use this class with my previous Jak-12 setup to trigger nerds. Especially on shipment.

valid frigate
#

Class: Assault Rifle
Weapon: Krig 6
Performance: Good at any range, No recoil. Overall just very good and overpowered (you can change the ammunition to anything u want)

ruby zodiac
#

Class: Assault Rifle.
Weapon: M16.
Performance: Extremely stable and surprisingly fast to scope in. With the wildfire perk it’s like a laser beam with 0.002% recoil. If you prefer burst firing then swap out wildfire for the OWC tac laser. Same minimal recoil with slightly more mobility.

humble wharf
#

Class: Assault Rifle
Weapon: Krig 6
Performance: Mwah overall build (Test before disliking UV96_codm_haroldthumbsup )

quick olive
#

Class: SMG
Weapon: QQ9
Performance: my second legendary has finally gotten diamond. Also build is fabulous, great for close to mid range. What could go wrong?

tribal birch
#

Class: Assault
Weapon: M16
Performance: Its M4a1 in Codm

cosmic bay
#

Class: SMG
Weapon: QQ9
Performance: very easy to get kills and easy to use with both hip fire and aimed

molten tide
#

Class:SMG
Weapon:PP19 Bizon
Performance: Extra damage, and decent ads, you could switch out marksmen, or the mag whatever you perfer.

mint ether
#

Class:SMG
Weapon:PPSH-41
Performance: Max hipfire build for a max hipfire smg. This gunsmith is divine in small maps; run this with FFA shipment to grind diamond. Rustle grip tape can be swapped for sleight of hand bcs the reload time with this is pretty long. Do not swap any attachments for any short mag; its not worth it

soft cradle
#

Class: SMG
Weapon: PPSH-41
Performance: one of the most underrated SMGs imo. Menacing at mid to close range. Deagle build is not recommended but it is good fun

molten tide
#

Class: Assault
Weapon: M16
Performance: Good Ads, alongside Automatic, Strike is to stop some of the Vertical and Some recoil, you could switch it out for more Ads, or the Mag, because who doesn't like more AMMO.

Dm me on what I can improve for this build, you will be credited.

gusty palm
#

Class: Assault
Weapon: ICR-1
Performance: Good ads speed, easy to handle and quick kills

#

Class: Assault
Weapon: M13
Performance: Damage increase, Fast mobility, perfect recoil, 20% bullet increase (so you can pre fire all you want)

soft cradle
#

Class: Sniper
Weapon: M21 EBR
Performance: ...okay, so hear me ou-

mint ether
#

Class: SMG
Weapon: MX9
Performance: good build. built-silenced barrel increases range and silences, so its a no-brainer. dont use the extended barrel and agency, thinking that itll give more range; keep in mind that the agency suppressor reduces 10% range as its downside, so youll really only be getting +2% more range than the built in silenced barrel for the cost of one more attachment slot. large cal isnt that good imo as this runs out of ammo really quickly, and the reload speed is really fast with hybrid. foregrip can be swapped for tactical A if theres still too much horizontal recoil, but keep in mind that you will lose a lot of strafe. speaking of strafe, the agile stock should be kept, bcs strafe. dont remove the firm grip tape either because it reduces the ads time by 25% (which you would want as the hybrid mag increases ads time by 15 percent) and significantly reduces hit flinch at the cost of some sprint to fire delay, which shouldnt be much of an issue in the first place (add in some movement such as sliding or jumping to effectively eliminate sprint to fire delay as a whole).

worn kettle
#

Class: Assault
Weapon: m13
Performance: hard recoil to master but if you do the ttk is amazing, fast ads and fast movement, also works good with mid range but better with close range, I basically made the m13 a smg

quick olive
#

Class: Assault
Weapon: Kilo 141
Performance: Long range build for ranked tdm or possibly br
All you hp sweats downvote it 😭

honest rivet
#

Class: Assault
Weapon: ASM10
Performance: cursed enough (can replace grip tape with any large scopes)

eager crystal
#

Class: Assault - Lazer rifle
Weapon: M13
Performance: it's like a Lazer you just gotta control it a tiny bit (can use any scope and scope can be replaced for any perk)

empty carbon
#

Class: SMG
Weapon: MAC-10
Performance: It's just a build that makes the gun as humorously long as possible, still performs how a Mac-10 should

Range + ADS move speed + Vert recoil

I call it the MAC-N-CHEEZ

valid frigate
#

Class: SMG
Weapon: QQ9
Performance: close to mid range, great mobility with somewhat decent accuracy, please use before rating
P.S if you are ok with the slow reload, use the fat mag, and feel free to dm anything that you would change

tribal birch
#

Class:Assault
Weapon: Ak-47
Performance: This is what my master was scared of soviets used it in WW2 to defeat my master sad isn't it 😔

valid frigate
#

Class: Assault Rifle
Weapon: Krig 6
Performance: A build that can beam from any range. You might lose in close range against smg’s cause yk (smg has faster firerate). Overall a really consistent and solid gun to use.
(Really easy to use)

outer epoch
#

Class: Assault Rifle
Weapon: M16
Performance: If you can control a little bit of recoil this thing will beam. You can also swap the ranger foregrip with the OWC Tactical Laser for a faster ADS time. The control really isn’t that bad with or without the ranger foregrip.

atomic bobcat
autumn swan
#

Class: Assault Rifle
Weapon: M16
Performance: Best build in the game

torpid oracle
#

Class: SMG
Weapon: RUS-79u
Performance: wow so cool codm build, tune muzzle to ads and gun kick, then everything else to strafe and ads.

split pond
#

Class: LMG
Weapon: RPD
Performance: Ever hate recoil? Try this slow ads movement and slow ads time gunsmith, it will be like a snail, but look at the bright side, it has ALMOST no recoil at all! Why don't you try it out? ( use disable if you don't want red dot )

green saffron
#

Class: Sniper
Weapon: DL Q33
Performance: Only for high skill level people. If you can't play with snipers this loadout might not be the best for you.

astral sky
#

Class: LMG
Weapon: S36
Performance: Main Setup of my S36, told me if it's good or bad :v

short shell
#

Class: Assault Rifle
Weapon: Krig 6
Performance: Fast ADS and no recoil. A build for short to long range. I have not came across a better build.

Note: you could swap grip to red dot if you don’t own the Mythic Krig 6, or if needed.

Note 2: Grip to Extended Mag A (if needed)

soft cradle
#

Class: LMG
Weapon: Hades
Performance: a little finicky, but decent overall. take advantage of strafing as much as possible, as that's the only thing keeping it alive half the time, and don't take fights from too far away, the ADS bullet spread is manageable but other long-range weapons can shred this poor thing.

sick quest
#

Class: Assault Rifle
Weapon: M16
Performance: im not good at making builds so idk if its good or not

regal thistle
#

Class: Marksman
Weapon: SP-R 208
Performance: nice

olive pier
#

Class: Assault
Weapon: AK-47
Performance: if u not like it replace the rubber grip with gran grip/suppressor

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: best ak-47 mobility build

soft cradle
#

Class: Shotgun
Weapon: Echo
Performance: as mindless as possible. literally, just run, point a little towards your enemy, and forget about anything as silly as "aiming" or "ADS time" or even "controlling recoil". what's that? I'm not sure, all I know is to get close and click at the opponent. it even one shots occasionally, so you can give those brain cells a break from remembering to point and click at a nearby enemy. Remember, to succeed with this build, just point and click. Pointing and clicking is all you have to do. Point and click your problems away.

Quick note I forgot to mention: point and click.

rare agate
#

Class: LMG
Weapon: RPD
Performance: Do not try to go aggressive with this. It's meant to be a passive build.

I also wanted to show off the skin

fading nest
#

Class: LMG
Weapon: RPD
Performance: Lack of FMJ offends me, blasphemous
Here’s mine

rare agate
#

Class: SMG
Weapon: RUS-79U (aka AKS-74U)
Performance: Another one of the best aggressive guns out there KV94_codm_pepeheart, and I wish default look wasn't locked cuz base irons on custom geometry attachments

valid frigate
#

Class: Assault Rifle
Weapon: M16
Performance: Contrary to popular belief, wild fire M16 has slower RPM than expected

empty carbon
#

Class: SMG
Weapon: Lapa
Performance: Snort Ritalin and become a speed demon. Pair with Lightweight and you've got 18% Sprint, fast reload and decent clip size allows you to absolutely terrorize enemies before they've even left spawn or completely avoid fights you don't want to take. Incredible performance in Objective modes.

Sight can be swapped for any Laser, Perk, or Rear Grip that you like
(but irons are not the best and block a lot of the view, Sight allows you to take medium range engagements much more easily)

hardy yarrow
#

Class: SMG
Weapon: LAPA
Performance: mine dosent need any Agency Suppressor like bozo above me here, because it's capable with Bullet Speed can kill the enemies in instant like 3-4 shots to the body in the long distance and has less weight can make you run lighter without missing bullet.

if you want even more lighter I suggest equip AX Primer Short Mag but some space have to go away for bullets.

soft cradle
#

Class: Sniper
Weapon: Koshka
Performance: Very reliable (mostly because the stats are basically copy and pasted from the DLQ). Aim Assist Laser is really not needed, since you're not supposed to be in hipfire/blank scope positions anyway with a sniper, and besides, the laser is active whether you are ADS'd or not, so it's not worth it. You can replace the Suppressor with the Tac Laser but I've found that the suppressor keeping you off the map is way more helpful than the 3% ADS speed boost. The Koshka is kinda underused, but considering the base scope is not for everyone, I can see why. But this is a decent build for a decent sniper, not much else to add.

quick olive
#

Class: SMG
Weapon: QQ9
Performance: Hate on me all you want, this is the best build ever fr. Just use skulker if you're one of those people who care about mobility (why are there so many of you ffs)

soft cradle
#

Class: SMG
Weapon: MSMC
Performance: very fun, most enjoyment I've gotten out of SMGs in months, not really a serious build but man, it feels good to me

low salmon
#

Class: Shotgun
Weapon: KRM 262
Performance: Good for hp, domi, hq, and snd. Gungho is very important, but you can replace with hardwired if you want. you can replace the gun perk with the granulated tape, and lightweight/fastrec mythic perk

torpid oracle
#

Class: Assault
Weapon: ICR-1
Performance: yeah.

torpid ridge
#

Class: Assault
Weapon: CR-56 AMAX
Performance: Battle rifle 1 tap headshot up to 78 meters and 2 tap body

drifting pier
#

Class: Assault
Weapon: LK24
Performance: Good accuracy, good recoil, good range, decent overall mobility. Not as slow as it looks

unborn patrol
#

Class: Assault
Weapon: AK-47
Performance: stability nd accuracy at long range nd no recoil

crude wolf
#

Class: Pistol
Weapon: MW11
Performance: High fire rate, 20 round mag, and monolithic suppressor. Very good melt machine for br and mp ( br long range mod and extended mag mod recommended)

buoyant bridge
#

Class:SMG
Weapon: RUS-79U
Performance: Best at br hipfire build

proven star
#

Class: LMG
Weapon: Chopper
Performance: best lmg that will ever have the grace of touching your loadout screen

west sedge
#

Class: Assault
Weapon: Dr-H
Performance: Does very good when i use it. Replace sleight with tac laser or mono if you don’t like sleight. If you want range put OWC ranger on

valid frigate
#

Class: LMG
Weapon: RPD
Performance: Versatile/any range cooling compressor barrel

soft cradle
#

Class: Sniper
Weapon: Rytec AMR
Performance: you can quickscope? prove it.

olive pier
#

Class: Assault
Weapon: M13
Performance: the baby shredding toaster

torpid garnet
#

Class: Assault
Weapon: DR-H
Performance: Generic DR-H Loadout with good mobility and decent Recoil, using it on Shipment 24/7

daring radish
#

Class: Assault Rifle
Weapon: Krig 6
Performance: best

valid frigate
#

Class: Sniper
Weapon: Dl Q33
Performance: amazing with headshots and close quarters combat

fallow veldt
#

Class: Marksman
Weapon: MK2
Performance: it has good 1 shot potential from the chest up,mostly use it as a semi-aggresive build,try to push angles but don't move alone

honest rivet
#

Class: shotgun
Weapon: BY15
Performance: is already gud even without attachments

onyx vine
#

Class: Assault
Weapon: Krig 6
Performance: Beams in both mp/br. Good control, Acuraccy and decent mobility

west sedge
#

Class: Smg
Weapon: Hg 40
Performance: replace mip light barrel with anything you want if you dont like it as is

daring radish
#

Class: smg
Weapon: GKS
Performance: nice if you got the aim, else bad for you

green saffron
#

Class: Assault
Weapon: Krig 6
Performance: This is the ultimate build
-credit : VagueCODM

honest rivet
#

Class: Assault
Weapon: KN-44
Performance: good for short-mid range, good mobility and ads speed

valid frigate
#

Class: smg
Weapon: QQ9
Performance: im not sure if this is good pls give me a good build of qq9 for both snd and hp thnq

runic fox
#

Class: Assault
Weapon: Ak-47
Performance: very good ads and range in medium and close combat, with extended mag to insure that you beat your opponent with no reload interuptions.

