I've noticed that in several abandoned areas (forgotten monastery). Torches and other light sources in these deserted locations are already lit when the player reaches the area. This seems inconsistent with the narrative that these places haven't been visited in ages. It would improve immersion greatly if these areas were dark and required the player to use their own light source, or if torches only lit up once the player was nearby or interacted with them.
Also:
As a routine in-game have some npc light the camp torches at the end of the day, like you ca see someone lighting some torches near you, so you have the feeling that someone is lighting them. It helps with immersion seeing someone lighting them. The ones you cannot see light automaticaly on the other side of the camp, as usual.
There could be a new quest when joining OC to bring some fuel for camp torches.
Also:
Ore lamps in swamp camp do not seem plausible because people would steal the ore, that is the anti ore lamps reasoning.
How about we use crystals instead of ore for lamps, in the Nyras demo, the abandoned mine has lots of glowing crystals on the ceiling and walls.
No incentive for anyone to steal them since they can be found by anyone in the abandoned mine, or in any caves, who knows.
Could also be very dangerous to collect them and mb requires some knowledge to use them as lamps and that's why most of the colony uses torches, because is more convenient.
Also that could be a quest from the Swamp Camp to go and bring them some lamp crystals (or whatever you want to call them).

