#[SOLVED] Can't figure out how to load sounds

13 messages · Page 1 of 1 (latest)

ember tendon
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I am currently trying to make Margit's dagger throw attack as a spell for the player. So far, I have managed to get the spell working and sfx to load by moving the relevant files to commoneffects (based on what I have seen by searching through the server lol) but I haven't been able to find anything similar for sounds :( It works fine near Margit as to be expected, but I cannot for the life of me figure out how to get the sounds to load elsewhere. Any help would be greatly appreciated!

chrome idol
ember tendon
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alas I am on ME3, but thank you for the quick response!!

ember tendon
chrome idol
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I could be wrong but I think changing them at all, even using vanilla ones, would require ME3 or the special version of ME2. But as I said, I could 100% be wrong

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Well actually maybe not, if you're not changing the sound through files and you're just doing it through params. Either way, this isn't the issue so talking about it is kind of useless lol

ember tendon
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lol alright, I shall keep at it for now

devout copper
ember tendon
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That did it thank you so much you are the goat!! How scalable is this? If I end up needing more enemy's sounds in the future would I be able to?

devout copper
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Merging soundbank.
It really simple.
So let example Margit sound. Using it for base soundbank.
In future, you wanna using more sound like radagon.
Merge 2 soundbank. Using bnk2json to extract 2 bnk ( 2130 and 2190 )
Copy all file wem from 2190 to 2130. Soundbank.json using tool to merge it.
Alot of website merge json in google.. Using it for merge 2 json. Then copy merged file to 2130. Repack it to bnk. Then you will have bnk with 2 enemy ( radagon and morgott )

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Or using this if you want merge some specific sound not entire bnk
#tools-and-resources message

ember tendon
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Hell yeah, tysm again!