exotic edge
#

Class: Assault
Weapon: krig 6
Performance: balanced gunsmith, stock control but nice mobility, no more to say, this gun is bad and i hate it

atomic bobcat
#

Class: Assault
Weapon: Oden
Performance: Actually the EM2. This build will break the game with its great accuracy, fast ADS time and insane damage, especially since the task force barrel works like the way it does in BOCW. This is lethal with an accurate shot, and the mythic will definitely be pay-to-win.

median isle
#

Class: Assault
Weapon: As Val
Performance: My loadout for MP it may not be the absolute best but if you can control the recoil you can use it at any distance if nesscary but I know there's better loadouts then mine

peak chasm
#

Class: Assault
Weapon: AK-47
Performance: Class is designed for 10v10 and Ground War, Slightly Slower ADS, but can 2-3 tap at any range, Make sure to take this in next time for those spicy feeds

#

Class: SMG
Weapon: CBR4
Performance: This class is designed for RUSHING ONLY, Be in your enemies faces while still putting lead down range, excels in close to mid range but gets a little shaky at long ranges, keep on point and this class will never fail you

fallow veldt
#

Class: Smg
Weapon: QQ9
Performance: just the standard build can't go wrong with it

daring radish
#

Class: SMG
Weapon: Fennec
Performance: Goes hard (best for close range)

final pilot
#

Class: Assault
Weapon: M13
Performance: is a beast at any range in BR, but for really long range I prefer to use a sniper rifle.

valid frigate
#

Class: Assault
Weapon: M16
Performance: best in mid to long range

proven star
#

Class: SMG
Weapon: Fennec
Performance: obviously you need the akimbo for double the firepower, and with these attachments it'll be like having double akimbo 😎

proven star
#

Class: Pistol
Weapon: .50 gs
Performance: gotta get the double Gs to go with the double fennec

wise wigeon
#

Class: Assault
Weapon: M16
Performance: the light stock build has very minimal recoil, the no stock build has better overall mobility. Swap the rubberized grip tape with granulated if you want.

You can also swap the rear grips for a red dot sight if you need a cleaner sight

olive pier
#

Class: SMG
Weapon: Fennec
Performance: this build will remake the real life kriss vector

valid frigate
#

Class: marksman
Weapon: MK2
Performance: im using this like a fast scoping dlq33 its really good use it with this layout if you like

soft cradle
#

Class: Shotgun
Weapon: BY15
Performance: this gun is weird. very accurate hipfire + slug rounds makes for one of the most unique builds I've ever played, it's a lot of fun. Wouldn't rely on it for SnD but in respawn modes, this thing is insane.

One shots up to 25m anywhere on the body (and can still hipfire it fairly well at that range too. ADS makes more reliable.)

void oar
#

class: assault
weapon: m16
performance: range is good and still remains some ads speed

exotic edge
#

Class: Assault
Weapon: as val
Performance: This just occurred to me, it's not that bad but it's not the best in the world either, it's easy to control but it has a bit of vertical recoil with the last bullets, by the way it's fine

grand tusk
#

Class: pistol
Weapon: MW11
Performance: Not much I want to say 2 inches is enough but if you're bored and want a challenge use it I guess

trail juniper
#

Class: LMG
Weapon: Holger 26
Performance: good to beam across the map and it feels awesome

finite stratus
#

Class: SMG
Weapon: Mx9
Performance: LASER

#

Class: LMG
Weapon: Holger 26
Performance: good to beam across the map

torpid oracle
#

class: assault
weapon: m13
performance: yeah uh huh

sick quest
#

Class: LMG
Weapon: Holger 26
Performance: good i guess? can remove the granulated grip for sights

sage viper
#

Class: SMG
Weapon: CBR4
Performance: sisco's cbr4

umbral gyro
#

Class: Shotgun
Weapon: BY15
Performance: surprisingly fun to use. oneshots to midrange even when hitting legs, but unreliable hipfire.

(reddot can be replaced with granulated grip)

#

Class: AR
Weapon: ICR-1
Performance: perfect for passive gameplay, and suitable for mid to long range. Literally zero recoil, spammable, but is hard to use in close range combat because of how heavy it is.

(fmj replaceable with reddot or other attachments)

remote rose
#

Class: Assault
Weapon: M13
Performance: Low recoil, fast firerate and time to kill, low spread, accurate, etc
Extra: Feel free to use a better scope, 3x tac worked pretty well

fallow star
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: good cuz fast ads and easy recoil

void oar
#

Class: Sniper
Weapon: DL Q33
Performance: normal dlq

vivid blade
#

Class: Assault
Weapon: Kilo 141
Performance: smg

finite stratus
#

Class: lMG
Weapon: RPD
Performance: easy control instant kill

torpid garnet
#

Class: Assault
Weapon: HVK-30
Performance: I'm currently grinding the HVK and this seems to be the best layout I found so far for it. It has virtually little to no recoil, as well as a pretty decent ADS time. The high caliber mag is pretty obligatory (I can't even count how many times I died to the horrible base damage). You can change the SoH for a Marksman Barrel or for something that will increase mobility if that's your thing, but I found that it comes in handy in maps like Shipment where you just gotta plop a new mag and immediately react

valid frigate
#

Class: SMG
Weapon: Fennec
Performance: dominates close range gunfights. Can compete against other smgs at mid range.
use ranger fore grip for easier recoil.

valid frigate
#

Class: SMG
Weapon: QXR
Performance: pretty manageable recoil until mid-long range, you can switch gran grip for strike foregrip if you dont mind the lower strafe speed for better recoil. other than that, this thing SHREDS

median isle
#

Class: Assault
Weapon: AK-47
Performance: This can work at any ranges if you control the recoil and not mind about the negatives its my own build for the gun. Any range is okay if you control the recoil

balmy sinew
#

Class: sniper
Weapon: DL Q33
Performance: it's pretty good for quick Scopes it has good hit reg the disadvantage are it's small witch means short range it tends to move a lot

safe glacier
#

Class: Assault Rifle
Weapon: M16
Performance: its pretty good if u can handle the slight recoil and has potential to cross map, source: that's pretty good

valid frigate
#

Class: assault
Weapon: Kilo 141
Performance: a br build. Just put these perks and its literally a damn sniper: fast ads, vertical recoil, extended mag

soft cradle
#

Class: Assault
Weapon: Type 25
Performance: an SMG in an AR's body. Kills fast but eats bullets, pretty much unusable in long range but overall very reliable and can compete with the current meta.

low salmon
#

Class: Shotgun
Weapon: BY15
Performance: This is probably gonna be better than a KRM, since the KRM has a worst fire rate and reload speed than this, and also can you vote if gold (star) looks better or platinum (shrug)

finite stratus
#

Class: Assault
Weapon: Man-o-War
Performance: Durable build
high accuracy easy to control must try

copper valve
#

class: smg
weapon: qq9
performance: very balanced smg between ads and recoil good for rushing and pushing enemy team

#

class: assault
weapon: m13
performance: if u are skilled in recoil control this is very good guns if u want instead of granulated put rubberized grip and if u want extended mag take out an optic

fleet horizon
#

Class: Assault
Weapon: Kilo 141
Performance: Low recoil, good mobility and accuracy

vivid blade
#

Class: Assault rifle
Weapon: M16
Performance: for passive players and instant kill

olive pier
#

Class: Assault
Weapon: AK117
Performance: sucks to be good but it IS good :L

rancid sinew
#

Class: Assault
Weapon: Krig 6
Performance: Krig goes brrr

#

Class: LMG
Weapon: Holger 26
Performance: good for playing passive in hardpoint and Domination.

#

Class: Assault Rifle
Weapon: Kilo 141
Performance: A build for passive aggressive playstyle.

#

Class: Assault
Weapon: AS VAL
Performance: good for playing agressive.

nova aspen
#

Class: Assault
Weapon: EM2
Performance: its good only issue is ads movement speed but stull good because od bullet speed

valid frigate
#

Class: Assault
Weapon: Oden
Performance: Contrable recoil, good within 20 meters..yall should give It a try.

west sedge
#

Class: Smg
Weapon: Qq9
Performance: replace granulated for tac laser if you want to be that type of person.

amber dagger
#

Class: Smg
Weapon: Qq9
Performance: I use recon tac long but swap it out for Tactical barrel

idle gate
#

Class: Assault
Weapon: EM2
Performance: good for close to mid range

scenic nebula
#

Class: assault
Weapon: em2
Performance: cracked em2 build. 182ms aim time, cheeser recoil. (Please don’t try to hipfire it)

finite stratus
#

Class: lmg
Weapon: ul736
Performance: 3shot kill
almost zero recoil high mobility+ads

#

Class: lmg
Weapon: S36
Performance: highly accurate to kill
Only downside is ads speed but that's worth the accuracy

#

Class: assault
Weapon: em2
Performance: made to kill
Shred enemies all across the map with high accuracy and 3shot ability with the damage multiplier barrel

#

Class: assault
Weapon: M13
Performance: never disappoints
Close to long range killer build
Ability to take down 3_4enemies in a row easily ❤️‍🔥

olive pier
#

Class: Assault
Weapon: EM2
Performance: both work :d but feel free to change the grip to stock or anything

calm nacelle
#

Class: SMG
Weapon: PP19 Bizon
Performance: trades ADS speed for increased stability, doesn't hurt the ADS a lot, extended mags helps to keep shooting longer than usual

rancid sinew
#

Class: Assault
Weapon: Kilo 141
Performance: 260ms aiming time, low recoil, good for long range(you dont need tactical laser because it reveals your position)

west sedge
#

Class: assault
Weapon: kilo 141
Performance: works for me. ( can’t guarantee the same for you but give it a try KV83_codm_evilrondo )

dull umbra
#

Class: Shotgun
Weapon: By15
Performance: basically an improved shorty. Has ability to snipe with slugs.

molten tide
#

Class:LMG
Weapon:Chopper
Performance: Good for hip-firing, and decent mobility, it's mainly a ranked build.

leaden laurel
#

class: smg
weapon: qq9
performance: really good mobility, can take mid and even long range fights, given you know the recoil pattern, which isn't the easiest to get used to

#

class: smg
weapon: qxr
performance: really easy recoil pattern, which makes longer range fights doable, even with the slightly lacking bsa

leaden laurel
#

class: smg
weapon: rus-79u
performance: definitely off-meta but still a really versatile smg with high mobility, good bsa and easy recoil pattern, even if the ttk at close range isn't the greatest

#

class: smg
weapon: fennec
performance: insanely good ttk at close range with the possibility to take mid range fights if you can control the recoil

valid frigate
#

Class: assault
Weapon: M16
Performance: automated sniper V.2. a br build

blissful coral
#

Class: Assault
Weapon: EM2 Armory
Performance: mythic weapon

void oar
#

Class: assault
Weapon: em2
Performance: not maxed out yet but theres no recoil on it, has the ability to 2/3 tap someone. its a laser long range

exotic edge
#

class: smg
weapon: qxr
performance: i miss lots of bullets so i use extended mag, the performance is good and if you dont know how to control recoil regret being born

valid frigate
#

Class: assault
Weapon: m16
Performance: anything better?

gaunt nimbus
#

Class: LMG
Weapon: Holger 26
Performance: Flash guard can be mono or tac suppressor. I use combat stock cuz it has double the ads time reduction of no stock. (My first post here!)

median isle
#

Class: Assault
Weapon: DR-H
Performance: My personal build if the attachments aren't your thing then you can switch out the strike or ranger for a suppressor or what you prefer on the Scar

west sedge
#

Class: Assault
Weapon: Kilo 141
Performance: Decided to try no attachments cause im bored and it works great for me ( cant guarantee for you but try it anyways )

proven star
#

Class: Pistols
Weapon: Shorty
Performance: this will be the best shorty you will ever have the grace of handling, sleek, clean, a killing machine, ez nukes against pros and leaderboard sweats

marsh venture
#

Class: Assault
Weapon: M13
Performance: Just tried what seemed alr, nm, mobility isn’t an issue for me because my secondary is a knife. But the m13 build works just fine

void oar
#

Class: sniper
Weapon: dl q33
Performance: sweet build for both quickscope and hardscope (it still has -13% ads time)

copper valve
#

class: assault
weapon: em2
performance: i think this is good change holo for tactical laser if u have

rapid garden
#

class: sniper
weapon: DL Q33
performance: all ads no more slow

olive pier
#

Class: LMG
Weapon: PKM
Performance: max mobility :L

proven star
#

Class: marksman
Weapon: MK2
Performance: godly performance, capable of solo wiping at least 3 real br squads, nukes will rain from the skies in mp, and many br boxes will be left behind it's path, even got that diamond for the extra sweat factor

quick olive
#

Class: Sniper
Weapon: DL Q33
Performance: Flexing on the normies, Merry Christmas. Great smooth ads and fast. Oh also, bang walls

