#Remove Gale Smash to open berserker
1 messages · Page 1 of 1 (latest)
If Gale Smash could do other types of debuffs or damage, like ignoring magic defense or ignoring avoid, it would still be just as useful. As a gladiator and having a point, I proudly use it. A mercenary using abilities is better than just giving you attack speed and dealing basics. @wicked walrus
I do agree, yet, why would a GSM needs that skill? Besides useless animations and damage of it, the skill tree basically shows that it should NOT be needed, yet it keeps it as 'mandatory'
If you have any ideas what to add to that skill, feel free to post them here
However, I don't see a reason to remove the dependencies between the skills
My proposal would be: Hit the target 4 times in 2 seconds, attack the target ignoring its avoid and resistances/ magic defence (keep same damage add mp cost / CD time)
It's just an idea, but we can also consider, just changing their location, so that the berserker is activated first before the gale.
Sorry to be so blunt, but Ignoring avoid and resistances is bonkers
That would be way too strong
It would only be a matter of selecting one of those, I only put them to take into consideration 
I didn't put that it ignores physical defense, because I think the mercenary is the one that suffers the most against magic, unless he has the necessary equipment.
Anyway, it is a pleasure to contribute
@mild ember
Then the skill build path should be changed and it should follow a way 2h AoE > Gale Smash > berserker.
Because right now it seems like I can independently open 'berserker' skill without touching Gale Smash, and actually still, why am I forced to open Gale Smash >.<
There is almost no other class that has an active buff locked behind such a bad skill path, with sole exception of Saint's Armor of Light(Locked behind 1 attack skill). Any other Class has either the buffs on a skill path that don't require a active attack skill, or they are all on a skill path for a corresponding second class.
Berserker is a fundamental skill for a GSM(Coz AD) that is not only locked to a 2H weapon but also locked behind 4x 2H skills out of which 1 is passive that is unrelated to the GSM class. Gale Smash is even out of the way of regular skill path and for some reason is required to unlock the Berserker skill.
I'd say that even if other 3 skills besides Gales Smash might be somewhat justifiable because non-multiclient GSM character would likely still need the second AOE skill, Gale Smash is a total nonsense, where it forces a 1H class to put a skill point into a 2H active skill that you'd likely never even use(I don't) just to get a core active buff skill for your class....
All of this could be solved with swapping the place of Berserker with Gale Smash. It would make much more sense to me because it's way more unlikely that way a player has to spend a skill point on a 2H attack skill unwillingly.
Sadly, Merc is a class where you mostly consider into which passive skills you'll put the points. Forcing a player to waste a skill point on skill that will never be utilized is just bad....
Also, please rename the Berserk skill to something else. Maybe Fury or something idk. But it's so confusing to communicate the skills to people when there are 2 that have almost the same name...
They are locking berserker behind 2h weapon that is also another funny thing. Yet, glads can still tank like almost a GSM, cuz Shield Mastery skill is for mercenary which should be only for GSM imo as well. Nice touches with all the explanations, thank you @ionic flame :3
Maybe adding more critical chance would be a good skill, although I would prefer to see them improve the GL's critical passive.