#Triggering an Effect during Roll/Surgesprint

1 messages · Page 1 of 1 (latest)

inland loom
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The only State IDs related to these actions seem to be exclusive to magma/ice surge and lightning dodge, is there a general state ID for these actions?
or really any other way to make effects trigger from them without overwriting existing effects

amber saffron
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i mean you can just add speffects inside the taes

inland loom
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what are taes/how do i modify them? i've not done anything beyond param editing so far

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oh my that's a whole new world of things to learn

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is there an easier way to figure out what each of these entries does than just digging through animations

amber saffron
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A tae is basically that what happens during an animation, for example when you swing your sword it tells the game which sound to use etc. you can edit them with ds anim studio. In your case you would need to edit c0000.anibnd.dcx which is located in Game/chr/ copy the anibnd to your mod folder like this:
mod/chr/c0000.anibnd.dcx

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Open the anibnd with dsas (ds anim studio)

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And then search the a000 for the roll stuff

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And surge sprint

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Then you can add a add speffect event

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Its still unstable for nightreign

inland loom
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ic ic thank you very much!

inland loom
# amber saffron Open the anibnd with dsas (ds anim studio)

I've put this aside for a while, but going back to it now because the workarounds ive made are annoying me lol
Got some trouble with setting up dsanimstudio 5, it crashes when i try to open a file, and when trying to open a file from a packed game it says the binder doesnt exist or couldnt be loaded for every file ive tried.
Do you have any idea what could be causing that?
My base game installation should be clean, validated it earlier.