#

Class: Assault
Weapon: M16
Performance: Flexing on the normies, silenced, fast and plenty of bullets. Consistent 4 shot

leaden laurel
#

class: assault
weapon: lk24
performance: can 4 shot at 40+m, more suited for a passive playstyle

vast shore
#

Class: SMG
Weapon: CBR4
Performance: Good distance and low recoil

#

Class: SMG
Weapon: Fennec
Performance: Good enough and its AKIMBO

#

Class: Shotgun
Weapon: HS2126
Performance: No attachments. It sucks. Don't use it. But if you still want attachments then use it.
Muzzle – Choke
Barrel – YKM Heavy Barrel
Optic – no change
Stock – no change
Perk – no change
Laser – OWC Laser- Tactical
Underbarrel – Strike Foregrip
Ammunition – no change
Rear Grip – YKM Light Stock

#

Class: Marksman
Weapon: SKS
Performance: One of the best guns in the game and can crossmap 2 shot a player and best in ranked and maybe good for campers

atomic bobcat
#

Class: Assault
Weapon: Krig 6
Performance: BATTLE ROYALE BUILD. Highly reliable and consistent at all ranges. Can laser anything with good recoil control (which is very easy to do). Probably better than M4.

zinc swan
#

Class: Assault
Weapon: LK24
Performance: A good and interesting build. Have been using this for this season and it has been surprisingly good, and interesting to use.
Granted it might get outgunned by krig or any good SMG, but this rocks in some maps.

oak cargo
#

Class: Assault
Weapon: Krig 6
Performance: BATTLE ROYALE BUILD. Highly reliable and consistent at all ranges. Can laser anything with good recoil control (which is very easy to do). Probably better than M4.

copper valve
#

class: shotgun
weapon: by15
performance: good one tap shotgun-sniper change holo to anything else if you want

robust coral
#

Class: Sniper
Weapon: Rytec AMR
Performance: quick ads and it works well for me

cerulean anvil
#

Class: SMG
Weapon: Switchblade X9
Performance: lasers close range and pretty decent long if you are able to maintain the recoil.

valid frigate
#

Class: Sniper
Weapon: Rytec amr.
Performance: Good for Quickscope, if u can hit your shoots try this out, feels different tbh.

median isle
#

Class: SMG
Weapon: PP19 Bizon
Performance: I dont like this gun personally but slowest ads and lots of bullets then it already has

drowsy minnow
#

Class:Pistol
Weapon:J358
Performance: really good at long-medium range, can 3 shot at long range and 2 shot at medium range, pair this with pin point perk. Has 0 horizontal+vertical recoil as well

valid frigate
#

Class: Assault
Weapon: AS VAL
Performance: Rush build for MP.
The build is more like smg. The build has less recoil, good accuracy and ads and mobility. I highly recommend this build. Pls try it out before rating it. If u really like the traditional build, just change foregrip to gran grip.

vital pagoda
#

Class: LMG
Weapon: Chopper
Performance: this was made with hipfire and mobility in mind, but the mobility isn’t hindered too much by the 150 mag so you could use that and fmj instead of empty reload and 120 mag

stray ravine
#

Class: Sniper
Weapon: Arctic .50
Performance: Very good in Ranked for rushing enemy spawns and getting that EZ ace. if you so chose to hardscope, there’s No aim drift at all and blank scopes are Really easy to accomplish. one tiny drawback is the ads but its not that noticeable and i think to be the optimal arctic build** **:)

copper valve
#

Class: Sniper
Weapon: Arctic .50
Performance: good ads for close range battles and one tap on shoulders

cerulean anvil
#

Class: Assault
Weapon: CR-56 AMAX
Performance: accurate long range with great damage, definitely recommended for those who look for non-meta guns.

#

Class: LMG
Weapon: PKM
Performance: pretty slow but accurate, can be used to push if you travel around the map well.

green path
#

Class: LMG
Weapon: RPD
Performance: Good long range spam AR with minimal recoil. 5.56 convertion so gun kicks less. SOH for better reload speed, and bipod because you wont be moving much, so just crouch back of the map.

valid frigate
#

Class: Assault
Weapon: Oden
Performance: let's gooo another buff, this time we got slightly multiplier buff meaning higher chance getting 2 tap kill, time to abuse the fast ttk in the gameKV83_codm_evilrondo

remote shell
#

Class: Assault
Weapon: Oden
Performance: P2W skin

valid frigate
#

Class: LMG
Weapon: RPD
Performance: but actually it's the Dingo, the upcoming new lmg gun for season 1. Vietnam server got an early update so we can play around with Dingo stat KV83_codm_evilrondo
With the current profile of dingo in test server we can play it as a lmg with 100 rounds or a convert AR with faster mobility but only 40 rounds
As soon as they update changes, might affect gunsmith as final product, so subject might change in the future.

woeful egret
#

Class: Smg
Weapon: Chicom
Performance: accurate,good range,good closerange and kills in 1-2 bursts to the chest+ its the Chichom so it's already the best gun you should use.

tender crescent
#

Class: Marksman
Weapon: Sks
Performance: camping and mobility in One layout works fine for me at close to medium range :3

silk horizon
#

Class: Assault Rifle
Weapon: AS VAL
Performance: I'm sorry but if you like this build we can't be friends

green path
#

Class: SMG
Weapon: PP19 Bizon
Performance: Convert it to PP Vityaz, It is viable overall.

safe basin
#

Class: SMG
Weapon: Switchblade X9
Performance: BEST build PZ73_codm_guessiwill

valid frigate
#

Class: SMG
Weapon: PP19 Bizon
Performance: excels in close-range and mid-range engagements if used effectively. good choice for players who prefer a fast-paced, high-mobility playstyle.

long slate
#

Class: Marksman
Weapon: SKS
Performance: Kinda passive build, good for holding angles but u can also rush with it and it won't disappoint, mostly for snd,

void oar
#

Class: sniper
Weapon: dl q33
Performance: snd build, change the stock to mip strike stock if you prefer hard scoping

trim nacelle
#

Class: SMG
Weapon: MX9
Performance: Run n’ Gun build, be a cowboy and fire from the hip.

olive pier
#

Class: Shotgun
Weapon: HS0405
Performance: hitmarks

valid frigate
#

Class: Pistol
Weapon: J358
Performance: keeps it from doing that weird kick up that messes up your shots if you don't play with it often

west sedge
#

Class: Smg
Weapon: gks
Performance: the only gun i can hipfire with

urban seal
#

Class: Smg
Weapon: Fennec
Performance: beams quite well whilst keeping ads speed relatively fast

#

Class: sniper
Weapon: Locus
Performance: deadly ads speed that will never let you down in any game mode. Hit some cheeky wallbangs too XD

void oar
#

Class: smg
Weapon: switchblade x9
Performance: my snd and respawn build, no recoil and usable for mid to long range in my opinion

misty plank
#

Class: Assault Rifle
Weapon: LK24
Performance: Works very well as a Main AR, a bit lackluster close range but a good Kilo 141 alternative.

median isle
#

Class: Sniper
Weapon: Dl Q33
Performance: Not an Intervention/Dlq it's the Zrg dunno why it won't let me post it when I put in the name but anyways fast ads for quickscoping

vivid blade
#

Class: Marksman
Weapon: SKS
Performance: best gun ever (worst gun if ur aim sucks)

civic birch
#

Class: Assault
Weapon: EM2
Performance: Pretty well balanced, might use the 3x tac scope 1 if the normal sight is too small

uncut carbon
#

Class: SMG
Weapon:AGR 556
Performance: maxed out horizontal recoil control, i main this for mp as it “fixes” the weird recoil pattern this gun has.

tender crescent
#

Class: Pistol
Weapon: L-CAR 9
Performance: high prezi for good fights at any range +20m

void oar
#

Class: marksman
Weapon: sks
Performance: what can i say? its the best gun in codm.

long slate
#

Class: SMG
Weapon: PPSh-41
Performance: aggressive and passive aggressive build, good for snd and respawns both

fallen stump
#

Class: LMG
Weapon:UL736
Performance: Pretty good with right player can become a beast.
It’s aggressive and has low recoil and has good ads

valid frigate
#

Class: Assault
Weapon: FR .556
Performance: mid range aggressive AR in br mode

finite stratus
#

Class: Assault
Weapon: FR .556
Performance: Silent but deadly

uncut carbon
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: long range barrel is absolutely underrated for how powerful it is. It can 4 shot up to 46 meters to the chest and with this build has absolutely no horizontal recoil. I think it needs a mobility buff so more people use it, I don’t think anyone wants +18 ads time on Peacekeeper for the range unless you’re playing BR

olive pier
#

Class: Assault
Weapon: HBRa3
Performance: good :L

fallow veldt
#

Class: Marksman
Weapon: MK2
Performance: improved build from the last time I posted,has a slower ads time and ads movement speed but everything else it benefits you in,greater 1 shot distance,if you don't have the legendary you can swap FMJ for an red dot sight
Enjoy 🙂

autumn swan
#

Class: Assault
Weapon: HVK-30
Performance: best HVK-30 build for getting e-girls ong🐸

chilly current
#

Class: Assault
Weapon: LK24
Performance: Used it to diamond grind, but it’s also a great passive AR and can do really well medium range.

silk canyon
#

Class: Assault
Weapon: m13
Performance: Used it to diamond grind, but it’s also a great passive AR and can do really well medium range.

void oar
#

Class: assault
Weapon: em2
Performance: for aggressive and also crossmap kills

gaunt heath
#

Class: Sniper
Weapon: DL Q33
performance: ads time very fast

clear hamlet
#

Class: Assault Rifle
Weapon: Kilo 141
performance: Decent ads time and Laserbeam for mid-long range

raw tide
#

Class: Assault Rifle
Weapon: Kilo 141
Performance: Holding angles in SnD

balmy pond
#

Class: Assault
Weapon: Kilo 141
Performance: passive, thinking about replacing stock for ranger/gran and mono for tac-ping me :)

gaunt heath
#

Class: SMG
Weapon: QQ9
performance: close range rush in SnD

#

Class: SMG
Weapon:CBR4
performance: range and .if range battles

lofty crow
#

Class: Assault
Weapon: AK-47
Performance: Since the GRU combo is doing most of the work, the OWC laser will assist as a rush attachment while making sure that the penalties are non-existent for the rest. & please use the mag KV96_codm_woodysip

balmy pond
#

Class: Assault
Weapon: Kilo 141
Performance: aggro build to compliment the passive kilo build I posted

unreal pecan
#

Class: Sniper
Weapon: DL Q33
Performance: good quick scopes and an overall good sniper. Good mobility as well.

leaden laurel
#

class: smg
weapon: qxr
performance: really good ttk close - mid range and you can take long range fights if you learn the recoil pattern because of the increased bsa and range, high mobility, 50 mag

green saffron
#

Class: Snipers
Weapon: DL Q33
Performance: Honesly id just want to know your oppinion on this build i dont find it worth it using either mag or laser or muzzle

Edit: ill use The muzzle but laser and mag are useless

valid frigate
#

Class: LMG
Weapon: RPD
Performance: Dingo!
Fast ads, fast aim movement speed, laser beam close range
Finna get diamond tomorrow KV83_codm_evilrondo
Didn't spent a single CP for tiers, BP exp boost card big W.

misty plank
#

Class: Sniper Rifle
Weapon: DL Q33
Performance: Idk how this is even allowed but it is literally the best sniper right now in BR, infinite 2 shot body (not affected by light suppressor) with a hit that can make them stand still

abstract hazel
#

Class: SMG
Weapon: PPSh-41
Performance: Very underrated gun. Has high mobility, works really well for close-medium range. Perfect for aggro gameplay.

green saffron
#

Class: Sniper Rifle
Weapon: DL Q33
Performance: I think this is the best dlq loadout rn. I don’t like using the laser just because its really visible and isnt that helpful just a few frames

Edit : the perk is good but it only has 4 bullets so idk up to u

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: Very good mobility, Fastest ADS time out of all DLQ builds, and is overall one of the best snipers out there

clear hamlet
#

Class: Assault Rifle
Weapon: Kilo 141
Performance: Quick Ads,controllable recoil,Decent range Recommended for aggressive AR playstyle only

frosty sun
#

Class: Sniper
Weapon: DL Q33
Performance: Quick scope, also good on search and destroy and small maps

