Dear Alkimia,
You're doing such a lovely work with this project. The overall atmosphere is already insanely awesome, far better than i would have hoped!
Until you move the character. Then, the immersion breaks. Just two single presses on the forward and backward key, and everything in me says "oh, please, Innos, no!".
Everyone talks about how the combat system needs improvement. It doesn’t. It needs a replacement of its core!
Because at the core of it all there's a deeper layer, the centerpiece of combat: movement of any kind! And the question if hero-movement is a direct, immediate (!) response to player-keypresses or not.
I highly respect your own visions, being inspired by RDR2 you wanted an epic feeling, "realistic" movement. I m sorry to say, but not just the current wave of userfeedback tells you it doesnt work - It's basically the main feedback since the first gamescom demo 2023, second demo in 24, the released demo 1.0 and 2.0. I remember that with the Nyras 2.0 demo, some people shared feedback like combat has significantly improved. It did not. Because the main paradigm did not change: there is no direct 1:1 transmission of player-keypress:character-movement.
Please, dear Alkimia, consider dropping that Paradigm, that fundamental "Dogma". Not only for the sake of some hardcore Gothic Fans, but for the sake of Gothics success on the market (which you well deserve in any case!).
Text goes on below 
But the way you read my text unfortunately shows that you have completely missed the point.

