Im making a mod that allows various visual effects to be applied to player and weapons cosmetically and permanently
Effect that I want to apply is Miquella's sigil that appears above player head after first Radahn grab attack. I identified its spEffectParam to be 19681, which references vfxId = 20050560 which have midstSfxId = 652295
Problem is - when spEffectParam is applied to the character outside of the boss arena it is invisible. After warp to boss arena it becomes visible, also applying it directly in the boss arena also renders it visible, so it is not a script bug
I also identified that ladder in a screenshot is a breaking point for sigil visual data. It is last ladder before lift after the Leda fight. Quitting out and reloading the area while going forward to the lift direction does not remove sigil, while going to the Leda fight arena and reloading area removes sigil visuals
Mod Engine 2 debug logs confirmed that this ladder is a trigger for resource loading. I think only valuable info in the logs are these lines as these are only 2 sfx bundles that are loaded on this trigger
[2025-12-05 10:29:13.297] [modengine] [trace] Searching for sfx\sfxbnd_c5181.ffxbnd.dcx in C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game\mod
[2025-12-05 10:29:13.297] [modengine] [trace] Searching for sfx\sfxbnd_c5220.ffxbnd.dcx in C:\Program Files (x86)\Steam\steamapps\common\ELDEN RING\Game\mod
Package sfxbnd_c5181 doesn't seem to exist in my sfx game folder for unknown reason, while sfxbnd_c5220 exist. I extracted all FXRs from sfxbnd_c5220 and found f000652295.fxr which matches midstSfxId of the spEffectVfxParam, suggesting it is Miquella's sigil that I need
So the question now is how to load this sfx bundle on the game start so this sigil visuals are available everywhere and not only around boss arena