U Can remove that laser
I forgot to remove it sorry
I'm using perk disable

#

Class: Sniper
Weapon: Locus
Performance: Quick scope, good on SnD, but try not to aim on legs cause u get only hit marker

trim nacelle
#

Class: LMG
Weapon: RPD
Performance: Dingo. A bit slow to fire after sprinting, but accurate and controllable.

valid frigate
#

Class: LMG
Weapon: RPD
Performance: Dingo.
Final gunsmith
Not that slow, maximum range, wayy less recoil and really good to beam people
Even going early in rank after reset wasn't a struggleKV84_codm_geniuspepe

tender crescent
#

Class: Smg
Weapon: MX9
Performance: destroy your enemys cause of the missing nerf KV96_codm_woodysip

left pelican
#

Class: smg
Weapon: gks
Performance: sleeper meta ong, 3 shots close range and 4 shots up to 20 meters

candid nebula
#

Class: shotgun
Weapon: hs0405
Performance: High skill gap shotgun but very accurate especially when aiming down sights

olive pier
#

Class: SMG
Weapon: MAC-10
Performance: nice

green path
#

Class: LMG
Weapon: M4LMG
Performance: (Dingo) You've heard the Steel Rain set, but have you even tried the No set?

soft cradle
#

Class: Sniper
Weapon: Arctic .50
Performance: Insane. Statistically better DLQ without wallbangs or concussion mag, this thing is downright terrifying in the right hands.

quick olive
#

Class: Assault Rifle
Weapon: Krig 6
Performance: good build if you don't have the mythic. Get used to it and it's fantastic

#

Class: Assault Rifle
Weapon: Krig 6
Performance: Good build if you have the mythic. You could choose the remove the BO Foregrip for the Agile Stock if you're feeling aggressive (but -30% hip fire accuracy)

trim nacelle
#

Class: Assault Rifle
Weapon: ICR-1
Performance: A little bit of everything. Not too shabby (I hope).

autumn swan
#

Class: Assault Rifle
Weapon: KN-44
Performance: really good aggressive build for dom and hardpoint

exotic edge
#

Class: sniper
Weapon: koshka
Performance: fast ads build and ez blank scope

trim nacelle
#

Class: SMG
Weapon: PPSh-41
Performance: LAPA. Everything you need. Stability, accuracy, suppression, and plenty of bullets.

feral falcon
#

Class: Assault Rifle
Weapon: M16
Performance: Max accuracy build with Wildfire Perk. Interchangeable with YKM Integral Suppressor if you want mobility but the range is still there.

vital pagoda
#

Class: LMG
Weapon: RPD
Performance: cooling barrel does all the work, great angle holder with no downsides.

valid frigate
#

Class: LMG
Weapon: Holger 26
Performance: the origin of holger G36C (actually exist irl)

feral falcon
#

Class: Assault Rifle
Weapon: M16
Performance: Good BSA, ADS speed is decent, recoil is manageable but shouldn't be a problem.

olive pier
#

Class: Assault
Weapon: EM2
Performance: good for close to mid range. If u need silencer just remove perk

exotic edge
#

Class: Assault Rifle
Weapon: EM2
Performance: Honestly, I had already sent a gunsmith with the field agent grip but this version with aim assist laser is much more versatile because you have more movement with the weapon and a decent accuracy, also one with agency suppressor for people who like that silencer, it takes away accuracy but you have more control (if you want, put the 30 mag charger if you want more mobility)

leaden laurel
#

class: smg
weapon: rus-79u
performance: insane movement and ads movement speed, really nice ttk at close range, the weapon falls off at lower ranges because of the lacking bsa though

trim nacelle
#

Class: SMG
Weapon: MX9
Performance: Balanced build. A bit of all three. Plenty of bullets, plenty of accuracy.

frosty sun
#

Class: Sniper
Weapon: Koshka
Performance: Super quick scope and good mobility good for SnD

chilly current
#

Class: Assault Rifle
Weapon: ICR-1
Performance: great for passive/holding angles. Works well in all ranges and without having a laser, you’re less visible

fallow stump
#

Class: Assault Rifle
Weapon: Type 25
Performance: Pretty good, tac laser/gran can be switched out for classic red dot. Demolishes in close-mid(?) range, idk about long range

manic ether
#

Class: Marksman
Weapon: MK2
Performance: skill requiring reddot sniper

low salmon
#

Class: SMG
Weapon: GKS
Performance: underrated af, i love the still 3 hit potential long range

nocturne tapir
#

Class: SMG
Weapon: Fennec, aka the Kriss Vector
Performance: What's an ADS? You'll be asking yourself after using this weapon. No need to spend time pressing the aim button, when all you have to do is aim your laser and spray with good accuracy close range. With speed, you'll be passing your opponents on the stairs and on the leaderboards.

exotic edge
#

Class: Assault
Weapon: DR-H
Performance: This is the best class for Scar H, good mobility, good accuracy and more, you probably won't like that it has very bad control but with the 30 round otm mag it turns it into a 3 shot weapon which practically makes its control not necessary because if your aim is good it won't be a problem for you, if you don't control at long distances the weapon that already controls very well, consider deleting the game, I hope you like it

outer epoch
#

Class: Assault Rifles
Weapon: M16 warning slow ADS build
Performance: Full Auto laser. The ADS is slow but seriously if your gonna down vote it for that then this build is not for you. However if you enjoy using an M16 and actually winning gunfights then this is for you.

Extras: I use this gunsmith all the time we can play at some point for proof.

ornate seal
#

Class: Shotgun
Weapon: HS0405
Performance: It is fun to 1 shot people with shotgun on mid range. I can recommend it as player ranked 17 on global ranking for this weapon during the last season.

valid frigate
#

Class: Assault Rifle
Weapon: Krig 6
Performance: a-
...
A random build...

olive pier
#

Class: Sniper
Weapon: Locus Rytec AMR DL Q33
Performance: the best snipers

sullen parcel
#

Class: Assault Rifle
Weapon: M16
Performance: Fun and Trash at the same time. Use it to troll people

candid nebula
#

Class: SMG
Weapon: MX9
Performance: Really good build with decent movement speed and easy to use, if you don’t like the red dot, swap the red dot for firm grip tape

olive pier
#

Class: Assault
Weapon: M16
Performance: this build is actually focusing on range and accuracy while it supports high ADS time and good HIP fire

rare agate
#

Class: Assault Rifle
Weapon: LK24
Performance: Range boosting is optional so mono can be integ suppressor

void oar
#

Class: SMG
Weapon: LAPA
Performance: sweet

grand tusk
#

Class: LMG
Weapon: RPD
Performance: Suitable for mid to range-long time combat and defence without needing to reload

Credit @valid frigate

silk horizon
#

Class: Shotgun
Weapon: HS0405
Performance: Not much of a sg user, but judging by the fact you only get 3 debuffs with this build and some extra ads time, I'll consider it good
You can swap out sleight of hand for any other attachment you feel needs to be added

frosty sun
#

Class: Assault Rifle
Weapon: EM2
Performance: 3 shot kill if u know how to aim

#

Class: SMG
Weapon: Switchblade X9
Performance: good for Ranked & stability, almost no recoil (turn on sync ads for no recoil)

merry quail
#

Class: LMG
Weapon: Dingo
Performance: a very good build for all ranges and the only downside is the 30% hipfire reduction.

silk horizon
#

Class: Shotgun
Weapon: HS0405
Performance: Good build, if you get tired of being detected by the laser and hate the reload speed, you can swap laser for sleight of hand, that's about it

dry hazel
#

Class: SMG
Weapon: Fennec
Performance: even with all of the mods making the ads slower it’s still fast asf ads wise, shreds at short range and minimum recoil control at mid range

valid frigate
#

Class: LMG
Weapon: S36
Performance: BR/battle royale build
High damage lmg with 33 damage per shot, high fire rate able to shred people

Recommended mods
Horizontal recoil mod, precise mod, long shot mod

nimble surge
#

Class: LMG
Weapon: Holger 26
Performance: Its super good but unless u can’t aim ur done lmao but this papa carried me till GM V idk wbu son go try it outNZ43_codm_dorime

unreal grail
#

Class: Assault Rifle
Weapon: Em2
Performance: Good range and control

tight moat
#

Class: Assault Rifle
Weapon: ASM10
Performance: Good in every range, fast scope and good bsa

olive pier
#

Class: Assault
Weapon: AK-47
Performance: good for close/mid range

nimble surge
#

Class: SMG
Weapon: CBR4
Performance: In my opinion this is the best set up for me really really good! This also carried me till GM V idk with u (dislike if gay btw)

solar root
#

Class: Assault
Weapon: AK-47
Performance: in my opinion a great build for rushing and holding the hard point. Very nice build that i recommend.

solar root
#

Class: Assault
Weapon: peacekeeper MK2
Performance: a hybrid of an smg and an AR. Great for close-medium range. Lacks a bit in long range. Little recoil kind of makes the long range problem a bit easier to solve.

green saffron
#

Class: Smg
Weapon: PP19 Bizon
Performance: good loadout imo

dire drift
#

Class: Pistol
Weapon: J358
Performance: A powerful revolver that can shoot bullets fast, use it on emenies below 70 hp (If you have lightweight trigger, you can use it too)

solar root
#

Class: smg
Weapon: chicom
Performance: it's a chicom expect it's a bit better. But it's still a chicom

low shore
#

Class: sniper
Weapon:DL Q33
Performance: good for hardscoping quickscoping ... Its amazing close medium range and does very good long range .

#

Class:smg
Weapon:CBR4
Performance: good close range it has easy recoil and very quick ads speed. It also works long range and medium range. In my opinion its the best smg.

glass stone
#

Class: Assault
Weapon: Dr-H
Performance: it's a good gun, has the ability to three shot, and can eliminate an entire team if your good enough

valid frigate
#

Class: Sniper
Weapon: DL Q33
Performance: Excellent for quickscops or drag scopes. Excellent for search and destroy and ect modes.

solar root
#

Class: Assault
Weapon: AK-47
Performance: an smg build for the AK. It's very great close-medium range but heavily lacks in long range. If you want an all in one build (can be used in close-medium-long range) i recommend changing the 5.45 mag with tac suppressor and MIP light with MIP extended barrel.

valid frigate
#

Class: Assault
Weapon: AK-47
Performance: stop showing your trash ak47 builds

olive pier
#

Class: Assault
Weapon: AK-47
Performance: did somebody say AK??

valid frigate
#

Class: lmg
Weapon: dingo
Performance: treat this weapon like a smg and use it in close-medium range, it has a very bad bsa and you just cannot hit things in long range, it has easy to control recoil, fast ads and big magazine I think it just needs a bsa buff to outperform holger but for now holger is still better

trim nacelle
#

Class: LMG
Weapon: Dingo
Performance: My go-to for the Dingo. Faster fire rate, larger mag, better control. Still not decent enough for long range fights though. KV89_codm_pepecry

urban seal
#

Class:SMG
Weapon: QQ9
Performance: fast ads while packin a punch with the 10mm. This SMG will not let u down... if u can control it

valid frigate
#

Class: Assault
Weapon: DR-H
Performance: this lodout mainly for passive style especialy for when i got weak teammates and need to play slowly or when i think i need to support my teammates insted of kill try this let me know ur opinions

leaden laurel
#

class: assault
weapon: dr-h
performance: ads speed, movement speed and strafe speed lack slightly but you can easily take longer range fights because if the increased bsa, easy recoil pattern and improved range

#

class: sniper
weapon: koshka
performance: standard koshka build, better ads speed than the dlq but at the end of the day it's preference which one you use

nova tendon
#

Class: LMG
Weapon: Chopper
Performance: This build has some bad strafe and movement speed with a bit slow ADS however this build is specifically built for Defense, from my experience it’s very good Short-Mid range if you have good aim control you can do long range, you can take off the suppressor and replace it with the 150 ammunition mag if you want more ranged dps

vital pagoda
#

Class: Sniper
Weapon: locus
Performance: tired of using a Dlq? This build offers similar results. Replace the tactical scope if your already comfortable with sniping with a laser or stopping power mag if you play snd

old hawk
#

Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: Cringe in looks but effective and a fast reload to always stay in the fight.

valid frigate
#

Class: assault
Weapon: m4
Performance: one of the best weapons for snd

olive pier
#

Class: LMG
Weapon: Dingo
Performance: stole it :>

old hawk
#

Class: Assault
Weapon: M16
Performance: Works best at neutralizing targets at close-medium range. Performs well at long range with short, controlled burst. Best for room clearing with a partner, checking corners and hallways, and cleaning up objectives.

