Hello ! (it's me again)
How can a sorcery be made callable via SpEffectParam if it does not exist in BehaviorParam_PC (or i'm blind) ?
I’m trying to trigger a sorcery (e.g. Carian Phalanx) periodically via SpEffect → BehaviorParam_PC.
For Glintblade Phalanx, this works because i using its Ash of War version, which already exists in BehaviorParam_PC.
However, Carian Phalanx only exists as a sorcery (Magic/Bullet/AtkParam_PC chain) and does not existe in BehaviorParam_PC.
When I create a new row in BehaviorParam_PC with:
- refType = Bullet
- refId = (Carian’s Bullet ID)
nothing happens in-game.
My question is:
- What is the correct method to make a sorcery (Magic-based) invocable via SpEffectParam ?