#Too many candles in Sect Camp. Immersion breaking and unrealistic world design approach.

1 messages · Page 1 of 1 (latest)

crisp kite
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As we can see in this latest image (and many videos before showing Sect Camp), the main source of lightning in this camp are candles. We can see large amounts of them pushed together in small space. The devs mentioned before, that one of the reasons to not use Ore Lamps (or use them less) is because they are unrealistic and people would just steal the ore. I belive, that current approach is even less realistic. The amount of candles around the entire camp is staggering. There is no way this amount of wax could be produced in colony. Wax and candles are a luxury good and majority, if not all of it is most likely provided from outside world. I can see Gomez using them as a sign of wealth. Candles as main source of light in the camp break the immersion and crafted realism of the world devs are going for.

Ore is abundant under the barrier and Sect Camp doesnt use it for anything as it trades using mostly the weed with other camps. Using Ore and its glow as main source of lightning is more logical and realistic approach to world building, than candle spam. Hence Ore Lamps (like in the original) should be the main light source, while candles should be an accent only used in areas/houses of important people.

Also, if someone were replacing used candles, when they would finish replacing last one, the first one would already be out - unrealistic 24/7 labor.

Conclusion: If going for realism/realistic world design and building devs mentioned, decrease the candle amount and replace them with light sources, that are better fit for the camp setting and world logic - Ore Lamps or something else, even magic flying light explained away by Guru magic.

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I wont argue, that candles look cool and give off great mood in the camp (ore lamps likewise) but the suspense of belive needed here is much larger than if ore lamps were to be used

true rock
mighty condor
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It looks good like it is. There is no need to explain everything

winged hull
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Honestly, ore lamps instead of candles. Ore lamps are there in the original and iconic, if fastened properly or out of reach stealing them becomes non trivial. Plus, who'd steal them. Except for a select few, the novices don't get out much, traders in the camp would recognise a lamp-sized glowing lump (regular ore doesn't seem to glow as much), the Templars wouldn't steal and are paying attention anyway, so that's another risk for fairly little reward

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Using oversized lumps of ore, treating them to use as lamps makes sense

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Alternatively swamp shark fat lamps

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Candles can only come from outside

mighty condor
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the new vibe is better

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only ore lamps doesnt do it for me

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and candles can be made easily in the colony

crisp kite
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how can anyone in colony produce candles in these amounts we've seen so far in different videos/screenshots

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which technically would need replacing daily

mighty condor
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its a game. the amount doesnt matter

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they can easily made out of fat. molerat fat or otzher animals

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so there is your explanation

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it works in the colony the same as ore lamps

wary lantern
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The candles in the colony burn 10x slower so they dont need to replace them as often Gorn

narrow socket
civic patio
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Too many candles in Sect Camp. Immersion breaking and unrealistic world design approach.
I don't really trust this conclusion Gorn

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Too many candles, but endless supply of torches (which are generally harder to make) is fine I guess

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Candle also doesn't need to be made out of wax. Which you can also just reuse. Which can also be harvested from leaves.

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You also don't need those candles burning 24/7

warped glen
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Ppl in swamp camp dont need to steal the ore from the lamps. I think they forgot why ppl are in a swamp camp in the first place. Cor Kalom and Cor Angar get disgusted with you if you require ore for their quests upfront, they are not ore-iented ppl 😉

I think its perfectly believable to have ore lamps in the swamp camp.

The point is they keep shining 24/7 coz they are magical.

The candles are like who the fck keeps track of it in the colony, if they are burned out or stopped burning by a gust of wind. The wax consuption is too much. No wonder Gomez got less sexy women coz the king spent all of his budget on the fckin wax.

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Maybe devs got ace in their sleeve which makes it all make sense, I dunno.

civic patio
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what

warped glen
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What

wary lantern
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What

winged hull
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What

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Honestly what would be cool is that when it gets dark, it's just dark
Even in camps. People still walking around do so with torches or lanterns, there are cooking fires and maybe magic ore lamps marking the position of buildings in the dark, but other than that, darkness

wary lantern
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What

winged hull
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Huh

mighty condor
lavish vine
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It's enough?

wary lantern
wary lantern
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Still not dark enough

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I can see the ore shining

shadow star
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I too think that the candles are immersion breaking.
Yes they are convinient for the player. But unsustainable in the colony.

Also if you want more light the player can always use spells torches etc himself

winged hull
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do it like KCD, have people walk around with torches at night

civic patio
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But unsustainable in the colony.
where do you even get this from lmao

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what sort of logistics are impossible with damn candles

winged hull
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it's a pre-industrial society
every candle is made by some guy, somewhere. From fat(which was smelly), or beeswax(less smelly, more expensive)

Nobody in the colony seems to be making candles, so it's an import good the swamp camp would have to trade for. They probably already need to trade for all of their food, their clothes, most of the materials for their weapons(I guess they could smelt some bog iron). And the only trade good they seem to have is weed. They need to feed, clothe, arm the entire cult on swamp weed and swamp weed alone. They need to prioritize, and candles won't make the list, at least not in large enough amounts that they can just put them up everywhere.

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They'd save them for the alchemists, the baals, guys needing to do work in the dark

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they could produce candles from fat? Molerat, swamp shark if you're feeling brave

shadow star
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I think the most common way to make candles was animal fats.
Also they do not burn that long.
You are essentially burning though fat rich animals. Which you need to hunt.
So many candles are a kind of plentifullness that doesn't seem fitting for the colony.

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Maybe on a special occasion but it feels a little wasteful for every day lightning

mighty condor
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It is a game ffs. Hunting in the colony isnt realistic, neither is rice cultivation or weed production etc but the candle production is where we draw the line? Come on and just relax for a minute.

winged hull
mighty condor
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yes they made it a little bit more realistic. but that rice fields still wont feed the people

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hunting is nonesense without much animal population in the first place

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with us killing everything there is not a single animal left for them

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i dont draw any line because it is a game. it is always not realistic

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you can show some realism and explain things but thats it. candles in the colony are nothing to even raise any questions about where they come from. it can be from withing the colony or by trading. it isnt something impossible

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get some sense ffs

winged hull
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sounds like you need to relax
everything is chill

I'm not saying that if you crunch the numbers and create spreadsheets of every input and output in the colony it needs to make sense, you just need the appearance of a supply chain to achieve realism, or the sense of it anyway. Good for immersion.

Imagine the New camp without hunters and rice field and raiding, just some guys in a fortified position, gathering ore. Meanwhile the Old Camp is stated and shown to be supplied by the outside world. That would raise the question how the New Camp is fed.
Rice fields that if you crunch the numbers wouldn't be enough a couple hunters while you "wipe out" every animal in the game(they respawn anyway?), plus raiding show that thought was put into it, it makes the whole setting feel more grounded and immersive.

Same thing with the candles, lots of candles communicate an abundance of resources that the rest of the camp doesn't display.

mighty condor
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a few crates at the exchange zone with candles written on it. problem solved. you have your appearance of a supply chain