fallow stump
#

Class:LMG
Weapon: Dingo
performance: painfully slow (you can switch any attachment for a stricker foregrip and/or use lightweight perk) but pretty good for holding points (rpd is better)

mighty flame
#

Class: assault
Weapon: M13
Performance: excellent for short-range stealth operations, longer range is harder to keep on target.( Use it mostly for snd ranked) also could switch the ammo for extended b.

valid frigate
#

Class: Assault Rifles
Weapon: AS VAL
Performance: Has decent recoil and is good at close-midrange engagements but terrible at anything past 30ish meters. Perfect for mp and okay for br.

alpine owl
#

Class: Assault Rifles
Weapon: M16
performance: all round close to long burst beam,

#

Class: Assault Rifles
Weapon: M16
Performance: all round with range fitting from close to semi long range, barely any recoil and keep movement plus ads speed with no downfalls

alpine owl
#

Class: SMG
Weapon: GKS
Performance: all round with barely recoil, silent and deadly with bullet penetration and fast mag to boot, yes the bullets beam if thats what you were wondering

alpine owl
#

Class: Sniper
Weapon: M21 EBR
Performance: made for mid to long distance, tactical scope can be swapped out for any scope if it does not match your playstyle or harder to spot enemies the choice is yours

alpine owl
#

Class: Assault Rifles
Weapon: M13
Performance: all round close to long range with fire rate of a qq9 or ppsh, silent and deadly barely any recoil for precise beaming

valid frigate
#

Class: Assault Rifles
Weapon: LK24
Performance: massive range, good accuracy and consistent gun

civic birch
#

Class: LMG
Weapon: S36
Performance: Well rounded and balanced recoil. If you're using this on CQB, you're dumb enough.

alpine owl
#

Class: LMG
Weapon: S36
Performance: well rounded, great recoil control, made for faster movement and strafe with no loss in bullet mag for quick kills excels at close to mid but still slaps at long range, made for all round playstyles including camping

median junco
#

Class: SMG
Weapon: CBR4
Performance: just the same old cbr4 that destroys everything in its path.

#

Class: SMG
Weapon: Lapa
Performance: Good recoil, very good stability and movement (put skulker for insane movement) better when running and gunning but still a very horrendous iron sight. You can change laser for red dot, but it's less accurate.

green path
#

Class: SMG
Weapon: Switchblade X9
Performance: Fold it and use it as melee, the perfect hp shipment weapon

paper apex
#

Class: Assault Rifle
Weapon: FR .556
Performance: overall good, mid to close range is its strength. In close range, some situations will deal good damage, though not recommended. In short, very versatile mid to long range, sometimes shines up close.
replace the monolithic suppressor with the combat stock for more ads speed, if you are using this in a bit closer ranges than recommended, swap granulated for stippled, doesn't harm bsa much at all with how the FR works, overall faster than base (239 ms ads) and little downsides

merry quail
#

Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: Most balanced build ever with no downsides and a monster at all ranges. It's basically a smg at this point

#

Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: a better build with faster ads and better possibilities in ranked

valid frigate
#

Class: Shotguns
Weapon: Echo
Performance: Long range 2 hit shotty that can act like a sniper if you really want it to. Has low recoil. Pretty hard weapon to use so really only try it if you are looking to challenge yourself.

solar root
#

Class: SMG
Weapon: GKS
Performance: A versatile build. Lacks abit on long range but it's an smg so don't expect it to be good at long range. Little recoil on this build but i recommend using mono suppressor instead of red dot (I'm a phone/Garena player). But overall great build

calm pulsar
#

Class: Assault Rifle
Weapon: ICR-1
Performance: Really good ADS weapon to melt down your enemies' health. Works best at close-mid range. The foregrip can be swapped out for more ammunition.

abstract shore
#

Class: SMG
Weapon: Lapa
Performance: unstoppable at close range alright a middle no longe range

paper apex
#

Class: Sniper
Weapon: SVD
Performance: Semi auto locus. just 4 ms faster and same lethal zone (without stopping power) even then, it's just faster anyways, swap out the stock if you need with an optic.

paper apex
#

Class: Shotgun
Weapon: R9-0
Performance: overall really consistent within 16 - 18 m (whether you care for the barrel or not), I've gotten 1 taps up to 13m, and possibly longer, really consistent with this build! overall really good. change the barrel for the extended tube if you want more shots. If you want, you can replace the smoothbore with whatever other smoothbore, it doesn't effect it's bsa much at all, just makes it fire faster. Upto 14m I'd just treat it like a pump action shotgun, it'll consistently 1 tap upto that range, given you have good enough aim, know what ranges, and angles the enemy is at when firing at them too, it's useful because you can just 2 tap them given some practice on when you can 1 tap, and when you need that second shot.
(though please buff the slug rounds with this they are so bad, like just give them the echo slug treatment or something)

valid frigate
#

Class: Assault rifle
Weapon: Peacekeeper MK2
Performance: pretty good even upto mid-long range (though slightly inconsistent at longer ranges due to black ops weapon bsa™️. only downside is strafe speed and you can fix that by replacing suppressor/mag/foregrip for agile stock

reef lake
#

Class: Assault Rifle
Weapon: EM2
Performance: Insane and good for all ranges. Will be harder a little for long range but its a very good build. Hyped for Next season for the insane buffs. You might as well try this out! Reloading time might be slow and thats probably the only downside of the weapon. just play smart and if u dont want red dot then switch to YKM light stock or switch to a perk.

sullen parcel
#

Class: Assault Rifle
Weapon: EM2
Performance: More ammo because it's ammo run out too fast

thick trail
#

Class: SMG
Weapon: PP19 Bizon
Performance: Overall it’s a very good build with great mobility and range. Can outperform almost every gun in any game mode.

#

Class: SMG
Weapon: LAPA
Performance: Even though it’s an SMG with this build it can feel like an AR. Has great range can 4 shot people up to 20 meters. Overall a very solid build if you’re an aggressive player.

valid frigate
#

Class: AR
Weapon: Asval
Performance: But it's actually maddox
You probably don't want to use it for long range, AR build with echo fire can 2 shot but very strong recoil
I personally would recommend to use it as Smg (second build) more than AR, It could be a better as val tbh.

drowsy minnow
#

Class: Assault Rifle
Weapon: M16
Performance: Does very good in mid range, can 4 shot anywhere up at 64 meters and with the fast fire rate, it can do well in close range too

knotty falcon
#

Class: Assault Rifle
Weapon: M16
Performance: good build for close to mid

clear hamlet
#

Class: Marksman
Weapon: SKS
Performance: This is probably the best sks build which is pretty flexible. Ofc ads time is slow but but I would suggest always pre aiming and first hit is always accurate .
Also this is what Lucasz used to wreak havoc in champs

small solar
#

Class: Assault Rifles
Weapon: M4-SOPMOD
Performance: most coolest loadout😎

fringe crystal
#

Class: Smg
Weapon: Fennec
Performance: Very fun Akimbo Fennec; melts at 30m

azure bear
#

Class: Assault Rifle
Weapon: M4
Performance: Seems to be a reliable weapon in close-mid range, also has good range.

hazy glacier
#

Class: Pistols
Weapon: .50 GS
Performance: definitely the best deagle build

dire drift
#

Class: SMG
Weapon: PPsh-41
Performance: A PPsh-41 build that is looking like a tommy gun is suitable for mid range and close range

unreal grail
#

Class: Assault Rifle
Weapon: Kilo 141
Performance: Very stable and good for short to mid gunfights

high flame
#

Class: Marksman
Weapon: SKS
Performance:
The ultimate campy SKS build

With Toughness perk included, the flinch is non existent with this build. Very slow mobility, but you're not supposed to rush with the SKS so it doesn't matter.

You can hold angles easily with the 2-3 shots kill and 1 shot kill potential. Without a proper blueprint, the iron sight may be obstructive. And so I recommend you use a scope.

The scope or perk may be replaced with the -20 range silencer or -ads silencer

For longer range scope, the vertical recoil may be a problem. That's why you should use Operator Foregrip. If you don't use scope, just change the Foregrip with something else

You're not supposed to rush with the SKS, just hold angles and support your teammates. One shot to the enemy will help your teammates a lot.

paper apex
#

Class: Pistol
Weapon: Crossbow
performance: this is just the best secondary, and this is the hipfire class set up for it. up to around ~5m melee master will activate and as long as you hit a shot, full auto crossbow basically, or better yet, infinite ammo

valid frigate
#

class: assault rifle
weapon: em2
performance: its the maddox actually and from my personal experience this gun is a demon at close range(echo build) but for close-long range i recommend using heavy barrel i like the renforced heavy barrel cuz it gives more range and bullet speed but surpressed barrel gives it less bullet speed and range i tried to test both when using surpressed barrel from 21~25 meters it kills the enemy with 5 bullets but the heavy barrel does 4 shot kill

#

class: smg
weapon: qq9
performance: one of the best weapons for close range but no one gives it a try btw you can run the green laser instead of the red one if u wanna risk it (pls dont judge the mobility its the ads speed but its still fast)

abstract shore
#

Class: SMG
Weapon: Lapa
Performance: a walking nuke

exotic sable
#

Class: SMG
Weapon: QXR
Performance: Best for small moss or snd. You can swap Mip light for marksman if you wanna

solar root
#

Class: LMG
Weapon: Dingo
Performance: basically kilo lite expect it has a 100 round mag. But it's fast and flexible. I'd recommend using sync ads fov with it since it has C L E A N iron sight.

west sedge
#

Class: Smg
Weapon: Hg 40
Performance: Kills pretty good when i use it.

patent pike
#

Class: Assault Rifle
Weapon: Kilo 141
Performance: the balance is the key to a good class and this kilo with rds is perfect for those who don't have the mythic, and I already said that it was good for everything if you don't like the normal scope?, dont worry about the control, is ez, if you dont like rds, replace with the owc laser

feral falcon
#

Class: Marksman
Weapon: SKS
Performance: No Stock variation of Vatz' SKS build. Recoil is reduced a bit but still shreds at any point of the map. Remember to still pre-aim and hit the first shot.

valid frigate
#

Class: Assault Rifle
Weapon: Peacekeeper MK2
Performance: Yuck gun
||can replace stock with foregrip for less recoil||

eager tundra
#

Class: Assault Rifle
Weapon: M16
Performance: best build. Use like a SMG for maximum fwooosh

patent pike
#

Class: Assault Rifle
Weapon: M13
Performance: best build. This is the most accurate version of a crap morningstar but the results are nice

Source: trust me

silk horizon
#

Class: SMG
Weapon: MX9
Performance: Little recoil
Good time to kill
@arctic larks build, not mine, credit goes to them

#

Class: SMG
Weapon: QQ9
Performance: Also @arctic lark s build

torpid oracle
#

Class: Assault
Weapon: LK24
Performance: stop making essay length write-ups on bad builds

solar root
#

Class: smg
Weapon: QQ9
Performance: Basically an aggressive switchblade (and the iron sights of the dune fire skin kinda looks like the switchblade ironsight). Of course it's a close range smg and it obviously lacks in Medium-Long range so don't expect it to be good at those ranges. But overall it's decent

dire drift
#

Class: SMG
Weapon: QQ9
Performance: Basically a weapon for flexible and aggressive type of players, thanks to its mobility, if you wanna shoot long range with this gun, i might recommend semi auto on long range. Overall use it on close range and mid range

median junco
#

Class: Assault Rifle
Weapon: AK117
Performance: decent ads time very good for aggressive playstyle and low recoil. The only down side is the ammo capacity and the reload speed. In contrast the movement on this build is very good, recommended for higher skilled players. And this build is good for me so test it out for you!

