#[ER]Spirit ashs warps to player
19 messages · Page 1 of 1 (latest)
Did you also say TargetEntityType.Character or did you keep it as Area
Yes, I change to type
$Event(9006106, Restart, function() { DisableNetworkSync(); WaitFor(CharacterHasSpEffect(10000, 9672)); WaitFixedTimeRealFrames(1); WarpCharacterAndCopyFloor(35000, TargetEntityType.Character, 10000, 7, 10000); RestartEvent(); });
I use the Finger Snap as flag
Does it even work when using regions
Yes, I copied the code above. When I snap the finger in the Academy of Raya Lucaria. They will warp my spirit ashes to the Rennala's phase2 Battlefield
But it never works when I warp spirit ash to the player
I honestly dunno man, I guess you could use HKS with the exposer to do the same, but you will have a DLL dependancy
I guess so. But I have no experience editing HKS and using exposer. Please tell me how to do it
That's honestly not something easily explained and I don't really have too much time for that right now. I recommend checking existing threads as it's talked about a lot
And tools and resources

