#Textures not displaying properly

118 messages · Page 1 of 1 (latest)

zenith marlin
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Hello. I've tried replacing Sword Saint Isshin textures with custom model, and everything's works except the textures. The in-game model is white, and I can't manage the textures to work properly. I'm using the FLVER Editor, and with the 2.4 version I managed to textures to be previewed in the FLVER, but they aren't working in game. I would appreciate any kind of help.

raw narwhal
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Did you repack the texbnd?

zenith marlin
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Yes, after being finished with FLVER Editor im repacking everything with Yabber, that's how it looks like

raw narwhal
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Why is it c5409 and not c5400

zenith marlin
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I haven't found any tutorial on how to edit certain bosses on Sekiro, and from nexusmods i saw mods that replaced Isshin had these 2 files

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So i've tried with these 2

raw narwhal
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Should be 5400, unless you edit the npc param to match the textbnd

zenith marlin
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In chr folder i can't find texbnd file only these 3

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Extracted all with UXM

raw narwhal
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Oh

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I see 5408 and 5409. Try 5408

zenith marlin
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Ok will try

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Same result, the textures are white

raw narwhal
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What material are you using for the model?

zenith marlin
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Standard pngs that I've later meshed in atlas in Blender by using the CATS add-on

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And later to dds file with Photoshop

raw narwhal
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I meant the material on flver when you import the mesh

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Also you are adding to flver editor the dds right? Not the png

zenith marlin
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Yes, the dds

raw narwhal
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I usually don't mod sekiro, but method are similar

zenith marlin
raw narwhal
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Can you just share the flver and textures

zenith marlin
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Gimme a sec

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I hope it containes everything

raw narwhal
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I see the problem

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You didn't add the textures to the xml

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on yabber tpf, if you open it, you will see that it list out the textures needed

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If you don't add the lines to add them, then of course it won't get packed

zenith marlin
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Oh, from tutorial i was watching the guy did it differently

raw narwhal
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What did he do? and what was he using?

raw narwhal
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He is renaming them with the names that are already registered

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That's why he doesn't need to add them

zenith marlin
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Oh

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Sorry, i couldn't find any tutorial so i did it with method of trying and "maybe it will work this time"

raw narwhal
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It's fine

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Also you should be using WitchyBND, instead of yabber

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Just open the xml and add your added textures to the list, like the other texture are registered

zenith marlin
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Ok will try

raw narwhal
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Like this

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It has to be from

<texture>

to

</texture>

zenith marlin
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How i can open the xml file? Which program i should use?

raw narwhal
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With whatever you can use to write

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If you on windows, I guess that would be notepad

zenith marlin
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Did as u said, but unfortunately textures are still white

raw narwhal
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Can you give me the txtbnd and chrbnd and not the folders

zenith marlin
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Original ones or the customized?

raw narwhal
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Bruh

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The one you are working on

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Why would I need original

zenith marlin
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Sorry sadge

raw narwhal
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You are fine lol

zenith marlin
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I hope it's what u want

raw narwhal
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Ye

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Looks like you didn't repack it

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Or it didn't repacked correctly

zenith marlin
raw narwhal
zenith marlin
raw narwhal
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What did you use to import fbx into flver?

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Can I have the character's fbx?

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Is it the KenFinalAnim?

zenith marlin
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Yes, it's this one

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The other one is other method i've tried

raw narwhal
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When I import it, it says mixamo rig

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Are you sure that's it?

zenith marlin
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I used the mixamo site to add the bones, and adjust the model to fit with the Isshins

raw narwhal
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And it still have those bones and weights

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so it's not gonna work

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You gave me the wrong fbx

zenith marlin
raw narwhal
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Ye

zenith marlin
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But without bones, the model isn't working in game, it's T-Posing

raw narwhal
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That's the one I'm showing you

zenith marlin
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It should be the correct one

raw narwhal
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It's not lol

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It's even 600 kb

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It may have the same name, but yea. When I import it to blender, it's using mixamo rig

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How about you try importing it

zenith marlin
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Should i've done it other way?

raw narwhal
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No lol

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Where is the fbx that is rigged to Isshin

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It's not the one you shared

zenith marlin
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Im like 99% sure it is this one, in folder im naming them with progress i've done and there is only one "KenFinalBones"fbx that i have

raw narwhal
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Well nothing I can help with then. I'm telling you that it's not lol

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For it to be, it needs to have Isshin skeleton and Isshin weights

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The fbx you shared with me doesn't have niether of those

zenith marlin
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Oh, i've tried with the weight and without and the model was acting strange when i've tried it with weights

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Like i've said i haven't found any tutorial how to help me, so im trying different methods

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The one i've shared, yes they don't have Isshins weights, is that the issue?

raw narwhal
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The model shouldn't work without the weights

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That's the point of weights

zenith marlin
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Well, it works as u see 💀

raw narwhal
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Weights affect model

zenith marlin
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The textures also?

raw narwhal
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No

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I exported the flver to fbx and the model has correct weights

zenith marlin
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Isn't it automatically giving the Isshins weights to the model in FLVER?

raw narwhal
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No

zenith marlin
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I imported the KenFinalBones.fbx in to FLVER and exported it and in BLENDER it gives him Isshin weight

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Was that not supposed happen?

raw narwhal
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You are telling me that you didn't do that?

zenith marlin
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I've tried once, and the model was glitchy

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But since it worked they way i did it i thought it's also correct

raw narwhal
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Nah, that's not supposed to happen lol

zenith marlin
raw narwhal
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Not sure why your stuff is working like that

zenith marlin
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Well the beginners have the special abillity to impress even the blender pros lmao

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I will try again with the weights

raw narwhal
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The model is fine