#

Class: Assault Rifle
Weapon: AK-47
Performance: Mobility is decent (laser is optional, can be changed into something else) 5.45 ammo for fast firing and faster ttk. Gru combo for no recoil and to top it off granu tape

eager tundra
#

Class: Assault Rifle
Weapon: swordfish
Performance: MP 🗡️🐟

silk horizon
#

Class: Assault Rifle
Weapon: Swordfish
Performance: Might look like bad build but cmon man, lots of weapon buffs just for dmg decrease and visible laser, that's gotta be good

olive pier
#

Class: Pistol
Weapon: J358 .50 GS
Performance: i have proven many that this L pistol is still WORTHY

trim nacelle
#

Class: SMG
Weapon: CBR4
Performance: A build I stole from one of my friends.

olive pier
#

Class: SMG
Weapon: LAPA
Performance: very good for mid/close range and greatly controlled recoil at the cost of range

valid frigate
#

Class: SMG
Weapon: LAPA
Performance: ayo baba

eager tundra
#

Class: SMG
Weapon: GKS
Performance: OPP

valid frigate
#

Class: LMG
Weapon: Holger 26
Performance: The best Lmg with the best build.

trim nacelle
#

Class: Shotgun
Weapon: HS2126
Performance: Excellent for running in Shipment. Full Ammo because Gung-Ho is recommended instead of Vulture for speed. Mainly built for hipfire.

valid frigate
#

Class: LMG
Weapon: Holger 26
Performance: a beast for ranked dom and hardp. You can switch the red for the tactical suppressor if you want

rare agate
#

Class: Smg
Weapon: Lapa
Performance: Fast in movement and killing time
(Word of advice: Pls turn on default look for your blueprints so you don't ruin their looks)

valid frigate
#

Class: Marksman rifle
Weapon: sks
Performance: high skill gap weapon very broken on right hands, got me to legendary in mp and I also nuked @olive pier with it lol

restive crypt
#

Class: SMG
Weapon: MSMC
Performance: Stable build for close to mid-range, suitable for aggressive or flexy playstyle

olive pier
#

Class: Assault
Weapon: M13
Performance: yoinked it.good for long range fights and decent ads

valid frigate
#

Class: Assault
Weapon: M13
Performance: stolen gunsmith from YouTube, just here tryna find a better one LMAO

compact ridge
#

Class: Assault
Weapon: DR-H
Performance: I find the layout shown below to perform well in all situations. It significantly reduces vertical and lateral recoil and, when ADS'ing, provides less bullet spread. The improved accuracy and controls are very noticeable but mobility suffers from a slight decrease with these attachments.

rare agate
#

Class: Smg
Weapon: qq9
Performance: Best range you can get on this gun, but you still gotta play cqc

olive pier
#

Class: Assault
Weapon: M13
Performance: maximized range with good ads. The control is up to u

uncut carbon
#

Class: SMG
Weapon: MSMC
Performance: very decent gun after buff, one of the few weapons ranger foregrip can give a lot of advantages without affecting gun performance as a whole, don’t be fooled by the mobility debuff for it is almost as light as fennec. It consists of maximum control and a little bit of range for close to medium combat. What you really need with this gun is a manageable recoil, it doesn’t matter how accurate it is because it is literally impossible to use further than medium range, Treat it like a mac-10 and you’ll get a decent amount of kills.

junior solstice
#

Class: SMG
Weapon: CBR4
Performance: this setup it's fully stealth and has a good ADS Movement speed, it fits well for modes like Search and Destroy (i had to reupload this because i picked a wrong attachment, apologies)

wanton goblet
#

Class: Smg
Weapon: LAPA
Performance: close to mid range beast if u r gyro or iPad player switch Underbarrel and use stock with sprint to fire delay if u don't have legendary use reddot and remove laser

stuck minnow
#

Class: Assault Rifle
Weapon: AK-47
Performance: This is the best AK build for someone who isnt afraid of a little recoil.Gun is a balanced piece of machinery across all ranges.Might not be the best choise in any of them but its good enough in the right hands.You can get the 50Mag if you want but you will sacrifice a bit of mobility and if you can't get the job done in 40 bullets i dont think 50 will help

olive pier
#

Class: Assault
Weapon: Type 25
Performance: maddox* since not added yet

wanton goblet
#

Class: Assault
Weapon: KN-44
Performance: Good assault rifle can beat meta weapons.

#

Class: Assault
Weapon: KN-44
performance: someone's build

stuck minnow
#

Class: Assault
Weapon: AS VAL
Performance: shreds close and medium ranges,usable in longer ranges
Probably the best gun build if you want to use it like an assault rifle instead of a DMR

valid frigate
#

Class: shotgun
Weapon: HS0405
Performance: perfect weapon to destroy your enemy’s day and his good mood for the next 10 times he wants to open the game

trim nacelle
#

Class: Assault Rifle
Weapon: AS VAL
Performance: VSS Vintorez. SoH can be replaced with whatever you’d like.

green path
#

Class: Assault Rifle
Weapon: Swordfish
Performance: (F2000) A pretty versatile build with sound suppression and faster than average mobility. Some people may find built-in scope's reticle distracting but irons are worse imo

olive pier
#

Class: LMG
Weapon: RPD PKM M4LMG
Performance: owo

frosty sun
#

Class: SMG
Weapon: QQ9
Performance: Really good for Small maps like Shipment or Killhouse

quick olive
#

Class: Assault Rifle
Weapon: Kilo 141 - Demonsong
Performance: Has good enough BSA for ranged fights but also ok for closer ones. Feels very good to use

merry quail
#

Class: Assault Rifle
Weapon: Oden
Performance: Fast ads and one shot potential should u aim for head or chest. Hipfire acceptable and long range ain't recommended

ocean elm
#

Class: assault rifle
Weapon: EM2
Performance: with that 70% bullet speed bonus this shoots missiles really fast, amazing ads, Amazing strafe speed, and just the definition of perfect

green path
#

Class: Assault Rifle
Weapon: M4
Performance: AR57. it just works

merry quail
#

Class: SMG
Weapon: PPSh-41
Performance: try it

bright spoke
#

Class: MARKSMAN
Weapon: MK2
Performance: Fun to use, just is punishing if you miss your shots, advise using it in SND

green path
#

Class: Sniper
Weapon: Arctic .50
Performance: The AX50, it's one tap whole body anyways so put whatever attachments I guess..

chrome gale
#

Class: Marksman
Weapon: SKS
Performance: I got recommended this setup here in discord. Is this good or bad?

ashen cypress
#

class: Assault
Weapon: M13
Performance: I copied it from YouTube, is it good for snd aggressive play?

untold crane
#

class: assault
weapon: hvk-30
performance: it performs

edgy light
#

Class: SMG
Weapon: QQ9
Performance: It's MP-5 Monday my dudes. (the build is fine)

grizzled obsidian
#

class: Assault
weapon: ICR-1
performance: stupidly fast reload time, minimal recoil, decent built for medium to long range player

untold crane
#

class: lmg
weapon: ul736
performance: decent 3/4 tap range tho mobility cant be boosted much since the base weapon lacks bsa, and magsize is less than ideal for an lmg, but overall, still a decent weapon to use if you like to play passively. Can switch disable or gran tape to steady stock for even more bsa and better flinch

untold crane
#

class: lmg
weapon: pkm
performance: interesting weapon, having the slowest mobility in the lmg catergory, so building it for mobility isnt the move, it does however have a very good range performance with it's high dmg, tight bsa as well as a respectable range profile, so building it for range and play passive is the better option. Fmj can be disable if you dont wallbang alot

feral falcon
#

class: assault rifle
weapon: man-o-war
performance: it works well for me at least

olive pier
#

Class: Assault
Weapon: EM2
Performance: the best automatic sniper rifle anyone can ask for :‌)

raw beacon
#

Class: Assault
Weapon: Man-o-war
Performance: great for aggressive play style

uncut carbon
#

Class: LMG
Weapon: S36
Performance: hot garbage

calm pecan
#

Class: Assault
Weapon: M13
Performance: BEAM

#

Class: SMG
Weapon: PPSH-41
Performance: BEAM

untold crane
#

Class: smg
Weapon: ksp 45
Performance: good burst gun, very nice strafe speed

lost hemlock
#

Class: LMG
Weapon: Holger 26
Performance: Great gun for all ranges, Shreds, Fast reload speed, Good mobility, Feels like an m13 with a worse iron sight and aim shake

ocean elm
#

Class: Assault rifle
Weapon: M13
Performance: this m13 pretty much as 0 to no recoil, it can kill very quickly. It’s like a fennec with ar range. Very good in my opinion

kind sandal
#

Class: AR
Weapon: Kilo 141
Performance: high accuracy and range, suitable for holding angles in ranked imo

edgy light
#

Class: SMG
Weapon: Fennec
Performance: it's Fennec Friday my dudes (the build's mainly for strafe and agression)

dry hazel
#

Class: Sniper
Weapon: DL Q33
Performance: i like it, mag can be opted out for anything else

edgy light
#

Class: Marksman
Weapon: SKS
Performance: It's SKS Saturday my dudes (the build is passive don't try to rush)

grand tusk
#

Class: Assault
Weapon: M4
Performance: The Tarkov, solid option for Close Quarters Combat, Mid Range and great pairing for a sniper (BR only)

celest shoal
#

Class: Assault
Weapon: M13
Performance: literally one of the best gunsmiths. I took it from sync (yt) if you think this is trash then you have skill issues

edgy light
#

Class: Sniper
Weapon: SVD
Performance: it's SVD Sunday my dudes (the build performs nearly the same as the SKS but one shot)

uneven hare
#

Class: Assault Rifle
Weapon: DR-H
Performance: A beam with ranger grip, and hard-hitting with OTM with fast ADS. Can switch light suppressor with Sleight of Hand or optic of choice.

merry quail
#

Class: LMG
Weapon: RPD
Performance: Just go with the flow

kind sandal
ashen cypress
#

Class: Marksman
Weapon: SKS
Performance: One the most OG and OP weapon , beast in mid and long range.

valid frigate
#

Class: Assault
Weapon: Krig-6
Performance: A Counter Strike Classic. Replicating the T's SG552, experience the high rate of fire and high recoil just like the old days. Difficulty is hardcore and handicapping ingame.

olive pier
#

Class: LMG
Weapon: RPD
Performance: its dingo i thought the bot deletes it

calm pier
#

Class: SMG
Weapon: GKS
Performance: it is good KV83_codm_evilrondo

edgy light
#

Class: Assault
Weapon: Type 25
Performance: it's type 25 Tuesday my dudes ( I don't use SP cuz I don't really like tiny ammo)

reef vigil
#

Class: Sniper
Weapon: XPR-50
Performance: One of the best snipers these seasons and Extremely recommended for rushers.(Also 100% Balanced including Ads time....) DX96_codm_plssnipe

lost hemlock
#

Class: Assault
Weapon: M13
Performance: All rounder, High magazine, Suppressed, Easy to control, You may replace RTC Heavy Long Barrel with RTC Mini Barrel for more mobility

#

Class: Assault
Weapon: M13
Performance: All rounder, Moderate recoil, Good ammo count, Suppressed. Fast reload, Easy to use

valid frigate
#

Class: Shotgun
Weapon: Striker
Performance: cringe gamer time

eager mantle
#

Class: marksman
Weapon: SP-R 208
Performance: good for fire rate and ads time improved

copper valve
#

Class: Assault
Weapon: hbra3
Performance: no screen shake untill you will put on this any holo sight (tested so dont use it) idk how its exacly works XD good for long range and at least for closer range

#

Class: Assault
Weapon: Kilo 141
Performance: good at any range change holo at anything else if u want

#

Class: Lmg
Weapon: RPD
Performance: THIS THING SHREDS EVERYONE AND EVERYTHING (change mag to cooling barrel if u have one and add anything u like) and please dont play very agressive with this

dry hazel
#

Class: Assault
Weapon: AK117
Performance: great in mid-semi long range, but can opt out the grip

rare agate
#

Class: Sniper
Weapon: Locus
Performance: Kinda wished locus had a damage buff so stopping power wouldn't have to be as necessary (also here's a cool skin DX84_codm_thumbsup)

crisp kindle
#

Class: Assault
Weapon: HVK-30
Performance: Literally got to legendary so fast with this build. It’s just TOO good

normal ether
#

Class: Smg
Weapon: QQ9
Performance: Amazing at short to medium range gun fights

nova aspen
#

Class: SMG
Weapon: Switchblade x9
Performance: I'd say it's pretty good
I use it when rush and sometimes even passive. Works pretty well on small maps

patent pike
#

Class: SMG
Weapon: QQ9
Performance: These are the qq9 gunsmiths that I use the most in ranked

  • the first is the best known and used of all
    -the second one has the accuracy but his ads time are still good
    -and the third one is for search and destroy, this one is for rushing on very small maps

(if you can't control recoil, these gunsmiths are not for you)

olive pier
#

Class: SMG
Weapon: CBR4
Performance: stole it from net

valid frigate
#

Class: smg
Weapon: CBR4
Performance: BR build. Extremely high range for cbr4 and very good hip fire. Can be used for long range too the ADS is fine KV96_codm_woodysip

void cloud
#

Class:smg
Weapon:CBR4
Performance: still not sure how this gun isn’t nerfed after this long

green path
#

Class: Assault
Weapon: Oden
Performance: (Groza) Use it at range, just pull down

dry hazel
#

Class: lmg
Weapon: Chopper
Performance: rly good for passive dom play style, run trophy’s and molotov, but seriously rly good for passive gameplay.

olive pier
#

Class: Assault
Weapon: Type 25
Performance: max ax (accuracy) + good reload(used to be suppression but the reloadtime...). Feel free to replace perk with muzzle

valid frigate
#

Class: Assault
Weapon: M4
Performance: "Robust. Precise." AR-15, 11.5-inch. Compensated with an ion-bonded bolt carrier. Trijicon accupoint with 1-6 magnification.

