The vast majority of accounts in Raid cannot farm campaign in 7-8 seconds no matter how "easy" you say it is. New players are farming campaign with level 50 Kael and level 60 kael with starter gear. And frmo a player retention standpoint those are the ones who are most critical to keep in the game by not forcing them to waste extra time on farming runs when they could be easily shortened just by switching out enemy champions.
#suggestions-discussions
2 messages · Page 1 of 1 (latest)
I had a 12 second farm with Elhain and she barely had more than the starting lifesteal gear on her, this was before gear ascension, relics, souls, etc.
It barely takes any investment at all to build a champion for solo farming after you get to 60. If a few extra seconds is too long, you going to hate Fire Knight and Spirit/Magic Keep.
Switching out the Hellgazer (the one who takes too long in their animation becsue they take an extra turn) for anyone of the same rarity (most didn’t exist when the campaign level was made) would make the level much harder. Hellgazer is a joke outside of campaign. Anyone else would make the level take longer by the sheer fact they would make it harder either by killing you or making it even harder to kill them. Look through the Demonspawn list and see how much worse it can be
Suggestions:
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we need more/separate arena presets based on arena mode/siege. 15 is not sufficient to keep 3-6 TTA presets, 5-6 Siege presets as well as platinum push arena presets
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please, for the love of god, make siege attack scrolls usage visible for clan leader and deputies…
Why not allow players who never used a code to start sign up using one now. Ive played 9 months and someone a month in has better heroes
A limit is fine, but 1 isn’t enough, also I’m not saying you should be able to choose which stat to reroll, it’s either reroll only the main stat, or only all other stats, not individual ones