As we can see in this latest image (and many videos before showing Sect Camp), the main source of lightning in this camp are candles. We can see large amounts of them pushed together in small space. The devs mentioned before, that one of the reasons to not use Ore Lamps (or use them less) is because they are unrealistic and people would just steal the ore. I belive, that current approach is even less realistic. The amount of candles around the entire camp is staggering. There is no way this amount of wax could be produced in colony. Wax and candles are a luxury good and majority, if not all of it is most likely provided from outside world. I can see Gomez using them as a sign of wealth. Candles as main source of light in the camp break the immersion and crafted realism of the world devs are going for.
Ore is abundant under the barrier and Sect Camp doesnt use it for anything as it trades using mostly the weed with other camps. Using Ore and its glow as main source of lightning is more logical and realistic approach to world building, than candle spam. Hence Ore Lamps (like in the original) should be the main light source, while candles should be an accent only used in areas/houses of important people.
Also, if someone were replacing used candles, when they would finish replacing last one, the first one would already be out - unrealistic 24/7 labor.
Conclusion: If going for realism/realistic world design and building devs mentioned, decrease the candle amount and replace them with light sources, that are better fit for the camp setting and world logic - Ore Lamps or something else, even magic flying light explained away by Guru magic.