valid frigate
#

Class: lmg
Weapon: Holger 26
Performance: lowkey insane sharpshooter, use mythic skin to make it better.

rare agate
#

Class: LMG
Weapon: RPD
Performance: Mono + steady stock is much better than disable + tac suppressor.

kind star
#

Class: SMG
Weapon: CBR4
Performance: I wonder why haven't they nerfed it yet

ocean elm
#

Class: SMG
Weapon: QQ9
Performance: with the recent buff, It’s a better version of cbr

kind star
uneven hare
#

Class: Sniper
Weapon: Locus
Performance: Not really Locus. The HDR is max ADS + Mag + Fast Switch for speed boost. Free 5th attachment

dire drift
#

Class: SMG
Weapon: MAC-10
Performance: hipfire build

uncut carbon
#

Class: SMG
Weapon: AGR 556
Performance: (but it’s an assault rifle) this is the most versatile build i came up with for post buff AGR, i find FMJ necessary because it has horrible bullet penetration and may be a downside for killing multiple targets at once. No need to increase accuracy because at base level it is more accurate than most other assault rifles.

valid frigate
#

Class: assault
Weapon: M16
Performance: Targonite-SnD
This has a little extra targonite mixed with it KV96_codm_woodysip (also thanks to someone who helped me for it)

olive pier
#

Class: SMG
Weapon: AGR 556
Performance: came out good after a few attempts (replace underbarrel with muzzle)

leaden laurel
#

Class: SMG
Weapon: QQ9
Performance: best qq9 build but with 10mm, 3 shots until 16m with good aim uwu

eager mural
#

Class: Assault
Weapon: Oden
Performance: Reduced vertical recoil and gives huge amount of damage to enemy.

paper apex
#

Class: SMG
Weapon: Fennec
Performance: really good close range! good BSA for some mid ranged engagements, but it's an SMG, so close range is where its strength lies

green path
#

Class: LMG
Weapon: RPD
Performance: (MG3) Clean sight, minimal recoil, faster firerate

idle gate
#

Class: Sniper
Weapon: HDR
Performance: quick Scope, faster movement

vapid surge
#

Class: Assault
Weapon: Peacekeeper MK2
Performance: An agile build, with great range.

merry quail
#

Class: Shotgun
Weapon: BY15
Performance: Best shotgun. Best range. Best Best bestest. Good luck in ranked.

void oar
#

class: assault
weapon: ak117
performance: meta right now, give it a try

valid frigate
#

Class: SMG
Weapon: CBR4
Performance: Just lasers from mid to long range, idk about mid yet

stoic pilot
#

Class: LMG
Weapon: Dingo
Performance: Very good if you can control recoil. More on the aggressive side. (Not meant for SND)

olive pier
#

Class: Sniper
Weapon: DL Q33
Performance: buggy boi (for br)

dense idol
#

One message removed from a suspended account.

solar root
#

Class: assault
Weapon: LK24
Performance: probably an honorable mention in the meta but fire gun. Ofc you could switch red dot for 40 round mag or granulated grip tape. But overall it's good but TTK lacks a bit in close range so take long range fights

keen shell
#

Class: SMG
Weapon: QQ9
Performance: this is my Qq9

dry hazel
#

Class: LMG
Weapon: Holger 26
Performance: good ar build

#

class: marksman
weapon: sks
performance: consistent 1-2 tap +its spaces build

patent pike
#

Class: Assault
Weapon: Kilo 141
Performance: It is the most used gunsmith in the cod championships, I made a version with a red dot scope for people who don't like the normal scope

dry hazel
#

class: marksman
weapon: sp-r 208
performance: personal preference but

valid frigate
#

Class: LMG
Weapon: RPD
Performance: no reload required, one of the best recoil controls and it can just beam from almost any range

#

Class: SMG
Weapon: QQ9
Performance: good for mid to short range fights, best used with stim shots to just rush into tight rooms and corners, fast reload for easier mid combat reloads

#

Class: Pistols
Weapon: Shorty
Performance: perfect for hard core hold for those long range shots, also good as a secondary for quick kills in close range combat not best for mid to long range at all

valid frigate
#

Class: Assault
Weapon: LK24
Performance: lethal passive AR, even better than kilo in range, 50 GS is for close range whenever I heard footstep
This pair carried me to legendary within only 4 days.

light wadiBOT
#

Verbal warning for: @valid frigate

Please avoid spamming in the channel and mislabeling weapon’s names in your post, failure to acknowledge this warning will lead to stricter administrative action

muted briar
#

Class: SMG
Weapon: chicom
Performance: Can't shoot cause no barrell

lapis zodiac
#

Class: SMG
Weapon: AGR 556
Performance: It is good for any range, super underrated smg imo. laser can be soh perk and mag can be different

valid frigate
#

Class: SMG
Weapon: QXR
Performance: extremely accurate from any range, slow running mobility, perfect for high kill game play

honest nest
#

Class: SMG
Weapon: Switchblade X9
Performance: great in close to somewhat midrange situations, has fast ads and strafing speed

#

Class: SMG
Weapon: QQ9
Performance: outstandig in close range gunfights, feel free to replace the mag with the 45 one

valid frigate
#

Class: Sniper
Weapon: Locus
Performance: Extremely good for long range fights for br or mp, it has super bad ads time bc of all the attachments for recoil control and picking off targets, best for people who play passive.

honest nest
#

Class: Assault
Weapon: M13
Performance: definetly top 5 assualt rifles in the game, with high firerate, and mostly effective in close-mid ranges fights

#

Class: marksman
Weapon: SKS
Performance: if you mastered using this weapon, life would become much more easier for you, 2 shots potentiol in upper body and 1 shot to the head, with high range, the only downside is the ads time, works best for passives or patrolers

uncut carbon
#

Class: marksman
Weapon: sks
Performance: a better build than the one above, silenced too. I agree with using it for passive style

valid frigate
#

Class: Sniper
Weapon: Rytec AMR
Performance: can 1 shot anywhere on the body, requires some skill bc of slow Ads speeds bc of expo ammo, can insta kill anyone even flake jacket abusers

paper ruin
#

Class: SMG
Weapon: QQ9
Performance: great gun fast ads a quick ttk, melts them (literally) perfect for close range fights good for medium range as well wouldn’t use for long rage but you do you, little to no recoil smooth as butter and you can change the ammo to the 45 mag.

tired lotus
#

Class: SMG
Weapon: MSMC
Performance: this build is so fast, you run fast, shoot fast, die fast, everything is fast with this weapon, negative range, even the recoil is so fast the gun will fly back and hit you in the face. fast.

#

Class: LMG
Weapon: PKM
Performance: this build is so slow its fast. you look like youre not moving because youre so fast. its even faster than my msmc build.

queen sonnet
#

Class: SMG
Weapon: Qq9
Performance: Great agressive gun
Has fast ads and High dmg, its perfect for close range and middle range.

olive pier
#

Class: SMG
Weapon: QQ9
Performance: took these from the zilliongamers site. It was perfect. U can use the standard worldwide build too :V

hardy crow
#

Class: Assault
Weapon: AK-47
Performance: Sure the ADS speed is slower, but it’s got good recoil control

smoky basalt
#

Class: assault
Weapon: CR-56 AMAX
Performance: a very low recoil amax build that has virtually no recoil whatsoever ☺️🙌

vivid swan
#

Class: Sniper
Weapon: XPR-50
Performance: Fastest sniper in the game, high skill high reward gun. 1 tap in upper chest, arms and head upto 30m, afterwards 1 tap on upper chest and head only. 292 ms ads time.
Tac fg to soh/fmj because i forgot to switch, but flinch is high so tac fg works as well (def run toughness)

regal sandal
#

Class: Assault
Weapon: EM2
Performance: Fast ADS high accuracy and high damage. Strong in medium and long distance combat. It kills in 3 hits at close and medium range.

cold oracle
#

Class: Assault
Weapon: M16
Performance: Inspired by the SOPMOD M16A4. Has decent mobility, relatively high accuracy and recoil control and is equipped with 48-round 5.56x45mm NATO magazines. It is sound-suppressed with all-rounder performance so I would recommend use in CQB and close range engagements.

fickle frost
#

Class: Sniper
Weapon: HDR
Performance: it works

unborn crystal
#

Class: Assault
Weapon: CR-56 AMAX
Performance: by equipping m67 ammo&3× VLKscope, it makes amax as a marksman rifle. Also, GRD-11 shield gives advantage in protection, especially when u crouch or hiding.

valid frigate
#

Class: Assault
Weapon: CR-56 AMAX
Performance: No recoil build perfect for long to short range fights, over all jack of all traits.

queen sonnet
#

Class: smg
Weapon: Mac-10
Performance: Great gun with good Ads time, Damage and Recoil.

paper ruin
#

Class: smg
Weapon: Mac-10
Performance: fastest ttk in the game smooth ads and recoil with the proper user it will slice and dice enemy’s really good for those quick kills wouldn’t recommend for long range and sometimes mid range fights mobility is super good try it out perhaps

gloomy ruin
#

Kindly post the screenshot of your Armory page only, if you wish to showcase a weapon, @untold crane!

drifting pier
#

Class: SMG
Weapon: AGR 556
Performance: KV94_codm_pepeheart

stiff skiff
#

@snow plume
Class: Assault
Weapon: M4
Performance: Good accuracy. Good for short-mid distance, pretty good for long. Minimal recoil, good control. Launcher barrel not bad, good for short distances, not great for mid-long.

olive pier
#

Class: LMG
Weapon: Dingo
Performance: a high power, long range assault machine gun (AMG) :p

vivid swan
#

Class: SMG
Weapon: LAPA
Performance: Yes, its Lapa. Keep auto download off and whenever you update the game next time dont download gun model to get russy irons on lapa

Laser can be striker fg/light stock

valid frigate
#

Class: SMG
Weapon: RUS-79U
Performance: secretly cbr4 counterparts with easier recoil and better range.
Can use 50 mag instead of fast 38.

valid frigate
#

Class: Pistol
Weapon: Shorty
Performance: it performs

spare rock
#

Class: Sniper
Weapon: Outlaw
Performance: Fast Ads time so it can be used in close range

rancid marten
#

Class: Marksman
Weapon: SKS
Performance: it works for me

valid frigate
#

Class: Assault Rifle
Weapon: Kilo 141
Performance: Little and VERY controllable recoil, ads is alright, very good in general with mythic

olive pier
#

Class: Assault
Weapon: CR-56 AMAX
Performance: kartier's build but with a useless shield KV99_codm_topkek

#

Class: Assault
Weapon: M4
Performance: + dingo :p
First build is a high accuracy M4 that matches the prince of time camo and second is a godlike dingo

spare rock
#

Class: Pistol
Weapon: Crossbow
Performance: Slow ads movement speed but fast bullet speed works as a sniper

valid frigate
#

Class: Assault Rifle
Weapon: Kilo 141
Performance: Decent

fluid pumice
#

Class: SMG
Weapon: LAPA
Performance: Good in Close range
You can kill afk enemies and bots with it

olive pier
#

Class: SMG
Weapon: Razorback
Performance: i really didnt think i could dominate ranked with this. It has 60% more range and high enough accuracy to shred at mid range and long range

raw beacon
#

Class: Marksman
Weapon: MK2
Performance: Great for snd, pocket shotgun/sniper. Can be used any range

dry hazel
#

class: lmg
weapon: holger 26
performance: u can replace fmj for disable if u want

stoic pilot
#

Class: LMG
Weapon: Holger 26
Performance: probably the best build w/scope if you don't have the mythic version (f2p for life baby)

proven star
#

Class: SMG
Weapon: QQ9
Performance: unmatched by all, slayer of slayers, bane of the obj players, all fear it, all rue it, some will report, while others accept defeat, perfect build for any playstyle

glass stone
#

Class: Assault Rifle
Weapon: DR-H
Performance: I've destroyed a few games with this build

vivid swan
tired lotus
#

Class: LMG
Weapon: UL736
Performance: Nutty range, can 3 shot up to 40m, and even if you hit a 4 shot its still decently fast as it shoots as fast as the holger. Disgusting range, disgusting damage, no recoil, slow ads movement speed but its a passive weapon anyway. Straight bing chilling, can swap out gran for laser but i dont like lasers FZ96_codm_myman

old kelp
#

Class: LMG
Weapon: Hades
Performance: insane 4 tap and 3 tap range. 4 shot anywhere on the body and 3 shot with one headshot, both up to 23m. 5 shot after 23m. Really fast 324MS of ttk in the 4 shot range, and 243MS of TTK with 1 headshot. Good mobility and insane ads time for an lmg and easy recoil (at least for the range that it performs best in). You can replace the rear grip tape with disable if you want KV96_codm_woodysip

brave harness
#

Class: Sniper Rifles
Weapon: DL Q33
Performance: It performs well. (You can replace the muzzle with a perk like FMJ, Fast switch etc.)

