(5/8)
Locking performance-enhancing mods for weapons behind paid DLCs is a slippery slope. It is unfair to owners of the previous editions of the game, and it makes the playing field uneven for various challenges the community itself or Saber community managers will come up with in the future. If players say nothing regarding such design decisions, the trend will continue.
Imagine if the masking perks for Senjata PDW or Pistol were locked behind a paid DLC. It sounds much more serious now, doesn't it? What about the Assault Shotgun's 30-round magazine or the Assault Rifle's increased damage to highlighted targets (the "Death Mark" perk) being locked behind some DLC hypothetically released in the past? What if it was the Combat Shotgun's "Eagle Eye" META perk? What about the semi-auto mode for the Classic Battle Rifle that gives a Fixer with "Power Shot" an extra weapon with unconditional +2 penetration, explosive ammo or not?
It is already bad enough that the only ability in the game to repair a broken Virus Sample ("Make Do and Mend" for the Special SMG) is locked behind the Kamchatka episode that comes with the "Aftermath" edition of the game. There is no need to have more of such perks.
It is also worth noting that such practices will encourage the usage of custom save files where all documents are unlocked.
Of course, it is true that owners of the "Aftermath" edition get an edge on owners of the GOTY edition and the base game in other ways, too. Better melee weapons with game-changing abilities, the first-person mode that makes it possible to skip the rolling animation, perks locked behind objectives for episodes #5-8, but that's a story for another day. I do not consider it fair, either, but there was hope that it would end with the "Aftermath" edition. Not any longer.