#NPC Nametags too abundant
8 messages · Page 1 of 1 (latest)
I really hope they give us on/off options for all arcade features seperatly. Would be a 10 minutes job for a developer and gives all players the freedom to choose their own HUD features.
Its also only a 10 minutes job for a modder when we get modding tools, but would be awesome just from release
It's looks like you are grinding mobs in a mmorpg. So I think it's good idea to turn off that screen noise, especially when these names start bouncing.
I really wouldn’t hope for modding support. Devs have been repeatedly saying that UE5 is not allowing much modding friendliness like some engines.
The implemented system from UE5 is not user friendly but works. They could code a Modloader themself, which would allow to load usual unreal engine Assets. As long as my heart beats my hope will live
Good to know, thanks
I think in G2 they showed only the name of the mob you were looking at, is that right? I kind of liked it. It also meant mobs could hide in the bushes and couldn’t be spotted by their name tag
Good point, thanks!