dry hazel
#

class: marksman
weapon: sks
performance: rly good for passive/patrolling, i use stalker stalk instead of gran grip bc both are -4.0 ads movement speed but stalker stalk does what gran tape does and gives -25 crosshair drift along with +40 lung refresher, ads is already an issue on the sks so we aren’t focusing on that unless u want dumb recoil, it’s not anything too crazy but can screw you in some situations, especially for patrolling, also if ur running this or the sks in general use toughness perk PLEASE. keep practicing and get this weapon to its full potential and you’ll fall in love

median junco
#

Class: Assault Rifle
Weapon: M13
Performance: good accuracy, fast enuf for ankle breaks and good range killah

valid frigate
#

Class: SMG
Weapon: PP19 Bizon
Performance: Easiest gun to use, everyone should try it.

torn token
#

Class: smg
Weapon: QQ9
Performance: best build for br it’s good for ads and hipfire

gaunt sierra
#

class: assault
weapon: kilo 141
performance: its good, lemme know if you have recommendations to make it better KV96_codm_woodysip

tired lotus
#

class: smg
weapon: gks
performance: ‘no integral and no laser!?’ yes. The current top smgs have very fast ttk close range, no point trying to make the gks compete in that range. take advantage of its mid to long distance capability by maxing out the range stack. this extends the 3 shot potential to 24m ( arm upper arm chest or head ) and can still 4 shot up to 52m if you land all upper body. consistency is an issue with the gks, but one thing you wont have an issue with my build is skill FZ96_codm_myman

mint ether
#

class: smg
weapon: cbr4
performance: not bad. the stocks there because of the loads of recoil, but you can use other ones as theres not too mhch. the marksmans there for the same reason. great irons, good fire rate and upped range makes this a good weapon

gaunt sierra
#

class: smg
weapon: cbr4
performance: i use it in snd and its good

valid frigate
#

class: smg
weapon: cbr4
performance: if I remember correctly this was the "meta" build when I still played, can swap tac supp for mono for a tiny bit more range.

olive pier
#

Class: LMG
Weapon: Dingo
Performance: 20m range. High dmg and extremly high control. Great enough to make people rage in ranked.(with proof)

valid frigate
#

Class: Assault
Weapon: DR-H
Performance: Long range, fully automatic Assault Rifle that provides high damage over long ranges.

silver minnow
#

Class: Assault
Weapon: kilo 141
Performance: very good performance with a bit of easy to control recoil

valid frigate
#

Class: smg
Weapon: Fennec
Performance: fast ads accuracy and good performance
Fennec-1C2C3A4D8A

olive pier
#

Class: Assault
Weapon: M4
Performance: for br. Works on all modes(even sniper challenge KV99_codm_topkek). Has greatly high accuracy i dropped a squad in alcatraz. Mostly recommended for tourneys.

weak chasm
#

Class: marksman rifle
Weapon: MK2
Performance: JUST FOR CAMO GRINDING

valid frigate
#

class: sniper
weapon: dl q33
performance: pretty good ads speed, i use it for quickscoping, and it works well

rose nymph
#

Class: SMG
Weapon: CBR4
Performance: This gun destroys at any range, used to be antimeta but not anymore, this is the best build for modes like frontline, tdm, hardpoint.

lusty grotto
#

Class: SMG
Weapon: Switchblade X9
Performance: Top tier close range weapon. Very easy to use. Can shred in mid to long ranges as well. Mobility is great. Great for fast paced players

olive pier
#

Class: Assault
Weapon: DR-H
Performance: troll build🤣. Only for the Mother of Pearl camo AND i did an ace with it lmao

crimson burrow
#

Class: Assault
Weapon: AK-47
Performance: this is for those who can't use the iron sight. the signature attachment - GRU Combo grip i guess it can be acquired by killing enemies from long distance or by headshot. Both ads and hipfire bullet spread is low the recoil is easy to control. the movement and ads speed is slow but if you use this for sometime you will get used to it.

What i believe is that one should have a good aim to control any gun, you can use any attachments but if your aim is bad them the attachments won't work

merry quail
#

Class: SMG
Weapon: LAPA
Performance: everything nice about the worst gun in the nicest guns.

lusty grotto
#

Class: SMG
Weapon: QXR
Performance: Crazy good up close. Its like the fennec but it performs better in mid ranges too. With the right build you can even give it good mobility. Give this a go I promise it shreds

vast nexus
#

Class: pistol
Weapon: renetti
Performance: ADS is pretty decent and is also good at longer ranges than an average pistol. It has 0 recoil and one-shots on arms, chest and head. Give it a chance before rating pls

burnt ridge
#

Class: Assault Rifle
Weapon: M4
Performance: Excellent accuracy and range, designed for mid-range engagements in BR. The combination of range and accuracy does result in drawbacks for mobility, but I have partially mitigated this wit the the YKM Light Stock for ADS movement speed. Red Dot Sight can be switched for Granulated Grip Tape.

It will theoretically beat every other non marksman/sniper weapon at mid-long range provided the user hits their shots, which is not too difficult provided the ease of use given by the accuracy.

open frost
#

Class: SMG
Weapon: QQ9
Performance: Crazy good up close and mid range.. long range is decent.. latterly almost no recoil at all and good ads time and bullet spread.. use a Skin that change the weapon iron sight color if you don't have the pay to win iron sights.. or if you wanna add a scope, remove the grip..

celest shoal
#

Class: SMG
Weapon: QXR
Performance: use sync fov 🤷‍♂️

valid frigate
#

Class: LMG
Weapon: RPD
Performance: spam gun

tall pecan
#

Class: SMG
Weapon: QQ9
Performance: One of the best weapon in CODM for S3 - S4. Great mobility, fast reload speed, high fire rate and easy recoil control makes it most picked weapon in ranked matches.

burnt ridge
#

Class: SMG
Weapon: Switchblade X9
Performance: a great alternative to the QQ9, and offers more controllable recoil for longer ranges (and better BSA), but is still just as competitive at close range with excellent mobility. Magazine size is also adequate for intense prolonged gunfights.

crimson burrow
#

Class: Assault
Weapon: Fr .556
Performance: i used this gun without even knowing that it is good. The recoil is med. it can kill at medium range very fast works like an smg in close range.

light wadiBOT
#

Verbal warning for: @fading hazel

Please avoid sharing media where the content violates any of our server rules. Anyone found misusing the channel by sending media that goes against our server rules shall be treated to punishments accordingly.

valid frigate
#

Class: LMG
Weapon: Chopper
Performance: less recoil, faster ADS, 150 ammo per mag and faster reload

olive pier
#

Class: Assault
Weapon: Oden
Performance: works fine to me

valid frigate
#

Class: Assault Rifle
Weapon: DR-H
Performance: a tactical build, made this out of boredom and decided to play rank like insurgency sandstorm KV93_codm_blanketsmile

rancid sinew
#

Class: Assault Rifle
Weapon: Krig-6
Performance: Overall Good performance ez 👏

burnt ridge
#

Class: Marksman
Weapon: SKS
Performance: Has been used my numerous pro players in high level tournaments, so it’s lethality and potential needs no debate. Takes some skill to use effectively, but as long as you can hit your shots this weapon can work well for anyone.

hazy glacier
#

Class: Assault Rifle
Weapon: DR-H
Performance: Doctor H

knotty falcon
#

Class: Pistol
Weapon: Renetti
Performance: 1 burst close range, 2 burst mid range. great option for secondary, until sykov/makarov arrives next season

burnt ridge
#

Class: Pistol
Weapon: .50 GS
Performance: 1 shot head shot 18m, 2 shot body otherwise. Need I say less? It can practically crossmap.

“Oh but the Renetti can one shot burst” 🤓

Shush, the Renetti can’t nearly as well crossmap. (No hate to Renetti players I used to be one but then I grew up)

valid frigate
#

Class: Assault Rifle
Weapon: AK-47
Performance: smg conversion, becoming (almost if not) ak74u
Just a slightly slower rus pretty decent.

olive pier
#

Class: LMG
Weapon: Dingo
Performance: fast and furious

crisp osprey
#

Class: Sniper Rifle
Weapon: Rytec AMR
Performance: you will not regret using this very fast high mobility sniper

valid frigate
#

Class: SMG
Weapon: PDW-57
Performance: this is a strafe build, this thing shoots peanuts so building strafe is important to catch a dub, swap gran with soh if you want, now go beat cbr with this trash gun UZ96_codm_clapkek

valid frigate
#

Class: Assault Rifle
Weapon: Type 25
Performance: Daily Dose of Gunsmith!
T25 is still good as an agro ar, pretty mediocre as passive since low accuracy holding it back for long range.
Pretty good gun overall that worth to use again 👍.

jovial loom
#

Class: SMG
Weapon: GKS
Performance: this gun feels life a combination of a Assault Rifle and a SMG because of the damage, range and mobility. This gun is pretty silent even without the suppressor and has no recoil. These builds are both of my personal builds.

valid frigate
#

Class: Assault Rifle
Weapon: M16
Performance: Daily Dose of Gunsmith 🔫
After getting recoil nerf, full auto m16 barely competes against current meta
Burst m16 goes as mid as most burst gun does that only viable from playing passive
Overall pretty mid tier gun, wouldn't recommend for pushing rank unless you want some challenge 👏.

tranquil prism
#

Class: Sniper Rifle
Weapon: M21 EBR
Performance: Passive or High Mobility
A worse SKS but is guaranteed 2 tap
Stock choice affects your whole playstyle with the gun
U can go with FMJ, Wounding or Disable
Mag and optic is up to you
Don't use laser. You're clear as day.
Use toughness if you're going with high mobility since flinch is absurd
If you're going passive, you can use any green perk of your choice,
Use fast-firing pistols like mw11 or l-car for secondary, they're good to use if you land a shot and want to rush an enemy and secure kill
I reached legendary just using this gun and it's mostly trial and error
There could be adjustments over time with the attachments.
Do I recommend the gun to anyone for ranked? Nope.

static ice
#

Class: SMG
Weapon: LAPA
Performance: it's a good build I think it has very fast ads time and good recoil with normal range and I enjoy using this build

valid frigate
#

Class: Assault Rifle
Weapon: M4
Performance: I know you’ll dislike any build in purpose so why not just hit that down thumb already

turbid stone
#

Class: Assault Rifle
Weapon: KN-44
Performance: try it out first personally I like it I'm using this blue print because of the custom iron sight I feel comfortable with it

valid frigate
#

Class: ASSAULT RIFLE
Weapon: PEACEKEEPER MK2
Performance: good range use ads sync fov for good recoil but use 80% for the reticle or 100% so good i got a 2 nukes in 1 game

glass wing
#

Class: ASSAULT RIFLE
Weapon: Ak-47
Performance: it’s a pretty good gun only downside is mobility. U can replace the perk for sight.

valid frigate
#

Class: Assault Rifle
Weapon: AK117
Performance: Daily Dose of Gunsmith 🔫
Ak117 is really versatile AR, high fire rate support close fight, pretty good accuracy support mid range fight
Overall pretty good Versatile AR, would consider it top 5 underrated gun ⭐.

valid frigate
#

Class: Assault Rifle
Weapon: Oden
Performance: good dmg for mid range gunfight

pulsar sorrel
#

Class:Assault Rifle
Weapon:KN-44
Performance: An all rounder silenced weapon for close-mid range gunfights. Not recommended to use long range unless you can control recoil. (SnD build)

tired lotus
#

class: assault rifle
weapon: KN-44
Performance: very versatile weapon comparable to the krig, little harder to use with more range. Unlike the person above me which has skill issue, this thing consistently 4 shots till 33 m and can 4 shot till 50 if you hit arm, upper arm, chest, or head, and has TIGHT bsa at 3.9. it can 3 tap in the first damage phase but dont bank on it. this makes it an absolute monster at mid to long range. the recoil can be a little tough at first but it absolutely beams. you can change no stock to a barrel, but then change mono to tac sup.

olive pier
#

Class: SMG
Weapon: LAPA
Performance: OTs 9* and a powerful one :>

prime spindle
#

Class: SMG
Weapon: Switchblade X9
Performance: (OTs 9)better than x9, easy recoil, high acc(55) good range, better ads
Only people with no aim need extended mag tbh

static ice
#

Class: SMG
Weapon: LAPA
Performance: idk its good for me

valid frigate
#

Class: SMG
Weapon: Switchblade X9
Performance: slower ads but best range and control you could get

valid frigate
#

Class: Assault Rifle
Weapon: M16
Performance: Fast ADS Speed With Good Mobility, Works For Any Range If You Know What Your Doing

prime spindle